History VideoGame / FinalFantasyI

16th Apr '16 5:17:15 PM DrNoPuma
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* KingKoopaCopy: Garland was this on a minor level (kidnapping Princess Sarah and such) but it really was expended in the ''VideoGame/DissidiaFinalFantasy'' series which added to his design a BFS, a [[EvilSoundsDeep menacing voice]], and more SpikesOfVillainy.
14th Apr '16 7:41:13 AM steveskinner
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** Sleeping at an Inn doesn't revive KO'd characters. Instead, you'll need to either use a Phoenix Down, or pay a Priest in a town.
** If an enemy is defeated before one of your characters had a chance to attack it, that character's attack will be wasted (indicated as "Ineffective"). In all subsequent games (and the remakes of this one), the attack would simply be shifted over to the next available enemy.
11th Apr '16 2:28:17 PM TARINunit9
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* NintendoHard: Only the original NES version, the [=WonderSwan=] Color version, and the "Normal" mode of the [=PlayStation=] remake. Later updates to the game streamlined the inventory and equipment systems, and made certain battle commands easier. Plus, the casting system of "limit X uses per level per day" was replaced with the familiar {{Mana}} system in remakes.

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* NintendoHard: Only Hoo boy. Those of you used to the original later games are in for a nasty surprise when you plug in your NES version, the or [=WonderSwan=] Color version, and the (or, by extension, "Normal" mode of the [=PlayStation=] remake. remake). A series of glitches severely limits the damage output of basically every single class bar the Monk, and your source of healing inside dungeons is severely limited. Spell use is limited, and several spells literally don't work. The abundance of OneHitKill attacks (and, thanks to more glitches, a lack of ways to protect yourself from them) can make certain dungeons downright miserable. Later updates to the game streamlined the inventory and equipment systems, and made certain battle commands easier.easier, and most importantly fixed the worst of the bugs. Plus, the casting system of "limit X uses per level per day" was replaced with the familiar {{Mana}} system in remakes.


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* ObviousBeta: The NES version. The list of features that work as intended is ''much'' shorter than the list of features what are bugged in some way ([[NintendoHard and always to the player's disadvantage]]). You will be relying on raw damage from your swords (which are also bugged) and fists for most of the game as a result.
23rd Feb '16 9:02:06 AM rjd1922
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** Whilst this may still have partly influenced the name, Sakaguchi has since said that [[http://kotaku.com/debunking-the-final-fantasy-naming-myth-1707389344 they would've pretty much settled for anything that stood for "FF"]], as apparently they wanted that acronym specifically, once intending to name it ''FightingFantasy'', which was already taken.

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** Whilst this may still have partly influenced the name, Sakaguchi has since said that [[http://kotaku.com/debunking-the-final-fantasy-naming-myth-1707389344 they would've pretty much settled for anything that stood for "FF"]], as apparently they wanted that acronym specifically, once intending to name it ''FightingFantasy'', ''Literature/FightingFantasy'', which was already taken.
18th Feb '16 6:09:30 AM LucaEarlgrey
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* SuperNotDrowningSkills: Freeing the bottled fairy causes her to grant you Oxyale as a token of gratitude, which is then used to breathe underwater indefinitely when you arrive at the Sunken Shrine.
31st Jan '16 1:08:04 PM occono
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** Whilst this may still have partly influenced the name, Sakaguchi has since said that [[http://kotaku.com/debunking-the-final-fantasy-naming-myth-1707389344 they would've pretty much settled for anything that stood for "FF"]], as apparently they wanted that acronym specifically, once intending to name it ''FightingFantasy', which was already taken.

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** Whilst this may still have partly influenced the name, Sakaguchi has since said that [[http://kotaku.com/debunking-the-final-fantasy-naming-myth-1707389344 they would've pretty much settled for anything that stood for "FF"]], as apparently they wanted that acronym specifically, once intending to name it ''FightingFantasy', ''FightingFantasy'', which was already taken.
31st Jan '16 1:07:00 PM occono
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The name, [[CommonKnowledge contrary to popular belief,]] doesn't refer to the fact that this was intended to be Square's swan song - [[http://kotaku.com/debunking-the-final-fantasy-naming-myth-1707389344 they would've pretty much settled for anything that stood for "FF"]]


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** Whilst this may still have partly influenced the name, Sakaguchi has since said that [[http://kotaku.com/debunking-the-final-fantasy-naming-myth-1707389344 they would've pretty much settled for anything that stood for "FF"]], as apparently they wanted that acronym specifically, once intending to name it ''FightingFantasy', which was already taken.
30th Dec '15 3:46:19 AM tropower
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** A lot of the elements that would become emblems of the series - the appearance of someone involved with technology and especially with airships named Cid, chocobos, Moogles, Dragoons and other classic "Jobs", monster summons (unless you count Bahamut's debut as an important [=NPC=]) - are completely absent, and aren't introduced until the next two games in the series (''II'', ironically, having EarlyInstallmentWeirdness instead for several big gameplay reasons). Also if you're playing the original you're not restoring the elemental crystals, you're restoring the elemental orbs (or more accurately [=ORBs=]).

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** A lot of the elements that would become emblems of the series - the appearance of someone involved with technology and especially with airships named Cid, chocobos, Moogles, Dragoons and other classic "Jobs", monster summons (unless you count Bahamut's debut as an important [=NPC=]) - are completely absent, and aren't introduced until the next two games in the series (''II'', ironically, having EarlyInstallmentWeirdness instead for several big gameplay reasons). Also if you're playing the original original, you're not restoring the elemental crystals, "crystals", you're restoring the elemental orbs "orbs" (or more accurately [=ORBs=]).



* VancianMagic: FFI directly rips off ''TabletopGame/DungeonsAndDragons''' "spells per day" idea, and there are no magic rechargers in the game outside of sleeping in an Inn or a Sleeping Bag/Tent/Cottage. The remake uses a traditional MP pool and provides access to ethers.

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* VancianMagic: FFI directly rips off ''TabletopGame/DungeonsAndDragons''' "spells per day" idea, and there are no magic rechargers in the game outside of sleeping in an Inn or a Sleeping Bag/Tent/Cottage. The remake uses remakes use a traditional MP pool and provides access to ethers.
22nd Dec '15 10:44:44 PM LucaEarlgrey
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* AscendedGlitch: The [[TropeNamer trope-naming]] {{peninsula|OfPowerLeveling}} north of Pravoka that has four tiles of incorrect monster data has been kept in all rereleases.

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* AscendedGlitch: The [[TropeNamer trope-naming]] {{peninsula|OfPowerLeveling}} original PeninsulaOfPowerLeveling north of Pravoka that has four tiles of incorrect monster data has been kept in all rereleases.
22nd Dec '15 10:44:13 PM LucaEarlgrey
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* AscendedGlitch: The [[TropeNamer trope-naming]] {{peninsula|OfPowerLeveling}} north of Pravoka that has four tiles of incorrect monster data has been kept in all rereleases.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.FinalFantasyI