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* PressXToDie: If equipped with a bow or polearm, it's possible to shoot yourself. There is no reason to do this, ever. But the game lets you do it -- after [[AreYouSureYouWantToDoThat confirming that you really want to]], of course.

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* PressXToDie: If equipped with a bow or polearm, it's possible to shoot yourself. There is no almost never[[labelnote:Exception (spoilers)]]Amaranth Pandemonium is infinitely long and disables retiring, so dying is the only way to be done with it, and shooting yourself is almost always faster than diving until the monsters overwhelm you.[[/labelnote]] any reason to do this, ever.this. But the game lets you do it -- after [[AreYouSureYouWantToDoThat confirming that you really want to]], of course.
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* DevelopersForesight: If you die in one hit, the Final Report will ask if you were facing something blatantly out of your league -- and tell you that if you think your death was truly unfair, you should tweet the developer about it.

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* DevelopersForesight: If you You're not ''supposed'' to be able to die in one hit, not if you're playing the game properly, so if it happens, the Final Report will ask if you were facing something blatantly out of your league -- and tell you that if you think your death was truly unfair, you should tweet the developer about it.
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* DevelopersForesight: If you die in one hit, the Final Report will ask if you were facing something blatantly out of your league -- and tell you that if you think your death was truly unfair, you should tweet the developer about it.
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nerfed. it's basically easy mode now /joke


** Some of the most deadly enemies early on are bees. Some sting you at a distance, some charge you and do heavy melee damage, others are carpenter bees that build up fortifications and restrict movement. The ''most'' feared enemy in the endgame is the Bee Magistrate, which applies "punishment shields" en masse to its bee allies, dealing [[PercentDamageAttack 20% of your max HP]] if you hurt them while the shield is up.

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** Some of the most deadly enemies early on are bees. Some sting you at a distance, some charge you and do heavy melee damage, others are carpenter bees that build up fortifications and restrict movement. The ''most'' feared enemy in the endgame is the Bee Magistrate, which applies "punishment shields" en masse to its bee allies, dealing [[PercentDamageAttack 20% 15% of your max HP]] if you hurt them while the shield is up.
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fixin' the name since we remembered details wrong lol


* BattleAura: Champions, Ancient Kings, and [[spoiler:Echoes from Time Forgotten]] all glow with pulsating auras. If you drink a Combat Potion, you can gain the aura (and buffs!) of a Champion or Ancient King yourself.

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* BattleAura: Champions, Ancient Kings, and [[spoiler:Echoes from Time Forgotten]] Unknowable]] all glow with pulsating auras. If you drink a Combat Potion, you can gain the aura (and buffs!) of a Champion or Ancient King yourself.



* BonusBoss: [[spoiler:Echoes from Time Forgotten]] are absurdly overpowered monsters that can be found occasionally. The game makes it very clear that they are highly dangerous and outright ''encourages'' you to [[KnowWhenToFoldEm run if you're not sure of your chances]] -- but if you beat them, you get a slew of valuable loot, including the unique [[spoiler:Echo of Stremf Long Forgotten, a consumable which substantially levels up a weapon's Renown ''and'' spawns over a hundred Proofs of Stremf for the Academy]].

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* BonusBoss: [[spoiler:Echoes from Time Forgotten]] Unknowable]] are absurdly overpowered monsters that can be found occasionally. The game makes it very clear that they are highly dangerous and outright ''encourages'' you to [[KnowWhenToFoldEm run if you're not sure of your chances]] -- but if you beat them, you get a slew of valuable loot, including the unique [[spoiler:Echo [[spoiler:Echoes of Stremf Long Forgotten, a consumable which substantially levels up a weapon's Renown ''and'' spawns over a hundred Proofs of Stremf for the Academy]].



* CrutchCharacter: Battle birds are ''extremely'' helpful at lower levels, and with liberal use of Poultry Protection Potions can even tank [[spoiler:an Echo from Time Forgotten]] for you. Higher-level adventure maps eventually render them pretty useless, though, since their power scales directly to your CharacterLevel, which is {{cap}}ped at 15.

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* CrutchCharacter: Battle birds are ''extremely'' helpful at lower levels, and with liberal use of Poultry Protection Potions can even tank [[spoiler:an Echo from Time Forgotten]] Unknowable]] for you. Higher-level adventure maps eventually render them pretty useless, though, since their power scales directly to your CharacterLevel, which is {{cap}}ped at 15.



* PlayerNudge: Spawning an [[spoiler:Echo from Time Forgotten]] from the gambling minigame will also toss four [[EscapeRope scrolls of Carefully Escape Dungeon]] on the ground, as if to say "''This is a highly-dangerous BonusBoss, consider the merits of fleeing immediately''".

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* PlayerNudge: Spawning an [[spoiler:Echo from Time Forgotten]] Unknowable]] from the gambling minigame will also toss four [[EscapeRope scrolls of Carefully Escape Dungeon]] on the ground, as if to say "''This is a highly-dangerous BonusBoss, consider the merits of fleeing immediately''".
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* WordsCanBreakMyBones: The cornerstone of the "Fire and Brimstone" line of Southern Gentlemans skills:
** Blazing Vituperation unleashes several [[VisualPun literal F-Bombs]] throughout the area, dealing fire damage to anything near them for several turns.
** Icy Vitriol looses a cone of literal chilling invective, freezing enemies in place and weakening both their attack and defense.
** Blasphemous Tirade causes the character to "spew forth the most foul and vile [[purple:Purpleonian]] curses", heavily damaging every enemy within 7 tiles and randomly knocking around anything that survived the damage. [[ButtDialingMordor It also attracts unwanted attention if used too frequently...]]
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** Major story advancements -- [[spoiler:locating the Dread Spire, clearing each of its four corners to unlock the Sanctuary Ascent, and finding Amaranth Pandemonium]] -- remain in place for future characters to access instantly.

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** Major story advancements -- [[spoiler:locating the Dread Spire, clearing each of its four corners to unlock the Sanctuary Ascent, and finding Amaranth Pandemonium]] -- remain in place for future characters to access instantly.as soon as they wish. [[spoiler:Unlocking Amaranth Pandemonium even creates a second portal at the Academy so future characters can jump ''right'' in if they so please.]]

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** Consumables (Scrolls and potions) can be pre-identified for new characters by return books and alchemy equipment to the Academy

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** Consumables (Scrolls and potions) can be pre-identified for new characters by return books and alchemy equipment to the AcademyAcademy.


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** Major story advancements -- [[spoiler:locating the Dread Spire, clearing each of its four corners to unlock the Sanctuary Ascent, and finding Amaranth Pandemonium]] -- remain in place for future characters to access instantly.
** The world map is largely persistent between characters, as exploration progress is kept and dungeons discovered via adventure maps remain on the world map for future characters to plunder if they so desire. Similarly, dungeons ''destroyed'' with Dungeon Dissolver, and mountains destroyed with a Terraforming Beacon, remain wiped from the map forever. The only thing on the world map that ''doesn't'' stick around between characters is items, which only appear when autocrushing Trivial dungeons anyway.
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* TrappedInVillainy: He never really explains why, but it's made ''quite'' clear that Mazzik the Grieving is bound to Dread Foom's service whether he likes it or not. The player can point out that he doesn't seem "into it", and he'll state that his own opinion on the subject doesn't matter -- though he'd rather have an alpaca farm.


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* VillainRespect: Both times you fight Mazzik the Grieving, he acknowledges your strength if you win, and in the second case, seems to be [[DeathSeeker quite glad it's all over for him]], since [[TrappedInVillainy he didn't exactly want to be there in the first place]].
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* FighterMageThief: The three classes of armor map to the three class archetypes -- Light 'Armor' provides little direct protection but allows use of magical shields, Medium Armor is sturdier but focused more on dodging and mobility than surviving hits, and Real Armor relies on easily surviving heavy damage so you can turn around and hit back even harder.


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* PretenderDiss: Heavy armor isn't called "heavy" armor in this game, but ''Real'' Armor. Extra disdain is given to robes and cloaks, dismissed as Light [[ScareQuotes 'Armor']].


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* ScareQuotes: Mage-type armor, robes and cloaks and the like, are referred to as Light 'Armor'.
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* CrutchCharacter: Battle birds are ''extremely'' helpful at lower levels, and with liberal use of Poultry Protection Potions can even tank [[spoiler:an Echo from Time Forgotten]] for you. Higher-level adventure maps eventually render them pretty useless, though, since their power scales directly to your CharacterLevel, which is {{cap}}ped at 15.


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* EquipmentBasedProgression: CharacterLevel caps at 15, so PostEndGameContent relies primarily on improving your gear through enchantments, renown, and warding. [[spoiler:The BonusDungeon Amaranth Pandemonium adds glory, which is exclusive to this dungeon and quickly outstrips everything else.]]
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** Artifacts can be identified to provide random magical items to your future characters. Since this would be useless in [[FinalDeathMode Ironmans mode]], they are replaced with shovels that let you dig up already-identified items.
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** If equipped with a bow, it's possible to shoot ''yourself''. The game will ask if you're sure you meant that -- allowing you to confirm with "Right in the face".

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** If equipped with a bow, bow or polearm, it's possible to shoot ''yourself''. The game will ask if you're sure you meant that -- allowing you to confirm with "Right in the face".



* PressXToDie: If equipped with a bow, it's possible to shoot yourself. There is no reason to do this, ever. But the game lets you do it.

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* PressXToDie: If equipped with a bow, bow or polearm, it's possible to shoot yourself. There is no reason to do this, ever. But the game lets you do it.it -- after [[AreYouSureYouWantToDoThat confirming that you really want to]], of course.
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* PointOfNoReturn: [[spoiler:Entering the portal to Amaranth Pandemonium]] is a one-way trip -- your hero won't be returning to the world above. Ever.
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* PermanentlyMissableContent: [[HolidayMode During the Tale of the Horseless Headsman]], if you use the map to the Headsman's Hollow but fail to complete the incantation correctly, the map will be consumed and you'll never find another one on that character. The quest will restart if you create a new character, but if you're trying this on an [[FinalDeathMode Ironmans run]], that's not gonna be an option.
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** Using Xespera's Challenge to championize the infinitely-spawning super-weak zombies that appear in graveyard levels ''mostly'' works... but instead of Proofs of Stremf, they'll drop Poofs of Strimf. [[spoiler:You'll want 500 of these for an endgame sidequest, but they're otherwise completely useless.]]
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** Characters who die drop a piece of their best gear, which can be recovered by their successor, and if their best gear was [[blue:magical]] or less, it'll be upgraded to Heroic. Characters (un)fortunate enough to acquire ''multiple'' renowned weapons before they die will only drop one, but the rest will be added to a pool of items that can randomly reappear later.
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** Using Blasphemous Tirade again while still On Notice spawns two Ancient King purplonians as a punishment. Originally, this was ''all'' it did, but since killing an Ancient King reliably drops a Radiant Starshard, some people were exploiting this to farm them. [[spoiler:Now, if you do it too much, the star forge will burn out, and you'll be told in no uncertain terms not to use the skill again -- if you ignore ''that'' warning, the Academy will be destroyed.]]
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* PostEndGameContent: The ostensible "end" of the game, [[spoiler:finding the Dread Spire and defeating Final Foom]], is fairly simple to accomplish without using most of the high-level character enhancement features. There are, however, infinitely-dropping adventure maps that slowly reach higher and higher levels, allowing players to continue pushing that make-number-get-bigger rush. And if that's not enough, there's a cryptic sidequest to unlock [[spoiler:Amaranth Pandemonium, an infinitely-long dungeon with each floor harder than the last, and the only source of the infinitely-scaling "Glory" gear buff]].


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* RandomlyGeneratedLoot: Magical loot comes with one or more prefixes, each bestowing a particular benefit. There's some control over this -- there are several scrolls that will bestow random additional enchantments (up to a limit), upgrade hammers to apply specific enchantments (though only once before you risk destroying the item instead), scrolls of Salford's Solvent to erase existing enchantments so you can try again and Salford's Sealant to permanently erase one undesired enchantment, and a handful of very rare items that are the only source of their one enchantment.
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* WizardNeedsFoodBadly: Completely Averted. There is no mechanic that imposes time pressure on the player. No need to eat, no super nasty monster that shows up after a set amount of time, no impending doom for the world on a greater scale. The player can take their time with every Dungeonmans they create and go through as many Dungeonmans as they like to build the Academy.

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* WizardNeedsFoodBadly: Completely Averted. There is no mechanic that imposes time pressure on the player. No need to eat, no super nasty monster that shows up after a set amount of time, no impending doom for the world on a greater scale. The player can take their time with every Dungeonmans they create and go through as many Dungeonmans as they like to build the Academy.Academy.
* YinYangBomb: By following a trail of oblique hints starting with [[spoiler:certain loot items dropped by Final Foom]], it's possible to acquire an "Anticosmic" item. Attempting to make it "Cosmic" [[spoiler:by powering it up at the star forge]] results in the thing being torn apart by the conflicting magics, [[spoiler:opening up a portal to Amaranth Pandemonium]].
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* AreYouSureYouWantToDoThat: Attempting to open certain chests with a red champion glow warns you that this will summon a horde of powerful champions, giving you a chance to back out.

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* AreYouSureYouWantToDoThat: AreYouSureYouWantToDoThat:
**
Attempting to open certain chests with a red champion glow warns you that this will summon a horde of powerful champions, giving you a chance to back out.out.
** If equipped with a bow, it's possible to shoot ''yourself''. The game will ask if you're sure you meant that -- allowing you to confirm with "Right in the face".


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* PressXToDie: If equipped with a bow, it's possible to shoot yourself. There is no reason to do this, ever. But the game lets you do it.
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* BookEnds: One of your [[StarterEquipment starting items]] is "Yesterday's Knife", which is described as "Might be the worst weapon in the game". [[spoiler:You can use it to make the InfinityPlusOneSword, "Tomorrow's War", which is described as "Might be the best weapon in the game".]]

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Can be found on Steam [[https://store.steampowered.com/app/288120/Dungeonmans/ here]]

Also has [[https://store.steampowered.com/app/636410/Dungeonmans__Pay2Lose/ Pay2Lose DLC]] released in 2017

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Can be found on Steam [[https://store.steampowered.com/app/288120/Dungeonmans/ here]]

Also has
here]].

[[https://store.steampowered.com/app/636410/Dungeonmans__Pay2Lose/ Pay2Lose DLC]] was released in 2017
2017.



* ObviousRulePatch: [[ChallengeRun Pay2Lose]] modifications that spawn extra bosses specify that the bosses in question give no XP. This is [=Pay2=]''Lose'', not [=Pay2HaveMoreBossLoot=].

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* ObviousRulePatch: ObviousRulePatch:
** To prevent "staircase dancing", leaving a map heals any monsters still alive, "emboldened by the sight of a fleeing Dungeonmans".
**
[[ChallengeRun Pay2Lose]] modifications that spawn extra bosses specify that the bosses in question give no XP. This is [=Pay2=]''Lose'', not [=Pay2HaveMoreBossLoot=].
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* ObviousRulePatch: [[ChallengeRun Pay2Lose]] modifications that spawn extra bosses specify that the bosses in question give no XP. This is [=Pay2=]''Lose'', not [=Pay2HaveMoreBossLoot=].

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* BeeAfraid: Some of the most deadly enemies early on are bees. Some sting you at a distance, some charge you and do heavy melee damage, others are carpenter bees that build up fortifications and restrict movement.

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* BeeAfraid: BeeAfraid:
**
Some of the most deadly enemies early on are bees. Some sting you at a distance, some charge you and do heavy melee damage, others are carpenter bees that build up fortifications and restrict movement. The ''most'' feared enemy in the endgame is the Bee Magistrate, which applies "punishment shields" en masse to its bee allies, dealing [[PercentDamageAttack 20% of your max HP]] if you hurt them while the shield is up.
** One of the options available in [[ChallengeRun Pay2Lose]] arbitrarily makes a percentage of all bees immortal, forever.
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* ChallengeRun: The [=Pay2Lose=] DLC unlocks dozens of options one can enable at the beginning of a run to make it harder, from "bosses have more HP" to "autocrushing Trivial dungeons is forbidden" to "all damage has a 1/1000 chance of [[OneHitKill instakilling you]]". There's no rewards for any of it, but the more you enable (and in the case of sliding-scale options, the higher you crank them up), the higher of a Brutality score you're given for the run.


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* DamageSpongeBoss: Using [[ChallengeRun Pay2Lose]] to massively boost the HP of multiple enemy categories (normal enemies, Champions/Ancient Kings, and Bosses/Warlords) turns out to apply multiplicatively to any enemies that belong to multiple categories, resulting in such terrors as [[https://cdn.discordapp.com/attachments/303276678908739584/910011995351289886/unknown.png level 14 warlords with three million HP]]. If it goes far enough, bosses can become unbeatable simply by having such a massive HP pool that you can't outdamage their natural regeneration. Hope you brought some [[WarpWhistle scrolls of Carefully Escape Dungeon]], cause if you didn't, [[UnintentionallyUnwinnable your run is already over]].
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summoning a pair of bosses isn't a One Hit Kill, also now we're digging through the discord to find the actual details of the punishment lol


* BlackSpeech: The player can invoke this trope with one of the Southern Gentleman's Blasphemous Tirade skill. They shout insults in the purple language, heavily damaging everything around them. As soon as you do it, you get the Purple's attention. [[OneHitKill Just don't use the skill too often, otherwise you'll summons two Ancient King Purplonians.]]

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* BlackSpeech: The player can invoke this trope with one of the Southern Gentleman's Blasphemous Tirade skill. They shout skill works by shouting insults in the purple language, heavily damaging everything around them. As soon as you do it, you get It ''also'' [[ButtDialingMordor gets the Purple's attention. [[OneHitKill Just don't use attention]], which is why you're warned "[[purple:Do not make a habit of this...]]" in the skill too often, otherwise description -- if you use it while you still have the "On Notice" status, you'll summons two Ancient King Purplonians.]]be punished.
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can't remember what the item's called now but it was a dragon ball lol

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* AwesomeButImpractical: Foomstorm Circus, obtained by finding and using a rare not-Manga/DragonBall, deals massive damage to every enemy in a ''20-tile'' radius... and then has a cooldown of ''two thousand'' turns.
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* SouthernGentleman: A class and skill tree.

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%% * SouthernGentleman: A class and skill tree.tree. (What about it?)
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* InterfaceScrew: The Hexblade has a unique enchantment that "hexes" you. [[spoiler:It displays all numbers in hexadecimal. It's an entirely cosmetic change, but it can be a little disorienting.]]

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