History VideoGame / Gex

31st Dec '16 9:52:41 AM DustSnitch
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* TheDevTeamThinksOfEverything: In the canyon section at the end of "Out of Toon," [[https://www.youtube.com/watch?v=omGlRY65OnM A series of expertly-timed jumps]] can get you on top of a wall that's apparently not meant to reached, save for the fact that there's a TV containing infinite lives.

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* TheDevTeamThinksOfEverything: DevelopersForesight: In the canyon section at the end of "Out of Toon," [[https://www.youtube.com/watch?v=omGlRY65OnM A series of expertly-timed jumps]] can get you on top of a wall that's apparently not meant to reached, save for the fact that there's a TV containing infinite lives.
28th Nov '16 6:56:53 AM fruitstripegum
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* TheDragon: Mooshoo Pork was this to Rez judging by his pictures in Rez's inner Sanctum



* GoombaStomp: Only works when Gex is preparing a SpringJump. Otherwise you get hurt.



* GoombaStomp: Only works when Gex is preparing a SpringJump. Otherwise you get hurt.



* TheJeeves: Alfred



* TheDragon: Mooshoo Pork was this to Rez judging by his pictures in Rez's inner Sanctum
* TheJeeves: Alfred



* BonusLevel: They are unlocked using silver remotes (they even have "BONUS" written in the TV screen) are all [[CollectionSidequest collection sidequests]] which unlock gold remotes. Gold remotes are used to unlock more varied {{Secret Level}}s.



* BonusLevel: They are unlocked using silver remotes (they even have "BONUS" written in the TV screen) are all [[CollectionSidequest collection sidequests]] which unlock gold remotes. Gold remotes are used to unlock more varied {{Secret Level}}s.



* CoolShades: Puts on a pair during the intro en route to the Media Dimension.



* CoolShades: Puts on a pair during the intro en route to the Media Dimension.



* ChristmasElves: The {{Mook}}s of the "Totally Scrooged" level.



* ChristmasElves: The {{Mook}}s of the "Totally Scrooged" level.



* MessyPig: The reason they appear in the "Mythstories" network.



* ImprovisedZipLine: In the "Cutcheese Island" level.



* ImprovisedZipLine: In the "Cutcheese Island" level.



* MessyPig: The reason they appear in the "Mythstories" network.
* MoneyToBurn: One mission in the Gangster TV level requires you to burn piles of [[CounterfeitCash funny money]].



* MoneyToBurn: One mission in the Gangster TV level requires you to burn piles of [[CounterfeitCash funny money]].
24th Nov '16 11:48:36 AM nombretomado
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--> '''Gex''': "I'm the ultimate weapon, [[AustinPowers baby. Yeah!]]"

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--> '''Gex''': "I'm the ultimate weapon, [[AustinPowers [[Film/AustinPowers baby. Yeah!]]"
20th Sep '16 10:46:42 AM theenglishman
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Added DiffLines:

** Let's not forget this classic [[SarcasmMode family friendly knee-slapper]] after beating the Sun Snake in the first game:
--> '''Gex''': This is about as much fun as being [[PrisonRape Mike Tyson's cellmate on Valentine's Day]].
16th Jun '16 7:04:58 AM erforce
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'''''Gex''''' was a platformer franchise featuring a gecko who entered TV and movie themed worlds. The first entry, the simply titled ''Gex'', was a 2D platformer for the 3DO, and later the Playstation 1 and Sega Saturn. The next installment switched to 3D platforming, with ''Gex: Enter the Gecko''. It was released for the [=PS1=] and N64. The N64 port is noted for cutting out several levels due to space constraints and lacking cutscenes the game previously had (though to be fair, it featured one level that the [=PS1=] version lacked). The final entry, ''Gex 3: Deep Cover Gecko'', was again released on the [=PS1=] and N64 (which did not have any of the [=FMVs=]).

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'''''Gex''''' ''Gex'' was a platformer franchise featuring a gecko who entered TV and movie themed worlds. The first entry, the simply titled ''Gex'', was a 2D platformer for the 3DO, and later the Playstation 1 and Sega Saturn. The next installment switched to 3D platforming, with ''Gex: Enter the Gecko''. It was released for the [=PS1=] and N64. The N64 port is noted for cutting out several levels due to space constraints and lacking cutscenes the game previously had (though to be fair, it featured one level that the [=PS1=] version lacked). The final entry, ''Gex 3: Deep Cover Gecko'', was again released on the [=PS1=] and N64 (which did not have any of the [=FMVs=]).



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* {{Novelization}}: Written by Michael Teitelbaum[[note]]Who had also written adaptations for ''VideoGame/DonkeyKongCountry'', ''Donkey Kong Land'', and ''VideoGame/DonkeyKongCountry2DiddysKongQuest''[[/note]] and published by Troll Communications L.L.C. It's mainly based on ''Deep Cover Gecko'', though the events of the other games are detailed as backstory.

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* {{Novelization}}: Written by Michael Teitelbaum[[note]]Who had also written adaptations for ''VideoGame/DonkeyKongCountry'', ''VideoGame/DonkeyKongCountry1'', ''Donkey Kong Land'', and ''VideoGame/DonkeyKongCountry2DiddysKongQuest''[[/note]] and published by Troll Communications L.L.C. It's mainly based on ''Deep Cover Gecko'', though the events of the other games are detailed as backstory.
28th May '16 10:20:29 PM nombretomado
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'''''Gex''''' was a platformer franchise featuring a gecko who entered TV and movie themed worlds. The first entry, the simply titled ''Gex'', was a 2D platformer for the 3DO, and later the Playstation 1 and Sega Saturn. The next installment switched to 3D platforming, with ''Gex: Enter the Gecko''. It was released for the PS1 and N64. The N64 port is noted for cutting out several levels due to space constraints and lacking cutscenes the game previously had (though to be fair, it featured one level that the PS1 version lacked). The final entry, ''Gex 3: Deep Cover Gecko'', was again released on the PS1 and N64 (which did not have any of the [=FMVs=]).

to:

'''''Gex''''' was a platformer franchise featuring a gecko who entered TV and movie themed worlds. The first entry, the simply titled ''Gex'', was a 2D platformer for the 3DO, and later the Playstation 1 and Sega Saturn. The next installment switched to 3D platforming, with ''Gex: Enter the Gecko''. It was released for the PS1 [=PS1=] and N64. The N64 port is noted for cutting out several levels due to space constraints and lacking cutscenes the game previously had (though to be fair, it featured one level that the PS1 [=PS1=] version lacked). The final entry, ''Gex 3: Deep Cover Gecko'', was again released on the PS1 [=PS1=] and N64 (which did not have any of the [=FMVs=]).



* AWinnerIsYou: In the N64 version of ''Enter the Gecko''. Because the N64 was incapable of FMV sequences, the ending from the PS1 version was cut and replaced with text that just said, "Congratulations!", followed by the credits over gameplay footage.

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* AWinnerIsYou: In the N64 version of ''Enter the Gecko''. Because the N64 was incapable of FMV sequences, the ending from the PS1 [=PS1=] version was cut and replaced with text that just said, "Congratulations!", followed by the credits over gameplay footage.
12th May '16 3:02:53 PM Prinzenick
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Added DiffLines:

* ExcusePlot: The original game has Gex getting sucked into a TV and has the villain, Rez the Media Dimension overlord, wanting to use him as his mascot to take over the world. Needless to say, Gex will have none of it and has to save the day. Amusingly, the manual has a much more elaborate backstory for Gex, meant as a parody of how [[AllThereInTheManual older video games had more backstory in the original manual]] than in the actual games.
24th Apr '16 9:14:23 PM TitoMosquito
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* WhatCouldHaveBeen: The first game was originally going to be about a Hollywood stunt-gecko who must save his studio from financial trouble.
** Then, after they decided on the current premise, each world was going to have three parts. For example, the first part of the Horror world would be the cemetery, the second part a haunted mansion, and the third part would be Mode 2 (a la ''Rail Chase''). You can read more about it [[http://greggman.com/games/gex.htm here]].
** An earlier premise of the game is Gex is living in a gecko village island when a portal opens above them. Swarm of flying demons with pitchforks abducted them all. Gex is left behind, and he must rescue them.
30th Sep '15 10:47:13 AM Berrenta
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* GratuitousNinja: Justification for the presence of ninjae in the Kung Fu Theatre levels, despite being China themed for the most part.



* InstantAwesomeJustAddNinja: Justification for the presence of ninjae in the Kung Fu Theatre levels, despite being China themed for the most part.
2nd Sep '15 5:27:16 AM StFan
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* SuperNotDrowningSkills: Played straight in the first game, where Gex swims Mario-style, pressing the jump button to float upwards and not needing any oxygen. In Enter The Gecko, he doesn't need oxygen in the N64 version's titanic level. Averted in Deep Cover Gecko, where Gex has an OxygenMeter.

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* SuperNotDrowningSkills: Played straight in the first game, where Gex swims Mario-style, pressing the jump button to float upwards and not needing any oxygen. In Enter The Gecko, he doesn't need oxygen in the N64 version's titanic ''Titanic'' level. Averted in Deep Cover Gecko, where Gex has an OxygenMeter.



** Starfish, treasure chests, and necklaces in the {{Titanic}} themed level.

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** Starfish, treasure chests, and necklaces in the {{Titanic}} themed ''Titanic''-themed level.



* UnderTheSea: The majority of the N64 exclusive Titanic level.

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* UnderTheSea: The majority of the N64 exclusive Titanic ''Titanic'' level.



** [[Creator/JacquesCousteau Gecques Cousteau]]: The N64 exclusive {{Titanic}} level.

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** [[Creator/JacquesCousteau Gecques Cousteau]]: The N64 exclusive {{Titanic}} ''Titanic'' level.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Gex