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I was the one who added this trope here. I'm deleting it because I feel that the bow isn't powerful or useful enough to really fit this trope.


* DifficultButAwesome: The bow. It's the only non-hitscan weapon in the game. This makes it harder to use than most other weapons because the target's movement must be taken into account. The bow also suffers from its extremely low rate of fire, but is just as effective damage-wise. The bow can be a deadly weapon if used correctly.

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* GunsAkimbo: All of the pistols can be dual-wielded with each other. A powerful tactic is to wound an enemy with a powerful revolver and finish them off with a faster-firing pistol in your offhand.

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* GunsAkimbo: All of the pistols one-handed guns can be dual-wielded with each other. other, whether doubling up one gun (explicitly encouraged for the SW Hammerless, which you start with two of, and the SawedOffShotgun, which you can spawn with one of and buy another cheaply from crates) or pairing up two different types. A powerful tactic is to wound an enemy with a powerful revolver and finish them off with a faster-firing pistol in your offhand.offhand.
* IAmNotLeftHanded: Your character's dominant hand is a gameplay mechanic, defaulting to right and able to spend points to make yourself left-handed or even ambidextrous. You can switch which hand you're holding a single-handed weapon in at the press of a button; using a gun in your non-dominant hand reduces accuracy slightly, but allows it to be mixed and matched with other one-handed guns. Making your character ambidextrous removes the accuracy penalty, but in turn prevents you from aiming one-handed guns even when used on their own.



* LimitedLoadout: The game has a weight system, top speed determined by how many guns you're carrying. Slot 1 is dedicated to melee weapons, slots 2 and 3 to pistols depending on which hand you have them in, and slot 4 for two-handed weapons. It takes very little beyond what you can spawn with to go over your weight tolerance and end up slowed heavily; so much as trying to carry two two-handed weapons at once is almost guaranteed to force you over your limit.



* PurposelyOverpowered: The top-tier guns are all very strong, with the Walker being able to one-shot at long range and the Sharps Rifle actually having a scope, but their downside is that they give very few points per kill and you can only get them from the hotly-contested golden chests.
* QuickDraw: One of the game modes from the original GameMod. It was left out of the standalone release but is expected to make a return.
** ShowdownAtHighNoon

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* PurposelyOverpowered: The top-tier guns are all very strong, with the Walker being able to one-shot at long range and the Sharps Rifle actually having a scope, scope that guarantees perfect accuracy, but their downside is that they are very slow to use and reload, give very few points per kill kill, and you can only get them from the hotly-contested golden chests.
* QuickDraw: One of the game modes from the original GameMod. It was GameMod, left out of the standalone release but is expected to make a return.
** ShowdownAtHighNoon
release.



* SkillScoresAndPerks: A variety of augmentations can be selected on spawn apart from weapons. You can equip heavier boots to kick harder, for instance.
** In a number of the objective-based game modes from the [[GameMod original release]] the player's notoriety could be used to purchase the more powerful weapons, instead of finding them in chests. It is expected that these modes will be re-implemented in the standalone release.

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* SkillScoresAndPerks: A variety of augmentations can be selected on spawn apart from weapons. You can equip heavier boots to kick harder, for instance.
**
instance. In a number of the objective-based game modes from the [[GameMod original release]] the player's notoriety could be used to purchase the more powerful weapons, instead of finding them in chests. It is expected that these modes will be re-implemented in the standalone release.chests.



** A [[SkillScoresAndPerks perk]] lets you throw your gun at high velocities instead of drop it. It can deal damage and [[DifficultButAwesome possibly kill enemies that it strikes.]]

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** A [[SkillScoresAndPerks perk]] lets you [[ThrowingYourGunAtTheEnemy throw your gun at high velocities instead of drop it.it]]. It can deal damage and [[DifficultButAwesome possibly kill enemies that it strikes.]]

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This selection of weapons gives the game a unique competitive experience - instead of depending on [[MoreDakka high volumes of lead]] to take down a target and regenerating health to survive, you must be accurate, composed, and wary of how many shots you have left. Additionally, instead of basing scores on the raw numbers of kills and deaths, players win by amassing the most notoriety. Fragging an enemy with a lower-tiered weapon will yield more notoriety points. Health does not regenerate. The only way to recover lost vitality is by [[BoozeBasedBuff drinking copious amounts of whiskey]]. None of the gamemodes have any real objectives besides pumping as many enemies with lead as possible. The two team deathmatch mode allows you to play as [[VigilanteMan Vigilantes]] or [[{{Outlaw}} Desperados]], while the four team deathmatch also lets you play as {{Bandito}}s and {{Ranger}}s

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This selection of weapons gives the game a unique competitive experience - instead of depending on [[MoreDakka high volumes of lead]] to take down a target and regenerating health to survive, you must be accurate, composed, and wary of how many shots you have left. Additionally, instead of basing scores on the raw numbers of kills and deaths, players win by amassing the most notoriety. Fragging an enemy with a lower-tiered weapon will yield more notoriety points. Health does not regenerate. The only way to recover lost vitality is by [[BoozeBasedBuff drinking copious amounts of whiskey]].whiskey]], which [[InterfaceScrew blurs your sight]]. None of the gamemodes have any real objectives besides pumping as many enemies with lead as possible. The two team deathmatch mode allows you to play as [[VigilanteMan Vigilantes]] or [[{{Outlaw}} Desperados]], while the four team deathmatch also lets you play as {{Bandito}}s and {{Ranger}}s



* AnAxeToGrind: A hatchet can be used as a melee weapon. [[ThrowingYourSwordAlwaysWorks It can also be thrown.]]



* {{Bandito}}: Mexican ones.

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* {{Bandito}}: Mexican ones.One of the playable teams are this by name.



* BoozeBasedBuff: In place of first-aid kits or regenerative vitality, health is recovered by drinking whiskey to dull the pain.
** Averted in that your [[InterfaceScrew aim is disrupted after indulging]].

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* BoozeBasedBuff: In place of first-aid kits or regenerative vitality, RegeneratingHealth, health is recovered by drinking whiskey to dull the pain.
**
pain. Averted in that your [[InterfaceScrew aim is disrupted for a few moments after indulging]].



* CigarFuseLighting: The player uses this for while throwing dynamite around. Despite none of the character models being seen with a cigar at any other time.

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* CigarFuseLighting: The player uses this for while throwing dynamite around. Despite none of the character models being seen with a cigar at any other time.



* [[GrenadeHotPotato Dynamite Hot Potato]]: Dynamite on the ground can be picked up and thrown back at the enemy. Helpfully, the dynamite [[NoticeThis flashes]] [[ColorCodedForYourConvenience green, yellow and finally red]] to indicate how close to detonating it is.

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* [[GrenadeHotPotato Dynamite Hot Potato]]: GrenadeHotPotato: Dynamite on the ground can be picked up and thrown back at the enemy. Helpfully, [[NoticeThis Helpfully]], the dynamite [[NoticeThis flashes]] flashes [[ColorCodedForYourConvenience green, yellow and finally red]] to indicate how close to detonating it is.



* GhostTown: Though all of the maps seem to be based on settled rural areas, you don't ever find anyone. Almost as though [[SarcasmMode people were running]] from the [[RespawnPoint nearly infinite]] number of [[LawOfConservationOfDetail virtually identical]] [[TheAlcoholic alcoholic]], [[TheGunslinger gun-toting]] [[OutLaw murderers.]]

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* GhostTown: Though all of the maps seem to be based on settled rural areas, you don't ever find anyone. Almost as though [[SarcasmMode people were running]] from the [[RespawnPoint nearly infinite]] number of [[LawOfConservationOfDetail virtually identical]] [[TheAlcoholic alcoholic]], [[TheGunslinger gun-toting]] [[OutLaw gun-toting murderers.]]



* ImprobableAimingSkills: Players can reliably hit targets their pistols without properly using their sights, and techniques like fanning a revolver's hammer or [[GunsAkimbo dual-wielding]] are entirely functional in medium ranges. The game will even encourage players to shoot dynamite in life-or-death gunfights to make it explode faster.
** On the other hand, [[ImperialStormtrooperMarksmanshipAcademy every weapon becomes uselessly inaccurate]] [[DoNotRunWithAGun if the character is moving at full speed]]. Accurate fire even in close ranges requires you to walk instead of run. Distant targets can't be hit unless you've come to a full stop. The rifles are so weak at hip-firing, the game doesn't bother drawing your cross hair when you use them. Keeping a bowstring drawn any longer than necessary makes the shot less accurate or powerful, with the implication that the player's arm is growing tired fighting with the bow.
* MacheteMayhem: A Machete is an obtainable weapon from Red Chests.

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* ImprobableAimingSkills: Players can reliably hit targets their pistols without properly using their sights, and techniques like fanning a revolver's hammer or [[GunsAkimbo dual-wielding]] are entirely functional in medium ranges. The game will even encourage players to shoot dynamite in life-or-death gunfights to make it explode faster.
**
faster. On the other hand, [[ImperialStormtrooperMarksmanshipAcademy every weapon becomes uselessly inaccurate]] if [[DoNotRunWithAGun if the character is moving at full speed]]. Accurate fire even in close ranges requires you to walk instead of run. Distant targets can't be hit unless you've come to a full stop. The rifles are so weak at hip-firing, the game doesn't bother drawing your cross hair when you use them. Keeping a bowstring drawn any longer than necessary makes the shot less accurate or powerful, with the implication that the player's arm is growing tired fighting with the bow.
* MacheteMayhem: A Machete machete is an obtainable weapon from Red Chests.Chests, which allows you to move faster.



** SawedOffShotgun: Available from spawn. Able to be used GunsAkimbo, practicality be damned.

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** SawedOffShotgun: Available both from spawn. Able spawn and from chests, making it one of the easiest weapons to be used use GunsAkimbo, practicality be damned.



* SniperRifle: The Sharps Rifle is scary powerful. A single shot will kill a man at almost any range. Possibly justified as its doubtful anyone wounded during a match is able to seek proper medical attention.

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* SniperRifle: The Sharps Rifle is scary powerful. A single shot will kill a man at almost any range. Possibly justified as its it's doubtful anyone wounded during a match is able to seek proper medical attention.



* ThrowAwayGuns: The game as much as recommends picking loaded guns up ([[NoticeThis helpfully outlined]] [[ColorCodedForYourConvenience green or yellow]]) from the ground in longer gunfights, rather than trying to escape to reload. Extra weapons can be discarded.

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* ThrowAwayGuns: The game as much as recommends picking loaded guns up ([[NoticeThis helpfully outlined]] in [[ColorCodedForYourConvenience green or yellow]]) from the ground in longer gunfights, rather than trying to escape to reload. Extra weapons can be discarded.

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