History VideoGame / FireEmblem

29th Jul '16 11:59:05 AM shadowmask
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** Oddly enough, however, swords are the only weapon type that doesn't have a common throwable version. The rare sword types that do have a ranged option are usually magical. ''Awakening'' finally adds a throwable sword in the form of Yen'Fay's signature weapon, dropped by him when defeated and useable by only Myrmidon classes,

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** Oddly enough, however, swords are the only weapon type that doesn't have a common throwable version. The rare sword types that do have a ranged option are usually magical. ''Awakening'' finally adds a throwable sword in the form of Amatsu, Yen'Fay's signature weapon, dropped by him when defeated and useable by only Myrmidon classes,classes, and on ''Fates'' the Kodachi, a throwable katana, is fairly readily available.
28th Jul '16 3:55:12 PM shadowmask
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** Downplayed in ''Fates'', in which a large fraction of the playable characters are either princes or princesses of Hoshido or Nohr, or retainers formally sworn to the service of those royals.
21st Jul '16 3:33:12 PM Ferot_Dreadnaught
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** As a result, around Elibe, the AI became DangerouslyGenreSavvy, not so much trying to win, but make ''you'' lose! They ''know'' you're going to RageQuit when someone dies.

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** As a result, around Elibe, the AI became DangerouslyGenreSavvy, savvy, not so much trying to win, but make ''you'' lose! They ''know'' you're going to RageQuit when someone dies.
29th Jun '16 11:24:01 AM dragonfire5000
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** Lloyd and Llewellyn in ''Fates.'' Unlike before, they're only encountered in DLC.

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** Lloyd and Llewellyn in ''Fates.'' Unlike before, they're only encountered in DLC.''
12th Jun '16 3:53:29 AM WildCardCourier
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*** While a walkable world map was re-inserted into the series in [[VideoGame/FireEmblemTheSacredStones several]] [[VideoGame/FireEmblemAwakening ways]], ''Gaiden'', to this day, remains the sole ''Fire Emblem'' game to have players freely roam towns and villages a la ''VideoGame/ShiningForce''.[[note]]''Fates'' partially brought it back, but the only area you can explore like this the the My Castle area.[[/note]]

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*** While a walkable world map was re-inserted into the series in [[VideoGame/FireEmblemTheSacredStones several]] [[VideoGame/FireEmblemAwakening ways]], ''Gaiden'', to this day, remains the sole ''Fire Emblem'' game to have players freely roam towns and villages a la ''VideoGame/ShiningForce''.[[note]]''Fates'' partially brought it back, but the only area you can explore like this the is the My Castle area.[[/note]]



* {{Subtext}}: Florina and Lyn from ''Fire Emblem'' certainly seem to share a [[XenaWarriorPrincess Xena/Gabrielle]] dynamic early on in the game. Well, mostly Florina, a ShrinkingViolet who admits to [[DoesNotLikeMen being afraid of men]]. She eventually [[CharacterDevelopment matures]] and recovers from it, but the subtext is still clearly there, so much that she and Lyn have an ending. Heather from ''Radiant Dawn'' joins because "of all the pretty girls" and refers to every female she has a conversation with (and one she doesn't) as cute or lovely. For dudes, look no further than Raven and Lucius, or Legault mock-flirting with Heath. Also, fans have theorised potential for Joshua and Gerik, especially as their paired ending (that alone is suggestive) describes Gerik as never again leaving Joshua's side.

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* {{Subtext}}: Florina and Lyn from ''Fire Emblem'' certainly seem to share a [[XenaWarriorPrincess Xena/Gabrielle]] dynamic early on in the game. Well, mostly Florina, a ShrinkingViolet who admits to [[DoesNotLikeMen being afraid of men]]. She eventually [[CharacterDevelopment matures]] and recovers from it, but the subtext is still clearly there, so much that she and Lyn have an ending. Heather from ''Radiant Dawn'' joins because "of all the pretty girls" and refers to every female she has a conversation with (and one she doesn't) as cute or lovely. For dudes, look no further than Raven and Lucius, or Legault mock-flirting with Heath. Also, fans have theorised theorized potential for Joshua and Gerik, especially as their paired ending (that alone is suggestive) describes Gerik as never again leaving Joshua's side.
12th Jun '16 3:46:23 AM WildCardCourier
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* {{Animorphism}}: Various titles in the series feature characters that can shapeshift into dragons, called "Manaketes". ''Path of Radiance'' adds different species of felines and birds, and ''Radiant Dawn'' adding wolves, all of which are called "Laguz". ''Awakening'' adds rabbits, called "Taguel", though the one you get (who is called the last of her kind) says that there are Taguel in far away lands that can turn into other animals, suggesting they're just different words for the same thing.

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* {{Animorphism}}: Various titles in the series feature characters that can shapeshift into dragons, called "Manaketes". ''Path of Radiance'' adds different species of felines and birds, and ''Radiant Dawn'' adding wolves, all of which are called "Laguz". ''Awakening'' adds rabbits, called "Taguel", though the one you get (who is called the last of her kind) says that there are Taguel in far away lands that can turn into other animals, suggesting they're just different words for the same thing. ''Fates'' introduces Wolfskin, werewolf-like shapeshifters, and Kitsune.



* AristocratsAreEvil: [[RoyalsWhoActuallyDoSomething Inverted]]. Nearly all of the heroes are of royal or at least noble lineage and except for the occassional BigBad, nearly all other characters of blue blood, especially rulers, are usually shown to be open-minded, kind, helpful, and actually caring for their people. Simultaneously played straight since many enemies are also nobles, with a tendency for minor enemy nobles to be of the simply jerkish, power-abusive type, whereas enemy kings tend to have greater, world-changing, but malevolent plans and intend to pull them off at all costs.

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* AristocratsAreEvil: [[RoyalsWhoActuallyDoSomething Inverted]]. Nearly all of the heroes are of royal or at least noble lineage and except for the occassional occasional BigBad, nearly all other characters of blue blood, especially rulers, are usually shown to be open-minded, kind, helpful, and actually caring for their people. Simultaneously played straight since many enemies are also nobles, with a tendency for minor enemy nobles to be of the simply jerkish, power-abusive type, whereas enemy kings tend to have greater, world-changing, but malevolent plans and intend to pull them off at all costs.



* BreakableWeapons: Almost all of the weapons, including tomes, have a finite amount of uses. The only two games that doesn't have them are ''Gaiden'' and ''Fates''. In ''Gaiden'', each character had a default weapon and were limited to equipping weapons found in the field for additional power, while magic was learned by leveling up and was CastFromHitPoints. ''Fates'' has all the offensive equipment unbreakable, while healing staffs/rods still have limited uses.

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* BreakableWeapons: Almost all of the weapons, including tomes, have a finite amount of uses. The only two games that doesn't have them are ''Gaiden'' and ''Fates''. In ''Gaiden'', each character characters had a "iron" weapons equipped by default weapon and were limited to equipping could equip weapons found in the field for additional power, power at the possible expense of certain stat penalties, while magic was learned by leveling up and was CastFromHitPoints. ''Fates'' has all the offensive equipment unbreakable, with each weapon quality tier providing certain stat bonuses and penalties, while healing staffs/rods still have limited uses.



** And in ''Radiant Dawn'', laguz go up to 40, while beorc classes go up to ''60'' (20 for first tier class, 20 for second tier class, 20 for third tier class).
** And in ''[[RemadeForTheExport Shadow Dragon]]'', Marth, ballista users, manaketes, and thieves can go up level 30 to make up for not promoting -- funnily enough, units with a level 20 cap but can promote are ''always'' (barring certain game breaking exceptions) superior since they get more stats, total.
** In ''Awakening'', Dancers, Villagers, Manaketes, Taguel, and [[spoiler:Conquerors]] can reach level 30 to make up for not promoting.
** ''Fates'' keeps the 20/20 level cap, but there's nine classes that can't promote at all (Songstress, Dread Fighter, Dark Falcon, Ballistician, Witch, Lodestar, Great Lord, Vanguard, and Grandmaster) which have a level cap of 40 to make up for it. There's also an item which has been added called the Eternal Seal, which lets the character who uses it increase their max level cap by 5 each time they use one. However, there are three limitations to it: they can only use it as a promoted class, they can only use it when they're at max level, and each Seal is very expensive.

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** And in In ''Radiant Dawn'', laguz go up to 40, while beorc classes go up to ''60'' (20 for first tier class, 20 for second tier class, 20 for third tier class).
** And in ''[[RemadeForTheExport Shadow Dragon]]'', In the ''Shadow Dragon'' remake, Marth, ballista users, manaketes, and thieves can go up level 30 to make up for not promoting -- funnily enough, units with a level 20 cap but can promote are ''always'' (barring certain game breaking exceptions) superior since they get more stats, total.
** In ''Awakening'', ''Awakening'' works the same way as ''Shadow Dragon'', where Dancers, Villagers, Manaketes, Taguel, and [[spoiler:Conquerors]] can reach level 30 to make up for not promoting.
promoting. Reclassing resets a character's level to 1, meaning you can effectively level them beyond their cap many times over, although an unseen internal tracker will severely slow down the experience gain.
** ''Fates'' keeps the 20/20 level cap, but there's nine classes and two characters that can't promote at all (Songstress, all, but have a level cap of 40, rather than the 30 from ''Shadow Dragon'' and ''Awakening''. To balance it out, the Songstress, Dread Fighter, Dark Falcon, Ballistician, Witch, Lodestar, Great Lord, Vanguard, Grandmaster, and Grandmaster) which Great Lord classes have a level cap incredibly low stat growths. Felicia and Jakob, while they start as pre-promotes, have the stat growths of 40 to make up for it.an unpromoted unit rather than a pre-promoted one. There's also an item which has been added called the Eternal Seal, which lets the character who uses it increase their max level cap by 5 each time they use one. However, there are three limitations to it: they can only use it as a promoted class, they can only use it when they're at max level, and each Seal is very expensive.



** ''Fates'' actually did away with the mechanic, but only for reclassing via a Heart, Partner, or Friendship Seal. Reclassing keeps the character's current level, no matter which class they switch to, although the classes that can't promote will change their level to the combined equivalent if the character in question is promoted.



** ''Mystery of the Emblem'' basically pissed on the face of the ''very'' optimistic tones of the ending of the first game.

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** ''Mystery of the Emblem'' basically pissed on in the face of the ''very'' optimistic tones of the ending of the first game.



*** In the first game, ''no one'' got any sort of Resistance growth. Also, staff users gained EXP by ''entering battle,'' while in ''Gaiden,'' magic was cast from the user's HP.
*** While a walkable world map was re-inserted into the series in [[VideoGame/FireEmblemTheSacredStones several]] [[VideoGame/FireEmblemAwakening ways]], ''Gaiden'', to this day, remains the sole ''Fire Emblem'' game to have players freely roam towns and villages a la ''VideoGame/ShiningForce''.

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*** In the first game, ''no one'' got any sort of Resistance growth. Also, staff users gained EXP by ''entering battle,'' battle'', while in ''Gaiden,'' ''Gaiden'', magic was cast from the user's HP.
*** While a walkable world map was re-inserted into the series in [[VideoGame/FireEmblemTheSacredStones several]] [[VideoGame/FireEmblemAwakening ways]], ''Gaiden'', to this day, remains the sole ''Fire Emblem'' game to have players freely roam towns and villages a la ''VideoGame/ShiningForce''.[[note]]''Fates'' partially brought it back, but the only area you can explore like this the the My Castle area.[[/note]]



*** Magic was all lumped under one category (''Fates'' actually brings this back), with no differentiating types until ''Genealogy.'' For the ''Akaneia'' games, many spells could only be used by one unit (Excalibur for Merric, Aura for Linde, etc.), and in ''Mystery of the Emblem,'' Nosferatu in particular could only be used by female mages! And while the Jugdral games created the magic triangle along with Light and Dark magic, there were oddities:

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*** Magic was all lumped under one category (''Fates'' actually brings this back), with no differentiating types until ''Genealogy.'' ''Genealogy''. For the ''Akaneia'' games, many spells could only be used by one unit (Excalibur for Merric, Aura for Linde, etc.), and in ''Mystery of the Emblem,'' Nosferatu in particular could only be used by female mages! And while the Jugdral games created the magic triangle along with Light and Dark magic, there were oddities:



** There was no Weapon Triangle until ''Genealogy''. In the earlier games, weapons had no inherent advantage or disadvantage against each other.



** ''Fates'' actually returns four old mechanics that were otherwise only used once: in both it and ''Gaiden'', the iconic breakable weapon mechanic was absent, meaning weapons could be used infinitely, and units could equip stat-boosting items, which was given a spiritual successor with the Accessory mechanic in ''Fates.'' Capturing from ''Thracia 776'' also makes a return in ''Fates,'' albeit heavily modified (not all units can be captured, and you can have the captured enemy join your side instead of stealing items from them). Finally, magic is now part of the main weapon triangle, and all spells (sans Nosferatu) are all lumped under one category; the latter fact holds true in the Akaneia games.

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** ''Fates'' actually returns four old mechanics that were otherwise only used once: in both it and ''Gaiden'', the iconic breakable weapon mechanic was absent, meaning weapons could be used infinitely, albeit with particular stat buffs and units debuffs. Units could equip stat-boosting items, which was given a spiritual successor with the Accessory mechanic in ''Fates.'' ''Fates'', although said stat boosts only matter during the online My Castle battles. Capturing from ''Thracia 776'' also makes a return in ''Fates,'' ''Fates'', albeit heavily modified (not all units can be captured, and you can have the captured enemy join your side instead of stealing items from them). Finally, magic is now part of the main weapon triangle, and all spells (sans Nosferatu) are all lumped under one category; the latter fact holds true in the Akaneia games.



** The Holy Weapons in all of the GBA games; you get all of them in ''Sword of Seals,'' but only four, plus a unique sword for Lyn, are available in ''Blazing Sword.'' Finally, in ''The Sacred Stones,'' there is one Holy tome for each school of magic, two swords, two lances, an axe, a bow, ''and'' an all-healing staff on top of that. The Elibe weapons can fight off dragons (and are the only things capable of damaging the Fire Dragon in ''Blazing Sword''), while ''The Sacred Stones'' weapons can kill monsters, the undead, [[spoiler:and the FinalBoss]] in one to two hits.

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** The Holy Weapons in all of the GBA games; you get all of them in ''Sword of Seals,'' ''The Binding Blade'', but only four, plus a unique sword for Lyn, are available in ''Blazing Sword.'' Sword''. Finally, in ''The Sacred Stones,'' Stones'', there is one Holy tome for each school of magic, two swords, two lances, an axe, a bow, ''and'' an all-healing staff on top of that. The Elibe weapons can fight off dragons (and are the only things capable of damaging the Fire Dragon in ''Blazing Sword''), while ''The Sacred Stones'' weapons can kill monsters, the undead, [[spoiler:and the FinalBoss]] in one to two hits.



** In the Akaneia games, Marth is the heir to Altea's throne, despite having Ellis as an older sister; the same applies to Yubello of Grust, as he has Yumina as an older sister. Despite Nyna being Akaneia's sole heiress, she marries Hardin (which kicks off ''Mystery of the Emblem's'' plot), and he is clearly established as Akaneia's regent. ''Gaiden'' seemingly averts this with [[spoiler:Alm and Celica]] both being the respective heir and heiress of Rigel and Zofia, but they marry at the end of the game, and both kingdoms are united under Alm's rule.

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** In the Akaneia games, Marth is the heir to Altea's throne, despite having Ellis Elice as an older sister; the same applies to Yubello of Grust, as he has Yumina as an older sister. Despite Nyna being Akaneia's sole heiress, she marries Hardin (which kicks off ''Mystery of the Emblem's'' plot), and he is clearly established as Akaneia's regent. ''Gaiden'' seemingly averts this with [[spoiler:Alm and Celica]] both being the respective heir and heiress of Rigel and Zofia, but they marry at the end of the game, and both kingdoms are united under Alm's rule.



** Despite his retirement, Kaga and a team of 15 volunteers are spending their free time working on another Spiritual Successor, a duology titled ''Vestaria Saga: The Seven Sacred Rings''. Both games are to be released for free, with the first part having a tentative release date of Summer 2016.

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** Despite his retirement, Kaga and a team of 15 volunteers are spending their free time working on another Spiritual Successor, a duology titled ''Vestaria Saga: The Seven Sacred Rings''. Both games are to be released for free, with the first part having a tentative release date of Summer August/September 2016.
28th May '16 11:58:52 AM nombretomado
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* SpiritualSuccessor: ''Tear Ring Saga'' for the {{PlayStation}}, which was designed by ''Fire Emblem'' creator Shouzou Kaga. In fact, Nintendo sued Enterbrain, the publisher of the game, for copyrights infringement, but lost the case.

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* SpiritualSuccessor: ''Tear Ring Saga'' for the {{PlayStation}}, UsefulNotes/PlayStation, which was designed by ''Fire Emblem'' creator Shouzou Kaga. In fact, Nintendo sued Enterbrain, the publisher of the game, for copyrights infringement, but lost the case.
18th May '16 8:16:48 AM Anorgil
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* AndNowForSomeoneCompletelyDifferent: Done in many of the games.

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* AndNowForSomeoneCompletelyDifferent: Done in many some of the games.games:


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** In "The Sacred Stones" you play as Eirika for the first 5 chapters, switch to Ephraim for one "sidequest," then back to Eirika for three more chapters, and then you choose which character to follow for the rest of the game. (Whichever one you choose, you won't see the other for six more chapters.)
** "Radiant Dawn" is split into four parts, and each part follows a different group. Although part two has a single plot, each chapter follows a different group within that plot; part 4 does something similar, with everyone split up into three groups.
5th May '16 4:14:21 AM Kinkajou
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** They even had a common second tier class (Wyvern Knight) in ''Sacred Stones'', but they diverged more in ''Awakening'' which enforces that Pegasi are female only and Wyvern Riders are both genders; in addition, they lost the common promotion. Now Wyvern Riders can promote to Wyvern Lords and Griffon Knights, which use axes/lances and all axes respectively, and have high physical stats; and Pegasus Knights become either Falcon Knights, which can heal with staves as well as attack with lances, or Dark Fliers, which can attack with lances and tomes. On the other hand, they share the common weaknesses of bows and wind magic again, though bows hurt the less physical pegasi more whereas wind hurts the low resistance wyverns a lot more.

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** They even had a common second tier class (Wyvern Knight) in ''Sacred Stones'', but they diverged more in ''Awakening'' which enforces that Pegasi are female only and Wyvern Riders are both genders; in addition, they lost the common promotion. Now Wyvern Riders can promote to Wyvern Lords and Griffon Knights, which use axes/lances and all axes respectively, and have high physical stats; and Pegasus Knights become either Falcon Knights, which can heal with staves as well as attack with lances, or Dark Fliers, which can attack with lances and tomes. On the other hand, they share the common weaknesses of bows and wind magic again, though bows hurt the less physical pegasi more whereas wind hurts the low resistance wyverns a lot more. ''Fates'' continues this divergence by making the wyvern and pegasus lines belong to two different kingdoms, with Wyvern Riders promoting to Wyvern Lords (as in Awakening) or Malig Knights (using axes and tomes), and Sky Knights promoting to Kinshi Knights (lance/bow wielding air superiority unit) or Falcon Knights (as in Awakening). Notably, though, Sky Knights are a unisex class.
27th Apr '16 1:56:37 PM talewind
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* ''Fire Emblem'' (working title): A smartphone title releasing in fall 2016.
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