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** The [[spoiler:three siblings fight using the combined abilities of the events/monsters they sell summons for, and the Mutant also incorporates attacks from [[InfinityPlusOneSword weapons made from Eternal Energy]].]]

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** The [[spoiler:three siblings fight using the combined abilities of the events/monsters they sell summons for, and the Mutant also incorporates attacks from [[InfinityPlusOneSword weapons made from Eternal Energy]].]] If ''VideoGame/TerrariaCalamity'' and the DLC extension are installed, he will also absorb the attacks of that mod's bosses]].


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* {{Foreshadowing}}: The mod's unique title screen is an animated blue background that changes the game's title theme to a new piece based on Sakuzyo's "[=rePrologue=]." [[spoiler:This foreshadows the Mutant bossfight, which uses the same background and "[=rePrologue=]" proper]].

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** The ''Fargo's Soul Mod Extras'' that adds a few miscellaneous features, but most importantly aims to implement cross-mod Souls and Enchantments for popular mods such as ''VideoGame/TerrariaCalamity'' and ''VideoGame/TheThoriumMod'', ensuring they aren't left out from the player's journey. It has since been updated with the intention of providing Eternity compatibility for other modded bosses, as well as custom Champions and mechanics.

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** The ''Fargo's Soul Mod Extras'' that adds a few miscellaneous features, but most importantly aims to implement features and items, such as an Enchantment for the Eternity-exclusive armors.
** ''Fargo's Souls DLC'', which adds
cross-mod Souls and Enchantments for popular mods such as ''VideoGame/TerrariaCalamity'' and ''VideoGame/TheThoriumMod'', ensuring they aren't left out from the player's journey. It has since been updated with the intention of providing Eternity compatibility for other modded bosses, as well as custom Champions and mechanics.

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* CloseContactDangerBenefit: The Sparkling Adoration, obtained from [[spoiler:the Deviantt's boss battle]], lets you graze incoming projectiles for a stacking increase in critical damage, which resets if you get hit. The Abominable Wand and Mutant Eye from [[spoiler:her older brothers' battles]] can empower this effect.
* ChargedAttack: The Styx Armor can gradually charge power as you deal damage. The power can be consumed to grant DamageReduction upon taking hits, or it can be manually consumed to fire devastating attacks proportional to how much you've charged, culminating in a massive Styx Gazer blade when fully charged.

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* CastFromMoney: The [[Manga/ACertainScientificRailgun Scientific Railgun]] is a post-Moon Lord upgrade of the Coin Gun which inherits the function of its predecessor, but replaces the coin bullets with enormous lasers.
* CloseContactDangerBenefit: The Sparkling Adoration, obtained from [[spoiler:the Deviantt's boss battle]], lets you graze incoming projectiles for a stacking increase in critical damage, which decays over time and resets if you get hit. It can interact with the Nekomi and Styx armor sets, while The Abominable Wand and Mutant Eye from [[spoiler:her older brothers' battles]] can empower this effect.
* ChargedAttack: ChargedAttack:
** The Nekomi Armor will build up energy as you graze projectiles, consuming it to grant temporary rapid healing on taking a hit, or consuming it on command to fire life-draining hearts or a massive attack from Sparkling Love if fully charged.
**
The Styx Armor can gradually charge power as you deal damage.damage or graze projectiles. The power can be consumed to grant DamageReduction upon taking hits, or it can be manually consumed to fire devastating attacks proportional to how much you've charged, culminating in a massive Styx Gazer blade when fully charged.
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** The ''Fargo's Soul Mod DLC'' that adds a few miscellaneous features, but most importantly implements cross-mod Souls and Enchantments for popular mods such as ''VideoGame/TerrariaCalamity'' and ''VideoGame/TheThoriumMod'', ensuring they aren't left out from the player's journey.

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** The ''Fargo's Soul Mod DLC'' Extras'' that adds a few miscellaneous features, but most importantly implements aims to implement cross-mod Souls and Enchantments for popular mods such as ''VideoGame/TerrariaCalamity'' and ''VideoGame/TheThoriumMod'', ensuring they aren't left out from the player's journey.journey. It has since been updated with the intention of providing Eternity compatibility for other modded bosses, as well as custom Champions and mechanics.
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* HowIsThatEvenPossible: [[spoiler:Echdeath's second phase]] is supposed to be absolutely impossible to defeat, as a joke. If you somehow manage it, such as with OneHitKill gear from some other mod, its defeat message is simply "HOW".

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* HowIsThatEvenPossible: [[spoiler:Echdeath's second phase]] is supposed to be absolutely impossible to defeat, [[UnwinnableJokeGame as a joke.joke]]. If you somehow manage it, such as with OneHitKill gear from some other mod, its defeat message is simply "HOW".
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* HowIsThatEvenPossible: [[spoiler:Echdeath's second phase]] is supposed to be absolutely impossible to defeat, as a joke. If you somehow manage it, such as with OneHitKill gear from some other mod, its defeat message is simply "HOW".
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* BulletHell: Particularly evident with the later bosses, but many of the original and retooled boss battles in the mod liberally use massive amounts of patterned projectiles, and some take heavy inspiration from bullet-hell games like VideoGame/TouhouProject, VideoGame/{{Undertale}}, and VideoGame/RabiRibi, to name a few. Learning to recognize and dodge each boss' shot patterns is a key skill for taking on some of the mod's hardest encounters.

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* BulletHell: Particularly evident with the later bosses, but many of the original and retooled boss battles in the mod liberally use massive amounts of patterned projectiles, and some take heavy inspiration from bullet-hell games like VideoGame/TouhouProject, ''Franchise/TouhouProject'', VideoGame/{{Undertale}}, and VideoGame/RabiRibi, to name a few. Learning to recognize and dodge each boss' shot patterns is a key skill for taking on some of the mod's hardest encounters.
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Added in Shout Out section.

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* ShoutOut: In typical ''Terraria'' fashion, there's a lot of references, primarily in the descriptions of the different Enchantments and Forces, but also in some weapons as well.
** The Scientific Railgun is a post-Moon Lord upgrade for the Coin Gun that references both ''Manga/ACertainScientificRailgun'' directly in its name, as well as Mikoto Misaka's prominent usage of coins as ammunition for her own electrical powers.
** The Supersonic Soul simply quotes: "[[Franchise/{{Cars}} I am speed.]]"
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** The more Forces and Souls you assemble, the more unique abilities you have that stack on top of each other - potentially causing the entire game to become UnintentionallyUnwinnable because of lag or outright crases. As a result, almost every single ability granted by an Enchantment or above can be individually turned on and off, and there's even a "minimal" toggle option that automatically turns off most non-essential ones. Minions have a transparency option for similar reasons.

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** The more Forces and Souls you assemble, the more unique abilities you have that stack on top of each other - potentially causing the entire game to become UnintentionallyUnwinnable because of lag or outright crases.crashes. As a result, almost every single ability granted by an Enchantment or above can be individually turned on and off, and there's even a "minimal" toggle option that automatically turns off most non-essential ones. Minions have a transparency option for similar reasons.
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[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/logo_198.png]]
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An Axe To Grind is no longer a trope


* SuperFunHappyThingOfDoom : [[spoiler:The Deviantt]]'s weapon is the [[spoiler:Sparkling Love. It's [[AnAxeToGrind a huge axe]] covered in MeatMoss]].

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* SuperFunHappyThingOfDoom : [[spoiler:The Deviantt]]'s weapon is the [[spoiler:Sparkling Love. It's [[AnAxeToGrind a huge axe]] axe covered in MeatMoss]].
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* SuperFunHappyThingOfDoom : [[spoiler:The Deviantt]]'s WeaponOfChoice is the [[spoiler:Sparkling Love. It's [[AnAxeToGrind a huge axe]] covered in MeatMoss]].

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* SuperFunHappyThingOfDoom : [[spoiler:The Deviantt]]'s WeaponOfChoice weapon is the [[spoiler:Sparkling Love. It's [[AnAxeToGrind a huge axe]] covered in MeatMoss]].
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* TimeStandsStill: Continuing the Stardust armor's reference to [[Franchise/JoJosBizarreAdventure Star Platinum]], the Stardust Enchantment gives the user the ability to completely freeze time for a short period. [[spoiler:Just don't try it in the Mutant's fight, or he'll [[AttackReflector outright turn it on you while shrugging it off]]]].

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* TimeStandsStill: Continuing the Stardust armor's reference to [[Franchise/JoJosBizarreAdventure [[Manga/JoJosBizarreAdventure Star Platinum]], the Stardust Enchantment gives the user the ability to completely freeze time for a short period. [[spoiler:Just don't try it in the Mutant's fight, or he'll [[AttackReflector outright turn it on you while shrugging it off]]]].

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Up to Eleven is now defunct


* AllYourPowersCombined: The crux of the Soul Mod. All armor sets from vanilla and compatible content mods can be crafted together with certain accessories into an Enchantment, an accessory that contains all of the unique effects of its components ''and then some''. These can then be turned into Forces, which combine several Enchantments, which in turn can be turned into Souls. There are also Essences, which are made from weapons and give general combat buffs to different classes, and can also be upgraded into Souls. [[UpToEleven Finally]], all of these Souls can be combined into the Soul of Eternity that blesses the player with the abilities of '''every single armor set and accessory''' in the entire crafting tree, which equates to almost the entire game and all compatible content mods installed.

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* AllYourPowersCombined: The crux of the Soul Mod. All armor sets from vanilla and compatible content mods can be crafted together with certain accessories into an Enchantment, an accessory that contains all of the unique effects of its components ''and then some''. These can then be turned into Forces, which combine several Enchantments, which in turn can be turned into Souls. There are also Essences, which are made from weapons and give general combat buffs to different classes, and can also be upgraded into Souls. [[UpToEleven Finally]], Finally, all of these Souls can be combined into the Soul of Eternity that blesses the player with the abilities of '''every single armor set and accessory''' in the entire crafting tree, which equates to almost the entire game and all compatible content mods installed.



* NintendoHard: Eternity Mode, which completely retools most vanilla mechanics, many enemies, and all bosses to be as torturous or unfair as possible while still being able to be beaten at the proper point in progression. [[TooDumbToLive Assuming you heed its warnings and don't switch on, say, Revengeance or Death at the same time]].
** Taken UpToEleven with [[MeaningfulName Masochist Mode]], which occurs when you simultaneously enable Eternity and Master. On top of combining the heavy stat modifiers from Master with the mechanical difficulty of Eternity, Masochist Mode changes several bosses (most notably the FinalBoss) and further enhances their attacks and stats, to the point of being ridiculously hard even compared to Eternity Mode.

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* NintendoHard: NintendoHard:
**
Eternity Mode, which completely retools most vanilla mechanics, many enemies, and all bosses to be as torturous or unfair as possible while still being able to be beaten at the proper point in progression. [[TooDumbToLive Assuming you heed its warnings and don't switch on, say, Revengeance or Death at the same time]].
** Taken UpToEleven Exaggerated with [[MeaningfulName Masochist Mode]], which occurs when you simultaneously enable Eternity and Master. On top of combining the heavy stat modifiers from Master with the mechanical difficulty of Eternity, Masochist Mode changes several bosses (most notably the FinalBoss) and further enhances their attacks and stats, to the point of being ridiculously hard even compared to Eternity Mode.
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** Dying ten times to [[spoiler:the Mutant]] in their second phase causes all future attempts to skip the first phase until they are defeated.

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** Dying ten times to [[spoiler:the Mutant]] in their second phase causes all future attempts to skip the first phase until they are defeated. Not so much in Masochist Mode, where their first phase is now a fully-fledged battle instead of just a warmup.
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** Taken UpToEleven with [[MeaningfulName Masochist Mode]], which occurs when you simultaneously enable Eternity and Master. On top of the heavy stat modifiers from Master, Masochist Mode changes several bosses (most notably the FinalBoss) and enhances their attacks and stats to be borderline unfair.

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** Taken UpToEleven with [[MeaningfulName Masochist Mode]], which occurs when you simultaneously enable Eternity and Master. On top of combining the heavy stat modifiers from Master, Master with the mechanical difficulty of Eternity, Masochist Mode changes several bosses (most notably the FinalBoss) and further enhances their attacks and stats stats, to be borderline unfair.the point of being ridiculously hard even compared to Eternity Mode.

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** Eternity Mode was originally called "Masochist Mode" (called such because it had no reward then) and began as simply boosted spawn rates and random boss spawns. It was then slowly retooled into a difficulty mode above Expert.

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** Eternity Mode was originally called "Masochist Mode" (called such because it had no reward then) and began as simply boosted spawn rates and random boss spawns. It was then slowly retooled into a difficulty mode above Expert. Masochist Mode was later added again as an extra difficulty achieved by combining Eternity and Master Mode.



** Taken UpToEleven with [[MeaningfulName Masochist Mode]], which occurs when you simultaneously enable Eternity and Master. On top of the heavy stat modifiers from Master, Masochist Mode changes several bosses (most notably the FinalBoss) and enhances their attacks and stats to be borderline unfair.



* PurposefullyOverpowered: ''All'' of the accessories added by the Soul Mod, their strength justified by the sheer grind and challenge required to collect them all.

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* PurposefullyOverpowered: ''All'' of the accessories added by the Soul Mod, their strength justified by the sheer grind and challenge required to collect them all. Although its components (which in themselves are absurdly strong by vanilla standards) are essentially required to finish Eternity Mode, the Soul of Eternity is most certainly this.
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** Hoping to use Calamity's infamous obscene power scaling to crush [[spoiler:the Mutant]] beneath your bootheel? [[spoiler:Tough luck - he just gets ''extremely'' pissed and gives himself a massive buff to his HP, doubles his defense, quadruples his damage, and gains the ability to NoSell every offensive mechanic in the mod]]. However, this was since removed in preparation for Calamity's 1.5 update that severely flattens its power curve, as two mods' endgames would now be relatively similar in power level.

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** Hoping to use Calamity's infamous obscene power scaling to crush [[spoiler:the Mutant]] beneath your bootheel? [[spoiler:Tough luck - he just gets ''extremely'' pissed and gives himself a massive buff to his HP, doubles his defense, quadruples his damage, and gains the ability to NoSell every offensive mechanic in the mod]]. However, this was since removed in preparation for Calamity's 1.5 update that severely flattens its power curve, as the two mods' endgames would now be relatively similar in power level.level (with Eternity Mode content actually eventually surpassing it).
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** The Mutant will sometimes joke that he's "all you need for a Calamity" if the aforementioned mod is installed. [[spoiler:Face him in combat under the same conditions, and [[TurnsRed he will make good on that statement]]]].

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** The Mutant will sometimes joke that he's "all you need for a Calamity" if the aforementioned mod is installed. [[spoiler:Face [[spoiler:Prior to an update, facing him in combat under the same conditions, and conditions would [[TurnsRed he will make him make good on that statement]]]].



** Hoping to use Calamity's infamous obscene power scaling to crush [[spoiler:the Mutant]] beneath your bootheel? [[spoiler:Tough luck - he just gets ''extremely'' pissed and gives himself a massive buff to his HP, doubles his defense, quadruples his damage, and gains the ability to NoSell every offensive mechanic in the mod]].

to:

** Hoping to use Calamity's infamous obscene power scaling to crush [[spoiler:the Mutant]] beneath your bootheel? [[spoiler:Tough luck - he just gets ''extremely'' pissed and gives himself a massive buff to his HP, doubles his defense, quadruples his damage, and gains the ability to NoSell every offensive mechanic in the mod]]. However, this was since removed in preparation for Calamity's 1.5 update that severely flattens its power curve, as two mods' endgames would now be relatively similar in power level.



* TimeStandsStill: Continuing the Stardust armor's reference to [[Franchise/JoJosBizarreAdventure Star Platinum]], the Stardust Enchantment gives the user the ability to completely freeze time for a short period. [[spoiler:This is strong enough that the Mutant can't fully restrain it in his fight, only make it so that players get frozen as well]].

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* TimeStandsStill: Continuing the Stardust armor's reference to [[Franchise/JoJosBizarreAdventure Star Platinum]], the Stardust Enchantment gives the user the ability to completely freeze time for a short period. [[spoiler:This is strong enough that the Mutant can't fully restrain [[spoiler:Just don't try it in his the Mutant's fight, only make or he'll [[AttackReflector outright turn it so that players get frozen as well]].on you while shrugging it off]]]].



* WhatTheHellPlayer: Played for laughs. The Mutant will ask "why would you do this?" if he's in a world with both Thorium and Calamity enabled.

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* WhatTheHellPlayer: Played for laughs. The Mutant will ask "why would you do this?" if he's in a world with both Thorium and Calamity enabled.enabled, a reference to how mixing content mods (especially such incongruous ones) is often frowned upon in the community due to how much it messes with balance.
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Trope deprecated per TRS


** The more Forces and Souls you assemble, the more unique abilities you have that stack on top of each other - potentially causing the entire game to become UnwinnableByInsanity because of lag or outright crases. As a result, almost every single ability granted by an Enchantment or above can be individually turned on and off, and there's even a "minimal" toggle option that automatically turns off most non-essential ones. Minions have a transparency option for similar reasons.

to:

** The more Forces and Souls you assemble, the more unique abilities you have that stack on top of each other - potentially causing the entire game to become UnwinnableByInsanity UnintentionallyUnwinnable because of lag or outright crases. As a result, almost every single ability granted by an Enchantment or above can be individually turned on and off, and there's even a "minimal" toggle option that automatically turns off most non-essential ones. Minions have a transparency option for similar reasons.



* {{Irony}}: Eternity Mode has a huge warning to not cross it with other content mods or their difficulty modes, as [[NintendoHard they all pale in comparison to how the mode alters vanilla alone]] and can make certain bossfights UnwinnableByMistake since the changes to AI stack. Yet if you're playing with another content mod, the Soul of Eternity's crafting tree will require crossing the streams at some point to obtain both of their Souls.

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* {{Irony}}: Eternity Mode has a huge warning to not cross it with other content mods or their difficulty modes, as [[NintendoHard they all pale in comparison to how the mode alters vanilla alone]] and can make certain bossfights UnwinnableByMistake UnintentionallyUnwinnable since the changes to AI stack. Yet if you're playing with another content mod, the Soul of Eternity's crafting tree will require crossing the streams at some point to obtain both of their Souls.
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* ChargedAttack: The Styx Armor can gradually charge power as you deal damage. The power can be consumed to grant DamageReduction upon taking hits, or it can be manually consumed to fire devastating attacks proportional to how much you've charged, culminating in a massive Styx Gazer blade when fully charged.


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* GatheringSteam: Several items grant you gradually ramping bonuses until you get hit, such as the Sparkling Adoration which grants you ramping crit damage as you graze projectiles, and the Tin Enchantment which grants you ramping crit chance as you dish out crits. The Soul of Eternity has a much, ''much'' stronger version of the latter.

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** The Energizer weapons, if a mod with post-Moon Lord content isn't installed. While it is theoretically possible (and in some cases ''actually'' possible) to kill [[ZergRush ten waves of ten of the same boss each]] to obtain their respective Energizers far before Moon Lord, Luminite or [[spoiler:Abominable Scales]] are required to do anything useful with them.

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** The Energizer weapons, Energizers if a mod with post-Moon Lord content isn't installed. obtained early. While it is theoretically possible (and in some cases ''actually'' possible) to kill [[ZergRush ten waves of ten of the same boss each]] to obtain their respective Energizers far before Moon Lord, Luminite or [[spoiler:Abominable Scales]] are required to do anything useful with them.them, making them only useful against the post-Moon Lord encounters.
* BulletHell: Particularly evident with the later bosses, but many of the original and retooled boss battles in the mod liberally use massive amounts of patterned projectiles, and some take heavy inspiration from bullet-hell games like VideoGame/TouhouProject, VideoGame/{{Undertale}}, and VideoGame/RabiRibi, to name a few. Learning to recognize and dodge each boss' shot patterns is a key skill for taking on some of the mod's hardest encounters.
* CloseContactDangerBenefit: The Sparkling Adoration, obtained from [[spoiler:the Deviantt's boss battle]], lets you graze incoming projectiles for a stacking increase in critical damage, which resets if you get hit. The Abominable Wand and Mutant Eye from [[spoiler:her older brothers' battles]] can empower this effect.


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* DifficultButAwesome: The post-Moon Lord Eridanus Armor is a multiclass armor that empowers one of the four classes at a time, cycling which class it empowers every 10 seconds. Naturally, this needs a lot of micromanagement and real-time weapon switching to make the best use of it, and it's easy to lose track of your switching in the heat of battle. If you can pull this off, however, you'll enjoy a ''massive'' spike in damage output, along with the armor's familiar launching devastating support attacks.


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* GlassCannon: The Gaia Armor added by the mod can turn you into this with its set bonus, which lets you toggle between a regular state and an offense mode that sacrifices a large chunk of your defensive ability for a substantial boost in damage output.

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* The ''Mutant Mod'', which adds only the siblings, their boss/event summoning wares, the [=LumberJack=], and other aspects of the mod that focus exclusively on quality-of-life. This includes some direct changes to vanilla, along with a few other tools that make certain structures almost mandatory for convenience in a typical run less painful to construct.
* The ''Soul Mod'', which adds the Enchantments and Souls, an assortment of PurposefullyOverpowered items that collapse the {{Set Bonus}}es of every armor set in the game and certain associated accessories into increasingly-dense compound accessories. It also adds new equipment to reward certain self-challenges and Eternity Mode, a NintendoHard difficulty that gives nearly every aspect of vanilla additional mechanics to make it tough as nails. This mod is optionally packaged with an add-on (titled the ''Soul Mod DLC'') that adds a few extras, but most importantly implements Souls and Enchantments for popular mods such as ''VideoGame/TerrariaCalamity'' and ''VideoGame/TheThoriumMod'', ensuring they aren't left out from the player's journey.

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* The ''Mutant ''Fargo's Mutant Mod'', which adds only the siblings, their boss/event summoning wares, the [=LumberJack=], and other aspects of the mod that focus exclusively on quality-of-life. This includes some direct changes to vanilla, along with a few other tools that make certain structures almost mandatory for convenience in a typical run less painful to construct.
* The ''Soul ''Fargo's Soul Mod'', which adds the Enchantments and Souls, an assortment of PurposefullyOverpowered items that collapse the {{Set Bonus}}es of every armor set in the game and certain associated accessories into increasingly-dense compound accessories. It also adds new equipment to reward certain self-challenges and Eternity Mode, a NintendoHard difficulty that reworks much of the game and gives nearly every aspect of vanilla additional mechanics to make it tough as nails. This mod is optionally packaged with an add-on (titled the ''Soul two smaller add-ons:
** The ''Fargo's Soul
Mod DLC'') DLC'' that adds a few extras, miscellaneous features, but most importantly implements cross-mod Souls and Enchantments for popular mods such as ''VideoGame/TerrariaCalamity'' and ''VideoGame/TheThoriumMod'', ensuring they aren't left out from the player's journey.journey.
** ''Fargo's Music Mod'', which adds in custom battle tracks to the bosses added by Soul Mod.



* AllYourPowersCombined: The crux of the Soul Mod. All armor sets from vanilla and compatible content mods can be crafted together with certain accessories into an Enchantment, an accessory that contains all of the unique effects of its components ''and then some''. These can then be turned into Forces, which combine several Enchantments, which in turn can be turned into Souls. There are also Essences, which are made from weapons and give general combat buffs to different classes, and can also be upgraded into Souls. [[UpToEleven Finally]], all of these Souls can be combined into one singular accessory that blesses the player with the abilities of '''every single armor set and accessory''' in the entire crafting tree, which equates to almost the entire game and all compatible content mods installed.

to:

* AllYourPowersCombined: The crux of the Soul Mod. All armor sets from vanilla and compatible content mods can be crafted together with certain accessories into an Enchantment, an accessory that contains all of the unique effects of its components ''and then some''. These can then be turned into Forces, which combine several Enchantments, which in turn can be turned into Souls. There are also Essences, which are made from weapons and give general combat buffs to different classes, and can also be upgraded into Souls. [[UpToEleven Finally]], all of these Souls can be combined into one singular accessory the Soul of Eternity that blesses the player with the abilities of '''every single armor set and accessory''' in the entire crafting tree, which equates to almost the entire game and all compatible content mods installed.
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None

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** The more Forces and Souls you assemble, the more unique abilities you have that stack on top of each other - potentially causing the entire game to become UnwinnableByInsanity because of lag. As a result, almost every single ability granted by an Enchantment or above can be individually turned on and off.

to:

** The Enchantments require a large number of components to assemble, many of which are tedious or difficult to obtain even with the mod's various help options - and there are a ''lot ''of Enchantments. If you have the mettle to challenge the Champions, each of them will drop Enchantments without needing to find their ingredients, up to 3 per Champion kill on Eternity.
** The more Forces and Souls you assemble, the more unique abilities you have that stack on top of each other - potentially causing the entire game to become UnwinnableByInsanity because of lag. lag or outright crases. As a result, almost every single ability granted by an Enchantment or above can be individually turned on and off.off, and there's even a "minimal" toggle option that automatically turns off most non-essential ones. Minions have a transparency option for similar reasons.
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None


* NintendoHard: Eternity Mode, which buffs all vanilla mechanics, many enemies, and all bosses to be as torturous or unfair as possible while still being able to be beaten at the proper point in progression. [[TooDumbToLive Assuming you heed its warnings and don't switch on, say, Revengeance or Death at the same time]].

to:

* NintendoHard: Eternity Mode, which buffs all completely retools most vanilla mechanics, many enemies, and all bosses to be as torturous or unfair as possible while still being able to be beaten at the proper point in progression. [[TooDumbToLive Assuming you heed its warnings and don't switch on, say, Revengeance or Death at the same time]].

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* The ''Soul Mod'', which adds the Enchantments and Souls, an assortment of PurposefullyOverpowered items that collapse the {{Set Bonus}}es of every armor set in the game and certain associated accessories into increasingly-dense compound accessories. It also adds new equipment to reward certain self-challenges and Eternity Mode, a NintendoHard difficulty that gives nearly every aspect of vanilla additional mechanics to make it tough as nails. This mod is optionally packaged with an add-on that adds a few extras, but most importantly implements Souls and Enchantments for popular mods such as ''VideoGame/TerrariaCalamity'' and ''VideoGame/TheThoriumMod'', ensuring they aren't left out from the player's journey.

to:

* The ''Soul Mod'', which adds the Enchantments and Souls, an assortment of PurposefullyOverpowered items that collapse the {{Set Bonus}}es of every armor set in the game and certain associated accessories into increasingly-dense compound accessories. It also adds new equipment to reward certain self-challenges and Eternity Mode, a NintendoHard difficulty that gives nearly every aspect of vanilla additional mechanics to make it tough as nails. This mod is optionally packaged with an add-on (titled the ''Soul Mod DLC'') that adds a few extras, but most importantly implements Souls and Enchantments for popular mods such as ''VideoGame/TerrariaCalamity'' and ''VideoGame/TheThoriumMod'', ensuring they aren't left out from the player's journey.


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* GeoEffects: In Eternity Mode, many biomes will inflict you with debilitating status effects just by being inside of them. Equipping the Pure Heart in Hardmode will make you immune to all of them, but considering it's a post-Mech item, you'll probably have to contend with these for a while.
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** The [[spoiler:three siblings fight using the combined abilities of the events/monsters they sell summons for, and the Mutant also incorporates attacks from [[InfinityPlusOneSword weapons made from Eternal Energy]].]]
** The Champion minibosses all fight using the powers of the Forces they represent.

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* AllYourPowersCombined: The crux of the Souls Mod. All armor sets from vanilla and compatible content mods can be crafted together with certain accessories into an Enchantment, an accessory that contains all of the unique effects of its components ''and then some''. These can then be turned into Forces, which combine several Enchantments, which in turn can be turned into Souls. There are also Essences, which are made from weapons and give general combat buffs to different classes, and can also be upgraded into Souls. [[UpToEleven Finally]], all of these Souls can be combined into one singular accessory that blesses the player with the abilities of '''every single armor set and accessory''' in the entire crafting tree, which equates to almost the entire game and all compatible content mods installed.

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* AllYourPowersCombined: The crux of the Souls Soul Mod. All armor sets from vanilla and compatible content mods can be crafted together with certain accessories into an Enchantment, an accessory that contains all of the unique effects of its components ''and then some''. These can then be turned into Forces, which combine several Enchantments, which in turn can be turned into Souls. There are also Essences, which are made from weapons and give general combat buffs to different classes, and can also be upgraded into Souls. [[UpToEleven Finally]], all of these Souls can be combined into one singular accessory that blesses the player with the abilities of '''every single armor set and accessory''' in the entire crafting tree, which equates to almost the entire game and all compatible content mods installed.



* TheArtifact: The Deviantt implying the [=LumberJack=] is [[AlmightyJanitor somehow stronger than her or even her brothers]], in reference to the now-deleted StableTimeLoop lore she would originally divulge once the Souls Mod was completed in the world. In that iteration of the mod, he was a TimeMaster who used his powers to make his victory over the present-day PlayerCharacter a universal constant.

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* TheArtifact: The Deviantt implying the [=LumberJack=] is [[AlmightyJanitor somehow stronger than her or even her brothers]], in reference to the now-deleted StableTimeLoop lore she would originally divulge once the Souls Soul Mod was completed in the world. In that iteration of the mod, he was a TimeMaster who used his powers to make his victory over the present-day PlayerCharacter a universal constant.



* BeyondTheImpossible: The Souls Mod is all about seeing just how far you can take your strength with all of your accumulated gear to the point of literally and metaphorically breaking the game.

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* BeyondTheImpossible: The Souls Soul Mod is all about seeing just how far you can take your strength with all of your accumulated gear to the point of literally and metaphorically breaking the game.



** Truth be told, anyone willing and able to assemble the [[AllYourPowersCombined Soul of the Universe]] legitimately probably doesn't ''need'' it any time soon. Its components, however, still have some use if obtained early enough.

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** Truth be told, anyone willing and able to assemble the [[AllYourPowersCombined Soul of the Universe]] Eternity]] legitimately probably doesn't ''need'' it any time soon. Its components, however, still have some use if obtained early enough.



** The Mutant originally had the personality of an evil KnightTemplar, eventually revealing during [[spoiler:his bossfight]] that he was never your friend and in fact utterly despises everything about you, calling the gameplay cycle of ''Terraria'' as a whole a sign of weakness [[TheSocialDarwinist that must be culled from the world]]. This was cut and revised into his InLoveWithYourCarnage personality that he has now, with any signs of genuine malice being downgraded to one-off jokes.
* FakeDifficulty: Though Eternity Mode is usually pretty decent at keeping its gameplay modifiers skill-based, a big case of this trope comes up during the Lunar Event and the Moon Lord fight. Both inflict permanent debuffs while active that [[CharacterSelectForcing force the player to use different damage types]] for different parts of the encounter, which automatically hampers the DPS and performance of most players who typically spec into one exclusively. While the Lunar Event debuffs can be avoided using the Lunatic Cultist's Eternity Mode drop, the Moon Lord's debuff (which causes him to cycle through the four damage types as his current weakness) cannot be avoided until after he is defeated and his drop claimed.



* {{Irony}}: Eternity Mode has a huge warning to not cross it with other content mods or their difficulty modes, as [[NintendoHard they all pale in comparison to how the mode alters vanilla alone]] and can make certain bossfights UnwinnableByMistake since the changes to AI stack. Yet if you're playing with another content mod, the Soul of the Universe's crafting tree will require crossing the streams at some point to obtain both of their Souls.

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* {{Irony}}: Eternity Mode has a huge warning to not cross it with other content mods or their difficulty modes, as [[NintendoHard they all pale in comparison to how the mode alters vanilla alone]] and can make certain bossfights UnwinnableByMistake since the changes to AI stack. Yet if you're playing with another content mod, the Soul of the Universe's Eternity's crafting tree will require crossing the streams at some point to obtain both of their Souls.



** Duke Fishron EX was originally the TrueFinalBoss of Eternity Mode, but was replaced with [[spoiler:the Abominationn]] altogether. His reimplementation in the Souls Mod add-on demotes him to this due to his redundancy in existing.

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** Duke Fishron EX was originally the TrueFinalBoss of Eternity Mode, but was replaced with [[spoiler:the Abominationn]] altogether. His reimplementation in the Souls Soul Mod add-on DLC demotes him to this due to his redundancy in existing.



* {{Nerf}}: Aside from shuffling around the sequence at which certain items in the Souls Mod can be obtained and balancing them accordingly, [[ChekhovsGag the Rock]] was originally part of the Soul of the Universe's crafting tree with Calamity. As a hardcore character on Death Mode is required to craft it anyways by using one to obtain the Cosmic Plushie, the Rock was probably taken out either for redundancy or to not require going through an oppressively difficult encounter specifically designed to have no reward until a future date.

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* {{Nerf}}: Aside from shuffling around the sequence at which certain items in the Souls Soul Mod can be obtained and balancing them accordingly, [[ChekhovsGag the Rock]] was originally part of the Soul of the Universe's Eternity's crafting tree with Calamity. As a hardcore character on Death Mode is required to craft it anyways by using one to obtain the Cosmic Plushie, the Rock was probably taken out either for redundancy or to not require going through an oppressively difficult encounter specifically designed to have no reward until a future date.



* PurposefullyOverpowered: ''All'' of the accessories added by the Souls Mod, their strength justified by the sheer grind and challenge required to collect them all.
* {{Sadist}}: All three of the siblings enjoy bloodshed to an unhealthy degree, which is the main reason they like you so much (that, and because some of the challenges in the Souls Mod border on MachoMasochism.)

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* PurposefullyOverpowered: ''All'' of the accessories added by the Souls Soul Mod, their strength justified by the sheer grind and challenge required to collect them all.
* {{Sadist}}: All three of the siblings enjoy bloodshed to an unhealthy degree, which is the main reason they like you so much (that, and because some of the challenges in the Souls Soul Mod border on MachoMasochism.)
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''Fargo's Mod'', despite what the title suggests, [[ArtifactTitle is not]] a singular GameMod for ''VideoGame/{{Terraria}}''. Rather, it refers to a duo of associated content and quality-of-life mods for the game. The mods revolve around a group of HybridMonster siblings ([[MyFriendsAndZoidberg plus a lumberjack and a squirrel in a top hat]]) that stop by the player's town to sell useful items that help reduce the grind ''Terraria'' is infamous for. But as the game progresses further, it becomes much more apparent that the siblings and their impact on the world reach much higher than that, to [[BeyondTheImpossible impossible levels of cosmic power]].

''Fargo's Mod'' is split into two different mods:
* The ''Mutant Mod'', which adds only the siblings, their boss/event summoning wares, the [=LumberJack=], and other aspects of the mod that focus exclusively on quality-of-life. This includes some direct changes to vanilla, along with a few other tools that make certain structures almost mandatory for convenience in a typical run less painful to construct.
* The ''Soul Mod'', which adds the Enchantments and Souls, an assortment of PurposefullyOverpowered items that collapse the {{Set Bonus}}es of every armor set in the game and certain associated accessories into increasingly-dense compound accessories. It also adds new equipment to reward certain self-challenges and Eternity Mode, a NintendoHard difficulty that gives nearly every aspect of vanilla additional mechanics to make it tough as nails. This mod is optionally packaged with an add-on that adds a few extras, but most importantly implements Souls and Enchantments for popular mods such as ''VideoGame/TerrariaCalamity'' and ''VideoGame/TheThoriumMod'', ensuring they aren't left out from the player's journey.
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!!Tropes:
* AllYourPowersCombined: The crux of the Souls Mod. All armor sets from vanilla and compatible content mods can be crafted together with certain accessories into an Enchantment, an accessory that contains all of the unique effects of its components ''and then some''. These can then be turned into Forces, which combine several Enchantments, which in turn can be turned into Souls. There are also Essences, which are made from weapons and give general combat buffs to different classes, and can also be upgraded into Souls. [[UpToEleven Finally]], all of these Souls can be combined into one singular accessory that blesses the player with the abilities of '''every single armor set and accessory''' in the entire crafting tree, which equates to almost the entire game and all compatible content mods installed.
* AntiFrustrationFeatures:
** The whole mod was originally built on this. The Mutant Mod allows boss, event, and rare enemy summons to be directly bought for cash, and adds recipes, shop listings, and extra drop chances for items that are notoriously hard to find.
** The [=LumberJack=] doesn't provide anything related to combat, but sells wood to lessen the player's dependence on trees in a world.
** The Top Hat Squirrel allows you to purchase copies of Souls, Enchantments, and certain other compound accessories for a hefty price, easing the grind for them in multiplayer.
** Dying ten times to [[spoiler:the Mutant]] in their second phase causes all future attempts to skip the first phase until they are defeated.
** The more Forces and Souls you assemble, the more unique abilities you have that stack on top of each other - potentially causing the entire game to become UnwinnableByInsanity because of lag. As a result, almost every single ability granted by an Enchantment or above can be individually turned on and off.
* TheArtifact: The Deviantt implying the [=LumberJack=] is [[AlmightyJanitor somehow stronger than her or even her brothers]], in reference to the now-deleted StableTimeLoop lore she would originally divulge once the Souls Mod was completed in the world. In that iteration of the mod, he was a TimeMaster who used his powers to make his victory over the present-day PlayerCharacter a universal constant.
* TheBabyOfTheBunch: The Deviantt follows TheSmurfettePrinciple among the siblings, is much more chipper and easygoing than her brothers, has an AbsurdPhobia of hamsters, is only as tall as the Angler, and merely deals in summoning rare enemies, rather than events, minibosses, or bosses. [[spoiler:She's also the weakest of the three in a fight, with difficulty comparable to a post-Skeletron, pre-Wall of Flesh modded boss on their highest difficulty setting; meanwhile her brothers are both post-Moon Lord]].
* BeyondTheImpossible: The Souls Mod is all about seeing just how far you can take your strength with all of your accumulated gear to the point of literally and metaphorically breaking the game.
* BraggingRightsReward:
** Truth be told, anyone willing and able to assemble the [[AllYourPowersCombined Soul of the Universe]] legitimately probably doesn't ''need'' it any time soon. Its components, however, still have some use if obtained early enough.
** The Energizer weapons, if a mod with post-Moon Lord content isn't installed. While it is theoretically possible (and in some cases ''actually'' possible) to kill [[ZergRush ten waves of ten of the same boss each]] to obtain their respective Energizers far before Moon Lord, Luminite or [[spoiler:Abominable Scales]] are required to do anything useful with them.
* ChekhovsGag:
** The three siblings frequently joke about becoming bosses and selling summons for themselves, with the Deviantt adding that she'd probably have the Mutant do it instead of her. [[spoiler: After several updates, you do actually gain the ability to fight them. And they are '''not''' {{Joke Character}}s, as they have clearly-defined fighting styles with unique effects and are required to progress in Eternity Mode]].
** The siblings sometimes ask where an "ech cat" has been. At first, this seems to be in reference to a painting of the Discord emote of the same name, but [[spoiler:through an intentionally confusing-as-hell summoning ritual with Pandora's Box, you can summon a superboss version named Echdeath (though unlike the siblings, it's not meant to be taken seriously.)]]
** The Mutant will sometimes joke that he's "all you need for a Calamity" if the aforementioned mod is installed. [[spoiler:Face him in combat under the same conditions, and [[TurnsRed he will make good on that statement]]]].
* EarlyInstallmentWeirdness:
** Eternity Mode was originally called "Masochist Mode" (called such because it had no reward then) and began as simply boosted spawn rates and random boss spawns. It was then slowly retooled into a difficulty mode above Expert.
** The mod originally had an explanation for why the siblings have their amalgamated appearances, with the Deviantt explaining that they're fragments of the PlayerCharacter untold eternities in the future after [[AscendToAHigherPlaneOfExistence becoming an omniscient deity]], sent back to the past to fulfill a StableTimeLoop. In a sense, this would make them PatchworkKids [[KidFromTheFuture of the player from the future]], while also doubling as an AffectionateParody of modded power scaling. This has since been deleted from the mod altogether.
** The mod originally had an option to convert certain thrown weapons from other classes to throwing damage. As this often included magic weapons with high DPS like the Toxic Flask and Magic Dagger, this was removed due to giving the throwing class undue weight in balancing.
* HybridMonster: The Mutant and Abominationn are humanoid creatures made out of the body parts and weapons of regular bosses and event bosses, respectively. Their sister, the Deviantt, however, is more accurately a Nymph [[RummageSaleReject wearing a patchwork outfit made of the clothes of different rare enemies]].
* InLoveWithYourCarnage: The five [=NPCs=] of the mod are enthralled by your constant bloodshed, with their increasing inventories explained as them rewarding you for tearing up so many things in the world.
* {{Irony}}: Eternity Mode has a huge warning to not cross it with other content mods or their difficulty modes, as [[NintendoHard they all pale in comparison to how the mode alters vanilla alone]] and can make certain bossfights UnwinnableByMistake since the changes to AI stack. Yet if you're playing with another content mod, the Soul of the Universe's crafting tree will require crossing the streams at some point to obtain both of their Souls.
* JokeCharacter: A few bosses exist that aren't registered to other mods that normally keep track of boss kills in the world for this reason:
** The Ceiling of Moon Lord and Guntera are two variants of vanilla bosses ripped from the satirical Earth Mod. While they have unique mechanics, they only exist to satirize the same kinds of fan ideas the original Earth Mod is built upon and don't drop anything useful.
** Duke Fishron EX was originally the TrueFinalBoss of Eternity Mode, but was replaced with [[spoiler:the Abominationn]] altogether. His reimplementation in the Souls Mod add-on demotes him to this due to his redundancy in existing.
** [[spoiler:Echdeath, in reference to the Abominationn's mentions of an "Ech cat," is an absurdly powerful and effectively invincible superboss summoned through an intentionally convoluted process. It's a riff on anti-cheat in other content mods being used to protect unbalanced and/or unsustainable mechanics and thus exists solely to try and subvert as many cheats and forms of overpowered weaponry as possible]].
* LampshadeHanging:
** If Thorium is installed, the Mutant will note how often content mods start with a boss fight in the desert, something Thorium pioneered.
** Because of how much Terraria involves mercilessly ripping apart anything that moves when it comes to obtaining loot, the Mutant and Abominationn will comment that you are both [[TheFriendNobodyLikes friendless]] and [[SociopathicHero hardly heroic in the traditional sense]].
** The Abominationn is well-aware that Terrarians don't exactly have the most uniform outfits without access to vanity:
--> '''Abominationn''': Why are you looking at [[HybridMonster me]] like that? [[RummageSaleReject Your fashion sense]] isn't going to be winning you any awards, either.
* {{Nerf}}: Aside from shuffling around the sequence at which certain items in the Souls Mod can be obtained and balancing them accordingly, [[ChekhovsGag the Rock]] was originally part of the Soul of the Universe's crafting tree with Calamity. As a hardcore character on Death Mode is required to craft it anyways by using one to obtain the Cosmic Plushie, the Rock was probably taken out either for redundancy or to not require going through an oppressively difficult encounter specifically designed to have no reward until a future date.
* NintendoHard: Eternity Mode, which buffs all vanilla mechanics, many enemies, and all bosses to be as torturous or unfair as possible while still being able to be beaten at the proper point in progression. [[TooDumbToLive Assuming you heed its warnings and don't switch on, say, Revengeance or Death at the same time]].
* NoDamageRun: Not getting hit at all during the fights with [[spoiler:the siblings]] is a requirement to assemble replicas of their gear, as doing so drops the parts necessary to accomplish that.
* NoFairCheating:
** Hoping to use Calamity's infamous obscene power scaling to crush [[spoiler:the Mutant]] beneath your bootheel? [[spoiler:Tough luck - he just gets ''extremely'' pissed and gives himself a massive buff to his HP, doubles his defense, quadruples his damage, and gains the ability to NoSell every offensive mechanic in the mod]].
** [[spoiler:Echdeath]] parodies this, with its AI and stats being designed solely to exaggerate this trope to its absolute limit.
* PowerNullifier: During [[spoiler:the Mutant's second phase, he strips you of almost all abilities from the Souls and their components, cripples your defense and damage reduction, nullifies all healing and dodging, and prevents escape through all means. You are thus required to rely solely on your dodging and aiming skills to succeed, which will need to be at their absolute best considering the Mutant's fight is also a MarathonLevel]].
* PurposefullyOverpowered: ''All'' of the accessories added by the Souls Mod, their strength justified by the sheer grind and challenge required to collect them all.
* {{Sadist}}: All three of the siblings enjoy bloodshed to an unhealthy degree, which is the main reason they like you so much (that, and because some of the challenges in the Souls Mod border on MachoMasochism.)
* SequenceBreaking:
** Mimics and Pigrons spawn pre-Hardmode in Eternity Mode. They will still drop any associated loot if you can take care of them at that point in the game.
** The true potential of Pandora's Box, if the add-on to the Soul Mod is installed. If you have enough patience and skill, even the post-Moon Lord enemies summoned by the box can be disposed of as early as ''pre-Skeletron'' to get a headstart on both crafting advanced equipment and obtaining said equipment outright. Depending on your luck and current progression point, this can snowball out of control quickly as weapons dropped by summons can be used to go to town on other summons, racking up even more materials and weapons.
* SinisterScythe: [[spoiler:The Abominationn]] wields a truly massive one called the [[spoiler:Styx Gazer, which can also become a {{BFS}}. It shatters into the Abominable Wand and Broken Hilt at the end of his fight]].
* SuperFunHappyThingOfDoom : [[spoiler:The Deviantt]]'s WeaponOfChoice is the [[spoiler:Sparkling Love. It's [[AnAxeToGrind a huge axe]] covered in MeatMoss]].
* TakeThat:
** "What's this about an update? Sounds rare."
** The [=LumberJack=] will sometimes insult the other types of wood and trees added by Thorium, either because they ''don't'' grow into trees, or because [[NoTrueScotsman they grow on turf]].
* TimeStandsStill: Continuing the Stardust armor's reference to [[Franchise/JoJosBizarreAdventure Star Platinum]], the Stardust Enchantment gives the user the ability to completely freeze time for a short period. [[spoiler:This is strong enough that the Mutant can't fully restrain it in his fight, only make it so that players get frozen as well]].
* WasOnceAMan: The Deviantt sometimes comments that she isn't human "anymore," not that she cares except for the fact that it excludes her from the Blood Moon's [[HystericalWoman effects]].
* WeaksauceWeakness: For whatever reason, [[spoiler:Echdeath]] takes absurd amounts of damage [[spoiler:from sand if restrained somehow using an item from another mod]], bypassing its equally insane defenses.
* WhatTheHellPlayer: Played for laughs. The Mutant will ask "why would you do this?" if he's in a world with both Thorium and Calamity enabled.
* WhyDidItHaveToBeSnakes: The Deviantt is afraid of hamsters for some reason.

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