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* Book VIII introduced Emblem Heroes from ''VideoGame/FireEmblemEngage''. Unlike in that game, these Emblem Heroes can act as their own units, and they can Engage with another unit (aside from a copy of themselves) to improve their Special and give them different stats and effects.
to:
* Book VIII introduced Emblem Heroes from ''VideoGame/FireEmblemEngage''. Unlike in that game, these Emblem Heroes can act as their own units, and they can Engage with another unit (aside from a copy of themselves) to improve their Special and give grant them different stats and an array of bonus effects.
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** [[AntiFrustrationFeatures/FireEmblemHeroes Anti-Frustration Features]]
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** [[SecretArt/FireEmblemHeroes Secret Art]]
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* Book VIII introduced Emblem Heroes from ''VideoGame/FireEmblemEngage''. Unlike in that game, these Emblem Heroes can act as their own units, but can Engage with another unit (aside from a copy of themselves) to improve their Special and give them different stats and effects.
to:
* Book VIII introduced Emblem Heroes from ''VideoGame/FireEmblemEngage''. Unlike in that game, these Emblem Heroes can act as their own units, but and they can Engage with another unit (aside from a copy of themselves) to improve their Special and give them different stats and effects.
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* Book V brought a new type of Mythic Hero blessing mechanic that allows a [[SixthRanger sixth ally]] to fight in Aether Raids, and some more changes to the summoning system. It also introduced Summoner Duels, a new [=PvP=] Mode that allows players to pit five of their units against each other in real time. It also introduced Rearmed Heroes, another new type of Hero that can pass on their skills and even their powerful weapon to another unit, but still remain in your barracks afterwards.
* Book VI introduced Attuned Heroes; heroes akin to Rearmed Heroes, except instead of passing down an exclusive weapon, they pass down a fourth skill that has its own slot.
* Book VII introduced Emblem Heroes from ''VideoGame/FireEmblemEngage''. Unlike in that game, these Emblem Heroes can act as their own units, but can Engage with another unit (aside from a copy of themselves) to improve their Special and give them different stats and effects.
* Book VI introduced Attuned Heroes; heroes akin to Rearmed Heroes, except instead of passing down an exclusive weapon, they pass down a fourth skill that has its own slot.
* Book VII introduced Emblem Heroes from ''VideoGame/FireEmblemEngage''. Unlike in that game, these Emblem Heroes can act as their own units, but can Engage with another unit (aside from a copy of themselves) to improve their Special and give them different stats and effects.
to:
* Book V brought a new type of Mythic Hero blessing mechanic that allows a [[SixthRanger sixth ally]] to fight in Aether Raids, and some more changes to the summoning system. It also system.
* Book VI introduced Summoner Duels, a new [=PvP=] Mode that allows players to pit five of their units against each other in real time. It also introduced Rearmed Heroes, another new type of Hero that can pass on their skills and even their powerful weapon to another unit, but still remain in your barracks afterwards.
* BookVI VII introduced Attuned Heroes; heroes akin to Rearmed Heroes, except instead of passing down an exclusive weapon, they pass down a fourth skill that has its own slot.
* BookVII VIII introduced Emblem Heroes from ''VideoGame/FireEmblemEngage''. Unlike in that game, these Emblem Heroes can act as their own units, but can Engage with another unit (aside from a copy of themselves) to improve their Special and give them different stats and effects.
* Book VI introduced Summoner Duels, a new [=PvP=] Mode that allows players to pit five of their units against each other in real time. It also introduced Rearmed Heroes, another new type of Hero that can pass on their skills and even their powerful weapon to another unit, but still remain in your barracks afterwards.
* Book
* Book
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* Book V brought a new type of Mythic Hero blessing mechanic that allows a [[SixthRanger sixth ally]] to fight in Aether Raids, and some more changes to the summoning system. It also introduced Summoner Duels, a new PvP Mode that allows players to pit five of their units against each other in real time. It also introduced Rearmed Heroes, another new type of Hero that can pass on their skills and even their powerful weapon to another unit, but still remain in your barracks afterwards.
to:
* Book V brought a new type of Mythic Hero blessing mechanic that allows a [[SixthRanger sixth ally]] to fight in Aether Raids, and some more changes to the summoning system. It also introduced Summoner Duels, a new PvP [=PvP=] Mode that allows players to pit five of their units against each other in real time. It also introduced Rearmed Heroes, another new type of Hero that can pass on their skills and even their powerful weapon to another unit, but still remain in your barracks afterwards.
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* Book II introduced the concept of "Legendary Heroes", special and strong heroes with unique skills that give elemental effects to those with the same elemental blessing. It introduced the Weapon Refinery system, allowing units to be buffed by upgrading the effects of their weapon, or giving them a new weapon entirely and the Aether Raid mode, a new form of player-vs-player in the same vain as the "My Castle" from ''VideoGame/FireEmblemFates''.
* Book III first introduced Beast units, units able to transform into any animal besides dragons, such as the Laguz from the ''Tellius'' duology. The addition of four new seasons, and a new Hero Type called "Mythic Heroes". It saw changes made to the merging system with the introduction of Dragonflowers as a way to boost the raw stats of units, and Duo Heroes, special heroes that consist of a pair (or more) of characters fighting together with a unique ability to them.
* Book III first introduced Beast units, units able to transform into any animal besides dragons, such as the Laguz from the ''Tellius'' duology. The addition of four new seasons, and a new Hero Type called "Mythic Heroes". It saw changes made to the merging system with the introduction of Dragonflowers as a way to boost the raw stats of units, and Duo Heroes, special heroes that consist of a pair (or more) of characters fighting together with a unique ability to them.
to:
* Book II introduced the concept of "Legendary Heroes", Legendary Heroes, special and strong heroes with unique skills that give elemental effects to those with the same elemental blessing. It introduced the Weapon Refinery system, allowing units to be buffed by upgrading the effects of their weapon, or giving them a new weapon entirely and the Aether Raid mode, a new form of player-vs-player in the same vain as the "My Castle" from ''VideoGame/FireEmblemFates''.
* Book III first introduced Beast units, units able to transform into any animal besides dragons, such as the Laguz from the ''Tellius'' duology. The addition of four new seasons, and a new Hero Type called"Mythic Heroes".Mythic Heroes. It saw changes made to the merging system with the introduction of Dragonflowers as a way to boost the raw stats of units, and Duo Heroes, special heroes that consist of a pair (or more) of characters fighting together with a unique ability to them.
* Book III first introduced Beast units, units able to transform into any animal besides dragons, such as the Laguz from the ''Tellius'' duology. The addition of four new seasons, and a new Hero Type called
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* Book V brought a new type of Mythic Hero blessing mechanic that allows a [[SixthRanger sixth ally]] to fight in Aether Raids, and some more changes to the summoning system. It brings in Summoner Duels, a new vs Mode that allows players to pit five of their units against each other. It also introduced Rearmed Heroes, another new type of Hero that can pass on their skills and even their powerful weapon to another unit, but still remain in your barracks afterwards.
* Book VI introduced "Attuned Heroes;" heroes akin to Rearmed Heroes, except instead of passing down an exclusive weapon, they pass down a fourth skill that has its own slot.
* Book VII introduced "Emblem Heroes" from ''VideoGame/FireEmblemEngage''. Unlike in that game, these Emblem Heroes can act as their own units, but can Engage with another unit (aside from a copy of themselves) to improve their Special and give them different stats and effects.
* Book VI introduced "Attuned Heroes;" heroes akin to Rearmed Heroes, except instead of passing down an exclusive weapon, they pass down a fourth skill that has its own slot.
* Book VII introduced "Emblem Heroes" from ''VideoGame/FireEmblemEngage''. Unlike in that game, these Emblem Heroes can act as their own units, but can Engage with another unit (aside from a copy of themselves) to improve their Special and give them different stats and effects.
to:
* Book V brought a new type of Mythic Hero blessing mechanic that allows a [[SixthRanger sixth ally]] to fight in Aether Raids, and some more changes to the summoning system. It brings in also introduced Summoner Duels, a new vs PvP Mode that allows players to pit five of their units against each other.other in real time. It also introduced Rearmed Heroes, another new type of Hero that can pass on their skills and even their powerful weapon to another unit, but still remain in your barracks afterwards.
* Book VI introduced"Attuned Heroes;" Attuned Heroes; heroes akin to Rearmed Heroes, except instead of passing down an exclusive weapon, they pass down a fourth skill that has its own slot.
* Book VII introduced"Emblem Heroes" Emblem Heroes from ''VideoGame/FireEmblemEngage''. Unlike in that game, these Emblem Heroes can act as their own units, but can Engage with another unit (aside from a copy of themselves) to improve their Special and give them different stats and effects.
* Book VI introduced
* Book VII introduced
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* Book VII introduced "Emblem Heroes" from ''VideoGame/FireEmblemEngage''; heroes who ''can'' act as their own units but can also enhance another hero's special move and may affect their stats by the number of merges an Emblem Hero has. (An Emblem Hero can't engage with [[MesACrowd a hero they're based from]], though.)
to:
* Book VII introduced "Emblem Heroes" from ''VideoGame/FireEmblemEngage''; heroes who ''can'' ''VideoGame/FireEmblemEngage''. Unlike in that game, these Emblem Heroes can act as their own units units, but can also enhance Engage with another hero's special move and may affect unit (aside from a copy of themselves) to improve their Special and give them different stats by the number of merges an Emblem Hero has. (An Emblem Hero can't engage with [[MesACrowd a hero they're based from]], though.)
and effects.
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* Book VI introduced "Attuned Heroes;" heroes akin to Rearmed Heroes, except instead of passing down an exclusive weapon, they pass down a fourth skill.
to:
* Book VI introduced "Attuned Heroes;" heroes akin to Rearmed Heroes, except instead of passing down an exclusive weapon, they pass down a fourth skill.
skill that has its own slot.
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* Book VII introduced "Emblem Heroes" from ''VideoGame/FireEmblemEngage''; heroes who ''can'' act as their own units but can also enhance another hero's special move and may affect their stats by the number of merges an Emblem Hero has.
to:
* Book VII introduced "Emblem Heroes" from ''VideoGame/FireEmblemEngage''; heroes who ''can'' act as their own units but can also enhance another hero's special move and may affect their stats by the number of merges an Emblem Hero has.
has. (An Emblem Hero can't engage with [[MesACrowd a hero they're based from]], though.)
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* Book VI introduced Attuned Heroes; heroes akin to Rearmed Heroes, except instead of passing down an exclusive weapon, they pass down a fourth skill.
* Book VII introduced Emblem Heroes from ''VideoGame/FireEmblemEngage''; heroes who ''can'' act as their own units but can also enhance another hero's special move and may affect their stats by the number of merges an Emblem Hero has.
* Book VII introduced Emblem Heroes from ''VideoGame/FireEmblemEngage''; heroes who ''can'' act as their own units but can also enhance another hero's special move and may affect their stats by the number of merges an Emblem Hero has.
to:
* Book VI introduced Attuned Heroes; "Attuned Heroes;" heroes akin to Rearmed Heroes, except instead of passing down an exclusive weapon, they pass down a fourth skill.
* Book VII introducedEmblem Heroes "Emblem Heroes" from ''VideoGame/FireEmblemEngage''; heroes who ''can'' act as their own units but can also enhance another hero's special move and may affect their stats by the number of merges an Emblem Hero has.
* Book VII introduced
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* Book IV introduced the Feh Pass, a subscription service feature that gave access to things such as special costumes for certain units on a monthly basis, special monthly quests, and other features.
It also marks the addition of the Trait Fruit, a way to change a Hero's Asset and Flaw at will.
It also marks the addition of the Trait Fruit, a way to change a Hero's Asset and Flaw at will.
to:
* Book IV introduced the Feh Pass, a subscription service feature that gave access to things such as special costumes for certain units on a monthly basis, special monthly quests, and other features. It also marks the addition of the Trait Fruit, a way to change a Hero's Asset and Flaw at will.
It also marks the addition of the Trait Fruit, a way to change a Hero's Asset and Flaw at will.
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Over the course of each Book, new content gets added to the game. Book II introduced the concept of "Legendary Heroes", special and strong heroes with unique skills that give elemental effects to those with the same elemental blessing. Book II also introduced the Weapon Refinery system, allowing units to be buffed by upgrading the effects of their weapon, or giving them a new weapon entirely and the Aether Raid mode, a new form of player-vs-player in the same vain as the "My Castle" from ''VideoGame/FireEmblemFates''. Book III first introduced Beast units, units able to transform into any animal besides dragons, such as the Laguz from the ''Tellius'' duology. As well as this, Book III introduced the addition of four new seasons, and a new Hero Type called "Mythic Heroes". Book III also saw changes made to the merging system with the introduction of Dragonflowers as a way to boost the raw stats of units, and Duo Heroes, special heroes that consist of a pair (or more) of characters fighting together with a unique ability to them. Book IV introduced the Feh Pass, a subscription service feature that gave access to things such as special costumes for certain units on a monthly basis, special monthly quests, and other features. Book IV also marks the addition of the Trait Fruit, a way to change a Hero's Asset and Flaw at will. Book V brought a new type of Mythic Hero blessing mechanic that allows a [[SixthRanger sixth ally]] to fight in Aether Raids, and some more changes to the summoning system. Book VI brings in Summoner Duels, a new vs Mode that allows players to pit five of their units against each other. Book VI also introduced Rearmed Heroes, another new type of Hero that can pass on their skills and even their powerful weapon to another unit, but still remain in your barracks afterwards.
to:
Over the course of each Book, new content gets added to the game. game:
* Book II introduced the concept of "Legendary Heroes", special and strong heroes with unique skills that give elemental effects to those with the same elemental blessing.Book II also It introduced the Weapon Refinery system, allowing units to be buffed by upgrading the effects of their weapon, or giving them a new weapon entirely and the Aether Raid mode, a new form of player-vs-player in the same vain as the "My Castle" from ''VideoGame/FireEmblemFates''. ''VideoGame/FireEmblemFates''.
* Book III first introduced Beast units, units able to transform into any animal besides dragons, such as the Laguz from the ''Tellius'' duology.As well as this, Book III introduced the The addition of four new seasons, and a new Hero Type called "Mythic Heroes". Book III also It saw changes made to the merging system with the introduction of Dragonflowers as a way to boost the raw stats of units, and Duo Heroes, special heroes that consist of a pair (or more) of characters fighting together with a unique ability to them. them.
* Book IV introduced the Feh Pass, a subscription service feature that gave access to things such as special costumes for certain units on a monthly basis, special monthly quests, and otherfeatures. Book IV also marks the addition of the Trait Fruit, a way to change a Hero's Asset and Flaw at will. Book V brought a new type of Mythic Hero blessing mechanic that allows a [[SixthRanger sixth ally]] to fight in Aether Raids, and some more changes to the summoning system. Book VI brings in Summoner Duels, a new vs Mode that allows players to pit five of their units against each other. Book VI also introduced Rearmed Heroes, another new type of Hero that can pass on their skills and even their powerful weapon to another unit, but still remain in your barracks afterwards.features.
It also marks the addition of the Trait Fruit, a way to change a Hero's Asset and Flaw at will.
* Book V brought a new type of Mythic Hero blessing mechanic that allows a [[SixthRanger sixth ally]] to fight in Aether Raids, and some more changes to the summoning system. It brings in Summoner Duels, a new vs Mode that allows players to pit five of their units against each other. It also introduced Rearmed Heroes, another new type of Hero that can pass on their skills and even their powerful weapon to another unit, but still remain in your barracks afterwards.
* Book VI introduced Attuned Heroes; heroes akin to Rearmed Heroes, except instead of passing down an exclusive weapon, they pass down a fourth skill.
* Book VII introduced Emblem Heroes from ''VideoGame/FireEmblemEngage''; heroes who ''can'' act as their own units but can also enhance another hero's special move and may affect their stats by the number of merges an Emblem Hero has.
* Book II introduced the concept of "Legendary Heroes", special and strong heroes with unique skills that give elemental effects to those with the same elemental blessing.
* Book III first introduced Beast units, units able to transform into any animal besides dragons, such as the Laguz from the ''Tellius'' duology.
* Book IV introduced the Feh Pass, a subscription service feature that gave access to things such as special costumes for certain units on a monthly basis, special monthly quests, and other
It also marks the addition of the Trait Fruit, a way to change a Hero's Asset and Flaw at will.
* Book V brought a new type of Mythic Hero blessing mechanic that allows a [[SixthRanger sixth ally]] to fight in Aether Raids, and some more changes to the summoning system. It brings in Summoner Duels, a new vs Mode that allows players to pit five of their units against each other. It also introduced Rearmed Heroes, another new type of Hero that can pass on their skills and even their powerful weapon to another unit, but still remain in your barracks afterwards.
* Book VI introduced Attuned Heroes; heroes akin to Rearmed Heroes, except instead of passing down an exclusive weapon, they pass down a fourth skill.
* Book VII introduced Emblem Heroes from ''VideoGame/FireEmblemEngage''; heroes who ''can'' act as their own units but can also enhance another hero's special move and may affect their stats by the number of merges an Emblem Hero has.
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* In Book VIII, Alfonse and Veronica are targeted by the Healing Hands; a group of humanoid beasts that go around the realms helping people. Making her way from the group's homeworld of [[TheLostWoods Yggdrasill]], realm of the WorldTree, the Healing Hands' youngest sister Ratatoskr warns the heroes about the danger from her older sisters in the group.
to:
* In Book VIII, Alfonse and Veronica are targeted by the Healing Hands; a group of humanoid beasts that go around the realms helping people. Making her way from the group's homeworld of [[TheLostWoods Yggdrasill]], realm of the WorldTree, the Healing Hands' youngest sister Ratatoskr warns the heroes about the danger from fails to do her older task to kill Alfonse but joins their cause to save her sisters in the group.
from their father Laeraor's strange order to kill their targets...and themselves.
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* In Book VIII, Alfonse and Veronica are targeted by the Healing Hands; a group of humanoid beasts that go around the realms helping people. Making her way from the group's homeworld of Yggdrasill, realm of the WorldTree [[TheLostWoods Yggdrasill]], the Healing Hands' youngest sister Ratatoskr warns the heroes about the danger from her older sisters in the group.
to:
* In Book VIII, Alfonse and Veronica are targeted by the Healing Hands; a group of humanoid beasts that go around the realms helping people. Making her way from the group's homeworld of Yggdrasill, realm of the WorldTree [[TheLostWoods Yggdrasill]], realm of the WorldTree, the Healing Hands' youngest sister Ratatoskr warns the heroes about the danger from her older sisters in the group.
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Changed line(s) 29,30 (click to see context) from:
* In Book VIII, Alfonse and Veronica are targeted by the Healing Hands; a group of humanoid beasts that go around the realms helping people. Making her way from the group's homeworld of Yggdrasill, realm of the [[WorldTree World-Tree]], the Healing Hands' youngest sister Ratatoskr warns the heroes about the danger from her older sisters in the group.
to:
* In Book VIII, Alfonse and Veronica are targeted by the Healing Hands; a group of humanoid beasts that go around the realms helping people. Making her way from the group's homeworld of Yggdrasill, realm of the [[WorldTree World-Tree]], WorldTree [[TheLostWoods Yggdrasill]], the Healing Hands' youngest sister Ratatoskr warns the heroes about the danger from her older sisters in the group.
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* In Book VIII, Alfonse and Veronica are targeted by the Healing Hands; a group of humanoid beasts that go around the realms helping people. The Healing Hands' youngest sister Ratatoskr warns the heroes about the danger from her older sisters in the group.
to:
* In Book VIII, Alfonse and Veronica are targeted by the Healing Hands; a group of humanoid beasts that go around the realms helping people. The Making her way from the group's homeworld of Yggdrasill, realm of the [[WorldTree World-Tree]], the Healing Hands' youngest sister Ratatoskr warns the heroes about the danger from her older sisters in the group.
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to:
* In Book VIII, Alfonse and Veronica are targeted by the Healing Hands; a group of humanoid beasts that go around the realms helping people. The Healing Hands' youngest sister Ratatoskr warns the heroes about the danger from her older sisters in the group.
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** [[BreakingOldTrends/FireEmblemHeroes Breaking Old Trends]]
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** [[ImprobableWeaponUser/FireEmblemHeroes Improbable Weapon User]]
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** [[MythologyGag/FireEmblemHeroes Mythology Gag]]
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** [[SecretArt/FireEmblemHeroes Secret Art]]
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** [[EarlyInstallmentWeirdness/FireEmblemHeroes Early Installment Weirdness]]
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** [[EarlyInstallmentWeirdness/FireEmblemHeroes Early Installment Early-Installment Weirdness]]
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** [[EarlyInstallmentWeirdness/FireEmblemHeroes Early Installment Weirdness]]
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Set in the [[Myth/NorseMythology Nine Realms]] of the world Zenith, you, a Summoner, are [[SummonEverymanHero called]] to assist the Order of Heroes, an organization consisting of Alfonse and Sharena, the prince and princess of the [[TheGoodKingdom Kingdom of Askr]], and Anna, general of the Order of Heroes, in defending the realm of Midgard from any and all opposing realms and characters that seek the destruction of Askr:
to:
Set in the [[Myth/NorseMythology Nine Realms]] of the world Zenith, Realms]], you, a the Summoner, are [[SummonEverymanHero called]] to assist the Order of Heroes, an organization consisting of Alfonse and Sharena, the prince and princess of the [[TheGoodKingdom Kingdom of Askr]], and Anna, general of the Order of Heroes, in defending the realm of Midgard from any and all opposing realms and characters that seek the destruction of Askr:
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Set in the [[Myth/NorseMythology Nine Realms]] of the world Zenith, you, a Summoner, are [[SummonEverymanHero called]] to assist the Order of Heroes, an organization consisting of Alfonse and Sharena, the prince and princess of the [[TheGoodKingdom Kingdom of Askr]], and Anna, general of the Order of Heroes, in defending the realm of Midgard from any and all opposing realms and characters that seek the destruction of Askr.
In Book I, the main enemy was [[TheEmpire Embla]], Askr's rival nation within Midgard, as Princess Veronica leads the charge. In Book II, the [[TinTyrant sadistic king]] Surtr from [[LethalLavaLand Múspell]] invades Askr, as Fjorm from [[SlippySlideyIceWorld Nifl]] seeks help from the Order of Heroes. In Book III, the undead forces of [[BigBoosHaunt Hel]] and their [[GrimReaper queen]] seek to swelter their numbers, as Hel's daughter, Eir, is captured by the Order of Heroes. In Book IV, the Order of Heroes end up in [[LandOfFaerie Ljósálfheimr]], where they befriend the fairy [[DreamWeaver Peony]], all while nightmares from [[AlienLandmass Dökkálfheimr]] and their queen, [[TheFairFolk Freyja]], threaten the Order. In Book V, the Order of Heroes are unexpectedly attacked by the forces of [[TechnologicallyAdvancedFoe Niðavellir]] and their king, Fáfnir. There, after her defeat, Reginn joins the Order of Heroes against his adoptive brother, with the added help of the princesses of Jötunheimr. In Book VI, the conflict between Askr and Emlba reignites when Ash, the retainer to the God Askr, and Elm, retainer to the Goddess Embla, enter the picture. Between every book, [[DragonWithAnAgenda Loki]] and [[WarGod Thórr]] lurk in the shadows, knowing more than anyone else combined in the Nine Realms...
In Book I, the main enemy was [[TheEmpire Embla]], Askr's rival nation within Midgard, as Princess Veronica leads the charge. In Book II, the [[TinTyrant sadistic king]] Surtr from [[LethalLavaLand Múspell]] invades Askr, as Fjorm from [[SlippySlideyIceWorld Nifl]] seeks help from the Order of Heroes. In Book III, the undead forces of [[BigBoosHaunt Hel]] and their [[GrimReaper queen]] seek to swelter their numbers, as Hel's daughter, Eir, is captured by the Order of Heroes. In Book IV, the Order of Heroes end up in [[LandOfFaerie Ljósálfheimr]], where they befriend the fairy [[DreamWeaver Peony]], all while nightmares from [[AlienLandmass Dökkálfheimr]] and their queen, [[TheFairFolk Freyja]], threaten the Order. In Book V, the Order of Heroes are unexpectedly attacked by the forces of [[TechnologicallyAdvancedFoe Niðavellir]] and their king, Fáfnir. There, after her defeat, Reginn joins the Order of Heroes against his adoptive brother, with the added help of the princesses of Jötunheimr. In Book VI, the conflict between Askr and Emlba reignites when Ash, the retainer to the God Askr, and Elm, retainer to the Goddess Embla, enter the picture. Between every book, [[DragonWithAnAgenda Loki]] and [[WarGod Thórr]] lurk in the shadows, knowing more than anyone else combined in the Nine Realms...
to:
Set in the [[Myth/NorseMythology Nine Realms]] of the world Zenith, you, a Summoner, are [[SummonEverymanHero called]] to assist the Order of Heroes, an organization consisting of Alfonse and Sharena, the prince and princess of the [[TheGoodKingdom Kingdom of Askr]], and Anna, general of the Order of Heroes, in defending the realm of Midgard from any and all opposing realms and characters that seek the destruction of Askr.
Askr:
* In Book I, the main enemy was [[TheEmpire Embla]], Askr's rival nation within Midgard, as Princess Veronica leads thecharge. charge.
* In Book II, the[[TinTyrant sadistic king]] king Surtr from [[LethalLavaLand Múspell]] invades Askr, as Fjorm from [[SlippySlideyIceWorld Nifl]] seeks help from the Order of Heroes. Heroes.
* In Book III, the undead forces of [[BigBoosHaunt Hel]] and their[[GrimReaper queen]] queen seek to swelter their numbers, as Hel's daughter, Eir, is captured by the Order of Heroes. Heroes.
* In Book IV, the Order of Heroes end up in [[LandOfFaerie Ljósálfheimr]], where they befriend the fairy[[DreamWeaver Peony]], Peony, all while nightmares from [[AlienLandmass Dökkálfheimr]] and their queen, [[TheFairFolk Freyja]], Freyja, threaten the Order. Order.
* In Book V, the Order of Heroes are unexpectedly attacked by the forces of [[TechnologicallyAdvancedFoe Niðavellir]] and their king, Fáfnir. There, after her defeat, Reginn joins the Order of Heroes against his adoptive brother, with the added help of the princesses ofJötunheimr. [[TempleOfDoom Jötunheimr]].
* In Book VI, the conflict between Askr andEmlba Embla reignites when Ash, the retainer to the God Askr, Ash and Elm, retainer retainers to Askr and Embla respectively, as well as the Goddess Embla, leader of the Curse Directive, Letizia, enter the picture. picture.
* In Book VII, the Summoner is given a vision of a terrible future where Gullveig wins in a fight against the Order of Heroes from Seiðr, a goddess of [[ShiftingSandLand Vanaheimr]].
Between every book, [[DragonWithAnAgenda Loki]] and [[WarGod Thórr]] lurk in the shadows, knowing more than anyone else combined in the Nine Realms...
* In Book I, the main enemy was [[TheEmpire Embla]], Askr's rival nation within Midgard, as Princess Veronica leads the
* In Book II, the
* In Book III, the undead forces of [[BigBoosHaunt Hel]] and their
* In Book IV, the Order of Heroes end up in [[LandOfFaerie Ljósálfheimr]], where they befriend the fairy
* In Book V, the Order of Heroes are unexpectedly attacked by the forces of [[TechnologicallyAdvancedFoe Niðavellir]] and their king, Fáfnir. There, after her defeat, Reginn joins the Order of Heroes against his adoptive brother, with the added help of the princesses of
* In Book VI, the conflict between Askr and
* In Book VII, the Summoner is given a vision of a terrible future where Gullveig wins in a fight against the Order of Heroes from Seiðr, a goddess of [[ShiftingSandLand Vanaheimr]].
Between every book, [[DragonWithAnAgenda Loki]] and [[WarGod Thórr]] lurk in the shadows, knowing more than anyone else combined in the Nine Realms...
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Due to the nature of the game being a crossover from all of the games in the series, spoilers for those games will be unmarked, up to and including ''[[VideoGame/FireEmblemThreeHouses Three Houses]]''.
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Due to the nature of the game being a crossover from all of the games in the series, spoilers for those games will be unmarked, up to and including ''[[VideoGame/FireEmblemThreeHouses Three Houses]]''.
''[[VideoGame/FireEmblemEngage Engage]]''.
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Over the course of each Book, new content gets added to the game. Book II introduced the concept of "Legendary Heroes", special and strong heroes with unique skills that give elemental effects to those with the same elemental blessing. Book II also introduced the Weapon Refinery system, allowing units to be buffed by upgrading the effects of their weapon, or giving them a new weapon entirely and the Aether Raid mode, a new form of player-vs-player in the same vain as the "My Castle" from ''VideoGame/FireEmblemFates''. Book III first introduced Beast units, units able to transform into any animal besides dragons, such as the Laguz from the ''Tellius'' duology. As well as this, Book III introduced the addition of four new seasons, and a new Hero Type called "Mythic Heroes". Book III also saw changes made to the merging system with the introduction of Dragonflowers as a way to boost the raw stats of units, and Duo Heroes, special heroes that consist of a pair (or more) of characters fighting together with a unique ability to them. Book IV introduced the Feh Pass, a subscription service feature that gave access to things such as special costumes for certain units on a monthly basis, special monthly quests, and other features. Book IV also marks the addition of the Trait Fruit, a way to change a Hero's Asset and Flaw at will. Book V brought a new type of Mythic Hero blessing mechanic that allows a [[SixthRanger sixth ally]] to fight in Aether Raids, and some more changes to the summoning system. Book VI brings in Summoner Duels, a new vs Mode that allows players to pit five of their units against each other.
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Over the course of each Book, new content gets added to the game. Book II introduced the concept of "Legendary Heroes", special and strong heroes with unique skills that give elemental effects to those with the same elemental blessing. Book II also introduced the Weapon Refinery system, allowing units to be buffed by upgrading the effects of their weapon, or giving them a new weapon entirely and the Aether Raid mode, a new form of player-vs-player in the same vain as the "My Castle" from ''VideoGame/FireEmblemFates''. Book III first introduced Beast units, units able to transform into any animal besides dragons, such as the Laguz from the ''Tellius'' duology. As well as this, Book III introduced the addition of four new seasons, and a new Hero Type called "Mythic Heroes". Book III also saw changes made to the merging system with the introduction of Dragonflowers as a way to boost the raw stats of units, and Duo Heroes, special heroes that consist of a pair (or more) of characters fighting together with a unique ability to them. Book IV introduced the Feh Pass, a subscription service feature that gave access to things such as special costumes for certain units on a monthly basis, special monthly quests, and other features. Book IV also marks the addition of the Trait Fruit, a way to change a Hero's Asset and Flaw at will. Book V brought a new type of Mythic Hero blessing mechanic that allows a [[SixthRanger sixth ally]] to fight in Aether Raids, and some more changes to the summoning system. Book VI brings in Summoner Duels, a new vs Mode that allows players to pit five of their units against each other.
other. Book VI also introduced Rearmed Heroes, another new type of Hero that can pass on their skills and even their powerful weapon to another unit, but still remain in your barracks afterwards.
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''Heroes'' was given an online manga adaptation, ''Manga/ADayInTheLife'', as a result of its success.
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''Heroes'' was given an online manga adaptation, ''Manga/ADayInTheLife'', spinoff comic, ''Webcomic/FireEmblemHeroesADayInTheLife'', as a result of its success.
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In Book I, the main enemy was [[TheEmpire Embla]], Askr's rival nation within Midgard, as Princess Veronica leads the charge. In Book II, the [[TinTyrant sadistic king]] Surtr from [[LethalLavaLand Múspell]] invades Askr, as Fjorm from [[SlippySlideyIceWorld Nifl]] seeks help from the Order of Heroes. In Book III, the undead forces of [[BigBoosHaunt Hel]] and their [[GrimReaper queen]] seek to swelter their numbers, as Hel's daughter, Eir, is captured by the Order of Heroes. In Book IV, the Order of Heroes end up in [[LandOfFaerie Ljósálfheimr]], where they befriend the fairy [[DreamWeaver Peony]], all while nightmares from [[AlienLandmass Dökkálfheimr]] and their queen, [[TheFairFolk Freyja]], threaten the Order. In Book V, the Order of Heroes are unexpectedly attacked by the forces of [[TechnologicallyAdvancedFoe Niðavellir]] and their king, Fáfnir. There, after her defeat, Reginn joins the Order of Heroes against his adoptive brother, with the added help of the princesses of Jötunheimr. In Book VI, the conflict between Askr and Emlba reignites when Ash, the retainer to the God Askr, and Elm, retainer to the God Embla, enter the picture. Between every book, [[DragonWithAnAgenda Loki]] and [[WarGod Thórr]] lurk in the shadows, knowing more than anyone else combined in the Nine Realms...
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In Book I, the main enemy was [[TheEmpire Embla]], Askr's rival nation within Midgard, as Princess Veronica leads the charge. In Book II, the [[TinTyrant sadistic king]] Surtr from [[LethalLavaLand Múspell]] invades Askr, as Fjorm from [[SlippySlideyIceWorld Nifl]] seeks help from the Order of Heroes. In Book III, the undead forces of [[BigBoosHaunt Hel]] and their [[GrimReaper queen]] seek to swelter their numbers, as Hel's daughter, Eir, is captured by the Order of Heroes. In Book IV, the Order of Heroes end up in [[LandOfFaerie Ljósálfheimr]], where they befriend the fairy [[DreamWeaver Peony]], all while nightmares from [[AlienLandmass Dökkálfheimr]] and their queen, [[TheFairFolk Freyja]], threaten the Order. In Book V, the Order of Heroes are unexpectedly attacked by the forces of [[TechnologicallyAdvancedFoe Niðavellir]] and their king, Fáfnir. There, after her defeat, Reginn joins the Order of Heroes against his adoptive brother, with the added help of the princesses of Jötunheimr. In Book VI, the conflict between Askr and Emlba reignites when Ash, the retainer to the God Askr, and Elm, retainer to the God Goddess Embla, enter the picture. Between every book, [[DragonWithAnAgenda Loki]] and [[WarGod Thórr]] lurk in the shadows, knowing more than anyone else combined in the Nine Realms...
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Set in the [[Myth/NorseMythology Nine Realms]] of the world Zenith, you, a Summoner, are [[SummonEverymanHero called]] to assist the Order of Heroes, an organization consisting of Alfonse and Sharena, the prince and princess of the [[TheGoodKingdom Kingdom of Askr]], and Anna, general of the Order of Heroes, in defending the realm of Midgard from any and all all opposing realms and characters that seek the destruction of Askr.
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Set in the [[Myth/NorseMythology Nine Realms]] of the world Zenith, you, a Summoner, are [[SummonEverymanHero called]] to assist the Order of Heroes, an organization consisting of Alfonse and Sharena, the prince and princess of the [[TheGoodKingdom Kingdom of Askr]], and Anna, general of the Order of Heroes, in defending the realm of Midgard from any and all all opposing realms and characters that seek the destruction of Askr.
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''Fire Emblem Heroes'' -- also referred to as ''FE Heroes'' -- is a Free-to-Play game in the ''Franchise/FireEmblem'' series that was released on iOS and Android platforms on February 2, 2017. It is a {{crossover}} that features characters from across the series as summoned heroes, along with an OriginalGeneration of new characters.
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''Fire Emblem Heroes'' -- also referred to as ''FE Heroes'' -- is a Free-to-Play game {{Gacha Game|s}} in the ''Franchise/FireEmblem'' series that was released on iOS and Android platforms on February 2, 2017. It is a {{crossover}} that features characters from across the series as summoned heroes, along with an OriginalGeneration of new characters.