History VideoGame / FinalFantasyI

25th Jun '16 8:30:44 AM valar55
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* {{Pirate}}: Bikke and his crew start out as the straight plundering type, terrorizing the citizens of Pravoka, but once your party beats them, they end up hanging around town as ThePiratesWhoDontDoAnything[[labelnote:*]]Well, Bikke does, by virtue of no longer having a ship since he gave you his. You slaughtered his crew, though, so they're just plain dead[[/labelnote]].
* PowerfulButInaccurate: Poison which has the effect of instant death, but doesn't hit its target very often.

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* {{Pirate}}: Bikke and his crew start out as the straight plundering type, terrorizing the citizens of Pravoka, but once your party beats them, they end up hanging around town as ThePiratesWhoDontDoAnything[[labelnote:*]]Well, ThePiratesWhoDontDoAnything[[note]]Well, Bikke does, by virtue of no longer having a ship since he gave you his. You slaughtered his crew, though, so they're just plain dead[[/labelnote]].
dead[[/note]].
* PowerfulButInaccurate: Poison Poison, which has the effect of instant death, but doesn't hit its target very often.



* TheMaze: The second-to-last floor of the Flying Fortress, with corridors that loop endlessly. If you don't know exactly what direction to walk in to find the transporter to the next floor, it's easy to get stuck here[[labelnote:*]]Start by going up, then right, then alternate[[/labelnote]].

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* TheMaze: The second-to-last floor of the Flying Fortress, with corridors that loop endlessly. If you don't know exactly what direction to walk in to find the transporter to the next floor, it's easy to get stuck here[[labelnote:*]]Start here[[note]]Start by going up, then right, then alternate[[/labelnote]].alternate[[/note]].
14th Jun '16 11:29:28 PM Kytseo
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* MeaningfulName: The game itself was called Final Fantasy because it was going to be Square's final game. Lucky for them, it became enough of a blockbuster to spawn the most ironically-named franchise in history.
13th May '16 3:50:06 PM TheOneWhoTropes
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** The Death spells in this game and some of its remakes were affected. In the NES version, Death was renamed "RUB", as in "to rub someone out"; similarly, the spell to grant immunity to instant death was "ARUB". An improved variation of Death, flat-out known as Kill, was renamed "XXXX". The PlayStation game, despite having more lenient translation policies, translated Death and Kill as "Reaper" (named after the Grim Reaper-like creature the spell summons) and "Doom".

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** The Death spells in this game and some of its remakes were affected. In the NES version, Death was renamed "RUB", as in "to rub someone out"; similarly, the spell to grant immunity to instant death was "ARUB". An improved variation of Death, flat-out known as Kill, was renamed "XXXX". The PlayStation UsefulNotes/PlayStation game, despite having more lenient translation policies, translated Death and Kill as "Reaper" (named after the Grim Reaper-like creature the spell summons) and "Doom".



* VideoGameRemake: The game is available on several platforms, including the PlayStation, GameBoyAdvance, PlayStationPortable, and [=iPhone=].

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* VideoGameRemake: The game is available on several platforms, including the PlayStation, GameBoyAdvance, PlayStationPortable, UsefulNotes/PlayStation, UsefulNotes/GameBoyAdvance, UsefulNotes/PlayStationPortable, and [=iPhone=].
10th May '16 5:42:42 PM cdenton
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* Bowdlerise: Because Nintendo of America's censorship policy at the time was heavy against religious references, the churches where you needed to bring dead party members to be revived were turned into clinics. This creates a bit of weirdness when you arrive in Melmond and wonder why the local vampire went and burned down the local clinic. Of course, the remakes changed the clinics back into churches.

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* Bowdlerise: {{Bowdlerise}}: Because Nintendo of America's censorship policy at the time was heavy against religious references, the churches where you needed to bring dead party members to be revived were turned into clinics. This creates a bit of weirdness when you arrive in Melmond and wonder why the local vampire went and burned down the local Melmond's clinic. Of course, the remakes changed the clinics back into churches.
10th May '16 4:57:27 PM cdenton
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* Bowdlerise: Because Nintendo of America's censorship policy at the time was heavy against religious references, the churches where you needed to bring dead party members to be revived were turned into clinics. This creates a bit of weirdness when you arrive in Melmond and wonder why the local vampire went and burned down the local clinic. Of course, the remakes changed the clinics back into churches.
8th May '16 2:53:48 PM poi99
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->''But the people believe in [[TheProphecy a prophecy]],''

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->''But the people believe in [[TheProphecy a prophecy]],''prophecy,''



->''...and in the hand of each was clutched [[MacGuffin a crystal]].''

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->''...and in the hand of each was clutched [[MacGuffin a crystal]].crystal.''



* CosmicHorrorReveal: The Four Fiends are upstaged by Garland, who becomes Chaos.
16th Apr '16 5:17:15 PM DrNoPuma
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* KingKoopaCopy: Garland was this on a minor level (kidnapping Princess Sarah and such) but it really was expended in the ''VideoGame/DissidiaFinalFantasy'' series which added to his design a BFS, a [[EvilSoundsDeep menacing voice]], and more SpikesOfVillainy.
14th Apr '16 7:41:13 AM steveskinner
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** Sleeping at an Inn doesn't revive KO'd characters. Instead, you'll need to either use a Phoenix Down, or pay a Priest in a town.
** If an enemy is defeated before one of your characters had a chance to attack it, that character's attack will be wasted (indicated as "Ineffective"). In all subsequent games (and the remakes of this one), the attack would simply be shifted over to the next available enemy.
11th Apr '16 2:28:17 PM TARINunit9
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* NintendoHard: Only the original NES version, the [=WonderSwan=] Color version, and the "Normal" mode of the [=PlayStation=] remake. Later updates to the game streamlined the inventory and equipment systems, and made certain battle commands easier. Plus, the casting system of "limit X uses per level per day" was replaced with the familiar {{Mana}} system in remakes.

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* NintendoHard: Only Hoo boy. Those of you used to the original later games are in for a nasty surprise when you plug in your NES version, the or [=WonderSwan=] Color version, and the (or, by extension, "Normal" mode of the [=PlayStation=] remake. remake). A series of glitches severely limits the damage output of basically every single class bar the Monk, and your source of healing inside dungeons is severely limited. Spell use is limited, and several spells literally don't work. The abundance of OneHitKill attacks (and, thanks to more glitches, a lack of ways to protect yourself from them) can make certain dungeons downright miserable. Later updates to the game streamlined the inventory and equipment systems, and made certain battle commands easier.easier, and most importantly fixed the worst of the bugs. Plus, the casting system of "limit X uses per level per day" was replaced with the familiar {{Mana}} system in remakes.


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* ObviousBeta: The NES version. The list of features that work as intended is ''much'' shorter than the list of features what are bugged in some way ([[NintendoHard and always to the player's disadvantage]]). You will be relying on raw damage from your swords (which are also bugged) and fists for most of the game as a result.
23rd Feb '16 9:02:06 AM rjd1922
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** Whilst this may still have partly influenced the name, Sakaguchi has since said that [[http://kotaku.com/debunking-the-final-fantasy-naming-myth-1707389344 they would've pretty much settled for anything that stood for "FF"]], as apparently they wanted that acronym specifically, once intending to name it ''FightingFantasy'', which was already taken.

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** Whilst this may still have partly influenced the name, Sakaguchi has since said that [[http://kotaku.com/debunking-the-final-fantasy-naming-myth-1707389344 they would've pretty much settled for anything that stood for "FF"]], as apparently they wanted that acronym specifically, once intending to name it ''FightingFantasy'', ''Literature/FightingFantasy'', which was already taken.
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