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The ''VideoGame/WarioWare'' series features various mini-games based on the original NES game, along with an unlockable "Wario Bike" game in ''Twisted'' which mixes the gameplay of ''Excitebike'' with that of ''VideoGame/SuperMarioBros1''. The ''Excitebike'' racers made a minor appearance as an Assist Trophy in ''VideoGame/SuperSmashBrosBrawl'', in their original 8-bit form. ''Excitebike'' is one of the game represented in ''VideoGame/NESRemix''; as promotion for the latter, an Event Course inspired by ''Excitebike'' was added to ''VideoGame/SuperMarioMaker'', which unlocks the biker as a costume upon completion. A circuit based on ''Excitebike'' was featured as DLC for ''VideoGame/MarioKart8'', with the position of ramps and obstacles on the track changing between each race.

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The ''VideoGame/WarioWare'' series features various mini-games based on the original NES game, along with an unlockable "Wario Bike" game in ''Twisted'' which mixes the gameplay of ''Excitebike'' with that of ''VideoGame/SuperMarioBros1''. The ''Excitebike'' racers made a minor appearance as an Assist Trophy in ''VideoGame/SuperSmashBrosBrawl'', in their original 8-bit form. ''Brawl'' also includes the "Results" theme from Excite Truck. ''Excitebike'' is one of the game represented in ''VideoGame/NESRemix''; as promotion for the latter, an Event Course inspired by ''Excitebike'' was added to ''VideoGame/SuperMarioMaker'', which unlocks the biker as a costume upon completion. A circuit based on ''Excitebike'' was featured as DLC for ''VideoGame/MarioKart8'', with the position of ramps and obstacles on the track changing between each race.
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* ''Excite Truck'' (Platform/{{Wii}}, 2006): A launch title for the Nintendo Wii that shifted focus from bikes to trucks, and emphasized the importance of stunts: winning races is based on a scoring system, with points being awarded not only for placing well, but also for performing various actions such as staying in the air as long as possible, drifintg, spinning around, passing through rings, or [[VehicularCombat smashing into other trucks]]. This game was also on of the few Wii titles that let players import their own UsefulNotes/{{MP3}} music tracks from an SD card.

to:

* ''Excite Truck'' (Platform/{{Wii}}, 2006): A launch title for the Nintendo Wii that shifted focus from bikes to trucks, and emphasized the importance of stunts: winning races is based on a scoring system, with points being awarded not only for placing well, but also for performing various actions such as staying in the air as long as possible, drifintg, spinning around, passing through rings, or [[VehicularCombat smashing into other trucks]]. This game was also on of the few Wii titles that let players import their own UsefulNotes/{{MP3}} Platform/{{MP3}} music tracks from an SD card.
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* ''Excitebike'' (Platform/{{NES}}, 1984): A motocross racing game released as a launch title for the NES, where the player raced around an obstacle-ridden dirt stadium, either alone or while avoiding [[NonPlayerCharacter other racers]]. It established all of the elements that would become staples of the series (turbo management, ramp jumping, etc.), and also offered an expensive design mode that let players crate their own courses. As the first and [[FirstInstallmentWins most well-known]] game in the series, it was ported to numerous other platforms, including on Platform/VirtualConsole, as part of the Platform/GameBoyAdvance "NES Classics" line, and as one of the NES games available in ''VideoGame/{{Animal Crossing|2001}}''. [[invoked]]

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* ''Excitebike'' (Platform/{{NES}}, 1984): A motocross racing game released as a launch title for the NES, where the player raced around an obstacle-ridden dirt stadium, either alone or while avoiding [[NonPlayerCharacter other racers]]. It established all of the elements that would become staples of the series (turbo management, ramp jumping, etc.), and also offered an expensive expansive design mode that let players crate create their own courses. As the first and [[FirstInstallmentWins most well-known]] game in the series, it was ported to numerous other platforms, including on Platform/VirtualConsole, as part of the Platform/GameBoyAdvance "NES Classics" line, and as one of the NES games available in ''VideoGame/{{Animal Crossing|2001}}''. [[invoked]]
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* ''Excitebike'' (UsefulNotes/{{NES}}, 1984): A motocross racing game released as a launch title for the NES, where the player raced around an obstacle-ridden dirt stadium, either alone or while avoiding [[NonPlayerCharacter other racers]]. It established all of the elements that would become staples of the series (turbo management, ramp jumping, etc.), and also offered an expensive design mode that let players crate their own courses. As the first and [[FirstInstallmentWins most well-known]] game in the series, it was ported to numerous other platforms, including on UsefulNotes/VirtualConsole, as part of the UsefulNotes/GameBoyAdvance "NES Classics" line, and as one of the NES games available in ''VideoGame/{{Animal Crossing|2001}}''. [[invoked]]

to:

* ''Excitebike'' (UsefulNotes/{{NES}}, (Platform/{{NES}}, 1984): A motocross racing game released as a launch title for the NES, where the player raced around an obstacle-ridden dirt stadium, either alone or while avoiding [[NonPlayerCharacter other racers]]. It established all of the elements that would become staples of the series (turbo management, ramp jumping, etc.), and also offered an expensive design mode that let players crate their own courses. As the first and [[FirstInstallmentWins most well-known]] game in the series, it was ported to numerous other platforms, including on UsefulNotes/VirtualConsole, Platform/VirtualConsole, as part of the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance "NES Classics" line, and as one of the NES games available in ''VideoGame/{{Animal Crossing|2001}}''. [[invoked]]



** ''Excitebike: Bun Bun Mario Battle'' (UsefulNotes/{{Satellaview}}, 1997): A [[VideoGameRemake remake]] of the first game that was only made available through the Japanese-only Satellaview download service, and released in four subsequent versions (called "Stadiums"). It replaced the generic riders with characters from the [[Franchise/SuperMarioBros Mario series]], and added both coins to collect across the track and a new "SUPER" mode granting unlimited boosts.

** ''3D Classics: Excitebike'' (UsefulNotes/Nintendo3DS, 2011): A port of the original game that served as a launch title for the Nintendo eShop, and offered for free to players for a limited period of time. The game had its graphics reworked to fully exploit the 3D capabilities of the console, and also allows the player to save up to 32 custom tracks.

* ''Excitebike 64'' (UsefulNotes/Nintendo64, 2000): The game that marked the series' jump to 3D. Its overall aesthetic was a more "realistic" take than its predecessor, heavily inspired by real-life extreme sports and track racing; in fact, upon release, it was praised for having some of the most realistic physics of its time. It also included multiple [[MiniGame extra modes]], which involved exploring a fractally generated desert, climbing up a steep hill, playing soccer, and even playing the orignal ''Excitebike'', [[NostalgiaLevel either in its original form or in full 3D]].

* ''Excite Truck'' (UsefulNotes/{{Wii}}, 2006): A launch title for the Nintendo Wii that shifted focus from bikes to trucks, and emphasized the importance of stunts: winning races is based on a scoring system, with points being awarded not only for placing well, but also for performing various actions such as staying in the air as long as possible, drifintg, spinning around, passing through rings, or [[VehicularCombat smashing into other trucks]]. This game was also on of the few Wii titles that let players import their own UsefulNotes/{{MP3}} music tracks from an SD card.

* ''Excitebots: Trick Racing'' (UsefulNotes/{{Wii}}, 2009): A direct sequel to ''Excite Trucks'', in which the trucks have been replaced with [[AnimalMecha cute, animal-shaped robots on wheels]] such a frog, a beetle, or a bat. It reprises the scoring system of its predecessor, put pushes the [[WackyRacing sheer wackiness]] of the race to the extreme, with extra points being granted for completing various [[MiniGame mini-games]] along the way: knocking down bowling pins, shooting darts, scoring a soccer goal, rescuing butterflies, and so on. Unfortunately for those living outside of America, it was [[NoExportForYou never released]] in Europe, and only available in Japan [[KeepCirculatingTheTapes as a Club Nintendo reward]]. [[invoked]]

* ''Excitebike: World Rally'' (UsefulNotes/WiiWare, 2009): The most recent major title in the series so far, which, despite being developed by the same studio behind ''Excite Truck'' and ''Excitebots'', marked a return to the simpler play style and design of the original game, although retaining a few features from the previous two games such as the ranking system and the ability to change terrain. Its most notable feature was the ability to connect to the Internet either to [[CompetitiveMultiplayer race against other players]], or to [[PlayerDataSharing share and download custom-made tracks]].

to:

** ''Excitebike: Bun Bun Mario Battle'' (UsefulNotes/{{Satellaview}}, (Platform/{{Satellaview}}, 1997): A [[VideoGameRemake remake]] of the first game that was only made available through the Japanese-only Satellaview download service, and released in four subsequent versions (called "Stadiums"). It replaced the generic riders with characters from the [[Franchise/SuperMarioBros Mario series]], and added both coins to collect across the track and a new "SUPER" mode granting unlimited boosts.

** ''3D Classics: Excitebike'' (UsefulNotes/Nintendo3DS, (Platform/Nintendo3DS, 2011): A port of the original game that served as a launch title for the Nintendo eShop, and offered for free to players for a limited period of time. The game had its graphics reworked to fully exploit the 3D capabilities of the console, and also allows the player to save up to 32 custom tracks.

* ''Excitebike 64'' (UsefulNotes/Nintendo64, (Platform/Nintendo64, 2000): The game that marked the series' jump to 3D. Its overall aesthetic was a more "realistic" take than its predecessor, heavily inspired by real-life extreme sports and track racing; in fact, upon release, it was praised for having some of the most realistic physics of its time. It also included multiple [[MiniGame extra modes]], which involved exploring a fractally generated desert, climbing up a steep hill, playing soccer, and even playing the orignal ''Excitebike'', [[NostalgiaLevel either in its original form or in full 3D]].

* ''Excite Truck'' (UsefulNotes/{{Wii}}, (Platform/{{Wii}}, 2006): A launch title for the Nintendo Wii that shifted focus from bikes to trucks, and emphasized the importance of stunts: winning races is based on a scoring system, with points being awarded not only for placing well, but also for performing various actions such as staying in the air as long as possible, drifintg, spinning around, passing through rings, or [[VehicularCombat smashing into other trucks]]. This game was also on of the few Wii titles that let players import their own UsefulNotes/{{MP3}} music tracks from an SD card.

* ''Excitebots: Trick Racing'' (UsefulNotes/{{Wii}}, (Platform/{{Wii}}, 2009): A direct sequel to ''Excite Trucks'', in which the trucks have been replaced with [[AnimalMecha cute, animal-shaped robots on wheels]] such a frog, a beetle, or a bat. It reprises the scoring system of its predecessor, put pushes the [[WackyRacing sheer wackiness]] of the race to the extreme, with extra points being granted for completing various [[MiniGame mini-games]] along the way: knocking down bowling pins, shooting darts, scoring a soccer goal, rescuing butterflies, and so on. Unfortunately for those living outside of America, it was [[NoExportForYou never released]] in Europe, and only available in Japan [[KeepCirculatingTheTapes as a Club Nintendo reward]]. [[invoked]]

* ''Excitebike: World Rally'' (UsefulNotes/WiiWare, (Platform/WiiWare, 2009): The most recent major title in the series so far, which, despite being developed by the same studio behind ''Excite Truck'' and ''Excitebots'', marked a return to the simpler play style and design of the original game, although retaining a few features from the previous two games such as the ranking system and the ability to change terrain. Its most notable feature was the ability to connect to the Internet either to [[CompetitiveMultiplayer race against other players]], or to [[PlayerDataSharing share and download custom-made tracks]].



* ProductPlacement: ''Excitebike 64'' features advertisements for extreme sports-related brands such as Bell Helmets, Alpinestars or No Fear plastered along each track. The textures for those were blanked out in the UsefulNotes/WiiU UsefulNotes/VirtualConsole release of the game, presumably for licensing reasons.

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* ProductPlacement: ''Excitebike 64'' features advertisements for extreme sports-related brands such as Bell Helmets, Alpinestars or No Fear plastered along each track. The textures for those were blanked out in the UsefulNotes/WiiU UsefulNotes/VirtualConsole Platform/WiiU Platform/VirtualConsole release of the game, presumably for licensing reasons.



** ''3D Classics: Excitebike'' is a re-release of the original ''Excitebike'' on UsefulNotes/Nintendo3DS, which features graphics that have been reworked in order to offer a widescreen display and support the system's 3D capabilities, and a {{level editor}} with a much improved interface and the ability to save up to 32 tracks (which was impossible in the NES version).

to:

** ''3D Classics: Excitebike'' is a re-release of the original ''Excitebike'' on UsefulNotes/Nintendo3DS, Platform/Nintendo3DS, which features graphics that have been reworked in order to offer a widescreen display and support the system's 3D capabilities, and a {{level editor}} with a much improved interface and the ability to save up to 32 tracks (which was impossible in the NES version).
Is there an issue? Send a MessageReason:
None


* ''Excitebike 64'' (UsefulNotes/Nintendo64, 2000): The game that marked the series' jump to 3D. Its overall aesthetic was a more "realistic" take than its predecessor, heavily inspired by real-life extreme sports and track racing; in fact, upon release, it as praised for having some of the most realistic physics of its time. It also included multiple [[MiniGame extra modes]], which involved exploring a fractally generated desert, climbing up a steep hill, playing soccer, and even playing the orignal ''Excitebike'', [[NostalgiaLevel either in its original form or in full 3D]].

to:

* ''Excitebike 64'' (UsefulNotes/Nintendo64, 2000): The game that marked the series' jump to 3D. Its overall aesthetic was a more "realistic" take than its predecessor, heavily inspired by real-life extreme sports and track racing; in fact, upon release, it as was praised for having some of the most realistic physics of its time. It also included multiple [[MiniGame extra modes]], which involved exploring a fractally generated desert, climbing up a steep hill, playing soccer, and even playing the orignal ''Excitebike'', [[NostalgiaLevel either in its original form or in full 3D]].
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* MarketBasedTitle: ''Excitebike: World Rally'' is known as ''Excitebike: World Race'' in Japan and ''Excitebike: World Challenge'' in Europe.
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Added DiffLines:

* PaletteSwap: In ''Truck'' and ''Bots'', vehicles have several color variants to choose between. In ''Truck'', all colors are unlocked by default. However, in ''Bots'', each vehicle comes with a unique color, plus default red, blue, and yellow, with other options, including special costumes, as unlockable content.
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Up To Eleven is a defunct trope


* ''Excitebots: Trick Racing'' (UsefulNotes/{{Wii}}, 2009): A direct sequel to ''Excite Trucks'', in which the trucks have been replaced with [[AnimalMecha cute, animal-shaped robots on wheels]] such a frog, a beetle, or a bat. It reprises the scoring system of its predecessor, put pushes the [[WackyRacing sheer wackiness]] of the race [[UpToEleven to the extreme]], with extra points being granted for completing various [[MiniGame mini-games]] along the way: knocking down bowling pins, shooting darts, scoring a soccer goal, rescuing butterflies, and so on. Unfortunately for those living outside of America, it was [[NoExportForYou never released]] in Europe, and only available in Japan [[KeepCirculatingTheTapes as a Club Nintendo reward]]. [[invoked]]

to:

* ''Excitebots: Trick Racing'' (UsefulNotes/{{Wii}}, 2009): A direct sequel to ''Excite Trucks'', in which the trucks have been replaced with [[AnimalMecha cute, animal-shaped robots on wheels]] such a frog, a beetle, or a bat. It reprises the scoring system of its predecessor, put pushes the [[WackyRacing sheer wackiness]] of the race [[UpToEleven to the extreme]], extreme, with extra points being granted for completing various [[MiniGame mini-games]] along the way: knocking down bowling pins, shooting darts, scoring a soccer goal, rescuing butterflies, and so on. Unfortunately for those living outside of America, it was [[NoExportForYou never released]] in Europe, and only available in Japan [[KeepCirculatingTheTapes as a Club Nintendo reward]]. [[invoked]]
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Up to Eleven is no longer a trope


* UpToEleven: According to [[https://web.archive.org/web/20091228115557/http://www.excitebots.com/meet-the-bots/turtle/ the official website]] for ''Excitebots'', the Turtle did this to its turbo boosters in order to make up for its weight.

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