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* MirroringFactions: The Desert Rangers and Brotherhood of Steel of Sonora have a surprising number of parallels -- both are militarily-organised but not strictly military factions that partly base themselves on a mythologized take on an historic group who use the protection they provide as leverage to gain influence and resources, both are led by a General, both are technically only branches of a more widespread organisation but in practice act on their own guidance, and both are headquartered in an at least partly functional pre-War construct[[note]]the Brotherhood's destroyer is unable to set out to sea again, but this is mainly because it is low on fuel[[/note]].

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* MirroringFactions: The Desert Rangers and Brotherhood of Steel of Sonora have a surprising number of parallels -- both are militarily-organised but not strictly military factions that partly base themselves on a mythologized take on an historic group who group, both use the protection they provide as leverage to gain influence and resources, both are led by a General, both are technically only branches of a more widespread organisation but in practice act on their own guidance, and both are headquartered in an at least partly functional pre-War construct[[note]]the Brotherhood's destroyer is unable to set out to sea again, but this is mainly because it is low on fuel[[/note]].

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* TyrantTakesTheHelm: The Church of the Holy Fire from Phoenix used to be a pretty pacifist and humanitarian religious group, with its members being mostly dedicated to the collection and preservation of pre-war books. Recently, however, their new leader Aaron, the self-proclaimed "Master of Phoenix", have turned their culture increasingly militarized and expansionist. This has brought the church in into increasing conflict with Phoenix's neighboring communities, somewhat to the concern of some of the older, more conservative monks. [[spoiler:It turns out that Aaron is an agent from the Brotherhood of Steel, who has been planted in Phoenix to push the area more towards the Brotherhood politically in a somewhat subtle manner.]]

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* TyrantTakesTheHelm: The Church of the Holy Fire from Phoenix used to be a pretty pacifist and humanitarian religious group, with its members being mostly dedicated to the collection and preservation of pre-war books. Recently, however, their new leader Aaron, the self-proclaimed "Master of Phoenix", have turned their culture increasingly militarized and expansionist. This has brought the church in into increasing conflict with Phoenix's neighboring communities, somewhat to the concern of some of the older, more conservative monks. [[spoiler:It turns out that Aaron is an agent from of (though not from) the Brotherhood of Steel, who has been planted in was backed and guided by his "advisor" (Brotherhood handler) to push Phoenix to push the area more towards the Brotherhood politically in a somewhat subtle manner.]]


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* YouHaveOutlivedYourUsefulness: Insofar as the Brotherhood counts as villains here, the dossier on [[spoiler:Aaron]] notes that it would be best to do away with him in a few years, so while it doesn't happen during the game that's clearly mostly because he still has too much usefulness left at the moment.
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It actually technically overlaps with Fallout 1, though only in terms of the overmap, not in shared visitable locations.


* {{Interquel}}: The game's story is set between the original ''VideoGame/{{Fallout|1}}'' and ''Fallout 2'', though much, much closer to 1 (Sonora begins in 2167, while ''Fallout 1'' began in 2161 and canonically took place over the course of about a third of a year), and has a separate story in a separate region, with some light connections to 1 and some ending foreshadowing of ''New Vegas''. It was a very deliberate choice by the developers, who wanted players to be able to fit ''Sonora'' within the official ''Fallout'' canon without it causing too many {{Continuity Snarl}}s. ''Sonora'' is set in an unexplored corner of the ''Fallout'' universe, that is far enough away from the setting of the first ''Fallout'' that that game's plot events mainly affects things indirectly, and though ''VideoGame/Fallout2'' takes place a bit closer to the area explored in ''Sonora'', and you even get visit a couple of locations described in ''VideoGame/FalloutNewVegas'', ''Sonora''[='s=] events took place so far back in the past compared to those games that it can easily be justified that no one really talks about them.

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* {{Interquel}}: The game's story is set between the original ''VideoGame/{{Fallout|1}}'' and ''Fallout 2'', though much, much closer to 1 (Sonora begins in 2167, while ''Fallout 1'' began in 2161 and canonically took place over the course of about a third of a year), and has a separate story in a separate region, with some light connections to 1 and some ending foreshadowing of ''New Vegas''. It was a very deliberate choice by the developers, who wanted players to be able to fit ''Sonora'' within the official ''Fallout'' canon without it causing too many {{Continuity Snarl}}s. ''Sonora'' is set in an unexplored corner of the ''Fallout'' universe, that is far enough away from the setting of the first ''Fallout'' that that game's plot events mainly affects things indirectly, indirectly while it makes sense Sonora's locations wouldn't necessarily come up, and though ''VideoGame/Fallout2'' takes place a bit closer to the area explored in ''Sonora'', and you even while get to visit a couple of locations described in ''VideoGame/FalloutNewVegas'', ''Sonora''[='s=] events took place so far back in the past compared to those games that it can easily be justified that no one really talks about them.
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Added DiffLines:

* MirroringFactions: The Desert Rangers and Brotherhood of Steel of Sonora have a surprising number of parallels -- both are militarily-organised but not strictly military factions that partly base themselves on a mythologized take on an historic group who use the protection they provide as leverage to gain influence and resources, both are led by a General, both are technically only branches of a more widespread organisation but in practice act on their own guidance, and both are headquartered in an at least partly functional pre-War construct[[note]]the Brotherhood's destroyer is unable to set out to sea again, but this is mainly because it is low on fuel[[/note]].

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Removed: 1063

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* {{Interquel}}: The game's story is set between the original ''VideoGame/{{Fallout|1}}'' and ''Fallout 2'', though much, much closer to 1 (Sonora begins in 2167, while ''Fallout 1'' began in 2161 and canonically took place over the course of about a third of a year), and has a separate story in a separate region, with some light connections to 1 and some ending foreshadowing of ''New Vegas''. It was a very deliberate choice by the developers, who wanted players to be able to fit ''Sonora'' within the official ''Fallout'' canon without it causing too many {{Continuity Snarl}}s. ''Sonora'' is set in an unexplored corner of the ''Fallout'' universe, that is far enough away from the setting of the first ''Fallout'' that that game's plot events mainly affects things indirectly, and though ''VideoGame/Fallout2'' takes place a bit closer to the area explored in ''Sonora'', and you even get visit a couple of locations described in ''VideoGame/FalloutNewVegas'', ''Sonora''[='s=] events took place so far back in the past compared to those games that it can easily be justified that no one really talks about them.



* SimultaneousArcs: Technically not, but in practice yes. The game's story is set after the original ''VideoGame/{{Fallout|1}}'', but much, much closer to it than any other game (Sonora begins in 2167, while ''Fallout 1'' began in 2161 and canonically took place over the course of about a third of a year), and has a separate story in a separate region. It was a very deliberate choice by the developers, who wanted players to be able to fit ''Sonora'' within the official ''Fallout'' canon without it causing too many {{Continuity Snarl}}s. ''Sonora'' is set in an unexplored corner of the ''Fallout'' universe, that is too far away from the setting of the first ''Fallout'' for that game's plot events to directly affect it, and though ''VideoGame/Fallout2'' takes place a bit closer to the area explored in ''Sonora'', and you even get visit a couple of locations described in ''VideoGame/FalloutNewVegas'', ''Sonora''[='s=] events took place so far back in the past compared to those games that it can easily be justified that no one really talks about them.
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[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/poster_falloutsonora.jpg]]
[[caption-width-right:320:''♫ La cucaracha, la cucaracha, ya no puede caminar... ♫'']]

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[[quoteright:320:https://static.[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/poster_falloutsonora.jpg]]
[[caption-width-right:320:''♫ [[caption-width-right:330:''♫ La cucaracha, la cucaracha, ya no puede caminar... ♫'']]
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[[caption-width-right:320:''La cucaracha, la cucaracha, ya no puede caminar...'']]

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[[caption-width-right:320:''La [[caption-width-right:320:''♫ La cucaracha, la cucaracha, ya no puede caminar...'']]
caminar... ♫'']]
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* TakeAThirdOption: [[spoiler:One of the game's semi-hidden endings allows the player to put both the local Brotherhood of Steel and the Desert Rangers out of commission, allowing them to reach the ending of the game without aligning with of the major powers.]]

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* TakeAThirdOption: [[spoiler:One of the game's semi-hidden endings allows the player to put both the local Brotherhood of Steel and the Desert Rangers out of commission, allowing them to reach the ending of the game without aligning with any of the major powers.]]

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* PuppetState: [[spoiler:The ultimate plan of the local chapter of the Brotherhood of Steel is to unite (well, ''semi''-unite if you want to get technical) the Sonora region by overthrowing the various governments and rulers of the small communities and install replacements in their stead who are aligned towards them, thus creating a loose confederation of sorts of various proxy-states under their control. The Brotherhood ending sees this plan eventually come to fruition (although how well it actually ends up working in practice depends to some degree on player choices). Regardless though, as the Brotherhood ending notices the lifespan of this loose state is limited and eventually ends up failing apart at some point before 2246.]]

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* PuppetState: [[spoiler:The ultimate plan of the local chapter of the Brotherhood of Steel is to unite (well, ''semi''-unite if you want to get technical) the Sonora region by overthrowing the various governments and rulers of the small communities and install replacements in their stead who are politically aligned towards them, thus creating a loose confederation of sorts of various proxy-states under varying levels of their control. The Brotherhood ending sees this plan eventually come to fruition (although how well it actually ends up working in practice depends to some degree on player choices). Regardless though, as the Brotherhood ending notices the lifespan of this loose state is limited and eventually ends up failing apart at some point before 2246.]]


Added DiffLines:

* TakeAThirdOption: [[spoiler:One of the game's semi-hidden endings allows the player to put both the local Brotherhood of Steel and the Desert Rangers out of commission, allowing them to reach the ending of the game without aligning with of the major powers.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PuppetState: [[spoiler:The ultimate plan of the local chapter of the Brotherhood of Steel is to unite (well, ''semi''-unite if you want to get technical) the Sonora region by overthrowing the various governments and rulers of the small communities and install replacements in their stead who are aligned towards them, thus creating a loose confederation of sorts of various proxy-states under their control. The Brotherhood ending sees this plan eventually come to fruition (although how well it actually ends up working in practice depends to some degree on player choices). Regardless though, as the Brotherhood ending notices the lifespan of this loose state is limited and eventually ends up failing apart at some point before 2246.]]
Is there an issue? Send a MessageReason:
None


* TyrantTakesTheHelm: The Church of the Holy Fire from Phoenix used to be a pretty pacifist and humanitarian religious group, with its members being mostly dedicated to the collection and preservation of pre-war books. Recently, however, their new leader Aaron, the self-proclaimed "Master of Phoenix", have turned their culture increasingly militarized and expansionist. This has brought the church in into increasing conflict with Phoenix's neighboring communities, somewhat to the concern of some of the older, more conservative monks.

to:

* TyrantTakesTheHelm: The Church of the Holy Fire from Phoenix used to be a pretty pacifist and humanitarian religious group, with its members being mostly dedicated to the collection and preservation of pre-war books. Recently, however, their new leader Aaron, the self-proclaimed "Master of Phoenix", have turned their culture increasingly militarized and expansionist. This has brought the church in into increasing conflict with Phoenix's neighboring communities, somewhat to the concern of some of the older, more conservative monks. [[spoiler:It turns out that Aaron is an agent from the Brotherhood of Steel, who has been planted in Phoenix to push the area more towards the Brotherhood politically in a somewhat subtle manner.]]

Added: 477

Changed: 73

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* HumanSacrifice: [[spoiler:The town of Santa Anna practises this, choosing a citizen every few months to be fed to a mutated Deathclaw named "El Diablo" who lives in the basement under their church, in exchange for the creature leaving the town alone.]]



* NamesToRunAwayFromReallyFast: The leader of [[CannibalClan the Jackals]] goes by the name "Mad Bitch".

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* NamesToRunAwayFromReallyFast: NamesToRunAwayFromReallyFast:
**
The leader of [[CannibalClan the Jackals]] goes by the name "Mad Bitch".Bitch".
** [[spoiler:Then there is the mutated Deathclaw living in the basement under the church in Santa Anna, which is called "El Diablo" by the locals.]]
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* CoolBike: You can acquire one during the game, which work as the game's version of FastTravel. Along the way, you can buy upgrades to make it even cooler.

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* CoolBike: You can acquire one during the game, which work as the this game's version of FastTravel. response to the Highwayman car from ''Fallout 2'', greatly enhancing your travel speed. Along the way, you can buy and find upgrades to make it even cooler.

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