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* OneSteveLimit: You cannot create multiple characters in a given world with the same name. Whether they die, retire, or quit before graduation, they're permanently done.

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* OneSteveLimit: You cannot create multiple characters in a given world with the same name. Whether they die, retire, or quit before graduation, they're permanently done. The game ''does'' suggest giving them a suffix if you really can't come up with some other name.

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Removed: 367

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???? coulda sworn this was a trope we had


* OneSteveLimit: You cannot create multiple characters in a given world with the same name. Whether they die, retire, or [[StartScumming quit before graduation]], they're permanently done.

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* OneSteveLimit: You cannot create multiple characters in a given world with the same name. Whether they die, retire, or [[StartScumming quit before graduation]], graduation, they're permanently done.



* StartScumming: Allowed, but discouraged -- when creating a character, you're giving five random stat spreads to pick from, and the option to declare that you hate them all. If you pick this option, the character you were creating canonically quits their dungeon-delving career before graduating, and is considered 'gone' the same way as dead and retired characters.
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* FinalDeath: As with most {{roguelike}}s, a character who dies is gone forever. They're remembered as part of the {{Macrogame}}, though -- names used previously cannot be used again, because the adventurer they referred to is already dead.


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* OneSteveLimit: You cannot create multiple characters in a given world with the same name. Whether they die, retire, or [[StartScumming quit before graduation]], they're permanently done.


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* StartScumming: Allowed, but discouraged -- when creating a character, you're giving five random stat spreads to pick from, and the option to declare that you hate them all. If you pick this option, the character you were creating canonically quits their dungeon-delving career before graduating, and is considered 'gone' the same way as dead and retired characters.
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don't know what retiring to wander does yet oops


** When Level 10 characters die, they'll return to the Academy to teach one of their learned skill-trees to future characters (3 free skill points). This also applies if a Dungeonman retires willingly.

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** When Level Characters of level 10 characters die, or higher can choose to retire, becoming a teacher[[note]]Instantly maxes out a skill tree for all future Dungeonmans, selected at random on retirement from one of those they maxed out themself[[/note]], a tavern keeper[[note]]places a town on the map where they sell loot[[/note]] or wanderer. If a character ''dies'' after level 10, they'll return to automatically become a ghost teacher, granting the Academy to teach one of their learned skill-trees to future characters (3 free skill points). This also applies same benefits as if a Dungeonman retires willingly.they'd retired but with slightly different flavor.
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would imagine that the Best Day Ever is excluded from this, though can't confirm


** HolidayMode events can be activated outside of their holiday by using a (''ridiculously'' expensive) consumable item, the effects of which will last for 72 real-world hours.

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** Most HolidayMode events can be activated outside of their holiday by using a (''ridiculously'' expensive) consumable item, the effects of which will last for 72 real-world hours.
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** November 3rd, the creator's birthday, is the "Best Day Ever", and playing on this day causes Champion monsters to drop gifts filled with ''extremely'' good loot.

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** November 3rd, the creator's birthday, is the "Best Day Ever", and playing on this day causes Champion monsters to drop gifts filled with ''extremely'' good loot.loot -- skill books, high-end gear enchantment scrolls, piles of metal, Proofs of Stremf... it really says something when the ''disappointing'' outcome is top-tier potions.
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* DefeatEqualsExplosion: Level bosses, upon being defeated, will float up into the air and explode in rays of light. [[spoiler:Subverted with [[FinalBoss Dread Foom]], who will interrupt the explosion and ask DidYouActuallyBelieve it would be so easy -- your only available response is "not a chance", because ''of course'' he's about to [[OneWingedAngel transform into his true form]].]]
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* SupernaturalIsPurple: '''[[purple:Dread Purple]]''', to be exact -- the color of {{Eldritch Abomination}}s and corruption, and the opposing element to heavenly Starlight. TheVeryDefinitelyFinalDungeon is a whole spire made of Dread Purple crystals.
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** November 3rd, the creator's birthday, is the "Best Day Ever", and playing on this day causes monsters to occasionally drop gifts filled with ''extremely'' good loot.

to:

** November 3rd, the creator's birthday, is the "Best Day Ever", and playing on this day causes Champion monsters to occasionally drop gifts filled with ''extremely'' good loot.
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* MagikarpPower: [[StarterEquipment Yesterday's Knife]] is described as "Might be the worst weapon in the game", and it's not wrong. But if you hold on to it, [[spoiler:infusing it with two Radiant Starshards at the Cosmic Forge will transform it into a legendary weapon]].
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* BattleAura: Champions, Ancient Kings, and [[spoiler:Echoes from Time Forgotten]] all glow with pulsating auras. If you drink a Combat Potion, you can gain the aura (and buffs!) of a Champion or Ancient King yourself.

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that's not turning red; Turns Red is "pissy boss mode"



->''“And so graduated so-and-so, newly minted Dungeonmans of the grand Dungeonmans Academy”''

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\n->''“And ->''"And so graduated so-and-so, newly minted Dungeonmans of the grand Dungeonmans Academy”''Academy"''



* TurnsRed: A red aura surrounds powerful champion monsters. If you drink a champion potion you can turn red yourself, complete with harder hits, taking less damage, and gradual healing.

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* AntiFrustrationFeatures: When attempting to enter a Trivial-ranked dungeon with no interesting features, the game informs you that playing it "would be an exercise in grindy boredom" and offers to let you just OneHitKill the entire dungeon, producing a few pieces of loot immediately.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
When attempting to enter a Trivial-ranked dungeon with no interesting features, the game informs you that playing it "would be an exercise in grindy boredom" and offers to let you just OneHitKill the entire dungeon, producing a few pieces of loot immediately.immediately.
** HolidayMode events can be activated outside of their holiday by using a (''ridiculously'' expensive) consumable item, the effects of which will last for 72 real-world hours.


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* VideoGameCrueltyPunishment: Occasionally in towns and on the map, you'll run into an old beggar named Doomsayer. If you call him crazy, he'll summon a horde of bees to attack you for your rudeness.
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* TacticalDoorUse: Doorspikes are a moderately common drop, and they'll seal a door shut until a monster bashes through them.
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* EscapeRope: The scroll of Carefully Escape Dungeon will warp you out of a dungeon back to the overworld -- after a 20-turn delay, so be sure you can HoldTheLine from whatever made you scared enough to use it.
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* BonusBoss: [[spoiler:Echoes from Time Forgotten]] are absurdly overpowered monsters that can be found occasionally. The game makes it very clear that they are highly dangerous and outright ''encourages'' you to [[KnowWhenToFoldEm run if you're not sure of your chances]] -- but if you beat them, you get a slew of valuable loot, including the unique [[spoiler:Echo of Stremf Long Forgotten, a consumable which substantially levels up a weapon's Renown ''and'' spawns over a hundred Proofs of Stremf for the Academy]].


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* PlayerNudge: Spawning an [[spoiler:Echo from Time Forgotten]] from the gambling minigame will also toss four [[EscapeRope scrolls of Carefully Escape Dungeon]] on the ground, as if to say "''This is a highly-dangerous BonusBoss, consider the merits of fleeing immediately''".

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the rhyming in the puzzle boss entry didn't start off intentional but we'r rolling with it


** Around UsefulNotes/{{Halloween}}, "The Tale of the Horseless Headsman" will be in effect, causing powerful monsters to drop Spooky Baskets full of loot and candy corn -- and sometimes pumpkin bombs.

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** Around UsefulNotes/{{Halloween}}, "The Tale of the Horseless Headsman" will be in effect, causing powerful monsters to drop Spooky Baskets full of loot and candy corn -- and sometimes pumpkin bombs. A special sidequest will also be available, allowing the player to seek out and destroy the Horseless Headsman in his lair.


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* PuzzleBoss: The Horseless Headsman, in its first phase, requires you to seek it out in a maze. Both there and in phase two, rhyming is required of you -- it will occasionally speak a poem that rhymes, and you must steal it at the last line.


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* RhymesOnADime: The Horseless Headsman speaks in rhyme, and responding accordingly is required to advance its sidequest. During its battle, it even tries to trip you up by changing the rhyme scheme.

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Changed: 506

Removed: 175

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* BeeAfraid:
** Some of the most deadly enemies early on are bees. Some sting you at a distance, some charge you and do heavy melee damage, others are carpenter bees that build up fortifications and restrict movement.
** The Scroll of Bees Please! Fires a wave of bees in a cone shape and is effective in the early game.
** Pets can learn a skill that fires a cone of bees just like the scroll.

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* BeeAfraid:
**
BeeAfraid: Some of the most deadly enemies early on are bees. Some sting you at a distance, some charge you and do heavy melee damage, others are carpenter bees that build up fortifications and restrict movement.
** The Scroll of Bees Please! Fires * BeeBeeGun: "Bees Please" fires a wave of bees in a cone shape at the opponent, and is effective in available both to the early game.
** Pets can learn a skill that fires a cone of bees just like the scroll.
player (as scrolls) and their battle birds (by eating bee steaks).


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* WhatTheHellPlayer: PlayedForLaughs with the FlavorText of the scroll of [[BeeBeeGun Bees Please]], which simply reads "You are the worst person."
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** November 3rd, the creator's birthday, is the "Best Day Ever", and playing on this day causes monsters to occasionally drop gifts.

to:

** November 3rd, the creator's birthday, is the "Best Day Ever", and playing on this day causes monsters to occasionally drop gifts.gifts filled with ''extremely'' good loot.

Added: 333

Changed: 199

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* HolidayMode: Around UsefulNotes/{{Halloween}}, "The Tale of the Horseless Headsman" will be in effect, causing powerful monsters to drop Spooky Baskets full of loot and candy corn -- and sometimes pumpkin bombs.

to:

* HolidayMode: HolidayMode:
**
Around UsefulNotes/{{Halloween}}, "The Tale of the Horseless Headsman" will be in effect, causing powerful monsters to drop Spooky Baskets full of loot and candy corn -- and sometimes pumpkin bombs. bombs.
** November 3rd, the creator's birthday, is the "Best Day Ever", and playing on this day causes monsters to occasionally drop gifts.
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* BribingYourWayToVictory: {{Inverted|Trope}} and {{parodied|Trope}} with the [=Pay2Lose=] DLC, which adds a slew of options to make the game ''even harder''.

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* BribingYourWayToVictory: {{Inverted|Trope}} and {{parodied|Trope}} with the [=Pay2Lose=] DLC, which which, for a cost of five dollars, adds a slew of options to make the game ''even harder''.

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* BlatantLies: Terraforming Beacons give you one shot of a skill that removes a mountain from the overworld map. The skill's name is "Gently Adjust Terrain" and it works by ''calling down a meteor storm'' on the target mountain.

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* BlatantLies: BlatantLies:
** Enemy Decoymans have a description informing you that they are extremely dangerous, and the best way to defeat them is to immediately remove all your gear and waste all your consumables.
** Enemies that have turned {{invisib|ility}}le can still just barely be seen -- and their hover description informs you that you are looking at a "Completely Empty Tile".
**
Terraforming Beacons give you one shot of a skill that removes a mountain from the overworld map. The skill's name is "Gently Adjust Terrain" and it works by ''calling down a meteor storm'' on the target mountain.


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* VisibleInvisibility: Enemies that have turned invisible are actually only like 95% transparent -- and hovering over their tile still shows a monster description, [[BlatantLies informing you that you are looking at a "Completely Empty Tile"]].
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* AntiFrustrationFeatures: When attempting to enter a Trivial-ranked dungeon with no interesting features, the game informs you that playing it "would be an exercise in grindy tedium" and offers to let you just OneHitKill the entire dungeon, producing a few pieces of loot immediately.

to:

* AntiFrustrationFeatures: When attempting to enter a Trivial-ranked dungeon with no interesting features, the game informs you that playing it "would be an exercise in grindy tedium" boredom" and offers to let you just OneHitKill the entire dungeon, producing a few pieces of loot immediately.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiFrustrationFeatures: When attempting to enter a Trivial-ranked dungeon with no interesting features, the game informs you that playing it "would be an exercise in grindy tedium" and offers to let you just OneHitKill the entire dungeon, producing a few pieces of loot immediately.
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None

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* AreYouSureYouWantToDoThat: Attempting to open certain chests with a red champion glow warns you that this will summon a horde of powerful champions, giving you a chance to back out.

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* CopycatMockery: After defeating the Corrupted Fool's first phase, he'll say some stuff about [[IAmNotLeftHanded being done playing games and crushing you with his true strength]], to which one of your available responses is to mock how clichéd he's being by saying "mew mew mew, now face my TRUE power, mew mew mew mew".

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* CopycatMockery: CopycatMockery:
** The description of the Arbiter of Arbicide (which destroys trees) is "'Oh nooooo, I can't get in the rooooom, there's a tree in the way, I didn't take any jump or teleport powers, mew mew mew mew mew' FINE", as if mocking the kind of player who would need it.
**
After defeating the Corrupted Fool's first phase, he'll say some stuff about [[IAmNotLeftHanded being done playing games and crushing you with his true strength]], to which one of your available responses is to mock how clichéd he's being by saying "mew mew mew, now face my TRUE power, mew mew mew mew".
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* BlatantLies: Terraforming Beacons give you one shot of a skill that removes a mountain from the overworld map. The skill's name is "Gently Adjust Terrain" and it works by ''calling down a meteor storm'' on the target mountain.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CopycatMockery: After defeating the Corrupted Fool's first phase, he'll say some stuff about [[IAmNotLeftHanded being done playing games and crushing you with his true strength]], to which one of your available responses is to mock how clichéd he's being by saying "mew mew mew, now face my TRUE power, mew mew mew mew".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HolidayMode: Around UsefulNotes/{{Halloween}}, "The Tale of the Horseless Headsman" will be in effect, causing powerful monsters to drop Spooky Baskets full of loot and candy corn -- and sometimes pumpkin bombs.


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* RazorApples: Rarely, one of the candy corn skulls in a Spooky Basket will have a razor blade in it, causing you to bleed for several turns.
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-->''"Use your consuables. [[PunctuatedForEmphasis Use. Your. Consumables!]] If you die with a backpack full of healing potions and scrolls of protection, you bring great dishonor to the Academy!"''

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-->''"Use your consuables.consumables. [[PunctuatedForEmphasis Use. Your. Consumables!]] If you die with a backpack full of healing potions and scrolls of protection, you bring great dishonor to the Academy!"''

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