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migrating from stub subpage


* ShoutOut: Trainees at the academy will occasionally almost-quote lines from "[[WesternAnimation/{{Mulan}} Make a Man Out of You]]" -- "I am too suited for the rage of war!" and "We must be swift as a coursing river!" and the like.

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* ShoutOut: ShoutOut:
**
Trainees at the academy will occasionally almost-quote lines from "[[WesternAnimation/{{Mulan}} Make a Man Out of You]]" -- "I am too suited for the rage of war!" and "We must be swift as a coursing river!" and the like.like.
** Some bookshelves contain "a stimulating history of [[VideoGame/DwarfFortress dwarf fortresses]]"
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* ShoutOut: Trainees at the academy will occasionally protest that "I am too [[WesternAnimation/{{Mulan}} suited for the rage of war]]!!"

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* ShoutOut: Trainees at the academy will occasionally protest that almost-quote lines from "[[WesternAnimation/{{Mulan}} Make a Man Out of You]]" -- "I am too [[WesternAnimation/{{Mulan}} suited for the rage of war]]!!"war!" and "We must be swift as a coursing river!" and the like.
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there's more but that's the one we recall offhand

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* ShoutOut: Trainees at the academy will occasionally protest that "I am too [[WesternAnimation/{{Mulan}} suited for the rage of war]]!!"
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* FinalDeathMode: While each individual character already gets but a single life to live, Ironmans mode goes one further and removes the {{Macrogame}} elements; the Academy is a useless ruin, and when your one and only Dungeonmans dies, the whole world is destroyed.
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* JokeCharacter: The Touristmans class is described as having "accidentally wandered into the graduation ceremony on the way to the family farm" and is appropriately ''completely'' unprepared for dungeonmansing.
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* BribingYourWayToVictory: {{Inverted|Trope}} and {{parodied|Trope}} with the [=Pay2Lose=] DLC, which adds a slew of options to make the game ''even harder''.
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Hedge Trimming


What are the {{Macrogame}} elements? Between character deaths, there exists an amount of progression that allows the player to make headway. Each Dungeonmans starts at the Academy, which can be upgraded with stat points, equipment, pets, and other amenities. All Dungeonmans created benefit from the Academy's upgrades.

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What are the {{Macrogame}} elements? Between character deaths, there exists an amount of progression that allows the player to make headway. Each Dungeonmans starts at the Academy, which can be upgraded with stat points, equipment, pets, and other amenities. All Dungeonmans created benefit from the Academy's upgrades.
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->''"Use your consuables. [[PunctuatedForEmphasis Use. Your. Consumables!]] If you die with a backpack full of healing potions and scrolls of protection, you bring great dishonor to the Academy!"''
-->-- '''The Wall of Text'''

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->''"Use -->''"Use your consuables. [[PunctuatedForEmphasis Use. Your. Consumables!]] If you die with a backpack full of healing potions and scrolls of protection, you bring great dishonor to the Academy!"''
-->-- --->-- '''The Wall of Text'''
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->''“use your consuables. [[PunctuatedForEmphasis Use. Your. Consumables!]] If you die with a backpack full of healing potions and scrolls of protection, you bring great dishonor to the Academy!"''

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->''“use ->''"Use your consuables. [[PunctuatedForEmphasis Use. Your. Consumables!]] If you die with a backpack full of healing potions and scrolls of protection, you bring great dishonor to the Academy!"''

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Dungeonmans is a traditional {{Roguelike}} with meta-progression elements.

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Dungeonmans is a traditional {{Roguelike}} with meta-progression {{Macrogame}} elements.



What are meta-progression elements? Between character deaths, there exists an amount of progression that allows the player to make headway. Each Dungeonmans starts at the Academy, which can be upgraded with stat points, equipment, pets, and other amenities. All Dungeonmans created benefit from the Academy's upgrades.

For those who prefer the old-school roguelike approach without the meta-progression, [[NintendoHard Dungeonmans has that too with Ironmans mode]].

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What are meta-progression the {{Macrogame}} elements? Between character deaths, there exists an amount of progression that allows the player to make headway. Each Dungeonmans starts at the Academy, which can be upgraded with stat points, equipment, pets, and other amenities. All Dungeonmans created benefit from the Academy's upgrades.

For those who prefer the old-school roguelike approach without the meta-progression, {{Macrogame}}, [[NintendoHard Dungeonmans has that too with Ironmans mode]].



* {{Macrogame}}: One of the game's defining characteristics:
** The player can deposit Proofs of Stremf to the Academy, which increases the available stat points on the current character by 2. They also increase the stat points of every newly created character by 1.
** When Level 10 characters die, they'll return to the Academy to teach one of their learned skill-trees to future characters (3 free skill points). This also applies if a Dungeonman retires willingly.
** Equipment that is Legendary, Set Piece, or Heroic can be stored in the Wargear Vault for future characters. Melted down equipment can also be used later on by any character to give equipment upgrades.
** Consumables (Scrolls and potions) can be pre-identified for new characters by return books and alchemy equipment to the Academy
** Monster knowledge (how dangerous an enemy is, max HP, etc...) can be accrued by returning monster books.
** Pets. Even if a player dies while a pet is in their inventory, it will be returned to the Academy Ovomanser.



** The game can be hard enough with the help provided from previous Dungeonmans. If it isn't, the difficulty can be increased with Ironmans mode, which removes meta-progression and completely destroys the world after the Dungeonman's death.

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** The game can be hard enough with the help provided from previous Dungeonmans. If it isn't, the difficulty can be increased with Ironmans mode, which removes meta-progression {{Macrogame}} and completely destroys the world after the Dungeonman's death.
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Remove Zero-Context example


* EldritchAbomination: Everything the Purple infects.
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* TooAwesomeToUse: Mostly averted with Consumables. Scrolls and potions are plentiful and many shops stock useful consumables that become affordable in midgame. There are very few elixer-like items that are incredibly powerful but very few exist. Although the player can still hoard items, the game discourages this kind of behavior:
->''“use your consuables. [[PunctuatedForEmphasis Use. Your. Consumables!]] If you die with a backpack full of healing potions and scrolls of protection, you bring great dishonor to the Academy!"''
-->-- '''The Wall of Text'''
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Quote update


->''“These instances of survival like that aren’t incredibly rare but they happen just enough that you scream out in exaultation like I did and are renewed to continue. This is honestly one of the funnest roguelikes on the market. It’s probably one of the most welcoming. You will die, I won’t lie about that, but you’ll have fun while doing it and want more!”''
-->-- '''Indie Gems''', ''[[https://indie-gems.com/Hidden-gem-spotlight-dungeonmans/]]''

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->''“These instances of survival like that aren’t incredibly rare but they happen just enough that you scream out in exaultation like I did and are renewed to continue. This is honestly one ->''“And so graduated so-and-so, newly minted Dungeonmans of the funnest roguelikes on the market. It’s probably one of the most welcoming. You will die, I won’t lie about that, but you’ll have fun while doing it and want more!”''
grand Dungeonmans Academy”''
-->-- '''Indie Gems''', ''[[https://indie-gems.com/Hidden-gem-spotlight-dungeonmans/]]''
'''Opening text'''
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blue_sky.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blue_sky.png]] org/pmwiki/pub/images/dungeonmansimage_3.jpg]]


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* BlackSpeech: The player can invoke this trope with one of the final skills of the Southern Gentleman's skill tree. They shout insults in the purple language, heavily damaging everything around them. As soon as you do it, you get the Purple's attention. [[OneHitKill Just don't use the skill too often]]

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* BlackSpeech: The player can invoke this trope with one of the final skills of the Southern Gentleman's skill tree.Blasphemous Tirade skill. They shout insults in the purple language, heavily damaging everything around them. As soon as you do it, you get the Purple's attention. [[OneHitKill Just don't use the skill too often]]often, otherwise you'll summons two Ancient King Purplonians.]]
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* BlackSpeech: The player can invoke this trope with final skill of a SouthernGentlemans skill tree. They shout insults in the purple language, heavily damaging everything around them. As soon as you do it, you get the Purple's attention. [[OneHitKill Just don't use the skill too often]]

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* BlackSpeech: The player can invoke this trope with one of the final skill skills of a SouthernGentlemans the Southern Gentleman's skill tree. They shout insults in the purple language, heavily damaging everything around them. As soon as you do it, you get the Purple's attention. [[OneHitKill Just don't use the skill too often]]



* SouthernGentlemans: An class and skill tree.

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* SouthernGentlemans: An SouthernGentleman: A class and skill tree.
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* BlackSpeech: The player can invoke this trope with final skill of a SouthernGentlemans skill tree. They shout insults in the purple language, heavily damaging everything around them. As soon as you do it, you get the Purple's attention. [[OneHitKill Just don't use the skill too often]]


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* EldritchAbomination: Everything the Purple infects.


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* SouthernGentlemans: An class and skill tree.
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** Pets can learn a skill that fires a cone of bees just like the scroll.


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* PaletteSwap: Many later game monsters are variations on weaker monsters fought earlier. Mountain scrobolds look like regular scrobolds but blue/green.

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** The Scroll of Bees Please! Fires a wave of bees in a cone shape and is effective in the early game.



** The Scroll of Bees Please! Fires a wave of bees in a cone shape and is effective in the early game.
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* CutAndPasteEnvironment: Although most areas (and the world as a whole) are randomly generated, the Towers in the game all have the same layout. They consist of 2 floors filled with bandits and wizards, a treasure floor, then the boss at the top of the tower.

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* CutAndPasteEnvironment: CutAndPasteEnvironments: Although most areas (and the world as a whole) are randomly generated, the Towers in the game all have the same layout. They consist of 2 floors filled with bandits and wizards, a treasure floor, then the boss at the top of the tower.
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None

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* CutAndPasteEnvironment: Although most areas (and the world as a whole) are randomly generated, the Towers in the game all have the same layout. They consist of 2 floors filled with bandits and wizards, a treasure floor, then the boss at the top of the tower.
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* VideoGameCrueltyPotential: One quest has the player ascend a tower that initially appears to be empty instead of being filled with bandits. A few floors in, they discover the bandits are fighting off the purplonians who are in the process of taking over the tower. The bandits offer to side with the player. The player can side with the bandits, leave, or take out everything that moves.

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* VideoGameCrueltyPotential: One quest has the player ascend a tower that initially appears to be empty instead of being filled with bandits. A few floors in, they discover the bandits are fighting off the purplonians who are in the process of taking over the tower. The bandits offer to side with the player. The player can side with the bandits, leave, or take out everything that moves.moves.
* WizardNeedsFoodBadly: Completely Averted. There is no mechanic that imposes time pressure on the player. No need to eat, no super nasty monster that shows up after a set amount of time, no impending doom for the world on a greater scale. The player can take their time with every Dungeonmans they create and go through as many Dungeonmans as they like to build the Academy.
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* YetAnotherStupidDeath: The player can die ''very'' quickly if they aren't paying attention. There are also several [[OneHitKill one-hit kills]] in the game which are telegraphed. Trying to tank the telegraphed hits is generally not a good idea...

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* YetAnotherStupidDeath: The player can die ''very'' quickly if they aren't paying attention. There are also several [[OneHitKill one-hit kills]] in the game which are telegraphed. Trying to tank the telegraphed hits is generally not a good idea...idea...
* VideoGameCrueltyPotential: One quest has the player ascend a tower that initially appears to be empty instead of being filled with bandits. A few floors in, they discover the bandits are fighting off the purplonians who are in the process of taking over the tower. The bandits offer to side with the player. The player can side with the bandits, leave, or take out everything that moves.

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* {{An Adventurer Is You}}: The Dungeonmans!

* {{Bare Fisted Monk}}: One of the character classes / skill trees: Psychomanser. Acrobatic jumps, kicks, and barefisted punching are the rule of the day

* {{Bee Afraid}}:

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* {{An Adventurer Is You}}: %% AnAdventurerIsYou: The Dungeonmans!

Dungeonmans!
* {{Bare Fisted Monk}}: BareFistedMonk: One of the character classes / skill trees: Psychomanser. Acrobatic jumps, kicks, and barefisted punching are the rule of the day

day.
* {{Bee Afraid}}:BeeAfraid:



** The Scroll of Bees Please! Fires a wave of bees in a cone shape and is effective in the early game

* {{Hero Killer}}: If a standard mook kills you while in a dungeon, they'll be promoted to the leader of that dungeon and will be much more powerful if they're encountered by the next dungeonmans.

* {{Nintendo Hard}}:

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** The Scroll of Bees Please! Fires a wave of bees in a cone shape and is effective in the early game

game.
* {{Hero Killer}}: HeroKiller: If a standard mook kills you while in a dungeon, they'll be promoted to the leader of that dungeon and will be much more powerful if they're encountered by the next dungeonmans.

dungeonmans.
* {{Nintendo Hard}}:NintendoHard:




* {{One Hit Kill}}: Few Normal Attacks in the game will kill a properly prepared player in one shot. There are, however, telegraphed attacks that highlight certain tiles red, indicating they'll be damaging in the near future. These are much more likely to kill players in single hit.

* {{Turns Red}}: A red aura surrounds powerful champion monsters. If you drink a champion potion you can turn red yourself, complete with harder hits, taking less damage, and gradual healing.

* {{Yet Another Stupid Death}}: The player can die *very* quickly if they aren't paying attention. There are also several [[OneHitKill one-hit kills]] in the game which are telegraphed. Trying to tank the telegraphed hits is [[ThisIsGonnaSuck generally not a good idea...]]

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\n* {{One Hit Kill}}: OneHitKill: Few Normal Attacks in the game will kill a properly prepared player in one shot. There are, however, telegraphed attacks that highlight certain tiles red, indicating they'll be damaging in the near future. These are much more likely to kill players in single hit.

hit.
* {{Turns Red}}: TurnsRed: A red aura surrounds powerful champion monsters. If you drink a champion potion you can turn red yourself, complete with harder hits, taking less damage, and gradual healing.

healing.
* {{Yet Another Stupid Death}}: YetAnotherStupidDeath: The player can die *very* ''very'' quickly if they aren't paying attention. There are also several [[OneHitKill one-hit kills]] in the game which are telegraphed. Trying to tank the telegraphed hits is [[ThisIsGonnaSuck generally not a good idea...]]
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What are meta-progression elements? Between character deaths, there exists an amount of progression that allows the player to make headway. Each Dungeonmans starts at the Academy, which can be upgraded with stat points, equipment, pets (as of June 2021), and other amenities. All Dungeonmans created benefit from the Academy's upgrades.

to:

What are meta-progression elements? Between character deaths, there exists an amount of progression that allows the player to make headway. Each Dungeonmans starts at the Academy, which can be upgraded with stat points, equipment, pets (as of June 2021), pets, and other amenities. All Dungeonmans created benefit from the Academy's upgrades.

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* {{One Hit Kill}}: Few Normal Attacks in the game will kill a properly prepared player in one shot. There are, however, telegraphed attacks that highlight certain tiles red, indicating they'll be damaging in the near future. These are much more likely to kill players in single hit.



* {{Yet Another Stupid Death}}: The player can die *very* quickly if they aren't paying attention. There are also several one-hit kills in the game which are telegraphed. Trying to tank the telegraphed hits is [[ThisIsGonnaSuck generally not a good idea...]]

to:

* {{Yet Another Stupid Death}}: The player can die *very* quickly if they aren't paying attention. There are also several [[OneHitKill one-hit kills kills]] in the game which are telegraphed. Trying to tank the telegraphed hits is [[ThisIsGonnaSuck generally not a good idea...]]
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Also has [[https://store.steampowered.com/app/636410/Dungeonmans__Pay2Lose/ Pay2Lose DLC]] released in 2017


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* {{Bee Afraid}}:
** Some of the most deadly enemies early on are bees. Some sting you at a distance, some charge you and do heavy melee damage, others are carpenter bees that build up fortifications and restrict movement.
** The Scroll of Bees Please! Fires a wave of bees in a cone shape and is effective in the early game

* {{Hero Killer}}: If a standard mook kills you while in a dungeon, they'll be promoted to the leader of that dungeon and will be much more powerful if they're encountered by the next dungeonmans.

* {{Nintendo Hard}}:
** The game can be hard enough with the help provided from previous Dungeonmans. If it isn't, the difficulty can be increased with Ironmans mode, which removes meta-progression and completely destroys the world after the Dungeonman's death.
** The "Pay-To-Lose" DLC provides a ton of options the make the game more difficult.
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Add Tropes

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* {{Bare Fisted Monk}}: One of the character classes / skill trees: Psychomanser. Acrobatic jumps, kicks, and barefisted punching are the rule of the day

* {{Turns Red}}: A red aura surrounds powerful champion monsters. If you drink a champion potion you can turn red yourself, complete with harder hits, taking less damage, and gradual healing.
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Add Image

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blue_sky.png]]
[[caption-width-right:350:]]
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Initial Page Creation

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->''“These instances of survival like that aren’t incredibly rare but they happen just enough that you scream out in exaultation like I did and are renewed to continue. This is honestly one of the funnest roguelikes on the market. It’s probably one of the most welcoming. You will die, I won’t lie about that, but you’ll have fun while doing it and want more!”''
-->-- '''Indie Gems''', ''[[https://indie-gems.com/Hidden-gem-spotlight-dungeonmans/]]''

Dungeonmans is a traditional {{Roguelike}} with meta-progression elements.

You create a Dungeonmans! Dilligent student of the Dungeonmans Academy, Looter of Dungeons, Crusher of Monsters, and Dooer of good ([[VideoGameCrueltyPotential Probably...]]).

Being a roguelike, there are ample opportunities for {{Yet Another Stupid Death}}, completely putting an end to your character.

What are meta-progression elements? Between character deaths, there exists an amount of progression that allows the player to make headway. Each Dungeonmans starts at the Academy, which can be upgraded with stat points, equipment, pets (as of June 2021), and other amenities. All Dungeonmans created benefit from the Academy's upgrades.

For those who prefer the old-school roguelike approach without the meta-progression, [[NintendoHard Dungeonmans has that too with Ironmans mode]].

The developer has been very involved since the game's release, providing consistent support for bug-fixes and adding additional content. Of significant note is the addition of pets in June 2021. A massive gameplay addition nearly 7 years after the game's initial release.

Can be found on Steam [[https://store.steampowered.com/app/288120/Dungeonmans/ here]]

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!! Dungeonmans contains examples of:

* {{An Adventurer Is You}}: The Dungeonmans!

* {{Yet Another Stupid Death}}: The player can die *very* quickly if they aren't paying attention. There are also several one-hit kills in the game which are telegraphed. Trying to tank the telegraphed hits is [[ThisIsGonnaSuck generally not a good idea...]]

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