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Being the first entry for a new and significantly more powerful system, ''X'' split from previous games in almost every way. Instead of featuring levels
and experience points, characters instead navigate a [[SkillScoresAndPerks skill tree]] (Sphere Grid) by consuming [[PointBuildSystem Ability Points]] won in battle. Along the way, they activate nodes that award new skills or stat increases. ''X'' is very much a "[[CharacterClassSystem class]]"-based game (WhiteMage, [[EverythingsBetterWithSamurai Samurai]], [[VideoGameStealing Thief]], etc.) until the end, when they break out and invade each others' Grids, which is more reminiscent of ''{{Franchise/Pokemon}}'' "[=TMs=]" than shared abilities.
and experience points, characters instead navigate a [[SkillScoresAndPerks skill tree]] (Sphere Grid) by consuming [[PointBuildSystem Ability Points]] won in battle. Along the way, they activate nodes that award new skills or stat increases. ''X'' is very much a "[[CharacterClassSystem class]]"-based game (WhiteMage, [[EverythingsBetterWithSamurai Samurai]], [[VideoGameStealing Thief]], etc.) until the end, when they break out and invade each others' Grids, which is more reminiscent of ''{{Franchise/Pokemon}}'' "[=TMs=]" than shared abilities.
to:
Being the first entry for a new and significantly more powerful system, ''X'' split from previous games in almost every way. Instead of featuring levels
levels and experience points, characters instead navigate a [[SkillScoresAndPerks skill tree]] (Sphere Grid) by consuming [[PointBuildSystem Ability Points]] won in battle. Along the way, they activate nodes that award new skills or stat increases. ''X'' is very much a "[[CharacterClassSystem class]]"-based game (WhiteMage, [[EverythingsBetterWithSamurai Samurai]], [[VideoGameStealing Thief]], etc.) until the end, when they break out and invade each others' Grids, which is more reminiscent of ''{{Franchise/Pokemon}}'' "[=TMs=]" than shared abilities.
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Changed line(s) 22,24 (click to see context) from:
Being the first entry for a new and significantly more powerful system, ''X'' split from previous games in almost every way. Instead of featuring levels
and experience points, characters instead navigate a [[SkillScoresAndPerks skill tree]] (Sphere Grid) by consuming [[PointBuildSystem Ability Points]] won in battle. Along the way, they activate nodes that award new skills or stat increases. ''X'' is very much a "[[CharacterClassSystem class]]"-based game (WhiteMage, [[EverythingsBetterWithSamurai Samurai]], [[VideoGameStealing Thief]], etc.) until the end, when they break out and invade each others' Grids, which is more reminiscent of ''{{Franchise/Pokemon}}'' "[=TMs=]" than shared abilities.
and experience points, characters instead navigate a [[SkillScoresAndPerks skill tree]] (Sphere Grid) by consuming [[PointBuildSystem Ability Points]] won in battle. Along the way, they activate nodes that award new skills or stat increases. ''X'' is very much a "[[CharacterClassSystem class]]"-based game (WhiteMage, [[EverythingsBetterWithSamurai Samurai]], [[VideoGameStealing Thief]], etc.) until the end, when they break out and invade each others' Grids, which is more reminiscent of ''{{Franchise/Pokemon}}'' "[=TMs=]" than shared abilities.
to:
Being the first entry for a new and significantly more powerful system, ''X'' split from previous games in almost every way. Instead of featuring levels
levels and experience points, characters instead navigate a [[SkillScoresAndPerks skill tree]] (Sphere Grid) by consuming [[PointBuildSystem Ability Points]] won in battle. Along the way, they activate nodes that award new skills or stat increases. ''X'' is very much a "[[CharacterClassSystem class]]"-based game (WhiteMage, [[EverythingsBetterWithSamurai Samurai]], [[VideoGameStealing Thief]], etc.) until the end, when they break out and invade each others' Grids, which is more reminiscent of ''{{Franchise/Pokemon}}'' "[=TMs=]" than shared abilities.
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''Final Fantasy X'' was the series' first foray into [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth console generation]], and was one of the first major blockbuster titles for the Platform/PlayStation2, showing off the power of the new generation. In addition to taking the cutscenes of ''[[VideoGame/FinalFantasyVII VII]]'', ''[[VideoGame/FinalFantasyVIII VIII]]'' and ''[[VideoGame/FinalFantasyIX IX]]'' and cranking the presentation up to unprecedented heights, it was the first entry with fully 3D environments and the first fully-voiced entry, which garnered then-obscure voice actor Creator/JamesArnoldTaylor some attention. Its music was composed by Music/MasashiHamauzu, Music/NobuoUematsu, and Junya Nakano, with arrangements from Shiro Hamaguchi and Hirosato Noda.
to:
''Final Fantasy X'' was the series' first foray into [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames [[MediaNotes/TheSixthGenerationOfConsoleVideoGames the sixth console generation]], and was one of the first major blockbuster titles for the Platform/PlayStation2, showing off the power of the new generation. In addition to taking the cutscenes of ''[[VideoGame/FinalFantasyVII VII]]'', ''[[VideoGame/FinalFantasyVIII VIII]]'' and ''[[VideoGame/FinalFantasyIX IX]]'' and cranking the presentation up to unprecedented heights, it was the first entry with fully 3D environments and the first fully-voiced entry, which garnered then-obscure voice actor Creator/JamesArnoldTaylor some attention. Its music was composed by Music/MasashiHamauzu, Music/NobuoUematsu, and Junya Nakano, with arrangements from Shiro Hamaguchi and Hirosato Noda.
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Changed line(s) 10,11 (click to see context) from:
''Final Fantasy X'' was the series' first foray into [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth console generation]], and was one of the first major blockbuster titles for the UsefulNotes/PlayStation2, showing off the power of the new generation. In addition to taking the cutscenes of ''[[VideoGame/FinalFantasyVII VII]]'', ''[[VideoGame/FinalFantasyVIII VIII]]'' and ''[[VideoGame/FinalFantasyIX IX]]'' and cranking the presentation up to unprecedented heights, it was the first entry with fully 3D environments and the first fully-voiced entry, which garnered then-obscure voice actor Creator/JamesArnoldTaylor some attention. Its music was composed by Music/MasashiHamauzu, Music/NobuoUematsu, and Junya Nakano, with arrangements from Shiro Hamaguchi and Hirosato Noda.
to:
''Final Fantasy X'' was the series' first foray into [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth console generation]], and was one of the first major blockbuster titles for the UsefulNotes/PlayStation2, Platform/PlayStation2, showing off the power of the new generation. In addition to taking the cutscenes of ''[[VideoGame/FinalFantasyVII VII]]'', ''[[VideoGame/FinalFantasyVIII VIII]]'' and ''[[VideoGame/FinalFantasyIX IX]]'' and cranking the presentation up to unprecedented heights, it was the first entry with fully 3D environments and the first fully-voiced entry, which garnered then-obscure voice actor Creator/JamesArnoldTaylor some attention. Its music was composed by Music/MasashiHamauzu, Music/NobuoUematsu, and Junya Nakano, with arrangements from Shiro Hamaguchi and Hirosato Noda.
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The [[PALBonus PAL or "International" version of the game]] included more [[{{Superboss}} Bonus Bosses]] to fight, along with an "Expert" mode with a new Sphere Grid: there are fewer nodes and everybody starts out close to each other. It provides an early opportunity to mold characters ''VideoGame/FinalFantasyII''-style, and isn't hard to use if you know what you're doing, but a beginner will wander around aimlessly without a goal in mind. HD ports of the game and its sequel were released for the UsefulNotes/PlayStation3 and [[UsefulNotes/PlayStationVita Vita]] in 2014; the production team used character models made from scratch instead of simply upscaling the old ones. A UsefulNotes/PlayStation4 version was released on May 12, 2015: this release gives players a choice between the newly-rearranged soundtrack (which not everyone was wild about) and the original soundtrack. The compilation was then brought to UsefulNotes/{{Steam}} in May 12, 2016, which added optional Game Boosters such as a High speed mode, Frequent/No encounters mode, Supercharge, and Auto-battle. This version was then ported to the UsefulNotes/NintendoSwitch and UsefulNotes/XboxOne, and was released on April 11, 2019 in Japan and Asia and April 16, 2019 elsewhere.
to:
The [[PALBonus PAL or "International" version of the game]] included more [[{{Superboss}} Bonus Bosses]] to fight, along with an "Expert" mode with a new Sphere Grid: there are fewer nodes and everybody starts out close to each other. It provides an early opportunity to mold characters ''VideoGame/FinalFantasyII''-style, and isn't hard to use if you know what you're doing, but a beginner will wander around aimlessly without a goal in mind. HD ports of the game and its sequel were released for the UsefulNotes/PlayStation3 Platform/PlayStation3 and [[UsefulNotes/PlayStationVita [[Platform/PlayStationVita Vita]] in 2014; the production team used character models made from scratch instead of simply upscaling the old ones. A UsefulNotes/PlayStation4 Platform/PlayStation4 version was released on May 12, 2015: this release gives players a choice between the newly-rearranged soundtrack (which not everyone was wild about) and the original soundtrack. The compilation was then brought to UsefulNotes/{{Steam}} Platform/{{Steam}} in May 12, 2016, which added optional Game Boosters such as a High speed mode, Frequent/No encounters mode, Supercharge, and Auto-battle. This version was then ported to the UsefulNotes/NintendoSwitch Platform/NintendoSwitch and UsefulNotes/XboxOne, Platform/XboxOne, and was released on April 11, 2019 in Japan and Asia and April 16, 2019 elsewhere.
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''X'' departs from {{Active Time Battle}}s in favor of a new CombatantCooldownSystem called Conditional Turn Based (CTB); it is the last TurnBasedCombat system in the franchise. [[VisualInitiativeQueue The turn order is displayed in a corner]], giving players as much time as they want to ponder their next action. More importantly, you can swap out any of your characters mid-battle; since the guardians always travel together, there's no need for characters to [[LetsSplitUpGang split up]] or spend the game [[PlayerHeadquarters cooling their heels in an airship]]. This is emphasized by enemy specialization; you are supposed to AttackItsWeakPoint, and other attacks typically result in CherryTapping at best.
to:
''X'' departs from {{Active Time Battle}}s in favor of a new CombatantCooldownSystem called Conditional Turn Based (CTB); it is also the last purely TurnBasedCombat system in the franchise.main series. [[VisualInitiativeQueue The turn order is displayed in a corner]], giving players as much time as they want to ponder their next action. More importantly, you can swap out any of your characters mid-battle; since the guardians always travel together, there's no need for characters to [[LetsSplitUpGang split up]] or spend the game [[PlayerHeadquarters cooling their heels in an airship]]. This is emphasized by enemy specialization; you are supposed to AttackItsWeakPoint, and other attacks typically result in CherryTapping at best.
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Critical Reviews Scores count as YMMV.
Changed line(s) 37,38 (click to see context) from:
''X'' was both a critical and commercial success, it is considered to be one of the greatest video games of all time, frequently appearing in Top 100 games of all time lists and having a Metascore of 92, the second highest in the series only below ''VideoGame/FinalFantasyIX''. It also was successful enough to go against form and inspire the first direct game sequel in the franchise, ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'', which takes place two years after ''X'' and [[AscendedExtra stars two of the three main female characters from that game.]]
to:
''X'' was both a critical and commercial success, it is considered to be one of the greatest video games of all time, frequently appearing in Top 100 games of all time lists and having a Metascore of 92, the second highest in the series only below ''VideoGame/FinalFantasyIX''. lists. It also was successful enough to go against form and inspire the first direct game sequel in the franchise, ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'', which takes place two years after ''X'' and [[AscendedExtra stars two of the three main female characters from that game.]]
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Changed line(s) 37,38 (click to see context) from:
''X'' was both a critical and commercial success, it is considered to be one of the greatest video games of all time, frequently appearing in Top 100 games of all time lists and having a Metascore of 92, the highest in the series only below ''VideoGame/FinalFantasyIX''. It also was successful enough to go against form and inspire the first direct game sequel in the franchise, ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'', which takes place two years after ''X'' and [[AscendedExtra stars two of the three main female characters from that game.]]
to:
''X'' was both a critical and commercial success, it is considered to be one of the greatest video games of all time, frequently appearing in Top 100 games of all time lists and having a Metascore of 92, the second highest in the series only below ''VideoGame/FinalFantasyIX''. It also was successful enough to go against form and inspire the first direct game sequel in the franchise, ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'', which takes place two years after ''X'' and [[AscendedExtra stars two of the three main female characters from that game.]]
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''Final Fantasy X'' was the series' first foray into [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth console generation]], and was one of the first major blockbuster titles for the UsefulNotes/PlayStation2. It is the first entry with fully 3D environments and the first fully-voiced entry, which garnered then-obscure voice actor Creator/JamesArnoldTaylor some attention. Its music was composed by Music/MasashiHamauzu, Music/NobuoUematsu, and Junya Nakano, with arrangements from Shiro Hamaguchi and Hirosato Noda.
to:
''Final Fantasy X'' was the series' first foray into [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth console generation]], and was one of the first major blockbuster titles for the UsefulNotes/PlayStation2. It is UsefulNotes/PlayStation2, showing off the power of the new generation. In addition to taking the cutscenes of ''[[VideoGame/FinalFantasyVII VII]]'', ''[[VideoGame/FinalFantasyVIII VIII]]'' and ''[[VideoGame/FinalFantasyIX IX]]'' and cranking the presentation up to unprecedented heights, it was the first entry with fully 3D environments and the first fully-voiced entry, which garnered then-obscure voice actor Creator/JamesArnoldTaylor some attention. Its music was composed by Music/MasashiHamauzu, Music/NobuoUematsu, and Junya Nakano, with arrangements from Shiro Hamaguchi and Hirosato Noda.
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''Final Fantasy X'' was the series' first foray into [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth console generation]]--UsefulNotes/PlayStation2, to be exact. It is the first entry with fully 3D environments and the first fully-voiced entry, which garnered then-obscure voice actor Creator/JamesArnoldTaylor some attention. Its music was composed by Music/MasashiHamauzu, Music/NobuoUematsu, and Junya Nakano, with arrangements from Shiro Hamaguchi and Hirosato Noda.
to:
''Final Fantasy X'' was the series' first foray into [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth console generation]]--UsefulNotes/PlayStation2, to be exact.generation]], and was one of the first major blockbuster titles for the UsefulNotes/PlayStation2. It is the first entry with fully 3D environments and the first fully-voiced entry, which garnered then-obscure voice actor Creator/JamesArnoldTaylor some attention. Its music was composed by Music/MasashiHamauzu, Music/NobuoUematsu, and Junya Nakano, with arrangements from Shiro Hamaguchi and Hirosato Noda.
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''X'' was announced at the ''Square Millennium Event'' alongside ''VideoGame/FinalFantasyIX'' and ''VideoGame/FinalFantasyXI''. Each of them was announced as a different experience; ''IX'' would return to the roots of the franchise, ''XI'' would be a new Online experience, and ''X'' would be the next evolution in the franchise. Being the first entry for a new and significantly more powerful system, ''X'' split from previous games in almost every way. Instead of featuring levels
to:
''X'' was announced at the ''Square Millennium Event'' alongside ''VideoGame/FinalFantasyIX'' and ''VideoGame/FinalFantasyXI''. Each of them was announced as a different experience; ''IX'' would return to the roots of the franchise, ''XI'' would be a new Online experience, and ''X'' would be the next evolution in the franchise. franchise.
Being the first entry for a new and significantly more powerful system, ''X'' split from previous games in almost every way. Instead of featuring levels
Being the first entry for a new and significantly more powerful system, ''X'' split from previous games in almost every way. Instead of featuring levels
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The [[PALBonus PAL or "International" version of the game]] included more [[Superboss Bonus Bosses]] to fight, along with an "Expert" mode with a new Sphere Grid: there are fewer nodes and everybody starts out close to each other. It provides an early opportunity to mold characters ''VideoGame/FinalFantasyII''-style, and isn't hard to use if you know what you're doing, but a beginner will wander around aimlessly without a goal in mind. HD ports of the game and its sequel were released for the UsefulNotes/PlayStation3 and [[UsefulNotes/PlayStationVita Vita]] in 2014; the production team used character models made from scratch instead of simply upscaling the old ones. A UsefulNotes/PlayStation4 version was released on May 12, 2015: this release gives players a choice between the newly-rearranged soundtrack (which not everyone was wild about) and the original soundtrack. The compilation was then brought to UsefulNotes/{{Steam}} in May 2016, which added Game boosters such as a High speed mode, Frequent/No encounters mode, Supercharge, and Auto-battle. This version was then ported to the UsefulNotes/NintendoSwitch and UsefulNotes/XboxOne, and was released on April 11, 2019 in Japan and Asia and April 16, 2019 elsewhere.
to:
The [[PALBonus PAL or "International" version of the game]] included more [[Superboss [[{{Superboss}} Bonus Bosses]] to fight, along with an "Expert" mode with a new Sphere Grid: there are fewer nodes and everybody starts out close to each other. It provides an early opportunity to mold characters ''VideoGame/FinalFantasyII''-style, and isn't hard to use if you know what you're doing, but a beginner will wander around aimlessly without a goal in mind. HD ports of the game and its sequel were released for the UsefulNotes/PlayStation3 and [[UsefulNotes/PlayStationVita Vita]] in 2014; the production team used character models made from scratch instead of simply upscaling the old ones. A UsefulNotes/PlayStation4 version was released on May 12, 2015: this release gives players a choice between the newly-rearranged soundtrack (which not everyone was wild about) and the original soundtrack. The compilation was then brought to UsefulNotes/{{Steam}} in May 12, 2016, which added optional Game boosters Boosters such as a High speed mode, Frequent/No encounters mode, Supercharge, and Auto-battle. This version was then ported to the UsefulNotes/NintendoSwitch and UsefulNotes/XboxOne, and was released on April 11, 2019 in Japan and Asia and April 16, 2019 elsewhere.
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Tidus soon learns of Sin, an [[SpaceWhale invincible aquatic Goliath]] which attacked Zanarkand and now terrorizes Spira, bringing destruction without reason and keeping them locked in the dark ages. Only one method exists to defend against it: A ritual which allows a "[[SummonMagic summoner]]" to temporarily destroy Sin and grant the world a period of respite from its wrath (the "Calm") before its inevitable return. Finding himself smitten with a young summoner named Yuna and hoping to find a way back home, Tidus agrees to become one of her guardians and accompany her on her pilgrimage across Spira; a journey which ends in the holy ruins of Zanarkand.
to:
Tidus soon learns of Sin, an [[SpaceWhale invincible aquatic Goliath]] which attacked Zanarkand and now terrorizes Spira, bringing destruction without reason and keeping them locked in the dark ages.ages in a [[MeaningfulName spiral of death]]. Only one method exists to defend against it: A ritual which allows a "[[SummonMagic summoner]]" to temporarily destroy Sin and grant the world a period of respite from its wrath (the "Calm") before its inevitable return. Finding himself smitten with a young summoner named Yuna and hoping to find a way back home, Tidus agrees to become one of join her diverse cast of guardians and accompany her on her pilgrimage across Spira; a journey which ends in the holy ruins of Zanarkand.
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As the first new entry for a new, more powerful system, ''X'' split from previous games in almost every way. Instead of featuring levels
to:
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Finally, it was the first fully 3D environments (prior games used either 2D environments or pre-rendered backgrounds), which allowed for much more wider and detailed landscapes.
''X'' was successful enough to go against form and inspire a direct sequel, ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'', which takes place two years after ''X'' and [[AscendedExtra stars two of the three main female characters from that game.]]
''X'' was successful enough to go against form and inspire a direct sequel, ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'', which takes place two years after ''X'' and [[AscendedExtra stars two of the three main female characters from that game.]]
to:
Finally, it also was the first entry with fully 3D environments (prior games used either 2D environments or pre-rendered backgrounds), which allowed for much more wider and detailed landscapes.
''X'' was both a critical and commercial success, it is considered to be one of the greatest video games of all time, frequently appearing in Top 100 games of all time lists and having a Metascore of 92, the highest in the series only below ''VideoGame/FinalFantasyIX''. It also was successful enough to go against form and inspirea the first direct sequel, game sequel in the franchise, ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'', which takes place two years after ''X'' and [[AscendedExtra stars two of the three main female characters from that game.]]
''X'' was both a critical and commercial success, it is considered to be one of the greatest video games of all time, frequently appearing in Top 100 games of all time lists and having a Metascore of 92, the highest in the series only below ''VideoGame/FinalFantasyIX''. It also was successful enough to go against form and inspire
Changed line(s) 39,40 (click to see context) from:
The [[PALBonus PAL or "International" version of the game]] included more {{Bonus Boss}}es to fight, along with an "Expert" mode with a new Sphere Grid: there are fewer nodes and everybody starts out close to each other. It provides an early opportunity to mold characters ''VideoGame/FinalFantasyII''-style, and isn't hard to use if you know what you're doing, but a beginner will wander around aimlessly without a goal in mind. HD ports of the game and its sequel were released for the UsefulNotes/PlayStation3 and [[UsefulNotes/PlayStationVita Vita]] in 2014; the production team used character models made from scratch instead of simply upscaling the old ones. A UsefulNotes/PlayStation4 version was released on May 12, 2015: this release gives players a choice between the newly-rearranged soundtrack (which not everyone was wild about) and the original soundtrack. The compilation was then brought to UsefulNotes/{{Steam}} in May 2016, which added Game boosters such as a High speed mode, Frequent/No encounters mode, Supercharge, and Auto-battle. This version was then ported to the UsefulNotes/NintendoSwitch and UsefulNotes/XboxOne, and was released on April 11, 2019 in Japan and Asia and April 16, 2019 elsewhere.
to:
The [[PALBonus PAL or "International" version of the game]] included more {{Bonus Boss}}es [[Superboss Bonus Bosses]] to fight, along with an "Expert" mode with a new Sphere Grid: there are fewer nodes and everybody starts out close to each other. It provides an early opportunity to mold characters ''VideoGame/FinalFantasyII''-style, and isn't hard to use if you know what you're doing, but a beginner will wander around aimlessly without a goal in mind. HD ports of the game and its sequel were released for the UsefulNotes/PlayStation3 and [[UsefulNotes/PlayStationVita Vita]] in 2014; the production team used character models made from scratch instead of simply upscaling the old ones. A UsefulNotes/PlayStation4 version was released on May 12, 2015: this release gives players a choice between the newly-rearranged soundtrack (which not everyone was wild about) and the original soundtrack. The compilation was then brought to UsefulNotes/{{Steam}} in May 2016, which added Game boosters such as a High speed mode, Frequent/No encounters mode, Supercharge, and Auto-battle. This version was then ported to the UsefulNotes/NintendoSwitch and UsefulNotes/XboxOne, and was released on April 11, 2019 in Japan and Asia and April 16, 2019 elsewhere.
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Changed line(s) 10,11 (click to see context) from:
''Final Fantasy X'' was the series' first foray into [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth console generation]]--UsefulNotes/PlayStation2, to be exact. Most remembered for being the first fully-voiced entry and for garnering then-obscure voice actor Creator/JamesArnoldTaylor some attention. Music was composed by Music/MasashiHamauzu, Music/NobuoUematsu, and Junya Nakano, with arrangements from Shiro Hamaguchi and Hirosato Noda.
to:
''Final Fantasy X'' was the series' first foray into [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth console generation]]--UsefulNotes/PlayStation2, to be exact. Most remembered for being It is the first entry with fully 3D environments and the first fully-voiced entry and for garnering entry, which garnered then-obscure voice actor Creator/JamesArnoldTaylor some attention. Music Its music was composed by Music/MasashiHamauzu, Music/NobuoUematsu, and Junya Nakano, with arrangements from Shiro Hamaguchi and Hirosato Noda.
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''X'' split from previous games in almost every way. Characters navigate a [[SkillScoresAndPerks skill tree]] (Sphere Grid) by consuming [[PointBuildSystem Ability Points]] won in battle. Along the way, they activate nodes that award new skills or stat increases. ''X'' is very much a "[[CharacterClassSystem class]]"-based game (WhiteMage, [[EverythingsBetterWithSamurai Samurai]], [[VideoGameStealing Thief]], etc.) until the end, when they break out and invade each others' Grids, which is more reminiscent of ''{{Franchise/Pokemon}}'' "[=TMs=]" than shared abilities.
''X'' departs from {{Active Time Battle}}s in favor of a CombatantCooldownSystem; it is the last TurnBasedCombat system in the franchise. [[VisualInitiativeQueue The turn order is displayed in a corner]], giving players as much time as they want to ponder their next action. More importantly, you can swap out any of your characters mid-battle; since the guardians always travel together, there's no need for characters to [[LetsSplitUpGang split up]] or spend the game [[PlayerHeadquarters cooling their heels in an airship]]. This is emphasized by enemy specialization; you are supposed to AttackItsWeakPoint, and other attacks typically result in CherryTapping at best.
''X'' departs from {{Active Time Battle}}s in favor of a CombatantCooldownSystem; it is the last TurnBasedCombat system in the franchise. [[VisualInitiativeQueue The turn order is displayed in a corner]], giving players as much time as they want to ponder their next action. More importantly, you can swap out any of your characters mid-battle; since the guardians always travel together, there's no need for characters to [[LetsSplitUpGang split up]] or spend the game [[PlayerHeadquarters cooling their heels in an airship]]. This is emphasized by enemy specialization; you are supposed to AttackItsWeakPoint, and other attacks typically result in CherryTapping at best.
to:
As the first new entry for a new, more powerful system, ''X'' split from previous games in almost every way. Characters Instead of featuring levels
and experience points, characters instead navigate a [[SkillScoresAndPerks skill tree]] (Sphere Grid) by consuming [[PointBuildSystem Ability Points]] won in battle. Along the way, they activate nodes that award new skills or stat increases. ''X'' is very much a "[[CharacterClassSystem class]]"-based game (WhiteMage, [[EverythingsBetterWithSamurai Samurai]], [[VideoGameStealing Thief]], etc.) until the end, when they break out and invade each others' Grids, which is more reminiscent of ''{{Franchise/Pokemon}}'' "[=TMs=]" than shared abilities.
''X'' departs from {{Active Time Battle}}s in favor of aCombatantCooldownSystem; new CombatantCooldownSystem called Conditional Turn Based (CTB); it is the last TurnBasedCombat system in the franchise. [[VisualInitiativeQueue The turn order is displayed in a corner]], giving players as much time as they want to ponder their next action. More importantly, you can swap out any of your characters mid-battle; since the guardians always travel together, there's no need for characters to [[LetsSplitUpGang split up]] or spend the game [[PlayerHeadquarters cooling their heels in an airship]]. This is emphasized by enemy specialization; you are supposed to AttackItsWeakPoint, and other attacks typically result in CherryTapping at best.
and experience points, characters instead navigate a [[SkillScoresAndPerks skill tree]] (Sphere Grid) by consuming [[PointBuildSystem Ability Points]] won in battle. Along the way, they activate nodes that award new skills or stat increases. ''X'' is very much a "[[CharacterClassSystem class]]"-based game (WhiteMage, [[EverythingsBetterWithSamurai Samurai]], [[VideoGameStealing Thief]], etc.) until the end, when they break out and invade each others' Grids, which is more reminiscent of ''{{Franchise/Pokemon}}'' "[=TMs=]" than shared abilities.
''X'' departs from {{Active Time Battle}}s in favor of a
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Finally, it was the first ''Final Fantasy'' game to involve voice-acting. In addition to writing challenges -- the programmers could no longer tweak dialogue at their leisure, since it now needed to be re-recorded -- it created some chaos with {{FMV}} {{Cut Scene}}s, which were pre-rendered with Japanese MouthFlaps. The growing pains showed in the final product, and the dub is considered to be of dubious quality.
to:
Finally, it was the
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The plot is [[RecycledScript noticably similar]] to that of an earlier [[Creator/SquareEnix Squaresoft]] title, ''VideoGame/BahamutLagoon'', which is lampshaded by ''X'''s GlobalAirship: the ''Fahrenheit'' (though it is [[AllThereInTheManual never explicitly named in either game.]]) The airship in ''Bahamut Lagoon'' is also called ''Fahrenheit''. What's more, the airship used throughout ''X-2'' is named the ''Celsius''.
The [[PALBonus PAL or "International" version of the game]] included more {{Bonus Boss}}es to fight, along with an "Expert" mode with a new Sphere Grid: there are fewer nodes and everybody starts out close to each other. It provides an early opportunity to mold characters ''VideoGame/FinalFantasyII''-style, and isn't hard to use if you know what you're doing, but a beginner will wander around aimlessly without a goal in mind. HD ports of the game and its sequel were released for the UsefulNotes/PlayStation3 and [[UsefulNotes/PlayStationVita Vita]] in 2014; the production team used character models made from scratch instead of simply upscaling the old ones. A UsefulNotes/PlayStation4 version was released on May 12, 2015: this release gives players a choice between the newly-rearranged soundtrack (which not everyone was wild about) and the original soundtrack. The compilation was then brought to UsefulNotes/{{Steam}} in May 2016. Finally, ports to the UsefulNotes/NintendoSwitch and UsefulNotes/XboxOne were released on April 11, 2019 in Japan and Asia and April 16, 2019 elsewhere.
The [[PALBonus PAL or "International" version of the game]] included more {{Bonus Boss}}es to fight, along with an "Expert" mode with a new Sphere Grid: there are fewer nodes and everybody starts out close to each other. It provides an early opportunity to mold characters ''VideoGame/FinalFantasyII''-style, and isn't hard to use if you know what you're doing, but a beginner will wander around aimlessly without a goal in mind. HD ports of the game and its sequel were released for the UsefulNotes/PlayStation3 and [[UsefulNotes/PlayStationVita Vita]] in 2014; the production team used character models made from scratch instead of simply upscaling the old ones. A UsefulNotes/PlayStation4 version was released on May 12, 2015: this release gives players a choice between the newly-rearranged soundtrack (which not everyone was wild about) and the original soundtrack. The compilation was then brought to UsefulNotes/{{Steam}} in May 2016. Finally, ports to the UsefulNotes/NintendoSwitch and UsefulNotes/XboxOne were released on April 11, 2019 in Japan and Asia and April 16, 2019 elsewhere.
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The plot is [[RecycledScript noticably similar]] somewhat reminiscent to that of an earlier [[Creator/SquareEnix Squaresoft]] title, ''VideoGame/BahamutLagoon'', which is lampshaded by ''X'''s GlobalAirship: the ''Fahrenheit'' (though it is [[AllThereInTheManual never explicitly named in either game.]]) The airship in ''Bahamut Lagoon'' is also called ''Fahrenheit''. What's more, the airship used throughout ''X-2'' is named the ''Celsius''.
The [[PALBonus PAL or "International" version of the game]] included more {{Bonus Boss}}es to fight, along with an "Expert" mode with a new Sphere Grid: there are fewer nodes and everybody starts out close to each other. It provides an early opportunity to mold characters ''VideoGame/FinalFantasyII''-style, and isn't hard to use if you know what you're doing, but a beginner will wander around aimlessly without a goal in mind. HD ports of the game and its sequel were released for the UsefulNotes/PlayStation3 and [[UsefulNotes/PlayStationVita Vita]] in 2014; the production team used character models made from scratch instead of simply upscaling the old ones. A UsefulNotes/PlayStation4 version was released on May 12, 2015: this release gives players a choice between the newly-rearranged soundtrack (which not everyone was wild about) and the original soundtrack. The compilation was then brought to UsefulNotes/{{Steam}} in May2016. Finally, ports 2016, which added Game boosters such as a High speed mode, Frequent/No encounters mode, Supercharge, and Auto-battle. This version was then ported to the UsefulNotes/NintendoSwitch and UsefulNotes/XboxOne were UsefulNotes/XboxOne, and was released on April 11, 2019 in Japan and Asia and April 16, 2019 elsewhere.
The [[PALBonus PAL or "International" version of the game]] included more {{Bonus Boss}}es to fight, along with an "Expert" mode with a new Sphere Grid: there are fewer nodes and everybody starts out close to each other. It provides an early opportunity to mold characters ''VideoGame/FinalFantasyII''-style, and isn't hard to use if you know what you're doing, but a beginner will wander around aimlessly without a goal in mind. HD ports of the game and its sequel were released for the UsefulNotes/PlayStation3 and [[UsefulNotes/PlayStationVita Vita]] in 2014; the production team used character models made from scratch instead of simply upscaling the old ones. A UsefulNotes/PlayStation4 version was released on May 12, 2015: this release gives players a choice between the newly-rearranged soundtrack (which not everyone was wild about) and the original soundtrack. The compilation was then brought to UsefulNotes/{{Steam}} in May
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The tenth game in the [[RunningGag head-bangingly]] popular ''Franchise/FinalFantasy'' series, released in 2001.
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The tenth main game in the [[RunningGag head-bangingly]] popular ''Franchise/FinalFantasy'' series, released in 2001.
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The tenth game in the [[RunningGag head-bangingly]] popular ''Franchise/FinalFantasy'' series.
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The tenth game in the [[RunningGag head-bangingly]] popular ''Franchise/FinalFantasy'' series.
series, released in 2001.
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''Final Fantasy X'' was the series' first foray into [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth console generation]]--UsefulNotes/PlayStation2, to be exact. Most remembered for being the first fully-voiced entry and for garnering then-obscure voice actor Creator/JamesArnoldTaylor some attention. Music was composed by Creator/MasashiHamauzu, Creator/NobuoUematsu, and Junya Nakano, with arrangements from Shiro Hamaguchi and Hirosato Noda.
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''Final Fantasy X'' was the series' first foray into [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth console generation]]--UsefulNotes/PlayStation2, to be exact. Most remembered for being the first fully-voiced entry and for garnering then-obscure voice actor Creator/JamesArnoldTaylor some attention. Music was composed by Creator/MasashiHamauzu, Creator/NobuoUematsu, Music/MasashiHamauzu, Music/NobuoUematsu, and Junya Nakano, with arrangements from Shiro Hamaguchi and Hirosato Noda.
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We're not supposed to pothole tropes in header quotes. See What To Put At The Top Of A Page.
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->''"[[ThisIsMyStory Listen to my story]]. This... may be our last chance."''
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Summons are no longer a glorified magic spell, but a clan of {{mon}}s (Aeons) who automatically join you during your travels, along with a few [[SecretCharacter hidden ones]] Yuna can seek out. Each one functions as a playable character once summoned, complete with their own HitPoints, LimitBreak, and spell list.
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Summons are no longer a glorified magic spell, but spell: "Aeons" are a clan of {{mon}}s (Aeons) who automatically join you during your travels, along with a few [[SecretCharacter hidden ones]] Yuna can seek out. Each one functions as a playable character once summoned, complete with their own HitPoints, LimitBreak, and spell list.
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Finally, it was the first ''Final Fantasy'' game to involve voice-acting. In addition to writing challenges -- the programmers could no longer tweak dialogue at their leisure, since it now needed to be re-recorded -- it created some chaos with {{FMV}} {{Cut Scene}}s, which were pre-rendered with Japanese MouthFlaps. The growing pains showed in the final product, and the dub is considered to be of dubious quality.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/yuna_tidus_lake.png]]
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%% Please do not replace or remove without starting a new thread.
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[[quoteright:350:https://static.tvtropes.
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''X'' departs from {{Active Time Battle}}s in favor of a CombatantCooldownSystem; it is the last TurnBasedCombat system in the franchise. [[VisualInitiativeQueue The turn order is displayed in a corner]], giving players as much time as they want to ponder their next action. More importantly, you can swap out any of your characters mid-battle; since the guardians always travel together, there's no need for characters to [[LetsSplitUpGang split up]] or spend the game [[PlayerHeadquarters cooling their heels in an airship]].
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''X'' departs from {{Active Time Battle}}s in favor of a CombatantCooldownSystem; it is the last TurnBasedCombat system in the franchise. [[VisualInitiativeQueue The turn order is displayed in a corner]], giving players as much time as they want to ponder their next action. More importantly, you can swap out any of your characters mid-battle; since the guardians always travel together, there's no need for characters to [[LetsSplitUpGang split up]] or spend the game [[PlayerHeadquarters cooling their heels in an airship]].
airship]]. This is emphasized by enemy specialization; you are supposed to AttackItsWeakPoint, and other attacks typically result in CherryTapping at best.
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''X'' departs from {{Active Time Battle}}s in favor of a CombatantCooldownSystem. [[VisualInitiativeQueue The turn order is displayed in a corner]], giving players as much time as they want to ponder their next action. More importantly, you can swap out any of your characters mid-battle; since the guardians always travel together, there's no need for characters to [[LetsSplitUpGang split up]] or spend the game [[PlayerHeadquarters cooling their heels in an airship]].
to:
''X'' departs from {{Active Time Battle}}s in favor of a CombatantCooldownSystem.CombatantCooldownSystem; it is the last TurnBasedCombat system in the franchise. [[VisualInitiativeQueue The turn order is displayed in a corner]], giving players as much time as they want to ponder their next action. More importantly, you can swap out any of your characters mid-battle; since the guardians always travel together, there's no need for characters to [[LetsSplitUpGang split up]] or spend the game [[PlayerHeadquarters cooling their heels in an airship]].
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-->''"...And that, as they're say, is that."''
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-->''"...And that, as they're they say, is that."''
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No modern ''FF'' is complete without [[MiniGame mini-games]], and ''X'''s were more time-intensive than ever; mainly unlocking and [[ExcaliburInTheRust repairing]] the [[InfinityPlusOneSword best weapons]]. The most famous of these, and certainly the most enjoyable, is Blitzball. After a certain event, each save point adds the option to [[SidetrackedByTheGoldSaucer put the story on hold and play a few matches.]] Each town has their own team and you can recruit those players, who roam the world as [[NonPlayerCharacter NPCs]], when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to [[TalkToEveryone approach everybody]] to see if they play, similar to the [[CardBattleGame card games]] of old.
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No modern ''FF'' is complete without [[MiniGame mini-games]], and ''X'''s were more time-intensive than ever; mainly unlocking and [[ExcaliburInTheRust repairing]] the [[InfinityPlusOneSword best weapons]]. The most famous of these, and certainly the most enjoyable, is Blitzball. After a certain event, each save point {{save point}} adds the option to [[SidetrackedByTheGoldSaucer put the story on hold and play a few matches.]] Each town has their own team and you can recruit those players, who roam the world as [[NonPlayerCharacter NPCs]], when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to [[TalkToEveryone approach everybody]] to see if they play, similar to the [[CardBattleGame card games]] of old.
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No modern ''FF'' is complete without [[MiniGame mini-games]], and ''X'''s were more time-intensive than ever; mainly unlocking and [[ExcaliburInTheRust repairing]] the [[InfinityPlusOneSword best weapons]]. The most famous of these, and certainly the most enjoyable, is Blitzball. After a certain event, each save point adds the option to [[SidetrackedByTheGoldSaucer put the story on hold and play a few matches.]] Each town has its own team and you can recruit those players, who roam the world as [[NonPlayerCharacter NPCs]], when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to approach everybody to see if they play, similar to the card games of old.
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No modern ''FF'' is complete without [[MiniGame mini-games]], and ''X'''s were more time-intensive than ever; mainly unlocking and [[ExcaliburInTheRust repairing]] the [[InfinityPlusOneSword best weapons]]. The most famous of these, and certainly the most enjoyable, is Blitzball. After a certain event, each save point adds the option to [[SidetrackedByTheGoldSaucer put the story on hold and play a few matches.]] Each town has its their own team and you can recruit those players, who roam the world as [[NonPlayerCharacter NPCs]], when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to [[TalkToEveryone approach everybody everybody]] to see if they play, similar to the [[CardBattleGame card games games]] of old.