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* BroadStrokes: It seems like there are endings in the first game that are considered canon in the sequel. [[spoiler: Le'garde as the Yellow King is the Kaiser, but that ending is separate from the ending where you bring forth the God of Fear and Hunger. Given Enki lived to write a memoir, it's implied that each of the four protagonists managed to reach a different ending.]]

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* BroadStrokes: It seems like there are that multiple endings in from the first game that are considered canon in the sequel. [[spoiler: Le'garde as the Yellow King is returns as the Kaiser, but that ending is separate from the ending where you bring forth the God of Fear and Hunger. Given that Enki lived to write a memoir, it's implied that each of the four protagonists managed to reach a different ending.]]
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* AscendToAHigherPlaneOfExistence: [[spoiler: Ending A has the protagonist (and likely the rest of the party) ascend into the artificial green to join the Machine God, with them not being considered to have survived the festival]].


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* BossBonanza: Ending A forces you to fight 3 bosses consecutively ([[spoiler: Platoon, Kaiser, and Logic]]), though winning each battle will give you an opportunity to use any items and spells to recover.
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* OneStatToRuleThemAll: Agility. Not only does it allow you to act first in combat (preventing you from taking unnecessary damage), but raising it to 16+ (through a combination of hexen buffs, Marcoh's backstory, facial engravements, and accessories) will let you have a second action after the first turn, which doubles the damage you can do in combat. Every other stat may as well take a backseat, especially since they (with the exception of mind and body caps) can be raised with gear that is far easier to get.
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** The yellow mage's backstory allows you to choose the abridged version of it, as the text adventure contained in it is more lengthy than every other backstory.



* BoringButPractical: The rifle among the 3 available firearms. It doesn't have the sheer damage or stunning potential of the shotgun, but it removes arms from enemies, has more available ammo (as several enemies use it, and ammo can be looted or stolen from them), and it still does more damage than the pistol.



* EmergencyWeapon: Every PlayerCharacter starts with a knife, as so do a few recruited party members. Being a kitchen knife, it's also horribly weak, and should be replaced with literally any other melee weapon.



* LittleUselessGun: The Lugr pistol is incapable of shooting off arms or stunning enemies, and it takes a lot of rounds to kill any enemy with it. [[SubvertedTrope Subverted]] if you have the Gunslinger skill, however, as it then becomes capable of removing arms from enemies, making it useful for weakening them before combat.



* ShmuckBait: Just like in the first game, you can jump down the toilet hole. If you were stupid enough to do so, there is clearly no way out of the toilet, leaving you with the only option to take your own life.

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* ShmuckBait: Just like in the first game, you can jump down the toilet hole. If you were stupid enough to do so, there is clearly no way out of the toilet, leaving you with the only option to take your own life.life.
* ShotgunsAreJustBetter: The trenchgun has a low availability of ammo, but it can stun enemies (preventing them from shooting back or getting into combat), and it tends to kill most mooks in 2-3 shots.
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*GameplayAndStoryIntegration: Fighting other main characters has them use their unique skills, like Olivia using poison attacks and Abella using bear traps and Wrench Toss.
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** It's heavily implied that the Kaiser is actually [[spoiler: a reincarnated Le'garde in his form as the Yellow King.]]

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** It's heavily implied that the Kaiser is actually [[spoiler: a reincarnated Le'garde in his form as "Yellow King" form. It's ambiguous whether he canonically ascended to godhood in the Yellow King.first game, or if this is just a reincarnation of the man.]]
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* BroadStrokes: It seems like there are endings in the first game that are considered canon in the sequel. [[spoiler: Le'garde as the Yellow King is the Kaiser, but that ending is separate from the ending where you bring forth the God of Fear and Hunger.]]

to:

* BroadStrokes: It seems like there are endings in the first game that are considered canon in the sequel. [[spoiler: Le'garde as the Yellow King is the Kaiser, but that ending is separate from the ending where you bring forth the God of Fear and Hunger. Given Enki lived to write a memoir, it's implied that each of the four protagonists managed to reach a different ending.]]
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* BroadStrokes: It seems like there are endings in the first game that are considered canon in the sequel. [[spoiler: Le'garde as the Yellow King is the Kaiser, but that ending is separate from the ending where you bring forth the God of Fear and Hunger.]]
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Prehevil - 1942, months after the Second Great War. Your character is determined to go there through some quirk of fate, however, the train they're boarding comes to a stop in the middle of nowhere, just before reaching the destination. And there's the matter of this strange dream, and a festival, set up by some mysterious figure.

The game was released in Steam on December 9, 2022. There is also a very dense demo released [[https://mirohaver.itch.io/fear-hunger-termina here.]]

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Prehevil - 1942, months after the Second Great War. Your character is determined has to go there through some quirk of fate, however, fate. However, before reaching the destination the train they're boarding comes to a stop in the middle of nowhere, just before reaching the destination.nowhere. And there's the matter of this strange dream, and a festival, set up by some mysterious figure.

The game was released in Steam on December 9, 2022. There is also The game, as well as a very dense demo released can also be be found in itch.io [[https://mirohaver.itch.io/fear-hunger-termina here.]]
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** Ending B: [[spoiler: "Day 4": Your character is the last one standing and Rher allows you to see another day.]]
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* CreatorCameo: One of the posters in the city advertises Heartless Angel, made by Ketsueki, referencing a game that is being developed by one of Termina's testers (Ketsueki also being the name of the game's protagonist).
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** Drawing the sigil of the God of Fear and Hunger at a circle will summon a statue that will allow you to save the game, offering a much more rigid system than finding a book of enlightenment through RNG.
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* MultipleEndings:
** Ending A: [[spoiler: Your character witnesses the birth of the Machine God, a god that came from the ingenuity of humanity.]]
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* PreviousPlayerCameo: Some characters from the first game make reappearances:

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* PreviousPlayerCameo: PreviousPlayerCharacterCameo: Some characters party members from the first game make reappearances:



** It's heavily implied that the Kaiser is actually [[spoiler: a reincarnated Le'garde.]]

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** It's heavily implied that the Kaiser is actually [[spoiler: a reincarnated Le'garde.Le'garde in his form as the Yellow King.]]
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** It's heavily implied that the Kaiser is actually [[spoiler: a reincarnated Le'garde.]]
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* PreviousPlayerCameo: Some characters from the first game make reappearances:
** [[spoiler: Nas'rah]] is the Yellow Mage's master.
** [[spoiler: Moonless]] comes back as a boss fight.

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The full game is not out yet, but there is a very dense demo released [[https://mirohaver.itch.io/fear-hunger-termina here.]]

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The full game was released in Steam on December 9, 2022. There is not out yet, but there is also a very dense demo released [[https://mirohaver.itch.io/fear-hunger-termina here.]]


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** Once you have a character's backstory finalized the game will allow you to save the character, enabling you to restart a run without going through much fuss.
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* AwesomeButImpractical: As always, cutting the legs. Unless the enemy has a skill attached to those limbs, it's much more lucrative to dismember the arms (which most enemies have weapons attached to) or the torso (which will instantly kill). While removing the legs makes it more likely to hit the head, by the time you've cut them off and finally manage to beat the head you could have spent it hitting the torso for much quicker results.
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* ExplodingBarrels: Gasoline canisters can be set up in battle, then attacked, causing them to explode and do a lot of damage to all body parts of the enemy.
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* BestialityIsDepraved: The Woodsman's wife left him for the goat Black Klalev, and describes how he managed to pleasure her in ways he couldn't in... a lot of detail, to say the least.
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A sequel to the Horror RPG [[VideoGame/FearAndHunger Fear and Hunger]], this time set in a more modern period of 1942. You don't need prior knowledge of the game to play, but it does for lore and canonicity of certain parts from the first game.

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A sequel to the Horror RPG [[VideoGame/FearAndHunger Fear and Hunger]], this time set in a more modern period of 1942. You don't need prior knowledge of the game to play, but it does for help fill in the blanks regarding the lore and canonicity of certain parts from the first game.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/f&ht_title_screen.png]]

-> ''After the Second Great War, 1942.''
-> ''It's a homecoming.''



* AntiFrustrationFeatures:
**After selecting your character, you can choose to skip either the introduction, the strange dream, or both.
**If the player protagonist has a weapon capable of shooting, you will now be able to tell how many shots are remaining by way of an ammo count on the bottom-left screen.



* OminousVisualGlitch: When you're near an enemy, the screen turns static, like in the old television screens. [[spoiler: It also appears when you enter the Tower of the Moon God when you sleep, which is a bit strange.]]

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* OffWithHisHead: Provided you have one, you can use a bonesaw to take the heads of enemies you have killed. The heads can be offered to a ritual circle in exchange for soul stones.
* OminousVisualGlitch: When you're near an enemy, the screen turns static, like in the old television screens. [[spoiler: It also appears when you enter the Tower of the Moon God when you sleep, which is a bit strange.]]]]
* ShmuckBait: Just like in the first game, you can jump down the toilet hole. If you were stupid enough to do so, there is clearly no way out of the toilet, leaving you with the only option to take your own life.
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* {{Expy}}: In the demo, the Ex-Soldier and the Occultist are the modern day equivalents of the Mercenary and the Occultist.

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* {{Expy}}: In the demo, the Ex-Soldier and the Occultist are the modern day equivalents of the Mercenary and the Occultist.Dark Priest.

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* {{Expy}}: In the demo, the Ex-Soldier and the Occultist are the modern day equivalents of the Mercenary and the Occultist.



* OminousVisualGlitch: Just before battle starts, the screen turns static, like in the old television screens.

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* OminousVisualGlitch: Just before battle starts, When you're near an enemy, the screen turns static, like in the old television screens.screens. [[spoiler: It also appears when you enter the Tower of the Moon God when you sleep, which is a bit strange.]]
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* LegendaryInTheSequel: Enki the Dark Priest manages to have books written by him survive in the present day, hinting that he was an accomplished and respected figure well after the events of the first game. [[spoiler: Of course, the God of Fear and Hunger is also mentioned.]]

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* LegendaryInTheSequel: Enki the Dark Priest manages to have books written by him survive in the present day, hinting that he was an accomplished and respected figure well after the events of the first game. [[spoiler: Of course, the God of Fear and Hunger is also mentioned.]]]]
* OminousVisualGlitch: Just before battle starts, the screen turns static, like in the old television screens.

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The full game is not yet out, but there is a very dense demo released [[[[https://mirohaver.itch.io/fear-hunger-termina here.]]

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The full game is not yet out, out yet, but there is a very dense demo released [[[[https://mirohaver.[[https://mirohaver.itch.io/fear-hunger-termina here.]]


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* ArcSymbol: In a GameOver screen, you will be seeing the title of the game with a stylized "M". [[spoiler: This is the symbol of the god of Fear and Hunger, hinting that she's more involved in the plot than is obvious.]]
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A sequel to the Horror RPG [[VideoGame/FearAndHunger]], this time set in a more modern period of 1942. You don't need prior knowledge of the game to play, but it does for lore and canonicity of certain parts from the first game.

to:

A sequel to the Horror RPG [[VideoGame/FearAndHunger]], [[VideoGame/FearAndHunger Fear and Hunger]], this time set in a more modern period of 1942. You don't need prior knowledge of the game to play, but it does for lore and canonicity of certain parts from the first game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A sequel to the Horror RPG [[VideoGame/FearAndHunger]], this time set in a more modern period of 1942. You don't need prior knowledge of the game to play, but it does for lore and canonicity of certain parts from the first game.

Prehevil - 1942, months after the Second Great War. Your character is determined to go there through some quirk of fate, however, the train they're boarding comes to a stop in the middle of nowhere, just before reaching the destination. And there's the matter of this strange dream, and a festival, set up by some mysterious figure.

The full game is not yet out, but there is a very dense demo released [[[[https://mirohaver.itch.io/fear-hunger-termina here.]]

----
!! This game provides examples of:

* CuttingTheKnot: Thanks to the introduction of guns, you can actually kill bosses without going through the standard boss fights just by shooting them. The trade-off is, of-course, the loss of precious ammo.
* LegendaryInTheSequel: Enki the Dark Priest manages to have books written by him survive in the present day, hinting that he was an accomplished and respected figure well after the events of the first game. [[spoiler: Of course, the God of Fear and Hunger is also mentioned.]]

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