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** BruceLeeClone: The second GBA game, Final Fire Pro Wrestling/Fire Pro Wrestling 2 had BruceLee thrown in under the name Kung-Fu Liu, along with other famous martial artists like ChuckNorris, Mas Oyama and judo expert Kyoko Tamura.
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** For some reason, the only game in the series on the [[SegaGenesis Mega Drive]] is called ''Thunder Pro Wrestling''.

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** For some reason, the only game in the series on the [[SegaGenesis Mega Drive]] is called ''Thunder Pro Wrestling''.Wrestling Retsuden''.
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* AndTheFandomRejoiced: ''Fire Pro Wrestling Z'' was intended to be the last game of the series (hence the "Z"). However, the game was rather poorly received and was considered a rather weak ending to such a [[VideoGameLongRunner long-running]] series. Two years later, Spike announced ''Fire Pro Wrestling Returns'' and fans were now quite happy.

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* AndTheFandomRejoiced: ''Fire Pro Wrestling Z'' was intended to be the last game of the series (hence the "Z"). However, the game was rather poorly received and was considered a rather weak ending to such a [[VideoGameLongRunner long-running]] series. Two years later, Spike announced ''Fire Pro Wrestling Returns'' and fans were now quite happy.
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* AndTheFandomRejoiced: ''Fire Pro Wrestling Z'' was intended to be the last game of the series (hence the "Z"). However, the game was rather poorly received and was considered a rather weak ending to such a [[VideoGameLongRunner long-running]] series. Two years later, Spike announced ''Fire Pro Wrestling Returns'' and fans were now quite happy.
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** For some reason, the only game in the series on the [[SegaGenesis Mega Drive]] is called ''Thunder Pro Wrestling''.
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* OneHitKill: Extremely rare, but if a character has a move that can be done at the start of a match and potentially cause a critical, it's possible to knock out, pin, or force a submission in on move.

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* OneHitKill: Extremely rare, but if a character has a move that can be done at the start of a match and potentially cause a critical, it's possible to knock out, pin, or force a submission in on one move.
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** This problem is completely fixed in later games by making the moment of input the same for every lockup, though that moment is different for each lockup situation (the timing for a front grapple is different than a rear grapple, for example).


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* OneHitKill: Extremely rare, but if a character has a move that can be done at the start of a match and potentially cause a critical, it's possible to knock out, pin, or force a submission in on move.
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* ButtonMashing: Almost entirly subverted. Except in a couple situations, all button inputs are based on timing. However, it's completely played straight in Human's arcade game (and SegaSaturn port) Blazing Tornado.


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* TheComputerIsACheatingBastard: More like the computer has no reaction time. In the early games the moment when the player inputs the desired move is somewhat random (anywhere from almost immediately after the wrestlers lock up to about a second afterwards). On the hardest settings, the computer will pull off its moves as soon as that indicator appears. This lead to the easier AI for ''Super Fire Pro Wrestling 3''.
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* NintendoHard: Most of the early games, but ''Super Fire Pro Wrestling 3 Final Bout'' was so insanely hard that a remake with an easier AI was made (''Super Fire Pro Wrestling 3 Easy Mode'').

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* NintendoHard: Most of the early games, but ''Super Fire Pro Wrestling 3 Final Bout'' was so insanely hard that a remake with an easier AI was made (''Super Fire Pro Wrestling 3 Easy Mode'').Easytype'').
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* ShoutOut: In some games a special skill available to created wrestlers is [[Manga/{{Kinnikuman}} Burning Inner Strength]].
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* NoExportForYou: Only three games in the series have had an official release in the US: ''Fire Pro Wrestling A'', ''Final Fire Pro Wrestling'' (called ''Fire Pro Wrestling 2'' in the US), and ''Fire Pro Wrestling Returns'' (''Four years'' after the Japanese release).

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* NoExportForYou: Only three games in the series have had an official release in the US: ''Fire Pro Wrestling A'', ''Final Fire Pro Wrestling'' (called ''Fire Pro Wrestling 2'' in the US), and ''Fire Pro Wrestling Returns'' (''Four (''Two years'' after the Japanese release).
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* LoadsAndLoadsOfCharacters: The later games are known for their rather large rosters. In particular, ''Fire Pro Wrestling Returns'' sports a roster of 327 wrestlers plus 500 [[CharacterCustomization edit]] slots.
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* PortingDisaster: [[YourMilageMayVary Debatable]], and a rare case where the port is between countries rather than systems. The Japanese ''Final Fire Pro Wrestling'' and the American ''Fire Pro Wrestling 2'' are the same graphically and in game play. However, the Japanese game includes "Manager Mode," where the player takes the role of an owner of the wrestling league and attempts to make money by putting on shows that pleases the crowd. Basically ExtremeWarfareRevenge but the matches actually play out. The US game has Manager Mode removed, and instead has a basic Career Mode and more wrestlers based on American wrestlers not in the Japanese game.
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* PortingDisaster: [[YourMilageMayVary Debatable]], and a rare case where the port is between countries rather than systems. The Japanese ''Final Fire Pro Wrestling'' and the American ''Fire Pro Wrestling 2'' are the same graphically and in game play. However, the Japanese game includes "Manager Mode," where the player takes the role of an owner of the wrestling league and attempts to make money by putting on shows that pleases the crowd. Basically ExtremeWarfareRevenge but the matches actually play out. The US game has Manager Mode removed, and instead has a basic Career Mode and more wrestlers based on American wrestlers not in the Japanese game.
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* NintendoHard: Most of the early games, but ''Super Fire Pro Wrestling 3 Final Bout'' was so insanely hard that a remake with an easier AI was made.

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* NintendoHard: Most of the early games, but ''Super Fire Pro Wrestling 3 Final Bout'' was so insanely hard that a remake with an easier AI was made.made (''Super Fire Pro Wrestling 3 Easy Mode'').



* OddlyNamedSequel: After Super Fire Pro Wrestling 3, none of the games number their sequels.

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* OddlyNamedSequel: After Super ''Super Fire Pro Wrestling 3, 3'', none of the games number their sequels.
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* NoExportForYou: Only three games in the series have had an official release in the US: ''Fire Pro Wrestling A'', ''Final Fire Pro Wrestling'' (called ''Fire Pro Wrestling 2'' in the US), and ''Fire Pro Wrestling Returns''.

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* NoExportForYou: Only three games in the series have had an official release in the US: ''Fire Pro Wrestling A'', ''Final Fire Pro Wrestling'' (called ''Fire Pro Wrestling 2'' in the US), and ''Fire Pro Wrestling Returns''.Returns'' (''Four years'' after the Japanese release).

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Removed: 163

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* TheJimmyHartVersion: Once the games started including entrance themes for the wrestlers, they simply used slightly altered versions of popular wrestlers' themes.



* OddlyNamedSequel: There is no way to know which game follows which simply by looking at the titles, especially once games were being developed for different systems.

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* OddlyNamedSequel: There is no way to know which game follows which After Super Fire Pro Wrestling 3, none of the games number their sequels.
* SuspiciouslySimilarSong: Once the games started including entrance themes for the wrestlers, they
simply by looking at the titles, especially once games were being developed for different systems.used slightly altered versions of popular wrestlers' themes.
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* TheJimmyHartVersion: Once the games started including entrance themes for the wrestlers, they simply used slightly altered versions of popular wrestlers' themes.
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* VideoGameLongRunners: 26 games have carried the Fire Pro name from 1989 to the present.

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* VideoGameLongRunners: 26 games have carried the Fire Pro name from 1989 to the present. That doesn't even include similar wrestling games by Human/Spike such as the King of Coliseum games. See the page for the full list of games.
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* NintendoHard: Most of the early games, but ''Super Fire Pro Wrestling 3 Final Bout'' was so insanely hard that a remake with an easier AI was made.
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* InsistentTerminology: Most fans insist on calling create wrestlers "Edits" (which is what's used in the game menus) rather than the more common "CAW" (Create-a-Wrestler).

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* InsistentTerminology: Most fans insist on calling create created wrestlers "Edits" (which is what's used in the game menus) rather than the more common "CAW" (Create-a-Wrestler).
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* ColonCancer: ''Wrestling Universe: Fire Pro Women: Dome Super Female Big Battle: All Japan Women VS J.W.P.'' TheresNoKillLikeOverkill, I guess.

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* ColonCancer: ''Wrestling Universe: Fire Pro Women: Dome Super Female Big Battle: All Japan Women VS J.W.P.'' TheresNoKillLikeOverkill, I guess.Yes, that is a single game title.
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* OddlyNamedSequel: There is no way to know which game follows which simply by looking at the titles.

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* OddlyNamedSequel: There is no way to know which game follows which simply by looking at the titles.titles, especially once games were being developed for different systems.
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* ColonCancer: ''Wrestling Universe: Fire Pro Women: Dome Super Female Big Battle: All Japan Women VS J.W.P.'' TheresNoKillLikeOverkill, I guess.
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* VideoGameLongRunners: 26 games have carried the Fire Pro name from 1989 to the present.
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''Fire Pro Wrestling'' is a series of [[ProfessionalWrestling pro wrestling]] games. The games were made by Human Entertainment from 1989-2000, and then by Spike from then on. The series is very well-known for having rather large rosters of characters [[CaptainErsatz based on]] real-life superstars as well as having the most customizable AI for created wrestlers than any other game.

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''Fire Pro Wrestling'' is a series of [[ProfessionalWrestling pro wrestling]] games. [[WrestlingGame games.]] The games were made by Human Entertainment from 1989-2000, and then by Spike from then on. The series is very well-known for having rather large rosters of characters [[CaptainErsatz based on]] real-life superstars as well as having the most customizable AI for created wrestlers than any other game.
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* InsistantTerminology: Most fans insist on calling create wrestlers "Edits" (which is what's used in the game menus) rather than the more common "CAW" (Create-a-Wrestler).

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* InsistantTerminology: InsistentTerminology: Most fans insist on calling create wrestlers "Edits" (which is what's used in the game menus) rather than the more common "CAW" (Create-a-Wrestler).
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* InsistantTerminology: Most fans insist on calling create wrestlers "Edits" (which is what's used in the game menus) rather than the more common "CAW" (Create-a-Wrestler).


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* OddlyNamedSequel: There is no way to know which game follows which simply by looking at the titles.
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Added DiffLines:

''Fire Pro Wrestling'' is a series of [[ProfessionalWrestling pro wrestling]] games. The games were made by Human Entertainment from 1989-2000, and then by Spike from then on. The series is very well-known for having rather large rosters of characters [[CaptainErsatz based on]] real-life superstars as well as having the most customizable AI for created wrestlers than any other game.

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'''This game contains examples of: '''
* CaptainErsatz: All the wrestlers in the games look like their [[RealLife real life]] counterparts, the only thing different is the name. This was taken a step further in the GameBoyAdvance games, where all wrestlers under a contract with a US company ({{WWE}}, {{WCW}}, etc.) [[AdaptationDyeJob had their skin, hair, and outfit colors changed]], too.
* CharacterCustomization: The TropeMaker for wrestling games.
* NoExportForYou: Only three games in the series have had an official release in the US: ''Fire Pro Wrestling A'', ''Final Fire Pro Wrestling'' (called ''Fire Pro Wrestling 2'' in the US), and ''Fire Pro Wrestling Returns''.
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