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The game underwent a Website/{{Kickstarter}} campaign in April 2015, entered UsefulNotes/{{Steam}} Early Access program and finally released on PC in 1st June 2017, with plans for UsefulNotes/{{PlayStation4}} and UsefulNotes/{{XboxONE}} and [[UsefulNotes/{{MacOS}} Mac OSX]] in the future.

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The game underwent a Website/{{Kickstarter}} campaign in April 2015, entered UsefulNotes/{{Steam}} Platform/{{Steam}} Early Access program and finally released on PC in 1st June 2017, with plans for UsefulNotes/{{PlayStation4}} Platform/{{PlayStation4}} and UsefulNotes/{{XboxONE}} Platform/{{XboxONE}} and [[UsefulNotes/{{MacOS}} [[Platform/{{MacOS}} Mac OSX]] in the future.
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In early 2019, the game was renamed to ''Pacer'' and was given a date for a proper rerelease on October 29th, 2020.

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In early 2019, the game was renamed to ''Pacer'' and was given a date for a proper rerelease large-scale update on October 29th, 2020.
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In early 2019, the game was renamed to ''Pacer'' and was given a date for a proper rerelease on October 29th.

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In early 2019, the game was renamed to ''Pacer'' and was given a date for a proper rerelease on October 29th.
29th, 2020.
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In early 2019, the game was renamed to ''Pacer''.

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In early 2019, the game was renamed to ''Pacer''.
''Pacer'' and was given a date for a proper rerelease on October 29th.
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In early 2019, the game was renamed to ''Pacer''.
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* RuinsOfTheModernAge: Seems to be the case on some tracks like Niagara and Midtown Trafik.

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* RuinsOfTheModernAge: Seems to be the case on some tracks like Niagara and Midtown Trafik. Background lore reveals this to be due to them getting struck by a flood and virus outbreak respectively.
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Redundancy.


Touted as the SpiritualSuccessor of the aforementioned game series, Formula Fusion puts the player into [=FXWAR=] racing league, piloting customizable anti-gravity crafts and taking advantage of pick-up pads on the track to gain advantage and eventually, victory.

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Touted as the SpiritualSuccessor of the aforementioned game series, Formula Fusion puts the player into [=FXWAR=] racing league, piloting customizable anti-gravity crafts and taking advantage of pick-up pads on the track to gain advantage and eventually, victory.
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* ItsAllUpstairsFromHere: Somewhat inverted with Atlas Torres, a tower in Seattle, which has you first go up a vertical slope to the top before descending down to the finish. Played straight in the reverse version though.

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* DifficultyLevels: Like ''VideoGame/{{Wipeout}}'', there are five speed classes, in order of increasing speed: [[EasierThanEasy FF4000]], FF3000, FF2000, FF1000 and [[HarderThanHard Elite]].

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* DifficultyLevels: Like ''VideoGame/{{Wipeout}}'', there are five speed classes, in order of increasing speed: [[EasierThanEasy FF4000]], FF3000, FF2000, FF1000 and speed:
**[[EasierThanEasy FF4000]] (equivalent to Venom)
** [=FF3000=] (equivalent to Flash)
** [=FF2000=] (equivalent to Rapier)
** [=FF1000=] (equivalent to Phantom)
**
[[HarderThanHard Elite]].Elite]] (equivalent to Super Phantom).

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** And now you can slap on spoilers and bonnet scoops to your ride, amongst others in recent updates



* CriticalExistenceFailure: As long as your craft has shield, you can still race.

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* CriticalExistenceFailure: As long as your craft has shield, some shield left, you can still race.



* DeflectorShields: Tank utility pickup.
* DifficultyLevels: Like ''VideoGame/{{Wipeout}}'', there are five speed classes, in order of increasing speed: FF4000, FF3000, FF2000, FF1000 and Elite.

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* DeflectorShields: The Tank utility pickup.
* DifficultyLevels: Like ''VideoGame/{{Wipeout}}'', there are five speed classes, in order of increasing speed: FF4000, [[EasierThanEasy FF4000]], FF3000, FF2000, FF1000 and Elite.[[HarderThanHard Elite]].



* {{Eagleland}}: The main setting of the game.

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* {{Eagleland}}: The main setting of the game. Also applies to the Trans-Am Yangs team.



* NitroBoost: The game feature self-charging Boost system which can be used anytime. But by default the gauge refills slowly; passing over speed-pads fills this much, much faster.

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* NitroBoost: The game feature a self-charging Boost system which can be used anytime. But by default the gauge refills slowly; passing over speed-pads fills this much, much faster.
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* DifficultyLevels: Like ''VideoGame/{{Wipeout}}'', there are five speed classes, in order of increasing speed: F4000, F3000, F2000, F1000 and Elite.

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* DifficultyLevels: Like ''VideoGame/{{Wipeout}}'', there are five speed classes, in order of increasing speed: F4000, F3000, F2000, F1000 FF4000, FF3000, FF2000, FF1000 and Elite.
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** JackOfAllStats: Vixen (focused on acceleration), Dragon (focused on airbrake control).

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** JackOfAllStats: Vixen (focused on acceleration), Vixen, Dragon (focused (though with an emphasis on airbrake control).
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** There's also skin customization where you can change your craft's skin, trail and exhaust colour.

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* CityNoir: Again, Mannahatta.



* CyberpunkWithAChanceOfRain: Again, Mannahatta.

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* CyberpunkWithAChanceOfRain: Again, [[RuleOfThree Once again]], Mannahatta.
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* ArtificialStupidity: The AI is pretty bad in regards to turning corners, especially tight ones at high speeds. Special mention should go to [[spoiler: the Beast in the Grand Finale tournament, who constantly crashes and burns on the Trans Atol courses.]]

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* ArtificialStupidity: The AI is pretty bad in regards to turning on corners, especially tight tight, twisty-turny ones at high speeds. Special mention should go to [[spoiler: the Beast in the Grand Finale tournament, who constantly crashes and burns on the very technical Trans Atol courses.]]
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* DifficultyLevels: Like ''VideoGame/{{Wipeout}}'', there are five speed classes, in order of increasing speed: F4000, F3000, F2000, F1000 and Elite.
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* ArtificialStupidity: The AI is pretty bad in regards to turning corners, especially tight ones at high speeds. Special mention should go to [[spoiler: the Beast in the Grand Finale tournament, who constantly crashes and burns on the Trans Atol courses.]]
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* {{Eagleland}}: The main setting of the game.
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* MegaCorp: Plenty of them in this game, just like ''VideoGame/{{Wipeout}}'' before it.



* SouthOfTheBorder: El Muro is located in a shanty town near the border between the USA and Mexico.

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* SouthOfTheBorder: El Muro is located in a shanty town near the border between the USA and Mexico.Mexico.
* VehicularCombat: Yep.
* WackyRacing: Obviously.

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Adding some new tropes cuz I completed the game.


* CharacterCustomization: Formula Fusion does this via Cards system that modifies the statistic points the AG crafts have.

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* {{Animesque}}: Like ''VideoGame/{{Wipeout}}'' before it, this game features Japanese-inspired visual designs for some of the fictional brands, courtesy of the Designers Republic.
* BigApplesauce: Mannahatta, which is set in New York.
* BloodSport: Well, obviously.
* CaveBehindTheFalls: One section of Niagara has you racing in a tunnel behind the titular falls.
* CharacterCustomization: Formula Fusion does this via Cards system that modifies the statistic points the AG crafts have. It will also affect what weapons they have and what they do.
* CherryTapping: It's possible to nudge your opponents to death if they have low health left. Doing so even earns you an achievement for it!
* CompetitiveBalance: Each of the five ships falls into the following categories:
** JackOfAllStats: Vixen (focused on acceleration), Dragon (focused on airbrake control).
** FragileSpeedster: Sabre (focused on handling), Voxel (focused on speed).
** StoneWall: Python.
* ComputerVoice: Mainly when enemy weapons are being used and when taking damage.



* CyberpunkWithAChanceOfRain: Again, Mannahatta.



* DeathIsASlapOnTheWrist: Unlike in ''VideoGame/{{Wipeout}}'', getting eliminated in a race isn't an automatic loss. You'll instead lose some time and your current position, which can be gained back easily. This doesn't apply in [[AllDeathsFinal endurance mode]] however.



* NitroBoost: The game feature self-charging Boost system which can be used anytime. But by default the gauge refills slowly; passing over speed-pads fills this much, much faster.

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* DownTheDrain: Near the end of Niagara you go through what appears to be a sewer/water treatment plant.
* InstantDeathRadius: The shockwave weapon, albeit not quite as overpowered as the repulsor was in ''VideoGame/{{Wipeout}}''.
* InvisibilityCloak: Available as a selectable weapon to keep homing missiles from locking onto you.
* LevelInReverse: In both flipped path and flipped level variants (the latter was added in a later update).
* LifeDrain: Possible to customize your weapons to act like this.
* MercyMode: Included as a card for handling. Useful for newbies and absurdly fast speeds, not so much for maintaining optimal race lines.
* MultinationalTeam: A good few teams happen to be made up of several countries. For instance, Transam Yangs consists of the USA, Canada and Mexico, while Midas AG is made up of many European countries, just like [[VideoGame/{{Wipeout}} FEISAR]] before them.
* NitroBoost: The game feature self-charging Boost system which can be used anytime. But by default the gauge refills slowly; passing over speed-pads fills this much, much faster.faster.
* RuinsOfTheModernAge: Seems to be the case on some tracks like Niagara and Midtown Trafik.
* SmartBomb: It's possible to customize the mine weapon to act like this.
* SouthOfTheBorder: El Muro is located in a shanty town near the border between the USA and Mexico.
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Touted as the SpiritualSuccessor of the aforementioned game series, Formula Fusion puts the player into [=FXWAR=] racing league, piloting customizable anti-gravity crafts and taking advantage of pick-up pads on the track gain the advantage and eventually, victory.

to:

Touted as the SpiritualSuccessor of the aforementioned game series, Formula Fusion puts the player into [=FXWAR=] racing league, piloting customizable anti-gravity crafts and taking advantage of pick-up pads on the track to gain the advantage and eventually, victory.
Is there an issue? Send a MessageReason:
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Largely inspired from the aforementioned game series, Formula Fusion puts the player into [=FXWAR=] racing league, piloting customizable anti-gravity crafts and taking advantage of pick-up pads on the track gain the advantage and eventually, victory.

to:

Largely inspired from Touted as the SpiritualSuccessor of the aforementioned game series, Formula Fusion puts the player into [=FXWAR=] racing league, piloting customizable anti-gravity crafts and taking advantage of pick-up pads on the track gain the advantage and eventually, victory.
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/image_845.jpg]]
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Formula Fusion is a futuristic anti-gravity racing game from ''R8 Games''. The game is created with collarboration from ''The Designers Republic'' who is responsible for the graphic design of earlier games in ''VideoGame/{{Wipeout}}'' series in the past.

Largely inspired from the aforementioned game series, Formula Fusion puts the player into [=FXWAR=] racing league, piloting customizable anti-gravity crafts and taking advantage of pick-up pads on the track gain the advantage and eventually, victory.

The game underwent a Website/{{Kickstarter}} campaign in April 2015, entered UsefulNotes/{{Steam}} Early Access program and finally released on PC in 1st June 2017, with plans for UsefulNotes/{{PlayStation4}} and UsefulNotes/{{XboxONE}} and [[UsefulNotes/{{MacOS}} Mac OSX]] in the future.

!!The game contains example of:
*CharacterCustomization: Formula Fusion does this via Cards system that modifies the statistic points the AG crafts have.
*CriticalExistenceFailure: As long as your craft has shield, you can still race.
*DamnYouMuscleMemory: Due to the radical changes to pick-up system, players from ''VideoGame/{{Wipeout}}'' series can find themselves accidentally firing off their Boost instead of their weapons.
*DeflectorShields: Tank utility pickup.
*NitroBoost: The game feature self-charging Boost system which can be used anytime. But by default the gauge refills slowly; passing over speed-pads fills this much, much faster.

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