History VideoGame / FinalFantasyI

20th Feb '17 3:15:45 AM jormis29
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* LawyerFriendlyCameo: Several monsters were renamed in the original release, to prevent any possible lawsuit with TSR, then-owners of ''TabletopGame/DungeonsAndDragons''. Most prominently, Fiend of Fire Marilith, based on a high-ranking demon in D&D, became Kary (though she went by her original name in later remakes).

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* LawyerFriendlyCameo: Several monsters were renamed in the original release, to prevent any possible lawsuit with TSR, Creator/{{TSR}}, then-owners of ''TabletopGame/DungeonsAndDragons''. Most prominently, Fiend of Fire Marilith, based on a high-ranking demon in D&D, became Kary (though she went by her original name in later remakes).
7th Feb '17 11:26:40 PM bjex
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* DesperationAttack: The game itself was effectively one, one that worked out quite well.

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* DesperationAttack: The For Square, this game itself was effectively one, one that to save the company. It worked out quite well.a bit better than expected.



** Compared to the later games in the franchise, the first game didn't use a mana/MP system at all; it used a "use spell X amount of times" system. The final battle also had no theme of its own and used the regular battle theme.

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** Compared The original NES version of the game lacks the standard MP pool mechanic. Instead, magic users (based on level) are allowed to cast a certain number of spells of any particular level per day, similar to the later games in VancianMagic of TabletopGame/DungeonsAndDragons. You can only get the franchise, the first game didn't use a mana/MP system spells back by sleeping, either at all; it used an Inn, or using a "use spell X amount of times" system. The final battle also had no theme of its own Sleeping Bag, Cabin, House or similar item. Later remakes instituted MP and used the regular battle theme.Elixirs by which you could replenish MP.



** Sleeping at an Inn doesn't revive KO'd characters. Instead, you'll need to either use a Phoenix Down, or pay a Priest in a town (or a Clinic if you're playing the NES original).

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** Sleeping at an Inn doesn't revive KO'd characters. Instead, you'll need to either use a Phoenix Down, or pay a Priest in a town visit the Church (or a Clinic if you're playing Clinic, in the original NES original).version) in town.
30th Jan '17 1:41:32 PM Miracle@StOlaf
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* ForcedLevelGrinding[=/=]FakeLongevity: If the need to grind for experience and money is removed (such as with cheat codes or a ROM hack), the game can be completed in roughly one hour of play time.
22nd Jan '17 11:42:42 PM Pyre
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* SaveToken: Sleeping Bags, Tents, and Cottages, which are the only way to save outside of an Inn.


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*[[spoiler: SaveTheVillain: Finally defeating Chaos not only breaks the StableTimeLoop everything is trapped in, it also resurrects Garland in the present and implies he never turns evil to start with. Thanks to the events of ''VideoGame/DissidiaFinalFantasy'', this means [[TheHero The Warrior of Light]] made good on his vow.]]
* SaveToken: Sleeping Bags, Tents, and Cottages, which are the only way to save outside of an Inn.
22nd Jan '17 11:20:43 PM Pyre
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* [[spoiler: EverybodyLives. According to the text scroll at the end of the game, breaking the StableTimeLoop means you save ''everyone''. Including the queen of Cornelia. Including [[SaveTheVillain Garland]].]]

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* [[spoiler: EverybodyLives. According to the text scroll at the end of the game, breaking the StableTimeLoop means you save ''everyone''. Including the queen of Cornelia. Including [[SaveTheVillain Garland]].Garland]], who by implication never undergoes his FaceHeelTurn.]]
22nd Jan '17 11:12:19 PM Pyre
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* [[spoiler: EverybodyLives. According to the text scroll at the end of the game, breaking the StableTimeLoop means you save ''everyone''. Including the queen of Cornelia. Including [[SaveTheVillain Garland]]. They're all waiting to welcome you back with open arms.]]

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* [[spoiler: EverybodyLives. According to the text scroll at the end of the game, breaking the StableTimeLoop means you save ''everyone''. Including the queen of Cornelia. Including [[SaveTheVillain Garland]]. They're all waiting to welcome you back with open arms.]]
22nd Jan '17 10:58:34 PM Pyre
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Added DiffLines:

*[[spoiler: EverybodyLives. According to the text scroll at the end of the game, breaking the StableTimeLoop means you save ''everyone''. Including the queen of Cornelia. Including [[SaveTheVillain Garland]]. They're all waiting to welcome you back with open arms.]]
19th Jan '17 6:02:12 PM RainbowPhoenix
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** This is the only game in the series to use a series of TurnUndead spells instead of the typical ReviveKillsZombie.
14th Jan '17 8:03:11 PM LucaEarlgrey
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* EarlyInstallmentWeirdness: Compared to the later games in the franchise, the first game didn't use a mana/MP system at all; it used a "use spell X amount of times" system. The final battle also had no theme of its own and used the regular battle theme.

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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
Compared to the later games in the franchise, the first game didn't use a mana/MP system at all; it used a "use spell X amount of times" system. The final battle also had no theme of its own and used the regular battle theme.


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** The protagonists are all {{Heroic Mime}}s with no personality and no {{Canon Name}}s; this would be changed for all future mainline games.
24th Dec '16 6:37:41 PM KingClark
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* GrandFinale: What the game was ''intended'' to be for Square--a last hurrah before they would move on from game design. It instead ended up being their BreakthroughHit.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.FinalFantasyI