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Released in 1989, ''Friday the 13th'' is a {{licensed|Game}} [[UsefulNotes/NintendoEntertainmentSystem NES]] game published by Creator/LJNToys and developed by Creator/{{Atlus}}, based on the ''Franchise/FridayThe13th'' films.
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Released in 1989, ''Friday the 13th'' is a {{licensed|Game}} [[UsefulNotes/NintendoEntertainmentSystem NES]] Platform/{{NES}} game published by Creator/LJNToys and developed by Creator/{{Atlus}}, based on the ''Franchise/FridayThe13th'' films.
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Added Never Say Die example
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* NeverSayDie: Zigzagged, depending on the lose condition. The game states the campers were "wiped out", but it has no problem declaring the counselors "dead".
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No reception in description
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Your main weapon is a bunch of rocks which have a tough time hitting anything. The map screen makes getting lost and confused very easy. [[ArsonMurderAndJaywalking And Jason's mask is light blue for no reason.]][[note]]Okay, technically there ''is'' a reason. It's speculated that the design was based on [[https://images.app.goo.gl/urX2MpQFCarEPgZb9 this poster]] for ''Film/FridayThe13thPartIII'', which, partially due to lighting and partially due to the poster being in 3D and thus overcompensating for the viewer seeing it with red and blue glasses, gives Jason the appearance of having a purple outfit and cyan mask[[/note]] In general, [[TheProblemWithLicensedGames this game is not very well liked,]] though some people have derived some enjoyment after [[GuideDangIt figuring out how to play it.]]
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Your main weapon is a bunch of rocks which have a tough time hitting anything. The map screen makes getting lost and confused very easy. [[ArsonMurderAndJaywalking And Jason's mask is light blue for no reason.]][[note]]Okay, technically there ''is'' a reason. It's speculated that the design was based on [[https://images.app.goo.gl/urX2MpQFCarEPgZb9 this poster]] for ''Film/FridayThe13thPartIII'', which, partially due to lighting and partially due to the poster being in 3D and thus overcompensating for the viewer seeing it with red and blue glasses, gives Jason the appearance of having a purple outfit and cyan mask[[/note]] In general, [[TheProblemWithLicensedGames this game is not very well liked,]] though some people have derived some enjoyment after [[GuideDangIt figuring out how to play it.]]
mask[[/note]]
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* ImprovisedArmor: Pamela's sweater halves any damage to the counselor wearing it, ostensibly because Jason is reminded of his mother and [[EvenBadMenLoveTheirMamas can't bring himself to use his full strength]].
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-->-- '''The infamous, but slightly cool, GameOver screen'''
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-->-- '''The infamous, [[MemeticMutation infamous]], but [[NarmCharm slightly cool, cool]], GameOver screen'''
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* BonusBoss: Pamela Voorhees' [[FlyingFace floating head]] is an optional boss in the caves. She can kill you instantly, but she'll give up an item each time you defeat her: first a superior weapon, then her sweater, and finally the pitchfork.
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* OptionalBoss: Pamela Voorhees' [[FlyingFace floating head]] is an optional boss in the caves. She can kill you instantly, but she'll give up an item each time you defeat her: first a superior weapon, then her sweater, and finally the pitchfork.
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An Axe To Grind is no longer a trope
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* AnAxeToGrind: Jason's second weapon in this game. Also the third best weapon available for your counselors.
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* SurvivalHorror: This game was released in February of 1989, ten months before ''VideoGame/SweetHome'', the other TropeMaker of the genre, was released in December of the same year, which makes this game one of the very first Survival Horror games, and definitely the first one that has you keeping track of multiple party members. It's easy to get lost, you have a pile of pitiful weapons to work with, and you have to track down and defeat TheJuggernaut before he kills everyone. [[RuleOfThree Three times.]]
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* SurvivalHorror: This game was released in February of 1989, ten months before ''VideoGame/SweetHome'', ''VideoGame/{{Sweet Home|1989}}'', the other TropeMaker of the genre, was released in December of the same year, which makes this game one of the very first Survival Horror games, and definitely the first one that has you keeping track of multiple party members. It's easy to get lost, you have a pile of pitiful weapons to work with, and you have to track down and defeat TheJuggernaut before he kills everyone. [[RuleOfThree Three times.]]
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* KnifeNut: Your first weapon upgrade is a knife. Just the fact it flies straight makes it a huge improvement over the rocks, which you often have to duck in order to hit zombies with.
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* StarterEquipment: Your first weapon upgrade is a knife. Just the fact it flies straight makes it a huge improvement over the rocks, which you often have to duck in order to hit zombies with.
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* {{Permadeath}}: If one character dies, they're not coming back.
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* {{Permadeath}}: If one character dies, they're not coming back.
* PermanentlyMissableContent:
** The sweater, if you decide to skip fighting Pamela Voorhees on Day 2.
** The pitchfork, if you collect a weapon to override the pitchfork. A knife can randomly pop out and you can accidentally collect it, much to frustration.
* PermanentlyMissableContent:
** The sweater, if you decide to skip fighting Pamela Voorhees on Day 2.
** The pitchfork, if you collect a weapon to override the pitchfork. A knife can randomly pop out and you can accidentally collect it, much to frustration.
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Final Death has been disambiged
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* BottomlessPits: Found everywhere in the caverns. It's instant death if a counselor falls in one, and [[FinalDeath characters that die do not come back]].
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* BottomlessPits: Found everywhere in the caverns. It's instant death if a counselor falls in one, and [[FinalDeath [[{{Permadeath}} characters that die do not come back]].
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* FinalDeath: If one character dies, they're not coming back.
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* FinalDeath: {{Permadeath}}: If one character dies, they're not coming back.
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* GettingCrapPastTheRadar: The GameOver message is so infamous because it outright mentions death in the age where video games couldn't do that.
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%% * GettingCrapPastTheRadar: The GameOver message GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is so infamous because it outright mentions death on-page examples only until 01 June 2021. If you are reading this in the age where video games couldn't do that.future, please check the trope page to make sure your example fits the current definition.
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* NintendoHard: After you're managed to take Jason out a couple of times, he's really hard to hit and even harder to dodge.
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* NintendoHard: After you're managed to take Jason out a couple of times, he's really hard to hit and even harder to dodge. And so is his mom.
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* InfinityPlusOneSword: The pitchfork, the best weapon in the game, is obtained by conquering the "Jason's Mom's Head" sidequest three times.
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* InfinityPlusOneSword: The pitchfork, the best weapon in the game, is obtained by conquering the "Jason's Mom's Head" sidequest three times. Not only does it do as much damage as the Torch to Jason, it can kill any other enemy in its path with one shot.
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* SurvivalHorror: This game was released in February of 1989, ten months before ''VideoGame/SweetHome'', the other TropeMaker of the genre, was released in December of the same year, which makes this game one of the very first Survival Horror games. It's easy to get lost, you have a pile of pitiful weapons to work with, and you have to track down and defeat TheJuggernaut before he kills everyone. [[RuleOfThree Three times.]]
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* SurvivalHorror: This game was released in February of 1989, ten months before ''VideoGame/SweetHome'', the other TropeMaker of the genre, was released in December of the same year, which makes this game one of the very first Survival Horror games.games, and definitely the first one that has you keeping track of multiple party members. It's easy to get lost, you have a pile of pitiful weapons to work with, and you have to track down and defeat TheJuggernaut before he kills everyone. [[RuleOfThree Three times.]]
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* BottomlessPits: Found everywhere in the caverns. It's instant death if a counselor falls in one.
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* BottomlessPits: Found everywhere in the caverns. It's instant death if a counselor falls in one.one, and [[FinalDeath characters that die do not come back]].
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* KnifeNut: Your first weapon upgrade is a knife. Just the fact it flies straight makes it a huge improvement over the rocks.
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* KnifeNut: Your first weapon upgrade is a knife. Just the fact it flies straight makes it a huge improvement over the rocks.rocks, which you often have to duck in order to hit zombies with.
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* SurvivalHorror: This game was released in February of 1989, ten months before ''VideoGame/SweetHome'', the other TropeMaker of the genre, was released in December of the same year, which makes this game the [[UrExample very first]] Survival Horror game. It's easy to get lost, you have a pile of pitiful weapons to work with, and you have to track down and defeat TheJuggernaut before he kills everyone. [[RuleOfThree Three times.]]
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* SurvivalHorror: This game was released in February of 1989, ten months before ''VideoGame/SweetHome'', the other TropeMaker of the genre, was released in December of the same year, which makes this game one of the [[UrExample very first]] first Survival Horror game.games. It's easy to get lost, you have a pile of pitiful weapons to work with, and you have to track down and defeat TheJuggernaut before he kills everyone. [[RuleOfThree Three times.]]
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* SurvivalHorror: A rare 8-bit example. It's easy to get lost, you have a pile of pitiful weapons to work with, and you have to track down and defeat TheJuggernaut before he kills everyone. [[RuleOfThree Three times.]] It also has the distinction of being released in February of 1989, roughly ten months before the other TropeMaker of the genre, ''VideoGame/SweetHome'', was released in December, making this game the very ''first'' survival horror game.
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* SurvivalHorror: A rare 8-bit example.This game was released in February of 1989, ten months before ''VideoGame/SweetHome'', the other TropeMaker of the genre, was released in December of the same year, which makes this game the [[UrExample very first]] Survival Horror game. It's easy to get lost, you have a pile of pitiful weapons to work with, and you have to track down and defeat TheJuggernaut before he kills everyone. [[RuleOfThree Three times.]] It also has the distinction of being released in February of 1989, roughly ten months before the other TropeMaker of the genre, ''VideoGame/SweetHome'', was released in December, making this game the very ''first'' survival horror game.]]
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* SurvivalHorror: A rare 8-bit example. It's easy to get lost, you have a pile of pitiful weapons to work with, and you have to track down and defeat TheJuggernaut before he kills everyone. [[RuleOfThree Thrice.]]
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* SurvivalHorror: A rare 8-bit example. It's easy to get lost, you have a pile of pitiful weapons to work with, and you have to track down and defeat TheJuggernaut before he kills everyone. [[RuleOfThree Thrice.]]Three times.]] It also has the distinction of being released in February of 1989, roughly ten months before the other TropeMaker of the genre, ''VideoGame/SweetHome'', was released in December, making this game the very ''first'' survival horror game.
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%%
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Per IP Thread.
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[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/friday13th_a_7466.jpg]]
[[caption-width-right:320: [-Next time he has a knife, and he'll attack you with it.-] ]]
[[caption-width-right:320: [-Next time he has a knife, and he'll attack you with it.-] ]]
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%% Please do not change or remove the pic without starting a new discussion.
%%
[[quoteright:300:https://static.tvtropes.
[[caption-width-right:320: [-Next time he has a knife, and he'll attack you with it.-] ]]
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!! This game has the examples of:
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* GenderEqualEnsemble: Six counselors total, three men (George, Mark and Paul) and three women (Laura, Debbie and Crissy). It even remains equal if you include the villains Jason and Pamela.
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Your main weapon is a bunch of rocks which have a tough time hitting anything. The map screen makes getting lost and confused very easy. [[ArsonMurderAndJaywalking And Jason's mask is light blue for no reason.]][[note]]Okay, technically there ''is'' a reason. It's speculated that the design was based on [[https://images.app.goo.gl/urX2MpQFCarEPgZb9 this poster]] for Film/FridayThe13thPartIII, which, partially due to lighting and partially due to the poster being in 3D and thus overcompensating for the viewer seeing it with red and blue glasses, gives Jason the appearance of having a purple outfit and cyan mask[[/note]] In general, [[TheProblemWithLicensedGames this game is not very well liked,]] though some people have derived some enjoyment after [[GuideDangIt figuring out how to play it.]]
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Your main weapon is a bunch of rocks which have a tough time hitting anything. The map screen makes getting lost and confused very easy. [[ArsonMurderAndJaywalking And Jason's mask is light blue for no reason.]][[note]]Okay, technically there ''is'' a reason. It's speculated that the design was based on [[https://images.app.goo.gl/urX2MpQFCarEPgZb9 this poster]] for Film/FridayThe13thPartIII, ''Film/FridayThe13thPartIII'', which, partially due to lighting and partially due to the poster being in 3D and thus overcompensating for the viewer seeing it with red and blue glasses, gives Jason the appearance of having a purple outfit and cyan mask[[/note]] In general, [[TheProblemWithLicensedGames this game is not very well liked,]] though some people have derived some enjoyment after [[GuideDangIt figuring out how to play it.]]
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Your main weapon is a bunch of rocks which have a tough time hitting anything. The map screen makes getting lost and confused very easy. [[ArsonMurderAndJaywalking And Jason's mask is light blue for no reason.]] In general, [[TheProblemWithLicensedGames this game is not very well liked,]] though some people have derived some enjoyment after [[GuideDangIt figuring out how to play it.]]
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Your main weapon is a bunch of rocks which have a tough time hitting anything. The map screen makes getting lost and confused very easy. [[ArsonMurderAndJaywalking And Jason's mask is light blue for no reason.]] ]][[note]]Okay, technically there ''is'' a reason. It's speculated that the design was based on [[https://images.app.goo.gl/urX2MpQFCarEPgZb9 this poster]] for Film/FridayThe13thPartIII, which, partially due to lighting and partially due to the poster being in 3D and thus overcompensating for the viewer seeing it with red and blue glasses, gives Jason the appearance of having a purple outfit and cyan mask[[/note]] In general, [[TheProblemWithLicensedGames this game is not very well liked,]] though some people have derived some enjoyment after [[GuideDangIt figuring out how to play it.]]
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* NonStandardGameOver: Aside from the infamous "You and your friends are dead", there's an alternate GameOver sequence that occurs if Jason kills all the kids. You will get a screen saying, "Jason wiped out the kids. GameOver."
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* JumpScare: Jason, accompanied with a ScareChord, will sometimes attack you in the paths and disappear quickly.
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* JumpScare: As with the movies that inspired this game, Jason, accompanied with a ScareChord, will sometimes attack you in the paths and disappear quickly.
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* TheLostWoods: The forest, which leads to the cave where one can find the remains of Jason's mother Pamela.
* MacheteMayhem: Jason's first weapon. It is also one of the more powerful acquirable weapons, and one will drop for every 60 zombies you kill.
* MacheteMayhem: Jason's first weapon. It is also one of the more powerful acquirable weapons, and one will drop for every 60 zombies you kill.
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* TheLostWoods: The forest, which leads to the cave where one can find the remains of Jason's mother Pamela.
Pamela.[[note]]Who was actually the main antagonist of the original movie. Jason would become the main antagonist starting with the second movie, but wouldn't start wearing the hockey mask until the third movie.[[/note]]
* MacheteMayhem: Jason's trademark weapon from the movies is his firstweapon.weapon in the game. It is also one of the more powerful acquirable weapons, and one will drop for every 60 zombies you kill.
* MacheteMayhem: Jason's trademark weapon from the movies is his first
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* WouldHurtAChild: You have to protect the kids from Jason. If you don't show up quickly enough to his location, he starts killing them.
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* WouldHurtAChild: You Jason, just like in the movies. In this game, you have to protect the kids from Jason. If you don't show up quickly enough to his location, he starts killing them.
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For the 2017 ''Friday the 13th'' game, go [[VideoGame/FridayThe13thTheGame here]]. Incidentally, this game's version of Jason was added to the 2017 game as free downloadable content on June 20, 2017.
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For the 2017 ''Friday the 13th'' game, go [[VideoGame/FridayThe13thTheGame here]]. Incidentally, this game's version of Jason was added to the 2017 game it as free downloadable content on June 20, 2017.
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* LifeMeter
* TheLostWoods: The forest.
* TheLostWoods: The forest.
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* LifeMeter
LifeMeter: Each player character has one, as does Jason when he acts as a BossBattle inside cabins.
* TheLostWoods: Theforest.forest, which leads to the cave where one can find the remains of Jason's mother Pamela.
* TheLostWoods: The
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* TheMaze: The forests and the cave.
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* TheMaze: The forests and the cave.cave, as you can't pinpoint your location on the map within them like in the regular campgrounds.
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%%* SummerCampy
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-->--The infamous, but slightly cool, GameOver screen.
Released in 1989, '''''Friday the 13th''''' is yet another {{licensed|Game}} [[UsefulNotes/NintendoEntertainmentSystem NES]] game published by Creator/LJNToys and developed by Creator/{{Atlus}} this time based on the ''Franchise/FridayThe13th'' films.
Released in 1989, '''''Friday the 13th''''' is yet another {{licensed|Game}} [[UsefulNotes/NintendoEntertainmentSystem NES]] game published by Creator/LJNToys and developed by Creator/{{Atlus}} this time based on the ''Franchise/FridayThe13th'' films.
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Released in 1989,
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* SummerCampy
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Every counselor can get the flashlight at once by lighting the fireplaces. It's not a unique item.
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* InfiniteFlashlight: The reward for lighting all the fireplaces. You only ever get the one, so if Jason kills the counselor holding it, kiss it good-bye for good.
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* InfiniteFlashlight: The reward for lighting all the fireplaces. You only ever get Only the one, counselor who lights the fireplaces gets it, so if Jason kills the counselor holding it, kiss it good-bye for good.you'll have to light them all over again as someone else to get another.