History VideoGame / EternalDarkness

31st Jan '18 9:36:08 PM Anorgil
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* CruelMercy: When Edward starts investigating the Tome of Eternal Darkness, Pious says that he "will not be so merciful" with Edward as he had been with Maximillian. That "mercy" was to allow Maximillian to suffer a slow, agonizing death in an asylum rather than die quickly.
31st Jan '18 9:30:43 PM Anorgil
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** Averted, once you start controlling characters who exist in an era where gunpowder weapons are used, anyway. Not only that, but playable characters from eras where guns are used [[spoiler: tend to be the ones who survive their chapter. UsefulNotes/WorldWarI era Peter survived to a ripe old age. Edward, though eventually killed by a Guardian many years after his venture, did survive his initial encounters and lived on to be the go-to guy if you had one of the [=MacGuffins=]. Lindsey from the 1980's survived, Michael of the UsefulNotes/GulfWar successfully delivered the [=MacGuffin=] to Edward and is still alive at the end of his chapter (though his eventual fate is left ambiguous), and of course, Alex survives in all the endings of the game.]]

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** Averted, once you start controlling characters who exist in an era where gunpowder weapons are used, anyway. Not only that, but playable characters from eras where guns are used [[spoiler: tend to be the ones who survive their chapter.chapter, although in Maximilian's case "survival" was a CruelMercy... UsefulNotes/WorldWarI era Peter survived to a ripe old age. Edward, though eventually killed by a Guardian many years after his venture, did survive his initial encounters and lived on to be the go-to guy if you had one of the [=MacGuffins=]. Lindsey from the 1980's survived, Michael of the UsefulNotes/GulfWar successfully delivered the [=MacGuffin=] to Edward and is still alive at the end of his chapter (though his eventual fate is left ambiguous), and of course, Alex survives in all the endings of the game.]]
2nd Jan '18 12:48:45 PM Anorgil
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* AntiFrustrationFeatures: Sanity effects don't trigger during big boss battles, except for the DutchAngle and wind chimes.

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* AntiFrustrationFeatures: Sanity effects don't trigger during big boss battles, except for the DutchAngle and wind chimes. Also, for those who have particular difficulty (or otherwise take an inordinate amount of time) solving the first puzzle in the game, a ghostly voice will whisper the answer.
4th Dec '17 10:47:34 PM Sabrewing
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** In one particular moment, after Karim has used the Tome to open a gated door, the game literally will not ''let you move at all'' until you pick the book back up
6th Nov '17 1:21:45 PM crashkey
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Several Silicon Knights higher ups said they wanted to make at least one ''Eternal Darkness'' sequel, but in late October 2011, the studio laid off the majority of its staff (claiming to be part of an attempt at "[[http://gonintendo.com/?mode=viewstory&id=165302 refocusing and returning to its roots, working on one of its most requested titles for the next generation]]"). That refocus did much more harm than good: The studio fell into dire straits regarding funding and even an employee count after the underwhelming ''X-Men Destiny'', and Nintendo had to drop its partnership after Silicon Knights went through a legal battle with Creator/{{Activision}} (which made the partnership financially unfeasible). [[WhatCouldHaveBeen One wonders why Nintendo didn't hand the IP off to a different third party or make it in house.]]

In May 2013, Precursor Games, formed in the wake of Silicon Knights' folding, launched a crowdfunding effort for a {{spiritual successor}} to ''Eternal Darkness'' titled ''Shadow of the Eternals''; a recreation of Oublié Cathedral was used for early demonstration purposes, but Denis Dyack said that it would not reflect the final product. The project was met with widescale suspicion and derision, and the funding ultimately ended in failure -- though the team, now reorganized through the multimedia company Quantum Entanglement Entertainment, remains eager to pursue it at a later date.

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Several Silicon Knights higher ups said they wanted to make at least one ''Eternal Darkness'' sequel, but in late October 2011, the studio laid off the majority of its staff (claiming to be part of an attempt at "[[http://gonintendo.com/?mode=viewstory&id=165302 refocusing and returning to its roots, working on one of its most requested titles for the next generation]]"). That refocus did much more harm than good: The studio fell into dire straits regarding funding and even an employee count after the underwhelming ''X-Men Destiny'', and Nintendo had to drop its partnership after Silicon Knights went through a legal battle with Creator/{{Activision}} (which made the partnership financially unfeasible). [[WhatCouldHaveBeen One wonders why Nintendo didn't hand the IP off to a different third party or make it in house.]]

In May 2013, Precursor Games, formed in the wake of
Despite Silicon Knights' folding, launched a crowdfunding effort for a {{spiritual successor}} eventual bankruptcy, founder Denis Dyack has long-wanted to ''Eternal Darkness'' titled create a sequel known as ''Shadow of the Eternals''; a recreation Eternals'', and has attempted several times to crowdfund it under multiple different new companies. Due to several setbacks, including the aforementioned bankruptcy, the initial crowdfunding campaign's very unpopular terms and the arrest of Oublié Cathedral was used for early demonstration purposes, but Denis Dyack said the co-designer, it seems increasingly unlikely that it would not reflect the final product. The project was met with widescale suspicion and derision, and the funding ultimately ended in failure -- though the team, now reorganized through the multimedia company Quantum Entanglement Entertainment, remains eager will ever get made, but Dyack has yet to pursue it at a later date.
give up.
19th Oct '17 9:27:59 AM rjd1922
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''Eternal Darkness: Sanity's Requiem'' is a horror-themed action-adventure game released for the UsefulNotes/NintendoGameCube in 2002. It was developed by Creator/SiliconKnights and published/owned by Creator/{{Nintendo}}. The game contains {{psychological horror}} elements and is influenced by, and features numerous nods to, the works of Creator/HPLovecraft, Creator/EdgarAllanPoe, Creator/AlfredHitchcock, Creator/StephenKing, and other similar authors, making it something akin to ''Franchise/ResidentEvil'' meets ''TableTopGame/CallOfCthulhu''.

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''Eternal Darkness: Sanity's Requiem'' is a horror-themed action-adventure game released for the UsefulNotes/NintendoGameCube in 2002. It was developed by Creator/SiliconKnights and published/owned by Creator/{{Nintendo}}.Creator/{{Nintendo}}[[note]]It is the first [[UsefulNotes/MediaClassifications M-rated]] game published by Nintendo[[/note]]. The game contains {{psychological horror}} elements and is influenced by, and features numerous nods to, the works of Creator/HPLovecraft, Creator/EdgarAllanPoe, Creator/AlfredHitchcock, Creator/StephenKing, and other similar authors, making it something akin to ''Franchise/ResidentEvil'' meets ''TableTopGame/CallOfCthulhu''.
6th Sep '17 11:41:41 PM PaulA
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** Among the books in the Roivas mansion's library are the works of Creator/EdgarAllanPoe and Creator/HPLovecraft. At the end of his chapter, Max is put in the Jefferson Coombs Sanitarium, a shoutout to Lovecraft actor Jeffrey Combs. Also, the detective in the beginning is named Inspector Legrasse, a reference to one of the protagonists in ''TabletopGame/CallOfCthulhu.''

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** Among the books in the Roivas mansion's library are the works of Creator/EdgarAllanPoe and Creator/HPLovecraft. At the end of his chapter, Max is put in the Jefferson Coombs Sanitarium, a shoutout to Lovecraft actor Jeffrey Combs.Creator/JeffreyCombs, who starred in several adaptations of Lovecraft's works. Also, the detective in the beginning is named Inspector Legrasse, a reference to one of the protagonists in ''TabletopGame/CallOfCthulhu.''
23rd Aug '17 3:59:16 PM Anorgil
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* ArtisticLicenseHistory: Though his death is a mystery even today, UsefulNotes/{{Charlemagne}} the Frank is assassinated in UsefulNotes/{{France}}, in a cathedral that shouldn't exist for 400 years, rather than historical UsefulNotes/{{Germany}} to further the Ancient's plans; his death does correspond, however, to the time he died in the real world.

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* ArtisticLicenseHistory: Though his death is a mystery even today, UsefulNotes/{{Charlemagne}} the Frank is assassinated in UsefulNotes/{{France}}, in a cathedral that shouldn't exist for 400 years, UsefulNotes/{{France}} rather than historical UsefulNotes/{{Germany}} to further the Ancient's plans; his death does correspond, however, to the time he died in the real world.
23rd Aug '17 2:59:40 PM Dimensio
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* NonStandardGameOver:
** Losing in the final battle results in a cutscene of [[spoiler:Pious taunting Alex and spitting on her]].
** Dying as Pious in the very first chapter results in a different game over message than with any of the other characters because none of the plot (even the prologue) can happen without him.
21st Aug '17 7:39:13 PM Sabrewing
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* LongGame: Pious' plan spans all the way from his corruption in 26 B.C. to the present day, accumulating enough power over two millennia to summon his Ancient to our reality, doing what he can to destabilize civilization in the process. [[spoiler:Mantorok's own plan goes for just as long and is ''still'' incomplete as of the game's ending.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.EternalDarkness