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''Eamon'' is a series (over 200 entries!) of {{RPG}} InteractiveFiction started in the 80s on the UsefulNotes/AppleII; set in a very nebulously changing landscape that includes many references to ''Literature/TheLordOfTheRings'', ''Franchise/StarWars'' and more. Many of the games contradicted themselves, and this was accepted as not only inevitable, but part of the fun.

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''Eamon'' is a series (over 200 entries!) of {{RPG}} InteractiveFiction started in the 80s on the UsefulNotes/AppleII; Platform/AppleII; set in a very nebulously changing landscape that includes many references to ''Literature/TheLordOfTheRings'', ''Franchise/StarWars'' and more. Many of the games contradicted themselves, and this was accepted as not only inevitable, but part of the fun.
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Final Death was disambiguated. Moving example to Permadeath.


What interconnected all of these was that you rolled up a character in the "Main Hall" diskette; with {{Character Customization}}, money, and a weapon or spell or two. Then you go out on an adventure via one of the other disks. If you die, you go back to the Main Hall with a loss of equipment and money -- unless it's FinalDeath. If you survive, you can carry up to four weapons plus money, spells, and (sometimes) stat increases to another of the adventures.

to:

What interconnected all of these was that you rolled up a character in the "Main Hall" diskette; with {{Character Customization}}, money, and a weapon or spell or two. Then you go out on an adventure via one of the other disks. If you die, you go back to the Main Hall with a loss of equipment and money -- unless it's FinalDeath.{{Permadeath}}. If you survive, you can carry up to four weapons plus money, spells, and (sometimes) stat increases to another of the adventures.
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* MookMaker: In the scenario "Assault on the Clone Master", the player must find the Clonatorium and destroy it. Until he does, it will regularly create new clone guards who attack the player.
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''Eamon'' is a series (over 200 entries!) of {{RPG}} InteractiveFiction started in the 80s on the AppleII; set in a very nebulously changing landscape that includes many references to ''Literature/TheLordOfTheRings'', ''Franchise/StarWars'' and more. Many of the games contradicted themselves, and this was accepted as not only inevitable, but part of the fun.

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''Eamon'' is a series (over 200 entries!) of {{RPG}} InteractiveFiction started in the 80s on the AppleII; UsefulNotes/AppleII; set in a very nebulously changing landscape that includes many references to ''Literature/TheLordOfTheRings'', ''Franchise/StarWars'' and more. Many of the games contradicted themselves, and this was accepted as not only inevitable, but part of the fun.
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* CriticalFailure: And how! If the dice are bad enough; anyone can break their weapon. Whether it's that InfinityPlusOneSword the [[LordOfTheRings Valar]] gave you for killing Morgoth; or Darth Vader tripping and breaking his light sabre.
* GuideDangIt: There are ''some'' walkthroughs still around. Good luck playing some adventures; because you will not find anyone who can tell you how to get past certain things.

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* CriticalFailure: And how! If the dice are bad enough; enough, anyone can break their weapon. Whether weapon -- whether it's you losing that InfinityPlusOneSword the [[LordOfTheRings Valar]] Valar gave you for killing Morgoth; Morgoth or Darth Vader tripping and breaking his light sabre.
{{l|aser Blade}}ightsaber.
* GuideDangIt: There are ''some'' walkthroughs still around. Good luck playing some adventures; because you will not won't find anyone who can tell you how to get past certain things.obstacles.
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* ShoutOut: Too many to list. Let's start by saying that the chief of the Adventurer Guild who starts you have bids you farewell with "[[Franchise/StarTrek Live long and prosper]]".

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* ShoutOut: Too many to list. Let's start by saying that the chief of the Adventurer Guild who starts you have bids you farewell with "[[Franchise/StarTrek Live long and prosper]]".prosper.]]"
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* NoobCave[=/=]OneTimeDungeon: The Beginner's Cave (which was on the game's Main Hall disk) could only be gone through once. The game checked when you tried to access it: only a true beginning character was allowed to enter, and once you had gone through it you were no longer a beginner.

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* NoobCave[=/=]OneTimeDungeon: The the Beginner's Cave (which was on (on the game's Main Hall disk) could is accessible only be gone through once. The game checked checks when you tried the player tries to access it: it; only a true beginning character was is allowed to enter, and once you had gone through it you were a player who finishes the cave is no longer a beginner.
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-->''"Far away, at the dead center of the Milky Way, is the planet of Eamon. It doesn't orbit any suns--all of the suns orbit it. The shifting pulls of all of these great bodies bring strange forces to bear upon this planet; twisting light, tides, even the laws of science itself! Strange things happen there, and the citizens of Eamon must always be adaptable, for things are rarely what they seem, and even more rarely what they were yesterday!"''
--->--'''''Eamon'' manual'''

-->''"There is no standard background in the ''Eamon'' world. One game may involve fighting dragons and orcs with swords and magic. Another may be a Science Fiction adventure with space ships and blazing laser guns."''
--->--'''''Eamon'' manual'''

''Eamon'' is a series (over 200 entries!) of {{RPG}} InteractiveFiction started in the 80s on the AppleII; set in a very nebulously changing landscape that includes many references to ''Literature/TheLordOfTheRings'', ''Franchise/StarWars'' and more. Many of the games contradicted themselves, and this was accepted as not only inevitable, but part of the fun.

What interconnected all of these was that you rolled up a character in the "Main Hall" diskette; with {{Character Customization}}, money, and a weapon or spell or two. Then you go out on an adventure via one of the other disks. If you die, you go back to the Main Hall with a loss of equipment and money -- unless it's FinalDeath. If you survive, you can carry up to four weapons plus money, spells, and (sometimes) stat increases to another of the adventures.

Check out the unofficial website [[http://www.lysator.liu.se/eamon/ here]].

Since each disk is its own story, there's probably an example of every trope on the list.

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!!''Eamon'' provides examples of:

* BreakableWeapons: Sometimes in a CriticalFailure.
* CriticalFailure: And how! If the dice are bad enough; anyone can break their weapon. Whether it's that InfinityPlusOneSword the [[LordOfTheRings Valar]] gave you for killing Morgoth; or Darth Vader tripping and breaking his light sabre.
* GuideDangIt: There are ''some'' walkthroughs still around. Good luck playing some adventures; because you will not find anyone who can tell you how to get past certain things.
* HopelessBossFight: A few.
* NoobCave[=/=]OneTimeDungeon: The Beginner's Cave (which was on the game's Main Hall disk) could only be gone through once. The game checked when you tried to access it: only a true beginning character was allowed to enter, and once you had gone through it you were no longer a beginner.
* OldSaveBonus: One of the primary features of the series; you can take your same character from one adventure to the next.
* ShoutOut: Too many to list. Let's start by saying that the chief of the Adventurer Guild who starts you have bids you farewell with "[[Franchise/StarTrek Live long and prosper]]".
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