History VideoGame / EternalDarkness

24th Sep '16 7:50:01 PM morenohijazo
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* CastFromSanity: Summon spells gradually cause the player to go insane.
20th Sep '16 4:27:01 PM PF
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''Eternal Darkness'' brought several things to the table that no game before it had managed to pull off. A versatile magic system allows the player to create new spells using runes (actually closer to sigils or glyphs, as the symbols in the game represent words while real runes are single letters) in a system much like grammatically creating new sentences. The game also includes a "sanity system." In addition to health and magic meters, the game's SanityMeter drops every time an undead creature sees you. You can regain sanity by decisively finishing the creatures off, though the recovered amount will always be less than that taken away in the initial shock. If the Sanity Meter drops low enough, players will experience random in-game hallucinations: Books spontaneously fly from one bookshelf to another, footsteps follow Alex despite nothing being behind her, and Alex's dead family members might even make telephone calls or show up as ghosts. More devious hallucinations involve body parts exploding during unsuccessful magic casting, screaming voices and bleeding walls, random paintings turning from idyllic scenes to hellish environments, and statues and busts watching Alex as she walks by. The worst of these effects are the [[InterfaceScrew hardware tricks:]] The controller ceases to work in a room full of enemies, the video signal cuts out, the audio volume changes on its own, and the game leads you to believe ''it has erased your memory card.''

to:

''Eternal Darkness'' brought several things to the table that no game before it had managed to pull off. A versatile magic system allows the player to create new spells using runes (actually closer to sigils or glyphs, as the symbols in the game represent words while real runes are single letters) in a system much like grammatically creating new sentences. The game also includes a "sanity system." In addition to health and magic meters, the game's SanityMeter drops every time an undead creature sees you. You can regain sanity by decisively finishing the creatures off, though the recovered amount will always be less than that taken away in the initial shock. If the Sanity Meter drops low enough, players will experience random in-game hallucinations: Books spontaneously fly from one bookshelf to another, footsteps follow Alex despite nothing being behind her, and Alex's dead family members might even make telephone calls or show up as ghosts. More devious hallucinations involve body parts exploding during unsuccessful magic casting, screaming voices and bleeding walls, random paintings turning from idyllic scenes to hellish environments, and statues and busts watching Alex as she walks by. The worst of these effects are the [[InterfaceScrew hardware tricks:]] The controller ceases to work in a room full of enemies, the video signal cuts out, the audio volume changes on its own, and the game leads you to believe ''it has erased your memory card.''
card''.



In May 2013, Precursor Games, formed in the wake of Silicon Knights' folding, launched a crowdfunding effort for a {{spiritual successor}} to ''Eternal Darkness'' titled ''Shadow of the Eternals;'' a recreation of Oublié Cathedral was used for early demonstration purposes, but Denis Dyack said that it would not reflect the final product. The project was met with widescale suspicion and derision, and the funding ultimately ended in failure -- though the team remains eager to pursue it at a later date.

to:

In May 2013, Precursor Games, formed in the wake of Silicon Knights' folding, launched a crowdfunding effort for a {{spiritual successor}} to ''Eternal Darkness'' titled ''Shadow of the Eternals;'' Eternals''; a recreation of Oublié Cathedral was used for early demonstration purposes, but Denis Dyack said that it would not reflect the final product. The project was met with widescale suspicion and derision, and the funding ultimately ended in failure -- though the team remains eager to pursue it at a later date.
20th Sep '16 4:26:04 PM PF
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Several ''Silicon Knights'' higher ups said they wanted to make at least one ''Eternal Darkness'' sequel, but in late October 2011, the studio laid off the majority of its staff (claiming to be part of an attempt at "[[http://gonintendo.com/?mode=viewstory&id=165302 refocusing and returning to its roots, working on one of its most requested titles for the next generation]]"). That refocus did much more harm than good: The studio fell into dire straits regarding funding and even an employee count after the underwhelming ''X-Men Destiny,'' and ''Nintendo'' had to drop its partnership after ''Silicon Knights'' went through a legal battle with Creator/{{Activision}} (which made the partnership financially unfeasible). [[WhatCouldHaveBeen One wonders why Nintendo didn't hand the IP off to a different third party or make it in house.]]

In May 2013, Precursor Games, formed in the wake of ''Silicon Knights''' folding, launched a crowdfunding effort for a {{spiritual successor}} to ''Eternal Darkness'' titled ''Shadow of the Eternals;'' a recreation of Oublié Cathedral was used for early demonstration purposes, but Denis Dyack said that it would not reflect the final product. The project was met with widescale suspicion and derision, and the funding ultimately ended in failure -- though the team remains eager to pursue it at a later date.

to:

Several ''Silicon Knights'' Silicon Knights higher ups said they wanted to make at least one ''Eternal Darkness'' sequel, but in late October 2011, the studio laid off the majority of its staff (claiming to be part of an attempt at "[[http://gonintendo.com/?mode=viewstory&id=165302 refocusing and returning to its roots, working on one of its most requested titles for the next generation]]"). That refocus did much more harm than good: The studio fell into dire straits regarding funding and even an employee count after the underwhelming ''X-Men Destiny,'' Destiny'', and ''Nintendo'' Nintendo had to drop its partnership after ''Silicon Knights'' Silicon Knights went through a legal battle with Creator/{{Activision}} (which made the partnership financially unfeasible). [[WhatCouldHaveBeen One wonders why Nintendo didn't hand the IP off to a different third party or make it in house.]]

In May 2013, Precursor Games, formed in the wake of ''Silicon Knights''' Silicon Knights' folding, launched a crowdfunding effort for a {{spiritual successor}} to ''Eternal Darkness'' titled ''Shadow of the Eternals;'' a recreation of Oublié Cathedral was used for early demonstration purposes, but Denis Dyack said that it would not reflect the final product. The project was met with widescale suspicion and derision, and the funding ultimately ended in failure -- though the team remains eager to pursue it at a later date.



* FlavorText throughout with perhaps the best example being the titular Tome of Eternal Darkness: "Cradled in what appears to be a leathery hand lies a mysterious book. It is bound in human skin and intricately decorated with shrunken bones. It beckons and yearns to be possesed."

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* FlavorText FlavorText: Seen throughout with perhaps the game. One of the best example being examples is the titular Tome ''Tome of Eternal Darkness: Darkness'':
-->
"Cradled in what appears to be a leathery hand lies a mysterious book. It is bound in human skin and intricately decorated with shrunken bones. It beckons and yearns to be possesed."
20th Sep '16 4:23:05 PM PF
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''[[NamesToRunAwayFromReallyFast Eternal Darkness: Sanity's Requiem,]]'' released for the UsefulNotes/GameCube in 2002, was developed by Creator/SiliconKnights and published / owned by Creator/{{Nintendo}}. The game is classified as a {{psychological horror}} game, and it is influenced by (and features numerous nods to) the works of Creator/HPLovecraft, Creator/EdgarAllanPoe, Creator/AlfredHitchcock, Creator/StephenKing, and other similar authors, making it something akin to ''Franchise/ResidentEvil'' meets ''TableTopGame/CallOfCthulhu.''

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''[[NamesToRunAwayFromReallyFast Eternal ''Eternal Darkness: Sanity's Requiem,]]'' Requiem'' is a horror-themed action-adventure game released for the UsefulNotes/GameCube UsefulNotes/NintendoGameCube in 2002, 2002. It was developed by Creator/SiliconKnights and published / owned published/owned by Creator/{{Nintendo}}. The game is classified as a contains {{psychological horror}} game, elements and it is influenced by (and by, and features numerous nods to) to, the works of Creator/HPLovecraft, Creator/EdgarAllanPoe, Creator/AlfredHitchcock, Creator/StephenKing, and other similar authors, making it something akin to ''Franchise/ResidentEvil'' meets ''TableTopGame/CallOfCthulhu.''
''TableTopGame/CallOfCthulhu''.



In May 2013, ''Precursor Games'' -- formed in the wake of ''Silicon Knights''' folding -- launched a crowdfunding effort for a {{spiritual successor}} to ''Eternal Darkness'' called ''Shadow of the Eternals;'' a recreation of Oublie Cathedral was used for early demonstration purposes, but Denis Dyack said that it would not reflect the final product. The project was met with widescale suspicion and derision, and the funding ultimately ended in failure -- though the team remains eager to pursue it at a later date.

to:

In May 2013, ''Precursor Games'' -- Precursor Games, formed in the wake of ''Silicon Knights''' folding -- folding, launched a crowdfunding effort for a {{spiritual successor}} to ''Eternal Darkness'' called titled ''Shadow of the Eternals;'' a recreation of Oublie Oublié Cathedral was used for early demonstration purposes, but Denis Dyack said that it would not reflect the final product. The project was met with widescale suspicion and derision, and the funding ultimately ended in failure -- though the team remains eager to pursue it at a later date.
20th Sep '16 3:29:12 PM Inferus75
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Added DiffLines:

* FlavorText throughout with perhaps the best example being the titular Tome of Eternal Darkness: "Cradled in what appears to be a leathery hand lies a mysterious book. It is bound in human skin and intricately decorated with shrunken bones. It beckons and yearns to be possesed."
17th Aug '16 7:47:14 PM Ferot_Dreadnaught
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Several ''Silicon Knights'' higher ups said they wanted to make at least one ''Eternal Darkness'' sequel, but in late October 2011, the studio laid off the majority of its staff (claiming to be part of an attempt at "[[http://gonintendo.com/?mode=viewstory&id=165302 refocusing and returning to its roots, working on one of its most requested titles for the next generation]]"). That refocus did much more harm than good: The studio fell into dire straits regarding funding and even an employee count after the [[TheyJustDidntCare underwhelming]] ''X-Men Destiny,'' and ''Nintendo'' had to drop its partnership after ''Silicon Knights'' went through a legal battle with Creator/{{Activision}} (which made the partnership financially unfeasible). [[WhatCouldHaveBeen One wonders why Nintendo didn't hand the IP off to a different third party or make it in house.]]

to:

Several ''Silicon Knights'' higher ups said they wanted to make at least one ''Eternal Darkness'' sequel, but in late October 2011, the studio laid off the majority of its staff (claiming to be part of an attempt at "[[http://gonintendo.com/?mode=viewstory&id=165302 refocusing and returning to its roots, working on one of its most requested titles for the next generation]]"). That refocus did much more harm than good: The studio fell into dire straits regarding funding and even an employee count after the [[TheyJustDidntCare underwhelming]] underwhelming ''X-Men Destiny,'' and ''Nintendo'' had to drop its partnership after ''Silicon Knights'' went through a legal battle with Creator/{{Activision}} (which made the partnership financially unfeasible). [[WhatCouldHaveBeen One wonders why Nintendo didn't hand the IP off to a different third party or make it in house.]]
10th Aug '16 1:31:22 PM rjd1922
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Several ''Silicon Knights'' higher ups said they wanted to make at least one ''Eternal Darkness'' sequel, but in late October 2011, the studio laid off the majority of its staff (claiming to be part of an attempt at "[[http://gonintendo.com/?mode=viewstory&id=165302 "refocusing and returning to its roots, working on one of its most requested titles for the next generation]]"). That refocus did much more harm than good: The studio fell into dire straits regarding funding and even an employee count after the [[TheyJustDidntCare underwhelming]] ''X-Men Destiny,'' and ''Nintendo'' had to drop its partnership after ''Silicon Knights'' went through a legal battle with Creator/{{Activision}} (which made the partnership financially unfeasible). [[WhatMightHaveBeen One wonders why Nintendo didn't hand the IP off to a different third party or make it in house.]]

to:

Several ''Silicon Knights'' higher ups said they wanted to make at least one ''Eternal Darkness'' sequel, but in late October 2011, the studio laid off the majority of its staff (claiming to be part of an attempt at "[[http://gonintendo.com/?mode=viewstory&id=165302 "refocusing refocusing and returning to its roots, working on one of its most requested titles for the next generation]]"). That refocus did much more harm than good: The studio fell into dire straits regarding funding and even an employee count after the [[TheyJustDidntCare underwhelming]] ''X-Men Destiny,'' and ''Nintendo'' had to drop its partnership after ''Silicon Knights'' went through a legal battle with Creator/{{Activision}} (which made the partnership financially unfeasible). [[WhatMightHaveBeen [[WhatCouldHaveBeen One wonders why Nintendo didn't hand the IP off to a different third party or make it in house.]]
5th Jul '16 5:37:17 AM PF
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* FollowTheLeader:
** When showcasing the game as a classic favorite of his, [[WebVideo/TheSpoonyExperiment Spoony]] actually expressed surprise its novel combat system ''[[{{Averted|Trope}} wasn't]]'' copied in future titles.
** WebVideo/TwoBestFriendsPlay argued there is no reason to not aim for the head, but it must be noted that a number of creatures are more inconvenienced by a lost head than anything else.
5th Jul '16 4:00:37 AM Sabrewing
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* HistoricalDomainCharacter: Emperor UsefulNotes/{{Charlemagne}} factors into the plot of Anthony's chapter and makes a very brief appearance in it. [[spoiler:As a corpse.]]
11th Jun '16 3:27:07 PM Anorgil
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* UselessUsefulSpell: You can use the Restore and Self runes in combination with one of the three Elder God runes to restore your health, sanity, or mana -- but if you cast the mana variation, your mana will drain and then refill itself by the exact amount used to cast the spell. It's funny when you have more than one Elder God rune, but when you only have Ulyaoth, less so.

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* UselessUsefulSpell: You can use the Restore and Self runes in combination with one of the three Elder God runes to restore your health, sanity, or mana -- but if you cast the mana variation, your mana will drain and then refill itself by the exact amount used to cast the spell. It's funny when you have more than one Elder God rune, but when you only have Ulyaoth, Ulyaoth's rune (i.e. in the third and most of the fourth chapters on Xel'lotath's route), less so.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.EternalDarkness