History VideoGame / FinalFantasyTactics

5th Aug '16 8:35:55 PM Ares101
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** Chulainn is pretty much an exp of Oogie Boogie from TheNightmareBeforeChristmas
** The story of Reis and Beowulf is very similar to that of Ladyhawke. Consider: an evil, high ranking individual in a church lusts after a woman. When she instead loves someone else, he curses the woman to become something animalistic, requiring her badass swordsman boyfriend to seek a cure to return her to normal.
20th Jul '16 12:49:32 PM dotchan
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* ActionGirl: Agrias and Meliadoul, both of whom are [[LadyOfWar Ladies of War]] as well.

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* ActionGirl: Agrias and Meliadoul, both of whom are [[LadyOfWar Ladies of War]] as well.well, and any female generics you pick up.



* AlmightyJanitor: Ramza saves the world from an EldritchAbomination and alters the course of history, yet technically ([[GameplayAndStorySegregation in-story]]) never rose above the rank of squire.
* AmbidextrousSprite: Most obvious with the Archer class, who wears a shoulder guard that magically flips sides depending on which way they're facing and where the camera is.

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* AlmightyJanitor: Ramza saves the world from an EldritchAbomination and alters the course of history, yet technically ([[GameplayAndStorySegregation in-story]]) never rose above the rank of squire.
squire, and his particular version of Squire has some extras not available to generics.
* AmbidextrousSprite: Most obvious with the Archer class, generic female Archers, who wears wear a shoulder guard that magically flips sides depending on which way they're facing and where the camera is.



** Gameplay-wise, Ramza and Cloud are this, with good stats for males ''and'' females. And the ability to use some items that they shouldn't be able to, like the beret and ribbon accessories. In Cloud's case, it could simply be an over-elaborate ShoutOut to a certain infamous minigame in ''VideoGame/FinalFantasyVII''.

to:

** Gameplay-wise, Ramza and Cloud are this, with good stats for males ''and'' females. And Cloud can also equip the ability to use some items that they shouldn't be able to, like the beret and ribbon accessories. In Cloud's case, it could simply be an over-elaborate otherwise female-exclusive Ribbon accessory, possibly as a ShoutOut to a certain infamous minigame the cross-dressing subquest in ''VideoGame/FinalFantasyVII''. ''VideoGame/FinalFantasyVII' (or that ribbons can be worn by all party memberes in that game).



* AntiGrinding: If you level up too much early in the game, the gear will eventually outclass gear that you can get in stores. Eventually, however, you will encounter humans in random battles with much more appropriate (and sometimes top-class) equipment that you can then steal from them. Still, this is much more tedious than simply advancing the plot and buying the weapons as they become available.

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* AntiGrinding: If you level up too much early in the game, the you will not be able to buy gear will eventually outclass gear that you can get in stores.for some of the more advanced Job classes. Eventually, however, you will encounter humans in random battles with much more appropriate (and sometimes top-class) equipment that you can then steal from them. Still, this is much more tedious than simply advancing the plot and buying the weapons as they become available.



* ArbitraryHeadCountLimit: You can only take five members (including Ramza) to form a party, sometimes four in certain story mode battles, and your overworld group can't hold more than sixteen characters total, including Ramza. Capacity is bumped to 24 in the remake.

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* ArbitraryHeadCountLimit: You can only take five members (including Ramza) to form a party, sometimes four in certain story mode battles, and your overworld group can't hold more than sixteen characters total, total (or 24 in the remake), again including Ramza. Capacity is bumped to 24 in the remake.Ramza.



*** Also, the first battle with Zalma (the Holy Priest). Zalma himself will frequently cast Cures not caring that they are healing your party members (he will oftentimes heal 2-3 of your party members to try to heal one of his), sometimes his party members will move outside of the healing AoE, and the monks on his side will frequently hit each other with their Earth Fist moves. For a game that has an AI that is so intelligent, it is odd that this one single fight has the computer acting so dumb at times.

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*** Also, in the first battle with Zalma (the Holy Priest). Zalma himself Priest), he will frequently cast Cures not caring that they are doing so is also healing your party members (he will oftentimes heal 2-3 of your party members to try just to heal one of his), sometimes his party members will move outside of the healing AoE, and the monks on his side will frequently hit each other with their Earth Fist moves. For a game that has an AI that is so intelligent, it is odd that this one single fight has the computer acting so dumb at times.



* AwesomeButImpractical: By making use of the reaction ability Critical Quick and toying with the Brave and Faith values of the playable characters, one can set up a "Quickening Loop" wherein the party can have infinite turns, without the enemy getting a single one in between. While this makes the party nigh-invulnerable, finishing a battle using this trick could take ages, as opposed to just smacking the enemy outright and winning in a matter of minutes.

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* AwesomeButImpractical: AwesomeButImpractical:
**
By making use of the reaction ability Critical Quick and toying with the Brave and Faith values of the playable characters, one can set up a "Quickening Loop" wherein the party can have infinite turns, without the enemy getting a single one in between. While this makes the party nigh-invulnerable, finishing a battle using this trick could take ages, as opposed to just smacking the enemy outright and winning in a matter of minutes.



** The Teleport ability lets a character move anywhere, instantly -- but its failure rate is high enough to make it unreliable.
*** It's not quite so unreliable as it seems. Within normal movement range it's a 100% chance, but for each square beyond, the chance falls 10% until it bottoms out at 10%. Vertical range is not counted. So you can teleport straight up and down without penalty, but moving too far out of normal range tends to fail. Naturally the AI has Teleport 2 with [[TheComputerIsACheatingBastard no chance of failure at all]].

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** The Teleport ability lets a character move anywhere, instantly -- but its failure rate is high enough to make it unreliable.
*** It's not quite so unreliable as it seems. Within
instantly, and within normal movement range it's a 100% chance, but for each square beyond, beyond that, the chance falls by 10% until it bottoms out at 10%. Vertical range is not counted. So counted, so you can teleport straight up and down without penalty, but moving too far out of normal range tends to fail. Naturally the AI has Teleport 2 with [[TheComputerIsACheatingBastard no chance of failure at all]].



*** [[spoiler:Same with Elmdore, but with him it's definitely a bad thing. Possibly also Celia and Lettie, if they were ever human to begin with.]]

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*** ** [[spoiler:Same with Elmdore, but with him it's definitely a bad thing. Possibly also Celia and Lettie, if they were ever human to begin with.]]



* BareFistedMonk:
** [[ExactlyWhatItSaysOnTheTin Pretty self-explanatory]]: Monks fight unarmed and their damage formula involves squaring their strength score (Most classes use weapon attack to determine damage). This means that every extra point of PA is worth exponentially more. As it's possible to get up to +7 PA (a base score of 13 is standard for high level fighters), the Monk can be [[PunchedAcrossTheRoom capable of one]][[StrongFleshWeakSteel -hitting most]] [[MegatonPunch common enemies]] and maybe [[DidYouJustPunchOutCthulhu even a few bosses]].
*** And that's ''before'' you give them Dual Wield, which lets them ''wield two punches'' (or better yet, just give a Ninja Martial Arts).

to:

* BareFistedMonk:
** [[ExactlyWhatItSaysOnTheTin Pretty self-explanatory]]:
BareFistedMonk: Monks fight unarmed and their damage formula involves squaring their strength score (Most classes use weapon attack to determine damage). This means that every extra point of PA is worth exponentially more. As it's possible to get up to +7 PA (a base score of 13 is standard for high level fighters), the Monk can be [[PunchedAcrossTheRoom capable of one]][[StrongFleshWeakSteel -hitting most]] [[MegatonPunch common enemies]] and maybe [[DidYouJustPunchOutCthulhu even a few bosses]].
***
bosses]]. And that's ''before'' you give them Dual Wield, which lets them ''wield two punches'' (or better yet, just give a Ninja Martial Arts).



* BittersweetEnding:
** [[spoiler: Delita]] ushers in a new golden age, but everybody he cared about is either dead or has abandoned him.
** [[spoiler: Ramza]], meanwhile gets to get out of the mess that is Ivalice alive, and even if history remembers [[spoiler: him]] as a heretic, by the time of the FramingDevice [[spoiler: his]] name has been cleared.



* BoringButPractical: You may spend a ''lot'' of time in the first few areas level grinding. Why? Because the amount of exp and skill points you get don't depend on where and what monsters you fight, but almost entirely on the actions you perform. Might as well stick with goblins.

to:

* BoringButPractical: BoringButPractical:
**
You may spend a ''lot'' of time in the first few areas level grinding. Why? Because the amount of exp and skill points you get don't depend on where and what monsters you fight, but almost entirely on the actions you perform. Might as well stick with goblins.



* BreakableWeapons: The Samurai job command Iaido can break the katanas it uses.
** Knights and Divine Knights (Meliadoul's base class) have the ability to break enemy equipment, as well. So does Orlandu, but, well, ''he is Orlandu.''

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* BreakableWeapons: BreakableWeapons:
**
The Samurai job command Iaido can break the katanas it uses.
** Knights and Divine Knights (Meliadoul's base class) have the ability to break enemy equipment, equipment as well. So does Orlandu, but, well, ''he is Orlandu.''



* TheCameo: [[VideoGame/FinalFantasyTacticsA2 Luso]] and [[VideoGame/FinalFantasyXII Balthier]] both show up in the remake, and it's [[LampshadeHanging lampshaded]] by the latter, who still thinks of himself as the "leading man" but concedes this adventure has more the feel of a cameo role.
** Not to mention [[VideoGame/FinalFantasyVII Cloud and Aeris/th]], who appear in both versions.

to:

* TheCameo: TheCameo:
** [[VideoGame/FinalFantasyVII Cloud and Aeris/th]] appear in both versions of the game.
**
[[VideoGame/FinalFantasyTacticsA2 Luso]] and [[VideoGame/FinalFantasyXII Balthier]] both show up in the remake, and it's [[LampshadeHanging lampshaded]] by the latter, who still thinks of himself as the "leading man" but concedes this adventure has more the feel of a cameo role.
** Not to mention [[VideoGame/FinalFantasyVII Cloud and Aeris/th]], who appear in both versions.
role.



* CantDropTheHero: Ramza cannot be left out of story battles; he only gets to relax on the bench for random battles.



** Elmdor looks eerily like Sephiroth from ''VideoGame/FinalFantasyVII''. And even wields the Masamune.

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** Elmdor looks eerily like Sephiroth from ''VideoGame/FinalFantasyVII''. And He even wields the Masamune.



* CastFromHitPoints: Worker 8
* CastHerd: Ramza's group, the two opposing sides of the Lion War, and the CorruptChurch are the three major players. LaResistance plays a minor role in Chapter One and then pretty much loses all relevance.
** [[spoiler:The dialogue at the end of Chapter 1 seems to imply that the Beoulves and Hokuten wiped them out.]]

to:

* CastFromHitPoints: Worker 8
8's abilities.
* CastHerd: Ramza's group, the two opposing sides of the Lion War, and the CorruptChurch are the three major players. LaResistance plays a minor role in Chapter One and then pretty much loses all relevance.
** [[spoiler:The
relevance. ([[spoiler:The dialogue at the end of Chapter 1 seems to imply that the Beoulves and Hokuten wiped them out.]]]])



* ChargedAttack: Some high level skills, spells, and the Charge ability are useless because your target will simply ''move'' out of the way. You can directly target the enemy instead of the area but they might move next to the caster hit them or KO them with their own attack.

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* ChargedAttack: ChargedAttack:
**
Some high level skills, spells, and the Charge ability are useless because your target will simply ''move'' out of the way. You can directly target the enemy instead of the area but they might move next to the caster hit them or KO them with their own attack.



* ChekhovsGun: In the [[UpdatedRerelease PSP version]], a short intermission between [[spoiler:Ovelia and Agrias]] near the endgame has the latter give the former [[spoiler:a knife to defend herself with]], should the need arise.
** [[spoiler:Fat lot of good it does her...]]

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* ChekhovsGun: (And a hearty dose of {{Irony}}) In the [[UpdatedRerelease PSP version]], a short intermission between [[spoiler:Ovelia and Agrias]] near the endgame has the latter give the former [[spoiler:a knife to defend herself with]], should the need arise.
** [[spoiler:Fat lot of good it does her...]]
arise.



** Specifically, the Southern Sky has a dark color scheme, the church has a red scheme, the Northern Sky has a blue/white scheme, Ramza officially came from the Northern Sky so that's why your units have a similar scheme, and "brigand" enemies (and the Corpse Brigade) have green schemes, like the thief class.

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** Specifically, the Southern Sky has a dark color scheme, the church has a red scheme, the Northern Sky has a blue/white scheme, Ramza scheme (Ramza officially came from the Northern Sky so that's why your units have a similar scheme, scheme), and "brigand" neutral/"brigand" enemies (and the Corpse Brigade) have green schemes, like the thief class.schemes.



* CombatMedic: Chemists aren't the greatest fighters, but they can equip guns so they can deal some decent damage from a distance. Of course, any combat-centered class can become a CombatMedic by having Item as a sub-ability.
* TheComputerIsACheatingBastard: Either the probability of success the game gives for an action is inaccurate or the [[RandomNumberGod RNG]] ''really'' hates the player.
* ComputersAreFast: Waste about an hour figuring out the best way to use your calculator to destroy most of the map, or set them to auto-battle and have it done after a small bit of lag. [[SarcasmMode Decisions decisions]]...

to:

* CombatMedic: Chemists aren't the greatest fighters, but they can equip guns so they can deal some decent damage from a distance. Of course, any combat-centered class can become a CombatMedic by having Item Item, White Magic, Punch Arts, or Summoner as a sub-ability.
* TheComputerIsACheatingBastard: Either TheComputerIsACheatingBastard:
** Enemies have unique Jobs, abilities, and occasionally equipment that
the probability of success player can't get their hands on.
** Success percentages are calculated (or displayed) improperly in
the game gives for an action is inaccurate 90+% range, so a player can get a run of what seems like extraordinarily good or the [[RandomNumberGod RNG]] ''really'' hates the player.
bad luck.
* ComputersAreFast: Waste about an hour figuring out the best way to use your calculator to destroy most of the map, or set them to auto-battle and have it done after a small bit of lag. [[SarcasmMode Decisions decisions]]...



* CultureChopSuey: [[BareFistedMonk Monks]], [[{{Ninja}} ninjas]] and [[{{Samurai}} samurai]] in a purely medieval European setting with no [[WuTai Asian-themed town]] anywhere. Of course, this is par for the course in ''Franchise/FinalFantasy''.
** Justified as they make mentions of "imports from Eastern nations".

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* CultureChopSuey: [[BareFistedMonk Monks]], [[{{Ninja}} ninjas]] and [[{{Samurai}} samurai]] in a purely medieval European setting with no [[WuTai Asian-themed town]] anywhere. anywhere, though there are mentions of the existence of eastern nations. Of course, this is par for the course in ''Franchise/FinalFantasy''.
** Justified as they make mentions of "imports from Eastern nations".
''Franchise/FinalFantasy''.



* CynicismCatalyst: [[spoiler:Zalbag's willing sacrifice of Teta/Tietra to Delita, and Miluda/Milleuda's death to Wiegraf.]]

to:

* CynicismCatalyst: [[spoiler:Zalbag's willing sacrifice of Teta/Tietra to for Delita, and Miluda/Milleuda's death to for Wiegraf.]]



* DoesThisRemindYouOfAnything: The ''entire'' plot is, essentially, [[spoiler: the Pharisee theory regarding {{Jesus}}, and their questioning whether his powers were truly divine in origin. They even included the part about the temple crumbling at the moment of St. Ajora's death]].

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* DoesThisRemindYouOfAnything: DoesThisRemindYouOfAnything
**
The ''entire'' plot is, essentially, [[spoiler: the Pharisee theory regarding {{Jesus}}, and their questioning whether his powers were truly divine in origin. They even included the part about the temple crumbling {{Jesus}}]] lying at the moment center of St. Ajora's death]].the DarkSecret guarded by the CorruptChurch.



* DownerEnding: [[spoiler:Ovelia, having never had any freedom or happiness in her life, dies after stabbing Delita, who has also never known true happiness and lost everyone that ever meant anything to him; including Ovelia if you believe that he truly loved her. Olan/Orran is burned at the stake. And depending on how you interpret the ending, your entire main party died too. At least you still managed to save the world... except the CorruptChurch is still around and abusing power left and right--including by suppressing the story of how you saved the world--they just don't have demons to do it with any more. The official history, in fact, records you as the ''villain''.]]
** [[spoiler: Enter Vagrant Story, which actually implies that the truth did out in the end. It just ''took centuries''.]]
** Furthermore, Matsuno tweeted that [[spoiler:Ramza is actually alive, but decided to get out of the country and never come back, [[AndTheAdventureContinues adventuring somewhere else away from Ivalice]]. It's turns into a more BittersweetEnding, because there's no record whether Ramza's party aside of Alma makes it out of the final battle or not.]]

to:

* DownerEnding: [[spoiler:Ovelia, DownerEnding:
** [[spoiler:Ovelia]],
having never had any freedom or happiness in her [[spoiler: her]] life, [[spoiler: dies after stabbing Delita, who has also never known true happiness Delita]].
** For daring to record the real history of Ivalice
and lost everyone that ever meant anything being stupid enough to him; including Ovelia if you believe that he truly loved her. Olan/Orran present it to the CorruptChurch, [[spoiler: Olan/Orran]] is burned at the stake. And depending on how you interpret the ending, your entire main party died too. At least you still managed to save the world... except the CorruptChurch is still around and abusing power left and right--including by suppressing the story of how you saved the world--they just don't have demons to do it with any more. The official history, in fact, records you as the ''villain''.]]
** [[spoiler: Enter Vagrant Story, which actually implies that the truth did out in the end. It just ''took centuries''.]]
** Furthermore, Matsuno tweeted that [[spoiler:Ramza is actually alive, but decided to get out of the country and never come back, [[AndTheAdventureContinues adventuring somewhere else away from Ivalice]]. It's turns into a more BittersweetEnding, because there's no record whether Ramza's party aside of Alma makes it out of the final battle or not.]]
stake.



* DummiedOut: There was apparently some sort of ChooseYourOwnAdventure game in the data.

to:

* DummiedOut: There was apparently some sort of a ChooseYourOwnAdventure game in the Japanese version that was left untranslated in the English versions and not accessible except through dumping the disc data.



* EmergencyImpersonation: In a cutscene, it's revealed that [[spoiler: Ovelia's an unaware version of this; the real Ovelia either died a long time ago or just plain didn't exist]].

to:

* EmergencyImpersonation: In a cutscene, it's revealed that [[spoiler: Ovelia's Ovelia's]] an unaware version of this; the real Ovelia [[spoiler: Ovelia]] either died a long time ago or just plain didn't exist]].exist.



** There's also questions regarding [[spoiler:whether or not Ramza and Alma survived the final battle and somehow returned to Ivalice. The simple answer is to write it off as Orran hallucinating them being alive, yet the entire ending cinematic is comprised of them riding around the now-peaceful countryside]].
** WordOfGod via a tweet says that [[spoiler: Ramza and Alma did infact survive]].

to:

** There's also questions regarding [[spoiler:whether or not Ramza and Alma survived the final battle and somehow returned to Ivalice. The simple answer is to write it off as Orran hallucinating them being alive, yet the entire ending cinematic is comprised of them riding around the now-peaceful countryside]].
** WordOfGod
countryside]]. (WordOfGod via a tweet says that [[spoiler: Ramza and Alma did infact survive]].)



* {{Foreshadowing}}: '''[[spoiler: Dycedarg:]]''' "Our little mockingbird is taken wing, [[spoiler: Gafgarion]], and it leaves me wroth."
** Wroth is, of course, [[spoiler: Adrammelech's]] title, and the Lucavi that [[spoiler: Dycedarg eventually transforms into.]]

to:

* {{Foreshadowing}}: '''[[spoiler: Dycedarg:]]''' "Our little mockingbird is taken wing, [[spoiler: Gafgarion]], and it leaves me wroth."
** Wroth
" (Wroth is, of course, [[spoiler: Adrammelech's]] title, and the Lucavi that [[spoiler: Dycedarg eventually transforms into.]]]])



* FreeRotatingCamera
* FriendlyFireproof: [[AvertedTrope Averted]]: most spells are area-effect, meaning they will affect anyone standing within their influence, and shame on you if you accidentally kill an NPC in an EscortMission by flinging spells on top of them. Played straight by summons and samurai class' releases, whose DamageDiscrimination prevents them from hitting the "wrong" targets.

to:

* FreeRotatingCamera
FreeRotatingCamera: Well, free-ish anyway, as only 90-degree turns (relative to the map) are possible.
* FriendlyFireproof: [[AvertedTrope Averted]]: ZiggedZaggedTrope, as most spells are area-effect, meaning they will affect anyone standing within their influence, and shame on you if you accidentally kill an NPC in an EscortMission by flinging spells on top of them. Played straight by However, summons and samurai class' releases, whose blade Draw Out effects have DamageDiscrimination prevents them from hitting the "wrong" targets.



* GameplayAndStoryIntegration: Delita will actually go ''right'' for Algus/Argath at the end of Chapter 1. Reason being? The latter just [[spoiler: ''shot'' Delita's sister]].

to:

* GameplayAndStoryIntegration: GameplayAndStoryIntegration:
**
Delita will actually go ''right'' for Algus/Argath at the end of Chapter 1. Reason being? The latter just [[spoiler: ''shot'' Delita's sister]].sister]].
** In the Zirekile Falls story battle, Agrias (who is Ovelia's bodyguard) has her AI set to protect Ovelia at the exclusion of doing everything else, whereas Delita is much more aggressive.



* GameplayAndStorySegregation: No matter how over-leveled you are, cutscenes will still play out exactly as scripted, and no amount of Phoenix Downs will save [[spoiler: Teta/Tietra]] or [[spoiler: Malak/Marach]].
** The fact that phoenix downs cannot save dead people in-story is justified. Phoenix downs can only revive incapacitated people, not revive the dead. This is shown in an optional cutscene when Mustadio is knocked out and Ramza yells for a phoenix down, and also in gameplay, where you have three turns to revive incapacitated allies or they're dead.

to:

* GameplayAndStorySegregation: GameplayAndStorySegregation:
**
No matter how over-leveled you are, cutscenes will still play out exactly as scripted, and no amount of Phoenix Downs will save [[spoiler: Teta/Tietra]] or [[spoiler: Malak/Marach]].
** *** The fact that phoenix downs cannot save dead people in-story is justified. Phoenix downs can only revive incapacitated people, not revive the dead. This is shown in an optional cutscene when Mustadio is knocked out and Ramza yells for a phoenix down, and also in gameplay, where you have three turns to revive incapacitated allies or they're dead.



** The reason that [[spoiler: nobody appears alongside Ramza and Alma in the ending - besides that they might have all gone their separate ways]], is because [[spoiler: besides those two, you may not even have the others in your party, whether or not you even recruited them to begin with]].

to:

** The reason that [[spoiler: nobody appears alongside Ramza and Alma Alma]] in the ending - besides that they might have all gone their separate ways]], ending, is because [[spoiler: besides those two, you may not even have the others in your party, whether or not you even recruited them party]] and memory limitations meant the programmers didn't want to begin with]].add the extra code logic necessary.



* GoingThroughTheMotions: ZigZaggedTrope. The cutscenes are very well animated, with the tradeoff that generic battle actions are extremely limited: attacking with any melee weapon uses the same "downward swing" motion, casting is "both hands raised and mouth opening and closing", etc.



* GoodBadTranslation: Leading many players to ''prefer'' the original translated script to the PurpleProse of the remake. "I got a good feeling!" "This is the way!"
** This line and a few others even reappears in one of Vaan's conversations with Penelo in ''VideoGame/FinalFantasyXII'' as a ShoutOut.

to:

* GoodBadTranslation: Leading many players to ''prefer'' the original translated script to the PurpleProse of the remake. "I got a good feeling!" "This is the way!"
** This
way!" (This line and a few others even reappears in one of Vaan's conversations with Penelo in ''VideoGame/FinalFantasyXII'' as a ShoutOut.)



* GuideDangIt: Good luck trying to find some of the optional characters and subquests without a walkthrough.
** And some of the rarer items. And if you're especially unfortunate or frustrated, some of the ''character job classes''--though at least the game provides the prerequisites for a job class once you've unlocked it on at least one character.
* HalfHumanHybrid: Reis, as described in her job class's description, is human, but descended from dragons.
** [[spoiler: This probably explains why she keeps her awesome dragon-breath abilities when she is turned back into a human.]]

to:

* GuideDangIt: Good luck trying to find some of the optional characters and subquests without a walkthrough.
** And
walkthrough. Ditto some of the rarer items. And if you're especially unfortunate or frustrated, some of the ''character job classes''--though at least the game provides the prerequisites for a job class once you've unlocked it on at least one character.
* HalfHumanHybrid: Reis, as described in her job class's description, is human, but descended from dragons.
**
dragons. [[spoiler: This probably explains why she keeps her awesome dragon-breath abilities when she is turned back into a human.]]



* HeelFaceTurn: [[spoiler: Meliadoul]] changes sides when she realizes that 1) your party didn't [[spoiler: murder her brother, her father did]]; and 2) [[spoiler: said father, Vormav, has been [[GrandTheftMe taken over by a Demon]]]].

to:

* HeelFaceTurn: HeelFaceTurn:
** Rapha and her brother start out as enemies before they join your side.
**
[[spoiler: Meliadoul]] changes sides when she realizes that 1) your party didn't [[spoiler: murder her brother, her father did]]; and 2) [[spoiler: said father, Vormav, has been [[GrandTheftMe taken over by a Demon]]]].



** Rapha and her brother also start out as enemies before they join your side.



* HeroicBastard: Ramza, as his mother was his father's mistress or second wife (in an era where remarriage, even after the death of the first spouse, was frowned upon).



--> '''Ramza:''' And you? Do you not use [[spoiler:Ovelia]] to fulfill your own ambitions?
--> '''[[spoiler:Delita]]:''' I cannot say. I am sure only of this. [[spoiler: To save her life, I would gladly give my own.]]
** Guess what happens [[spoiler: in the ''[[KillTheCutie epilogue]]''...]]

to:

--> '''Ramza:''' And you? Do you not use [[spoiler:Ovelia]] to fulfill your own ambitions?
--> '''[[spoiler:Delita]]:''' I cannot say. I am sure only of this.
** In a dialogue, [[spoiler: To save her life, I Ramza and Delita]] discuss the sincerity of the latter's affection for [[spoiler: Ovelia]], at which point [[spoiler: Delita]] claims that [[spoiler: he]] would gladly give my own.]]
**
his life for [[spoiler: her]]. Guess what happens [[spoiler: in the ''[[KillTheCutie epilogue]]''...]]



*** This case is closer to CharacterDevelopment, as it shows how Ramza's sense of honor has shadowed his fear of being insignificant.



** Can't forget the "Stone Gun", which petrifies the character wielding it at the beginning of a battle. Though they can be cured, starting a battle with five characters wielding it is an auto-game-over.

to:

** Can't forget There's also the "Stone Gun", which is the most powerful gun in the game but petrifies the character wielding it at the beginning of a battle. Though they can be cured, starting a battle with five characters wielding it is an auto-game-over.



* LazyBackup: If all five members of your party are down (via K.O. or being TakenForGranite), it's Game Over regardless of how many other people you didn't take with you into battle.

to:

* LazyBackup: If Ramza is crystallized or all five members of your party are down (via K.O. or being TakenForGranite), it's Game Over regardless of how many other people you didn't take with you into battle.



* LoadsAndLoadsOfCharacters

to:

* LoadsAndLoadsOfCharactersLoadsAndLoadsOfCharacters: In the original, just collecting the playable characters alone will max out your overworld roster, and there's also a buttload of supporting characters and nameless {{Mook}}s.



* LonelyAtTheTop: [[spoiler:Delita destroys everything and everyone close to him in his bid to become king and finishes the game kneeling near the corpse of his wife (who he just killed in self-defense) wounded and wondering aloud who got the better end, he or his supposedly dead, ex-best friend Ramza.]]
* LostForever: Characters who stay dead too long turn into crystals. Also, if your allies Brave levels are too low or Faith is too high, they'll leave the party.

to:

* LonelyAtTheTop: [[spoiler:Delita [[spoiler:Delita]] destroys everything and everyone close to him [[spoiler: him]] in [[spoiler: his bid to become king king]] and finishes the game kneeling near the corpse of [[spoiler: his wife (who he just killed in self-defense) self-defense)]] wounded and wondering aloud who got the better end, [[spoiler: he or his supposedly dead, ex-best friend Ramza.]]
* LostForever: LostForever:
**
Characters who stay dead too long turn into crystals. Also, if your allies Brave levels are too low or Faith is too high, they'll leave the party.



*** Even with Mustadio around, [[VideoGame/FinalFantasyVII Cloud]] can be missed if you accidentally pick the wrong conversation option (say, if you're hammering through the dialogue in a hurry), and he takes Worker 8 with him.
** That awesome custom equipment the enemy is carrying? If you can't steal them from them before the battle ends, kiss them goodbye.
*** A Mediator with the Invite skill can be used to get an enemy to join your party. If your only purpose is for their equipment, you can then strip them of everything and then kick them out. However, not everyone can be Invited, especially not bosses or special characters, so you may need to rely on a Thief in that case to Steal any special equipment that you may want.
* LuckBasedMission: The Roof Of Riovanes Castle battle, where if [[RandomNumberGod the dice land wrong]], you can get a "game over" before you even get a turn. High speed characters can help.
** You can also use "luck" to your advantage by using a low health character as a decoy.
** ''Any'' mission that ends if a particular character (Algus, Rafa) dies. Said character can start in the middle of a pack of enemies and you just have to pray the CPU is smart enough to have the character run from danger before they're killed.
* MagicDance: The aptly-named "Dance" ability owned by the aptly-named Dancer class. Ironically, the Dancer class is a physical class, not a magical one.

to:

*** Even with Mustadio around, [[VideoGame/FinalFantasyVII Cloud]] can be missed if you accidentally pick the wrong conversation option with Aeris (say, if you're hammering through the dialogue in a hurry), and he takes Worker 8 with him.
** That awesome custom equipment the enemy is carrying? If you can't steal them from them (or invite them to your own party) before the battle ends, kiss them goodbye.
*** A Mediator with the Invite skill can be used to get an enemy to join your party. If your only purpose is for their equipment, you can then strip them of everything and then kick them out. However, not everyone can be Invited, especially not bosses or special characters, so you may need to rely on a Thief in that case to Steal any special equipment that you may want.
* LuckBasedMission: LuckBasedMission:
**
The Roof Of Riovanes Castle battle, where if [[RandomNumberGod the dice land wrong]], you can get a "game over" before you even get a turn. High speed characters can help.
** You
help, and you can also use "luck" to your advantage by using a low health character as a decoy.
** ''Any'' "Protect X" mission that ends if a particular that character (Algus, Rafa) dies. Said character can start in the middle of a pack of enemies and you just have to pray the CPU is smart enough to have the character run from danger before they're killed.
* MagicDance: The aptly-named "Dance" ability owned by the aptly-named Dancer class. Ironically, the Dancer class is a physical class, not a magical one.uses the Physical Attack stat in their damage formulas.



* MagikarpPower: The Calculator/Arithmetician class can be deadly if trained properly, as can a Dancer/Ninja combination.
** Dancers go straight into GameBreaker territory when paired with Mimes, who will automatically mimic all ally actions: they have an all-enemy HP-damaging ability that usually goes off twice before anyone else can have a turn, and every battle starts with the enemy on the other side of the field.
** To elaborate, Calculators are very slow and weak, but their ability lets them cast spells from other casting classes for free, with no charge time, under certain parameters. After purchasing all of these, as well as all of the usable spells, they are very good characters, but this is very time consuming. The ninja class has a reaction ability that turns them invisible, making the computer unable to see where they are ([[TheComputerIsACheatingBastard or at least, preventing the computer from actively targeting them]]), but this status is broken by any action. Once a dancer starts a dance command, they will continue to perform it until another order is given. In combination, dancer starts a dance, gets hit, triggering the invisibility, which then remains as the dancer only waits each turn even though the dance continues, doing such things as damaging every enemy on the field.

to:

* MagikarpPower: The Calculator/Arithmetician class can be deadly if trained properly, as can a Dancer/Ninja combination.
MagikarpPower:
** Dancers and Bards equipped with the Ninja ability to go invisible as soon as they take damage (causing the enemy AI to ignore them for the rest of the battle, as singing/dancing don't count as actions that break invisibility), both of whom go straight into GameBreaker territory when paired with Mimes, who will automatically mimic all ally actions: they Dancers have an all-enemy HP-damaging ability that usually goes ability, Bards can buff stats, these songs and dances tend to go off about twice before anyone else can have a per active turn, and every battle starts with the enemy on the other side of the field.
** To elaborate, Calculators Calculators, who are very slow and weak, but their Math Skill ability lets them cast spells from other casting classes for free, with no charge time, under certain parameters. After purchasing all of these, as well as all of the usable spells, they are very good characters, but this is very time consuming. The ninja class has a reaction ability that turns them invisible, making the computer unable to see where they are ([[TheComputerIsACheatingBastard or at least, preventing the computer from actively targeting them]]), but this status is broken by can be switched into any action. Once a dancer starts a dance command, they will continue to perform it until another order is given. In combination, dancer starts a dance, gets hit, triggering the invisibility, which then remains other caster job and use Math Skill as the dancer only waits each turn even though the dance continues, doing such things as damaging every enemy on the field.their secondary ability.



* MechanicallyUnusualClass: Calculators/Arithmetician are very slow and weak, but their ability lets them cast spells from other casting classes for free, with no charge time, under certain (numerical, hence the name) parameters. After purchasing all of these, as well as all of the usable spells, they are very good characters, but this is very time consuming.

to:

* MechanicallyUnusualClass: MechanicallyUnusualClass:
**
Calculators/Arithmetician are very slow and weak, but their ability lets them cast spells from other casting classes for free, with no charge time, under certain (numerical, hence the name) parameters. After purchasing all of these, as well as all of the usable spells, they are very good characters, but this is very time consuming.



* NemeanSkinning: You can instantly skin a monster upon killing them with the right support ability equipped.
** Played with, more like. You can't do a strict Nemean skinning and immediately use the item you just poached, but the body of the monster/animal does disappear from the field immediately instead of counting down to death like every other combatant. However, if a curative item made from the body of a monster appears in a treasure chest left by a dead animal, you can use ''that'' immediately. I depends on whether you think chocobos naturally grow one ready-to-use phoenix down or not.
* NiceHat: The Black Mages get the classical RobeAndWizardHat, the Time Mages a pointy pope-esque hat, the Oracles' hat make them look like learned men of the far east (fitting since their job class involves eastern mysticism), and the Summoners' headbands are positively [[FreudWasRight Freudian]]. On the non-caster side, Lancers get pretty nice helmets, Male Ninjas have a funky tortoise-shell hat/face-cover thing, Male Squires look like they're wearing a yarmulke, Mediator hats look like a pillow (complete with tassles), and Male Samurais have helmets evocative of Sherlock Holmes' deerstalker.

to:

* NemeanSkinning: You Played with. Thieves can instantly skin a monster upon killing them with learn the right support ability equipped.
** Played with, more like. You
Poach, but you can't do a strict Nemean skinning and immediately use the item you just poached, but poached; however, the body of the monster/animal does disappear from the field immediately instead of counting down to death like every other combatant. However, That said, if a curative item made from the body of a monster appears in a treasure chest left by a dead animal, you can use ''that'' immediately. I immediately (if you have the Item ability and learned how to apply the corresponding potion). It depends on whether you think chocobos naturally grow one ready-to-use phoenix down or not.
* NiceHat: NiceHat:
**
The Black Mages get the classical RobeAndWizardHat, the Time Mages a pointy pope-esque hat, the Oracles' hat make them look like learned men of the far east (fitting since their job class involves eastern mysticism), and the Summoners' headbands are positively [[FreudWasRight Freudian]]. Freudian]].
**
On the non-caster side, Lancers get pretty nice helmets, Male Ninjas have a funky tortoise-shell hat/face-cover thing, Male Squires look like they're wearing a yarmulke, Mediator hats look like a pillow (complete with tassles), and Male Samurais have helmets evocative of Sherlock Holmes' deerstalker.



* NonLinearSequel: ''VagrantStory'' and, later, ''VideoGame/FinalFantasyTacticsAdvance''.

to:

* NonLinearSequel: ''VagrantStory'' Has one in ''VideoGame/VagrantStory'' and, later, ''VideoGame/FinalFantasyTacticsAdvance''.



* OneWingedAngel: All of the Lucavi are this to their human hosts.

to:

* OneWingedAngel: OneWingedAngel:
**
All of the Lucavi are this to their human hosts.



* OptionalPartyMember: You can refuse to let any story member join your party; furthermore, you gain [[spoiler: Worker/Construct 8, Beowulf, Reis, and Cloud]] via optional sidequests. [[spoiler:In the PSP version, Balthier and Luso are also available to be recruited. While you need to go looking for Balthier, the game practically hands you Luso]].

to:

* OptionalPartyMember: OptionalPartyMember:
**
You can refuse to let any story member join your party; furthermore, you gain [[spoiler: Worker/Construct 8, Beowulf, Reis, and Cloud]] via optional sidequests. [[spoiler:In the PSP version, Balthier and Luso are also available to be recruited. While you need to go looking for Balthier, the game practically hands you Luso]].



* PurposelyOverpowered : Orlandu, to match up to the story that seems to imply him as someone who is extremely powerful. When you get him, he's possibly the best character you can have, assuming you're playing at a normal pace. He also comes with ridiculously powerful equipment that can last you to the end of the game.
** Some of the {{Guest Star Party Member}}s are interesting examples. While all of them don't have particularly high stats that makes them completely broken in combat, they have some of the most overpowered abilities in the game. Amongst them, Alma and Ovelia have a Status Buff spell that puts Protect, Shell, Haste, Regen, AND Reraise on another character, with casting speed as fast as the the first tier of Fire. Orran has a global skill on every enemy that inflicts Stop, Disable, and Immobilize instantly. Safe to say that had any one of them (or even better all three of them) been allowed to join your team, they would have become complete {{Game Breaker}}s in one way or another.

to:

* PurposelyOverpowered : :
**
Orlandu, to match up to the story that seems to imply him as someone who is extremely powerful. When you get him, he's possibly the best character you can have, assuming you're playing at a normal pace. He also comes with ridiculously powerful equipment that can last you to the end of the game.
** Some of the {{Guest Star Party Member}}s are interesting examples. While all of them don't have particularly high stats that makes them completely broken in combat, they have some of the most overpowered abilities in the game. Amongst them, Alma and Ovelia have a Status Buff spell that puts Protect, Shell, Haste, Regen, AND Reraise on another character, with a casting speed as fast as the the first tier of Fire. Orran has a global skill on every enemy that inflicts Stop, Disable, and Immobilize instantly.instantly on every enemy and costs no MP. Safe to say that had any one of them (or even better all three of them) been allowed to join your team, they would have become complete {{Game Breaker}}s in one way or another.



* TheRedMage: Pick a mage class and then another school of magic. Or just go Calculator and have them all!
** As summoning is the sole magic class that Calculator doesn't cover, a Summoner with Calculator as a sub-class is the epitome of magic.

to:

* TheRedMage: Pick a mage class and then another school of magic. Or just go Calculator and have them all!
** As
all! (As summoning is the sole magic class that Calculator doesn't cover, a Summoner with Calculator as a sub-class is the epitome of magic.)



* SelfImposedChallenge: The Straight Character Challenge, which involves picking one class. You then play through the game using only the Action, Reaction, Support, and Movement abilities of a single job-class. And in a strange move, the [[http://www.gamefaqs.com/console/psx/file/197339/11496 FAQ for the challenge]] specifically calls anyone [[StopHavingFunGuys who whines]] about people who bend the rules for tough fights an arse. Better than it sounds, as it breathes completely new life into the game.
** Not to mention Solo Straight Character Challenges, with all the constraints of the SCC with the additional difficulty of only using Ramza, Level 1 challenges, and a variety of other suggested challenges pioneered at the GameFAQs board. The depth of the job system and the AI quirks of the enemies make it possible to beat the game with almost any set of characters given adequate preparation and lots of free time.

to:

* SelfImposedChallenge: SelfImposedChallenge:
**
The Straight Character Challenge, which involves picking one class. You then play through the game using only the Action, Reaction, Support, and Movement abilities of a single job-class. And in a strange move, the [[http://www.gamefaqs.com/console/psx/file/197339/11496 FAQ for the challenge]] specifically calls anyone [[StopHavingFunGuys who whines]] about people who bend the rules for tough fights an arse. Better than it sounds, as it breathes completely new life into the game.
** Not to mention There's also the Solo Straight Character Challenges, with all the constraints of the SCC with the additional difficulty of only using Ramza, Level 1 challenges, and a variety of other suggested challenges pioneered at the GameFAQs board. The depth of the job system and the AI quirks of the enemies make it possible to beat the game with almost any set of characters given adequate preparation and lots of free time.



** The Zodiac Stones, as ancient artifacts that allow humans to sell their souls to godlike demons for power in times of desperation, are effectively [[{{Berserk}} Behelits]] in all but name.
* SixthColumn: Done ''twice''!

to:

** The Zodiac Stones, as ancient artifacts that allow humans to sell their souls to godlike demons for power in times of desperation, are effectively [[{{Berserk}} Behelits]] the Behelits from {{Berserk}} in all but name.
* SixthColumn: Done ''twice''!SixthColumn:
** Algus has a falling out with Ramza and shows up at Fort Zeakden as an enemy.
** Gafgarion betrays the party early on in Chapter Two.



* SoLongAndThanksForAllTheGear: When [[spoiler:Gafgarion]] {{Face Heel Turn}}s in Chapter Two, he fights you with whatever equipment you bought for him. Snatching his sword will prevent him from using his sword-based techniques against you, making the fight much easier.
** You can also change his character's class just prior to the battle. This can result in some hilarious situations such as fighting [[spoiler:Gafgarion]], the naked White Mage.
** Not to mention that he is using equipment one step better than you can buy. Taking ''all'' of his equipment saves you a lot of money and turns him from a pain in the butt to a slaughter-in-waiting.

to:

* SoLongAndThanksForAllTheGear: SoLongAndThanksForAllTheGear:
**
When [[spoiler:Gafgarion]] {{Face Heel Turn}}s in Chapter Two, he fights you with whatever equipment you bought for him. Snatching his sword will prevent him from using his sword-based techniques against you, making the fight much easier.
**
easier. You can also change his character's class just prior to the battle. This can result in some hilarious situations such as fighting [[spoiler:Gafgarion]], the naked White Mage.
** Not to mention that he is using equipment one step better than you can buy. Taking ''all'' of his equipment saves you a lot of money and turns him from a pain in the butt to a slaughter-in-waiting.
Mage.



** Rarely mentioned is that Ivalice begins with a Y.



* StoneWall: So easy that you can set up a veritable Great Wall of Characters.
* {{Stripperific}}: In a very strange variation, Altima's penultimate form ([[BlindIdiotTranslation "Nice Body"]]) features a very thoroughly clothed torso and arms, but from the waist down, it's nothing but a thong and knee-high boots. [[CaptainErsatz Which is hardly surprising]], as she looks ''exactly'' like [[VideoGame/{{Darkstalkers}} Morrigan Aensland]].

to:

* StoneWall: So Making one is so easy that you can set up a veritable Great Wall of Characters.
* {{Stripperific}}: {{Stripperific}}:
**
In a very strange variation, Altima's penultimate form ([[BlindIdiotTranslation "Nice Body"]]) features a very thoroughly clothed torso and arms, but from the waist down, it's nothing but a thong and knee-high boots. [[CaptainErsatz Which is hardly surprising]], as she looks ''exactly'' like [[VideoGame/{{Darkstalkers}} Morrigan Aensland]].



* SuddenDownerEnding: Okay, so the BigBad is beaten. [[spoiler: But Ramza and Alma are apparently alive, and Delita ended the bloody War of the Lions. Not too bad, really. Except then in the final moments of the game, we learn Orran never sees his father again, tries to get the truth out there and is killed for it, Ovelia tries to kill Delita and is killed herself]]. Those last two revelations were the final two events of the game.

to:

* SuddenDownerEnding: Okay, so The epilogue, where we discover the BigBad is beaten. fates of [[spoiler: But Ramza Olan, Delita, and Alma are apparently alive, and Delita ended the bloody War of the Lions. Not too bad, really. Except then in the final moments of the game, we learn Orran never sees his father again, tries to get the truth out there and is killed for it, Ovelia tries to kill Delita and is killed herself]]. Those last two revelations were the final two events of the game.Ovelia]].



* TakeYourTime: Despite an InUniverseGameClock that advances one day for each location you pass through, and has an effect on your characters depending on what Zodiac sign they are, your characters can literally spend ''years'' before finishing the game. (Additionally, regardless of how long it takes to finish a battle, the game always considers you to have spent a full day in that location.)
** Not to mention that the game explicitly jumps one full year between all of the chapters but the last. At the start of Chapter 1, Ramza's 16. By the time Chapter 3 rolls around, Ramza's 18... If not older, thanks to the aforementioned one day per location. This can lead to very strange ages in the game's encyclopedia section if a person plays enough: My perfect file lists Ramza as being a healthy young man of 43 years.

to:

* TakeYourTime: TakeYourTime:
**
Despite an InUniverseGameClock that advances one day for each location you pass through, and has an effect on your characters depending on what Zodiac sign they are, your characters can literally spend ''years'' before finishing the game. (Additionally, regardless of how long it takes to finish a battle, the game always considers you to have spent a full day in that location.)
** Not to mention that the The game explicitly jumps also one full year between all of the chapters but the last. At the start of Chapter 1, Ramza's 16. By the time Chapter 3 rolls around, Ramza's 18... If not older, thanks to the aforementioned one day per location. This can lead to very strange ages in the game's encyclopedia section if a person plays enough: My perfect file lists Ramza as being a healthy young man of 43 years.



* TechnicolorDeath

to:

* TechnicolorDeathTechnicolorDeath: Zodiac Demons explode into a sparkly rainbow light show upon death.



* TheUnfought: Gustav appears to be built as a DiscOneFinalBoss.

to:

* TheUnfought: Gustav appears to be built as a DiscOneFinalBoss.DiscOneFinalBoss, but Wiegraf stabs him in a cutscene and runs away.



* VideoGameCaringPotential: Several times, even to enemies who are sympathetic like Miluda.

to:

* VideoGameCaringPotential: Several times, even to enemies who are sympathetic like Miluda.



* VideoGameCrueltyPotential: Using Rock Throw on your own allies in the early parts of the game to gain JP; you can also go for total enemy kill in the "Kill X" missions, which makes for a bit of GameplayAndStorySegregation in the first battle against Miluda when Ramza will say: "Surrender and we'll spare you" even if you've wiped out her entire party. You can also kill your own monsters (with a certain supporting ability equipped) to sell their pelts or absorb your own allies' soul crystals to pick up the abilities they learned, or Invite enemy characters just to strip them of their equipment and kick them out of the party immediately afterward. Furthermore, you can LevelGrind your party to ridiculous amounts, making any story-based battle [[ThereIsNoKillLikeOverkill massively one-sided]].
* VisualInitiativeQueue

to:

* VideoGameCrueltyPotential: VideoGameCrueltyPotential:
**
Using Rock Throw on your own allies in the early parts of the game to gain JP; you can also go JP.
** Breeding, and then poaching your own monsters in order to gain items; this is necessary for rare items as not all monsters spawn in random battles.
** Absorbing your own allies' soul crystals to pick up the abilities they learned.
** Inviting enemy characters just to strip them of their equipment and kick them out of the party immediately afterward.
** Going
for total enemy kill in the "Kill X" missions, which makes for a bit of GameplayAndStorySegregation in the first battle against Miluda when Ramza will say: "Surrender and we'll spare you" even if you've wiped out her entire party. You can also kill your own monsters (with a certain supporting ability equipped) to sell their pelts or absorb your own allies' soul crystals to pick up the abilities they learned, or Invite enemy characters just to strip them of their equipment and kick them out of the party immediately afterward. party. Furthermore, you can LevelGrind your party to ridiculous amounts, making any story-based battle [[ThereIsNoKillLikeOverkill massively one-sided]].
* VisualInitiativeQueueVisualInitiativeQueue: There's a list of active turns and all actions being charged accessible via a menu, as well as a visual representation of all participants in battle (minus Zodiac bosses) that can sorted by a number of stats.



* WeaksauceWeakness - [[spoiler: The final boss takes absurd damage from Drain, the cheapest ability available to Oracles. It also forces said boss to immediately switch tactics to completely deplete the magic points of any Oracle, to the exclusion of anything else.]]
** Every boss is weak to that spell however, due to its damage being equal to 1/4 of an enemies life, while still having a success rate averaging 60%-70%. Technically [[spoiler: Altima]] is resistant to the spell, as max damage is 999 and thus is taking only about 1/6th of its life per casting.
** The bosses are also just as susceptible to the stat break skills as anything else. Bring in a team of knights and you can reduce pretty much any boss to a pile of hit points that almost never gets a turn and does absolutely pathetic damage with its attacks.
* WeaponsGradeVocabulary: Mediators usually [[TalkingTheMonsterToDeath talk the monster to death]] or manipulate their stats with speech skills, but they can also equip dictionaries which they read from; reading from them (somehow) hurts enemies.
** The in-game animation shows them simply opening the book to inflict pain, so it could be a case of literally weapons-grade words.

to:

* WeaksauceWeakness - [[spoiler: The final boss takes absurd damage from Drain, -
** Zodiac monsters, having
the cheapest ability available biggest pile of HP to Oracles. It also forces said boss whittle down, are extremely vulnerable to immediately switch tactics to completely deplete the magic points Drain (absorbs 25% HP), Demi (takes off 25% HP) and Demi 2 (takes of any Oracle, 50% HP), to the exclusion of anything else.]]
** Every boss is weak to that spell however, due to its damage being equal to 1/4 of an enemies life, while still having a success rate averaging 60%-70%. Technically [[spoiler: Altima]] is resistant to the spell,
point where their AI will focus fire on anybody with Yin Yan Magic or Time Magic equipped as max damage is 999 and thus is taking only about 1/6th of its life per casting.
abilities.
** The bosses are also just as susceptible to the stat break skills as anything else. Bring in a team of knights Knights or Dancers and you can reduce pretty much any boss to a pile of hit points that almost never gets a turn and does absolutely pathetic damage with its attacks.
* WeaponsGradeVocabulary: Mediators usually [[TalkingTheMonsterToDeath talk the monster to death]] or manipulate their stats with speech skills, but they can also equip dictionaries which they read from; reading from them (somehow) hurts enemies.
** The
enemies. (The in-game animation shows them simply opening the book to inflict pain, so it could be a case of literally weapons-grade words.)



* WhatTheHellHero: Ramza starting out, then Delita

to:

* WhatTheHellHero: WhatTheHellHero:
**
Ramza starting out, then Delita



* WrittenByTheWinners - History turned Delita into the hero and Ramza a murderous heretic;. [[spoiler: The Durai Scriptures, the supposedly true story that you play through in the game, has still survived, though]].
* XanatosSpeedChess: Regardless of who won the War of the Lions, the Church would come out on top. [[spoiler:And it did, but only because Delita needed it to --with all of its leaders and Temple Knights dead, it's not in as good of shape as it imagined it would)]]. The same applies for the Lucavi.
* YouAreTooLate: Ramza Beoulve is the patron saint of this trope.
** Perhaps they anticipated the LevelGrinding?

to:

* WrittenByTheWinners - History turned Delita into the hero who saved Ivalice from another devestating war and Ramza a murderous heretic;. heretic. [[spoiler: The However, the Durai Scriptures, the supposedly true story that you play through in the game, has still survived, though]].
survived]].
* XanatosSpeedChess: Regardless of who won the War of the Lions, the Church would come out on top. [[spoiler:And it did, but only because Delita needed it to --with to--with all of its leaders and Temple Knights dead, it's not in as good of shape as it imagined it would)]]. The same applies for the Lucavi.
* YouAreTooLate: Ramza Beoulve is the patron saint of this trope.
** Perhaps
trope. (Perhaps they anticipated the LevelGrinding?LevelGrinding?)
3rd Jul '16 11:22:55 AM CastleSuperbeast
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Added DiffLines:

** The Zodiac Stones, as ancient artifacts that allow humans to sell their souls to godlike demons for power in times of desperation, are effectively [[{{Berserk}} Behelits]] in all but name.
28th May '16 10:01:20 PM nombretomado
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* BlindIdiotTranslation: In the PS1 version, while the translation is workable for Chapter 1 to Chapter 3 (beyond a few bits in item/ability descriptions), it falls completely apart in chapter 4. The tutorial given by Professor Daravon is also notoriously poor in its translation, which make ''no'' sense whatsoever, and fails to teach you anything about the game.

to:

* BlindIdiotTranslation: In the PS1 [=PS1=] version, while the translation is workable for Chapter 1 to Chapter 3 (beyond a few bits in item/ability descriptions), it falls completely apart in chapter 4. The tutorial given by Professor Daravon is also notoriously poor in its translation, which make ''no'' sense whatsoever, and fails to teach you anything about the game.



* InconsistentDub: White Mage and Black Mage are known as "Priest" and "Wizard" in the PS1 version, but are called White Mage and Black Mage in attract mode. More famously, Altima/Ultima both getting used in the same scene.

to:

* InconsistentDub: White Mage and Black Mage are known as "Priest" and "Wizard" in the PS1 [=PS1=] version, but are called White Mage and Black Mage in attract mode. More famously, Altima/Ultima both getting used in the same scene.



*** In the PS1 version, the same character also causes a reverse Wutai theft - when you beat him, you get whatever he was equipped with at the beginning of the battle. If you stole everything during the fight, it magically doubles.

to:

*** In the PS1 [=PS1=] version, the same character also causes a reverse Wutai theft - when you beat him, you get whatever he was equipped with at the beginning of the battle. If you stole everything during the fight, it magically doubles.
28th May '16 10:01:09 PM nombretomado
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It has been re-released four times. The first was on the {{PS1}}'s "Greatest Hits" line, though it still remains hard to find for that console. The next two were for the UsefulNotes/PlaystationPortable: first as the VideoGameRemake ''Final Fantasy Tactics: War of the Lions'', then via the [=PlayStation=] Store in a straight port (which oddly enough, does not encounter slowdowns in places ''War of the Lions'' does). Finally, ''[=WotL=]'' was (re-)re-released for [[IOSGames iOS]] and [[AndroidGames Android]].

to:

It has been re-released four times. The first was on the {{PS1}}'s UsefulNotes/{{PS1}}'s "Greatest Hits" line, though it still remains hard to find for that console. The next two were for the UsefulNotes/PlaystationPortable: first as the VideoGameRemake ''Final Fantasy Tactics: War of the Lions'', then via the [=PlayStation=] Store in a straight port (which oddly enough, does not encounter slowdowns in places ''War of the Lions'' does). Finally, ''[=WotL=]'' was (re-)re-released for [[IOSGames iOS]] and [[AndroidGames Android]].
28th May '16 11:56:10 AM nombretomado
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It has been re-released four times. The first was on the {{PS1}}'s "Greatest Hits" line, though it still remains hard to find for that console. The next two were for the UsefulNotes/PlaystationPortable: first as the VideoGameRemake ''Final Fantasy Tactics: War of the Lions'', then via the PlayStation Store in a straight port (which oddly enough, does not encounter slowdowns in places ''War of the Lions'' does). Finally, ''[=WotL=]'' was (re-)re-released for [[IOSGames iOS]] and [[AndroidGames Android]].

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It has been re-released four times. The first was on the {{PS1}}'s "Greatest Hits" line, though it still remains hard to find for that console. The next two were for the UsefulNotes/PlaystationPortable: first as the VideoGameRemake ''Final Fantasy Tactics: War of the Lions'', then via the PlayStation [=PlayStation=] Store in a straight port (which oddly enough, does not encounter slowdowns in places ''War of the Lions'' does). Finally, ''[=WotL=]'' was (re-)re-released for [[IOSGames iOS]] and [[AndroidGames Android]].



* CallingYourAttacks: Though you only actually ''see'' the incantations on-screen 10% of the time or so, every spell in the game and many other abilities have incantations that end in the spell's or move's name. Only the original {{PlayStation}} version has this, though, possibly because of the [[GratuitousEnglish Engrish]].

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* CallingYourAttacks: Though you only actually ''see'' the incantations on-screen 10% of the time or so, every spell in the game and many other abilities have incantations that end in the spell's or move's name. Only the original {{PlayStation}} UsefulNotes/PlayStation version has this, though, possibly because of the [[GratuitousEnglish Engrish]].
13th May '16 3:51:47 PM TheOneWhoTropes
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It has been re-released four times. The first was on the {{PS1}}'s "Greatest Hits" line, though it still remains hard to find for that console. The next two were for the PlaystationPortable: first as the VideoGameRemake ''Final Fantasy Tactics: War of the Lions'', then via the PlayStation Store in a straight port (which oddly enough, does not encounter slowdowns in places ''War of the Lions'' does). Finally, ''[=WotL=]'' was (re-)re-released for [[IOSGames iOS]] and [[AndroidGames Android]].

to:

It has been re-released four times. The first was on the {{PS1}}'s "Greatest Hits" line, though it still remains hard to find for that console. The next two were for the PlaystationPortable: UsefulNotes/PlaystationPortable: first as the VideoGameRemake ''Final Fantasy Tactics: War of the Lions'', then via the PlayStation Store in a straight port (which oddly enough, does not encounter slowdowns in places ''War of the Lions'' does). Finally, ''[=WotL=]'' was (re-)re-released for [[IOSGames iOS]] and [[AndroidGames Android]].
8th May '16 8:25:03 PM bugsniper
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It has been re-released four times. The first was on the {{PS1}}'s "Greatest Hits" line, though it still remains hard to find for that console. The next two were for the PlaystationPortable: first as the VideoGameRemake ''Final Fantasy Tactics: War of the Lions'', then via the PlayStation Store in a straight port (which oddly enough, does not encounter slowdowns in places ''War of the Lions'' does). Finally, ''[=WotL=]'' was (re-)re-released for [[IOSGames iOS]].

to:

It has been re-released four times. The first was on the {{PS1}}'s "Greatest Hits" line, though it still remains hard to find for that console. The next two were for the PlaystationPortable: first as the VideoGameRemake ''Final Fantasy Tactics: War of the Lions'', then via the PlayStation Store in a straight port (which oddly enough, does not encounter slowdowns in places ''War of the Lions'' does). Finally, ''[=WotL=]'' was (re-)re-released for [[IOSGames iOS]].
iOS]] and [[AndroidGames Android]].
2nd Mar '16 9:06:53 PM magnum12
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Added DiffLines:

** WordOfGod via a tweet says that [[spoiler: Ramza and Alma did infact survive]].
24th Feb '16 5:24:11 PM Peridonyx
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Added DiffLines:

* RealityWarper: The Time Mage's arsenal includes Haste, Slow, Stop, Don't Move, Float, Reflect, Quick, Demi, and Meteor, all of which manipulate physics in various ways.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.FinalFantasyTactics