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* HateSink: Erin is an NPC in the Royal Palace, and is ''incredibly'' [[FantasticRacism racist towards water dragons]]. [[spoiler:Talking to him after beating the game reveals that he didn't learn a damn thing.]]

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* HateSink: Erin is an NPC in the Royal Palace, and is ''incredibly'' [[FantasticRacism racist towards water dragons]]. [[spoiler:Talking to him after beating the game reveals that he didn't learn a damn thing.thing, either.]]
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* HateSink: Erin is an NPC in the Royal Palace, and is ''incredibly'' [[FantasticRacism racist towards water dragons]]. [[spoiler:Talking to him after beating the game reveals that he didn't learn a damn thing.]]
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*** Talking to Libbie after beating the game's story has her mention wanting to go meet Grey and Venice. Both of these characters are from Havoc Fox by Havoc Studios, who helped work on this game.
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* AirDashing: Lilac can dash in the air.


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* BossWarningSiren: Sirens are heard with warning screen before the boss arrives.
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* PostDefeatExplosionChain: Bosses, when defeated, tend to produce numerous small explosions.
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* FlashOfPain: Enemies flash white when hit.


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* SentryGun: Enemy roster includes automatically firing guns that shoot energy balls.
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* CrosshairAware: Some danger spots in the level are market with square with exclamation mark.


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* SpringsSpringsEverywhere: The game features springboards that can launch the player upwards or sideways, sometimes at very high speeds.
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* SadBattleMusic: Askal's boss theme.

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* SadBattleMusic: Askal's boss theme. It also plays during the first fight with Merga.

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* HistoryRepeats: [[SubvertedTrope Subverted]] if you're playing as [[spoiler:Milla]] at the end of the Inversion Dynamo stage: [[spoiler:Serpentine attempts to use a "Resonance Link" to brainwash Milla just like Brevon brainwashed her in the first game. But ''this'' time, Milla is able to resist through ThePowerOfFriendship, blasting herself out of Syntax's clutches using her cube bursts and allowing you to still play as Milla during the subsequent boss fight against Serpentine's mech]]. If you're not playing as [[spoiler:Milla, she still manages to break free of the Resonance Link, but it takes a bit longer, as your player character has to beat Serpentine first]].
* IHaveManyNames: On Lilac's path, at the end of the Gravity Bubble stage, [[spoiler:Merga reveals that the "water dragons" weren't originally known by that name -- they were originally multiple species with different names who lived under the sea. But when the earth dragons colonized Avalice, they gave the species the collective name "water dragons" as a show of apparent solidarity, to make them apparent "brothers and sisters of the sea" to the earth dragons.]]

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* HistoryRepeats: [[SubvertedTrope Subverted]] if you're playing as [[spoiler:Milla]] at the end of the Inversion Dynamo stage: Dynamo: [[spoiler:Serpentine attempts to use a "Resonance Link" to brainwash Milla just like Brevon brainwashed her in the first game. But ''this'' time, Milla is able to resist through ThePowerOfFriendship, blasting herself out of Syntax's clutches using her cube bursts and allowing you to still play as Milla during the subsequent boss fight against Serpentine's mech]]. If you're not playing as [[spoiler:Milla, she still manages to break free of the Resonance Link, but it takes a bit longer, as your player character has to beat Serpentine first]].
* HopelessBossFight: [[spoiler:The confrontation with Merga at the end of the Palace Courtyard is designed to be this; losing to her counts as clearing the stage. That being said, it's still possible to defeat Merga, although it doesn't change the outcome.]]
* IHaveManyNames: On Lilac's path, at the end of the Gravity Bubble stage, Bubble, [[spoiler:Merga reveals that the "water dragons" weren't originally known by that name -- they were originally multiple species with different names who lived under the sea. But when the earth dragons colonized Avalice, they gave the species the collective name "water dragons" as a show of apparent solidarity, to make them apparent "brothers and sisters of the sea" to the earth dragons.]]



* InterfaceSpoiler: Both played with and actively defied. The Battesphere keeps the boss count for rematches capped at the number of bosses you've defeated, [[spoiler:and the museum adds an entirely new wing for Parusa, the second half of the game, to hide how not-so-close to finishing the game you actually are at that point]].

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* InterfaceSpoiler: Both played with and actively defied. The Battesphere Battlesphere keeps the boss count for rematches capped at the number of bosses you've defeated, [[spoiler:and the museum adds an entirely new wing for Parusa, the second half of the game, to hide how not-so-close to finishing the game you actually are at that point]].
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* TheRemnant: It is revealed that [[spoiler:when Brevon, the BigBad of the first game, was defeated, some of his forces were left stranded on Avalice. These forces are lead by General Serpentine, Brevon's right-hand man, who still swears loyalty to his master]].
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* HijackedByGanon: [[spoiler:Merga is the primary villain for the majority of the game's story, but ultimately steps down from using Bakunawa to harvest Avalice's moon once Pangu plays a distorted recording of Cordelia; her long lost love. Just then, Syntax (an affiliate of Lord Brevon from the previous game) shows up on-screen and uses Code Black 2.0 to resume Merga's original plan, forcing the heroines to put a stop to her; later being aided by Merga herself during the fight against Bakunawa Fusion.]]
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Would HAVE, not would of.


* ConservationOfNinjutsu: [[spoiler:The four heroines and General Gong all attack Merga in Shang Tu's palace during a boss fight, in a flashy bit of GameplayAndStoryIntegration, but the other four you're not playing as will be soundly defeated far more quickly than they would of been had any of them taken her on alone. Indeed, the only way to "[[HeadsIWinTailsYouLose win]]" is to outlast them and duel her solo.]]

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* ConservationOfNinjutsu: [[spoiler:The four heroines and General Gong all attack Merga in Shang Tu's palace during a boss fight, in a flashy bit of GameplayAndStoryIntegration, but the other four you're not playing as will be soundly defeated far more quickly than they would of have been had any of them taken her on alone. Indeed, the only way to "[[HeadsIWinTailsYouLose win]]" is to outlast them and duel her solo.]]
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* SlippySlideyIceWorld: Robot Graveyard is set in the snowy outskirts of the kingdom of Shuigang; eventually shifting to a massive junkyard with discarded robot parts; hence the level name.

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* SlippySlideyIceWorld: Robot Graveyard is set in the snowy outskirts of the kingdom of Shuigang; eventually shifting to a massive junkyard with discarded robot parts; hence the level name. The level's main gimmick are snowballs which are used to roll down slopes and completely dissolve upon being launched from the end of the slope.
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* SlippySlideyIceWorld: Robot Graveyard is set in the snowy outskirts of the kingdom of Shuigang; eventually shifting to a massive junkyard with discarded robot parts; hence the level name.
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Add a link to the Shout-Out subpage

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* ShoutOut: Listed on [[ShoutOut/FreedomPlanet a separate page covering both this game and the previous]].
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Moving the entries to Freedom Planet.


* ShoutOut:
** One of the enemies is called a Traumagotcha, which is a floating mechanical orb with a screen featuring a little creature [[spoiler: or Serpentine's head, if infected by Code Black]], a clear nod to {{Toys/Tamagotchi}}.
** The Shuigang Palace has a [[https://pbs.twimg.com/media/FcoCbteXEAE6KKY?format=jpg&name=large portrait of a panda, presumably a former king]], in a pose that's a dead ringer for King Harkinian from ''[[VideoGame/TheLegendOfZeldaCDiGames Link: The Faces of Evil]]'' saying “mah boi, this peace is what all true warriors strive for”.
** You can find a hedgehog couple in Adventure Square – a [[Franchise/SonicTheHedgehog blue hedgehog named Sunny]] whose motto is “gotta take it easy” and dislikes going fast, and a [[Characters/SonicTheHedgehogMainCharacters pink hedgehog named Amelia]] who's [[ClingyJealousGirl a clingy wife]] to Sunny, [[VideoGame/SonicAdventure wields a mallet]] and has used it for, of all things, eating salad.
*** Later in the game, Amelia talks about how Aaa used to [[VideoGame/SonicTheHedgehog2 follow her around like a tail]], and tells of Pinky, a character of an unspecified species who patrols Parusa's volcano and considers himself “[[VideoGame/Sonic3AndKnuckles a guardian of these emerald isles]]”.
*** After the game is cleared, Sunny recalls a recurring dream “where a mad scientist with crazy eyebrows [[Characters/SonicTheHedgehogDrIvoEggmanRobotnik wants to turn everyone into robots]]”, and Amelia speculates what threats may come in the future, be it evil clones, [[VideoGame/SonicTheHedgehogCD time travel]] or “[[ComicBook/SonicTheHedgehogIDW a nanomachine virus that turns everything it touches into zombies]]”.
** The Battlesphere ad has a blatant one.
--->''"[[VideoGame/BadDudes Are you a bad enough dude]] [[DareToBeBadass to survive]]'' the Battlesphere?''"''
** At the D-Pad arcade, one of the cabinets is running a ''Franchise/StreetFighter'' game with Ryu and Guile fighting on the screen.
*** Also at the D-Pad arcade is an NPC who makes references to a bunch of different games and shows via thinly-veiled expies, with the most obvious being {{VideoGame/Shantae}} and {{WebAnimation/RWBY}}.
** After Askal saves Milla from the descending spike trap in Robot Graveyard, she thanks him with: [[VideoGame/ResidentEvil1 "Thanks Askal! I was almost a Milla sandwich!"]].
** The second OptionalBoss in the Battlesphere is Lemon Bread, an {{expy}} of Melon Bread from ''VideoGame/GunstarHeroes'' and ''VideoGame/AlienSoldier''. It's the same anagram name ''VideoGame/{{Undertale}}'' used for its own reference to that character.
** Upon talking to Milla in the final episode's hub area, she'll quote from ''WebVideo/PotionSeller'' by saying that even if you want her potions before going into battle they might be too strong for you.
** The first level at Bakunawa is a stage full of floating planetoids, spinning cylinders, and grind rails called [[VideoGame/SonicAdventure2 Bakunawa Rush.]]
** When you beat Captain Kalaw's first stage in the Sky Bridge boss fight, he reenters the fight shouting [[WesternAnimation/DarkwingDuck "I am the terror that flaps for justice!"]]. The fight with him resembles a match of ''VideoGame/SuperSmashBros'', and Kalaw even uses a move that greatly resembles Donkey Kong's "Spinning Kong" special.
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** [[spoiler: Torque, despite the major presence he had last game, is nowhere to be mentioned, aside from (possibly) an off-hand comment by one of the duck NPCs early on]].

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** [[spoiler: Torque, despite the major presence he had last game, is nowhere to be mentioned, aside from (possibly) an off-hand comment by one of the duck NPCs [=NPCs=] early on]].
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** When you beat Captain Kalaw's first stage in the Sky Bridge boss fight, he reenters the fight shouting [[WesternAnimation/DarkwingDuck "I am the terror that flaps for justice!"]]

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** When you beat Captain Kalaw's first stage in the Sky Bridge boss fight, he reenters the fight shouting [[WesternAnimation/DarkwingDuck "I am the terror that flaps for justice!"]]justice!"]]. The fight with him resembles a match of ''VideoGame/SuperSmashBros'', and Kalaw even uses a move that greatly resembles Donkey Kong's "Spinning Kong" special.
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* SadBattleMusic: Askal's boss theme.
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** When you beat Captain Kalaw's first stage in the Sky Bridge boss fight, he reenters the fight shouting [[WesternAnimation/DarkwingDuck "I am the terror that flaps for justice!"]]
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oops


*** Later in the game, Amelia talks about how Aaa used to [[VideoGame/SonicTheHedgehog2 follow him around like a tail]], and tells of Pinky, a character of an unspecified species who patrols Parusa's volcano and considers himself “[[VideoGame/Sonic3AndKnuckles a guardian of these emerald isles]]”.

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*** Later in the game, Amelia talks about how Aaa used to [[VideoGame/SonicTheHedgehog2 follow him her around like a tail]], and tells of Pinky, a character of an unspecified species who patrols Parusa's volcano and considers himself “[[VideoGame/Sonic3AndKnuckles a guardian of these emerald isles]]”.
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* NorthIsColdSouthIsHot: Played straight in regards to the world map: The northern kingdom of Shuigang is covered up in snow; being set in a mountainous region, whereas the southern islands of Parusa is a tropical getaway with sunny beaches, lush jungles and a volcano.

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* GreenHillZone: Dragon Valley from the first game makes a comeback as the very first stage, and shows much more signs of lush green environments and nature-themed areas compared to the previous version.

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* GreenHillZone: GreenHillZone:
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Dragon Valley from the first game makes a comeback as the very first stage, and shows much more signs of lush green environments and nature-themed areas compared to the previous version.version.
** Tiger Falls follows a similar theme with its lush green platforms and rapid waterfalls. There are even sections where the heroine blends through the waterfalls in the background and back again.
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** At the beginning of Milla's story in the first game, she planned to make a "Super Feather Potion" to aid her in finding her parents. Come the sequel, and Super Feather Potions are among those that she sells, which grant your playable character the ability to jump higher.
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The sequel to the surprise indie hit ''VideoGame/FreedomPlanet'', the game was an unexpected announcement on December 25, 2015. After the Kingdom Stone was destroyed at the end of the first game, a water dragon named Merga broke out of her prison. [[TimeSkip Three years later]], Lilac and Carol's treehouse has been destroyed by a rampaging robot, so they and Milla need to do missions for the Magister of Shang Tu alongside Neera Li in exchange for a place to stay. Soon, however, it will turn out that these seemingly-minor incidents all have something more going on behind them. Who is Merga? What is she planning? Has an old enemy returned, as some fear? And when certain truths are uncovered, will they tear the trio apart?

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The sequel to the surprise indie hit ''VideoGame/FreedomPlanet'', the game was an unexpected announcement on December 25, 2015. After the Kingdom Stone was destroyed at the end of the first game, a water dragon named Merga broke out of her prison. [[TimeSkip Three years later]], Lilac and Carol's treehouse has been destroyed by a rampaging robot, so they and Milla need to do missions for the Magister of Shang Tu alongside Neera Li in exchange for a place to stay. Soon, however, it will turn out that [[MinorCrimeRevealsMajorPlot these seemingly-minor incidents all have something more going on behind them.them]]. Who is Merga? What is she planning? Has an old enemy returned, as some fear? And when certain truths are uncovered, will they tear the trio apart?

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* EternalEngine: The Shade Armory in Shuigang is Serpentine's current base of operations after Brevon left Avalice, and it stations several types of Shade Troopers, who have their armors built in the armory. To go through the level, you need to deal with several threats, like spinning sawblades and green liquid that you can drown in if you're not careful.

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* EternalEngine: EternalEngine:
**
The Shade Armory in Shuigang is Serpentine's current base of operations after Brevon left Avalice, and it stations several types of Shade Troopers, who have their armors built in the armory. To go through the level, you need to deal with several threats, like spinning sawblades and green liquid that you can drown in if you're not careful.
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* PalmtreePanic: Tidal Gate takes place on a tropical beach, filled with water and aquatic-themed enemies. It's a [[BreatherLevel break]] after [[spoiler: the heavy revelations earlier, and the tough Globe Opera levels prior to that]].

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* PalmtreePanic: Tidal Gate takes place on a tropical beach, filled with water and aquatic-themed enemies. It's a [[BreatherLevel [[BreatherEpisode break]] after [[spoiler: the heavy revelations earlier, and the tough Globe Opera levels prior to that]].
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* ModelMuseum: A literal one becomes available after the Avian Museum stage, letting you look at the individual sprites that each boss is comprised of. The exhibits need to be repaired using the three currencies in the game due to them having been destroyed in the aforementioned level, with the owner blaming your chosen player character and Aaa for the ruination.

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* ModelMuseum: [[MuseumLevel A literal one one]] becomes available after the Avian Museum stage, letting you look at the individual sprites that each boss is comprised of. The exhibits need to be repaired using the three currencies in the game due to them having been destroyed in the aforementioned level, with the owner blaming your chosen player character and Aaa for the ruination.

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** One of the enemies is called a Traumagotcha, which is a floating mechanical orb with a screen featuring a little creature [[spoiler: or Serpentine's head, if infected by Code Black]], a clear nod to [[Toys/Tamagotchi Tamagotchi]].

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** One of the enemies is called a Traumagotcha, which is a floating mechanical orb with a screen featuring a little creature [[spoiler: or Serpentine's head, if infected by Code Black]], a clear nod to [[Toys/Tamagotchi Tamagotchi]].{{Toys/Tamagotchi}}.


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** The first level at Bakunawa is a stage full of floating planetoids, spinning cylinders, and grind rails called [[VideoGame/SonicAdventure2 Bakunawa Rush.]]
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They changed how the crystal cost works in an update, so just editing this for clarity


* ContinuingIsPainful: If you run out of health, you're given an option to either start your next life from the previous checkpoint, or get up on the spot. The latter option, however, will only give you half of a life point (and it will only be available if your body is still intact: being crushed or having your body otherwise destroyed will force you to start over from a checkpoint). If you run out of lives, you can also choose to continue from the previous checkpoint, but it will cost you 500 crystals and affect your stage ranking.

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* ContinuingIsPainful: If you run out of health, you're given an option to either start your next life from the previous checkpoint, or get up on the spot. The latter option, however, will only give you half of a life point (and it will only be available if your body is still intact: being crushed or having your body otherwise destroyed will force you to start over from a checkpoint). If you run out of lives, you can also choose to continue from the previous checkpoint, but it will cost you up to 500 crystals [[note]]The amount scales down to half of your current crystals if you have fewer than 1000[[/note]] and affect your stage ranking.

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