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* TacticalSuperweaponUnit: Ring-Heroes are this. Of you manage to find and kill Gollum and bring a Hero (specific to each Faction) to the Ring, expect to destroy nearly anything that comes your way. Some examples include:

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* TacticalSuperweaponUnit: Ring-Heroes are this. Of If you manage to find and kill Gollum and bring a Hero (specific to each Faction) to the Ring, expect to destroy nearly anything that comes your way. Some examples include:
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* HeroUnit: Lots, almost any character from the movies and books is one, and some original characters.

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* HeroUnit: Lots, almost Lots. Almost any character from the movies Movies and books Books is one, and some original characters.
characters as well.



** Eomer, Thorin Oakenshield and the Great Goblin have abilities that givevresources when they or nearby allied units kill enemies. Bill Ferny also has a similar ability that only affects himself.

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** Eomer, Thorin Oakenshield and the Great Goblin have abilities that givevresources give resources when they or nearby allied units kill enemies. Bill Ferny also has a similar ability that only affects himself.
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* NoCureforEvil: Mostly played straight, but averted with Isengard, as one of their heroes possesses a healing ability.

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* NoCureforEvil: NoCureForEvil: Mostly played straight, but averted with Isengard, as one of their heroes possesses a healing ability.
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* GiantFlyer: The Eagles, Fell-Beast's, and Smaug himself. The Fire-Drake's of the Misty Mountains Faction also,count once they reach their maximum level.

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* GiantFlyer: The Eagles, Fell-Beast's, and Smaug himself. The Fire-Drake's of the Misty Mountains Faction also,count also count once they reach their maximum level.
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** Lothlorien has Rumil and Orophin, Haldir's brothers who are only appear for a short time in the Books.

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** Lothlorien has Rumil and Orophin, Haldir's brothers who are only appear for a short time in the Books.

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** Sauron, in his Shadow Form, can be defeated by a Hobbit like Merry or Pippin or even a weak man like Wormtongue.

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** Sauron, in his Shadow Form, can be defeated by a Hobbit like Merry or Pippin or even a weak man like Wormtongue.
Wormtongue where in the films it took ''Galadriel'' to cast him out.

* TheAllSeeingAI: As in the base game, fog of war is little more than a formality for the AI.



** Angmar can summon Hill Trolls from their spellbook. Hill Trolls are taller and leaner than other Trolls, and have green skin. The Hill Trolls Angmar can summon wield hammers in combat, and are effective against most enemies and structures. The same spellbook power will also summon Rogash, an original character from the base game. Rogash is a large armored Hill Troll who carries a sword and can leap into enemy armies to knock them away. If the Witch-King grants his,Favour to the Beast's of Angmar and finds the One Ring, the Player can also recruit Snow Trolls. Snow Trolls are smaller and faster than their cousins, covered in white fur and carrying bladed-pickaxes. They serve as a form of Cavalry, something which Angmar lacks.

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** Angmar can summon Hill Trolls from their spellbook. Hill Trolls are taller and leaner than other Trolls, and have green skin. The Hill Trolls Angmar can summon wield hammers in combat, and are effective against most enemies and structures. The same spellbook power will also summon Rogash, an original character from the base game. Rogash is a large armored Hill Troll who carries a sword and can leap into enemy armies to knock them away. If the Witch-King grants his,Favour his Favour to the Beast's of Angmar and finds the One Ring, the Player can also recruit Snow Trolls. Snow Trolls are smaller and faster than their cousins, covered in white fur and carrying bladed-pickaxes. They serve as a form of Cavalry, something which Angmar lacks.


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* BeastOfBattle: Every Evil Faction has at least one of these, and even Good Factions get in on it sometimes:
** Dwarves use large Goats to pull their Siege Engines.
** Mordor makes use of Trolls as shock-troops and to operate their SiegeEngines, and GiantSpiders as AntiCavalry. They can also summon humongous WarElephants called Mumakil to trample their foes.
** Isengard uses gigantic wolf-like Wargs as mounts and even trains some to act as guard dogs.
** Misty Mountains uses Trolls and rhinoceros-like Great Beast's for siege. They also employ [[OurDragonsAreDifferent Dragons]] to scorch enemies.
** Angmar makes use of Trolls for operating their SiegeEngines, and also use Dire Wolves for attacking and as mounts.
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** Angmar can summon Hill Trolls from their spellbook. Hill Trolls are taller and leaner than other Trolls, and have green skin. The Hill Trolls Angmar can summon wield hammers in combat, and are effective against most enemies and structures. The same spellbook power will also summon Rogash, an original character from the base game. Rogash is a large armored Hill Troll who carries a sword and can leap into enemy armies to knock them away. If the Witch-King grants his,Favour to the Beast's of Angmar and finds the One Ring, the Player can also recruit Snow Trolls. Snow Trolls are smaller and faster than their cousins, covered in white fur and carrying bladed-pickaxes. They serve as a form of Cavalry, something which Angmar lacks.
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* AllTrollsAreDifferent: Trolls generally keep to the Tolkien model of large, strong and unintelligent, but they tend to differ in some ways between Factions:
** Mordor has Mountain Trolls, which serve as their main shock-troops. Unlike in the base game, they cannot throw rocks or eat hapless Orcs, but are now able to be equipped with armour and weapons. Mountain Trolls can be given a mace, giving them increased area-of-effect attack, a sword, increasing damage against heroes and other monsters, or a hammer, increasing their damage against buildings. Mordor also has Drummer Trolls, which increase the morale and damage of nearby allies and can cause enemies to flee in terror, but are ineffective in combat. Lastly, there's Mollok, based off the Troll Aragorn fought at the Black Gate (which itself is based on the Troll-Chieftain Pippin killed in the Books). Mountain Trolls are also used to operate Catapults, Siege Towers and Grond.
** Misty Mountains utilizes several different breeds of Troll. Cave Trolls can be trained from the Monster Cage of the Moria Camp, and function the same as in the base game, able to throw boulders or use their bare hands in combat. Stone Trolls are recruited from the Troll-Lair Settlement Building, and cannot throw rocks. Mountain Giants can be accessed from the Fissure Outpost Building, and can hurl large boulders over long distances, or engage in Melee and scatter enemies with their Stomp ability. Lastly, Tom, Bert and William, the Three Trolls from the Hobbit, can also be recruited from the Troll-Lair, and serve as the damage-absorbing Hero for the Misty Mountains.
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VictoryPose: The troops cheer after defeating an enemy or winning a match. They will also cheer if a hero runs near them. Which makes sense for, say, Aragorn or Théoden, but not quite as much for Heroes such as the Hobbits or Bill Ferny.

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* VictoryPose: The troops cheer after defeating an enemy or winning a match. They will also cheer if a hero runs near them. Which makes sense for, say, Aragorn or Théoden, but not quite as much for Heroes such as the Hobbits or Bill Ferny.


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* ZergRush: The main strategy of Mordor and the Misty Mountains, as they both possess cheap (free in Mordor's case) Infantry which can be spammed to overwhelm the enemy. Angmar can also do this at a greater cost, and so can Rohan.
** The AI tends to do this with all Factions.
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* TunnelNetwork: Possessed by the Dwarves and Misty Mountains, as in the base game, with the difference being the Goblins have far more tunneling options.
** Angmar also has a version that can only be used by Barrow Wights.

* VeteranUnit: See RPGElements above.
** Also taken literally with the ''Veterans of the Last Alliance'' and ''Veterans of Khazad-Dum'' Heroic Units of the Imladris and Dwarf Factions.

VictoryPose: The troops cheer after defeating an enemy or winning a match. They will also cheer if a hero runs near them. Which makes sense for, say, Aragorn or Théoden, but not quite as much for Heroes such as the Hobbits or Bill Ferny.

* WhenTreesAttack: Lothlorien can train Ents, giant walking tree-men which can throw rocks or crush things with their gnarled hands. They can also summon a ring of Huorns, which are essentially sentient trees, to entangle enemies and tear them apart.
** Rohan can summon the ''Last March of the Ents'' as one of their final spells.
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* TacticalSuperweaponUnit: Ring-Heroes are this. Of you manage to find and kill Gollum and bring a Hero (specific to each Faction) to the Ring, expect to destroy nearly anything that comes your way. Some examples include:
** Gandalf the Corrupted, the result of Gandalf the Grey being tested by the temptation of the One Ring and ''failing''. His mere presence terrifies friend and foe alike, and his once light-themed powers have turned to fire.
** On the other hand, there's Gandalf the Challenge-Master. Where Gandalf the Grey failed at mastering the weapon of the enemy, Gandalf the White managed to succeed. He now glows with the power of the Maiar. Nearby allies will gain hope and be continously healed, and his powers will cause enemies to cower in fear.
** Storm-Queen Galadriel. Much like Gandalf the Corrupted, this is what happens when a powerful being falls to darkness. In this form, "terrible as the seas" and "stronger than the foundations of the earth" can be taken literally. As in, the Storm-Queen will ''literally'' drown her enemies in a flood while burying their castles beneath the ground.
** Saruman will randomely take one of two forms when he gains the Ring. "Saruman the Blessed" hurls lightning bolts and empowers his forces, whereas "Saruman the Cursed" unleashes fire and has fallen fully into industry, using his new power to advance his structures.
** Sauron, the Lord of the Rings ''himself''. Most Heroes, even Ring-Heroes, have only five powers. Sauron? He has ''ten!'' This includes taking control of enemy armies, calling down flaming meteors from the sky, and the ability to summon his terrible fortress from the ''first age''!
** Some ultimate spellbook-summons are also this. One notable example is the Balrog, summoned by the Misty Mountains, which is able to lay waste to armies in only a few seconds.
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* StrategicAssetCaptureMechanic: This is a mechanic all the way from the first BFME that the Mod reintroduced for the second game. These plots can be captured by bringing units near to them, allowing you to build one of a selection of structures in its place. Once the structure is destroyed, the plot returns to being captureable by any Player. There are three types of captureable plots:
** Settlements are the smallest and most common types. All Factions' can most commonly build two types of resource-producing structures and one-to-two types of defensive or support buildings. Gondor, for example, can choose to build a resource-producing Farm, a resource-producing/unit training Ranger Camp, and a unit-producing Signal Fire.
** Outposts are larger and less common. Most maps only have two. Factions' can use these to build either their own Outpost (which serves as a base with less building options) or other types of fortresses, usually belonging to sub-Factions. Taking Gondor as another example, which can build a Dol Amroth Border Stronghold, allowing recruitment of Dol Amroth units and Heroes.
** Lastly, there is the Camp/Castle plot, which allows the main base of a Faction to be built. These only appear after destroying a Player's base (or if a Player-slot is left empty when beginning a game).
** There are also captureable Shipwrights in certain maps. These can be gained control over by sending a unit to capture the structure flag.
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* The Siege: Skirmish Maps can be set up like this.

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* The Siege: TheSiege: Skirmish Maps can be set up like this.

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* RPG Elements: As in the base game:

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* RPG Elements: RPGElements: As in the base game:


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* The Siege: Skirmish Maps can be set up like this.
** Most "Horde" Maps works like this, allowing you to relive the Battle for Helm's-Deep and Siege of Minas Tirith in-game.

* SiegeEngines: Each Faction has various siege weapons specific to them:
** Gondor and Arnor can field Roofed-Battering Rams, Siege Shields and Trebuche.
** Rohan can use flaming Hay Carts and Onagar.
** Dwarves have Chariot-like Battle Wagons, Steel-Roofed Battering Rams called "Demolishers", Catapults, tunneling Dwarven Miners and Earth Hammers.
** Imladris has Catapult and Battering Rams.
** Lothlorien has living siege weapons in the form of Ents.
** Mordor has Battering Rams, Catapults, Troll-operated Catapults and Siege Towers, and a massive Batteing Ram named "Grond".
** Isengard has Battering Rams, Ballista, Siege Ladders and Explosive Mines.
** Angmar has Troll-operated Battering Rams, Siege-Slings and Siege Towers.
** Misty Mountains has various living Siege Weapons in the form of Trolls, Great Beast's and Mountain Giants, as well as Goblin Tunnelers.
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** Eomer, Thorin Oakenshield and the Great Goblin have abilities that givevresources when they or nearby allied units kill enemies. Bill Ferny also has a similar ability that only affects himself.
** The Wildmen of Dunland and Goblin-Town Goblins have an ability that gives them resources for attacking buildings.
** One of the spellbook powers of the Misty Mountains causes all units to gain resources from killing enemies.

* OneManArmy: Most Ring-Heroes count as this, being able to wipe out armies with their abilities and even basic attacks. The Balrog-summon from the Misty Mountains spellbook is also this.

* ProudWarriorRaceGuy: Every Dwarf.

* RPG Elements: As in the base game:
** Hero units, their level cap is 10, and they gain skills at specific levels.
** Players can create custom heroes and use them in most game modes.
** Most units gain experience and regiments gain the ability to replace fallen comrades at level 2, with a maximum level of 5 for basic units and 10 for Heroic battalion (some can even reach level 20!). Most units can be upgraded with gear better than their starting weapons / armors.
** Some buildings can level-up and gain defensive towers.

* RiskStyleMap:
** The redone Campaign's of the base game and it's predecessor are like this, being styled after the first game's Campaign, though unlike the first game, it isn't possible to conquer other regions beyond the mission areas.
** The "War of the Ring" mode of the base game is included in the Mod.
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* {{Plunder}}:
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** Some units, like the Fountain Court Guards of Gondor, are also this.

* NoCureforEvil: Mostly played straight, but averted with Isengard, as one of their heroes possesses a healing ability.
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* MightyGlacier: Some Factions have a specific "Tank" Hero who is more durable than others, but typically slower:
** Gondor has Boromir, Arnor has Arvedui.
** Rohan has Hama.
** Imladris has Glorfindel.
** Lothlorien has Thranduil.
** Misty Mountains has the Three Trolls.
** Angmar has Karsh.
** The entire Dwarf Faction can be considered this as well, but special mention goes to the Iron Hills.
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* HumanResources: All Factions can return some of the resources spent on units by "returning" them to the Citadel. Mordor can feed their units into one of their resource buildings, the Slaughterhouse.

* HeroUnit: Lots, almost any character from the movies and books is one, and some original characters.

* LastStand: The Mod adds special "Horde" Maps, which are essentially non-Campaign versions of the first Game's Helm's-Deep and Minas Tirith missions with more difficulty and other changes.

* LethalJokeCharacter: Tom Bombadil, a summonable Hero for Imladris.
** Arnor's summon, Bandaboras Took, can also count as this.

* MagicKnight: Many heroes, particularly those belonging to the Elvish Factions and Angmar, count as this. Some examples include:
** Elrond and Glorfindel for Imladris. Elrond is able to summon a flood of water horses and later a tornado, while Glorfindel can wield power light magic.
** Celeborn for Lothlorien is able to use air magic to some extent.
** Angmar has Zaphragor, who uses his own life to perform frost spells and is scarily effective in melee, carrying a massive sword that could cleave a man in half.

* MassOhCrap: Whenever a particularly scary unit like a Giant Flyer or a Monster shows up, all nearby non-hero enemies freak out, visibly cowering and wailing in terror. This even extends to some hero abilities, which outright paralyzes them with fear. The weather abilities some Factions have can have this effect as well, but Rohan's "Cloudbreak" is the best example.

* TheMedic:
** The Good factions have specific buildings which have this role.
** Some heroes have abilities that can heal other heroes or Units
** Imladris' spellbook power "Miruvor" can heal units in a small area.
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* HeroOfAnotherStory: The Good campaign of the second game, which was redone for Edain, actually '''is''' the other story to the main plot line of ''Literature/TheLordOfTheRings'', as it focuses on battles fought in the northern regions of Middle Earth just after the Fellowship left Rivendell.

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* HeroOfAnotherStory: The Good campaign of the second game, which was redone for Edain, actually '''is''' the other story to the main plot line of ''Literature/TheLordOfTheRings'', as it focuses on battles fought in the northern regions of Middle Earth just after the Fellowship left Rivendell. [[spoiler:The Epilogue Mission to the redone Angmar Campaign is also this]].
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* HeroOfAnotherStory: The Good campaign of the second game, which was redone for Edain, actually '''is''' the other story to the main plot line of ''Literature/TheLordOfTheRings'', as it focuses on battles fought in the northern regions of Middle Earth just after the Fellowship left Rivendell.

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