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** Some otherwise disposable but critically useful items have fixed locations to make progressing a little easier. [[spoiler:You'll always find at least one helping of rotten meat in the shed to the west of the train, so you can freely kill at least one of the two Headless Hounds on the way to Tunnel 7, and a bonesaw is always found in a basement to the east of the Imperfect Ritual Circle you can use to sacrifice heads to the Tainted One, so that RNG can't screw you too badly out of learning new skills, as two examples.]]

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** Some otherwise disposable but critically useful items have fixed locations to make progressing a little easier. [[spoiler:You'll always find at least one helping of rotten meat in the shed to the west of the train, so you can freely kill at least one of the two Headless Hounds on the way to Tunnel 7, and a bonesaw is always found in a basement to the east of the Imperfect Ritual Circle you can use to sacrifice heads to the Tainted One, so that RNG can't screw you too badly out of learning new skills, as two examples. The leechmonger ring in the abandoned mall guarantees you'll always have some form of health regeneration.]]


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** While expensive you can obtain valuable accessories from Dr. Kefer's magic shop, including ones that grant mind regeneration (valuable for spellcasting builds) or boost agility, making it much easier to get your party to 16 agilty and unlock the ability to act twice each turn.


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** The Blood Sword and Longinus spells give you a powerful melee weapon for the rest of the battle, but the need to waste a turn equipping them means they'll take multiple turns to deal enough damage to make up for the time you spent equipping them, especially as removing enemy limbs as quickly as possible is the standard strategy.
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* PowerAtAPrice: Heroine provides a huge 30% buff to all your stats for the next few screens, in return for making you permanently addicted and losing 10% and later 30% of your stats due to withdrawal until you use it again, though that won't matter if you save it for the final area.
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** Finding the other candidates to recruit or kill can be very difficult given the size of the town and how they'll only appear during specific time windows, or when other conditions are met. Rher's skill tree provides an AuraVision ability which marks them on your map, but only works once they've transformed into their moonscorched forms.
** Unlocking the fight with [[BonusBoss The Heartless One]] requires you to ignore the standard route through the Church of All'Mer (and dropping its chandelier) and instead reach its basement through the sewers and Foundations of Decay.
** Learning skills is a fiddly, multi-step process that can be hard to figure out for new players. You need to use a bonesaw on a dead enemy to remove the head, swap them for soul stone shards at an imperfect ritual circle, combine the shards into soul stone in the Combine menu and only then sleep to use them at the hexen. That's on top of getting the contestant souls or affinity with the game's gods to unlock them in the first place. And if you miss any steps before sleeping you'll still advance time without being able to unlock anything.

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** Finding the other candidates to recruit or kill can be very difficult given the size of the town and how they'll only appear during specific time windows, or when other conditions are met. Rher's skill tree provides an AuraVision ability which marks them on your map, but only works once they've transformed into their moonscorched forms. \n Pav, August and Caligura are especially difficult to locate due to leaving the train early and only appear in scripted scenes.
** Unlocking the fight with [[BonusBoss The Heartless One]] requires you to ignore the standard route through the Church of All'Mer (and dropping (dropping its chandelier) and instead reach its basement through the sewers and Foundations of Decay.
** Learning skills is a fiddly, multi-step process that can be hard to figure out for new players. You need to use a bonesaw on a dead enemy to remove the head, swap them for soul stone shards at an imperfect ritual circle, combine the shards into soul stone in the Combine menu and only then sleep to use them at the hexen. That's on top of getting the contestant souls or affinity with the game's gods to unlock them for learning in the first place. And if you miss any steps before sleeping you'll still advance time without being able to unlock anything.
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** Learning skills is a fiddly, multi-step process that can be hard to figure out for new players. You need to use a bonesaw on a dead enemy to remove the head, swap them for soul stone shards at an imperfect ritual circle, combine the shards into soul stone in the Combine menu and only then sleep to use them at the hexen. That's on top of getting the contestant souls or affinity with the game's gods to unlock them in the first place. And if you miss any steps before sleeping you'll still advance time without being able to unlock anything.
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** Unlike in the first game crates and barrels you've searched are now clearly marked so players don't have to keep track of which they've opened.

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* AlreadyUndoneForYou: Most of the contestants will often travel ahead of you, even into areas that you didn't already clear, yet there are no signs of them fighting any monster on their way there. It's [[JustifiedTrope justified]] with August, however, as he engages in LeParkour to get around Prehevil, allowing him to avoid any enemy in his path.



** Daan's loss of an eye in his attempts to resurrect [[LostLenore Elise]] is heavily implied to be a use of Magna-Medicinal from his skill tree, which resurrects a target at the cost of a body part. The reason that it fails is also supported by game mechanics, as you have to sacrifice a limb rather than an eye, and it has to be done in combat, whereas Daan tried to resurrect her long after she died.
** Caligura's Killing Intent skill makes weak foes run away and cower in fear. His confrontations with Levi and Henryk have both cowering, the former suffering from a withdrawal that significantly weakens him, and the latter being a CowardlyLion who knows of Caligura's scary reputation. [[spoiler:Marcoh as the protagonist isn't fazed at all during his confrontation with Caligura, however, as he already took on a group of mobsters in his backstory, and is a much better fighter than Caligura.]]



* InsurmountableWaistHighFence:
** One of your first obstacles is the gate to the Old City. Despite the fence not being too tall (to the point that August just jumps over it) and not even having spikes or barbed wire on top, you still have to look for keys (or a [[ShootOutTheLock trenchgun and a shell]]) or ways to bypass the gate entirely.
** The shortcut doors in the inner city are short enough to climb over, but you instead have to look for a way around to unlock them from the other side, or somehow break them open
** The worst, however, are the blue pushable crates, which are waist-high, but can't be climbed, pulled, or pushed sideways. One, in particular, blocks the straightest way to the tower, forcing you to go looking for three effigies to unlock a way through the church.



* TookAShortcut: Rushing to Tunnel 7 straight away will result in you seeing Tanaka being decapitated by Needles, even though Tanaka himself stays behind you initially.



** [[spoiler:If you rescue Henryk, bring him to PRHVL Bop, and sleep to the day 3 morning, you'll be told of many contestants dying. Once you check the bar, it turns out that Henryk has poisoned literally everyone in the bar, then ran off to get moonscorched at the mayor's manor.]]
** [[spoiler:Once you sleep to the night, it'll turn out that any human party members will have abandoned your party with all their gear, leaving you alone in Prehevil. Checking around will reveal that literally every other contestant is moonscorched by now.]]

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** [[spoiler:If you rescue Henryk, bring him to PRHVL Bop, and sleep to the day 3 morning, you'll be told of many contestants dying. Once you check the bar, it turns out that Henryk has poisoned literally everyone in the bar, then ran off to get moonscorched at the mayor's manor.]]
** [[spoiler:Once you sleep to the night, it'll turn out that any human party members will have abandoned your party [[SoLongAndThanksForAllTheGear with all their gear, gear]], leaving you alone in Prehevil. Checking around will reveal that literally every other contestant is moonscorched by now.]]
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* ClosedCircle: Marcoh offhandedly mentions attempting to follow the train tracks to leave Prehevil if spoken to later into the game, only to wind up right back where he started, suggesting no one can leave once the festival's underway until its conclusion [[spoiler:or interference via an ascended New God renders it moot.]]

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* BiggerOnTheInside: The museum is noted to be larger that what it's exterior suggests, adding to it's AlienGeometries



* RedHerring: [[spoiler:A minor one pops up with the clocks - with all of them having stopped at 14:35, a player may try to use this as the solution to the clock puzzle in the Museum. The actual solution, however, is 13:35, off by just one hour.]]



* SurprisinglyRealisticOutcome: [[spoiler:''Nothing'' in Prehevil is truly ImmuneToBullets, excepting the ghosts who are otherwise impervious to nearly all forms of physical damage. Some enemies will play at being unaffected by your shots, only for each of them to die to concentrated fire anyway if you're persistent. Even the Kaiser will fall if you empty enough rounds into him in his boss fight, despite seemingly shrugging off Pavel's assasination attempt earlier in the game, suggesting he'd be susceptile too if the player were ever afforded an opportunity to gun him down on the overworld.]]

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* SurprisinglyRealisticOutcome: [[spoiler:''Nothing'' in Prehevil is truly ImmuneToBullets, excepting the ghosts who are otherwise impervious to nearly all forms of physical damage. Some enemies will play at being unaffected by your shots, only for each of them to die to concentrated fire anyway if you're persistent. Even the Kaiser will fall if you empty enough rounds into him in his boss fight, despite seemingly shrugging off Pavel's assasination attempt earlier in the game, suggesting he'd be susceptile susceptible too if the player were ever afforded an opportunity to gun him down on the overworld.]]


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* UnnaturallyLoopingLocation: The Museum loops as one goes through it, turning a simple layout into a confusing maze.
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* RaisedAsTheOppositeGender: [[spoiler: Marina. She was the firstborn son to a dark priest and would have been destined to become one as well if her mother hadn't intervened and raised her as a daughter.]]

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* RaisedAsTheOppositeGender: [[spoiler: Marina.[[spoiler:Marina. She was the firstborn son to a dark priest and would have been destined to become one as well if her mother hadn't intervened and raised her as a daughter.]]



** [[spoiler:Despite, or perhaps because, their sorry state of affairs is a direct result of failing to fully participate in the Termina festival in the past, most of the villagers in Old Town, even the ones that otherwise attack you, can be circumvented without much violence, as each of them still harbors reservations about killing their fellow man. [[VideoGameCrueltyPotential you can exploit this to defeat each of them easily or even extort supplies out of them in some instances]].]]

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** [[spoiler:Despite, or perhaps because, their sorry state of affairs is a direct result of failing to fully participate in the Termina festival in the past, most of the villagers in Old Town, even the ones that otherwise attack you, can be circumvented without much violence, as each of them still harbors reservations about killing their fellow man. [[VideoGameCrueltyPotential you You can exploit this to defeat each of them easily or even extort supplies out of them in some instances]].]]



** If you kill a contestant near Karin, she'll hold you at gunpoint, rather then restrain you physically the way the other 4 contestants who hold you accountable for murder do. [[spoiler:You're given the option to attack her, rather then struggle, and she'll blow your brains out for an immediate game over if you do.]]
** A fairly cruel example can occur with the Talking Board you can find in the orphanage. Using it in an area near the train can indirectly [[spoiler:lead you to an instant death spike pit that is otherwise hidden from view.]]
** When you finally reach the Hollow Tower Per'kele told you about you find it's the scene of a massacre, are told you have a very bad feeling about it and party members will actively warn you about the dangerous occult energies surrounding it. Go ahead and touch it anyway? [[spoiler:Every party member will immediately be transformed into their moonscorched monster form, potentially making you face three minibosses in a row.]]

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** If you kill a contestant near Karin, she'll hold you at gunpoint, rather then restrain you physically the way the other 4 contestants who hold you accountable for murder do. [[spoiler:You're given the option to attack her, rather then than struggle, and she'll blow your brains out for an immediate game over if you do.]]
** A fairly cruel example can occur with the Talking Board you can find in the orphanage. Using it in an area near the train can indirectly [[spoiler:lead you to an instant death spike pit that is otherwise hidden from view.]]
view]].
** When you finally reach the Hollow Tower Per'kele told you about about, you find it's the scene of a massacre, are told you have a very bad feeling about it it, and party members will actively warn you about the dangerous occult energies surrounding it. Go ahead and touch it anyway? [[spoiler:Every party member will immediately be transformed into their moonscorched monster form, potentially making you face three minibosses in a row.]]



** The 'Man in Dreams' Flyer, which you can randomly find lying around the town, is a clear reference to [[https://en.wikipedia.org/wiki/This_Man This Man]]. They even include an eerie depiction, and ask you to contact 'us' if you've dreamt of him or if you can help identify him. Curiously enough, we actually can: [[spoiler:the Man in Dreams depicted in the flyer is Per'kele, the same guy who "saved" you from the Janitor's sweatshop during the intro sequence and the man behind the festival.]]

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** The 'Man in Dreams' Flyer, which you can randomly find lying around the town, is a clear reference to [[https://en.wikipedia.org/wiki/This_Man This Man]]. They even include an eerie depiction, and ask you to contact 'us' if you've dreamt of him or if you can help identify him. Curiously enough, we actually can: [[spoiler:the Man in Dreams depicted in the flyer is Per'kele, the same guy who "saved" you from the Janitor's sweatshop during the intro sequence and the man behind the festival.]]festival]].



* SuspiciousVideoGameGenerosity: In Masochism Mode, the Tes'tich Table, used to access the Hexen for character development, in the orphanage that is normally only in tact on Easy(er) Mode is in proper working working order and fully functional, an unusually merciful addition to the difficulty. [[spoiler:The moment you finish with it, the Gull Brothers will show up, smash it to prevent you from using it again, and likely corner and force you into a battle given the cramped room the Tes'tich Table's remains are in. Better hope the skills you learned from using it made you beefy or crafty enough to slay or dodge them!]]

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* SuspiciousVideoGameGenerosity: In Masochism Mode, the Tes'tich Table, used to access the Hexen for character development, in the orphanage that is normally only in tact intact on Easy(er) Mode is in proper working working order and fully functional, an unusually merciful addition to the difficulty. [[spoiler:The moment you finish with it, the Gull Brothers will show up, smash it to prevent you from using it again, and likely corner and force you into a battle given the cramped room the Tes'tich Table's remains are in. Better hope the skills you learned from using it made you beefy or crafty enough to slay or dodge them!]]



** Sleeping in the above place as any character whilst [[spoiler:the decrepit priest on the second floor is still alive]] will result in you being forced into confrontation with them.

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** Sleeping in the above place as any character whilst [[spoiler:the decrepit priest on the second floor is still alive]] will result in you being forced into a confrontation with them.
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* AnArmAndALeg: As in the first game, limb loss is a core mechanic for player characters and enemies alike, and with the introduction of firearms, the player has yet more ways to manipulate a foe's limbs before a fight even begins. Unlike the original, limb loss is mercifully less of permanent game changer thanks to [[spoiler:drawn Sylvian ritual circles restoring lost limbs up to 4 times throughout the game.]]

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* AnArmAndALeg: As in the first game, limb loss is a core mechanic for player characters and enemies alike, and with the introduction of firearms, the player has yet more ways to manipulate a foe's limbs before a fight even begins. Unlike the original, limb loss is mercifully less of a permanent game changer thanks to [[spoiler:drawn Sylvian ritual circles restoring lost limbs up to 4 times throughout the game.]]



** On Day One, finding party members to recruit can be difficult, as the characters available in the early game are some combination of out of the way, locked behind very specific tasks and dialogue choices, and weak and/or crippled with an addiction. If you've been struggling to progress and have slept enough to make it to Day Two, [[spoiler:Daan, Karin, Olivia and eventually Marcoh]] are all made available as party members with very little in the way of requirements or caveats. One is a competent healer, the second can be used to aid in exploration if your luck with keys is bad, and the last is the best fighter in the game, which is particularly valuable if you missed the very brief window to recruit [[spoiler: Abella.]]

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** On Day One, finding party members to recruit can be difficult, as the characters available in the early game are some combination of out of the way, locked behind very specific tasks and dialogue choices, and weak and/or crippled with an addiction. If you've been struggling to progress and have slept enough to make it to Day Two, [[spoiler:Daan, Karin, Olivia and eventually Marcoh]] are all made available as party members with very little in the way of requirements or caveats. One is a competent healer, the second can be used to aid in exploration if your luck with keys is bad, and the last is the best fighter in the game, which is particularly valuable if you missed the very brief window to recruit [[spoiler: Abella.[[spoiler:Abella.]]
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** On Day One, finding party members to recruit can be difficult, as the characters available in the early game are some combination of out of the way, locked behind very specific tasks and dialogue choices, and weak and/or crippled with an addiction. If you've been struggling to progress and have slept enough to make it to Day Two, [[spoiler:Daan, Karin, Olivia and eventually Marcoh]] are all made available as party members with very little in the way of requirements or caveats. One is a competent healer, the second can be used to aid in exploration if your luck with keys is bad, and the last is the best fighter in the game, which is particularly valuable if you missed the very brief window to recruit [[spoiler: Abella.]]
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* AnArmAndALeg: As in the first game, limb loss is a core mechanic for player characters and enemies alike, and with the introduction of firearms, the player has yet more ways to manipulate a foes limbs before a fight even begins. Unlike the original, limb loss is mercifully less of permanent game changer thanks to [[spoiler:drawn Sylvian ritual circles restoring lost limbs up to 4 times throughout the game.

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* AnArmAndALeg: As in the first game, limb loss is a core mechanic for player characters and enemies alike, and with the introduction of firearms, the player has yet more ways to manipulate a foes foe's limbs before a fight even begins. Unlike the original, limb loss is mercifully less of permanent game changer thanks to [[spoiler:drawn Sylvian ritual circles restoring lost limbs up to 4 times throughout the game.]]

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* AnArmAndALeg: As in the first game, limb loss is a core mechanic for player characters and enemies alike, and with the introduction of firearms, the player has yet more ways to manipulate a foes limbs before a fight even begins. Unlike the original, limb loss is mercifully less of permanent game changer thanks to [[spoiler:drawn Sylvian ritual circles restoring lost limbs up to 4 times throughout the game.



** If playing as Abella, sleeping in the bed in [[spoiler:the Mayor's house]] can result in [[spoiler:Caligura attempting to rape her, which will trigger a combat encounter]]. Similarly, doing the same as Marcoh will result in [[spoiler:a confrontation with Caligura, which may lead to a fight if you can't convince him that you're not here to whack him]].

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** If playing as Abella, sleeping in the bed in [[spoiler:the Mayor's house]] can result in [[spoiler:Caligura attempting to rape her, which will trigger a combat encounter]]. Similarly, In a bit of an inversion, doing the same as Marcoh will result in [[spoiler:a confrontation with Caligura, which may lead Caligura. Despite the extensive dialogue trees involved, here, you have to actively choose to attack him for a fight if you can't convince him that you're not here to whack him]].happen, and given how much weaker Caligura is than Marcoh, doing so is ultimately to your benefit]].

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* BeingEvilSucks: Following orders and killing every one of the other contestants will leave you as the sole human party member, and while gaining all their skills can make you very powerful the gaggle of ghouls, blood golems and maybe a goat you can scrape together don't make up for the loss of a full party.

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* BeingEvilSucks: Following orders and killing every one of the other contestants will leave you as the sole human party member, and while gaining all their skills can make you very powerful powerful, the gaggle of ghouls, blood golems and maybe a goat you can scrape together don't make up for the loss of a full party.



* GuideDangIt: The paths to endings A and B are telegraphed pretty well, but your only hint at the requirements for ending C are [[spoiler:Per'Kele]] complaining you aren't bloodthirsty enough during Ending B. You actually need to [[spoiler:kill all the other contestents and reach the Hollow Tower before Day 3, which is challenging when it comes to the more obscure ones like Auguste.]]
** Finding the other candidates to recruit or kill can be very difficult given the size of the town and how they'll only appear during specific time windows, or when other conditions are met. Rher's skill tree provides an AuraVision ability which marks them on your map, but only works once they've transformed into their moonscorched forms.

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* GuideDangIt: GuideDangIt:
**
The paths to endings A and B are telegraphed pretty well, but your only hint at the requirements for ending C are [[spoiler:Per'Kele]] complaining you aren't bloodthirsty enough during Ending B. You actually need to [[spoiler:kill all the other contestents and reach the Hollow Tower before Day 3, which is challenging when it comes to the more obscure ones like Auguste.]]
** Finding the other candidates to recruit or kill can be very difficult given the size of the town and how they'll only appear during specific time windows, or when other conditions are met. Rher's skill tree provides an AuraVision ability which marks them on your map, but only works once they've transformed into their moonscorched forms.
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* BeingEvilSucks: Following orders and killing every one of the other contestants will leave you as the sole human party member, and while gaining all their skills can make you very powerful the gaggle of ghouls, blood golems and maybe a goat you can scrape together don't make up for the loss of a full party.


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* GuideDangIt: The paths to endings A and B are telegraphed pretty well, but your only hint at the requirements for ending C are [[spoiler:Per'Kele]] complaining you aren't bloodthirsty enough during Ending B. You actually need to [[spoiler:kill all the other contestents and reach the Hollow Tower before Day 3, which is challenging when it comes to the more obscure ones like Auguste.]]
** Finding the other candidates to recruit or kill can be very difficult given the size of the town and how they'll only appear during specific time windows, or when other conditions are met. Rher's skill tree provides an AuraVision ability which marks them on your map, but only works once they've transformed into their moonscorched forms.
** Unlocking the fight with [[BonusBoss The Heartless One]] requires you to ignore the standard route through the Church of All'Mer (and dropping its chandelier) and instead reach its basement through the sewers and Foundations of Decay.
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* RedemptionDemotion: The player character can learn all of their character's skills with use of a Hexen, but other contestents recruited as party members can only use the abilities they arrive with. The only way to get access to their higher tier skills is to kill them and claim their soul.


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** When you finally reach the Hollow Tower Per'kele told you about you find it's the scene of a massacre, are told you have a very bad feeling about it and party members will actively warn you about the dangerous occult energies surrounding it. Go ahead and touch it anyway? [[spoiler:Every party member will immediately be transformed into their moonscorched monster form, potentially making you face three minibosses in a row.]]

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** If playing as Abella, sleeping in the bed in [[spoiler:the Mayor's house]] can result in [[spoiler:Caligura attempting to rape her, which will trigger a combat encounter]].

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** If playing as Abella, sleeping in the bed in [[spoiler:the Mayor's house]] can result in [[spoiler:Caligura attempting to rape her, which will trigger a combat encounter]]. Similarly, doing the same as Marcoh will result in [[spoiler:a confrontation with Caligura, which may lead to a fight if you can't convince him that you're not here to whack him]].
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** Sleeping in the above place as any character whilst [[spoiler:the decrepit priest on the second floor is still alive]] will result in you being forced into confrontation with them.
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* DistantSequel: The game takes place in 1940, 350 years after the events of the first game.

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* DistantSequel: The game takes place in 1940, 350 1942, 352 years after the events of the first game.
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* DistantSequel: The game takes place in 1940, 350 years after the events of the first game.
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* LawfulStupid: The Bobbies patrolling inner Prehevil will attack you with shouts of "for justice and order!", doggedly enforcing the high priest's lockdown edict with lethal force.
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* PointOfNoReturn: If you pursue Ending A, [[spoiler:the door to the White Bunker slams shut after you enter, with the narration telling you it is now your tomb. This is true whether you die from the various threats therein or [[AscendToAHigherPlane are absorbed into the Artificial Green]].]]

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* CuttingTheKnot: Thanks to the introduction of guns, you can actually kill certain bosses without going through the standard boss fights just by shooting them. The trade-off is, of course, the loss of precious ammo.

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* CuttingTheKnot: CuttingTheKnot:
**
Thanks to the introduction of guns, you can actually kill certain bosses without going through the standard boss fights just by shooting them. The trade-off is, of course, the loss of precious ammo.ammo.
** Getting to the inner city normally demands either opening the lock at the gates or finding ways to bypass it. If you have a [[ShotgunsAreJustBetter trenchgun]], however, you can open the gates by [[ShootOutTheLock blasting out the lock]].


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* ShootOutTheLock: If you have a trenchgun, you can unlock the gates of the Old Town by shooting the lock in the overworld.
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* CorruptChurch: Prehevil's Church of Alll-mer is rotten to the core, and this is a setting where that's ''really'' saying something. The basement holds evidence of mass human sacrifice rituals, otherworldly monsters, and some amount of worship of the Old Gods. O'saa even remarks that whatever this church worships, it certainly isn't Alll-mer. [[spoiler:Various bits of lore hint that this church, and perhaps the wider Church throughout Europa, in fact worships Sulfur in the guise of Alll-mer, but it's kept vague enough to be uncertain.]]
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** The Older God Vinushka is named after the [[https://youtu.be/APITF3yAvGQ?si=TvlevihEq6YVZlAf song of the same name]] by [[Music/DirEnGrey Dir en grey]], and the logo of the game is based off the album art of Uroboros, which contained the song.

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** The Older God Vinushka is named after the [[https://youtu.be/APITF3yAvGQ?si=TvlevihEq6YVZlAf song of the same name]] by [[Music/DirEnGrey Dir en grey]], and the logo of the game is based off the album art of Uroboros, ''UROBOROS'', which contained the song.

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* OneCrazyNight: The Masochist difficulty takes place over a single night, during which you'll either kill the moonscorched contestants [[spoiler:then fight Per'Kele and Rher]], or end up [[spoiler:helping a god ascend]].



* OrphanageOfFear: St. Domek's Orphanage was a hellhole even before the festival, with orphans being badly treated and disappearing without a trace, chained child skeletons in the basement, one of the head priests implied to be [[PedophilePriest molesting the orphans]], and a complete lack of privacy (with several folders being devoted entirely to personal information on the orphans), and there being a Gro-Goroth circle (implying child sacrifices) and a Sylvian one. Levi, having grown up there, will be traumatized and anxious if you bring him to the orphanage.

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* OrphanageOfFear: St. Domek's Orphanage was a hellhole even before the festival, with orphans being badly treated and disappearing without a trace, chained child skeletons in the basement, one of the head priests implied to be [[PedophilePriest molesting the orphans]], and a complete lack of privacy (with several folders being devoted entirely to personal information on the orphans), and there being a Gro-Goroth circle (implying child sacrifices) and a Sylvian one. Levi, having grown up there, will be traumatized and anxious if you bring him to the orphanage.
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** The Older God Vinushka is named after the [[https://youtu.be/APITF3yAvGQ?si=TvlevihEq6YVZlAf song of the same name]] by [[Music/DirEnGrey Dir en grey]], and the logo of the game is based off the album art of Oroboros, which contained the song.

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** The Older God Vinushka is named after the [[https://youtu.be/APITF3yAvGQ?si=TvlevihEq6YVZlAf song of the same name]] by [[Music/DirEnGrey Dir en grey]], and the logo of the game is based off the album art of Oroboros, Uroboros, which contained the song.
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** The Older God Vinushka is named after the [[https://youtu.be/APITF3yAvGQ?si=TvlevihEq6YVZlAf song of the same name]] by [[Music/DirEnGrey Dir en grey]], and the logo of the game is based off the album art of Oroboros, which contained the song.
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* AsYouKnow: [[LampshadeHanging Lampshaded]] if you ask Abella about the recent peace treaty between the Bremen Empire and the Eastern Union, as she'll wonder if you grew under a rock.
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* ShotgunsAreJustBetter: The trenchgun has a low availability of ammo, but it can stun enemies (preventing them from shooting back or getting into combat), and it tends to kill most mooks in 2-3 shots.

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* ShotgunsAreJustBetter: The trenchgun has a low availability of ammo, but it can stun enemies (preventing them from shooting back or getting into combat), and it tends to kill most mooks in 2-3 shots. [[ShootOutTheLock A slug from it can also serve as a makeshift key for Old Town's gate in a pinch.]]

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