History VideoGame / EternalDarkness

2nd May '16 4:12:45 AM PF
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* LostForever: While you need certain spells to advance the plot, you can discover them on your own without the codices or the scrolls, and if you don't get them in the chapters in which they're available, they're lost forever. There are more specific examples as well:

to:

* LostForever: LostForever:
**
While you need certain spells to advance the plot, you can discover them on your own without the codices or the scrolls, and if you don't get them in the chapters in which they're available, they're lost forever. There are more specific examples as well:



** Karim's chapter: The Ruby Statuette
** Maximilian's chapter: The autopsies
** Edwin's chapter: The Mantorok rune and codex
** Roberto's chapter: The Sapphire Statuette

to:

** Karim's chapter: The Ruby Statuette
Statuette.
** Maximilian's chapter: The autopsies
autopsies.
** Edwin's chapter: The Mantorok rune and codex
codex.
** Roberto's chapter: The Sapphire StatuetteStatuette.



** Michael's chapter: The Enchanted Gladius

to:

** Michael's chapter: The Enchanted GladiusGladius.
1st May '16 6:01:57 PM Anorgil
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* LostForever: Three items that never appear again if you miss them in the chapter they're each found in. Getting all three is required to receive the InfinityPlusOneSword, which is ''also'' hidden and lost forever if you miss it. The Mantorok alignment rune (the "Nuke" option in the ElementalRockPaperScissors triangle) is also hidden in one chapter around the middle of the game, and inaccessible if you miss it. Finally, Anthony and Paul's Two-Edged Sword and Edward's Elephant Gun are lost forever if you neglect to save [=NPCs=] who provide access to them.

to:

* LostForever: Three items that never appear again While you need certain spells to advance the plot, you can discover them on your own without the codices or the scrolls, and if you miss don't get them in the chapter chapters in which they're each found in. Getting all three is required to receive the InfinityPlusOneSword, which is ''also'' hidden and available, they're lost forever forever. There are more specific examples as well:
** Ellia's chapter: The Short Sword after it breaks,
if you miss it. fail to save the guard in the sublevel of the temple.
** Anthony's chapter: The Two-Edged Sword, if you fail to save the monk in the first sublevel of the catacombs.
** Karim's chapter: The Ruby Statuette
** Maximilian's chapter: The autopsies
** Edwin's chapter:
The Mantorok alignment rune (the "Nuke" option in the ElementalRockPaperScissors triangle) is also hidden in one chapter around the middle of the game, and inaccessible if you miss it. Finally, Anthony and Paul's Two-Edged Sword and codex
** Roberto's chapter: The Sapphire Statuette
**
Edward's chapter: The Elephant Gun are lost forever Gun, if you neglect fail to save [=NPCs=] who provide access to them.the servant in the master bedroom.
** Michael's chapter: The Enchanted Gladius



* SongsInTheKeyOfLock: There are three "locks" that are opened by playing an organ or a piano.
* SortingAlgorithmOfEvil: This is done over ''two thousand years!'' Not quite as bad as it sounds, the player order goes through events is not the chronological one, so it could be reduced to between 1110-1800 years before they got their act together.

to:

* SongsInTheKeyOfLock: There are three "locks" that are opened by playing an organ or a piano.
piano. (Technically there are two, one of which is opened twice.)
* SortingAlgorithmOfEvil: This is done over ''two thousand years!'' Not quite as bad as it sounds, the order in which the player order goes through events is not the chronological one, so it could be reduced to between 1110-1800 years before they got their act together.



* SprintMeter: Hidden from the eyes of the player, but it's there. Characters will start to stagger and gasp for breath eventually and they must walk or stop and catch their breath before they can resume. It varies from character to character. Micheal, a fire fighter, can run for long distances without needing a break while Maximillian, an overweight physician, can only jog for a short period before he starts breathing heavily.

to:

* SprintMeter: Hidden from the eyes of the player, but it's there. Characters After running for too long or aimlessly attacking with a melee weapon too many times, characters will start to stagger and gasp for breath eventually and they must walk or stop and catch their breath before they can resume. It varies from character to character. Micheal, a fire fighter, can run for long distances and swing his fire-axe pretty rapidly without needing a break while Maximillian, an overweight physician, can only jog or swing his cutlass for a short period before he starts breathing heavily.
14th Mar '16 10:27:16 PM IndirectActiveTransport
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* NestedStory: Every time we follow a chapter that focuses on a character that isn't Alex. If you remember, the game starts with the ''Tome of Eternal Darkness'' opening to her chapter: "Death in the Family," so every chapter she reads is part of her own personal chapter.



* [[ShowWithinAShow Story Within a Story]]: Every time we follow a chapter that focuses on a character that isn't Alex. If you remember, the game starts with the ''Tome of Eternal Darkness'' opening to her chapter: "Death in the Family," so every chapter she reads is part of her own personal chapter.
10th Mar '16 3:18:50 PM aye_amber
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* [[StoryWithinAShow Story Within a Story]]: Every time we follow a chapter that focuses on a character that isn't Alex. If you remember, the game starts with the ''Tome of Eternal Darkness'' opening to her chapter: "Death in the Family," so every chapter she reads is part of her own personal chapter.

to:

* [[StoryWithinAShow [[ShowWithinAShow Story Within a Story]]: Every time we follow a chapter that focuses on a character that isn't Alex. If you remember, the game starts with the ''Tome of Eternal Darkness'' opening to her chapter: "Death in the Family," so every chapter she reads is part of her own personal chapter.
10th Mar '16 3:15:19 PM aye_amber
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* StoryWithinAStory: Every time we follow a chapter that focuses on a character that isn't Alex. If you remember, the game starts with the ''Tome of Eternal Darkness'' opening to her chapter: "Death in the Family," so every chapter she reads is part of her own personal chapter.

to:

* StoryWithinAStory: [[StoryWithinAShow Story Within a Story]]: Every time we follow a chapter that focuses on a character that isn't Alex. If you remember, the game starts with the ''Tome of Eternal Darkness'' opening to her chapter: "Death in the Family," so every chapter she reads is part of her own personal chapter.
10th Mar '16 3:05:20 PM aye_amber
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* SmashingHallwayTrapsOfDoom: Angkor Thom has pressure point activate traps ranging from swinging blades, to toxic gas to literal smashing mechanisms. The forbidden city also has a smashing mechanism... [[HumanSacrifice that is required to make use of a door!]]

to:

* SmashingHallwayTrapsOfDoom: Angkor Thom has pressure point activate traps ranging from swinging blades, to toxic gas to literal smashing mechanisms. The forbidden city also has a smashing mechanism... [[HumanSacrifice that That is required to make use of a door!]]
10th Mar '16 3:02:12 PM aye_amber
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** Averted, once you start controlling characters who exist in an era where gunpowder weapons are used, anyway. Not only that, but playable characters from eras where guns are used [[spoiler: tend to be the ones who survive their chapter. UsefulNotes/WorldWarOne era Peter survived to a ripe old age. Edward, though eventually killed by a Guardian many years after his venture, did survive his initial encounters and lived on to be the go-to guy if you had one of the [=MacGuffins=]. Lindsey from the 1980's survived, Michael of the UsefulNotes/GulfWar successfully delivered the [=MacGuffin=] to Edward and is still alive at the end of his chapter (though his eventual fate is left ambiguous), and of course, Alex survives in all the endings of the game.]]

to:

** Averted, once you start controlling characters who exist in an era where gunpowder weapons are used, anyway. Not only that, but playable characters from eras where guns are used [[spoiler: tend to be the ones who survive their chapter. UsefulNotes/WorldWarOne UsefulNotes/WorldWarI era Peter survived to a ripe old age. Edward, though eventually killed by a Guardian many years after his venture, did survive his initial encounters and lived on to be the go-to guy if you had one of the [=MacGuffins=]. Lindsey from the 1980's survived, Michael of the UsefulNotes/GulfWar successfully delivered the [=MacGuffin=] to Edward and is still alive at the end of his chapter (though his eventual fate is left ambiguous), and of course, Alex survives in all the endings of the game.]]
10th Mar '16 3:00:23 PM aye_amber
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* GiantMook: Horrors, which are pretty damn... [[ExactlyWhatItSaysOnTheTin horrific.]] Even if one is not hostile toward you or does not notice your presence, you can still get hurt by simply touching or getting close to one.

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* GiantMook: Horrors, which are pretty damn... [[ExactlyWhatItSaysOnTheTin horrific.Horrific.]] Even if one is not hostile toward you or does not notice your presence, you can still get hurt by simply touching or getting close to one.
10th Mar '16 2:58:16 PM aye_amber
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Alexandra "Alex" Roivas, a student at a Washington university, is completing her graduate degree in abstract mathematics and number theory. An early morning call from a detective brings her rushing to her grandfather's UsefulNotes/RhodeIsland mansion, as she has to identify his body after his grisly and baffling murder. The detective is left clueless, as the house shows no signs of a break-in and the old man had no known enemies. The police's investigation into the murder eventually stalls, but Alex stays in the mansion to try figuring out the mystery behind her grandfather's death.

to:

Alexandra "Alex" Roivas, a student at a Washington university, is completing her graduate degree in abstract mathematics and number theory. An early morning call from a detective brings her rushing to her grandfather's UsefulNotes/RhodeIsland Rhode Island mansion, as she has to identify his body after his grisly and baffling murder. The detective is left clueless, as the house shows no signs of a break-in and the old man had no known enemies. The police's investigation into the murder eventually stalls, but Alex stays in the mansion to try figuring out the mystery behind her grandfather's death.
10th Mar '16 2:57:39 PM aye_amber
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[[caption-width-right:300:You will come to learn fear as I have.]]

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[[caption-width-right:300:You [[caption-width-right:300: You will come to learn fear as I have.]]



-->-- '''Quote from Creator/EdgarAllanPoe's "Literature/TheRaven" used in the game's title sequence.'''

''[[NamesToRunAwayFromReallyFast Eternal Darkness: Sanity's Requiem]]'', released for the UsefulNotes/NintendoGameCube in 2002, was developed by Creator/SiliconKnights and published/owned by Creator/{{Nintendo}}. The game is classified as a {{psychological horror}} game, and it is influenced by (and features numerous nods to) the works of Creator/HPLovecraft, Creator/EdgarAllanPoe, Creator/AlfredHitchcock, Creator/StephenKing, and other similar authors, making it something akin to ''Franchise/ResidentEvil'' meets ''TableTopGame/CallOfCthulhu''.

Alexandra "Alex" Roivas, a student at a Washington university, is completing her graduate degree in abstract mathematics and number theory. An early morning call from a detective brings her rushing to her grandfather's Rhode Island mansion, as she has to identify his body after his grisly and baffling murder. The detective is left clueless, as the house shows no signs of a break-in and the old man had no known enemies. The police's investigation into the murder eventually stalls, but Alex stays in the mansion to try figuring out the mystery behind her grandfather's death.

Her search of the mansion leads to a hidden book called the ''[[TomeOfEldritchLore Tome of Eternal Darkness]]'', which contains the stories of people throughout history who were involved in both unlocking and fighting against several [[EldritchAbomination otherworldly gods]]. As Alex reads the book, she is imparted with the knowledge these long dead people achieved--as well as arcane magic unleashed by their explorations. Continuing to read the book loosens her grip on both reality and sanity, but Alex is determined to be the last link in the story--and stop the evil forces once and for all.

''Eternal Darkness'' brought several things to the table that no game before it had managed to pull off. A versatile magic system allows the player to create new spells using runes (actually closer to sigils or glyphs, as the symbols in the game represent words while real runes are single letters) in a system much like grammatically creating new sentences. The game also includes a "sanity system": in addition to health and magic meters, the game's SanityMeter drops every time an undead creature sees you. You can regain sanity by decisively finishing the creatures off, though the recovered amount will always be less than that taken away in the initial shock. If the Sanity Meter drops low enough, players will experience random in-game hallucinations: books spontaneously fly from one bookshelf to another, footsteps follow Alex despite nothing being behind her, and Alex's dead family members might even make telephone calls or show up as ghosts. More devious hallucinations involve body parts exploding during unsuccessful magic casting, screaming voices and bleeding walls, random paintings turning from idyllic scenes to hellish environments, and statues and busts watching Alex as she walks by. The worst of these effects are the [[InterfaceScrew hardware tricks]]: the controller ceases to work in a room full of enemies, the video signal cuts out, the audio volume changes on its own, and the game leads you to believe ''it has erased your memory card''.

Several Silicon Knights higher-ups said they wanted to make at least one ''Eternal Darkness'' sequel, but in late October 2011, the studio laid off the majority of its staff (claiming to be part of an attempt at [[http://gonintendo.com/?mode=viewstory&id=165302 "refocusing and returning to its roots, working on one of its most requested titles for the next generation"]]). That refocus did much more harm than good: the studio fell into dire straits regarding funding and even an employee count after the [[TheyJustDidntCare underwhelming]] ''X-Men Destiny'', and Nintendo had to drop its partnership after Silicon Knights went through a legal battle with Creator/{{Activision}} (which made the partnership financially unfeasible). [[WhatMightHaveBeen One wonders why Nintendo didn't hand the IP off to a different third party or make it in house.]]

In May 2013, Precursor Games--formed in the wake of Silicon Knights' folding--launched a crowdfunding effort for a {{spiritual successor}} to ''Eternal Darkness'' called ''Shadow of the Eternals''; a recreation of Oublié Cathedral was used for early demonstration purposes, but Denis Dyack said that it would not reflect the final product. The project was met with widescale suspicion and derision, and the funding ultimately ended in failure--though the team remains eager to pursue it at a later date.

to:

-->-- '''Quote -->--'''Quote from Creator/EdgarAllanPoe's "Literature/TheRaven" used in the game's title sequence.'''

''[[NamesToRunAwayFromReallyFast Eternal Darkness: Sanity's Requiem]]'', Requiem,]]'' released for the UsefulNotes/NintendoGameCube UsefulNotes/GameCube in 2002, was developed by Creator/SiliconKnights and published/owned published / owned by Creator/{{Nintendo}}. The game is classified as a {{psychological horror}} game, and it is influenced by (and features numerous nods to) the works of Creator/HPLovecraft, Creator/EdgarAllanPoe, Creator/AlfredHitchcock, Creator/StephenKing, and other similar authors, making it something akin to ''Franchise/ResidentEvil'' meets ''TableTopGame/CallOfCthulhu''.

''TableTopGame/CallOfCthulhu.''

Alexandra "Alex" Roivas, a student at a Washington university, is completing her graduate degree in abstract mathematics and number theory. An early morning call from a detective brings her rushing to her grandfather's Rhode Island UsefulNotes/RhodeIsland mansion, as she has to identify his body after his grisly and baffling murder. The detective is left clueless, as the house shows no signs of a break-in and the old man had no known enemies. The police's investigation into the murder eventually stalls, but Alex stays in the mansion to try figuring out the mystery behind her grandfather's death.

Her search of the mansion leads to a hidden book called the ''[[TomeOfEldritchLore Tome of Eternal Darkness]]'', Darkness,]]'' which contains the stories of people throughout history who were involved in both unlocking and fighting against several [[EldritchAbomination otherworldly gods]]. gods.]] As Alex reads the book, she is imparted with the knowledge these long dead people achieved--as achieved -- as well as arcane magic unleashed by their explorations. Continuing to read the book loosens her grip on both reality and sanity, but Alex is determined to be the last link in the story--and story -- and stop the evil forces once and for all.

''Eternal Darkness'' brought several things to the table that no game before it had managed to pull off. A versatile magic system allows the player to create new spells using runes (actually closer to sigils or glyphs, as the symbols in the game represent words while real runes are single letters) in a system much like grammatically creating new sentences. The game also includes a "sanity system": in system." In addition to health and magic meters, the game's SanityMeter drops every time an undead creature sees you. You can regain sanity by decisively finishing the creatures off, though the recovered amount will always be less than that taken away in the initial shock. If the Sanity Meter drops low enough, players will experience random in-game hallucinations: books Books spontaneously fly from one bookshelf to another, footsteps follow Alex despite nothing being behind her, and Alex's dead family members might even make telephone calls or show up as ghosts. More devious hallucinations involve body parts exploding during unsuccessful magic casting, screaming voices and bleeding walls, random paintings turning from idyllic scenes to hellish environments, and statues and busts watching Alex as she walks by. The worst of these effects are the [[InterfaceScrew hardware tricks]]: the tricks:]] The controller ceases to work in a room full of enemies, the video signal cuts out, the audio volume changes on its own, and the game leads you to believe ''it has erased your memory card''.

card.''

Several Silicon Knights higher-ups ''Silicon Knights'' higher ups said they wanted to make at least one ''Eternal Darkness'' sequel, but in late October 2011, the studio laid off the majority of its staff (claiming to be part of an attempt at [[http://gonintendo."[[http://gonintendo.com/?mode=viewstory&id=165302 "refocusing and returning to its roots, working on one of its most requested titles for the next generation"]]). generation]]"). That refocus did much more harm than good: the The studio fell into dire straits regarding funding and even an employee count after the [[TheyJustDidntCare underwhelming]] ''X-Men Destiny'', Destiny,'' and Nintendo ''Nintendo'' had to drop its partnership after Silicon Knights ''Silicon Knights'' went through a legal battle with Creator/{{Activision}} (which made the partnership financially unfeasible). [[WhatMightHaveBeen One wonders why Nintendo didn't hand the IP off to a different third party or make it in house.]]

In May 2013, Precursor Games--formed ''Precursor Games'' -- formed in the wake of Silicon Knights' folding--launched ''Silicon Knights''' folding -- launched a crowdfunding effort for a {{spiritual successor}} to ''Eternal Darkness'' called ''Shadow of the Eternals''; Eternals;'' a recreation of Oublié Oublie Cathedral was used for early demonstration purposes, but Denis Dyack said that it would not reflect the final product. The project was met with widescale suspicion and derision, and the funding ultimately ended in failure--though failure -- though the team remains eager to pursue it at a later date.
date.



* ActionBomb: Ulyaoth zombies sing and explode if you [[RemovingTheHeadOrDestroyingTheBrain don't remove their heads]]. One singing makes them all sing and explode and the more there are, [[DisasterDominoes the bigger each explosion will be.]]
* AlternateHistory: Maybe. Though his death is a mystery even today, Charlemagne the Frank is assassinated in France, in a cathedral that shouldn't exist for 400 years, rather than historical Germany to further the Ancient's plans; his death corresponds to the time he died in the real world.
* AnachronicOrder: There is a bit of an order to the chapters: while they do tend to jump around a lot, all the chapters that take place in the same location happen in the correct chronological order. [[JustifiedTrope Justified]] when you consider that [[spoiler: Mantorok can manipulate time. Every person got the book with the spells that they would need when they needed it in order to further his GambitRoulette.]]
* AnachronismStew: Generally averted (see ShownTheirWork), but the cathedral in Amiens wasn't built until the 1200s in real life, some four centuries after Anthony's chapter. On the other hand, Anthony only explored the "old tower" and the catacombs, nor was Oublié Cathedral mentioned by name. [[AvertedTrope It was believed that nothing else had been built in that time period]]. [[http://que-ee.com/forums/index.php?threads/darkness-within-eternal-darkness%E2%80%99-oubli%C3%A9-cathedral.4236/#post-44497 This was later confirmed.]]

to:

* ActionBomb: Ulyaoth zombies sing and explode if you [[RemovingTheHeadOrDestroyingTheBrain don't remove their heads]]. heads.]] One singing makes them all sing and explode and the more there are, [[DisasterDominoes the bigger each explosion will be.]]
* AlternateHistory: Maybe. Though his death is a mystery even today, Charlemagne the Frank is assassinated in France, UsefulNotes/{{France}}, in a cathedral that shouldn't exist for 400 years, rather than historical Germany UsefulNotes/{{Germany}} to further the Ancient's plans; his death corresponds to the time he died in the real world.
* AnachronicOrder: There is a bit of an order to the chapters: while While they do tend to jump around a lot, all the chapters that take place in the same location happen in the correct chronological order. [[JustifiedTrope Justified]] {{Justified|Trope}} when you consider that [[spoiler: Mantorok can manipulate time. Every person got the book with the spells that they would need when they needed it in order to further his GambitRoulette.]]
* AnachronismStew: Generally averted (see (See ShownTheirWork), but the cathedral in Amiens wasn't built until the 1200s 1200's in real life, some four centuries after Anthony's chapter. On the other hand, Anthony only explored the "old tower" and the catacombs, nor was Oublié Oublie Cathedral mentioned by name. [[AvertedTrope It was believed that nothing else had been built in that time period]]. period.]] [[http://que-ee.com/forums/index.php?threads/darkness-within-eternal-darkness%E2%80%99-oubli%C3%A9-cathedral.4236/#post-44497 This was later confirmed.]]



* AndIMustScream: Mantorok's binding to the temple qualifies, as does Anthony being trapped despairing in an empty chamber under an unrelenting zombifying curse is ended after a few centuries by Paul Luther. There's also Roberto Bianchi, a Venetian architect who gets buried alive in what Pious refers to as "the Pillar of Flesh" (a monolith made of concrete and dead bodies) until his spirit is released over 500 years later; Ellia, a Cambodian slave girl cursed to guard Mantorok's heart for more than ''800 years'' as a rotting corpse; and Karim, a Persian man cursed to spend a whopping ''900 years'' guarding another of the ancient artifacts as a disembodied spirit. Also, the mysterious room where most characters find the ''Tome of Eternal Darkness''.

to:

* AndIMustScream: Mantorok's binding to the temple qualifies, as does Anthony being trapped despairing in an empty chamber under an unrelenting zombifying curse is ended after a few centuries by Paul Luther. There's also Roberto Bianchi, a Venetian architect who gets buried alive in what Pious refers to as "the "The Pillar of Flesh" (a monolith made of concrete and dead bodies) until his spirit is released over 500 years later; Ellia, a Cambodian UsefulNotes/{{Cambodia}}n slave girl cursed to guard Mantorok's heart for more than ''800 years'' as a rotting corpse; and Karim, a Persian man cursed to spend a whopping ''900 years'' guarding another of the ancient artifacts as a disembodied spirit. Also, the mysterious room where most characters find the ''Tome of Eternal Darkness''.Darkness.''



* [[ZeroEffortBoss Anticlimax Boss]]: A morbidly hilarious inversion. One chapter begins with TheDragon summoning a giant guardian that looks like it'll be one hell of a boss fight. You open the door to its chamber with a message to the effect of "Shall you put an end to this heresy?" There's a huge build-up with the dragon, with the characters declaring their intent to throw down-- then the guardian unceremoniously stomps you flat (or makes YourHeadASplode), and admonishes the dragon to not cramp its style. That's right: ''your character'' is the anticlimax encounter. You get to fight them with a different character later along the timeline, however.

to:

* [[ZeroEffortBoss Anticlimax Boss]]: A morbidly hilarious inversion. One chapter begins with TheDragon summoning a giant guardian that looks like it'll be one hell of a boss fight. You open the door to its chamber with a message to the effect of of: "Shall you put an end to this heresy?" There's a huge build-up with the dragon, with the characters declaring their intent to throw down-- down -- then the guardian unceremoniously stomps you flat (or makes YourHeadASplode), and admonishes the dragon to not cramp its style. That's right: ''your ''Your character'' is the anticlimax encounter. You get to fight them with a different character later along the timeline, however.



* AnyoneCanDie: Being a playable character does not exempt you from a horrible death (or worse) in the slightest. Out of all the playable characters [[spoiler: only three survive their stories, and at least one of them is implied to still be on the run and might not live for much longer.]]
* ApocalypseHow: Dominance by any of the three Ancients would result in a Planetary Class 3; [[spoiler:Mantorok's dominance has an uncertain future]].

to:

* AnyoneCanDie: Being a playable character does not exempt you from a horrible death (or worse) in the slightest. Out of all the playable characters [[spoiler: only Only three survive their stories, and at least one of them is implied to still be on the run and might not live for much longer.]]
* ApocalypseHow: Dominance by any of the three Ancients would result in a Planetary Class 3; [[spoiler:Mantorok's [[spoiler: Mantorok's dominance has an uncertain future]].future.]]



* AWizardDidIt: Anything "weird" that happens during the game (including the fact that the Tome appears to jump through time to make stories that happened in the future available to characters in the past) can easily be written off as "EldritchAbomination time/space magic made it possible". The True Ending suggests more specifically that [[spoiler: the proverbial "wizard" here is Mantorok.]]

to:

* AWizardDidIt: Anything "weird" that happens during the game (including the fact that the Tome appears to jump through time to make stories that happened in the future available to characters in the past) can easily be written off as "EldritchAbomination time/space time / space magic made it possible". possible." The True Ending suggests more specifically that [[spoiler: the proverbial "wizard" here is Mantorok.]]



** One of the guns in Edward's gun case is an Elephant Gun. It takes Edward a second or two to level it, but you can shoot before that; if you do, Edward gets knocked back on his ass and it takes a moment to get back on his feet. And sweet Christmas is it powerful. Two bullet-firing with a 7-point enchantment will kill a Guardian in one shot.
** Michael's OICW absolutely counts too. It's a modern-day assault rifle, complete with a flashlight as an underbarrel mount.

to:

** One of the guns in Edward's gun case is an Elephant Gun. It takes Edward a second or two to level it, but you can shoot before that; if you do, Edward gets knocked back on his ass and it takes a moment to get back on his feet. And sweet Christmas is it powerful. Two bullet-firing bullet firing with a 7-point 7 point enchantment will kill a Guardian in one shot.
** Michael's OICW absolutely counts too. It's a modern-day modern day assault rifle, complete with a flashlight as an underbarrel mount.



* BilingualBonus: "Oublié" is French for "Forgotten".

to:

* BilingualBonus: "Oublié" is French for "Forgotten"."Forgotten."



* {{Blipvert}}: Happens every time a character, from chapter 3 on, picks up the ''Tome of Eternal Darkness''.

to:

* {{Blipvert}}: Happens every time a character, from chapter Chapter 3 on, picks up the ''Tome of Eternal Darkness''.Darkness.''



--> '''Pious:''' [[spoiler:To think that once I could not see beyond the veil of our reality... to see those who dwell behind. My life now has purpose, for I have learned the frailty of flesh and bone... I was once a fool.]]
--> '''Alex:''' [[spoiler:And yet, as quickly as it began, it ended... To think that once I could not see beyond the veil of reality, to see those who dwell behind... I was once a fool.]]

to:

--> '''Pious:''' [[spoiler:To [[spoiler: To think that once I could not see beyond the veil of our reality... to To see those who dwell behind. My life now has purpose, for I have learned the frailty of flesh and bone... I was once a fool.]]
--> '''Alex:''' [[spoiler:And [[spoiler: And yet, as quickly as it began, it ended... To think that once I could not see beyond the veil of reality, to see those who dwell behind... I was once a fool.]]



* BossBanter: [[spoiler: The Black Guardian in Peter's chapter will start engaging in this, taunting Peter, if hit with [[NoSell non-magickal attacks]].]]

to:

* BossBanter: [[spoiler: The Black Guardian in Peter's chapter will start engaging in this, taunting Peter, if hit with [[NoSell non-magickal attacks]].]]attacks.]]]]



* BuffySpeak: The Bankorok (protect) rune is referred to as "the squiggly circle thing" [[spoiler: by the ghostly Edward when he appears to help Alex bind the Ancient she summons]].

to:

* BuffySpeak: The Bankorok (protect) rune is referred to as "the "The squiggly circle thing" [[spoiler: by the ghostly Edward when he appears to help Alex bind the Ancient she summons]].summons.]]



** You'll be asked several times to make a choice, such as "Do you want to read this [[TomeOfEldritchLore book]]?", "Should you turn this wheel?" or "Do you want to go through the door?". Every single one needs to be answered with a hearty "Yes" to continue with the story. It's here so that you have a chance to stop yourself from mindlessly rushing onwards with the plot before you're ready.

to:

** You'll be asked several times to make a choice, such as "Do you want to read this [[TomeOfEldritchLore book]]?", book?,]]" "Should you turn this wheel?" or "Do you want to go through the door?". door?" Every single one needs to be answered with a hearty "Yes" to continue with the story. It's here so that you have a chance to stop yourself from mindlessly rushing onwards with the plot before you're ready.



** Also happens if you try to leave an area (e.g. Oublié Cathedral). You'll get a message telling you why your character can't or won't leave.

to:

** Also happens if you try to leave an area (e.g. Oublié Oublie Cathedral). You'll get a message telling you why your character can't or won't leave.



** Deconstructed. [[spoiler:All of the characters, including Pious, have been feeding into Mantorok's plot this whole time, under the guise of saving the world (which they undeniably did) but their fate under Mantorok might not be terribly dissimilar.]] Even before the HundredPercentCompletion ending comes into play, [[spoiler: the only way Alex can conquer an Ancient is to summon the opposing Ancient into this world, which wants to dominate the planet just as much as Pious' lord]].
** Played generally straight with the enchanted Gladius, which only the Guardian of Light can wield. Although all of the ''Tome''-bearing characters are chosen to defend humanity, [[spoiler:Alex]] is the only one with an official heroic title.

to:

** Deconstructed. [[spoiler:All [[spoiler: All of the characters, including Pious, have been feeding into Mantorok's plot this whole time, under the guise of saving the world (which they undeniably did) but their fate under Mantorok might not be terribly dissimilar.]] Even before the HundredPercentCompletion ending comes into play, [[spoiler: the only way Alex can conquer an Ancient is to summon the opposing Ancient into this world, which wants to dominate the planet just as much as Pious' lord]].
lord.]]
** Played generally straight with the enchanted Gladius, which only the Guardian of Light can wield. Although all of the ''Tome''-bearing ''Tome'' bearing characters are chosen to defend humanity, [[spoiler:Alex]] [[spoiler: Alex]] is the only one with an official heroic title.



* CollectorOfTheStrange: The Roivases. A hidden chamber inside their mansion houses the ''Tome'', as well as portraits and artifacts taken from each location significant to the Ancients and Pious.

to:

* CollectorOfTheStrange: The Roivases. A hidden chamber inside their mansion houses the ''Tome'', ''Tome,'' as well as portraits and artifacts taken from each location significant to the Ancients and Pious.



* CombinedEnergyAttack / GondorCallsForAid: It's kind of a combination of the two. In the final battle, [[spoiler:the ghosts of everyone who died while possessing the ''Tome of Eternal Darkness'' appears. Each one gets to strike a blow against Pious' artifact.]]
* ConspicuousCG: The game often betrays its [=N64=] origins, such as Edward's corpse being a very obvious texture being zoomed in on rather than a fully rendered model; similarly, the wilderness Anthony runs towards once the scroll's curse has zapped him.
* CorruptChurch: Oublié Cathedral.

to:

* CombinedEnergyAttack / GondorCallsForAid: It's kind of a combination of the two. In the final battle, [[spoiler:the [[spoiler: the ghosts of everyone who died while possessing the ''Tome of Eternal Darkness'' appears. Each one gets to strike a blow against Pious' artifact.]]
* ConspicuousCG: The game often betrays its [=N64=] UsefulNotes/{{Nintendo 64}} origins, such as Edward's corpse being a very obvious texture being zoomed in on rather than a fully rendered model; similarly, the wilderness Anthony runs towards once the scroll's curse has zapped him.
* CorruptChurch: Oublié Oublie Cathedral.



* CreepyCathedral: Oublié Cathedral is this, especially when it's being used as a field hospital for the wounded in the [[UsefulNotes/WorldWarOne Battle of the Somme]]. The catacombs, however, are where the real [[EldritchAbomination nightmares]] are to be found.
* CreepyGood: Mantorok had been worshiped as a benevolent fertility god for millennia. It's hard to say how "good" he is, except in comparison to the other three Ancients.

to:

* CreepyCathedral: Oublié Oublie Cathedral is this, especially when it's being used as a field hospital for the wounded in the [[UsefulNotes/WorldWarOne Battle of the Somme]]. Somme.]] The catacombs, however, are where the real [[EldritchAbomination nightmares]] are to be found.
* CreepyGood: Mantorok had been worshiped worshipped as a benevolent fertility god for millennia. It's hard to say how "good" he is, except in comparison to the other three Ancients.



* CurbStompBattle: The battle between Paul and the Black Guardian [[spoiler:is the literal example of this (except for one guardian)]], and the Ancient's battles, especially Chattur'gha vs. Ulyaoth.

to:

* CurbStompBattle: The battle between Paul and the Black Guardian [[spoiler:is [[spoiler: is the literal example of this (except for one guardian)]], guardian),]] and the Ancient's battles, especially Chattur'gha vs. Ulyaoth.



* DevelopersForesight

to:

* DevelopersForesightDevelopersForesight:



** Saving the nurse at the start of Peter's chapter (difficult, but possible) will result in a special low-sanity reaction if he tries to talk to her, though [[SubvertedTrope she still has her original reaction if you heal it back up]].

to:

** Saving the nurse at the start of Peter's chapter (difficult, but possible) will result in a special low-sanity reaction if he tries to talk to her, though [[SubvertedTrope she still has her original reaction if you heal it back up]].up.]]



* DisneyOwnsThisTrope: Nintendo patented the various fourth wall-breaking sanity effects.

to:

* DisneyOwnsThisTrope: Nintendo Creator/{{Nintendo}} patented the various fourth wall-breaking wall breaking sanity effects.



* DoWellButNotPerfect: Gamers who obsessively try to keep their stats topped off at all times will miss out on the eerie, fourth-wall breaking sanity effects that are perhaps the game's most unique feature. If you want to see the various sanity effects, you have a pretty strong incentive to keep your sanity low. Just be warned that if you run completely out of sanity, enemy sightings end up draining ''life'' instead.

to:

* DoWellButNotPerfect: Gamers who obsessively try to keep their stats topped off at all times will miss out on the eerie, fourth-wall fourth wall breaking sanity effects that are perhaps the game's most unique feature. If you want to see the various sanity effects, you have a pretty strong incentive to keep your sanity low. Just be warned that if you run completely out of sanity, enemy sightings end up draining ''life'' instead.



* DutchAngle: The angle of the third-person camera became progressively more skewy as your Sanity Meter decreased.
* EarlyBirdBoss: The first Horror fought by a killable PC is encountered before any of the spells that make Horrors easy to deal with (Shield and dominant alignment/Mantorok enchant), and the character's only non-limited weapon (the limited throwing weapon isn't much better due to the small room it is fought in) has range that makes hitting its head tricky and stands a good chance of killing the player. Even later Horrors encountered before getting those spells in the same level are easier due to a much better weapon being acquired.
* EldritchAbomination: Exactly ''what'' the Ancients are, where they come from or why they do what they do is left largely unanswered.
* ElementalRockPaperScissors: Three meters - Health, Sanity, and Magic; three corresponding Eldritch Abominations. Respectively; Body, Mind and Soul, which is the theme of each Abomination. Mantorok is the "[[InfinityPlusOneElement Nuke]]" option for this. The game keeps being fun, however.
* TheEndOfTheWorldAsWeKnowIt: Each of the big three will bring about the collapse of civilization upon arrival. [[spoiler:Unless they meet direct opposition from another.]]
* EnemyMine: The Chosen and Mantorok work together in order to combat the other three Ancients. Interestingly, the game may actually [[SubvertedTrope subvert]] this, because although Mantorok seems to be dark and evil, he's portrayed as the opposite in-game, most notably in murals at Angkor Thom. The natives viewed him [[GodIsGood as a gracious and good fertility god, and loved him]]. In addition, he, unlike the [[SealedEvilInACan other Ancients]], actually had a physical manifestation on this plane of existence for an unknown thousand of years, without ever harming the human race, which is better than what it's shown that the others would do by far.

to:

* DutchAngle: The angle of the third-person third person camera became progressively more skewy as your Sanity Meter decreased.
* EarlyBirdBoss: The first Horror fought by a killable PC is encountered before any of the spells that make Horrors easy to deal with (Shield and dominant alignment/Mantorok alignment / Mantorok enchant), and the character's only non-limited non limited weapon (the limited throwing weapon isn't much better due to the small room it is fought in) has range that makes hitting its head tricky and stands a good chance of killing the player. Even later Horrors encountered before getting those spells in the same level are easier due to a much better weapon being acquired.
* EldritchAbomination: Exactly ''what'' the Ancients are, where they come from from, or why they do what they do is left largely unanswered.
* ElementalRockPaperScissors: Three meters - -- Health, Sanity, and Magic; three corresponding Eldritch Abominations. Respectively; Body, Mind Mind, and Soul, which is the theme of each Abomination. Mantorok is the "[[InfinityPlusOneElement Nuke]]" option for this. The game keeps being fun, however.
* TheEndOfTheWorldAsWeKnowIt: Each of the big three will bring about the collapse of civilization upon arrival. [[spoiler:Unless [[spoiler: Unless they meet direct opposition from another.]]
* EnemyMine: The Chosen and Mantorok work together in order to combat the other three Ancients. Interestingly, the game may actually [[SubvertedTrope subvert]] {{subvert|edTrope}} this, because although Mantorok seems to be dark and evil, he's portrayed as the opposite in-game, most notably in murals at Angkor Thom. The natives viewed him [[GodIsGood as a gracious and good fertility god, and loved him]]. him.]] In addition, he, unlike the [[SealedEvilInACan other Ancients]], Ancients,]] actually had a physical manifestation on this plane of existence for an unknown thousand of years, without ever harming the human race, which is better than what it's shown that the others would do by far.



* EvolvingAttack: Once you pick up the Pargon ("Power") rune and 5/7 point Circles of Power, you can manually boost the ''oomph'' of any given magic spell by just loading it down with Pargons, at the obvious cost of it taking more MP and time to cast. Moreover, since the bad guys use the same magic system the heroes do, [[spoiler:Pious starts throwing down 9 point spells that consist of three ordinary runes and ''six'' Pargons]].
* FinishingMove: Performing this on an enemy revitalizes your SanityMeter - [[CatharsisFactor probably because such a decisive way of enforcing your will upon the world is therapeutic for the mind]], not to mention the satisfaction of ridding the world of a horror-that-should-not-be. It's advisable to use a finishing move on nearly every enemy, unless you enjoy hallucinating as you walk around from loss of Sanity. Of course, you can't inflict a finishing move on all your enemies.

to:

* EvolvingAttack: Once you pick up the Pargon ("Power") rune and 5/7 point Circles of Power, you can manually boost the ''oomph'' of any given magic spell by just loading it down with Pargons, at the obvious cost of it taking more MP and time to cast. Moreover, since the bad guys use the same magic system the heroes do, [[spoiler:Pious [[spoiler: Pious starts throwing down 9 point spells that consist of three ordinary runes and ''six'' Pargons]].
Pargons.]]
* FinishingMove: Performing this on an enemy revitalizes your SanityMeter - -- [[CatharsisFactor probably because such a decisive way of enforcing your will upon the world is therapeutic for the mind]], mind,]] not to mention the satisfaction of ridding the world of a horror-that-should-not-be.horror that should not be. It's advisable to use a finishing move on nearly every enemy, unless you enjoy hallucinating as you walk around from loss of Sanity. Of course, you can't inflict a finishing move on all your enemies.



** When showcasing the game as a classic favorite of his, [[WebVideo/TheSpoonyExperiment Spoony]] actually expressed surprise its novel combat system ''[[{{Averted}} wasn't]]'' copied in future titles.

to:

** When showcasing the game as a classic favorite of his, [[WebVideo/TheSpoonyExperiment Spoony]] actually expressed surprise its novel combat system ''[[{{Averted}} ''[[{{Averted|Trope}} wasn't]]'' copied in future titles.



* FlashbackCut: Anybody who claims the ''Tome of Eternal Darkness'' spontaneously experiences quick moments in the histories of previous and future owners; it may be a quick representation of their reading the ''Tome''.

to:

* FlashbackCut: Anybody who claims the ''Tome of Eternal Darkness'' spontaneously experiences quick moments in the histories of previous and future owners; it may be a quick representation of their reading the ''Tome''.''Tome.''



** Maximillian has a sanity effect where he's stuck in an enclosed space: an asylum room, which is where he ends up later.

to:

** Maximillian has a sanity effect where he's stuck in an enclosed space: an An asylum room, which is where he ends up later. later.



* GambitRoulette: Spanning millennia [[spoiler:and three different timestreams. You need to see the best ending to learn this.]]

to:

* GambitRoulette: Spanning millennia [[spoiler:and [[spoiler: and three different timestreams. You need to see the best ending to learn this.]]



* GoMadFromTheRevelation: Inverted in that looking at monsters has no ill effects. It's when [[GlowingEyesOfDoom they discover you]] that it goes to crap, as your sanity can be drained if you never even look at one. Also, Maximillian's sanity was already suspect before he discovered plotting bonethieves.

to:

* GoMadFromTheRevelation: Inverted in that looking at monsters has no ill effects. It's when [[GlowingEyesOfDoom they discover you]] that it goes to crap, as your sanity can be drained if you never even look at one. Also, Maximillian's sanity was already suspect before he discovered plotting bonethieves.Bonethieves.



** Averted, once you start controlling characters who exist in an era where gunpowder weapons are used, anyway. Not only that, but playable characters from eras where guns are used [[spoiler: tend to be the ones who survive their chapter. UsefulNotes/WorldWarOne era Peter survived to a ripe old age. Edward, though eventually killed by a Guardian many years after his venture, did survive his initial encounters and lived on to be the go-to guy if you had one of the [=MacGuffins=]. Lindsey from the 1980s survived, Michael of the UsefulNotes/GulfWar successfully delivered the [=MacGuffin=] to Edward and is still alive at the end of his chapter (though his eventual fate is left ambiguous), and of course, Alex survives in all the endings of the game.]]

to:

** Averted, once you start controlling characters who exist in an era where gunpowder weapons are used, anyway. Not only that, but playable characters from eras where guns are used [[spoiler: tend to be the ones who survive their chapter. UsefulNotes/WorldWarOne era Peter survived to a ripe old age. Edward, though eventually killed by a Guardian many years after his venture, did survive his initial encounters and lived on to be the go-to guy if you had one of the [=MacGuffins=]. Lindsey from the 1980s 1980's survived, Michael of the UsefulNotes/GulfWar successfully delivered the [=MacGuffin=] to Edward and is still alive at the end of his chapter (though his eventual fate is left ambiguous), and of course, Alex survives in all the endings of the game.]]



** Paul has a limited-use meditation rod that can be used to completely restore his sanity.
* HearingVoices

to:

** Paul has a limited-use limited use meditation rod that can be used to completely restore his sanity.
* HearingVoicesHearingVoices:



** The Black Guardian. NighInvulnerable. Nothing usually even phases it, only bothers. It also recharges periodically. The solution? When it's recharging, [[ToxicPhlebotinum add to the energy the element it is weak to]].
** The Enchanted Gladius. Implied to be the same weapon which Pious used in the first chapter, and you use it [[spoiler: to send him to Hell]].
* HollywoodTorches: Six characters get access to a torch as a weapon. They come lit, never run out of fuel, and (except in Lindsey's case), they're usually redundant in terms of lighting the general area. ''Incredibly'' useful for [[KillItWithFire igniting Xel'lotath's and Mantorok's zombies]], though.

to:

** The Black Guardian. NighInvulnerable. Nothing usually even phases it, only bothers. It also recharges periodically. The solution? When it's recharging, [[ToxicPhlebotinum add to the energy the element it is weak to]].
to.]]
** The Enchanted Gladius. Implied to be the same weapon which Pious used in the first chapter, and you use it [[spoiler: to send him to Hell]].
Hell.]]
* HollywoodTorches: Six characters get access to a torch as a weapon. They come lit, never run out of fuel, and (except in Lindsey's case), they're usually redundant in terms of lighting the general area. ''Incredibly'' useful for [[KillItWithFire igniting Xel'lotath's and Mantorok's zombies]], zombies,]] though.



* InfinityPlusOneSword: The Enchanted Gladius, which can be ''[[ThrowingYourSwordAlwaysWorks thrown]]''.

to:

* InfinityPlusOneSword: The Enchanted Gladius, which can be ''[[ThrowingYourSwordAlwaysWorks thrown]]''.thrown.]]''



* InThatOrder: In a Xel'lotath-aligned playthrough, in the prelude cutscene to Chapter 3, Xel'lotath orders Pious to "make sure [Charlemagne] is dead... or insane... Or perhaps one, then the other?" In fact, doing those in the order given turns out to be definitely possible.
* IveNeverSeenAnythingLikeThisBefore: The detective at the start of the game when Alex accuses him of being incompetent...for a start.

to:

* InThatOrder: In a Xel'lotath-aligned Xel'lotath aligned playthrough, in the prelude cutscene to Chapter 3, Xel'lotath orders Pious to "make to: "Make sure [Charlemagne] is dead... or Or insane... Or perhaps one, then the other?" In fact, doing those in the order given turns out to be definitely possible.
* IveNeverSeenAnythingLikeThisBefore: The detective at the start of the game when Alex accuses him of being incompetent...for For a start.



** Anthony [[spoiler: is a zombie]], and thus is effectively unkillable. If he dies, he just gets back up again.

to:

** Anthony [[spoiler: is a zombie]], zombie,]] and thus is effectively unkillable. If he dies, he just gets back up again.



* JumpScare: The only one in the game is a one-time insanity effect. Alex looks in a bathtub full of blood to find a pale, apparently dead version of herself. After a loud scream and a series of zoom-in flashes, it disappears.
* KillItWithFire: The Mantorok and Xel'lotath zombies. Also the oil fires in Michael's chapter, which he attempts to snuff out using "80% nitroglycerin-grade dynamite."

to:

* JumpScare: The only one in the game is a one-time one time insanity effect. Alex looks in a bathtub full of blood to find a pale, apparently dead version of herself. After a loud scream and a series of zoom-in flashes, it disappears.
* KillItWithFire: The Mantorok and Xel'lotath zombies. Also the oil fires in Michael's chapter, which he attempts to snuff out using "80% nitroglycerin-grade nitroglycerin grade dynamite."



* KilledOffForReal: Every character that isn't from the 20th century, plus Edward. Though this doesn't stop them from [[SpiritAdvisor helping out]] [[UnfinishedBusiness on occasion]].

to:

* KilledOffForReal: Every character that isn't from the 20th century, plus Edward. Though this doesn't stop them from [[SpiritAdvisor helping out]] [[UnfinishedBusiness on occasion]].occasion.]]



-->"Peter has acquired the "Magickal Attack" Spell Scroll! Why would it be here, of all places? Here, in this corridor?"

to:

-->"Peter --> "Peter has acquired the "Magickal Attack" Spell Scroll! Why would it be here, of all places? Here, in this corridor?"



* LargeHam: [[Film/ANewHope William Hootkins]]' performance as Maximillian is a [[http://www.youtube.com/watch?v=qE-q48pmap8 joy to]] [[http://www.youtube.com/watch?v=H07M3xlax2c listen to]]. Pious is also impressively bombastic.
-->'''Pious:''' "I am the scourge of God, appointed to chastise you, since no one knows the remedy for your iniquity except me. You are wicked, but I am more wicked than you. So be '''SILENT!'''"

to:

* LargeHam: [[Film/ANewHope William Hootkins]]' Hootkins']] performance as Maximillian is a [[http://www.[[https://www.youtube.com/watch?v=qE-q48pmap8 joy to]] [[http://www.[[https://www.youtube.com/watch?v=H07M3xlax2c listen to]]. to.]] Pious is also impressively bombastic.
-->'''Pious:'''
bombastic:
--> '''Pious:'''
"I am the scourge of God, appointed to chastise you, since no one knows the remedy for your iniquity except me. You are wicked, but I am more wicked than you. So be '''SILENT!'''"



* LawOfInverseRecoil: [[AvertedTrope Averted]]. Don't spend enough time bracing yourself and the Elephant Gun will knock Edward flat on his ass.
* {{Letterbox}}: When played with widescreen support switched on, every cutscene is windowboxed (briefly pillarboxed when the ''Tome of Eternal Darkness'' is shown). Understandable for the full-motion video which is already very grainy from the high compression, a bit less so with scenes using the game engine.

to:

* LawOfInverseRecoil: [[AvertedTrope Averted]].{{Averted|Trope}}. Don't spend enough time bracing yourself and the Elephant Gun will knock Edward flat on his ass.
* {{Letterbox}}: When played with widescreen support switched on, every cutscene is windowboxed (briefly pillarboxed when the ''Tome of Eternal Darkness'' is shown). Understandable for the full-motion full motion video which is already very grainy from the high compression, a bit less so with scenes using the game engine.



* LosingYourHead: One of the sanity effects is your character's head spontaneously falling off. Can lead to an AlasPoorYorick if the player picks up the head: it starts reciting ''Theatre/{{Hamlet}}''.

to:

* LosingYourHead: One of the sanity effects is your character's head spontaneously falling off. Can lead to an AlasPoorYorick if the player picks up the head: it It starts reciting ''Theatre/{{Hamlet}}''.''Theatre/{{Hamlet}}.''



* MadLibsDialogue: "Kneel before my master <<INSERT NAME HERE>>!" Doesn't happen much, though; most cutscenes featuring the specific Ancient being opposed have three versions, one for each Ancient, with entirely different dialogue. Avoiding this also extends beyond dialogue: events, enemy placement, and nature of some of the puzzles in the game change greatly depending on the Ancient.

to:

* MadLibsDialogue: "Kneel before my master <<INSERT NAME HERE>>!" Doesn't happen much, though; most cutscenes featuring the specific Ancient being opposed have three versions, one for each Ancient, with entirely different dialogue. Avoiding this also extends beyond dialogue: events, Events, enemy placement, and nature of some of the puzzles in the game change greatly depending on the Ancient.



* ManaMeter: Different sizes and recharge rates for everyone (that has one)

to:

* ManaMeter: Different sizes and recharge rates for everyone (that has one)one).



** See SdrawkcabName below about "Roivas." "Ellia" means "[[TheChosenOne chosen one]]," and Paul, Peter, and Michael are all biblical names. "Karim" means "generous" or "noble." "Edwin" means "rich/blessed friend," and Roberto/Robert means "bright fame," which he was looking for abroad until getting captured (and ultimately achieved in the [[AndIMustScream worst possible way]]). "Pious" means "doing one's duty with enthusiastic devotion" (again, in the [[TheDragon worst possible way]]), though as a name, it's spelled "Pius." Alexandra is the feminine form of "Alexander," which means "defender of mankind," and for all of Pious's EvilGloating about how long he's lived, AlexanderTheGreat lived three hundred years before he was born. "Maximillian" derives from the Latin word "maximus," which means "the greatest," and Edward means "rich/blessed guardian." "Anthony" is the name of the patron saint of [[BodyHorror skin diseases]] and [[OurZombiesAreDifferent gravediggers]], and is the English form of the Latin name "Antonius," which was the nomen of the clan or gens Antonia. The first of the Antonii to gain fame was Titus Antonius Merenda, who, in 450 B.C., was one of ten men who helped to complete the Law of the Twelve Tables, which formed the basis of Roman law, and thus the foundation for much of the common law of Western Europe as well. In a less-obscure reference, Mark Antony was the ArchEnemy of the first Roman emperor, best known as... Gaius Augustus.
** Knowing the way that Pious gets around, it wouldn't be surprising if [[WildMassGuessing some or all of the twelve popes who have taken the name "Pius" were the same person]].
** Spell Ehn'gha backwards and you get a phonetic way to spell "agony".

to:

** See SdrawkcabName below about "Roivas." "Ellia" means "[[TheChosenOne chosen one]]," one,]]" and Paul, Peter, and Michael are all biblical names. "Karim" means "generous" or "noble." "Edwin" means "rich/blessed "rich / blessed friend," and Roberto/Robert Roberto / Robert means "bright fame," which he was looking for abroad until getting captured (and ultimately achieved in the [[AndIMustScream worst possible way]]). "Pious" means "doing one's duty with enthusiastic devotion" (again, in the [[TheDragon worst possible way]]), though as a name, it's spelled "Pius." Alexandra is the feminine form of "Alexander," which means "defender of mankind," and for all of Pious's EvilGloating about how long he's lived, AlexanderTheGreat UsefulNotes/AlexanderTheGreat lived three hundred years before he was born. "Maximillian" derives from the Latin word "maximus," which means "the greatest," and Edward means "rich/blessed "rich / blessed guardian." "Anthony" is the name of the patron saint of [[BodyHorror skin diseases]] and [[OurZombiesAreDifferent gravediggers]], gravediggers,]] and is the English form of the Latin name "Antonius," which was the nomen of the clan or gens Antonia. The first of the Antonii to gain fame was Titus Antonius Merenda, who, in 450 B.C., was one of ten men who helped to complete the Law of the Twelve Tables, which formed the basis of Roman law, and thus the foundation for much of the common law of Western Europe as well. In a less-obscure less obscure reference, Mark Antony was the ArchEnemy of the first Roman emperor, best known as... Gaius Augustus.
** Knowing the way that Pious gets around, it wouldn't be surprising if [[WildMassGuessing some or all of the twelve popes who have taken the name "Pius" were the same person]].
person.]]
** Spell Ehn'gha backwards and you get a phonetic way to spell "agony"."agony."



* MookMaker: [[InvertedTrope Inverted]], as the ''player character'' gains the ability to create mooks by the halfway point just like the bosses. Mooks the player creates will still have to be killed after control over them is released though.
* MoonLogicPuzzle: One of the puzzles has a hint to the effect that you have to find "88 keys" to continue; up to that point, the only keys you've encountered are the kind that open locks, and the hint implies that you have to open another lock, so it's not exactly obvious that the hint was referring to [[spoiler:a piano.]]

to:

* MookMaker: [[InvertedTrope Inverted]], {{Inverted|Trope}}, as the ''player character'' gains the ability to create mooks by the halfway point just like the bosses. Mooks the player creates will still have to be killed after control over them is released though.
* MoonLogicPuzzle: One of the puzzles has a hint to the effect that you have to find "88 keys" to continue; up to that point, the only keys you've encountered are the kind that open locks, and the hint implies that you have to open another lock, so it's not exactly obvious that the hint was referring to [[spoiler:a [[spoiler: a piano.]]



* TheMultiverse: After you beat the game three times, earning the secret ending, you find out [[spoiler:each time you beat the game, it was with an incarnation of Alex from different universes. Essentially defeating Mantorok's enemies across multiple realities.]]
* MundaneUtility: Enchanted weapons glow, making the torch redundant except for killing the two types of zombies weak to fire. This [[GameplayAndStorySegregation doesn't stop Alex from needing to reset the circuit breaker to look around a dark room though]].

to:

* TheMultiverse: After you beat the game three times, earning the secret ending, you find out [[spoiler:each [[spoiler: each time you beat the game, it was with an incarnation of Alex from different universes. Essentially defeating Mantorok's enemies across multiple realities.]]
* MundaneUtility: Enchanted weapons glow, making the torch redundant except for killing the two types of zombies weak to fire. This [[GameplayAndStorySegregation doesn't stop Alex from needing to reset the circuit breaker to look around a dark room though]].though.]]



* NewGamePlus: Required to get the [[MultipleEndings best ending]]. Successful completion of the game records the completion, including the alignment of the dominant Ancient (Pious' master), cutscenes completed and autopsies completed during the Maximillian chapter, all of which can be rewatched (it can be very entertaining to be see the differences in conversations based on the alignment of those involved). [[spoiler: Completing the game three times, once per dominant Ancient, gives you the OneHundredPercentCompletion bonuses, including "Eternal Mode", a chapter by chapter playthrough with GodMode and everything unlocked.]]
* NoFairCheating: One would expect that casting a Ulyaoth-aligned Recovery spell would recovery your magick, and it does. However, the spell only recovers the exact amount needed to cast it in the first place.
* NotUsingTheZWord: Averted on one end, as Maximillian's MonsterCompendium entries record basic minions as zombies, but also inverted. Pious and his minions refer to humans as "flesh and bone", thereby objectifying them as resources to be used.

to:

* NewGamePlus: Required to get the [[MultipleEndings best ending]]. ending.]] Successful completion of the game records the completion, including the alignment of the dominant Ancient (Pious' master), cutscenes completed and autopsies completed during the Maximillian chapter, all of which can be rewatched (it can be very entertaining to be see the differences in conversations based on the alignment of those involved). [[spoiler: Completing the game three times, once per dominant Ancient, gives you the OneHundredPercentCompletion bonuses, including "Eternal Mode", Mode," a chapter by chapter playthrough with GodMode and everything unlocked.]]
* NoFairCheating: One would expect that casting a Ulyaoth-aligned Ulyaoth aligned Recovery spell would recovery recover your magick, and it does. However, the spell only recovers the exact amount needed to cast it in the first place.
* NotUsingTheZWord: Averted on one end, as Maximillian's MonsterCompendium entries record basic minions as zombies, but also inverted. Pious and his minions refer to humans as "flesh and bone", bone," thereby objectifying them as resources to be used.



** Wandering around the Roivas mansion as Alex between chapters is quite creepy, even though (outside of one instance) nothing tries to attack her until close to the end of the game. The fact that [[SuspiciousVideoGameGenerosity she finds weapons right from the beginning, as well as finding better weapons several times]], and that Maximillian's chapter takes place in the same house leads the player to expect to be attacked at every turn.
** When your sanity is low, sometimes you might try to open a door only to hear the "locked" sound with no message saying that the door is locked; usually, this happens when a sanity effect is about to occur, but sometimes you just have to wait a few seconds and then try again to open the door. In other words, there is a sanity effect where all the doors to the room are locked, but ''nothing else happens'', not even the flash of light or the cry of "This isn't really happening!"

to:

** Wandering around the Roivas mansion as Alex between chapters is quite creepy, even though (outside of one instance) nothing tries to attack her until close to the end of the game. The fact that [[SuspiciousVideoGameGenerosity she finds weapons right from the beginning, as well as finding better weapons several times]], times,]] and that Maximillian's chapter takes place in the same house leads the player to expect to be attacked at every turn.
** When your sanity is low, sometimes you might try to open a door only to hear the "locked" sound with no message saying that the door is locked; usually, this happens when a sanity effect is about to occur, but sometimes you just have to wait a few seconds and then try again to open the door. In other words, there is a sanity effect where all the doors to the room are locked, but ''nothing else happens'', happens,'' not even the flash of light or the cry of "This isn't really happening!"



* OffWithHisHead: One method of dealing with zombies and Horrors. In fact, it's the fastest and (in the case of Ulyaoth-aligned zombies) safest way to defeat them.

to:

* OffWithHisHead: One method of dealing with zombies and Horrors. In fact, it's the fastest and (in the case of Ulyaoth-aligned Ulyaoth aligned zombies) safest way to defeat them.



** Peter has this reaction when he realizes that [[spoiler: the Black Guardian is shrinking his barriers during their fight]].

to:

** Peter has this reaction when he realizes that [[spoiler: the The Black Guardian is shrinking his barriers during their fight]].fight.]]



* OminousLatinChanting: Heard among the background music for the Forbidden City, and also used in the holy choir variety whenever an object is collected in Oublié Cathedral.
* OneBulletClips: Averted with most characters, who must hand-feed their rounds into their firearms' chambers, and then played completely straight with Lindsey and Michael's modern, magazine-fed firearms, when the player opts to manually reload.

to:

* OminousLatinChanting: Heard among the background music for the Forbidden City, and also used in the holy choir variety whenever an object is collected in Oublié Oublie Cathedral.
* OneBulletClips: Averted with most characters, who must hand-feed hand feed their rounds into their firearms' chambers, and then played completely straight with Lindsey and Michael's modern, magazine-fed magazine fed firearms, when the player opts to manually reload.



* PoisonedWeapons: Ellia can get a blowgun with poisoned darts, which is good because the weapon does very little damage and gets no additional ammo. You can be sure the zombies you hit with it will die ''eventually''. The Mantorok spells have a "decaying" effect that steadily damages enemies in a manner similar to video game poison but Gate Keeper guardians can turn the "poison" effect off.

to:

* PoisonedWeapons: Ellia can get a blowgun with poisoned darts, which is good because the weapon does very little damage and gets no additional ammo. You can be sure the zombies you hit with it will die ''eventually''. ''eventually.'' The Mantorok spells have a "decaying" effect that steadily damages enemies in a manner similar to video game poison but Gate Keeper guardians can turn the "poison" effect off.



* PunctuationShaker: Chattur'gha, Xel'lotath and Ehn'gha.

to:

* PunctuationShaker: Chattur'gha, Xel'lotath Xel'lotath, and Ehn'gha.



** During Maximillian's chapter, after he picks up two flintlock pistols, an insanity effect involves dropping one of them while reloading, [[IJustShotMarvinInTheFace killing him]].

to:

** During Maximillian's chapter, after he picks up two flintlock pistols, an insanity effect involves dropping one of them while reloading, [[IJustShotMarvinInTheFace killing him]].him.]]



* RevolversAreJustBetter: Averted. Revolvers suck in this game. You're better off with almost anything else, unless you want to get in a [[CherryTapping finishing blow]].
* SacrificialLion: Not in short supply. Sometimes averted/subverted as people like Ellia and Karim manage to make a difference even after they're technically dead, but in cases like Anthony's or Paul's, it's played pretty damn straight.

to:

* RevolversAreJustBetter: Averted. Revolvers suck in this game. You're better off with almost anything else, unless you want to get in a [[CherryTapping finishing blow]].
blow.]]
* SacrificialLion: Not in short supply. Sometimes averted/subverted averted / subverted as people like Ellia and Karim manage to make a difference even after they're technically dead, but in cases like Anthony's or Paul's, it's played pretty damn straight.



* SanityMeter: TropeNamer, and TropeCodifier for the video game uses of it. As you encounter enemies, it goes down; once it gets low enough, freaky things start to happen. In- '''and''' out-of-universe.

to:

* SanityMeter: TropeNamer, and TropeCodifier for the video game uses of it. As you encounter enemies, it goes down; once it gets low enough, freaky things start to happen. In- In '''and''' out-of-universe.out of universe.



** "Charlemaaaagne..."

to:

** "Charlemaaaagne..."Charlemaaagne..."



** Ehn'gha roughly comes out to a pronunciation of "agony".
* SealedBadassInACan: Mantorok, after Pious binds him. Mantorok is also ambiguously SealedEvilInACan. Aside from [[spoiler:getting revenge on the other Ancients]], not much light is shed on his motives, especially in regards to humanity.
* SecondaryFire: Mike's OICW doubles as a grenade launcher. It can also be set to fire single shot, burst, or full auto. Many other guns have alternate fires as well, usually limited to single/double-barrel, however.

to:

** Ehn'gha roughly comes out to a pronunciation of "agony".
"agony."
* SealedBadassInACan: Mantorok, after Pious binds him. Mantorok is also ambiguously SealedEvilInACan. Aside from [[spoiler:getting [[spoiler: getting revenge on the other Ancients]], Ancients,]] not much light is shed on his motives, especially in regards to humanity.
* SecondaryFire: Mike's OICW doubles as a grenade launcher. It can also be set to fire single shot, burst, or full auto. Many other guns have alternate fires as well, usually limited to single/double-barrel, single / double barrel, however.



** Among the books in the Roivas mansion's library are the works of Creator/EdgarAllanPoe and Creator/HPLovecraft. At the end of his chapter, Max is put in the Jefferson Coombs Sanitarium, a shoutout to Lovecraft actor Jeffrey Combs. Also, the detective in the beginning is named Inspector Legrasse, a reference to one of the protagonists in ''TabletopGame/CallOfCthulhu''.
** Michael must construct a Staff of Ra and use it to reflect light through a center gemstone to aim a laser-like beam of light onto a scale model of a city. Just like Indiana Jones did in ''Film/RaidersOfTheLostArk''.

to:

** Among the books in the Roivas mansion's library are the works of Creator/EdgarAllanPoe and Creator/HPLovecraft. At the end of his chapter, Max is put in the Jefferson Coombs Sanitarium, a shoutout to Lovecraft actor Jeffrey Combs. Also, the detective in the beginning is named Inspector Legrasse, a reference to one of the protagonists in ''TabletopGame/CallOfCthulhu''.
''TabletopGame/CallOfCthulhu.''
** Michael must construct a Staff of Ra and use it to reflect light through a center gemstone to aim a laser-like laser like beam of light onto a scale model of a city. Just like Indiana Jones did in ''Film/RaidersOfTheLostArk''.''Film/RaidersOfTheLostArk.''



** Lindsey's chapter is clearly modeled after Indiana Jones: Set in an ancient temple full of pressure place triggered death traps, Edwin himself dresses similar to Indiana Jones and is an archaeologist. You have to pull of the weight replacement bit from the opener of the first movie swapping a metal bracelet with a silver bracelet of the same weight (except in Lindsey's case it actually works). Heck, Paul Augustine even ''looks'' like Arnold Ernst Toht from ''Raiders of the Lost Ark''.
** Edward explicitly name-drops Sir James George Frazer and his comprehensive text, ''The Golden Bough: A Study in Magic and Religion''.

to:

** Lindsey's chapter is clearly modeled after Indiana Jones: Set in an ancient temple full of pressure place triggered death traps, Edwin himself dresses similar to Indiana Jones and is an archaeologist. You have to pull of the weight replacement bit from the opener of the first movie swapping a metal bracelet with a silver bracelet of the same weight (except in Lindsey's case it actually works). Heck, Paul Augustine even ''looks'' like Arnold Ernst Toht from ''Raiders of the Lost Ark''.
Ark.''
** Edward explicitly name-drops name drops Sir James George Frazer and his comprehensive text, text: ''The Golden Bough: A Study in Magic and Religion''.Religion.''



** The Ancients match both colors and states as the [[Franchise/TheLegendOfZelda Hyrule Goddesses]], Chattu'gha matching Din, Uylotath matching Nayru, and Xel'lotath matching Farore. And thanks to ''VideoGame/HyruleWarriors'', Mantorok matching Cia, [[VideoGame/TheLegendOfZeldaSkywardSword Hylia, and/or Demise.]]
*** Alexandra in partiular is akin to Ganondorf, of the reason that both had altered the timelines within their lifes. [[spoiler:Even if Mantorok and Demise did most of the heavy work.]]
* ShownTheirWork: Silicon Knights spent a ridiculous amount of time to make the game fit in with real life history as closely as possible; all weapons are era-appropriate and most chapters coincide with major historical events.

to:

** The Ancients match both colors and states as the [[Franchise/TheLegendOfZelda Hyrule Goddesses]], Goddesses,]] Chattu'gha matching Din, Uylotath matching Nayru, and Xel'lotath matching Farore. And thanks to ''VideoGame/HyruleWarriors'', ''VideoGame/HyruleWarriors,'' Mantorok matching Cia, [[VideoGame/TheLegendOfZeldaSkywardSword Hylia, and/or Demise.]]
*** Alexandra in partiular is akin to Ganondorf, of the reason that both had altered the timelines within their lifes. [[spoiler:Even lives. [[spoiler: Even if Mantorok and Demise did most of the heavy work.]]
* ShownTheirWork: Silicon Knights ''Silicon Knights'' spent a ridiculous amount of time to make the game fit in with real life history as closely as possible; all weapons are era-appropriate era appropriate and most chapters coincide with major historical events.



* SmashingHallwayTrapsOfDoom: Angkor Thom has pressure point activate traps ranging from swinging blades, to toxic gas to literal smashing mechanisms. The forbidden city also has a smashing mechanism...[[HumanSacrifice that is required to make use of a door!]]

to:

* SmashingHallwayTrapsOfDoom: Angkor Thom has pressure point activate traps ranging from swinging blades, to toxic gas to literal smashing mechanisms. The forbidden city also has a smashing mechanism... [[HumanSacrifice that is required to make use of a door!]]



* SpellCrafting: There's a Rune System. Essentially, all you need are three types of Runes (Spell, Target, Alignment) and you can mix and match them into whatever spell you want to create. Medallions called Circles of Power have a number of slots you can use to mix and match, from 3 to 5 to 7. If you have the right runes you can cast a spell even if it's not on your list, though there are only a certain number of valid combinations.

to:

* SpellCrafting: There's a Rune System. Essentially, all you need are three types of Runes (Spell, Target, and Alignment) and you can mix and match them into whatever spell you want to create. Medallions called Circles of Power have a number of slots you can use to mix and match, from 3 to 5 to 7. If you have the right runes you can cast a spell even if it's not on your list, though there are only a certain number of valid combinations.



* SpiritualSuccessor: ''Shadow of the Eternals'' was supposed to be 'Eternal Darkness 2'' but for various reasons it never came to be.
* SprintMeter: Hidden from the eyes of the player, but it's there. Characters will start to stagger and gasp for breath eventually and they must walk or stop and catch their breath before they can resume. It varies from character to character. Micheal, a firefighter, can run for long distances without needing a break while Maximillian, an overweight physician, can only jog for a short period before he starts breathing heavily.
* SquishyWizard:

to:

* SpiritualSuccessor: ''Shadow of the Eternals'' was supposed to be 'Eternal ''Eternal Darkness 2'' but for various reasons it never came to be.
* SprintMeter: Hidden from the eyes of the player, but it's there. Characters will start to stagger and gasp for breath eventually and they must walk or stop and catch their breath before they can resume. It varies from character to character. Micheal, a firefighter, fire fighter, can run for long distances without needing a break while Maximillian, an overweight physician, can only jog for a short period before he starts breathing heavily.
* SquishyWizard: SquishyWizard:



** Peter is in better shape than Paul, but his health isn't much better. His covering WWI has [[SanityMeter left his brain a bit broken]], and if he finds the Two-Edged Sword, he has the same problem Anthony had with it that Paul didn't - it's heavy and difficult for a scrawny guy to wield. He has among the very best capacity for magic of the twelve though, necessary for a WizardDuel at his chapter's end. He even finds a unique item for the fight that instantly replenishes his entire mana meter. Edward has the smallest possible health bar, but he's got large sanity and magick meters in exchange -- magick which can be put to use enchanting his [[{{BFG}} Elephant Gun]].

to:

** Peter is in better shape than Paul, but his health isn't much better. His covering WWI has [[SanityMeter left his brain a bit broken]], broken,]] and if he finds the Two-Edged Sword, he has the same problem Anthony had with it that Paul didn't - -- it's heavy and difficult for a scrawny guy to wield. He has among the very best capacity for magic of the twelve though, necessary for a WizardDuel at his chapter's end. He even finds a unique item for the fight that instantly replenishes his entire mana meter. Edward has the smallest possible health bar, but he's got large sanity and magick meters in exchange -- magick which can be put to use enchanting his [[{{BFG}} Elephant Gun]].Gun.]]



* StandardStatusEffects: Poster child for the "Meta effect" thanks to the sanity meter

to:

* StandardStatusEffects: Poster child for the "Meta effect" thanks to the sanity metermeter.



* StoryWithinAStory: Every time we follow a chapter that focuses on a character that isn't Alex. If you remember, the game starts with the ''Tome of Eternal Darkness'' opening to her chapter "A Death in the Family", so every chapter she reads is part of her own personal chapter.
* StupidityIsTheOnlyOption: "Should Paul claim the ''[[TomeOfEldritchLore Tome of Eternal Darkness]]''?" Paul is a Franciscan monk. No, he really shouldn't claim an evil book of sorcery bound in human skin and found in an extradimensional mausoleum where the floor is made of the screaming souls of the damned, especially since he has been accused of murder and heresy. [[spoiler: Granted, its Pious doing the accusing, but Paul has no way of knowing that at the time.]]
* SummonBiggerFish: This constitutes much of the gameplay in the final level. [[spoiler: Naturally this leaves one of the Eldritch Abominations wandering around unopposed, so the ghost of Alex's grandfather has to subsequently [[SealedEvilInACan bind]] the Bigger Fish.]] Then in the [[HundredPercentCompletion Real Ending]] we learn that essentially [[spoiler:all three fish have swallowed themselves, because Mantorok has been [[ThePlan invoking this trope over a span of thousands of years, simultaneously, in three different timelines]].]]

to:

* StoryWithinAStory: Every time we follow a chapter that focuses on a character that isn't Alex. If you remember, the game starts with the ''Tome of Eternal Darkness'' opening to her chapter "A Death chapter: "Death in the Family", Family," so every chapter she reads is part of her own personal chapter.
* StupidityIsTheOnlyOption: "Should Paul claim the ''[[TomeOfEldritchLore Tome of Eternal Darkness]]''?" Darkness?]]" Paul is a Franciscan monk. No, he really shouldn't claim an evil book of sorcery bound in human skin and found in an extradimensional mausoleum where the floor is made of the screaming souls of the damned, especially since he has been accused of murder and heresy. [[spoiler: Granted, its Pious doing the accusing, but Paul has no way of knowing that at the time.]]
* SummonBiggerFish: This constitutes much of the gameplay in the final level. [[spoiler: Naturally this leaves one of the Eldritch Abominations wandering around unopposed, so the ghost of Alex's grandfather has to subsequently [[SealedEvilInACan bind]] the Bigger Fish.]] Then in the [[HundredPercentCompletion Real Ending]] we learn that essentially [[spoiler:all [[spoiler: all three fish have swallowed themselves, because Mantorok has been [[ThePlan invoking this trope over a span of thousands of years, simultaneously, in three different timelines]].]]timelines.]]]]



* TempleOfDoom: The Cambodian shrine that binds the Corpse God. Complete with trap-filled corridors!

to:

* TempleOfDoom: The Cambodian shrine that binds the Corpse God. Complete with trap-filled trap filled corridors!



* TimeAbyss: The four Ancients are millenia old at the ''least''. Pious lives to 2026 years old [[spoiler:before his death at the player's hands near the game's end]].

to:

* TimeAbyss: The four Ancients are millenia millennia old at the ''least''. ''least.'' Pious lives to 2026 years old [[spoiler:before [[spoiler: before his death at the player's hands near the game's end]].end.]]



* TitleDrop: Several times, and not just when referring to the Tome.

to:

* TitleDrop: Several times, and not just when referring to the Tome.Tome:



* TookALevelInBadass: All of the characters once they find good weaponry and the ''Tome of Eternal Darkness''.
* TranslationConvention: Pious and Anthony's chapters start with characters communicating in Latin, which then seamlessly transitions to English mid-dialogue.
* TurnOfTheMillennium:

to:

* TookALevelInBadass: All of the characters once they find good weaponry and the ''Tome of Eternal Darkness''.
Darkness.''
* TranslationConvention: Pious and Anthony's chapters start with characters communicating in Latin, which then seamlessly transitions to English mid-dialogue.
mid dialogue.
* TurnOfTheMillennium: TurnOfTheMillennium:



* UniversalAmmunition: Averted. You have or find ammo for individual weapons. If you run out of ammo for your main weapon, you have to switch to your backup.
* UpgradeArtifact: The Circles of Power, which is always found in Oublié Cathedral.

to:

* UniversalAmmunition: Averted. You have or find ammo for individual weapons. If you run out of ammo for your main weapon, you have to switch to your backup.
back-up.
* UpgradeArtifact: The Circles of Power, which is always found in Oublié Oublie Cathedral.



* UselessUsefulSpell: You can use the Restore and Self runes in combination with one of the three Elder God runes to restore your health, sanity, or mana - but if you cast the mana variation, your mana will drain and then refill itself by the exact amount used to cast the spell. It's funny when you have more than one Elder God rune, but when you only have Ulyaoth, less so.
* UnwittingPawn: Pious was meant to be a Chosen of Mantorok. When Chattur'gha, Ulyaoth, and Xel'lotath lure him away from Mantorok's service, they present him with the statue that would have been his in the Hall with the others who died in Mantorok's service. The three Ancients then trick Pious into destroying his own statue to become their slave. [[spoiler:This was all according to Mantorok's plan.]]
* VideoGameCaringPotential:
** You can save some Bonethief victims before they get controlled if you're quick. This is very prevalent in the World War I chapter with Peter.

to:

* UselessUsefulSpell: You can use the Restore and Self runes in combination with one of the three Elder God runes to restore your health, sanity, or mana - -- but if you cast the mana variation, your mana will drain and then refill itself by the exact amount used to cast the spell. It's funny when you have more than one Elder God rune, but when you only have Ulyaoth, less so.
* UnwittingPawn: Pious was meant to be a Chosen of Mantorok. When Chattur'gha, Ulyaoth, and Xel'lotath lure him away from Mantorok's service, they present him with the statue that would have been his in the Hall with the others who died in Mantorok's service. The three Ancients then trick Pious into destroying his own statue to become their slave. [[spoiler:This [[spoiler: This was all according to Mantorok's plan.]]
* VideoGameCaringPotential:
VideoGameCaringPotential:
** You can save some Bonethief victims before they get controlled if you're quick. This is very prevalent in the World War I chapter with Peter.



* VideoGameCrueltyPotential: Rats scurry around in some areas. If you have a firearm, you can shoot them with no ill effect. Kill a ''human'', though, and [[VideoGameCrueltyPunishment you suffer a huge drop in sanity]].

to:

* VideoGameCrueltyPotential: Rats scurry around in some areas. If you have a firearm, you can shoot them with no ill effect. Kill a ''human'', ''human,'' though, and [[VideoGameCrueltyPunishment you suffer a huge drop in sanity]].sanity.]]



* WhenThePlanetsAlign: Right there in the cover art. You're also given short [[FullMotionVideo FMVs]] between chapters of the planets' progress in making this happen.

to:

* WhenThePlanetsAlign: Right there in the cover art. You're also given short [[FullMotionVideo FMVs]] FMV's]] between chapters of the planets' progress in making this happen.



* AWinnerIsYou: Subverted. At the end of a chapter, the game will abruptly throw a static "ToBeContinued" image at you and demand that you buy the nonexistent sequel if you want any sort of proper conclusion. Lucky for you, it's just a hallucination, a ShoutOut to the infamously [[CosmicDeadline abrupt]] ending of ''VideoGame/LegacyOfKain: Soul Reaver''.

to:

* AWinnerIsYou: Subverted. At the end of a chapter, the game will abruptly throw a static "ToBeContinued" image at you and demand that you buy the nonexistent sequel if you want any sort of proper conclusion. Lucky for you, it's just a hallucination, a ShoutOut to the infamously [[CosmicDeadline abrupt]] ending of ''VideoGame/LegacyOfKain: Soul Reaver''.Reaver.''



* YeOldeButcheredeEnglishe: Pious is fond of it.
-->'''Pious:''' "[[YouFool Fool!]] [[EvilIsHammy I spit at thee!]] [[TitleDrop The darkness shall be eternal!]]"
* YouAllShareMyStory: "This is not ''my'' story... Or even the story of the Roivas family. It is the story of ''humanity''."

to:

* YeOldeButcheredeEnglishe: Pious is fond of it.
-->'''Pious:'''
it:
--> '''Pious:'''
"[[YouFool Fool!]] [[EvilIsHammy I spit at thee!]] [[TitleDrop The darkness shall be eternal!]]"
* YouAllShareMyStory: "This is not ''my'' story... Or even the story of the Roivas family. It is the story of ''humanity''."''humanity.''"



* YourHeadASplode: Poor [[spoiler:Paul]] thought he was gonna get a nice big boss fight with Xel'lotath's [[spoiler:Black Guardian]]... Nope, just a head popping. Also happens occasionally if you try to cast a spell with low sanity, though it isn't permanent.
* ZombifyTheLiving: What happens to [[spoiler: Anthony]]; also, anyone killed by the miniboss of Edward's level instantly becomes a hostile zombie (although apart from the very first victim, you can drive it off and save Edward's servants if you're quick enough).

to:

* YourHeadASplode: Poor [[spoiler:Paul]] [[spoiler: Paul]] thought he was gonna get a nice big boss fight with Xel'lotath's [[spoiler:Black [[spoiler: Black Guardian]]... Nope, just a head popping. Also happens occasionally if you try to cast a spell with low sanity, though it isn't permanent.
* ZombifyTheLiving: What happens to [[spoiler: Anthony]]; Anthony;]] also, anyone killed by the miniboss mini boss of Edward's level instantly becomes a hostile zombie (although apart from the very first victim, you can drive it off and save Edward's servants if you're quick enough).
enough).




[[SanitySlippage This isn't... really...]][[EternalDarkness happening!]]

to:

\n[[SanitySlippage This isn't... really...]][[EternalDarkness ]][[VideoGame/EternalDarkness happening!]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.EternalDarkness