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* BossSubtitles: Every boss except [[BigBad Armaura]] [[spoiler:and Dr. Ornis]].

to:

* BossSubtitles: Every boss except [[BigBad Armaura]] [[spoiler:and Dr. Ornis]].Ornis]] features its name and a short description of what it is.



* FireIceLightning: Magira, Icora and Zephara, respectively.

to:

* FireIceLightning: Magira, Icora and Zephara, respectively.respectively command the element of fire, water (which becomes ice) and wind (which becomes lightning).



* GiantFlyer: Armaura is depicted as a very large eagle. The Totems also count.

to:

* GiantFlyer: Armaura is depicted as a very large eagle. The Totems also count.count, being large birds too.



* HubLevel: What connects the 9 areas of the island. The areas are as follows (from first to last):
** TheLostWoods: Greenwood Glade, where the first level takes place.
** ShiftingSandLand: Gemshine Mines, although it's not very populated by your typical desert level baddies (aside from Flaktus, Blazebugs and Scorchion) and features [[AbandonedMine mineshafts]] instead of your typical pyramids or temples, complete with [[MinecartMadness minecart sections]].
** PalmtreePanic: Smuggleaway Bay, a coastal area.

to:

* HubLevel: What connects the The 9 areas of the island.island are connected by a singular level. The areas are as follows (from first to last):
** TheLostWoods: Greenwood Glade, where the first level takes place.
place, is a forest.
** ShiftingSandLand: Gemshine Mines, Mines are located in the desert, although it's not very populated by your typical desert level baddies (aside from Flaktus, Blazebugs and Scorchion) and features [[AbandonedMine mineshafts]] instead of your typical pyramids or temples, complete with [[MinecartMadness minecart sections]].
** PalmtreePanic: Smuggleaway Bay, which is a coastal area.



** BubblegloopSwamp: Sanctuary Swamp.
** DeathMountain: Pinnacle Peak, which is also a SlippySlideyIceWorld.
** JungleJapes: Hollow Hestia.
** LethalLavaLand: Falcon's Furnace, which is situated deep within Eagle Island.
** AncientTomb: The Tomb of the Raven.

to:

** BubblegloopSwamp: Sanctuary Swamp.
Swamp is a swampy area.
** DeathMountain: Pinnacle Peak, which is a mountain full of danger and also a SlippySlideyIceWorld.
** JungleJapes: Hollow Hestia.
Hestia is a place deep within the jungle, occasionally populated by spike traps.
** LethalLavaLand: Falcon's Furnace, which is situated deep within Eagle Island.
Island, is a hot cavern where lava replaces what would've been water.
** AncientTomb: The Tomb of the Raven.Raven, [[ExactlyWhatItSaysOnTheTin as the name indicates]], is a tomb hosting a variety of dark, even ghostly nasties.



* InterfaceScrew: Entering a room full of spores or being hit by Psilofume's attack causes the screen and music to distort.
* IronicJuxtaposition: One of the rooms beneath the glade area features broken chains where Armaura was once held by humans before breaking free. After the third act, [[spoiler:Oliver Ornis gets permanently frozen right in the middle of these chains, essentially taking Armaura’s place as the one being imprisoned]].

to:

* InterfaceScrew: Entering a room full of spores or being hit by Psilofume's attack causes the screen and music to distort.
distort, making it more difficult to navigate.
* IronicJuxtaposition: IronicEcho: One of the rooms beneath the glade area features broken chains where Armaura was once held by humans before breaking free. After the third act, [[spoiler:Oliver Ornis gets permanently frozen right in the middle of these chains, essentially taking Armaura’s place as the one being imprisoned]].
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TRS deemed def-only now


* {{Speedrun}}: Featured as a gameplay mode of the Regular type, hosted online whereupon players compete for rankings.
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Up To Eleven is a defunct trope


* ShaggyDogStory: At the beginning of the game, the player is tasked with rescuing the three Totems by completing Greenwood Glade, Gemshine Mines and Smuggleaway Bay before Armaura gets to them. Unfortunately, she comes and takes them just as the player arrives. Gets taken UpToEleven later in the game as [[spoiler:not only was Armaura actually ''rescuing'' the Totems, '''''[[TreacherousAdvisor Oliver Ornis]]''''' [[NotQuiteSavedEnough was the one planning to kidnap them the whole time]]!]]

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* ShaggyDogStory: At the beginning of the game, the player is tasked with rescuing the three Totems by completing Greenwood Glade, Gemshine Mines and Smuggleaway Bay before Armaura gets to them. Unfortunately, she comes and takes them just as the player arrives. Gets taken UpToEleven exaggerated later in the game as [[spoiler:not only was Armaura actually ''rescuing'' the Totems, '''''[[TreacherousAdvisor Oliver Ornis]]''''' [[NotQuiteSavedEnough was the one planning to kidnap them the whole time]]!]]
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* WhyDontYouJustShootHim: Averted by [[spoiler:Oliver Ornis after he gets enough of Quill in his bossfight. He actually takes out a gun and tries to shoot Quill right then and there, only for Koji to [[TakingTheBullet take the bullet]] instead.]]

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* BittersweetEnding: [[spoiler:Ornis is stopped and sealed away, but not before killing Armaura and Koji. Thankfully, he's brought back to life as the new Totem, but ends up having leave Ichigo and Quill to guard the island.]]

to:

* BittersweetEnding: [[spoiler:Ornis is stopped and sealed away, but not before killing Armaura and Koji. Thankfully, he's Koji is brought back to life as by the new Totem, freed Totems, but ends up having becoming the new protector to succeed Armaura and as a result has to leave Ichigo Ichiro and Quill to guard the island.]]



'''THE BEHEMOTH BELOW'''\\
'''Tarancura Miseros'''

to:

'''THE [[spoiler:'''THE BEHEMOTH BELOW'''\\
'''Tarancura Miseros'''Miseros''']]



** Avabrazam can conjure a big fiery circle that follows the player character. Through clever manouvering and good timing, the circle can be tricked into exploding right onto the boss and deal extra damage.

to:

** Avabrazam can conjure a big fiery circle that follows the player character. Through clever manouvering and good timing, the circle can be tricked into exploding right onto the boss and deal extra damage. [[spoiler:This is necessary for the "Stop Hitting Yourself" achievement.]]



** Moletrio, Moleder and Molesplosion come in groups consisting of three mole enemies, with each one colored a little differently.

to:

** Moletrio, Moleder and Molesplosion all come in groups consisting of three mole enemies, with each one colored a little differently.



* ShaggyDogStory: At the beginning of the game, the player is tasked with rescuing the three Totems by completing Greenwood Glade, Gemshine Mines and Smuggleaway Bay before Armaura gets to them. Unfortunately, she comes and takes them just as the player arrives. Gets taken UpToEleven later in the game as [[spoiler:not only was Armaura actually ''rescuing'' the Totems, '''''[[TreacherousAdvisor Oliver Ornis]]''''' [[NotQuiteSavedEnough was the one planning to kidnap them the whole time]]!]]



* StuffBlowingUp: Magira's Feather and its associated moves allow Koji to cause an explosion that may kill multiple enemies packed close together.

to:

* StuffBlowingUp: StuffBlowingUp:
**
Magira's Feather and its associated moves allow Koji to cause an explosion that may kill multiple enemies packed close together.together.
** Pyromander's attack is throwing dynamites at the player which explode after a short time.



* TrueFinalBoss: [[spoiler:Tarancura Miseros, who can only be fought after collecting all 19 Ancient Coins and reaching the Lair - the last level in Story Mode consisting of all 9 biomes.]]



* AWinnerIsYou: In the pre-alpha demo, reaching the final room just past the miniboss room will reward you with the ''Kickstarter'' logo, two lines of dialogue and a link to the campaign on a black background (and [[InvisibleWall invisible terrain]]).

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** Lost Tunneler, one of the several variations of Lost (skull imp enemies that served as minibosses in the pre-alpha demo), can burrow underground and jump back out shortly after, sending a few rocks flying as well. Lost Diver does a similar thing, but dives into lava instead.
* AWinnerIsYou: In the pre-alpha demo, reaching the final room just past the miniboss room will reward you with the ''Kickstarter'' logo, two lines of dialogue and a link to the campaign on a black background (and [[InvisibleWall invisible terrain]]).terrain]]).
* WouldHurtAChild: [[spoiler:Oliver Ornis shows no qualms against killing Quill despite the latter being a kid.]]
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* BittersweetEnding: [[spoiler:Ornis is stopped and sealed away, but not before killing Armaura and Koji. Thankfully, he's brought back to life as the new Totem, but ends up having leave Ichigo and Quill to guard the island.]]

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* ActionBomb: Firedancers, in addition to divebombing the player, explode upon contact with any surface or entity (the player or other monsters) when attacking. They also automatically explode if they come in contact with lava.



* BigBad: Armaura serves as the antagonist who kidnaps Ichiro and plans to capture the Totems. [[spoiler:The true villain, [[BitchInSheepsClothing Dr. Oliver Ornis]], manipulated Quill in order to steal the Totems for himself.]]
* BossSubtitles: Every boss except [[BigBad Armaura]] [[spoiler:and Dr. Ornis]]

to:

* BigBad: Armaura serves as the antagonist who kidnaps Ichiro and plans to capture the Totems. [[spoiler:The true villain, [[BitchInSheepsClothing Dr. Oliver Ornis]], manipulated manipulates Quill in order to steal the Totems for himself.]]
* BossSubtitles: Every boss except [[BigBad Armaura]] [[spoiler:and Dr. Ornis]]Ornis]].



'''INCENDIARY INVERTEBRATE'''\\
'''Scorchion'''\\



'''INCENDIARY INVERTEBRATE'''\\
'''Scorchion'''\\



* EvilAllAlong: [[spoiler:[[BitchInSheepsClothing Dr. Oliver Ornis]] who just manipulated Quill in order to kill Armaura and capupture the Totems for himself.]]
* FeatheredFiend: Armaura, the big eagle deity, introduces herself by kidnapping one of your owls and is thus established as the story's villain.

to:

* DiscOneFinalBoss: [[spoiler:Shortly after defeating Armaura, Oliver Ornis takes center stage as the ''real'' villain and [[NotQuiteSavedEnough kidnaps the "captured" Totems]] – as well as Quill’s faithful owl Koji.]]
* EvilAllAlong: [[spoiler:[[BitchInSheepsClothing Dr. Oliver Ornis]] Ornis]], who just manipulated appears friendly at first but then manipulates Quill in order to kill Armaura and capupture capture the Totems for himself.]]
* FeatheredFiend: Armaura, the big eagle deity, introduces herself by kidnapping one of your owls and is thus established as the story's villain. [[spoiler:At first anyway; she was trying to ''save'' him.]]



* InterfaceScrew: Entering a room full of spores or being hit by Psilofume's attack causes the screen and music to distort.
* IronicJuxtaposition: One of the rooms beneath the glade area features broken chains where Armaura was once held by humans before breaking free. After the third act, [[spoiler:Oliver Ornis gets permanently frozen right in the middle of these chains, essentially taking Armaura’s place as the one being imprisoned]].



* KidnappingBirdOfPrey: Armaura [[DeathFromAbove swoops down from the sky]] and snatches Ichiro at the beginning of the game.

to:

* KidnappingBirdOfPrey: Armaura [[DeathFromAbove swoops down from the sky]] and snatches Ichiro at the beginning of the game. She later does the same with the Totems.



* MoneyMultiplier: The Treasure Hunter rune that can be found allows the player to get more golden seeds from chests.

to:

* MoneyMultiplier: The Treasure Hunter rune that can be found allows the player to get more golden seeds from chests. The Bully rune also allows extra golden seeds to drop from enemies when struck.
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'''ENTOMBED SORCERER'''

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'''ENTOMBED SORCERER'''SORCERER'''\\
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'''FROZEN WYVERNS'''

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'''FROZEN WYVERNS'''WYVERNS'''\\
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'''COASTAL CARNIVORE'''

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'''COASTAL CARNIVORE'''CARNIVORE'''\\
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* BossSubtitles: Every boss except [[BigBad Armaura]] [[spoiler:and Dr. Ornis]]
->'''PREHISTORIC FLORA'''\\
'''Veneblossom'''\\
'''COASTAL CARNIVORE'''
'''Scaleback'''\\
'''INCENDIARY INVERTEBRATE'''\\
'''Scorchion'''\\
'''SUBTERRANEAN SERPENT'''\\
'''Nagaka'''\\
'''AMPHIBIOUS SKYBEAST'''\\
'''Amphidra'''\\
'''FROZEN WYVERNS'''
'''Geminice'''\\
'''LONG-TONGUED LIZARD'''\\
'''Linguana'''\\
'''FLESH-EATING FLOWER'''\\
'''Arbuscuto'''\\
'''ENTOMBED SORCERER'''
'''Avarbrazam'''\\
'''THE BEHEMOTH BELOW'''\\
'''Tarancura Miseros'''

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* AndIMustScream: [[spoiler:Dr. Ornis's final fate, frozen in ice within the same place Armaura was sealed in.]]



* BigBad: Armaura serves as the antagonist who kidnaps Ichiro and plans to capture the Totems.

to:

* BigBad: Armaura serves as the antagonist who kidnaps Ichiro and plans to capture the Totems. [[spoiler:The true villain, [[BitchInSheepsClothing Dr. Oliver Ornis]], manipulated Quill in order to steal the Totems for himself.]]


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* EvilAllAlong: [[spoiler:[[BitchInSheepsClothing Dr. Oliver Ornis]] who just manipulated Quill in order to kill Armaura and capupture the Totems for himself.]]

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Adding new trope examples some time after the game's release.


''Eagle Island'' is an upcoming [[{{Metroidvania}} Metroidvania-inspired]] [[PlatformGame platform game]] featuring [[RolePlayingGame RPG-esque elements]] and [[RandomlyGeneratedLevels procedural level generation]]. It was developed by Nick Gregory and is set to release on July 11th 2019.\\\
The story follows Quill and his owl Koji as they set out on an adventure to rescue Ichiro, Koji's brother, from the clutches of Armaura the gargantuan eagle deity. On their way they must also rescue the Totems – [[FireIceLightning Magira, Icora and Zephara]] – before they too end up in her grasp.\\\
In this game the player takes control of Quill, one of the protagonists in the game. The player's job is to vanquish the enemies by casting Koji off into them, collect treasures and advance up until the level's boss. There will be 9 different areas available for exploration.\\\
The game has undergone a successful ''Website/{{Kickstarter}}'' [[https://www.kickstarter.com/projects/pixelflip/eagle-island campaign]], raising a little over £25000 with 1291 backers. A demo has been made available [[https://pixelnicks.itch.io/eagle-island here]].

to:

''Eagle Island'' is an upcoming a [[{{Metroidvania}} Metroidvania-inspired]] [[PlatformGame platform game]] featuring [[RolePlayingGame RPG-esque elements]] and [[RandomlyGeneratedLevels procedural level generation]]. It was developed by Nick Gregory and is set to release on July 11th 2019.Gregory.\\\
The story follows Quill and his owl Koji as they set out on an adventure to rescue Ichiro, Koji's brother, from the clutches of Armaura the gargantuan eagle deity. On their way they must also rescue the Totems – [[FireIceLightning Magira, Icora and Zephara]] – before they too end up in her grasp.grasp, as tasked by Dr. Oliver Ornis. But as it seems, there might be more to it than a simple rescue adventure...\\\
In this game the player takes control of Quill, one of the protagonists in the game. The player's job is to vanquish the enemies by casting Koji off into them, collect various treasures to help him along and advance up until the level's boss. There will be are 9 different areas available for exploration.\\\
The game has undergone was crowdfunded in a successful ''Website/{{Kickstarter}}'' [[https://www.kickstarter.com/projects/pixelflip/eagle-island campaign]], raising a little over £25000 with 1291 backers. A demo has been made available [[https://pixelnicks.itch.io/eagle-island here]].



* AmbidextrousSprite: Averted for Quill; while he features many different poses for just one direction, he actually has double that amount due to the other direction being more or less redrawn in an effort to keep Quill's falconry glove sitting on his right arm regardless of which direction he's facing.



* {{Cooldown}}: If the player's launch attack fails to harm an enemy (either by missing or hitting a solid object such as a wall or an enemy in a state of invulnerability), Quill gets a short cooldown that prevents him from casting Koji off again until it wears off.
* FeatheredFiend: Armaura, the big eagle deity.

to:

* BottomlessPitRescueService: Falling into a chasm causes Koji to fly in and grab Quill, bringing him back to the nearest patch of solid ground.
* {{Cooldown}}: If the player's launch attack fails to harm an enemy (either by missing Koji misses or hitting hits a solid object such wall, a hazard (such as a wall projectile or lava) or an enemy in a state of invulnerability), spot where they’re invulnerable, Quill gets a short cooldown that prevents him from casting Koji off again until it wears off.
off. It can be shortened with certain runes.
* FeatheredFiend: Armaura, the big eagle deity.deity, introduces herself by kidnapping one of your owls and is thus established as the story's villain.



* GiantFlyer: Armaura is depicted as a very large eagle.
* HubLevel: In the full game, this is what will connect the 9 areas of the game.

to:

* GiantFlyer: Armaura is depicted as a very large eagle.
eagle. The Totems also count.
* HoistByHisOwnPetard:
** [[ExactlyWhatItSaysOnTheTin A practically literal example]]; the Pyromander enemy throws dynamites at you as an attack, but if one of them is anywhere near its crate at the time of exploding, it will detonate with a large blast radius - potentially taking other enemies in the vicinity with it (including other Pyromanders, providing an opportunity for a chain reaction).
** Avabrazam can conjure a big fiery circle that follows the player character. Through clever manouvering and good timing, the circle can be tricked into exploding right onto the boss and deal extra damage.
* HubLevel: In the full game, this is what will connect What connects the 9 areas of the game.island. The areas are as follows (from first to last):
** TheLostWoods: Greenwood Glade, where the first level takes place.
** ShiftingSandLand: Gemshine Mines, although it's not very populated by your typical desert level baddies (aside from Flaktus, Blazebugs and Scorchion) and features [[AbandonedMine mineshafts]] instead of your typical pyramids or temples, complete with [[MinecartMadness minecart sections]].
** PalmtreePanic: Smuggleaway Bay, a coastal area.
** GreenHillZone: Woodberry Warren, an idyllic meadow that also features caves.
** BubblegloopSwamp: Sanctuary Swamp.
** DeathMountain: Pinnacle Peak, which is also a SlippySlideyIceWorld.
** JungleJapes: Hollow Hestia.
** LethalLavaLand: Falcon's Furnace, which is situated deep within Eagle Island.
** AncientTomb: The Tomb of the Raven.



** Enemies will drop [[MoneySpider golden seeds and silver coins]] when killed, along with blue and red gems (which fill the elemental attack slot bar and your health, respectively) when successful combos are performed.

to:

** Enemies will drop [[MoneySpider golden seeds and silver coins]] when killed, along with blue Manaroc and red heart gems (which fill the elemental attack slot bar and your health, respectively) when successful combos are performed.



* KidnappingBirdOfPrey: In the official trailer, Armaura [[DeathFromAbove swoops down from the sky]] and snatches Ichiro.

to:

* KidnappingBirdOfPrey: In the official trailer, Armaura [[DeathFromAbove swoops down from the sky]] and snatches Ichiro.Ichiro at the beginning of the game.
* KillItWithIce:
** Icora’s Feather allows the player to freeze or chill enemies. Freezing enemies that are airborne or on the ceiling causes them to fall down and [[LiterallyShatteredLives shatter to pieces]].
** Geminice is a boss (or two bosses rather) that will try to freeze Quill with a blue fire breath attack.



* LockedDoor: Except without keys; some rooms, including those containing minibosses, will have any and all exits sealed and [[InescapableAmbush require you to defeat all the enemies within before allowing you to exit the room]]. The first room you are placed in also has this, which will prevent you from entering the level proper until it's completely generated.
* TheLostWoods: The Greenwood Glade, where the first level takes place.
* MoneyMultiplier: The Treasure Hunter and Scavenger perks that can be found allow the player to get more golden seeds at a time (one for chests and the other for enemies, respectively).
* MultiPlatform: Available for the Windows, Mac and Linux systems. The full version will arrive on the UsefulNotes/NintendoSwitch as well.

to:

* LockedDoor: Except without keys; some rooms, including those containing minibosses, will From the beginning of the game, levels have any doors that do not automatically open and all exits sealed and [[InescapableAmbush instead require unlocking on the player's part, namely ones that require you to defeat all the enemies within before allowing you to exit the room]]. The first room you are placed in a certain amount of enemies. Starting from Smuggleaway Bay, levels will also has this, which will prevent begin to generate other types; some doors are combo-powered (i.e. you must strike designated objects to open them), some are guarded, and others are your classic doors that require a key obtained from entering the level proper until it's completely generated.
* TheLostWoods: The Greenwood Glade, where the first level takes place.
an enemy.
* MoneyMultiplier: The Treasure Hunter and Scavenger perks rune that can be found allow allows the player to get more golden seeds at a time (one for chests and the other for enemies, respectively).
from chests.
* MultiPlatform: Available for the Windows, Mac and Linux systems. The full version will arrive on the UsefulNotes/NintendoSwitch systems as well.well as UsefulNotes/NintendoSwitch.



* OneHitPolykill: The green Lightning-element feather allows Koji to, when equipped and cast off, go through any and all enemies he hits without stopping until he reaches a solid object or the end of his attack range.
* PowerUpMagnet: The Satchel perk, when equipped, allows Koji to gather seeds and gems without requiring the player to move Quill over to them.

to:

* OneHitPolykill: The green Lightning-element Zephara's feather allows Koji to, when equipped and cast off, to go through any and all enemies he hits without stopping until he reaches a solid object or the end of his attack range.
casting range. There's also a rune that allows Koji to do this without requiring Zephara's feather.
* PowerUpMagnet: The Satchel perk, when equipped, rune allows Koji to gather seeds and gems pickups without requiring the player to move Quill over to them.them. The aptly named “Magnet“ rune does a similar thing, wherein the pickups instantly fly towards Quill when in range.



* RodentsOfUnusualSize: Rattits and Lobrats are giant rat enemies that leap at the player when in range.



** The mole enemies come in a group of three, each one colored a little differently.
** Each multiple of three in a kill combo earns a health gem.

to:

** The mole enemies Moletrio, Moleder and Molesplosion come in a group groups consisting of three, three mole enemies, with each one colored a little differently.
** Each In the pre-alpha demo, every multiple of three in a kill combo earns a health gem.gem. [[AvertedTrope This gets changed in the full game]] where it takes four instead of three under core rules.



** The main story will consist of 3 acts.
* {{Speedrun}}: Featured as a gameplay mode of the Regular type.
* TheThreeTrials: The main plot concerns rescuing the three ancient Totems before taking on Armaura.
* VideoGameCrueltyPotential: Of all the things a player can do while playing a level, one of them is to repeatedly slam Koji into a solid wall, ground, ceiling, or water where he can become unable to move. Note that [[MadeOfIron Koji doesn't seem to suffer any damage]] and, other than not being able to move, [[SuperNotDrowningSkills has no problem being underwater]].
* WhackAMonster: Two of the enemies (one of which is a miniboss) have the capability to burrow into the ground and are invulnerable until they jump back out.

to:

** The main story will consist consists of 3 acts.
* {{Speedrun}}: Featured as a gameplay mode of the Regular type.
type, hosted online whereupon players compete for rankings.
* SpikesOfDoom:
** Pinnacle Peak spawns these in form of dense clusters of sharp icicles protruding from the ground that will hurt the player as well as enemies.
** Hollow Hestia is littered with spike traps that are activated by either standing on them or striking them with the owl. Except for the Lost, enemies won’t activate these traps when walking or standing right on top of them.
* StuffBlowingUp: Magira's Feather and its associated moves allow Koji to cause an explosion that may kill multiple enemies packed close together.
* SuperNotDrowningSkills: Quill can remain underwater for an indefinite amount of time without any risk of drowning.
* TheThreeTrials: The main plot of the first act concerns rescuing (or at least reaching) the three ancient three Totems before taking on Armaura.
Armaura.
* VideoGameCrueltyPotential: Of all the things a player can do while playing a level, playing, one of them is to repeatedly slam cast Koji off into a solid wall, ground, ceiling, or water where he can become unable to move. ''lava'' (which makes him emit a high-pitched sound on contact, and it also happens when hitting hazards such as spikes). Note that [[MadeOfIron Koji doesn't seem to suffer any damage]] and, other than not being able to move, [[SuperNotDrowningSkills has no problem being underwater]].
damage]].
* WhackAMonster: Two of the WhackAMonster:
** Moletrio, Moleder and Molesplosion
enemies (one of which is a miniboss) have the capability to burrow into the ground and are invulnerable until they momentarily jump out to throw a rock at the player before burrowing again.
** Ferrettacks drill out of the ground and throw a stone both left and right before snickering and burrowing
back out.in, providing a short window of time for the player to strike.
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* MultiPlatform: Available for the Windows, Mac and Linux systems. The full version will arrive on the UsefulNotes/NintendoSwitch.

to:

* MultiPlatform: Available for the Windows, Mac and Linux systems. The full version will arrive on the UsefulNotes/NintendoSwitch.UsefulNotes/NintendoSwitch as well.

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''Eagle Island'' is an upcoming [[{{Metroidvania}} Metroidvania-inspired]] [[PlatformGame platform game]] featuring [[RolePlayingGame RPG-esque elements]] and [[RandomlyGeneratedLevels procedural level generation]]. It was developed by Nick Gregory and is set to release in early 2019.\\\

to:

''Eagle Island'' is an upcoming [[{{Metroidvania}} Metroidvania-inspired]] [[PlatformGame platform game]] featuring [[RolePlayingGame RPG-esque elements]] and [[RandomlyGeneratedLevels procedural level generation]]. It was developed by Nick Gregory and is set to release in early on July 11th 2019.\\\



In this game the player takes control of Quill, one of the protagonists in the game. The player's job is to vanquish the enemies by launching Koji into them, collect treasures and advance up until the level's boss. There will be 9 different areas available for exploration.\\\
The game has undergone a successful ''Website/{{Kickstarter}}'' [[https://www.kickstarter.com/projects/pixelflip/eagle-island campaign]], raising a little over £25000 with 1291 backers. The pre-alpha demo with one level and 3 modes of play (Standard, Challenge and Seeded Speedrun) has been made available [[https://pixelnicks.itch.io/eagle-island here]].

to:

In this game the player takes control of Quill, one of the protagonists in the game. The player's job is to vanquish the enemies by launching casting Koji off into them, collect treasures and advance up until the level's boss. There will be 9 different areas available for exploration.\\\
The game has undergone a successful ''Website/{{Kickstarter}}'' [[https://www.kickstarter.com/projects/pixelflip/eagle-island campaign]], raising a little over £25000 with 1291 backers. The pre-alpha A demo with one level and 3 modes of play (Standard, Challenge and Seeded Speedrun) has been made available [[https://pixelnicks.itch.io/eagle-island here]].



* BearsAreBadNews: The bear-like enemies that can be encountered alongside the moths, mushrooms and plants will attack the player with [[SpikesOfDoom spikes rising from the ground]] when in range.

to:

* BearsAreBadNews: The bear-like enemies that can be encountered were present in the pre-alpha demo alongside the moths, mushrooms and plants will attack the player with [[SpikesOfDoom spikes rising from the ground]] when in range.



* {{Cooldown}}: If the player's launch attack fails to harm an enemy (either by missing or hitting a solid such as a wall or an enemy in a state of invulnerability), Quill gets a short cooldown that prevents him from launching Koji again until it wears off.

to:

* {{Cooldown}}: If the player's launch attack fails to harm an enemy (either by missing or hitting a solid object such as a wall or an enemy in a state of invulnerability), Quill gets a short cooldown that prevents him from launching casting Koji off again until it wears off.



** Enemies will drop [[MoneySpider golden seeds]] when killed, along with blue and red gems (which fill the elemental attack slot bar and your health, respectively) when successful combos are performed.
** There are caches that can be found in walls (denoted by a subtle discoloration) which will drop either seeds, blue gems or red gems [[RandomDrop at random]] when struck ([[spoiler:unless you use the elemental feathers, which will dictate the drop depending on which one is used]]).

to:

** Enemies will drop [[MoneySpider golden seeds]] seeds and silver coins]] when killed, along with blue and red gems (which fill the elemental attack slot bar and your health, respectively) when successful combos are performed.
** There In the pre-alpha demo, there are caches that can be found in walls (denoted by a subtle discoloration) which will drop either seeds, blue gems or red gems [[RandomDrop at random]] when struck ([[spoiler:unless you use the elemental feathers, which will dictate the drop depending on which one is used]]).



* MultiPlatform: Available for the Windows system so far, and ports for Mac and Linux are also planned.

to:

* MultiPlatform: Available for the Windows system so far, and ports for Windows, Mac and Linux are also planned.systems. The full version will arrive on the UsefulNotes/NintendoSwitch.



* OneHitPolykill: The green Lightning-element feather allows Koji to, when equipped and launched, go through any and all enemies he hits without stopping until he reaches a solid object or the end of his launch range.

to:

* OneHitPolykill: The green Lightning-element feather allows Koji to, when equipped and launched, cast off, go through any and all enemies he hits without stopping until he reaches a solid object or the end of his launch attack range.



* VideoGameCrueltyPotential: Of all the things a player can do while playing a level, one of them is to repeatedly launch Koji into a solid wall, ground, ceiling, or water where he can become unable to move. Note that [[MadeOfIron Koji doesn't seem to suffer any damage]] and, other than not being able to move, [[SuperNotDrowningSkills has no problem being underwater]].

to:

* VideoGameCrueltyPotential: Of all the things a player can do while playing a level, one of them is to repeatedly launch slam Koji into a solid wall, ground, ceiling, or water where he can become unable to move. Note that [[MadeOfIron Koji doesn't seem to suffer any damage]] and, other than not being able to move, [[SuperNotDrowningSkills has no problem being underwater]].

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A Boy And His X is when they form a bond with the "X" that "changes them forever, usually starting them down the path to adulthood."


* ABoyAndHisX: Quill and Koji, who are a boy and an owl respectively.


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* NonHumanSidekick: Quill has Koji, an owl who accompanies him on his adventure.

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''Eagle Island'' is an upcoming [[{{Metroidvania}} Metroidvania-inspired]] [[PlatformGame platform game]] featuring [[RolePlayingGame RPG-esque elements]] and [[RandomlyGeneratedLevels procedural level generation]]. It was developed by Nick Gregory and is set to release in mid 2018.\\\

to:

''Eagle Island'' is an upcoming [[{{Metroidvania}} Metroidvania-inspired]] [[PlatformGame platform game]] featuring [[RolePlayingGame RPG-esque elements]] and [[RandomlyGeneratedLevels procedural level generation]]. It was developed by Nick Gregory and is set to release in mid 2018.early 2019.\\\



In this game, the player takes control of Quill, one of the protagonists in the game. The player's job is to vanquish the enemies by launching Koji into them, collect treasures and advance up until the level's boss. There will be 9 different areas available for exploration.\\\

to:

In this game, game the player takes control of Quill, one of the protagonists in the game. The player's job is to vanquish the enemies by launching Koji into them, collect treasures and advance up until the level's boss. There will be 9 different areas available for exploration.\\\



* BearsAreBadNews: The bear-like enemies that can be encountered alongside the moths, mushrooms and plants will attack the player with [[SpikesOfDoom spikes rising from the ground]] when in range.



* ABoyAndHisX: Quill and Koji.

to:

* ABoyAndHisX: Quill and Koji.Koji, who are a boy and an owl respectively.

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* LockedDoor: Except without keys; some rooms, including those containing bosses, will have any and all exits sealed and [[InescapableAmbush require you to defeat all the enemies within before allowing you to exit the room]]. The first room you are placed in also has this, which will prevent you from entering the level proper until it's completely generated.

to:

* LockedDoor: Except without keys; some rooms, including those containing bosses, minibosses, will have any and all exits sealed and [[InescapableAmbush require you to defeat all the enemies within before allowing you to exit the room]]. The first room you are placed in also has this, which will prevent you from entering the level proper until it's completely generated.



* RuleOfThree:
** The mole enemies come in a group of three, each one colored a little differently.
** Each multiple of three in a kill combo earns a health gem.
** In the Challenge mode of the pre-alpha demo, the generated level consists of 3 parts and each ends with a miniboss room. The final miniboss room also has 3 miniboss enemies to contend with at once.
** The main story will consist of 3 acts.



* WhackAMonster: Two of the enemies (one of which is a boss) have the capability to burrow into the ground and are invulnerable until they jump back out.
* AWinnerIsYou: In the pre-alpha demo, reaching the final room just past the boss room will reward you with the ''Kickstarter'' logo, two lines of dialogue and a link to the campaign on a black background (and [[InvisibleWall invisible terrain]]).

to:

* WhackAMonster: Two of the enemies (one of which is a boss) miniboss) have the capability to burrow into the ground and are invulnerable until they jump back out.
* AWinnerIsYou: In the pre-alpha demo, reaching the final room just past the boss miniboss room will reward you with the ''Kickstarter'' logo, two lines of dialogue and a link to the campaign on a black background (and [[InvisibleWall invisible terrain]]).
Is there an issue? Send a MessageReason:
Status update.


The game is currently undergoing a '' Website/{{Kickstarter}}'' campaign, which can be found [[https://www.kickstarter.com/projects/pixelflip/eagle-island here]]. The pre-alpha demo with one level and 3 modes of play (Standard, Challenge and Seeded Speedrun) has been made available [[https://pixelnicks.itch.io/eagle-island here]].

to:

The game is currently undergoing has undergone a '' Website/{{Kickstarter}}'' campaign, which can be found successful ''Website/{{Kickstarter}}'' [[https://www.kickstarter.com/projects/pixelflip/eagle-island here]].campaign]], raising a little over £25000 with 1291 backers. The pre-alpha demo with one level and 3 modes of play (Standard, Challenge and Seeded Speedrun) has been made available [[https://pixelnicks.itch.io/eagle-island here]].

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A bit of an update


In this game, the player takes control of Quill, one of the protagonists in the game. The player's job is to vanquish the enemies by launching Koji into them, collect treasures and advance up until the level's boss.\\\
The game is currently undergoing a '' Website/{{Kickstarter}}'' campaign, which can be found [[https://www.kickstarter.com/projects/pixelflip/eagle-island here]]. The pre-alpha demo with one level and 3 modes of play (Standard, Challenge and Speedrun) has been made available [[https://pixelnicks.itch.io/eagle-island here]].

to:

In this game, the player takes control of Quill, one of the protagonists in the game. The player's job is to vanquish the enemies by launching Koji into them, collect treasures and advance up until the level's boss. There will be 9 different areas available for exploration.\\\
The game is currently undergoing a '' Website/{{Kickstarter}}'' campaign, which can be found [[https://www.kickstarter.com/projects/pixelflip/eagle-island here]]. The pre-alpha demo with one level and 3 modes of play (Standard, Challenge and Seeded Speedrun) has been made available [[https://pixelnicks.itch.io/eagle-island here]].



* HubLevel: In the full game, this is what will connect the 9 areas of the game.



* ItemDropMechanic: Enemies will drop [[MoneySpider golden seeds]] when killed, along with blue and red gems (which fill the elemental attack slot bar and your health, respectively) when successful combos are performed.

to:

* ItemDropMechanic: ItemDropMechanic:
**
Enemies will drop [[MoneySpider golden seeds]] when killed, along with blue and red gems (which fill the elemental attack slot bar and your health, respectively) when successful combos are performed.performed.
** There are caches that can be found in walls (denoted by a subtle discoloration) which will drop either seeds, blue gems or red gems [[RandomDrop at random]] when struck ([[spoiler:unless you use the elemental feathers, which will dictate the drop depending on which one is used]]).



* TheLostWoods: The Greenwood Glade, where the first level takes place.



* {{Speedrun}}: Featured as a gameplay mode of the Regular type.



* AWinnerIsYou: In the pre-alpha demo, reaching the final room just past the boss room will reward you with the ''Kickstarter'' logo, a single line of dialogue and a link to the campaign on a black background (and [[InvisibleWall invisible terrain]]).

to:

* AWinnerIsYou: In the pre-alpha demo, reaching the final room just past the boss room will reward you with the ''Kickstarter'' logo, a single line two lines of dialogue and a link to the campaign on a black background (and [[InvisibleWall invisible terrain]]).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VideoGameCrueltyPotential: Of all the things a player can do while playing a level, one of them is to repeatedly launch Koji into a solid wall, ground, ceiling, or water where he can become unable to move. Note that [[MadeOfIron Koji doesn't seem to suffer any damage]] and, other than not being able to move, [[SuperNotDrowningSkills has no problem being underwater]].
Is there an issue? Send a MessageReason:
None


* MoneyMultiplier: Two perks that can be found allow the player to get more golden seeds at a time (one for chests and the other for enemies).

to:

* MoneyMultiplier: Two The Treasure Hunter and Scavenger perks that can be found allow the player to get more golden seeds at a time (one for chests and the other for enemies).enemies, respectively).
Is there an issue? Send a MessageReason:
None


''Eagle Island'' is an upcoming [[PlatformGame platform game]] featuring [[RolePlayingGame RPG-esque elements]] and [[RandomlyGeneratedLevels procedural level generation]]. It was developed by Nick Gregory and is set to release in mid 2018.\\\

to:

''Eagle Island'' is an upcoming [[{{Metroidvania}} Metroidvania-inspired]] [[PlatformGame platform game]] featuring [[RolePlayingGame RPG-esque elements]] and [[RandomlyGeneratedLevels procedural level generation]]. It was developed by Nick Gregory and is set to release in mid 2018.\\\

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None


* BigBad: Armarua, the big eagle deity.

to:

* BigBad: Armarua, Armaura serves as the big eagle deity.antagonist who kidnaps Ichiro and plans to capture the Totems.


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* FeatheredFiend: Armaura, the big eagle deity.


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* GiantFlyer: Armaura is depicted as a very large eagle.


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* KidnappingBirdOfPrey: In the official trailer, Armaura [[DeathFromAbove swoops down from the sky]] and snatches Ichiro.
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Creating work page

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[[quoteright:301:http://static.tvtropes.org/pmwiki/pub/images/eagle_island.png]]
''Eagle Island'' is an upcoming [[PlatformGame platform game]] featuring [[RolePlayingGame RPG-esque elements]] and [[RandomlyGeneratedLevels procedural level generation]]. It was developed by Nick Gregory and is set to release in mid 2018.\\\
The story follows Quill and his owl Koji as they set out on an adventure to rescue Ichiro, Koji's brother, from the clutches of Armaura the gargantuan eagle deity. On their way they must also rescue the Totems – [[FireIceLightning Magira, Icora and Zephara]] – before they too end up in her grasp.\\\
In this game, the player takes control of Quill, one of the protagonists in the game. The player's job is to vanquish the enemies by launching Koji into them, collect treasures and advance up until the level's boss.\\\
The game is currently undergoing a '' Website/{{Kickstarter}}'' campaign, which can be found [[https://www.kickstarter.com/projects/pixelflip/eagle-island here]]. The pre-alpha demo with one level and 3 modes of play (Standard, Challenge and Speedrun) has been made available [[https://pixelnicks.itch.io/eagle-island here]].
----
!! ''Eagle Island'' provides examples of:
* {{Backtracking}}: Depending on the generated level and how the player plays, backtracking may be necessary to find chests and/or enter unexplored parts of the map.
* BigBad: Armarua, the big eagle deity.
* ABoyAndHisX: Quill and Koji.
* {{Cooldown}}: If the player's launch attack fails to harm an enemy (either by missing or hitting a solid such as a wall or an enemy in a state of invulnerability), Quill gets a short cooldown that prevents him from launching Koji again until it wears off.
* FireIceLightning: Magira, Icora and Zephara, respectively.
* FlipScreenScrolling: Every room counts as a single "screen" (although it still allows for scrolling if said screen doesn't fit the window/monitor size) and as such, barring the split-second transition, the camera won't display two or more rooms at once.
* InescapableAmbush: Some rooms with enemies inside will have all exits blocked off by gates, which can only be reopened by defeating said enemies.
* ItemDropMechanic: Enemies will drop [[MoneySpider golden seeds]] when killed, along with blue and red gems (which fill the elemental attack slot bar and your health, respectively) when successful combos are performed.
* LoadingScreen: When a level is initially loaded, the player is placed in the starting room and needs to wait until the whole level is generated. In the meantime, the player can freely move about in the room until the level generates and the gate leading to it opens.
* LockedDoor: Except without keys; some rooms, including those containing bosses, will have any and all exits sealed and [[InescapableAmbush require you to defeat all the enemies within before allowing you to exit the room]]. The first room you are placed in also has this, which will prevent you from entering the level proper until it's completely generated.
* MoneyMultiplier: Two perks that can be found allow the player to get more golden seeds at a time (one for chests and the other for enemies).
* MultiPlatform: Available for the Windows system so far, and ports for Mac and Linux are also planned.
* OneHitPolykill: The green Lightning-element feather allows Koji to, when equipped and launched, go through any and all enemies he hits without stopping until he reaches a solid object or the end of his launch range.
* PowerUpMagnet: The Satchel perk, when equipped, allows Koji to gather seeds and gems without requiring the player to move Quill over to them.
* RandomlyGeneratedLevels: Each playthrough has randomly generated terrain, monsters, treasures and map layout; no two levels are the same.
* {{Retraux}}: The game features pixel art reminiscent of the classic 16-bit era.
* TheThreeTrials: The main plot concerns rescuing the three ancient Totems before taking on Armaura.
* WhackAMonster: Two of the enemies (one of which is a boss) have the capability to burrow into the ground and are invulnerable until they jump back out.
* AWinnerIsYou: In the pre-alpha demo, reaching the final room just past the boss room will reward you with the ''Kickstarter'' logo, a single line of dialogue and a link to the campaign on a black background (and [[InvisibleWall invisible terrain]]).

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