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** The SMG, once put through the Build-a-bang machine, is a reference to ''VideoGame/CrueltySquad,'' complete with a grinning face on the side of the magazine.

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** The SMG, once put Typhoon (gotten via putting the SMG through the Build-a-bang machine, BABE) is a reference to ''VideoGame/CrueltySquad,'' complete with a grinning face on the side of the magazine.



** Putting the Revolver through the BABE results in the [[Music/MartyRobbins Big Iron]].

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** Putting the Revolver through the BABE results in the [[Music/MartyRobbins Big Iron]].Iron]].
* TarotMotifs: The game has a list of semi-permanent buffs and debuffs named Blessings and Curses, respectively, each named after a certain Tarot card.
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** The Assault Rifle is modelled after the one from ''Franchise/{{Halo}}''.

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** The Assault Rifle is modelled after a fusion of the one from ''Franchise/{{Halo}}''.[[Franchise/{{Halo}} MA5D]] and [[VideoGame/Titanfall2 Flatline.]]
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** Bunkers that have a torch situated directly outside the door either have a Curse or a Blessing inside, with orange and blue torches respectively.

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** Bunkers that Cursed and Blessed bunkers will have a either an orange or blue torch respectively situated directly outside of the door either have door, preventing you from wasting a Curse or a Blessing inside, with orange and blue torches respectively.key.
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* FunWithAcronyms: The '''B'''uild-'''a'''-'''B'''ang '''E''ngine

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* FunWithAcronyms: The '''B'''uild-'''a'''-'''B'''ang '''E''ngine'''E'''ngine
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* FunWithAcronyms: The '''B''uild-'''a'''-'''B'''ang '''E''ngine

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* FunWithAcronyms: The '''B''uild-'''a'''-'''B'''ang '''B'''uild-'''a'''-'''B'''ang '''E''ngine
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* FunWithAcronyms: The '''B''uild-'''a'''-'''B'''ang '''E''ngine



** The Loki's SMG mode distinctly resembles that of an Alternator.

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** The Loki's SMG mode distinctly resembles that of an Alternator.Alternator.
** Putting the Revolver through the BABE results in the [[Music/MartyRobbins Big Iron]].
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* Shout-Out:

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* Shout-Out:ShoutOut:
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* {{Synthwave}}: The game practically ''bleeds'' this, with an artstyle deliberately evocative of classic synthwave covers and with music to match.

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* {{Synthwave}}: UsefulNotes/{{Synthwave}}: The game practically ''bleeds'' this, with an artstyle deliberately evocative of classic synthwave covers and with music to match.
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[[quoteright:853:https://static.tvtropes.org/pmwiki/pub/images/mv5by2jhotcwzdmtmdq2os00owy5ltllnwmtnji5mwy5zjgymme4xkeyxkfqcgdeqxvymta0mtm5nji2_v1_5.jpg]]

''Get To the Orange Door,'' or ''GTTOD'', is a {{Roguelite}} FirstPersonShooter developed by Andrew Smith (known online as low_hanging_nuts) and published by Hitcents. The game was released in Early Access on May 30, 2019, and has maintained a constant development cycle, with a full release to be announced.

The player takes control of an unnamed armored protagonist, who, after getting pulled into a strange neon mountain world called the Shatter, fights his way to the summit, acquiring new abilities and weapons along the way.

The gameplay loop consists of fighting your way through hordes of enemies and acquiring new weapons until you reach the titular Orange Door at the end. Combat and traversal through the levels is heavily inspired by ''VideoGame/Titanfall2'', with the ability to wall-run, slide, and air-dash through levels.
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!! ''GTTOD'' provides examples of the follwing tropes:

* AntiFrustrationFeatures:
** The location of the door, bunkers, and the Grab-a-Gun machine will always appear on the compass regardless of whether or not you have a scanner equipped.
** Bunkers that have a torch situated directly outside the door either have a Curse or a Blessing inside, with orange and blue torches respectively.
** Lootables can be opened by shooting them, helping maintain the flow of the game. In addition, all items save for powerups are magnetized to the player.
* {{Synthwave}}: The game practically ''bleeds'' this, with an artstyle deliberately evocative of classic synthwave covers and with music to match.
* EarlyGameHell: When you start, all you have is a pistol, your fists, some concussion grenades, and a scanner. Given how quickly Threat Level can be raised, the humble pistol can quickly become less-than-effective.
* Shout-Out:
** The Assault Rifle is modelled after the one from ''Franchise/{{Halo}}''.
** The SMG, once put through the Build-a-bang machine, is a reference to ''VideoGame/CrueltySquad,'' complete with a grinning face on the side of the magazine.
** The Loki's SMG mode distinctly resembles that of an Alternator.

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