History VideoGame / FinalFantasyII

5th Apr '16 11:49:26 PM MaskedAndDangerous
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* ValuesResonance: It really cannot be overstated how ahead of the curve this game was in terms of story. A complex cast of characters, a soap-opera-esque plot, and a charismatic and intelligent villain all in a SNES era RPG. Unfortunately, it's bizarre stat grinding system and spiteful level design meant that it never was as influential as it could have been, and it's [[VideoGame/FinalFantasyIII immediate successor]] took a step backward with cypher protagonists and no word system.
19th Dec '15 11:06:52 AM Josef5678
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* FailureIsTheOnlyOption: Even if the party somehow wins the first battle the game continues as though they lost. [[TheDevTeamThinksOfEverything In the remakes]], it [[NoFairCheating returns to the title screen]] instead.

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* FailureIsTheOnlyOption: Even if the party somehow wins the first battle the game continues as though they lost. [[TheDevTeamThinksOfEverything In the remakes]], remakes, it [[NoFairCheating returns to the title screen]] instead.
17th Dec '15 10:49:11 AM Morgenthaler
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* LikeABadassOutOfHell: [[spoiler:The Emperor.]] Guess what he did after death?
27th Nov '15 7:33:36 AM KarjamP
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* EarlyInstallmentWeirdness: This entry in the series was ''enormously'' experimental - character advancement worked differently, conversations worked differently, plot progression worked differently, you get the idea. Very little of it carried into future titles, though some of the ideas later branched off into the ''VideoGame/RomancingSaga'' series.

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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
This entry in the series was ''enormously'' experimental - character advancement worked differently, conversations worked differently, plot progression worked differently, you get the idea. Very little of it carried into future titles, though some of the ideas later branched off into the ''VideoGame/RomancingSaga'' series.series.
** Chocobo's Theme is shorter in this game, the full version of the song only appearing from ''VideoGame/FinalFantasyIII'' onwards.
9th Aug '15 8:45:02 PM kensu
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** Also a nice aversion. There is a cape east of Mysidia that is about a quarter of the length of the world map, but is completely empty. Guess where the Jade Passage opens up at the end of the game?
9th Jun '15 7:23:52 PM totoofze47
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* HopelessBossFight: The Black Knights at the beginning.
* {{Hulkspeak}}: Guy; justified because he was raised by animals and later on adopted by humans.

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* HopelessBossFight: The Black Knights at the beginning.
beginning. It is possible to win if you use cheat devices, though. While the NES version allows you to continue as if you had lost (Albeit with whatever items and money you got from the battle), the remakes send you straight back to the title screen.
* {{Hulkspeak}}: HulkSpeak: Guy; justified because he was raised by animals and later on adopted by humans.



* NonstandardGameOver: What reportedly happens in remakes if you beat the EliteMook HopelessBossFight in the opening sequence.

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* NonstandardGameOver: What reportedly happens in remakes if you beat the EliteMook HopelessBossFight in the opening sequence. It's not a GameOver per se, but it does take you back to the title screen as a Game Over would, instead of continuing the game.
25th May '15 9:01:56 AM Sarisa
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* FragileSpeedster: Equipping light armor and a shield turns a character into one of these. With high Agility and 99% evasion, most enemies can't hit the character even if they get a turn, but any physical attack that bypasses evasion may be a one-hit kill.
12th May '15 11:39:12 AM EBsessed
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* NonstandardGameOver: What reportedly happens if you beat the EliteMook HopelessBossFight in the opening sequence.

to:

* NonstandardGameOver: What reportedly happens in remakes if you beat the EliteMook HopelessBossFight in the opening sequence.
12th May '15 11:29:10 AM EBsessed
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** Obtaining the Revive Tome in the 20th Anniversary release requires you to find Deumion before the guards on the "Guardian" floor of the Arcane Labyrinth. You can't simply walk to his home though, even if you know which one it is, you have to speak to the guards, then you have to follow them through down via the back alleys, heading them off several times. The trick is that only a certain path to try and head them off will succeed, fail and they make it to Deumion instantly. And contrary to the hint given, no you do not take the shortest path, in fact some of the paths you take are closer to the longest path. In the final segment, the guards walk straight to Deumion's house, and in a manner that defies all logic, you have to head up and trace Deumion's steps through an alley and south to his home in order to beat them there, just following them again has them get there first, but somehow taking the long way around gets you there first.

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** Obtaining the Revive Tome in the 20th Anniversary release requires you to find Deumion before the guards on the "Guardian" floor of the Arcane Labyrinth. You can't simply walk to his home though, even if you know which one it is, you have to speak to the guards, then you have to follow them through down town via the back alleys, heading them off several times. The trick is that only a certain path to try and head them off will succeed, fail and they make it to Deumion instantly. And contrary to the hint given, no you do not take the shortest path, in fact some of the paths you take are closer to the longest path. In the final segment, the guards walk straight to Deumion's house, and in a manner that defies all logic, you have to head up and trace Deumion's steps through an alley and south to his home in order to beat them there, just following them again has them get there first, but somehow taking the long way around gets you there first.
12th May '15 11:21:56 AM EBsessed
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** Obtaining the Revive Tome in the 20th Anniversary release requires you to find Deumion before the guards on the "Guardian" floor of the Arcnae Labyrinth. You can't simply walk to his home though, even if you know which one it is, you have to speak to the guards, then you have to follow them through down via the back alleys, heading them off several times. The trick is that only a certain path to try and head them off will succeed, fail and they make it to Deumion instantly. And contrary to the hint given, no you do not take the shortest path, in fact some of the paths you take are closer to the longest path. In the final segment, the guards walk straight to Deumion's house, and in a manner that defies all logic, you have to head up and trace Deumion's steps through an alley and south to his home in order to beat them there, just following them again has them get there first, but somehow taking the long way around gets you there first.

to:

** Obtaining the Revive Tome in the 20th Anniversary release requires you to find Deumion before the guards on the "Guardian" floor of the Arcnae Arcane Labyrinth. You can't simply walk to his home though, even if you know which one it is, you have to speak to the guards, then you have to follow them through down via the back alleys, heading them off several times. The trick is that only a certain path to try and head them off will succeed, fail and they make it to Deumion instantly. And contrary to the hint given, no you do not take the shortest path, in fact some of the paths you take are closer to the longest path. In the final segment, the guards walk straight to Deumion's house, and in a manner that defies all logic, you have to head up and trace Deumion's steps through an alley and south to his home in order to beat them there, just following them again has them get there first, but somehow taking the long way around gets you there first.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.FinalFantasyII