History VideoGame / EternalDarkness

7th Feb '16 2:39:35 AM eroock
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->"''Deep into that darkness peering, long I stood there wondering, fearing, doubting...''"
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->"''Deep ->''"Deep into that darkness peering, long I stood there wondering, fearing, doubting...''""''
2nd Jan '16 5:29:59 AM PF
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''[[NamesToRunAwayFromReallyFast Eternal Darkness: Sanity's Requiem]]'', released for the UsefulNotes/NintendoGameCube in 2002, was developed by Creator/SiliconKnights and published(/owned) by Creator/{{Nintendo}}. The game is classified as a {{psychological horror}} game, and it is influenced by (and features numerous nods to) the works of Creator/HPLovecraft, Creator/EdgarAllanPoe, Creator/AlfredHitchcock, Creator/StephenKing, and other similar authors, making it something akin to ''Franchise/ResidentEvil'' meets ''TableTopGame/CallOfCthulhu''.
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''[[NamesToRunAwayFromReallyFast Eternal Darkness: Sanity's Requiem]]'', released for the UsefulNotes/NintendoGameCube in 2002, was developed by Creator/SiliconKnights and published(/owned) published/owned by Creator/{{Nintendo}}. The game is classified as a {{psychological horror}} game, and it is influenced by (and features numerous nods to) the works of Creator/HPLovecraft, Creator/EdgarAllanPoe, Creator/AlfredHitchcock, Creator/StephenKing, and other similar authors, making it something akin to ''Franchise/ResidentEvil'' meets ''TableTopGame/CallOfCthulhu''.
2nd Jan '16 5:29:17 AM PF
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*** His guns may be worthless, but he ''did'' survive his chapter...to an extent...
1st Jan '16 7:12:14 PM IndirectActiveTransport
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Explain to me how that does not qualify as a response to an unlikely player action.
* DevelopersForesight: Saving the nurse at the start of Peter's chapter (difficult, but possible) will result in a special low-sanity reaction if he tries to talk to her, though [[SubvertedTrope she still has her original reaction if you heal it back up]].
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* DevelopersForesight: DevelopersForesight ** In Edward's chapter, the portraits of the Roivas family and the dialogues of the servants change as his sanity gets lower; however, at that point of the chapter, the only way to lower your sanity enough to see these effects is by summoning more enemies and then fighting them, which you probably didn't think to do until now. ** Saving the nurse at the start of Peter's chapter (difficult, but possible) will result in a special low-sanity reaction if he tries to talk to her, though [[SubvertedTrope she still has her original reaction if you heal it back up]].
26th Dec '15 4:36:04 AM eroock
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No bolding for work titles. See format rules on How To Create A Works Page, 4th paragraph "No bolding is used for work titles" and FAQ: "What emphasis do I use for the title?: Whatever you do, it does not belong in boldface-font."
'''''[[NamesToRunAwayFromReallyFast Eternal Darkness: Sanity's Requiem]]''''', released for the UsefulNotes/NintendoGameCube in 2002, was developed by Creator/SiliconKnights and published(/owned) by Creator/{{Nintendo}}. The game is classified as a {{psychological horror}} game, and it is influenced by (and features numerous nods to) the works of Creator/HPLovecraft, Creator/EdgarAllanPoe, Creator/AlfredHitchcock, Creator/StephenKing, and other similar authors, making it something akin to ''Franchise/ResidentEvil'' meets ''TableTopGame/CallOfCthulhu''.
to:
'''''[[NamesToRunAwayFromReallyFast ''[[NamesToRunAwayFromReallyFast Eternal Darkness: Sanity's Requiem]]''''', Requiem]]'', released for the UsefulNotes/NintendoGameCube in 2002, was developed by Creator/SiliconKnights and published(/owned) by Creator/{{Nintendo}}. The game is classified as a {{psychological horror}} game, and it is influenced by (and features numerous nods to) the works of Creator/HPLovecraft, Creator/EdgarAllanPoe, Creator/AlfredHitchcock, Creator/StephenKing, and other similar authors, making it something akin to ''Franchise/ResidentEvil'' meets ''TableTopGame/CallOfCthulhu''.
16th Dec '15 4:14:32 AM PF
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* AnachronismStew: Generally averted (see ShownTheirWork), but the cathedral in Amiens wasn't built until the 1200s in real life, some four centuries after Anthony's chapter. On the other hand, Anthony only explored the "old tower" and the catacombs, nor was Oubliť Cathedral mentioned by name, so it's possible that [[AvertedTrope nothing else had been built in that time period]]. ** [[http://que-ee.com/forums/index.php?threads/darkness-within-eternal-darkness%E2%80%99-oubli%C3%A9-cathedral.4236/#post-44497 Confirmed]] to be the case.
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* AnachronismStew: Generally averted (see ShownTheirWork), but the cathedral in Amiens wasn't built until the 1200s in real life, some four centuries after Anthony's chapter. On the other hand, Anthony only explored the "old tower" and the catacombs, nor was Oubliť Cathedral mentioned by name, so it's possible that name. [[AvertedTrope It was believed that nothing else had been built in that time period]]. ** period]]. [[http://que-ee.com/forums/index.php?threads/darkness-within-eternal-darkness%E2%80%99-oubli%C3%A9-cathedral.4236/#post-44497 Confirmed]] to be the case.This was later confirmed.]]
16th Dec '15 4:12:06 AM PF
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* NoFairCheating: One would expect that casting a Ulyaoth-aligned Recovery spell would recovery your magick, and it does. However, it only recover the exact amount needed to cast it in the first place.
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* NoFairCheating: One would expect that casting a Ulyaoth-aligned Recovery spell would recovery your magick, and it does. However, it the spell only recover recovers the exact amount needed to cast it in the first place.
16th Dec '15 4:09:06 AM PF
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Added DiffLines:
* NoFairCheating: One would expect that casting a Ulyaoth-aligned Recovery spell would recovery your magick, and it does. However, it only recover the exact amount needed to cast it in the first place.
15th Dec '15 4:31:56 PM Josef5678
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Misuse. Developers Foresight is when the game has a response for unlikely player actions.
* TheDevTeamThinksOfEverything: ** In Edward's chapter, the portraits of the Roivas family and the dialogues of the servants change as his sanity gets lower; however, at that point of the chapter, the only way to lower your sanity enough to see these effects is by summoning more enemies and then fighting them, which you probably didn't think to do until now. ** Saving the nurse at the start of Peter's chapter (difficult, but possible) will result in a special low-sanity reaction if he tries to talk to her, though [[SubvertedTrope she still has her original reaction if you heal it back up]]. ** One would expect that casting an Ulyaoth-aligned Recover spell whould recover your magick, and it ''does''... [[NoFairCheating exactly as much magick as it takes to cast the Recover spell]] [[WhatAnIdiot in the first place.]] ** If you fail the first puzzle involving changing a clock's hands to 3:33 three times, you hear an eerie whisper (quite possibly Mantorok) telling you what time to put it on.
to:
* TheDevTeamThinksOfEverything: ** In Edward's chapter, the portraits of the Roivas family and the dialogues of the servants change as his sanity gets lower; however, at that point of the chapter, the only way to lower your sanity enough to see these effects is by summoning more enemies and then fighting them, which you probably didn't think to do until now. ** DevelopersForesight: Saving the nurse at the start of Peter's chapter (difficult, but possible) will result in a special low-sanity reaction if he tries to talk to her, though [[SubvertedTrope she still has her original reaction if you heal it back up]]. ** One would expect that casting an Ulyaoth-aligned Recover spell whould recover your magick, and it ''does''... [[NoFairCheating exactly as much magick as it takes to cast the Recover spell]] [[WhatAnIdiot in the first place.]] ** If you fail the first puzzle involving changing a clock's hands to 3:33 three times, you hear an eerie whisper (quite possibly Mantorok) telling you what time to put it on.up]].
5th Dec '15 4:53:57 PM StevieWillShowYou
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''[[NamesToRunAwayFromReallyFast Eternal Darkness: Sanity's Requiem]]'' is a title for the UsefulNotes/NintendoGameCube. Released in 2002, it was developed by Creator/SiliconKnights and published (and owned) by Creator/{{Nintendo}}. The game's genre is classified as {{psychological horror}}, and it's influenced by and gives many nods to the works of Creator/HPLovecraft, Creator/EdgarAllanPoe, Creator/AlfredHitchcock, Creator/StephenKing, and other similar authors, making it something akin to ''Franchise/ResidentEvil'' meets ''TableTopGame/CallOfCthulhu''. The story focuses on Alexandra "Alex" Roivas, a student at a Washington university who is completing her graduate degree in abstract mathematics and number theory. An early morning call from a detective brings her rushing to her grandfather's Rhode Island mansion, to identify his body after his grisly and baffling murder. The detective is at a loss, as the house showed no signs of a break in and the old man had no known enemies. Two weeks after the crime scene has been cleaned up, and the investigation has hit multiple dead ends, Alex is still in the mansion, alone, having resolved herself to figuring out the mystery behind her grandfather's murder. Her explorations lead her to a hidden book called the ''[[TomeOfEldritchLore Tome of Eternal Darkness]]'', which contains the stories of many people throughout history who were involved in both the unlocking and the fighting against several [[EldritchAbomination otherworldly gods]]. As Alex reads the ''Tome'', she is imparted with the knowledge these long dead people have achieved, as well as arcane magic their own explorations have unleashed. The more she reads of these events, the looser her grip on both reality and sanity gets, but Alex is determined to be the last link in the story, stopping these evil forces once and for all. ''Eternal Darkness'' is unique within the horror game genre, and brought several things to the table that no game had before. A versatile magic system allows the player to create new spells using runes (actually closer to sigils or glyphs, as the symbols in the game represent words while real runes are single letters) in a system much like grammatically creating new sentences. The game also included a sanity system; in addition to health and magic meters, a SanityMeter would drop every time an undead creature saw you. You could regain sanity by decisively finishing the creatures off, though the recovered amount would always be less than that taken away in the initial shock. The lower the player's sanity dropped, the more random hallucinations a player would experience in game. These hallucinations included [[InterfaceScrew hardware tricks]] such as the controller ceasing to work in a room full of enemies, the video signal cutting out, audio volume changing on its own, and fake memory card deletions. More devious hallucinations involved body parts exploding during unsuccessful magic casting, screaming voices and bleeding walls, random paintings turning from idyllic scenes to hellish environments, and statues and busts watching the player as they walk by them. Books would spontaneously fly from one bookshelf to another, footsteps would follow your character, and you could receive telephone calls and haunting visitations from dead family members. The creators of the game have noted on multiple occasions that they'd like to make a sequel (or several), but there was no news on that front for some time. In late October 2011, the studio laid off the majority of its staff, claiming to be part of an attempt at [[http://gonintendo.com/?mode=viewstory&id=165302 "refocusing and returning to its roots, working on one of its most requested titles for the next generation."]]. Lately, however, it seems this focus has done much more harm than good, with the studio in dire straits regarding funding and even an employee count following the [[TheyJustDidntCare underwhelming]] ''X-Men Destiny'', and Nintendo having to drop their partnership with them after they had to deal with a legal battle with Creator/{{Activision}} due to it simply not being financially feasible. [[WhatMightHaveBeen One wonders why Nintendo doesn't just hand the IP off to a different third party or just make it in house.]] On May 6, 2013, the company Precursor Games, formed after Silicon Knights' folding, started a crowd-funding effort to make a {{spiritual successor}} for the WiiU and PC called ''Shadow of the Eternals''; a recreation of Oubliť Cathedral was being used for early demonstration purposes, but Denis Dyack has said that this will not reflect the final product. Unfortunately, the project was met with widescale suspicion and derision, and the funding ultimately ended in failure, although the team is still eager to pursue it at a later date.
to:
''[[NamesToRunAwayFromReallyFast '''''[[NamesToRunAwayFromReallyFast Eternal Darkness: Sanity's Requiem]]'' is a title Requiem]]''''', released for the UsefulNotes/NintendoGameCube. Released UsefulNotes/NintendoGameCube in 2002, it was developed by Creator/SiliconKnights and published (and owned) published(/owned) by Creator/{{Nintendo}}. The game's genre game is classified as a {{psychological horror}}, horror}} game, and it's it is influenced by and gives many (and features numerous nods to to) the works of Creator/HPLovecraft, Creator/EdgarAllanPoe, Creator/AlfredHitchcock, Creator/StephenKing, and other similar authors, making it something akin to ''Franchise/ResidentEvil'' meets ''TableTopGame/CallOfCthulhu''. The story focuses on Alexandra "Alex" Roivas, a student at a Washington university who university, is completing her graduate degree in abstract mathematics and number theory. An early morning call from a detective brings her rushing to her grandfather's Rhode Island mansion, as she has to identify his body after his grisly and baffling murder. The detective is at a loss, left clueless, as the house showed shows no signs of a break in break-in and the old man had no known enemies. Two weeks after the crime scene has been cleaned up, and the The police's investigation has hit multiple dead ends, into the murder eventually stalls, but Alex is still stays in the mansion, alone, having resolved herself mansion to try figuring out the mystery behind her grandfather's murder. death. Her explorations lead her search of the mansion leads to a hidden book called the ''[[TomeOfEldritchLore Tome of Eternal Darkness]]'', which contains the stories of many people throughout history who were involved in both the unlocking and the fighting against several [[EldritchAbomination otherworldly gods]]. As Alex reads the ''Tome'', book, she is imparted with the knowledge these long dead people have achieved, as achieved--as well as arcane magic unleashed by their own explorations have unleashed. The more she reads of these events, explorations. Continuing to read the looser book loosens her grip on both reality and sanity gets, sanity, but Alex is determined to be the last link in the story, stopping these story--and stop the evil forces once and for all. ''Eternal Darkness'' is unique within the horror game genre, and brought several things to the table that no game before it had before.managed to pull off. A versatile magic system allows the player to create new spells using runes (actually closer to sigils or glyphs, as the symbols in the game represent words while real runes are single letters) in a system much like grammatically creating new sentences. The game also included includes a sanity system; "sanity system": in addition to health and magic meters, a the game's SanityMeter would drop drops every time an undead creature saw sees you. You could can regain sanity by decisively finishing the creatures off, though the recovered amount would will always be less than that taken away in the initial shock. The lower If the player's sanity dropped, the more random hallucinations a player would Sanity Meter drops low enough, players will experience in game. These hallucinations included [[InterfaceScrew hardware tricks]] such as the controller ceasing random in-game hallucinations: books spontaneously fly from one bookshelf to work in a room full of enemies, the video signal cutting out, audio volume changing on its own, another, footsteps follow Alex despite nothing being behind her, and fake memory card deletions. Alex's dead family members might even make telephone calls or show up as ghosts. More devious hallucinations involved involve body parts exploding during unsuccessful magic casting, screaming voices and bleeding walls, random paintings turning from idyllic scenes to hellish environments, and statues and busts watching Alex as she walks by. The worst of these effects are the player as they walk by them. Books would spontaneously fly from one bookshelf [[InterfaceScrew hardware tricks]]: the controller ceases to another, footsteps would follow your character, work in a room full of enemies, the video signal cuts out, the audio volume changes on its own, and you could receive telephone calls and haunting visitations from dead family members. The creators of the game have noted on multiple occasions that they'd like leads you to believe ''it has erased your memory card''. Several Silicon Knights higher-ups said they wanted to make a sequel (or several), at least one ''Eternal Darkness'' sequel, but there was no news on that front for some time. In in late October 2011, the studio laid off the majority of its staff, claiming staff (claiming to be part of an attempt at [[http://gonintendo.com/?mode=viewstory&id=165302 "refocusing and returning to its roots, working on one of its most requested titles for the next generation."]]. Lately, however, it seems this focus has done generation"]]). That refocus did much more harm than good, with good: the studio in fell into dire straits regarding funding and even an employee count following after the [[TheyJustDidntCare underwhelming]] ''X-Men Destiny'', and Nintendo having had to drop their its partnership with them after they had to deal with Silicon Knights went through a legal battle with Creator/{{Activision}} due to it simply not being (which made the partnership financially feasible. unfeasible). [[WhatMightHaveBeen One wonders why Nintendo doesn't just didn't hand the IP off to a different third party or just make it in house.]] On In May 6, 2013, the company Precursor Games, formed after Games--formed in the wake of Silicon Knights' folding, started folding--launched a crowd-funding crowdfunding effort to make for a {{spiritual successor}} for the WiiU and PC to ''Eternal Darkness'' called ''Shadow of the Eternals''; a recreation of Oubliť Cathedral was being used for early demonstration purposes, but Denis Dyack has said that this will it would not reflect the final product. Unfortunately, the The project was met with widescale suspicion and derision, and the funding ultimately ended in failure, although failure--though the team is still remains eager to pursue it at a later date.

!!This game provides examples of:
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!!This game provides examples of: !! ''Eternal Darkness: Sanity's Requiem'' contains the following tropes:

!!This game provides examples of:

[[SanitySlippage This isn't... really...]][[EternalDarkness happening!]]
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[[SanitySlippage This isn't... really...]][[EternalDarkness happening!]]
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