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Nintendo Hard was made YMMV


The game is designed to be frustrating; a single mistake can send you plummeting all the way back to where you started the game. Given the awkwardness of the controls and the difficulty of scaling many sections, this is likely to happen [[NintendoHard many, many times]] over the course of the game.

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The game is designed to be frustrating; a single mistake can send you plummeting all the way back to where you started the game. Given the awkwardness of the controls and the difficulty of scaling many sections, this is likely to happen [[NintendoHard many, many times]] times over the course of the game.



* DoubleMeaningTitle: The game title is both about your character physically ''getting over'' the mountain, and you, the player, emotionally ''getting over'' your [[NintendoHard repeated and inevitable failures]].

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* DoubleMeaningTitle: The game title is both about your character physically ''getting over'' the mountain, and you, the player, emotionally ''getting over'' your [[NintendoHard repeated and inevitable failures]].failures.



* NintendoHard:
** There are no enemies, invisible blocks that ruin your path, no {{Kaizo Trap}}s or {{Fake Platform}}s. The biggest enemy in this game is the controls and your own patience in learning how to use them properly. Once you've climbed the mountain, the game can be finished in [[https://www.youtube.com/watch?v=cb8yNvIrn8Q under a minute.]] That said, it's still known as a rage game for a reason.



* TrialAndErrorGameplay: An entire game dedicated to finding the new and unusual ways your hammer interacts with the environment. Naturally, this [[NintendoHard attracts a lot of fans.]]

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* TrialAndErrorGameplay: An entire game dedicated to finding the new and unusual ways your hammer interacts with the environment. Naturally, this [[NintendoHard attracts a lot of fans.]]
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Fix spelling/grammar, repair red link.


* {{Hypocrite}}: Bennett Foddy created this game to emotionally hurt the people who play it and even says so, as the narrator, that he enjoys the bitterness and misery of the moments when the players make a long fall during the game. Yet he calls out the people who only watch videos of other people playing the game as being baby birds 'eating regurgitated food'.[[note]]Philosophically speaking, if you don't play this game, then Bennett Foddy can't hurt you, ever. Which makes you a winner. But at the same time, you're implying that you're a coward which is another reason why Bennett Foddy is calling out the people who will only watch other people play this game.The only way to win is to TakeAThirdOption and use the PowerOfApathy to not care about Bennets Foddy's opinion of you. And to not even watch let's plays, just to be safe.[[/note]]

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* {{Hypocrite}}: Bennett Foddy created this game to emotionally hurt the people who play it and even says so, as the narrator, that he enjoys the bitterness and misery of the moments when the players make a long fall during the game. Yet he calls out the people who only watch videos of other people playing the game as being baby birds 'eating regurgitated food'.[[note]]Philosophically speaking, if you don't play this game, then Bennett Foddy can't hurt you, ever. Which makes you a winner. But at the same time, you're implying that you're a coward which is another reason why Bennett Foddy is calling out the people who will only watch other people play this game.game. The only way to win is to TakeAThirdOption and use the PowerOfApathy ThePowerOfApathy to not care about Bennets Bennett Foddy's opinion of you. And to not even watch let's plays, just to be safe.[[/note]]

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* DeconstructionGame: On [[SomeDexterityRequired awkward controls]] and CheckpointStarvation. The game also explores the concept of game making and what makes a "B-game", as well as making games meant to reward or entertain a player.

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* DeconstructionGame: On [[SomeDexterityRequired awkward controls]] and CheckpointStarvation. The game also explores takes apart and examines the concept nature of game making modern video games, as well as media in general, that is meant for easy consumption and thus disposal, forgotten once consumed. It is measured against "b-games", Foddy's definition for off-beat indie games made by one dude that made up for their lack of technical competence with uniqueness, and older games that lacked save features and thus required a lot of patience and frustration to beat, and what makes a "B-game", as well as making these b-games, by comparison, stick out more in an age of Triple-A releases and complex development. Foddy's personal conclusion is that games, especially the [[ThisIsGoingToBeHuge prediction that games meant made of pre-made assets]] would be huge, that are easily forgotten are due to reward them being made to be easily acquired and thrown away when much of modern life is already vying for an audience's attention, and this is thus reflected in the game: everything in the game is constructed of pre-made assets, but arranged in such a way that is frustrating and time-consuming for the player, but as a consequence, sticks out among all the other games that come before or entertain a player.after.



* MeaningfulName: [[spoiler:Diogenes]] is the name of the man in the cauldron.

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* MeaningfulName: [[spoiler:Diogenes]] is the name of the man in the cauldron.cauldron, and fitting for an iconoclastic game designed partially to hurt its players for philosophical reasons.
* MockingMusic: Music about failure and hurt from the public domain are one of the things that can play if you lose a significant chunk of progress.



* ResetButton: At any point before the end you can slip so badly you end up all the way back at the beginning, even by pushing away in the wrong direction just before the end, where gravity no longer operates. The snake at the end is a major example of this.

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* ResetButton: At any point before the end you can slip so badly you end up all the way back at the beginning, even by pushing away in the wrong direction just before the end, where gravity no longer operates. The snake at towards the end is a major example of this.
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The Take That message may have some weight in regards to non-commentary playthroughs, tho.


* TakeThatAudience: Foddy has some choice words for people who experience this game by watching a [=YouTuber=] or Twitch gamer, likening them to baby birds "eating regurgitated food" because they won't experience it for themselves. Since most of the LetsPlay viewers don't come to experience the game but the person playing it (for example, watching WebVideo/{{Markiplier}} lose his shit) it's the wrong message in the first place and fell on deaf ears.

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* TakeThatAudience: Foddy has some choice words for people who experience this game by watching a [=YouTuber=] or Twitch gamer, likening them to baby birds "eating regurgitated food" because they won't experience it for themselves. Since most While this is true for non-commentary playthrough viewers, this message can fall flat in regards of the LetsPlay viewers don't come to experience who watch the game but the person playing it player's reaction (for example, watching WebVideo/{{Markiplier}} lose his shit) it's the wrong message in the first place and fell on deaf ears.shit).
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Thought this would be a fun extension to that philosophical rumination


* {{Hypocrite}}: Bennett Foddy created this game to emotionally hurt the people who play it and even says so, as the narrator, that he enjoys the bitterness and misery of the moments when the players make a long fall during the game. Yet he calls out the people who only watch videos of other people playing the game as being baby birds 'eating regurgitated food'.[[note]]Philosophically speaking, if you don't play this game, then Bennett Foddy can't hurt you, ever. Which makes you a winner. But at the same time, you're implying that you're a coward which is another reason why Bennett Foddy is calling out the people who will only watch other people play this game.[[/note]]

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* {{Hypocrite}}: Bennett Foddy created this game to emotionally hurt the people who play it and even says so, as the narrator, that he enjoys the bitterness and misery of the moments when the players make a long fall during the game. Yet he calls out the people who only watch videos of other people playing the game as being baby birds 'eating regurgitated food'.[[note]]Philosophically speaking, if you don't play this game, then Bennett Foddy can't hurt you, ever. Which makes you a winner. But at the same time, you're implying that you're a coward which is another reason why Bennett Foddy is calling out the people who will only watch other people play this game.The only way to win is to TakeAThirdOption and use the PowerOfApathy to not care about Bennets Foddy's opinion of you. And to not even watch let's plays, just to be safe.[[/note]]
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None


* TakeThatAudience: Foddy has some choice words for people who experience this game by watching a [=YouTuber=] or Twitch gamer, likening them to baby birds "eating regurgitated food" because they won't experience it for themselves. Since most of the LetsPlay viewers don't come to experience the game but the person playing it (for example, watching LetsPlay/{{Markiplier}} lose his shit) it's the wrong message in the first place and fell on deaf ears.

to:

* TakeThatAudience: Foddy has some choice words for people who experience this game by watching a [=YouTuber=] or Twitch gamer, likening them to baby birds "eating regurgitated food" because they won't experience it for themselves. Since most of the LetsPlay viewers don't come to experience the game but the person playing it (for example, watching LetsPlay/{{Markiplier}} WebVideo/{{Markiplier}} lose his shit) it's the wrong message in the first place and fell on deaf ears.

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