History VideoGame / DungeonsAndDragonsOnline

18th Nov '17 12:19:29 PM Ferot_Dreadnaught
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* GenreSavvy: In many newer quests, some of your character's possible dialogue is written as though spoken by a hack-and-slash gamer, such as telling a villain to [[ShutUpHannibal stop monologuing about his evil plan]] and start fighting, or complaining about annoying gameplay.
-->'''Player Character:''' Are you going to [[LeeroyJenkins charge at the first monster you see]] and [[SuicidalOverconfidence cast magic missile]] at it?
--> '''Foreman Wee Yip Yip:''' Are you bonkers?! Kobold Foreman Wee Yip Yip not get promoted to Foreman for being a hero! This kobold a lover, kobold no fighter! Kobold like his job and his life and his family very, very much. Kobold stay right here. And if scary things come knockin' Kobold squeal and run around like a little girl, like any sensible Kobold should!
14th Nov '17 9:12:20 AM BobTheBard
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* TheUndead: They tend to be GoddamnBats to rogues, because a +5 Holy Shortsword of Disruption is a mite costly at lower levels (and can't be used anyway until [[TookALevelInBadass you're MUCH higher in character level]]). On the other hand, they are loveable for wizards, especially if you have Command Undead (LV2 Necromancy specialisation spell) to turn them into your temporarily allies. Bonus point for Skeletal Knight summon for Wizard class.

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** House Deneith's tower is heavily-protected from the ground but has a completely undefended airship dock at the top. The tower guards even point out the enemy would have to [[TemptingFate fly like a bird]] to attack. They're fighting pirates, who have airships. Guess what happens. Luckily for them, [[CloudCuckoolander Visbane]] wasn't as oblivious to this as the rest of them.
* TheUndead: They tend to be GoddamnBats to rogues, because a +5 Holy Shortsword of Disruption is a mite costly at lower levels (and can't be used anyway until [[TookALevelInBadass you're MUCH higher in character level]]). On the other hand, they are loveable for wizards, especially if you have Command Undead (LV2 ([=LV2=] Necromancy specialisation spell) to turn them into your temporarily allies. Bonus point for Skeletal Knight summon for Wizard class.
12th Nov '17 10:55:35 PM BobTheBard
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* UnusuallyUninterestingSight: Fred, the resident EldritchAbomination brain-eater/feat retrainer.

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* UnusuallyUninterestingSight: Fred, the resident EldritchAbomination brain-eater/feat retrainer. Also Hennespyra, the Argonnessen emissary, who periodically flies into Stormreach as a gigantic white dragon and lands right next to the bank in the Marketplace before bothering to assume humanoid form.
12th Nov '17 10:39:56 PM BobTheBard
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* PowerCreep: The game is 11 years old and has multiple expansions so this is inevitable. Because the level range of the game hasn't changed significantly, this has manifested mainly in the loot (both random and unique) getting more and more powerful over time compared to older items at the same level. This is most obvious in the case of extremely old adventure packs and quest chains that haven't been revisited or touched up - The unique end rewards for Halls of Shan-To-Kor (one of the oldest packs) were competitive or superior at the time the pack was released and were intended for level 3-5 players, but are now seriously outclassed by items acquired ''on the tutorial island'' as random drops.
5th Oct '17 3:24:50 AM Wuz
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It was launched by Turbine in 2006 as ''Dungeons & Dragons Online: Stormreach''. The game has since been renamed ''Dungeons & Dragons Online: Eberron Unlimited''. (The latest update appears to have removed ''Eberron Unlimited'' from the logo, but is still referred to as such in reference materials and on the main website.) It is based in the campaign world of TabletopGame/{{Eberron}} (yeah, [[{{Magitek}} the Magitek one]]) and is set on the fictional continent of Xen'drik. After years of being a pay-to-play game, it was rebranded as a free-to-play game with premium content that could be accessed by becoming a VIP (which is simply maintaining a paid subscription) or spending Turbine Points on it. The player character is initially thrust into a plot that involves an evil Devourer cult, sahuagin, a dragon, and a lot of snow.

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It was launched by Turbine Creator/{{Turbine}} in 2006 as ''Dungeons & Dragons Online: Stormreach''. The game has since been renamed ''Dungeons & Dragons Online: Eberron Unlimited''. (The latest update appears to have removed ''Eberron Unlimited'' from the logo, but is still referred to as such in reference materials and on the main website.) It is based in the campaign world of TabletopGame/{{Eberron}} (yeah, [[{{Magitek}} the Magitek one]]) and is set on the fictional continent of Xen'drik. After years of being a pay-to-play game, it was rebranded as a free-to-play game with premium content that could be accessed by becoming a VIP (which is simply maintaining a paid subscription) or spending Turbine Points on it. The player character is initially thrust into a plot that involves an evil Devourer cult, sahuagin, a dragon, and a lot of snow.
27th Jun '17 11:11:16 PM ElodieHiras
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* KillerRabbit: Dogs and wolves are surprisingly deadly, and wolves are even cute furballs. More HitPoint than the average mook, hitting like trucks, and possessing a trip attack capable of causing you to {{Pratfall}} at which point you are helpless for a second or two. At equivalent levels, it means dogs and wolves are more dangerous than TheLegionOfHell themselves.

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* KillerRabbit: Dogs and wolves are surprisingly deadly, and wolves are even cute furballs. More HitPoint than the average mook, hitting like trucks, and possessing a trip attack capable of causing you to {{Pratfall}} at which point you are helpless for a second or two. At equivalent levels, it means dogs and wolves are more dangerous than TheLegionOfHell TheLegionsOfHell themselves.
27th Jun '17 11:10:39 PM ElodieHiras
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** Champion mooks, who are granted a random buff, all of them include extra damage. A random concentration of two or three champions can be more deadly than a BossBattle. And may the Flame have mercy on you if you stumbled on an orange named Champion.


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* KillerRabbit: Dogs and wolves are surprisingly deadly, and wolves are even cute furballs. More HitPoint than the average mook, hitting like trucks, and possessing a trip attack capable of causing you to {{Pratfall}} at which point you are helpless for a second or two. At equivalent levels, it means dogs and wolves are more dangerous than TheLegionOfHell themselves.
9th Jun '17 5:41:39 AM Mhazard
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** An alternative is one who decided to start as {{Necromancer}} (Wizard sub-class), not only can they summon Skeletal Knight via Pale Master skill tree, the Command Undead spell acquired from [=LV2=] Archmage Skill Tree specialization can be repeatedly used at a very low cost, more than enough to arrange a ZergRush or pacify a hallway of undead enemies. And above all, you have access to spells such as Shroud of Zombie, which turns you into undead and makes you [[NoSell immune to all kind of poisons]], and by poisons, this includes ''poison gas traps'' that would normally kill you on one hit in dungeons of higher difficulty.

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** An alternative is one who decided to start as {{Necromancer}} (Wizard sub-class), not only can they summon Skeletal Knight via Pale Master skill tree, the Command Undead spell acquired from [=LV2=] Archmage Skill Tree specialization can be repeatedly used at a very low cost, more than enough to arrange a ZergRush or pacify a hallway of undead enemies. And above all, you have access to spells such as Shroud of Zombie, which turns you into undead and makes you [[NoSell immune to all kind of poisons]], and by poisons, this includes ''poison poison gas traps'' traps that would ''[[OneHitKill normally kill you on in one hit spray]]'' in dungeons of higher difficulty.
9th Jun '17 5:40:28 AM Mhazard
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** An alternative is one who decided to start as {{Necromancer}} (Wizard sub-class), not only they can summon undead via Pale Master skill tree, the Command Undead spell acquired from [=LV2=] Archmage Skill Tree specialization can be repeatedly used at a very low cost, more than enough to arrange a ZergRush or pacify a hallway of undead enemies. And above all, you have access to spells such as Shroud of Zombie, which turns you into undead and makes you immune to poison.

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** An alternative is one who decided to start as {{Necromancer}} (Wizard sub-class), not only can they can summon undead Skeletal Knight via Pale Master skill tree, the Command Undead spell acquired from [=LV2=] Archmage Skill Tree specialization can be repeatedly used at a very low cost, more than enough to arrange a ZergRush or pacify a hallway of undead enemies. And above all, you have access to spells such as Shroud of Zombie, which turns you into undead and makes you [[NoSell immune to poison.all kind of poisons]], and by poisons, this includes ''poison gas traps'' that would normally kill you on one hit in dungeons of higher difficulty.
9th Jun '17 5:36:18 AM Mhazard
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** An alternative is one who decided to start as {{Necromancer}} (Wizard sub-class), not only they can summon undead via Pale Master skill tree, theCommand Undead spell can be outright lethal due to its low cost (LV2 Archmage Skill Tree specialisation variant only), more than enough to arrange a ZergRush. And above all, you have access to spells which turns you into undead, which means ''poison immunity''.

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** An alternative is one who decided to start as {{Necromancer}} (Wizard sub-class), not only they can summon undead via Pale Master skill tree, theCommand the Command Undead spell can be outright lethal due to its low cost (LV2 acquired from [=LV2=] Archmage Skill Tree specialisation variant only), specialization can be repeatedly used at a very low cost, more than enough to arrange a ZergRush. ZergRush or pacify a hallway of undead enemies. And above all, you have access to spells such as Shroud of Zombie, which turns you into undead, which means ''poison immunity''.undead and makes you immune to poison.
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