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[[caption-width-right:350:''[[{{Tagline}} This… is my story!]]'' [[note]]Top to bottom, left to right: Hanna, Boron, Kyle, Mei and Socks, with the Exo-Taranis in the far background and Malt in the foreground. Art by Tatotake.[[/note]]]]

->''"I'll never forgive you! I will find you… wherever you are… and I'll kill you!"''

to:

[[caption-width-right:350:''[[{{Tagline}} This… is my story!]]'' [[note]]Top [[note]]Left to bottom, left right, top to right: bottom: Hanna, Boron, Kyle, Mei and Socks, with the Exo-Taranis [[TankGoodness Exo-Taranis]] in the far background and Malt [[TheHero Malt]] in the foreground. Art by Tatotake.[[/note]]]]

->''"I'll never forgive you! you. I will find you… wherever you are… and I'll kill you!"''
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Added DiffLines:

* CallForward: Continuing from the last game's confirmation that Gasco will eventually become [[VideoGame/SolatoroboRedTheHunter Shepherd]], Pharaoh has been established as the nation's new capital, replacing the ruined Paresia.
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Don't know where you came to those assumptions, but most of this info was made abundantly clear in Fuga 2's trailer and the official Twitter.


%%No citation* CastFromHitPoints: The Managarm works this way-- a child's energy can be used to power it, but it incapacitates them rather than killing them, meaning they aren't permanently removed from battle, only knocked out until the next intermission.
%%No citation* CuttingOffTheBranches: Any deaths incurred by the player in the first game are not taken into account, as the game takes place one year after the kids achieved the GoldenEnding. {{Justified|Trope}}, of course, as all playthroughs of the original game except the aforementioned GoldenEnding one were [[PrescienceByAnalysis simulations by Jeanne]], and how in every scenario outside of the GoldenEnding, the Taranis itself would become mangled beyond repair.

to:

%%No citation* * CastFromHitPoints: The Managarm works this way-- a child's energy can be used to power it, but it incapacitates them rather than killing them, meaning they aren't permanently removed from battle, only knocked out until the next intermission.
%%No citation* * CuttingOffTheBranches: Any deaths incurred by the player in the first game are not taken into account, as the game takes place one year after the kids achieved the GoldenEnding. {{Justified|Trope}}, of course, as all playthroughs of the original game except the aforementioned GoldenEnding one were [[PrescienceByAnalysis simulations by Jeanne]], and how in every scenario outside of the GoldenEnding, the Taranis itself would become mangled beyond repair.



%%No citation* HappyEndingOverride: After going through hell and back fighting off the Berman Empire's invasion in the last game, the children's peaceful lives are once again disrupted by war, forcing them to return to the battlefield in order to save their friends and Gasco as a whole from the rampaging Taranis.
%%No citation* KarmaMeter: The new Judgement system is built upon two values: "Empathy" for if Malt aims towards co-operation and caring for his crew members, and "Resolution" for if he makes choices focused on working towards a goal. Malt gains different leadership skills in battle as a result.

to:

%%No citation* * HappyEndingOverride: After going through hell and back fighting off the Berman Empire's invasion in the last game, the children's peaceful lives are once again disrupted by war, forcing them to return to the battlefield in order to save their friends and Gasco as a whole from the rampaging Taranis.
%%No citation* * KarmaMeter: The new Judgement system is built upon two values: "Empathy" for if Malt aims towards co-operation and caring for his crew members, and "Resolution" for if he makes choices focused on working towards a goal. Malt gains different leadership skills in battle as a result.



%%No citation* TimeSkip: The game occurs a year after the original game, with all the returning children noticeably growing taller and changing up their attire.

to:

%%No citation* * TimeSkip: The game occurs a year after the original game, with all the returning children noticeably growing taller and changing up their attire.
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None


* CastFromHitPoints: The Managarm works this way-- a child's energy can be used to power it, but it incapacitates them rather than killing them, meaning they aren't permanently removed from battle, only knocked out until the next intermission.
* CuttingOffTheBranches: Any deaths incurred by the player in the first game are not taken into account, as the game takes place one year after the kids achieved the GoldenEnding. {{Justified|Trope}}, of course, as all playthroughs of the original game except the aforementioned GoldenEnding one were [[PrescienceByAnalysis simulations by Jeanne]], and how in every scenario outside of the GoldenEnding, the Taranis itself would become mangled beyond repair.

to:

* %%No citation* CastFromHitPoints: The Managarm works this way-- a child's energy can be used to power it, but it incapacitates them rather than killing them, meaning they aren't permanently removed from battle, only knocked out until the next intermission.
* %%No citation* CuttingOffTheBranches: Any deaths incurred by the player in the first game are not taken into account, as the game takes place one year after the kids achieved the GoldenEnding. {{Justified|Trope}}, of course, as all playthroughs of the original game except the aforementioned GoldenEnding one were [[PrescienceByAnalysis simulations by Jeanne]], and how in every scenario outside of the GoldenEnding, the Taranis itself would become mangled beyond repair.



* HappyEndingOverride: After going through hell and back fighting off the Berman Empire's invasion in the last game, the children's peaceful lives are once again disrupted by war, forcing them to return to the battlefield in order to save their friends and Gasco as a whole from the rampaging Taranis.
* KarmaMeter: The new Judgement system is built upon two values: "Empathy" for if Malt aims towards co-operation and caring for his crew members, and "Resolution" for if he makes choices focused on working towards a goal. Malt gains different leadership skills in battle as a result.

to:

* %%No citation* HappyEndingOverride: After going through hell and back fighting off the Berman Empire's invasion in the last game, the children's peaceful lives are once again disrupted by war, forcing them to return to the battlefield in order to save their friends and Gasco as a whole from the rampaging Taranis.
* %%No citation* KarmaMeter: The new Judgement system is built upon two values: "Empathy" for if Malt aims towards co-operation and caring for his crew members, and "Resolution" for if he makes choices focused on working towards a goal. Malt gains different leadership skills in battle as a result.



* MilitariesAreUseless: {{Downplayed|Trope}} this time around. While they lack the power to take the Taranis head on, the Gasco Army can still offer assistance through letting you travel alternate routes through aerial transports, offer supply drops, or clean out the next encounters in an air strike.

to:

* %%No citation* MilitariesAreUseless: {{Downplayed|Trope}} this time around. While they lack the power to take the Taranis head on, the Gasco Army can still offer assistance through letting you travel alternate routes through aerial transports, offer supply drops, or clean out the next encounters in an air strike.



* TimeSkip: The game occurs a year after the original game, with all the returning children noticeably growing taller and changing up their attire.

to:

* %%No citation* TimeSkip: The game occurs a year after the original game, with all the returning children noticeably growing taller and changing up their attire.
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None


!Spoilers for the original ''VideoGame/FugaMelodiesOfSteel'' will be left unmarked. Administrivia/YouHaveBeenWarned!

to:

!Spoilers !All spoilers for the original ''VideoGame/FugaMelodiesOfSteel'' will be left unmarked. Administrivia/YouHaveBeenWarned!
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-->-- '''Malt''', to an unknown antagonist

to:

-->-- '''Malt''', '''[[OOCIsSeriousBusiness Malt]]''', to an unknown antagonist
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None


* CuttingOffTheBranches: Any deaths incurred by the player in the first game are not taken into account, the game takes place one year after the kids achieved the GoldenEnding.

to:

* CuttingOffTheBranches: Any deaths incurred by the player in the first game are not taken into account, as the game takes place one year after the kids achieved the GoldenEnding.GoldenEnding. {{Justified|Trope}}, of course, as all playthroughs of the original game except the aforementioned GoldenEnding one were [[PrescienceByAnalysis simulations by Jeanne]], and how in every scenario outside of the GoldenEnding, the Taranis itself would become mangled beyond repair.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CuttingOffTheBranches: Any deaths incurred by the player in the first game are not taken into account, the game takes place one year after the kids achieved the GoldenEnding.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:''[[{{Tagline}} This… is my story!]]''[[note]]Top to bottom, left to right: Hanna, Boron, Kyle, Mei and Socks, with the Exo-Taranis in the far background and Malt in the foreground. Art by Tatotake.[[/note]]]]

to:

[[caption-width-right:350:''[[{{Tagline}} This… is my story!]]''[[note]]Top story!]]'' [[note]]Top to bottom, left to right: Hanna, Boron, Kyle, Mei and Socks, with the Exo-Taranis in the far background and Malt in the foreground. Art by Tatotake.[[/note]]]]
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One year after their victory over the Berman Empire and the liberation of Gasco, the twelve children who commandeered the ancient tank Taranis to save their families have since returned to living their lives in peace. However, the Taranis reactivates one day and captures half of their number inside it, while going on a rampage that leaves naught but destruction in its wake. With no other options aside from using the Tarascus, Malt and the other remaining children-- joined by Vanilla Muscat, the President's youngest daughter-- board the former Berman tank to stop the out-of-control Taranis and save everyone.

to:

One year after their victory over the Berman Empire and the liberation of Gasco, the twelve children who commandeered the ancient tank Taranis to save their families have since returned to living their lives in peace. However, the Taranis suddenly reactivates one day and captures half of their number inside it, while going on a rampage that leaves naught but destruction in its wake. With no other options aside from using the Tarascus, Malt and the other remaining children-- joined by Vanilla Muscat, the President's youngest daughter-- board the former Berman tank to stop the out-of-control Taranis and save everyone.
Is there an issue? Send a MessageReason:
None


One year after their victory over the Berman Empire and the liberation of Gasco, the twelve children who commandeered the ancient tank Taranis to save their families have returned to living their lives in peace. However, the Taranis reactivates one day and captures half of their number inside it, while going on a rampage that leaves naught but destruction in its wake. With no other options aside from using the Tarascus, Malt and the other remaining children-- joined by Vanilla Muscat, the President's youngest daughter-- board the former Berman tank to stop the out-of-control Taranis and save their friends.

to:

One year after their victory over the Berman Empire and the liberation of Gasco, the twelve children who commandeered the ancient tank Taranis to save their families have since returned to living their lives in peace. However, the Taranis reactivates one day and captures half of their number inside it, while going on a rampage that leaves naught but destruction in its wake. With no other options aside from using the Tarascus, Malt and the other remaining children-- joined by Vanilla Muscat, the President's youngest daughter-- board the former Berman tank to stop the out-of-control Taranis and save their friends.
everyone.
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[[caption-width-right:350:''[[{{Tagline}} This… is my story!]]''[[note]]Left to right, top to bottom: Hanna, Boron, Kyle, Mei and Socks, with Malt in the foreground and the Exo-Taranis in the far background. Art by Tatotake.[[/note]]]]

to:

[[caption-width-right:350:''[[{{Tagline}} This… is my story!]]''[[note]]Left story!]]''[[note]]Top to right, top bottom, left to bottom: right: Hanna, Boron, Kyle, Mei and Socks, with Malt in the foreground and the Exo-Taranis in the far background.background and Malt in the foreground. Art by Tatotake.[[/note]]]]
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Like the last game, ''Fuga: Melodies of Steel 2'' is directed by Hiroto Niizato alongside [[https://twitter.com/YoannGueritot Yoann Gueritot]], has art and character/vehicle designs by [[https://twitter.com/shimipan Yusuke "Shimipan" Tokitsu]], has Noguchi once again as scenario writer, and Chikayo Fukuda as composer, joined by vocalist Tomoyo Mitani to form [=CyberConnect2=] music label [=LieN=].

to:

Like the last game, ''Fuga: Melodies of Steel 2'' is directed by Hiroto Niizato alongside [[https://twitter.com/YoannGueritot Yoann Gueritot]], has art and character/vehicle designs by [[https://twitter.com/shimipan Yusuke "Shimipan" Tokitsu]], has Yasuhiro Noguchi once again as scenario writer, and Chikayo Fukuda as composer, joined by vocalist Tomoyo Mitani to form [=CyberConnect2=] music label [=LieN=].



* MilitariesAreUseless: Downplayed this time around. While they lack the power to take the Taranis head on, the Gasco Military can still offer assistance through letting you travel alternate routes through aerial transports, offer supply drops, or clean out the next encounters in an air strike.

to:

* MilitariesAreUseless: Downplayed {{Downplayed|Trope}} this time around. While they lack the power to take the Taranis head on, the Gasco Military Army can still offer assistance through letting you travel alternate routes through aerial transports, offer supply drops, or clean out the next encounters in an air strike.
Is there an issue? Send a MessageReason:
None


Like the last game, ''Fuga: Melodies of Steel 2'' is directed by Hiroto Niizato alongside [[https://twitter.com/YoannGueritot Yoann Gueritot]], has art and character/vehicle designs by [[https://twitter.com/shimipan Yusuke "Shimipan" Tokitsu]], Yasuhiro Noguchi once again as scenario writer, and Chikayo Fukuda as composer, joined by vocalist Tomoyo Mitani to form [=CyberConnect2=] music label [=LieN=].

to:

Like the last game, ''Fuga: Melodies of Steel 2'' is directed by Hiroto Niizato alongside [[https://twitter.com/YoannGueritot Yoann Gueritot]], has art and character/vehicle designs by [[https://twitter.com/shimipan Yusuke "Shimipan" Tokitsu]], Yasuhiro has Noguchi once again as scenario writer, and Chikayo Fukuda as composer, joined by vocalist Tomoyo Mitani to form [=CyberConnect2=] music label [=LieN=].
Is there an issue? Send a MessageReason:
None


Like the last game, ''Fuga: Melodies of Steel 2'' is directed by [[https://twitter.com/YoannGueritot Yoann Gueritot]], has art and character/vehicle designs by [[https://twitter.com/shimipan Yusuke "Shimipan" Tokitsu]], Yasuhiro Noguchi once again as scenario writer, and Chikayo Fukuda as composer, joined by vocalist Tomoyo Mitani to form [=CyberConnect2=] music label [=LieN=].

to:

Like the last game, ''Fuga: Melodies of Steel 2'' is directed by Hiroto Niizato alongside [[https://twitter.com/YoannGueritot Yoann Gueritot]], has art and character/vehicle designs by [[https://twitter.com/shimipan Yusuke "Shimipan" Tokitsu]], Yasuhiro Noguchi once again as scenario writer, and Chikayo Fukuda as composer, joined by vocalist Tomoyo Mitani to form [=CyberConnect2=] music label [=LieN=].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MilitariesAreUseless: Downplayed this time around. While they lack the power to take the Taranis head on, the Gasco Military can still offer assistance through letting you travel alternate routes through aerial transports, offer supply drops, or clean out the next encounters in an air strike.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:''[[{{Tagline}} This… is my story!]]'']]

to:

[[caption-width-right:350:''[[{{Tagline}} This… is my story!]]'']]
story!]]''[[note]]Left to right, top to bottom: Hanna, Boron, Kyle, Mei and Socks, with Malt in the foreground and the Exo-Taranis in the far background. Art by Tatotake.[[/note]]]]
Is there an issue? Send a MessageReason:
None


More significantly, the game features extra replay value and player consequence through the new Judgement system, where Malt's choices to focus more on empathy towards others or more on achieving desired goals will impact the story and bestow upon him different leadership skills that can turn the tide of battle. Intermissions and ruin explorations also return from the last game.

to:

More significantly, the game features extra replay value and player consequence through the new [[KarmaMeter Judgement system, system]], where Malt's choices to focus more on empathy towards others or more on achieving desired goals will impact the story and bestow upon him different leadership skills that can turn the tide of battle. Intermissions and ruin explorations also return from the last game.

Added: 310

Removed: 370

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None


* FusionDance: A new tank called the "Exo-Taranis" is briefly shown in the overview trailer and appears to be controllable in some gameplay footage. Its design features both the Soul Cannon and the Managarm, indicating it to be a combination of the Taranis and Tarascus (though using the former as a template).



* TankGoodness: A new tank called the "Exo-Taranis" is briefly shown in the overview trailer and appears to be controllable in some gameplay footage. It's unclear as to whether it's a mere MidSeasonUpgrade to the Taranis, a possible FusionDance between it and the Tarascus, an evolution of the Tarascus into functioning more like the Taranis, or something else entirely.

Added: 147

Changed: 109

Is there an issue? Send a MessageReason:
None


In the year following their victory over the Berman Empire and liberation of Gasco, the twelve children who commandeered the ancient tank Taranis to save their families have spent the last year living in peace. Suddenly, however, the Taranis reactivates and captures half of their number inside it, while going on a rampage and leaving naught but destruction in its wake. With no other options aside from using the Tarascus, Malt and the other remaining five children-- joined by Vanilla Muscat, the President's youngest daughter-- board the former Berman tank to stop the out-of-control Taranis and save their friends.

to:

In the One year following after their victory over the Berman Empire and the liberation of Gasco, the twelve children who commandeered the ancient tank Taranis to save their families have spent the last year returned to living their lives in peace. Suddenly, however, However, the Taranis reactivates one day and captures half of their number inside it, while going on a rampage and leaving that leaves naught but destruction in its wake. With no other options aside from using the Tarascus, Malt and the other remaining five children-- joined by Vanilla Muscat, the President's youngest daughter-- board the former Berman tank to stop the out-of-control Taranis and save their friends.



Continuing on from the first game's TurnBasedStrategy gameplay, ''Fuga 2'' features new skills and new attacks for the children, a revamped way of progressing through battle routes, and features new decisive mechanics fleshed out from the Soul Cannon of the last game, such as with the Tarascus' own WaveMotionGun, the Managarm, which is now usable in any battle as opposed to just boss fights. Rather than requiring a child's total being to be [[HumanSacrifice sacrificed]] to power it, a child can instead be [[CastFromHitPoints drained of their energy]], knocking them out until the next intermission and negating all experience points gained in the battle.

to:

Continuing on from the first game's TurnBasedStrategy gameplay, ''Fuga 2'' features new skills and new attacks for the children, a revamped way of progressing through battle routes, and features new decisive mechanics fleshed out from the Soul Cannon of the last game, game. One such as with feature is the Tarascus' own WaveMotionGun, the Managarm, which is now usable in any battle as opposed to just boss fights. Rather than requiring a child's total being to be [[HumanSacrifice sacrificed]] to power it, a child can instead be [[CastFromHitPoints drained of their energy]], knocking them out until the next intermission and negating all experience points gained in the battle.


Added DiffLines:

* TimeSkip: The game occurs a year after the original game, with all the returning children noticeably growing taller and changing up their attire.
Is there an issue? Send a MessageReason:
None


Continuing on from the first game's TurnBasedStrategy gameplay, ''Fuga 2'' features new skills and new attacks for the children, a revamped way of progressing through battle routes, and features new decisive mechanics fleshed out from the Soul Cannon of the last game, such as with the Tarascus' own WaveMotionGun, the Managarm. Rather than requiring a child's life to be [[HumanSacrifice sacrificed]] to power it, a child can instead be [[CastFromHitPoints drained of their energy]], knocking them out until the next intermission and negating all experienced gained in the battle.

to:

Continuing on from the first game's TurnBasedStrategy gameplay, ''Fuga 2'' features new skills and new attacks for the children, a revamped way of progressing through battle routes, and features new decisive mechanics fleshed out from the Soul Cannon of the last game, such as with the Tarascus' own WaveMotionGun, the Managarm. Managarm, which is now usable in any battle as opposed to just boss fights. Rather than requiring a child's life total being to be [[HumanSacrifice sacrificed]] to power it, a child can instead be [[CastFromHitPoints drained of their energy]], knocking them out until the next intermission and negating all experienced experience points gained in the battle.
Is there an issue? Send a MessageReason:
None


''Fuga: Melodies of Steel 2'' (「戦場のフーガ2」, ''"Senjō no Fuga 2"'', lit. ''"Fugue on the Battlefield 2"'' in Japan) is an upcoming turn-based RPG developed and published by Creator/CyberConnect2, as a sequel to the original ''VideoGame/FugaMelodiesOfSteel'' also set in the greater ''VideoGame/LittleTailBronx'' universe. The game is set to be released worldwide for all major platforms on May 11th, 2023.

to:

''Fuga: Melodies of Steel 2'' (「戦場のフーガ2」, ''"Senjō no Fuga 2"'', lit. ''"Fugue on the Battlefield 2"'' in Japan) is an upcoming turn-based RPG developed and published by Creator/CyberConnect2, as a sequel to the original ''VideoGame/FugaMelodiesOfSteel'' also and again being set in the greater ''VideoGame/LittleTailBronx'' universe. The game is set to be released worldwide for all major platforms on May 11th, 2023.

Added: 370

Changed: 8

Is there an issue? Send a MessageReason:
None


Like the last game, ''Fuga: Melodies of Steel 2'' is directed by [[https://twitter.com/YoannGueritot Yoann Gueritot]], has art and character designs by [[https://twitter.com/shimipan Yusuke "Shimipan" Tokitsu]], Yasuhiro Noguchi once again as scenario writer, and Chikayo Fukuda as composer, joined by vocalist Tomoyo Mitani to form [=CyberConnect2=] music label [=LieN=].

to:

Like the last game, ''Fuga: Melodies of Steel 2'' is directed by [[https://twitter.com/YoannGueritot Yoann Gueritot]], has art and character character/vehicle designs by [[https://twitter.com/shimipan Yusuke "Shimipan" Tokitsu]], Yasuhiro Noguchi once again as scenario writer, and Chikayo Fukuda as composer, joined by vocalist Tomoyo Mitani to form [=CyberConnect2=] music label [=LieN=].


Added DiffLines:

* TankGoodness: A new tank called the "Exo-Taranis" is briefly shown in the overview trailer and appears to be controllable in some gameplay footage. It's unclear as to whether it's a mere MidSeasonUpgrade to the Taranis, a possible FusionDance between it and the Tarascus, an evolution of the Tarascus into functioning more like the Taranis, or something else entirely.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LateArrivalSpoiler: The game's promotional material puts no effort into hiding that the Tarascus is a former Berman tank with the same capabilities to the Taranis.
* ReligiousAndMythologicalThemeNaming: The trailer mentions something or someone called "Belenos", named after a healing god in Myth/CelticMythology, akin to how the Taranis is named after the Gaulish god of thunder.
Is there an issue? Send a MessageReason:
None


* HappyEndingOverride: After going through hell and back fighting off the Berman Empire's invasion in the last game, the children are once again forced to go to war in order to save their friends and Gasco as a whole from the rampaging Taranis.

to:

* HappyEndingOverride: After going through hell and back fighting off the Berman Empire's invasion in the last game, the children children's peaceful lives are once again forced disrupted by war, forcing them to go return to war the battlefield in order to save their friends and Gasco as a whole from the rampaging Taranis.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread at https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.


Added DiffLines:

* HappyEndingOverride: After going through hell and back fighting off the Berman Empire's invasion in the last game, the children are once again forced to go to war in order to save their friends and Gasco as a whole from the rampaging Taranis.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:[[{{Tagline}} This… is my story!]]]]

to:

[[caption-width-right:350:[[{{Tagline}} [[caption-width-right:350:''[[{{Tagline}} This… is my story!]]]]
story!]]'']]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/0b14602e_685b_4f70_b486_4e2755caea59.jpeg]]
[[caption-width-right:350:[[{{Tagline}} This… is my story!]]]]
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None


-->-- '''Malt'''

to:

-->-- '''Malt'''
'''Malt''', to an unknown antagonist
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!Spoilers for the original ''VideoGame/FugaMelodiesOfSteel'' will be left unmarked. Administrivia/YouHaveBeenWarned!

->''"I'll never forgive you! I will find you… wherever you are… and I'll kill you!"''
-->-- '''Malt'''

''Fuga: Melodies of Steel 2'' (「戦場のフーガ2」, ''"Senjō no Fuga 2"'', lit. ''"Fugue on the Battlefield 2"'' in Japan) is an upcoming turn-based RPG developed and published by Creator/CyberConnect2, as a sequel to the original ''VideoGame/FugaMelodiesOfSteel'' also set in the greater ''VideoGame/LittleTailBronx'' universe. The game is set to be released worldwide for all major platforms on May 11th, 2023.

In the year following their victory over the Berman Empire and liberation of Gasco, the twelve children who commandeered the ancient tank Taranis to save their families have spent the last year living in peace. Suddenly, however, the Taranis reactivates and captures half of their number inside it, while going on a rampage and leaving naught but destruction in its wake. With no other options aside from using the Tarascus, Malt and the other remaining five children-- joined by Vanilla Muscat, the President's youngest daughter-- board the former Berman tank to stop the out-of-control Taranis and save their friends.

However still, more tragedy may be looming over the horizon, more of the dark secrets surrounding this world are set to be unearthed, and in time, the children may shift towards a new desire for revenge…

Continuing on from the first game's TurnBasedStrategy gameplay, ''Fuga 2'' features new skills and new attacks for the children, a revamped way of progressing through battle routes, and features new decisive mechanics fleshed out from the Soul Cannon of the last game, such as with the Tarascus' own WaveMotionGun, the Managarm. Rather than requiring a child's life to be [[HumanSacrifice sacrificed]] to power it, a child can instead be [[CastFromHitPoints drained of their energy]], knocking them out until the next intermission and negating all experienced gained in the battle.

More significantly, the game features extra replay value and player consequence through the new Judgement system, where Malt's choices to focus more on empathy towards others or more on achieving desired goals will impact the story and bestow upon him different leadership skills that can turn the tide of battle. Intermissions and ruin explorations also return from the last game.

Like the last game, ''Fuga: Melodies of Steel 2'' is directed by [[https://twitter.com/YoannGueritot Yoann Gueritot]], has art and character designs by [[https://twitter.com/shimipan Yusuke "Shimipan" Tokitsu]], Yasuhiro Noguchi once again as scenario writer, and Chikayo Fukuda as composer, joined by vocalist Tomoyo Mitani to form [=CyberConnect2=] music label [=LieN=].

The official website can be found [[https://www.cc2.co.jp/fuga2/en/ here]], with the overview trailer for the game watchable [[https://www.youtube.com/watch?app=desktop&v=hydneoxIkJ0 here]].

!!Tropes in ''Fuga: Melodies of Steel 2'' include:
* CastFromHitPoints: The Managarm works this way-- a child's energy can be used to power it, but it incapacitates them rather than killing them, meaning they aren't permanently removed from battle, only knocked out until the next intermission.
* KarmaMeter: The new Judgement system is built upon two values: "Empathy" for if Malt aims towards co-operation and caring for his crew members, and "Resolution" for if he makes choices focused on working towards a goal. Malt gains different leadership skills in battle as a result.
----

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