History VideoGame / EternalDarkness

2nd Dec '16 11:41:28 PM Odacon_Spy
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* BizzarreAlienBiology: Xel'lototh Horrors have jaws for eyelids.

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* BizzarreAlienBiology: Xel'lototh BizarreAlienBiology: Xel'lotath Horrors have jaws for eyelids.
27th Nov '16 10:51:53 AM dvorak
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Added DiffLines:

** Once it does empty, the most common hallucinations are hearing windchimes and someone crying (sometimes preceeded by the sound of knives being sharpened).
24th Nov '16 11:11:10 AM dvorak
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* BizzarreAlienBiology: Xel'lototh Horrors have jaws for eyelids.



* BodyOfBodies: Xel'lototh Gatekeepers are a mass of headless torsos fused together. Instead of glowing ''eyes'' when they MindRape a character, it's their ''neck stumps''.

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* BodyOfBodies: Xel'lototh Downplayed. Xel'latoth Gatekeepers are a mass pair of headless torsos fused together.together at the waist. Instead of glowing ''eyes'' when they MindRape a character, it's their ''neck stumps''.
24th Nov '16 11:04:43 AM dvorak
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* BodyOfBodies: Xel'lototh Gatekeepers are a mass of headless torsos fused together. Instead of glowing ''eyes'' when they MindRape a character, it's their ''neck stumps''.



* DeflectorShields: The "Damage Field" spell; the enemies' usage of it usually blocks off some hallway and must be dispelled to proceed with a given chapter's plot.

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* DeflectorShields: The "Damage Field" spell; the enemies' usage of it usually blocks off some hallway and must be dispelled to proceed with a given chapter's plot. You do ot to give you a safe place to catch your breath or pilot minions from.



* GlowingEyesOfDoom: When an enemy spots a player character.



** ParasiteZombie: Bonethieves climb into the chest cavity of humans and puppeteer them around. Killing a hostile human nearly always spawns a bonethief, except in Edward's chapter.
** VoodooZombie: The basic enemy is a corpse given life by the will of an EldritchAbomination, and granted some of it's physical attributes. They can also MindRape by eye contact.

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** *** ParasiteZombie: Bonethieves climb into the chest cavity of humans and puppeteer them around.around. They can also do this to zombies, giving you a nasty surprise when you kill it. Killing a hostile human nearly always spawns a bonethief, except in Edward's chapter.
** *** VoodooZombie: The basic enemy is a corpse given life by the will of an EldritchAbomination, and granted some of it's physical attributes. They can also MindRape by eye contact.
24th Nov '16 10:53:09 AM dvorak
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* InstantRunes: When casting a spell glyphs will appear around you and then light up one by one.

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* InstantRunes: When casting a spell glyphs will appear around you and then light up one by one.one, and are read by the Ancient whose power you're invoking.



* MindRape: Getting spotted by a zombie, horror, or bonethief results in them getting GlowingEyesOfDoom and your character going utterly nutterly-butterly.

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* MindRape: Getting spotted by a zombie, horror, bonethief, or bonethief Gatekeeper results in them getting GlowingEyesOfDoom and your character going utterly nutterly-butterly.



* NoFairCheating: One would expect that casting a Ulyaoth aligned Recovery spell would recover your magick, and it does. However, the spell only recovers the exact amount needed to cast it in the first place.

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* NoFairCheating: One would expect that casting a an Ulyaoth aligned Recovery spell would recover your magick, and it does. However, the spell only recovers the exact amount needed to cast it in the first place.



* OurGhostsAreDifferent: Ghosts of the Chosen seem to have the ability to maintain hold of physical objects, even when hidden within physical objects themselves.
* OurZombiesAreDifferent:

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* OurMonstersAreDifferent
**
OurGhostsAreDifferent: Ghosts of the Chosen seem to have the ability to maintain hold of physical objects, even when hidden within physical objects themselves.
* ** OurDemonsAreDifferent: Trappers, Bonethieves, Horrors, and Gatekeepers are all minor {Eldritch Abomination}}s alighned with the head Blasphemous Alien God they represent. Chattur'gha Gatekeepers even look like steteotypical demons.
** OurVampiresAreDifferent: An invisible, vaguely humanoid creature with four jaws. It sucks blood by magicking out of people, and turns them into zombies.
**
OurZombiesAreDifferent:



* OurDemonsAreDifferent: Trappers, Bonethieves, and Horrors are all minor {Eldritch Abomination}}s.
24th Nov '16 4:05:56 AM dvorak
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Added DiffLines:

** Xel'latoth zombies are so psychologically tormented that they're too crazy to die.
** Bonethives puppet their skin suits around while the original owner is still consious and aware.


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* MindRape: Getting spotted by a zombie, horror, or bonethief results in them getting GlowingEyesOfDoom and your character going utterly nutterly-butterly.


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* OurZombiesAreDifferent:
** ParasiteZombie: Bonethieves climb into the chest cavity of humans and puppeteer them around. Killing a hostile human nearly always spawns a bonethief, except in Edward's chapter.
**VoodooZombie: The basic enemy is a corpse given life by the will of an EldritchAbomination, and granted some of it's physical attributes. They can also MindRape by eye contact.
* OurDemonsAreDifferent: Trappers, Bonethieves, and Horrors are all minor {Eldritch Abomination}}s.
23rd Nov '16 11:56:04 AM dvorak
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* AntiFrustrationFeatures: Sanity effects don't trigger during big boss battles, except for the DutchAngle.

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* AntiFrustrationFeatures: Sanity effects don't trigger during big boss battles, except for the DutchAngle.DutchAngle and wind chimes.
10th Nov '16 2:10:05 PM Sabrewing
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In May 2013, Precursor Games, formed in the wake of Silicon Knights' folding, launched a crowdfunding effort for a {{spiritual successor}} to ''Eternal Darkness'' titled ''Shadow of the Eternals''; a recreation of Oublié Cathedral was used for early demonstration purposes, but Denis Dyack said that it would not reflect the final product. The project was met with widescale suspicion and derision, and the funding ultimately ended in failure -- though the team remains eager to pursue it at a later date.

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In May 2013, Precursor Games, formed in the wake of Silicon Knights' folding, launched a crowdfunding effort for a {{spiritual successor}} to ''Eternal Darkness'' titled ''Shadow of the Eternals''; a recreation of Oublié Cathedral was used for early demonstration purposes, but Denis Dyack said that it would not reflect the final product. The project was met with widescale suspicion and derision, and the funding ultimately ended in failure -- though the team team, now reorganized through the multimedia company Quantum Entanglement Entertainment, remains eager to pursue it at a later date.
1st Nov '16 6:39:45 AM Bisected8
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* SpellCrafting: There's a Rune System. Essentially, all you need are three types of Runes (Spell, Target, and Alignment) and you can mix and match them into whatever spell you want to create. Medallions called Circles of Power have a number of slots you can use to mix and match, from 3 to 5 to 7. If you have the right runes you can cast a spell even if it's not on your list, though there are only a certain number of valid combinations, usually in the form of "verb-adverb-[power-up]-alignment" such as "Dispel-Area-Ulyaoth" or "Summon-Creature-Pargon-Pargon-Xel'lotath".

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* SpellCrafting: There's a Rune System. Essentially, all you need are three types of Runes (Spell, Target, and Alignment) and you can mix and match them into whatever spell you want to create. Medallions called Circles of Power have a number of slots you can use to mix and match, from 3 to 5 to 7. If you have the right runes you can cast a spell even if it's not on your list, though there are only a certain number of valid combinations, usually in the form of "verb-adverb-[power-up]-alignment" "verb-noun-[power-up]-alignment" such as "Dispel-Area-Ulyaoth" or "Summon-Creature-Pargon-Pargon-Xel'lotath".
1st Nov '16 2:36:13 AM Sabrewing
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* GuideDangIt: The LostForever items, especially the Mantorok rune, which is easy to miss, but only in the sense that the game doesn't prevent you from progressing without it. Some of the codices that give you the names of the runes and the formulae can be this. Even knowing that a rune codex or spell scroll will always be in the first chapter that requires the spell's use isn't always enough to know where to find the exact spider web that covers the tablet is.

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* GuideDangIt: GuideDangIt:
**
The LostForever items, especially the Mantorok rune, which is easy to miss, but only in the sense that the game doesn't prevent you from progressing without it. Some of the codices that give you the names of the runes and the formulae can be this. Even knowing that a rune codex or spell scroll will always be in the first chapter that requires the spell's use isn't always enough to know where to find the exact spider web that covers the tablet is.


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** After completing Roberto's chapter, it isn't immediately obvious what you're supposed to do next, as you didn't learn any magick that would help open more of the mansion up to exploration. And if you rush out of the Tome's room straightaway to go investigating, you'll miss [[spoiler:the sound of crumbling debris which indicated a survey site for Roberto]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.EternalDarkness