History VideoGame / FearEffect

5th Feb '16 3:47:28 AM GrammarNavi
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A third game titled ''Fear Effect: Inferno'' was planned to be released for the {{PlayStation 2}}. However, it was ultimately cancelled.
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A third game titled ''Fear Effect: Inferno'' was planned to be released for the {{PlayStation 2}}.UsefulNotes/PlayStation2. However, it was ultimately cancelled.

* NintendoHard: The original game has virtually no margin for error in many fights and is full of adventure-game-style instant kills if you aren't very careful; if anyone were ever to make a list of the top ten hardest games for the PlayStation, ''Fear Effect'' would be included. ''Fear Effect 2'' isn't ''quite'' as difficult, but it's still a challenge.
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* NintendoHard: The original game has virtually no margin for error in many fights and is full of adventure-game-style instant kills if you aren't very careful; if anyone were ever to make a list of the top ten hardest games for the PlayStation, UsefulNotes/PlayStation, ''Fear Effect'' would be included. ''Fear Effect 2'' isn't ''quite'' as difficult, but it's still a challenge.
30th Dec '15 1:29:14 PM PF
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** [[spoiler: The King of Hell falling down a pit and apparently exploding is something that can be compared to a certain scene in ReturnOfTheJedi.]]
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** [[spoiler: The King of Hell falling down a pit and apparently exploding is something that can be compared to a certain scene in ReturnOfTheJedi.''Film/ReturnOfTheJedi''.]]
28th Nov '15 10:30:13 PM nombretomado
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* CelShading: The games use an impressive ''fake'' cel-shading technique - instead of using real-time lighting for the cel-shading, the developers textured the character models to look like they were cel-shaded, then applied basic flat lighting to achieve the full cartoon-like look. True real-time cel-shading would not arrive until the SegaDreamcast, most likely due to a lack of hardware power in the fifth-generation consoles or a lack of precedent in programming cel-shading effects.
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* CelShading: The games use an impressive ''fake'' cel-shading technique - instead of using real-time lighting for the cel-shading, the developers textured the character models to look like they were cel-shaded, then applied basic flat lighting to achieve the full cartoon-like look. True real-time cel-shading would not arrive until the SegaDreamcast, UsefulNotes/SegaDreamcast, most likely due to a lack of hardware power in the fifth-generation consoles or a lack of precedent in programming cel-shading effects.
10th Sep '15 10:29:54 AM Black_Diesel
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/feareffects.png]]
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[[quoteright:350:http://static.[[quoteright:400:http://static.tvtropes.org/pmwiki/pub/images/feareffects.png]]
10th Sep '15 10:29:25 AM Black_Diesel
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/287905-foto_fear_effect_large_8997.jpg]]
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[[quoteright:300:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/287905-foto_fear_effect_large_8997.jpg]] org/pmwiki/pub/images/feareffects.png]]
8th Mar '15 8:48:57 AM PF
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The gameplay features typical action/adventure elements (run and gunning enemies, stealth sequences, keycard-fetching and puzzle solving), but [[GenreBusting the setting fuses influences as diverse as cyberpunk and Chinese mythology.]] What is somewhat unique is each character you control has a "fear/confidence meter". Essentially your life bar, however, there are no medicines/health packs in the game. By solving puzzles and taking out foes quickly, your character's meter stays green for longer, or recovers if he/she took damage. When you screw up, the meter goes down. When it's red, your character has all the [[OneHitPointWonder defense of wet paper]]. There was to be a third game for the {{PlayStation 2}} (''Inferno''), but it was cancelled.
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The gameplay features typical action/adventure elements (run elements, run and gunning enemies, stealth sequences, keycard-fetching and puzzle solving), solving, but [[GenreBusting the setting fuses influences as diverse as cyberpunk and Chinese mythology.]] What is somewhat unique is each character you control has a "fear/confidence meter". Essentially your life bar, however, there are no medicines/health packs in the game. By solving puzzles and taking out foes quickly, your character's meter stays green for longer, or recovers if he/she took damage. green. When you screw up, up or take damage, the meter goes down. When it's red, your character has all the [[OneHitPointWonder defense of wet paper]]. There was to be a A third game titled ''Fear Effect: Inferno'' was planned to be released for the {{PlayStation 2}} (''Inferno''), but 2}}. However, it was ultimately cancelled.

* ArtShift: Somewhat. After the first game's discs one and two had exaggerated animations by hand in the cutscenes, disc three suddenly shifts to mocap animation. It's actually rather jarring. * BelligerentSexualTension: Hana and Glas have something like this. They have a habit of pointing guns at each other and giving tough talk to each other. Glas is the one who gives her a hand and helps her up in various situations. Hana did give Glas a hand and help him up in the first game. Also, the one female of the Eight Immortals says to Glas about Hana being his friend, which he tries so very hard to deny. [[spoiler: A Fear Effect Inferno trailer shows Glas putting a hand over Hana's hand. He awkwardly tells her that "I just want to say...be careful, you know?" A few seconds later, she smiles and puts her head against his back, surprising him. She responds "We've all got to be careful." Considering what happens later...well, see the LoveTriangle entry below.]]
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* ArtShift: Somewhat. After the first game's discs one and two disc of the original game had exaggerated animations by hand in the cutscenes, disc three Disc 3 suddenly shifts to mocap animation. It's actually rather jarring. * BelligerentSexualTension: Hana and Glas have something like this. They have a habit of pointing guns at each other and giving tough talk to each other. Glas is the one who gives her a hand and helps her up in various situations. Hana did give Glas a hand and help him up in the first game. Also, the one female of the Eight Immortals says to Glas about Hana being his friend, which he tries so very hard to deny. [[spoiler: A Fear Effect Inferno trailer for ''Inferno'' shows Glas putting a hand over Hana's hand. He awkwardly tells her that "I just want to say...be careful, you know?" A few seconds later, she smiles and puts her head against his back, surprising him. She responds "We've all got to be careful." Considering what happens later...well, see the LoveTriangle entry below.]]

* CelShading: The games use an impressive ''fake'' cel-shading technique - instead of using real-time lighting for the cel-shading, the developers textured the character models to look like they were cel-shaded, then applied basic flat lighting to achieve the full cartoon-like look. True real-time cel-shading would not arrive until the Sega Dreamcast, most likely due to a lack of hardware power in the fifth-generation consoles or a lack of precedent in programming cel-shading effects.
to:
* CelShading: The games use an impressive ''fake'' cel-shading technique - instead of using real-time lighting for the cel-shading, the developers textured the character models to look like they were cel-shaded, then applied basic flat lighting to achieve the full cartoon-like look. True real-time cel-shading would not arrive until the Sega Dreamcast, SegaDreamcast, most likely due to a lack of hardware power in the fifth-generation consoles or a lack of precedent in programming cel-shading effects.

* CurseCutShort: Deke tells Glas "You need a shave and a haircut, mate." Glas says "You mother-" before Hana interrupts him. It is likely that she did not interrupt Glas because of his cursing (Hana can curse, too), but because she needed to ask Deke questions and she could not do that if a fight broke out between Glas and Deke.
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* CurseCutShort: Deke tells Glas "You need a shave and a haircut, mate." Glas says "You mother-" before Hana interrupts him. It is likely that she did not interrupt Glas because of his cursing (Hana cursing, as Hana can curse, too), too, but because she needed to ask Deke questions and she could not do that if a fight broke out between Glas and Deke.

* FireForgedFriends: Hana, Glas, Deke, and Rain start out like this in ''Fear Effect 2''. The problems associated to this come up in the first game. [[spoiler: Inferno, the bonds between the four of them have improved significantly. In fact, the four of them seem to have started romantic or sexual relationships with each other - except for between Hana and Deke, and Glas and Deke.]]
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* FireForgedFriends: Hana, Glas, Deke, and Rain start out like this in ''Fear Effect 2''. The problems associated to this come up in the first game. [[spoiler: Inferno, In ''Inferno'', the bonds between the four of them have improved significantly. In fact, the four of them seem to have started romantic or sexual relationships with each other - other, except for between Hana and Deke, and Glas and Deke.]]

* {{Gorn}}: Both games have death sequences that are oh-so-lovingly crafted (and [[NintendoHard happen often]]), you'd think the developers were shooting for this trope.
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* {{Gorn}}: Both games have death sequences that are oh-so-lovingly crafted (and crafted, and [[NintendoHard happen often]]), often]], you'd think the developers were shooting for this trope.this.

* JerkAss: Try Deke. In his profile for both games, he's described as a "borderline psychopath". Hana and Glas get several PetTheDog moments, with Rain being a borderline {{woobie}}. * LeftHanging: [[spoiler: The trailers for Inferno reveal a number of things. One scene shows Jin/Yim Lau Wong alive and plotting with an unnamed man about Hana. This unnamed man is probably a member of the Triad Hana has to work for. There is a website that unfortunately may no longer exist that said that Hana reached to the point where she decided to go against her contract with the Triad. It is hard to say if that means she got enough money at that point or that she simply had had it. Either way, a woman named Minx threatens to kill Rain if Hana goes against the contract. Hana does not take threats like that lightly, so she decides to kill Minx, with Glas, Rain, and Deke helping her. There is next to nothing revealed about Minx. She may be a member of the Triad, or perhaps a servant of Jin/Yim Lau Wong. The outcome of the mission to kill Minx is not revealed. Trailers and Wikipedia indicate that Hana was captured and put in an insane asylum (Or she may have been killed and sent to hell, forcing the other characters to find some way to get to hell and rescue her). Unfortunately, the insane asylum is controlled by Jin/Yim Lau Wong's demons. She also has visions and gains some abilities. She even gains some kind of sword and uses it against a boss. The boss is an asylum doctor who is a monstrous creature whose brain pops open - and if Hana loses, a cutscene plays showing the monster ripping off Hana's arm and adding it to his body. Oh, yeah, and Deke infiltrates the asylum as one of the patients.]] As you can probably guess, so very much of ''Inferno'' is LeftHanging. * LoadsAndLoadsOfLoading: A real annoyance in the first game (particularly after death scenes), but was fixed in the prequel. * LosingYourHead: [[spoiler:Deke. Well, not ''completely'']]. Just enough to be [[{{Gorn}} really, really gross]]. * LoveTriangle: [[spoiler: Trailers for Inferno reveal that one would have developed between Hana, Rain, and Glas. Hana loves Rain very much, and she begins to show affection to Glas. Rain loves Hana very much, and she appears to want to have sex with Glas and maybe more than that. Glas begins to show affection to Hana, and he appears to be willing to have sex with Rain and maybe more than that. This would have been one complicated LoveTriangle and how it would have been handled has not revealed. One trailer indicates that Rain and Deke have formed a relationship.]] Talk about complicated relationships.
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* JerkAss: Try {{Jerkass}}: Deke. In his profile for both games, he's described as a "borderline psychopath". Hana and Glas get several PetTheDog moments, with Rain being a borderline {{woobie}}. * LeftHanging: [[spoiler: The trailers for Inferno ''Inferno'' reveal a number of things. One [[spoiler:One scene shows Jin/Yim Lau Wong alive and plotting with an unnamed man about Hana. This unnamed man is probably a member of the Triad Hana has to work for. There is a website that unfortunately may no longer exist that said that Hana reached to the point where she decided to go against her contract with the Triad. It is hard to say if that means she got enough money at that point or that she simply had had it. Either way, a woman named Minx threatens to kill Rain if Hana goes against the contract. Hana does not take threats like that lightly, so she decides to kill Minx, with Glas, Rain, and Deke helping her. There is next to nothing revealed about Minx. She may be a member of the Triad, or perhaps a servant of Jin/Yim Lau Wong. The outcome of the mission to kill Minx is not revealed. Trailers and Wikipedia indicate that Hana was captured and put in an insane asylum (Or (or she may have been killed and sent to hell, forcing the other characters to find some way to get to hell and rescue her). Unfortunately, the insane asylum is controlled by Jin/Yim Lau Wong's demons. She also has visions and gains some abilities. She even gains some kind of sword and uses it against a boss. The boss is an asylum doctor who is a monstrous creature whose brain pops open - and if Hana loses, a cutscene plays showing the monster ripping off Hana's arm and adding it to his body. Oh, yeah, and Deke infiltrates the asylum as one of the patients.]] As you can probably guess, so very much of ''Inferno'' is LeftHanging. * LoadsAndLoadsOfLoading: A real annoyance in the first game (particularly game, particularly after death scenes), scenes, but was fixed in the prequel. * LosingYourHead: [[spoiler:Deke. Well, not ''completely'']]. ''completely''.]] Just enough to be [[{{Gorn}} really, really gross]]. * LoveTriangle: [[spoiler: Trailers for Inferno ''Inferno'' reveal that one would have developed between Hana, [[spoiler:Hana, Rain, and Glas. Hana loves Rain very much, and she begins to show affection to Glas. Rain loves Hana very much, and she appears to want to have sex with Glas and maybe more than that. Glas begins to show affection to Hana, and he appears to be willing to have sex with Rain and maybe more than that. This would have been one complicated LoveTriangle and how it would have been handled has not revealed. One trailer indicates that Rain and Deke have formed a relationship.]] Talk about complicated relationships.

** Hana, from gratuitous shower scenes to stripper disguises to running around in nothing but a towel. ** The solution to one puzzle in the first game (Hana having a gun pointed at her point-blank, any mistake gets you shot), while you're only wearing said towel? Go into your inventory and use the towel - she ''takes it off''. Nice butt, Hana (the guy with the gun? Deke breaks his neck while he's distracted). ** Try Rain. She can easily match Hana in terms of being MsFanservice.
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** Hana, from gratuitous shower scenes to stripper disguises to running around in nothing but a towel. ** The towel. A noticeable example is in the original game. What is the solution to one puzzle in the first game (Hana where Hana having a gun pointed at her point-blank, any mistake gets you shot), point-blank while you're she's only wearing said towel? Go into your inventory and use the towel - she towel. As a result, she'll ''takes it off''. Nice butt, Hana (the guy with the gun? Hana. Deke breaks his the guy's neck while he's distracted). distracted. ** Try Rain. She can easily match Hana in terms of being MsFanservice.

* NintendoHard: The first game has virtually no margin for error in many fights and is full of adventure-game-style instant kills if you aren't very careful; if anyone were ever to make a list of the top ten hardest games on the PlayStation, ''Fear Effect'' should have a place of honor on it. ''Retro Helix'' isn't ''quite'' as difficult, but it's still a challenge.
to:
* NintendoHard: The first original game has virtually no margin for error in many fights and is full of adventure-game-style instant kills if you aren't very careful; if anyone were ever to make a list of the top ten hardest games on for the PlayStation, ''Fear Effect'' should have a place of honor on it. ''Retro Helix'' would be included. ''Fear Effect 2'' isn't ''quite'' as difficult, but it's still a challenge.

* TheOtherDarrin: All three protagonists changed voice actors between games. ** In the original ''Fear Effect'', ElyseDinh voiced Hana, BraedenMarcott voiced Glas, AnthonyDeLongis voiced Deke, RobMonroe voiced Jin [[spoiler: or Yim Lau Wong]], JulieSchaller voiced Wee Ming, KathieBarnes voiced Madame Chen, and two people named GeoffHoff and PatriciaAyameThomson did additional voices. ** In ''Fear Effect 2'', Creator/WendeeLee voiced Hana, AnthonyGayleMarcotte voiced Glas, Creator/LexLang voiced Deke, Creator/DorothyEliasFahn voiced Rain, and Rob Monroe reprised his role from the orginal ''Fear Effect''. ** In the trailers of ''Inferno'', Wendee Lee, Anthony Gayle Marcotte, and Rob Monroe were slated to reprise their roles. {{YouTube}} comments claimed that the voice actor from the first game (Anthony [=DeLongis=]) was going to Deke in this one. It is not clear who would have voiced Rain, and a couple of other characters.

* TookALevelInBadass: [[spoiler: A trailer of Inferno shows Rain looking like an expy of Zero Suit Samus. She is trying to open a locked door. She finally gets it open with one powerful jump kick. She also knocks some guy over with one powerful punch, while wearing a red Chinese dress and high heels. If only she could have done these moves in gameplay.]] * TrialAndErrorGameplay: Practically breathes the trope. * TrippyFinaleSyndrome: It seems normal enough at first, and then suddenly it starts turning into a precusor to ''EternalDarkness''...
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* TookALevelInBadass: [[spoiler: A trailer of Inferno for ''Inferno'' shows Rain looking like an expy of Zero Suit Samus. She is trying to open a locked door. She finally gets it open with one powerful jump kick. She also knocks some guy over with one powerful punch, while wearing a red Chinese dress and high heels. If only she could have done these moves in gameplay.]] * TrialAndErrorGameplay: Practically The series practically breathes the trope. this. * TrippyFinaleSyndrome: It seems normal enough at first, and then suddenly it starts turning into a precusor to ''EternalDarkness''...''VideoGame/EternalDarkness''.

* WhatCouldHaveBeen: The game was going to be titled ''Fear Factor''. Some think the name was changed because of the TV show ''FearFactor'', but {{Wikipedia}} claims that the title was changed because it was too similar to the popular heavy metal band FearFactory. ** A live-action film adaptation was in DevelopmentHell for years. Originally going to be helmed by Creator/UweBoll, it fell apart after a deal he had with Eidos fell through, and had since changed hands for years before falling off the face of the planet.
26th Dec '14 1:11:37 PM IMBoring
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* AbsoluteCleavage: Hana's green party gown in ''Fear Effect 2''. As Rain said, "You're wearing ''that?!'' Why don't you just walk in there naked."
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* AbsoluteCleavage: Hana's green party gown in ''Fear Effect 2''. As Rain said, "You're wearing ''that?!'' Why don't you just walk in there naked."naked?!"
16th Oct '14 12:05:22 PM poi99
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No Canon For The Wicked doesn't apply in a game that lacks "good" and "evil" potential play styles. Also, that's not what a Brick Joke is. And I'm not sure how "Fear Effect" can be a Word Salad Title when fear and its effects are actual parts of the gameplay.
* NoCanonForTheWicked: ** The first game had 3 endings, depending on if you picked Hana or Glas in the stand off, would result in every character but the one you picked being dead. [[spoiler:If you played on Hard though, you could have Glas and Hana not kill each other, and not only do they survive, but Deke is returned to life, and Glas' arm is restored.]] The cancelled 3rd game would've gone with that ending. ** And in ''Fear Effect 2'', you could pick an ending that would have resulted in everyone but Deke and possibly Rain being killed. Since it's a prequel, it's obviously non-canon.

* RunningGag: Each character has a sort of BrickJoke in terms of what their missions are like. Deke just can't stop falling off things, Glas has an unfortunate tendency to get caught on fire, and Hana seems to have a compulsion to strip once a disk.
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* RunningGag: Each character has a sort of BrickJoke theme in terms of what their missions are like. Deke just can't stop falling off things, Glas has an unfortunate tendency to get caught on fire, and Hana seems to have a compulsion to strip once a disk.

* WordSaladTitle
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* WordSaladTitle
20th Aug '14 8:50:34 AM poi99
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* NewRulesAsThePlotDemands: The end level in the first game reveals that only [[spoiler:Yim Lau Wong/Jin's blood]] can prevent a person from being turned into a monster by Wee Ming's BloodMagic, and yet Lam somehow doesn't mutate in the brothel like all the prostitutes even though he was standing ''right next to Wee Ming.'' Similarly, when [[spoiler:Lam]] mutates at the very end, Glas is unaffected by the magic even though ''he'' is standing nearby.
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* NewRulesAsThePlotDemands: The end penultimate level in the first game reveals that only [[spoiler:Yim Lau Wong/Jin's blood]] can prevent a person from being turned when Wee Ming comes into contact with blood, anyone in the surrounding area mutates into a monster by Wee Ming's BloodMagic, monster, and yet Lam somehow doesn't mutate in the brothel like all the prostitutes even though he was standing ''right next to Wee Ming.'' Similarly, when [[spoiler:Lam]] mutates at the very end, Glas is unaffected by the magic Wee Ming's BloodMagic even though ''he'' is standing nearby.
2nd Jul '14 8:08:26 PM poi99
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* NewRulesAsThePlotDemands: The end level in the first game reveals that [[spoiler:Yim Lau Wong/Jin's blood]] can prevent a person from being turned into a monster by Wee Ming's BloodMagic, and yet Lam somehow doesn't mutate in the brothel like all the prostitutes even though he was standing ''right next to Wee Ming.'' Similarly, when [[spoiler:Lam]] mutates at the very end, Glas is unaffected by the magic even though ''he'' is standing nearby.
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* NewRulesAsThePlotDemands: The end level in the first game reveals that only [[spoiler:Yim Lau Wong/Jin's blood]] can prevent a person from being turned into a monster by Wee Ming's BloodMagic, and yet Lam somehow doesn't mutate in the brothel like all the prostitutes even though he was standing ''right next to Wee Ming.'' Similarly, when [[spoiler:Lam]] mutates at the very end, Glas is unaffected by the magic even though ''he'' is standing nearby.
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