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* HubUnderAttack: [[spoiler:About half-way through the "Palace Courtyard" stage, the Royal Palace hub is currently under siege by Merga and her troops, and the first boss fight against her is set inside the palace's Command Center.]]

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* HubUnderAttack: [[spoiler:About half-way through [[spoiler:After the events of the Globe Opera, the heroines learn that those events were a decoy to lure them all away and leave the Magister exposed to Merga's assault. The second half of the "Palace Courtyard" stage, which takes place during the invasion, has the Royal Palace hub is currently under siege by Merga and her troops, and the first boss fight against her is set inside the palace's Command Center.Center. Unlike most instances, the noncombatant NPCs are not harmed during the attack, having barricaded themselves in building that the invaders ignore in favor of their target.]]
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* RiseToTheChallenge: During the "Magma Starscape" stage, your character must ascend the rising lava to reach the level's boss; Hundred Drillion. After the boss fight against it, you have to make your way up again out of the crater to complete the stage.
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* HubUnderAttack: [[spoiler:About half-way through the "Palace Courtyard" stage, the Royal Palace hub is currently under siege by Merga and her troops, and the first boss fight against her is set inside the palace's Command Center.]]
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trope was cut/disambiguated due to cleanup


** Lancer is fought in Airship Sigwada a fair while into the level, but [[JustForPun chickens]] out halfway through its fight. You fight it proper at the end of the level... though that leads to yet another Victory Fake Out, as you subsequently have to deal with the captain of the Airship, Corazon. Slightly averted if you're playing as Carol: you still have to deal with Lancer, but Corazon lets you go without a fight.

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** Lancer is fought in Airship Sigwada a fair while into the level, but [[JustForPun chickens]] chickens out halfway through its fight. You fight it proper at the end of the level... though that leads to yet another Victory Fake Out, as you subsequently have to deal with the captain of the Airship, Corazon. Slightly averted if you're playing as Carol: you still have to deal with Lancer, but Corazon lets you go without a fight.
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* ConservationOfNinjutsu: [[spoiler:The four heroines and General Gong all attack Merga in Shang Tu's palace during a boss fight, in a flashy bit of GameplayAndStoryIntegration, but the other four you're not playing as will be soundly defeated far more quickly than they would have been had any of them taken her on alone. Indeed, the only way to "[[HeadsIWinTailsYouLose win]]" is to outlast them and duel her solo.]]

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* ConservationOfNinjutsu: [[spoiler:The four heroines and General Gong all attack Merga in Shang Tu's palace during a boss fight, in a flashy bit of GameplayAndStoryIntegration, but the other four you're not playing as will be soundly defeated far more quickly than they would have been had any of them taken her on alone. Indeed, the only way to "[[HeadsIWinTailsYouLose win]]" is to outlast them and duel her solo. Ironically, much later on during the secret final boss, this gets completely averted when Merga herself helps the heroines take the boss in question down, with the damage she deals when jumping in to assit being markedly higher than the other 3 girls.]]
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The game was released on PC and Linux on September 13, 2022; while the Switch, [=PlayStation 4/5=] and Xbox One and Series S versions are scheduled to be released in Winter 2023. The first official trailer for the game can be found [[https://www.youtube.com/watch?v=CHAYtSUfW0c here]], and the 2019 Adventure Mode Trailer is [[https://www.youtube.com/watch?v=LiOnfWPR2Yk here]]. Gameplay trailers exist for [[https://www.youtube.com/watch?v=e7zeJ2AA180 Lilac]], [[https://www.youtube.com/watch?v=ke4d7zDs2vE Carol]], [[https://www.youtube.com/watch?v=Fh66_J9YJzQ Milla]], and [[https://www.youtube.com/watch?v=QWQ5yHGyoMA Neera Li]]. Check out the website [[http://www.freedomplanet2.com/ here]]. Play the PC demo [[http://www.freedomplanet2.com/demo here]].

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The game was released on PC and Linux on September 13, 2022; while the Switch, [=PlayStation 4/5=] and Xbox One and Series S versions are scheduled to be released in Winter 2023.Spring 2024. The first official trailer for the game can be found [[https://www.youtube.com/watch?v=CHAYtSUfW0c here]], and the 2019 Adventure Mode Trailer is [[https://www.youtube.com/watch?v=LiOnfWPR2Yk here]]. Gameplay trailers exist for [[https://www.youtube.com/watch?v=e7zeJ2AA180 Lilac]], [[https://www.youtube.com/watch?v=ke4d7zDs2vE Carol]], [[https://www.youtube.com/watch?v=Fh66_J9YJzQ Milla]], and [[https://www.youtube.com/watch?v=QWQ5yHGyoMA Neera Li]]. Check out the website [[http://www.freedomplanet2.com/ here]]. Play the PC demo [[http://www.freedomplanet2.com/demo here]].
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* DistressedDude: During the Globe Opera arc, Mayor Zao of Shang Mu gets kidnapped by Merga's forces as part of a scheme to lure the main heroines into a trap and enact their leader's scheme of taking over their home base in Shang Tu. He was eventually rescued by his fellow protege Libbie, as her dialogue in the City Hall hub states otherwise.

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* DistressedDude: During the Globe Opera arc, Mayor Zao of Shang Mu gets kidnapped by Merga's forces as part of a scheme to lure the main heroines into a trap and enact their leader's scheme plan of taking over their home base in Shang Tu. He was eventually rescued by his fellow protege Libbie, as her dialogue in the City Hall hub states otherwise.
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* DistressedDude: During the Globe Opera arc, Mayor Zao of Shang Mu gets kidnapped by Merga's forces as part of a scheme to lure the main heroines into a trap and enact their leader's scheme of taking over their home base in Shang Tu. He was eventually rescued by his fellow protege Libbie, as her dialogue in the City Hall hub states otherwise.
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The game was released on PC and Linux on September 13, 2022; Switch, [=PlayStation 4/5=] and Xbox One and Series S are scheduled to be released in Winter 2023. The first official trailer for the game can be found [[https://www.youtube.com/watch?v=CHAYtSUfW0c here]], and the 2019 Adventure Mode Trailer is [[https://www.youtube.com/watch?v=LiOnfWPR2Yk here]]. Gameplay trailers exist for [[https://www.youtube.com/watch?v=e7zeJ2AA180 Lilac]], [[https://www.youtube.com/watch?v=ke4d7zDs2vE Carol]], [[https://www.youtube.com/watch?v=Fh66_J9YJzQ Milla]], and [[https://www.youtube.com/watch?v=QWQ5yHGyoMA Neera Li]]. Check out the website [[http://www.freedomplanet2.com/ here]]. Play the PC demo [[http://www.freedomplanet2.com/demo here]].

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The game was released on PC and Linux on September 13, 2022; while the Switch, [=PlayStation 4/5=] and Xbox One and Series S versions are scheduled to be released in Winter 2023. The first official trailer for the game can be found [[https://www.youtube.com/watch?v=CHAYtSUfW0c here]], and the 2019 Adventure Mode Trailer is [[https://www.youtube.com/watch?v=LiOnfWPR2Yk here]]. Gameplay trailers exist for [[https://www.youtube.com/watch?v=e7zeJ2AA180 Lilac]], [[https://www.youtube.com/watch?v=ke4d7zDs2vE Carol]], [[https://www.youtube.com/watch?v=Fh66_J9YJzQ Milla]], and [[https://www.youtube.com/watch?v=QWQ5yHGyoMA Neera Li]]. Check out the website [[http://www.freedomplanet2.com/ here]]. Play the PC demo [[http://www.freedomplanet2.com/demo here]].
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The game was released on PC and Linux on September 13, 2022; Switch, [=PlayStation 4/5=] and Xbox One and Series S are scheduled to be released in Summer 2023. The first official trailer for the game can be found [[https://www.youtube.com/watch?v=CHAYtSUfW0c here]], and the 2019 Adventure Mode Trailer is [[https://www.youtube.com/watch?v=LiOnfWPR2Yk here]]. Gameplay trailers exist for [[https://www.youtube.com/watch?v=e7zeJ2AA180 Lilac]], [[https://www.youtube.com/watch?v=ke4d7zDs2vE Carol]], [[https://www.youtube.com/watch?v=Fh66_J9YJzQ Milla]], and [[https://www.youtube.com/watch?v=QWQ5yHGyoMA Neera Li]]. Check out the website [[http://www.freedomplanet2.com/ here]]. Play the PC demo [[http://www.freedomplanet2.com/demo here]].

to:

The game was released on PC and Linux on September 13, 2022; Switch, [=PlayStation 4/5=] and Xbox One and Series S are scheduled to be released in Summer Winter 2023. The first official trailer for the game can be found [[https://www.youtube.com/watch?v=CHAYtSUfW0c here]], and the 2019 Adventure Mode Trailer is [[https://www.youtube.com/watch?v=LiOnfWPR2Yk here]]. Gameplay trailers exist for [[https://www.youtube.com/watch?v=e7zeJ2AA180 Lilac]], [[https://www.youtube.com/watch?v=ke4d7zDs2vE Carol]], [[https://www.youtube.com/watch?v=Fh66_J9YJzQ Milla]], and [[https://www.youtube.com/watch?v=QWQ5yHGyoMA Neera Li]]. Check out the website [[http://www.freedomplanet2.com/ here]]. Play the PC demo [[http://www.freedomplanet2.com/demo here]].
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->''Do you remember what you began? You came to this world uninvited... you breathed in the sound of our screams... and out the flames of war. You watched us burn and buried the ashes... but I am the final ember! The world you "saved" will soon be purified! Just as you wished... magister... and all that will remain... are monsters.''

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->''Do you remember what you began? You came to this world uninvited... you breathed in the sound of our screams... and out the flames of war. You watched us burn and buried the ashes... but I am the final ember! The world you "saved" will soon be purified! Just as you wished... magister...Magister... and all that will remain... are monsters.''
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** During [[spoiler: the Parusa arc, the Shang Tu Courtyard and Shuigang are blocked off due to Merga's raid on Shang Tu. However, Milla's workbench, previously in Shang Tu, gets moved with you to Parusa if you still need it. Additionally, Chloe, the only shopkeeper in Shuigang, gets moved over to Parusa's Adventure Square]].

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** During [[spoiler: the Parusa arc, the Shang Tu Courtyard and Shuigang are blocked off due to Merga's raid on Shang Tu. However, Milla's workbench, previously in Shang Tu, gets moved with you to Parusa if you still need it. Additionally, Chloe, the only shopkeeper in Shuigang, Shuigang who sells items, gets moved over to Parusa's Adventure Square]].



* BadBadActing: On [[spoiler:Milla]]'s path, [[spoiler:Milla pretends to accept Serpentine's offer to join Brevon's forces so that Serpentine will agree to take the heroes to Bakunawa. But Serpentine will only do so if Milla promises to betray her friends later. So, Milla puts on a show of turning evil and agreeing to the betrayal, but Milla being [[NiceGirl Milla]], her delivery is awkward and stilted, with lines like "because we're evil and stuff!" Fortunately, since Serpentine is being told what he wants to hear, he still buys it]].

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* BadBadActing: On [[spoiler:Milla]]'s path, [[spoiler:Milla pretends to accept Serpentine's offer to join Brevon's forces so that Serpentine will agree to take the heroes to Bakunawa. But Serpentine will only do so if Milla promises to betray her friends later. So, Milla puts on a show of turning evil and agreeing to the betrayal, but Milla being [[NiceGirl Milla]], her delivery is awkward and stilted, with lines like "because we're evil evil!" and stuff!" a weak EvilLaugh. Fortunately, since Serpentine is being told what he wants to hear, he still buys it]].



--> '''Neera:''' You want us to work with the reprobate who attempted to destroy our world?
--> '''Serpentine:''' (at the exact same time as Neera) You want me to work with you reprobates who stopped me from destroying this world?

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--> '''Neera:''' You want us to work with the reprobate who attempted to destroy our world?
-->
world?\\
'''Serpentine:''' (at the exact same time as Neera) You want me to work with you reprobates who stopped me from destroying this world?



* HopelessBossFight: [[spoiler:The confrontation with Merga at the end of the Palace Courtyard is designed to be this; losing to her counts as clearing the stage. That being said, it's still possible to defeat Merga, although it doesn't change the outcome. You get a badge for defeating Merga in the stage, though.]]

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* HopelessBossFight: [[spoiler:The confrontation with Merga at the end of the Palace Courtyard is designed to be this; losing to her counts as clearing the stage. That being said, it's still possible to defeat Merga, although it doesn't change the outcome. outcome - her mechanical soldiers return to reinforce her, forcing the defenders to flee. You get a badge ("Impressive") for defeating Merga in the this stage, though.]]
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* HopelessBossFight: [[spoiler:The confrontation with Merga at the end of the Palace Courtyard is designed to be this; losing to her counts as clearing the stage. That being said, it's still possible to defeat Merga, although it doesn't change the outcome.]]

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* HopelessBossFight: [[spoiler:The confrontation with Merga at the end of the Palace Courtyard is designed to be this; losing to her counts as clearing the stage. That being said, it's still possible to defeat Merga, although it doesn't change the outcome. You get a badge for defeating Merga in the stage, though.]]
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Cross-wicking Grind Boots

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* GrindBoots: New to this game from the first is the ability for all four characters to grind atop rails, even going so far as to fight one boss entirely while grinding on them. Lilac and Carol sport wide-armed, bent-back/-legged stances typical of the trope, while Neera stands tall, crosses her arms, and carries herself over ice summoned atop the rail beneath her boots. Milla grinds too, despite how she PrefersGoingBarefoot, instead sliding down the rail in a crouching pose with a goofy wide-eyed expression implying [[AgonyOfTheFeet the feeling is, at the very least, odd]].

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* ShockwaveStomp: The crab-like robot boss in the demo can cause shockwaves to ripple along the ground by either slamming his claws downwards, or briefly rolling up into a ball and striking the ground hard.

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* ShockwaveStomp: The crab-like robot boss in the demo Proto Pincer can cause shockwaves to ripple along the ground by either slamming his claws downwards, or briefly rolling up into a ball and striking the ground hard.hard.
** [[spoiler:Astral Golmech, a boss encountered in the late-game level Refinery Room, can cause shockwaves on the ground in its second phase as Askal charges up his purple crystal attack.]]
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** If there is an attack or otherwise dangerous hazard just offscreen, it will be represented by a box with an exclamation point that flashes red, reducing the chance of unknowingly running into something that deals damage to you.
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The core gameplay carries over from the original, albeit streamlined. The main trio's got redesigned, now sporting an older look, have all undergone training in the years since the last game to improve upon their skills. They now all have the ability to block attacks, something only Milla in the original game was capable of while the other two had to abuse abilities with invincibility frames to do, and they now have the ability to spend an amount of excess extra lives to revive on the spot instead of having to do things over from the last checkpoint. Considering [[EasyLevelsHardBosses how sadistic bosses in the last game could get]], these were very welcomed additions. Along with a larger development team and moving over to the Unity engine[[note]]the first game was developed in Clickteam Fusion mainly because it was the engine for ''Sonic Worlds'', the Franchise/{{Sonic|TheHedgehog}}-style fangame framework the first game used (and the first such framework of its kind, having accurate "classic-style" character physics, hence why it was widely used in the Sonic fangaming community for a long time and still in use today by some fangame creators), but due to the engine being antiquated, it made porting to consoles impossible without outside help (which also made patches more troublesome) and developing post-release content a headache, which was why Torque and Spade never became playable outside of pre-release builds, so [=GalaxyTrail=] felt like they needed to move to a more modern engine that better fit their needs[[/note]], the main physics framework was coded by Christian "The Taxman" Whitehead of VideoGame/SonicMania fame, and the team worked with Creator/ChristopherSabat and his crew at the [=OkraTron 5000=] audio production company for audio and voice recording work.

to:

The core gameplay carries over from the original, albeit streamlined. The main trio's got redesigned, now sporting an older look, have all undergone training in the years since the last game to improve upon their skills. They now all have the ability to block attacks, something only Milla in the original game was capable of while the other two had to abuse abilities with invincibility frames to do, and they now have the ability to spend an amount of excess extra lives to revive on the spot instead of having to do things over from the last checkpoint. Considering [[EasyLevelsHardBosses how sadistic bosses in the last game could get]], these were very welcomed additions. Along with a larger development team and moving over to the Unity engine[[note]]the first game was developed in Clickteam Fusion mainly because it was the engine for ''Sonic Worlds'', the Franchise/{{Sonic|TheHedgehog}}-style fangame framework the first game used (and the first such framework of its kind, having accurate "classic-style" character physics, hence why it was widely used in the Sonic fangaming community for a long time and still in use today by some fangame creators), but due to the engine being antiquated, it made porting to consoles impossible without outside help (which also made patches more troublesome) and developing post-release content a headache, which was why Torque and Spade never became playable outside of pre-release builds, so [=GalaxyTrail=] Creator/GalaxyTrail felt like they needed to move to a more modern engine that better fit their needs[[/note]], the main physics framework was coded by [[Creator/ChristianWhitehead Christian "The Taxman" Whitehead of VideoGame/SonicMania fame, Whitehead]], and the team worked with Creator/ChristopherSabat and his crew at the [=OkraTron 5000=] audio production company for audio and voice recording work.
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* PanUpToTheSkyEnding: [[spoiler:The game ends a shot of a clear blue sky after Lilac sets off to find Merga or Carol, Milla and Neera Li looking up to the sky wondering on when she'll be back. In the latter case, it gets interrupted with Milla jokingly discussing her plan to conquer the world due to her being revealed as an alien.]]

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* PanUpToTheSkyEnding: [[spoiler:The game ends with a shot of a clear blue sky after Lilac sets off to find Merga or Carol, Milla and Neera Li looking up to the sky wondering on when she'll be back. In the latter case, it gets interrupted with Milla jokingly discussing her plan to conquer the world due to her being revealed as an alien.]]
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* PanUpToTheSkyEnding: [[spoiler:The game ends a shot of a clear blue sky after Lilac sets off to find Merga or Carol, Milla and Neera Li looking up to the sky wondering on when she'll be back. In the latter case, it gets interrupted with Milla jokingly discussing her plan to conquer the world due to her being revealed as an alien.]]
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* FeatheredFiend: The game has a weird recurring theme of avian bosses:

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* FeatheredFiend: The game has a weird recurring theme of Multiple avian bosses:bosses show up throughout the game:
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* FantasyConflictCounterpart: [[spoiler:The Earth Dragon's conquest and exploitation of the Water Dragons is highly reminiscent of Western colonialism. The Earth Dragons were significantly more advanced than native Avalicians, mushed the diverse and varied indigenous population together as a single group - Water Dragons - And used their technology to take over said indigenous population. Despite claiming to be bringing civilization to the Water Dragons, the Earth Dragons used them as slave labor to build the Bakunawa. When the Water Dragons staged a rebellion, the Earth Dragons responded with outright genocide, and covered it up as just a mining accident. History was then WrittenByTheWinners, meaning future generations would view the Earth Dragons as BenevolentPrecursors, while the Water Dragons were framed as uncivilized barbarians who wouldn't accept the Earth Dragon's "gifts."]]
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* ItsAllUpstairsFromHere: The entirety of Lightning Tower is this; with the main level goal of scaling it vertically to get to the level's boss.
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The core gameplay carries over from the original, albeit streamlined. The main trio's got redesigned, now sporting an older look, have all undergone training in the years since the last game to improve upon their skills. They now all have the ability to block attacks, something only Milla in the original game was capable of while the other two had to abuse abilities with invincibility frames to do, and they now have the ability to spend an amount of excess extra lives to revive on the spot instead of having to do things over from the last checkpoint. Considering [[EasyLevelsHardBosses how sadistic bosses in the last game could get]], these were very welcomed additions. Along with a larger development team and moving over to the Unity engine[[note]]the first game was developed in Clickteam Fusion mainly because it was the engine for ''Sonic Worlds'', the [[VideoGame/SonicTheHedgehog Sonic]]-style fangame framework the first game used (and the first such framework of its kind, having accurate "classic-style" character physics, hence why it was widely used in the Sonic fangaming community for a long time and still in use today by some fangame creators), but due to the engine being antiquated, it made porting to consoles impossible without outside help (which also made patches more troublesome) and developing post-release content a headache, which was why Torque and Spade never became playable outside of pre-release builds, so [=GalaxyTrail=] felt like they needed to move to a more modern engine that better fit their needs[[/note]], the main physics framework was coded by Christian "The Taxman" Whitehead of VideoGame/SonicMania fame, and the team worked with Creator/ChristopherSabat and his crew at the [=OkraTron 5000=] audio production company for audio and voice recording work.

to:

The core gameplay carries over from the original, albeit streamlined. The main trio's got redesigned, now sporting an older look, have all undergone training in the years since the last game to improve upon their skills. They now all have the ability to block attacks, something only Milla in the original game was capable of while the other two had to abuse abilities with invincibility frames to do, and they now have the ability to spend an amount of excess extra lives to revive on the spot instead of having to do things over from the last checkpoint. Considering [[EasyLevelsHardBosses how sadistic bosses in the last game could get]], these were very welcomed additions. Along with a larger development team and moving over to the Unity engine[[note]]the first game was developed in Clickteam Fusion mainly because it was the engine for ''Sonic Worlds'', the [[VideoGame/SonicTheHedgehog Sonic]]-style Franchise/{{Sonic|TheHedgehog}}-style fangame framework the first game used (and the first such framework of its kind, having accurate "classic-style" character physics, hence why it was widely used in the Sonic fangaming community for a long time and still in use today by some fangame creators), but due to the engine being antiquated, it made porting to consoles impossible without outside help (which also made patches more troublesome) and developing post-release content a headache, which was why Torque and Spade never became playable outside of pre-release builds, so [=GalaxyTrail=] felt like they needed to move to a more modern engine that better fit their needs[[/note]], the main physics framework was coded by Christian "The Taxman" Whitehead of VideoGame/SonicMania fame, and the team worked with Creator/ChristopherSabat and his crew at the [=OkraTron 5000=] audio production company for audio and voice recording work.

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* SadBattleMusic: Askal's boss theme. It also plays during the first fight with Merga.

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* SadBattleMusic: SadBattleMusic:
**
Askal's boss theme. It also plays during the first fight with Merga.Merga.
** Corazon's boss theme also counts [[CainAndAbel in Carol's scenario]], specifically in their duel aboard Bakunawa.



--> '''Lilac''': Your Excellency... About [[spoiler: what Merga was telling us]]... Was any of that true?\\

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--> '''Lilac''': Your Excellency... About [[spoiler: what [[spoiler:what Merga was telling us]]... Was any of that true?\\
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* ConvectionSchmonvection: Averted: aside from the obvious rule that touching lava hurts you, even being near lava sets off a meter that, when it reaches the maximum, causes a rapid DamageOverTime effect. Even being near lava doesn't ''have'' to trigger it, as [[LethalLavaLand Magma Starscape's]] interior area has the same damage effect. The only ways to negate the effect is to either hide behind a wall, move away from the lava (unless you're in the aforementioned Magma Starscape's interior area), or carry a Fire Orb.

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* ConvectionSchmonvection: Averted: aside from the obvious rule that touching lava hurts you, even being near lava sets off a meter that, when it reaches the maximum, causes a rapid DamageOverTime effect. Even being near lava doesn't ''have'' to trigger it, as [[LethalLavaLand Magma Starscape's]] Starscape]]'s interior area has the same damage effect. The only ways to negate the effect is to either hide behind a wall, move away from the lava (unless you're in the aforementioned Magma Starscape's interior area), or carry a Fire Orb.
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Tried to go more in detail with it, but turns out I don't fully remember all of the details, and talking to him again only has him repeat his last 3 lines of dialogue. Gonna wait until someone dumps all of his lines online before I try again.


* HateSink: [[spoiler:Erin, an NPC in the Royal Palace, at first seems like a perfectly normal person, with him merely saying that the place can be a little confusing to foreigners. However, continuing to talk to him as you progress through the game continues to reveal his sheer FantasticRacism towards water dragons. First, he expresses bewilderment over a water dragon taking part in the Battle Sphere. Then, talking to him after Merga takes over the palace has him express regret...that the earth dragons didn't discriminate against the water dragons ''enough'', saying that they should have "kept them in line". And finally, taking to him after beating the game reveals that he hasn't learned a single thing, with him saying he'll "keep an eye" on Lilac and her people.]]

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* HateSink: [[spoiler:Erin, Erin is an NPC in the Royal Palace, at first seems like a perfectly normal person, with him merely saying that the place can be a little confusing to foreigners. However, continuing to talk to him as you progress through the game continues to reveal his sheer FantasticRacism and is ''incredibly'' [[FantasticRacism racist towards water dragons. First, he expresses bewilderment over a water dragon taking part in the Battle Sphere. Then, talking to him after Merga takes over the palace has him express regret...that the earth dragons didn't discriminate against the water dragons ''enough'', saying that they should have "kept them in line". And finally, taking dragons]]. [[spoiler:Talking to him after beating the game reveals that he hasn't learned a single thing, with him saying he'll "keep an eye" on Lilac and her people.thing.]]
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* HateSink: [[spoiler:Erin, an NPC in the Royal Palace, at first seems like a perfectly normal person, with him merely saying that the place can be a little confusing to foreigners. However, continuing to talk to him as you progress through the game continues to reveal his sheer FantasticRacism towards water dragons. First, he expresses bewilderment over a water dragon taking part in the Battle Sphere. Then, talking to him after Merga takes over the palace has him express regret...that the earth dragons didn't discriminate against the water dragons ''enough'', saying that they should have ''kept them in line''. And finally, taking to him after beating the game reveals that he hasn't learned a single thing, with him saying he'll "keep an eye" on Lilac and her people.]]

to:

* HateSink: [[spoiler:Erin, an NPC in the Royal Palace, at first seems like a perfectly normal person, with him merely saying that the place can be a little confusing to foreigners. However, continuing to talk to him as you progress through the game continues to reveal his sheer FantasticRacism towards water dragons. First, he expresses bewilderment over a water dragon taking part in the Battle Sphere. Then, talking to him after Merga takes over the palace has him express regret...that the earth dragons didn't discriminate against the water dragons ''enough'', saying that they should have ''kept "kept them in line''.line". And finally, taking to him after beating the game reveals that he hasn't learned a single thing, with him saying he'll "keep an eye" on Lilac and her people.]]
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* HateSink: [[spoiler:Erin, an NPC in the Royal Palace, at first seems like a perfectly normal person, with him merely saying that the place can be a little confusing to foreigners. However, continuing to talk to him as you progress through the game continues to reveal his sheer FantasticRacism towards water dragons. First, he expresses bewilderment over a water dragon taking part in the Battle Sphere. Talking to him after Merga takes over the palace has him express regret...that the earth dragons didn't discriminate against the water dragons ''enough''. And finally, taking to him after beating the game reveals that he hasn't learned a single thing, with him saying he'll "keep an eye" on Lilac and her people.]]

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* HateSink: [[spoiler:Erin, an NPC in the Royal Palace, at first seems like a perfectly normal person, with him merely saying that the place can be a little confusing to foreigners. However, continuing to talk to him as you progress through the game continues to reveal his sheer FantasticRacism towards water dragons. First, he expresses bewilderment over a water dragon taking part in the Battle Sphere. Talking Then, talking to him after Merga takes over the palace has him express regret...that the earth dragons didn't discriminate against the water dragons ''enough''.''enough'', saying that they should have ''kept them in line''. And finally, taking to him after beating the game reveals that he hasn't learned a single thing, with him saying he'll "keep an eye" on Lilac and her people.]]
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* HateSink: Erin is an NPC in the Royal Palace, and is ''incredibly'' [[FantasticRacism racist towards water dragons]]. [[spoiler:Talking to him after beating the game reveals that he didn't learn a thing, either.]]
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* HateSink: [[spoiler:Erin, an NPC in the Royal Palace, at first seems like a perfectly normal person, with him merely saying that the place can be a little confusing to foreigners. However, continuing to talk to him as you progress through the game continues to reveal his sheer FantasticRacism towards water dragons. First, he expresses bewilderment over a water dragon taking part in the Battle Sphere. Talking to him after Merga takes over the palace has him express regret...that the earth dragons didn't discriminate against the water dragons ''enough''. And finally, taking to him after beating the game reveals that he hasn't learned a single thing, with him saying he'll "keep an eye" on Lilac and her people.]]

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