History VideoGame / EternalDarkness

5th Jul '16 5:37:17 AM PF
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* FollowTheLeader:
** When showcasing the game as a classic favorite of his, [[WebVideo/TheSpoonyExperiment Spoony]] actually expressed surprise its novel combat system ''[[{{Averted|Trope}} wasn't]]'' copied in future titles.
** WebVideo/TwoBestFriendsPlay argued there is no reason to not aim for the head, but it must be noted that a number of creatures are more inconvenienced by a lost head than anything else.
5th Jul '16 4:00:37 AM Sabrewing
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Added DiffLines:

* HistoricalDomainCharacter: Emperor UsefulNotes/{{Charlemagne}} factors into the plot of Anthony's chapter and makes a very brief appearance in it. [[spoiler:As a corpse.]]
11th Jun '16 3:27:07 PM Anorgil
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* UselessUsefulSpell: You can use the Restore and Self runes in combination with one of the three Elder God runes to restore your health, sanity, or mana -- but if you cast the mana variation, your mana will drain and then refill itself by the exact amount used to cast the spell. It's funny when you have more than one Elder God rune, but when you only have Ulyaoth, less so.

to:

* UselessUsefulSpell: You can use the Restore and Self runes in combination with one of the three Elder God runes to restore your health, sanity, or mana -- but if you cast the mana variation, your mana will drain and then refill itself by the exact amount used to cast the spell. It's funny when you have more than one Elder God rune, but when you only have Ulyaoth, Ulyaoth's rune (i.e. in the third and most of the fourth chapters on Xel'lotath's route), less so.
11th Jun '16 3:18:45 PM Anorgil
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* PaletteSwap: Averted. Although each Ancient's version of an enemy is ColorCodedForYourConvenience, they all have different physical appearances.

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* PaletteSwap: Averted. Although each Ancient's version of an enemy is Played straight with the Trappers, but averted with all other monsters; although they are ColorCodedForYourConvenience, they all have different physical appearances.appearances as well.
7th Jun '16 5:37:42 PM Doug86
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* CreepyCathedral: Oublie Cathedral is this, especially when it's being used as a field hospital for the wounded in the [[UsefulNotes/WorldWarOne Battle of the Somme.]] The catacombs, however, are where the real [[EldritchAbomination nightmares]] are to be found.

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* CreepyCathedral: Oublie Cathedral is this, especially when it's being used as a field hospital for the wounded in the [[UsefulNotes/WorldWarOne [[UsefulNotes/WorldWarI Battle of the Somme.]] The catacombs, however, are where the real [[EldritchAbomination nightmares]] are to be found.
2nd May '16 4:12:45 AM PF
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* LostForever: While you need certain spells to advance the plot, you can discover them on your own without the codices or the scrolls, and if you don't get them in the chapters in which they're available, they're lost forever. There are more specific examples as well:

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* LostForever: LostForever:
**
While you need certain spells to advance the plot, you can discover them on your own without the codices or the scrolls, and if you don't get them in the chapters in which they're available, they're lost forever. There are more specific examples as well:



** Karim's chapter: The Ruby Statuette
** Maximilian's chapter: The autopsies
** Edwin's chapter: The Mantorok rune and codex
** Roberto's chapter: The Sapphire Statuette

to:

** Karim's chapter: The Ruby Statuette
Statuette.
** Maximilian's chapter: The autopsies
autopsies.
** Edwin's chapter: The Mantorok rune and codex
codex.
** Roberto's chapter: The Sapphire StatuetteStatuette.



** Michael's chapter: The Enchanted Gladius

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** Michael's chapter: The Enchanted GladiusGladius.
1st May '16 6:01:57 PM Anorgil
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* LostForever: Three items that never appear again if you miss them in the chapter they're each found in. Getting all three is required to receive the InfinityPlusOneSword, which is ''also'' hidden and lost forever if you miss it. The Mantorok alignment rune (the "Nuke" option in the ElementalRockPaperScissors triangle) is also hidden in one chapter around the middle of the game, and inaccessible if you miss it. Finally, Anthony and Paul's Two-Edged Sword and Edward's Elephant Gun are lost forever if you neglect to save [=NPCs=] who provide access to them.

to:

* LostForever: Three items that never appear again While you need certain spells to advance the plot, you can discover them on your own without the codices or the scrolls, and if you miss don't get them in the chapter chapters in which they're each found in. Getting all three is required to receive the InfinityPlusOneSword, which is ''also'' hidden and available, they're lost forever forever. There are more specific examples as well:
** Ellia's chapter: The Short Sword after it breaks,
if you miss it. fail to save the guard in the sublevel of the temple.
** Anthony's chapter: The Two-Edged Sword, if you fail to save the monk in the first sublevel of the catacombs.
** Karim's chapter: The Ruby Statuette
** Maximilian's chapter: The autopsies
** Edwin's chapter:
The Mantorok alignment rune (the "Nuke" option in the ElementalRockPaperScissors triangle) is also hidden in one chapter around the middle of the game, and inaccessible if you miss it. Finally, Anthony and Paul's Two-Edged Sword and codex
** Roberto's chapter: The Sapphire Statuette
**
Edward's chapter: The Elephant Gun are lost forever Gun, if you neglect fail to save [=NPCs=] who provide access to them.the servant in the master bedroom.
** Michael's chapter: The Enchanted Gladius



* SongsInTheKeyOfLock: There are three "locks" that are opened by playing an organ or a piano.
* SortingAlgorithmOfEvil: This is done over ''two thousand years!'' Not quite as bad as it sounds, the player order goes through events is not the chronological one, so it could be reduced to between 1110-1800 years before they got their act together.

to:

* SongsInTheKeyOfLock: There are three "locks" that are opened by playing an organ or a piano.
piano. (Technically there are two, one of which is opened twice.)
* SortingAlgorithmOfEvil: This is done over ''two thousand years!'' Not quite as bad as it sounds, the order in which the player order goes through events is not the chronological one, so it could be reduced to between 1110-1800 years before they got their act together.



* SprintMeter: Hidden from the eyes of the player, but it's there. Characters will start to stagger and gasp for breath eventually and they must walk or stop and catch their breath before they can resume. It varies from character to character. Micheal, a fire fighter, can run for long distances without needing a break while Maximillian, an overweight physician, can only jog for a short period before he starts breathing heavily.

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* SprintMeter: Hidden from the eyes of the player, but it's there. Characters After running for too long or aimlessly attacking with a melee weapon too many times, characters will start to stagger and gasp for breath eventually and they must walk or stop and catch their breath before they can resume. It varies from character to character. Micheal, a fire fighter, can run for long distances and swing his fire-axe pretty rapidly without needing a break while Maximillian, an overweight physician, can only jog or swing his cutlass for a short period before he starts breathing heavily.
14th Mar '16 10:27:16 PM IndirectActiveTransport
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* NestedStory: Every time we follow a chapter that focuses on a character that isn't Alex. If you remember, the game starts with the ''Tome of Eternal Darkness'' opening to her chapter: "Death in the Family," so every chapter she reads is part of her own personal chapter.



* [[ShowWithinAShow Story Within a Story]]: Every time we follow a chapter that focuses on a character that isn't Alex. If you remember, the game starts with the ''Tome of Eternal Darkness'' opening to her chapter: "Death in the Family," so every chapter she reads is part of her own personal chapter.
10th Mar '16 3:18:50 PM aye_amber
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* [[StoryWithinAShow Story Within a Story]]: Every time we follow a chapter that focuses on a character that isn't Alex. If you remember, the game starts with the ''Tome of Eternal Darkness'' opening to her chapter: "Death in the Family," so every chapter she reads is part of her own personal chapter.

to:

* [[StoryWithinAShow [[ShowWithinAShow Story Within a Story]]: Every time we follow a chapter that focuses on a character that isn't Alex. If you remember, the game starts with the ''Tome of Eternal Darkness'' opening to her chapter: "Death in the Family," so every chapter she reads is part of her own personal chapter.
10th Mar '16 3:15:19 PM aye_amber
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* StoryWithinAStory: Every time we follow a chapter that focuses on a character that isn't Alex. If you remember, the game starts with the ''Tome of Eternal Darkness'' opening to her chapter: "Death in the Family," so every chapter she reads is part of her own personal chapter.

to:

* StoryWithinAStory: [[StoryWithinAShow Story Within a Story]]: Every time we follow a chapter that focuses on a character that isn't Alex. If you remember, the game starts with the ''Tome of Eternal Darkness'' opening to her chapter: "Death in the Family," so every chapter she reads is part of her own personal chapter.
This list shows the last 10 events of 284. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.EternalDarkness