History VideoGame / EternalDarkness

15th Mar '17 8:50:20 AM crazysamaritan
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* AmbiguousReligions: Karim is transported to the "Forbidden City" from Persia, 565 A.D. When he interacts with one of the shrines, the text box description calls it "blasphemous", which suggests he considers the shrine an insult to his religion, which is most likely a form of Zoroastrianism.
8th Feb '17 1:37:39 PM Sabrewing
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** The Two-Handed Sword used by Anthony, Paul and Peter Jacob can take down a Horror in a few swings, and it's insanely good compared to the weak melee weapons the former two get earlier (a Scramasax and a Mace, respectively).

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** The Two-Handed Two-Edged Sword used by Anthony, Paul and Peter Jacob can take down a Horror in a few swings, and it's insanely good compared to the weak melee weapons the former two get earlier (a Scramasax and a Mace, respectively).
3rd Feb '17 1:41:38 PM poi99
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* AlternateHistory: Maybe. Though his death is a mystery even today, Charlemagne the Frank is assassinated in UsefulNotes/{{France}}, in a cathedral that shouldn't exist for 400 years, rather than historical UsefulNotes/{{Germany}} to further the Ancient's plans; his death corresponds to the time he died in the real world.



* AWizardDidIt: Anything "weird" that happens during the game (including the fact that the Tome appears to jump through time to make stories that happened in the future available to characters in the past) can easily be written off as "EldritchAbomination time / space magic made it possible." The True Ending suggests more specifically that [[spoiler: the proverbial "wizard" here is Mantorok.]]

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* AWizardDidIt: Anything "weird" ArtisticLicenseHistory: Though his death is a mystery even today, Charlemagne the Frank is assassinated in UsefulNotes/{{France}}, in a cathedral that happens during shouldn't exist for 400 years, rather than historical UsefulNotes/{{Germany}} to further the game (including Ancient's plans; his death does correspond, however, to the fact that the Tome appears to jump through time to make stories that happened he died in the future available to characters in the past) can easily be written off as "EldritchAbomination time / space magic made it possible." The True Ending suggests more specifically that [[spoiler: the proverbial "wizard" here is Mantorok.]]real world.


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* AWizardDidIt: Anything "weird" that happens during the game (including the fact that the Tome appears to jump through time to make stories that happened in the future available to characters in the past) can easily be written off as "EldritchAbomination time / space magic made it possible." The True Ending suggests more specifically that [[spoiler: the proverbial "wizard" here is Mantorok.]]
27th Jan '17 10:48:50 PM Ganerumo
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** Almost leads to OutOfTheFryingPan when [[spoiler: Alex realizes she just opened the door to an equally dangerous entity that doesn't have an adversary and that has plans to also enslave mankind]] but avoided when [[spoiler: her grandfather intervenes to bind the Ancient, preventing any of this from happening]].


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** Also, Pious despite being an experienced fighter and quite cunning tactician is still compelled to grab an artifact that's defying the laws of physics and so powerful it radiates energy across the room with his bare hands, leading to his corruption and the events of the game to unfold.
*** This is even avoided by all other characters in the game who claim an artifact, as they all feel the air itself become corrosive near it, and wrap it in some sort of fabric or protective housing.
27th Jan '17 10:36:15 PM Ganerumo
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* BlessedWithSuck: Sure sounds cool to get a tome of incredible power and knowledge, which not only gives you access to magic spells, but can also store seemingly unlimited amounts of knowledge, both past and future, and gives you the ability to write whatever you want in it for other wielders of the tome to read. It sounds less cool when you realize the drawback is instant, unavoidable servitude to an elder god and automatic enlistment into a cosmic war that you have to take part in, which is very likely to cost you your sanity, your life, or worse.
26th Dec '16 5:30:54 PM ADrago
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** The LostForever items, especially the Mantorok rune, which is easy to miss, but only in the sense that the game doesn't prevent you from progressing without it. Some of the codices that give you the names of the runes and the formulae can be this. Even knowing that a rune codex or spell scroll will always be in the first chapter that requires the spell's use isn't always enough to know where to find the exact spider web that covers the tablet is.

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** The LostForever {{Permanently Missable|Items}} items, especially the Mantorok rune, which is easy to miss, but only in the sense that the game doesn't prevent you from progressing without it. Some of the codices that give you the names of the runes and the formulae can be this. Even knowing that a rune codex or spell scroll will always be in the first chapter that requires the spell's use isn't always enough to know where to find the exact spider web that covers the tablet is.



* LostForever:
** While you need certain spells to advance the plot, you can discover them on your own without the codices or the scrolls, and if you don't get them in the chapters in which they're available, they're lost forever.
** Ellia's chapter: The Short Sword after it breaks, if you fail to save the guard in the sublevel of the temple.
** Anthony's chapter: The Two-Edged Sword, if you fail to save the monk in the first sublevel of the catacombs.
** Karim's chapter: The Ruby Statuette.
** Maximilian's chapter: The autopsies.
** Edwin's chapter: The Mantorok rune and codex.
** Roberto's chapter: The Sapphire Statuette.
** Edward's chapter: The Elephant Gun, if you fail to save the servant in the master bedroom.
** Michael's chapter: The Enchanted Gladius.


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* PermanentlyMissableContent:
** While you need certain spells to advance the plot, you can discover them on your own without the codices or the scrolls, and if you don't get them in the chapters in which they're available, they're permanently missable.
** Ellia's chapter: The Short Sword after it breaks, if you fail to save the guard in the sublevel of the temple.
** Anthony's chapter: The Two-Edged Sword, if you fail to save the monk in the first sublevel of the catacombs.
** Karim's chapter: The Ruby Statuette.
** Maximilian's chapter: The autopsies.
** Edwin's chapter: The Mantorok rune and codex.
** Roberto's chapter: The Sapphire Statuette.
** Edward's chapter: The Elephant Gun, if you fail to save the servant in the master bedroom.
** Michael's chapter: The Enchanted Gladius.
2nd Dec '16 11:41:28 PM Odacon_Spy
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* BizzarreAlienBiology: Xel'lototh Horrors have jaws for eyelids.

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* BizzarreAlienBiology: Xel'lototh BizarreAlienBiology: Xel'lotath Horrors have jaws for eyelids.
27th Nov '16 10:51:53 AM dvorak
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** Once it does empty, the most common hallucinations are hearing windchimes and someone crying (sometimes preceeded by the sound of knives being sharpened).
24th Nov '16 11:11:10 AM dvorak
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* BizzarreAlienBiology: Xel'lototh Horrors have jaws for eyelids.



* BodyOfBodies: Xel'lototh Gatekeepers are a mass of headless torsos fused together. Instead of glowing ''eyes'' when they MindRape a character, it's their ''neck stumps''.

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* BodyOfBodies: Xel'lototh Downplayed. Xel'latoth Gatekeepers are a mass pair of headless torsos fused together.together at the waist. Instead of glowing ''eyes'' when they MindRape a character, it's their ''neck stumps''.
24th Nov '16 11:04:43 AM dvorak
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* BodyOfBodies: Xel'lototh Gatekeepers are a mass of headless torsos fused together. Instead of glowing ''eyes'' when they MindRape a character, it's their ''neck stumps''.



* DeflectorShields: The "Damage Field" spell; the enemies' usage of it usually blocks off some hallway and must be dispelled to proceed with a given chapter's plot.

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* DeflectorShields: The "Damage Field" spell; the enemies' usage of it usually blocks off some hallway and must be dispelled to proceed with a given chapter's plot. You do ot to give you a safe place to catch your breath or pilot minions from.



* GlowingEyesOfDoom: When an enemy spots a player character.



** ParasiteZombie: Bonethieves climb into the chest cavity of humans and puppeteer them around. Killing a hostile human nearly always spawns a bonethief, except in Edward's chapter.
** VoodooZombie: The basic enemy is a corpse given life by the will of an EldritchAbomination, and granted some of it's physical attributes. They can also MindRape by eye contact.

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** *** ParasiteZombie: Bonethieves climb into the chest cavity of humans and puppeteer them around.around. They can also do this to zombies, giving you a nasty surprise when you kill it. Killing a hostile human nearly always spawns a bonethief, except in Edward's chapter.
** *** VoodooZombie: The basic enemy is a corpse given life by the will of an EldritchAbomination, and granted some of it's physical attributes. They can also MindRape by eye contact.
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