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An ActionRPG series created by Chris Taylor and developed by Creator/GasPoweredGames, published in April 2002. It was innovative in its open character building system not restricted to preselected classes, a continuous open world with no loading screens, and having the player instruct the party ahead of time while the characters act autonomously in combat.

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An ActionRPG series created by Chris Taylor and developed by Creator/GasPoweredGames, published in April 2002. It was innovative in its open character building system not restricted to preselected classes, a continuous open world with no loading screens, and having the player instruct the party ahead of time while the characters act autonomously in combat.
combat, and select individual units akin to ''VideoGame/{{Commandos}}''.
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* AdvancedAncientAcropolis: The Agallans were far more technologically advanced than previously shown. Creating {{Living Statue}}s and water-powered mechanical bridges aren't their only feats. [[spoiler:Not only are there just straight up {{Killer Robot}}s in areas related to Agalla, there's also the Megalith, a giant machine that powered the FloatingContinent of Agalla]].

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* AdvancedAncientAcropolis: The Agallans were far more technologically advanced than previously shown. Creating {{Living Statue}}s Statue}}s, incantation shrines and water-powered mechanical bridges aren't their only feats. [[spoiler:Not only are there just straight up {{Killer Robot}}s in areas related to Agalla, there's also the Megalith, a giant machine that powered the FloatingContinent of Agalla]].

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* AdvancedAncientAcropolis: The Agallans were far more technologically advanced than previously shown. Creating {{Living Statue}}s and water-powered mechanical bridges aren't their only feats. [[spoiler:Not only are there just straight up {{Killer Robot}}s in areas related to Agalla, there's also the Megalith, a giant machine that powered the FloatingContinent of Agalla]].



* CompositeCharacter: The Vagar are essentially the Hak'u by way of the Morden. A race of tribal humanoids who worship an {{Evil God}}ess who were peaceful before driven mad by her increasing influence since the [[WorldWreckingWave Second Cataclysm]] happened, leading to them suddenly becoming organized instead of segregated into remote tribes. Much like the Morden, they went to war with the Citadel of Drahn in the Fallen Kingdom region utilizing crude catapults with Armored Bugs (Durvlas in all but name) and bulky humanoid beasts as their muscle, laying a siege that left only a dozen soldiers alive in a tiny hall of their citadel.
* DiscOneFinalDungeon: This game's got a couple of them in the first act:
** Act I has the Black Tree, a pivotal location to the {{Main Character}}s' initial motivations. It's home to the Black Druid, the first major boss of the game. The story takes on a massive shift past it.

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* BigCreepyCrawlies: Scorpions of abnormal size, giant low-poly spiders, and Scorpitaurs
* CompositeCharacter: The Vagar are essentially the Hak'u by way of the Morden.Morden, while visually resembling dark-skinned Vai'kesh. A race of tribal humanoids who worship an {{Evil God}}ess who were peaceful before driven mad by her increasing influence since the [[WorldWreckingWave Second Cataclysm]] happened, leading to them suddenly becoming organized instead of segregated into remote tribes. Much like the Morden, they went to war with the Citadel of Drahn in the Fallen Kingdom region utilizing crude catapults with Armored Bugs (Durvlas in all but name) and bulky humanoid beasts as their muscle, laying a siege that left only a dozen soldiers alive in a tiny hall of their citadel.
* DeathIsASlapOnTheWrist: Dying doesn't result in you having to reload a previous save point or losing your gold, instead all that happens is that you lose any {{Status Buff}}s you had and having to restart the current level from the entrance you came from.
* DiscOneFinalDungeon: This game's got a couple of them in the Act I:
** The
first act:
** Act I has
of them is the Black Tree, a pivotal location to the {{Main Character}}s' initial motivations. It's home to the Black Druid, the first major boss of the game. The story takes on a massive shift past it.



* FetchQuest: What most of the game's quests devolve into.

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* FetchQuest: What most of the game's quests devolve into. The Agallan Trials in particular being the most [[JustForFun/{{Egregious}}]] example, which have you thrudge through three different dungeons to collect {{Plot Coupon}}s, with the fourth one being purchased from Neeloc the goblin in a separate island.



* NewWorkRecycledGraphics: 95% of the enemy designs are taken straight from the first two games. The Vagar and Malith herself are some of the few new designs made for the game. ''All'' of the music is taken from the previous games as well.

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* HardLevelsEasyBosses: The levels themselves aren't very long to begin with, but they provide a higher challenge than the handful of actual bosses the game has, what with the claustrophobic level design that funnels you into facing hordes of enemies in a confined space. That, and unlike every other game in the franchise, there's no HealthDamageAsymmetry at play, meaning the big {{Boss Battle}}s aren't that much tougher than standard {{Elite Mook}}s.
* NewWorkRecycledGraphics: 95% of the enemy designs and weapons are taken straight from the first two games. The Vagar and Malith herself are some of the few new designs made for the game. ''All'' of the music is taken from the previous games as well.



* PeninsulaOfPowerLeveling: Thanks to the lack of AntiGrinding, you'll gain experience normally whether you're under or overleveled compared to an enemy.
** As soon as you enter [[ShiftingSandLand Eshadune]] in Act I, you can head to the Ancient Monument dungeon, which has level 29 [[BigCreepyCrawlies Scorpitaurs]], which can be taken care of with relative ease from long range with either magic or ranged weapons. They give out a ton of experience, even while fighting them at the intended level, which means killing 5 of them will net you a level up more often than not.
** As soon as you get access to the boat in Act II, instead of sailing to Bloodmist Isle, you can immediately head back to the eastern rocky shores of the Broken Lands for two optional dungeons: The Depths of Despair and the Forbidden Shrine, both of which house the highest level enemies in the entire game, higher level than even the FinalBoss.
** Located at TheVeryDefinitelyFinalDungeon, [[GoodBadBugs for whatever reason]], all three of the LivingStatue bosses (Elegy, Regret, and Mourn) respawn infinitely. They're all guarding doors that load separate sub-areas, meaning that once you beat them once, you can just open the door behind them and return to respawn them without having to wait for their internal respawn timer to expire. They drop guaranteed Unique items, which are not only [[InfinityPlusOneSword statistically the best in the game]], they also sell for the highest amount of money.





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\n* WolfpackBoss:
** The {{Necromancer}}s in the Windstone Abbey are a quartet of minibosses fought at the end of the Defiled Sanctuary portion of the dungeon, located all at the center of the very last room. Their long range spells are quite nasty [[EarlyBirdBoss for how early in the game you fight these minibosses at]], especially because of their HitboxDissonance making dodging them harder than it looks.
** One of the last obstacles before entering the Chamber of Agony in the Ruins of Agalla is a fight against four [[EliteMook Chosen of Malith]], MultiArmedAndDangerous Vagar that specialize in Death Magic, followed by a fight against [[LivingStatue Mourn]].

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The four classes are: Fighter, Ranger (archer,) Nature Mage (mostly defensive magic and some offensive magic) and Combat Mage (the reverse of Nature Mage.) The ExpansionPack to ''Dungeon Siege II'', ''Broken World'', adds two more: Fist of Stone (combination of Fighter and Nature Mage) and Blood Assassin (combination of Ranger and Combat Mage.) You can also create a party of eight hireable companions (six in ''DS II'') plus a pack mule to carry all your extra stuff.

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The four classes are: Fighter, Ranger (archer,) (archer), Nature Mage (mostly defensive magic and some offensive magic) and Combat Mage (the reverse of Nature Mage.) The ExpansionPack to ''Dungeon Siege II'', ''Broken World'', adds two more: Fist of Stone (combination of Fighter and Nature Mage) and Blood Assassin (combination of Ranger and Combat Mage.) You can also create a party of eight hireable companions (six in ''DS II'') plus a pack mule to carry all your extra stuff.


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* AntiWastageFeatures: Potions are not fully consumed when used, where extra healing may be used when activating the potion later.
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** On the other hand, the main game had some dashes of CrapsaccharineWorld. You may think the Dryads are sweet and lovely plant girls, right? Not in this game; a lot of them are a stern and no-nonsense AmazonBrigade. For example, Warden Celia equips prisoners with Rings of Submission, which can sense your intentions before you've even thought of them and then do painful and even deadly stuff to you accordingly. When did this turn into ''Literature/NineteenEightyFour''?

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** On the other hand, the main game had some dashes of CrapsaccharineWorld. You may think the Dryads are sweet and lovely plant girls, right? Not in this game; a lot of them are a stern and no-nonsense AmazonBrigade. For example, Warden Celia equips prisoners with Rings of Submission, which can sense your intentions before you've even thought of them and then do painful and even deadly stuff to you accordingly. When did this turn into ''Literature/NineteenEightyFour''?''Literature/NineteenEightyFour''? Fortunately unlike the leaders of the novel, Celia can be reasoned with.
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** Taar and Finala, being the default mages of the party. Befitting to her calm and gentle temperament, Taar is a [[WhiteMagic Nature Mage]], and the temperamental and no-nonsense Finala is a [[LadyOfBlackMagic Combat Mage]].

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** Taar and Finala, being the default mages of the party. Befitting to her calm and gentle temperament, Taar is a [[WhiteMagic Nature Mage]], and the temperamental and no-nonsense Finala is a [[LadyOfBlackMagic Combat Mage]]. Finala and the mysterical, cautious, and wandering archer Amren can also form this trope as well, given how they both hail from Aman'lu, the hometown of the PlayerCharacter.
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* TheLeader: The PlayerCharacter is this to the assembled BadassCrew as acknowledged by Deru and Vix.
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* TheEeyore: Amren in ''Broken World''. Heck, ''every'' elf you can talk to in the expansion is morbidly depressed, except for [[HotBlooded Finala]].

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* TheEeyore: Amren in ''Broken World''. Heck, ''every'' elf you can talk to in the expansion is morbidly depressed, except for [[HotBlooded Finala]]. Fittingly, she is the one who rebuilds Aman'lu from scratch after the war as shown in the epilogue slide.
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** Finala the Elven machine expert also shows shades of this in her conversations with the player character. [[JerkassHasAPoint She is not entirely faultless however, given how the main character and Drevin worked with the Morden knowing that they were up to no good, so her hatred and mistrust towards them is justified.]] Thankfully, she does start to loosen up just before offering to join your party.

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** Finala the Elven machine expert also shows shades of this in her conversations with the player character. [[JerkassHasAPoint She is not entirely faultless this without reason, however, given how the main character and Drevin worked with the Morden knowing that they were up to no good, so her hatred and mistrust towards them is justified.]] Thankfully, she does start to loosen up just before offering to join your party.
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* BloodKnight: When the normally passive Taar says she fights the Morden because she must, Finala gives the near psychopathic response that she fights them because she can and has personal reasons to do so. Ever her personal quests involves eliminating them.

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* BloodKnight: When the normally passive Taar says she fights the Morden because she must, Finala gives the near psychopathic response that she fights them because she can and has personal reasons to do so. Ever her personal quests quest involves eliminating them.
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* BloodKnight: When the normally passive Taar says she fights the Morden because she must, Finala gives the near psychopathic response that she fights them because she can and has personal reasons to do so.

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* BloodKnight: When the normally passive Taar says she fights the Morden because she must, Finala gives the near psychopathic response that she fights them because she can and has personal reasons to do so. Ever her personal quests involves eliminating them.
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** Act I has the Black Tree, a pivotal location to the {{Main Character}}s' initial motivations. It's home to the Black Druid, the first major boss of the game. Story story takes on a massive shift past it.

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** Act I has the Black Tree, a pivotal location to the {{Main Character}}s' initial motivations. It's home to the Black Druid, the first major boss of the game. Story The story takes on a massive shift past it.
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* DiscOneFinalDungeon: This game's got a couple of thme in the first act:

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* DiscOneFinalDungeon: This game's got a couple of thme them in the first act:

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[[folder: Dungeon Siege: Throne of Agony]]
* BlessedWithSuck: [[spoiler:Malith took reins of the throne of the Agallans after the Betrayal, the coup of the king of the Agallans, but was forever cursed by his last words to be bound to it for all of eternity, even after Agalla sunk to the bottom of the sea for millenia]]
* CompositeCharacter: The Vagar are essentially the Hak'u by way of the Morden. A race of tribal humanoids who worship an {{Evil God}}ess who were peaceful before driven mad by her increasing influence since the [[WorldWreckingWave Second Cataclysm]] happened, leading to them suddenly becoming organized instead of segregated into remote tribes. Much like the Morden, they went to war with the Citadel of Drahn in the Fallen Kingdom region utilizing crude catapults with Armored Bugs (Durvlas in all but name) and bulky humanoid beasts as their muscle, laying a siege that left only a dozen soldiers alive in a tiny hall of their citadel.
* DiscOneFinalDungeon: This game's got a couple of thme in the first act:
** Act I has the Black Tree, a pivotal location to the {{Main Character}}s' initial motivations. It's home to the Black Druid, the first major boss of the game. Story story takes on a massive shift past it.
** The ''actual'' dungeon that closes off Act I is the Fortress of Doom, where you fight Dreadlord Bloodshadow. Once you defeat him, you'll enter the Fallen Kingdom.
* FetchQuest: What most of the game's quests devolve into.
* FloatingContinent: [[spoiler:What Agalla ultimately is revealed to be. It was sunken into the bottom of the ocean after the First Cataclysm one millenia ago, but is brought back up into the skies as TheVeryDefinitelyFinalDungeon]].
* GaidenGame: The game's events take place between the end of ''II'' and the start of ''Broken World'', in a separate setting from either of them, known as the Broken Lands.
* NewWorkRecycledGraphics: 95% of the enemy designs are taken straight from the first two games. The Vagar and Malith herself are some of the few new designs made for the game. ''All'' of the music is taken from the previous games as well.
* OrcusOnHisThrone: [[spoiler:Malith spends the entire game sitting on the throne inside the Chamber of Agony, orchestrating her return by using her increased influence upon the Vagar who worship her to collect magic for her, much like Zaramoth before her. {{Justified}} in that she's been stuck there for the last thousand years thanks to the curse that was placed upon her, meaning she can't physically leave in her current state.]]
* PreviousPlayerCharacterCameo: Taar and Eva from ''II'' appear as recruitable party members.
* TitleThemeDrop: The ''Dungeon Siege'' main theme plays in the north region of the Broken Lands known as Eshadune, which is reached once the MainCharacter has braved through the [[DiscOneFinalDungeon Black Tree]] and started going on their quest to figure out the Vagar's history. The remix used for ''DS I'''s final fight and the JustifiedTutorial in ''II'' also reappears in the Chamber of Agony, the final room before the FinalBoss fight with Malith.
* ThirdPersonPerson: Scuttles and Neeloc, both goblins, refer to themselves by their own name.
* UndergroundMonkey: To an almost ridiculous extent. There are about two or three dozen unique enemy models, and all of them are recolored or outfitted with new armor at least 5 times throughout the course of the game.


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* ReportsOfMyDeathWereGreatlyExaggerated: [[spoiler:The Rogue Mage Celeb'hel you kill in ''Broken World'' wasn't actually the real one, but rather [[CloningGambit one of three Simulacrum created by the real Celeb'hel to obtain knowledge from the Overmage, Vai'kesh, and the Calennor Stronghold at the same time]]. He's still alive and well, [[FakingTheDead just in hiding]], and requests you to retrieve the Soulstones of his clones so he can obtain their knowledge.]]
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* PurposefullyOverpowered: The items obtained in the DevelopersRoom, at least on Mercenary Difficulty (since they don't scale up with better items on higher difficulties), when they don't fall into LethalJokeItem territory, particularly the Spirit of Bolivar and [[MoreDakka Gremal Gun]]; the former not only is a fast attacking sword with +15 max damage, but also gives the wielder +18% resistance to all elements, while the latter, despite not giving any stat increases, is a ranged weapon with a 0.5 second attack speed and 1 extra meter of range, both highest of any weapon in the entire game. Get Shade's Agility and a crapton of Dexterity increasing equipment, and you got yourself a weapon that can melt through enemies solo. To obtain them, you need to know Colombian trivia to answer a quiz and play a [[InteractiveFiction text dventure game]], respectively.

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* PurposefullyOverpowered: The items obtained in the DevelopersRoom, at least on Mercenary Difficulty (since they don't scale up with better items on higher difficulties), when they don't fall into LethalJokeItem territory, particularly the Spirit of Bolivar and [[MoreDakka Gremal Gun]]; the former not only is a fast attacking sword with +15 max damage, but also gives the wielder +18% resistance to all elements, while the latter, despite not giving any stat increases, is a ranged weapon with a 0.5 second attack speed and 1 extra meter of range, both highest of any weapon in the entire game. Get Shade's Agility and a crapton of Dexterity increasing equipment, and you got yourself a weapon that can melt through enemies solo. To obtain them, you need to know Colombian {{UsefulNotes/Colombia}}n trivia to answer a quiz and play a [[InteractiveFiction text dventure game]], respectively.
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* PurposefullyOverpowered: The items obtained in the DevelopersRoom, at least on Mercenary Difficulty (since they don't scale up with better items on higher difficulties), when they don't fall into LethalJokeItem territory, particularly the Spirit of Bolivar and [[MoreDakka Gremal Gun]]; the former not only is a fast attacking sword with +15 max damage, but also gives the wielder +18% resistance to all elements, while the latter, despite not giving any stat increases, is a ranged weapon with a 0.5 second attack speed and 1 extra meter of range, both highest of any weapon in the entire game. Get Shade's Agility and a crapton of Dexterity increasing equipment, and you got yourself a weapon that can melt through enemies solo. To obtain them, you need to know trivia about the country of UsefulNotes/Colombia to answer a quiz and play a [[InteractiveFiction text dventure game]], respectively.

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* PurposefullyOverpowered: The items obtained in the DevelopersRoom, at least on Mercenary Difficulty (since they don't scale up with better items on higher difficulties), when they don't fall into LethalJokeItem territory, particularly the Spirit of Bolivar and [[MoreDakka Gremal Gun]]; the former not only is a fast attacking sword with +15 max damage, but also gives the wielder +18% resistance to all elements, while the latter, despite not giving any stat increases, is a ranged weapon with a 0.5 second attack speed and 1 extra meter of range, both highest of any weapon in the entire game. Get Shade's Agility and a crapton of Dexterity increasing equipment, and you got yourself a weapon that can melt through enemies solo. To obtain them, you need to know Colombian trivia about the country of UsefulNotes/Colombia to answer a quiz and play a [[InteractiveFiction text dventure game]], respectively.
Is there an issue? Send a MessageReason:
None


* PurposefullyOverpowered: The items obtained in the DevelopersRoom, at least on Mercenary Difficulty (since they don't scale up with better items on higher difficulties), when they don't fall into LethalJokeItem territory, particularly the Spirit of Bolivar and [[MoreDakka Gremal Gun]]; the former not only is a fast attacking sword with +15 max damage, but also gives the wielder +18% resistance to all elements, while the latter, despite not giving any stat increases, is a ranged weapon with a 0.5 second attack speed and 1 extra meter of range, both highest of any weapon in the entire game. Get Shade's Agility and a crapton of Dexterity increasing equipment, and you got yourself a weapon that can melt through enemies solo. To obtain them, you need to know [[UsefulNotes/Columbia Columbian trivia]] to answer a quiz and play a [[InteractiveFiction text dventure game]], respectively.

to:

* PurposefullyOverpowered: The items obtained in the DevelopersRoom, at least on Mercenary Difficulty (since they don't scale up with better items on higher difficulties), when they don't fall into LethalJokeItem territory, particularly the Spirit of Bolivar and [[MoreDakka Gremal Gun]]; the former not only is a fast attacking sword with +15 max damage, but also gives the wielder +18% resistance to all elements, while the latter, despite not giving any stat increases, is a ranged weapon with a 0.5 second attack speed and 1 extra meter of range, both highest of any weapon in the entire game. Get Shade's Agility and a crapton of Dexterity increasing equipment, and you got yourself a weapon that can melt through enemies solo. To obtain them, you need to know [[UsefulNotes/Columbia Columbian trivia]] trivia about the country of UsefulNotes/Colombia to answer a quiz and play a [[InteractiveFiction text dventure game]], respectively.
Is there an issue? Send a MessageReason:
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* VendorTrash: The Gold Chalice found in one of an underground shelter in Act III, despite having its own unique model and inventory icon, serves zero purpose besides being sold for a paltry sum of 1000 gold.

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* VendorTrash: ShopFodder: The Gold Chalice found in one of an underground shelter in Act III, despite having its own unique model and inventory icon, serves zero purpose besides being sold for a paltry sum of 1000 gold.
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* PurposefullyOverpowered: The items obtained in the DevelopersRoom, at least on Mercenary Difficulty (since they don't scale up with better items on higher difficulties), when they don't fall into LethalJokeItem territory, particularly the Spirit of Bolivar and [[MoreDakka Gremal Gun]]; the former not only is a fast attacking sword with +15 max damage, but also gives the wielder +18% resistance to all elements, while the latter, despite not giving any stat increases, is a ranged weapon with a 0.5 second attack speed and 1 extra meter of range, both highest of any weapon in the entire game. Get Shade's Agility and a crapton of Dexterity increasing equipment, and you got yourself a weapon that can melt through enemies solo. To obtain them, you need to know [[UsefulNotes/Columbia Columbian trivia]] in a quiz and play a TextAdventureGame, respectively.

to:

* PurposefullyOverpowered: The items obtained in the DevelopersRoom, at least on Mercenary Difficulty (since they don't scale up with better items on higher difficulties), when they don't fall into LethalJokeItem territory, particularly the Spirit of Bolivar and [[MoreDakka Gremal Gun]]; the former not only is a fast attacking sword with +15 max damage, but also gives the wielder +18% resistance to all elements, while the latter, despite not giving any stat increases, is a ranged weapon with a 0.5 second attack speed and 1 extra meter of range, both highest of any weapon in the entire game. Get Shade's Agility and a crapton of Dexterity increasing equipment, and you got yourself a weapon that can melt through enemies solo. To obtain them, you need to know [[UsefulNotes/Columbia Columbian trivia]] in to answer a quiz and play a TextAdventureGame, [[InteractiveFiction text dventure game]], respectively.

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* AscendedExtra: [[spoiler:Celeb'hel, an [=NPC=] from Aman'lu who served as little more than an ExpositionFairy in the main campaign, [[PromotedToPlayable becomes a proper party member in ''Broken World'']], should you prevent him from [[SuperPowerMeltdown casting the will-imposing spell that was only cast twice before in history]], that is.]]



* BrutalBonusLevel: The Mysterious Shrine, a dungeon only accessible by [[GuideDangIt completing several obtuse steps and a couple of secondary quests in order to obtain the required Set Items to unlock the doors within]]. It's filled with [[KillerRabbit murderous prairie dogs]] [[KillItWithFire that can breathe fire]] and {{Evil Doppelganger}}s [[MirrorBoss of every party member in the game, including Drevin, with stats and builds based on their Elite playable versions]] and boss level HP. Defeat the 9 strongest enemies in the base game, and you get access to the DevelopersRoom, where you can get a ton of PurposefullyOverpowered Unique items and some {{JokeItem}}s as well.



** At the expansion, the player character once again considers the [[spoiler: the Azunite Scholar, who is revealed to be a Dark Wizard as this. This is due of him manipulating the player into assembling the shield and comes contact once more with Zaramoth's sword, creating a cataclysmic event that nearly destroys various civilizations across Aranna. They spend much of the expansion hunting him while fixing the mistake that they unwittingly caused at Aranna.]]

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** At In the expansion, the player character once again considers the [[spoiler: the Azunite Scholar, who is revealed to be a Dark Wizard as this. This is due of him manipulating the player into assembling the shield and comes contact once more with Zaramoth's sword, creating a cataclysmic event that nearly destroys various civilizations across Aranna. They spend much of the expansion hunting him while fixing the mistake that they unwittingly caused at Aranna.]]



* JokeItem: The Fluffy White Pillow, obtained in the DevelopersRoom after watching a ChildishPillowFight happen for around 2 minutes until the Half-Giant hunted by Elves drops it. It's classified as a "club" by the game and deals 1 to 2 damage, lower than even the Cage Fragments obtained in Act I.



** In Act III, during your trek through the DungeonTown of Darthrul, a secondary quest will have you come across two Morden Riders and a Klask who are tired of the barbaric ways of the rest of the Morden after being exhiled from their home as punishment for arriving late to the siege of Snowbrook Haven due to their leader's faulty map causing them to take ''two weeks'' to reach their destination. The PlayerCharacter even [[LampshadeHanging comments]] on how uncharacteristically civilized they're acting for their race. They ask for retrieving supplies from lockers spread throughout the districts so they can travel without issue, eventually settling on taking a vacation on the continent of Ehb.

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** In Act III, during your trek through the DungeonTown of Darthrul, a secondary quest will have you come across two Morden Riders and a Klask who are tired of the barbaric ways of the rest of the Morden after being exhiled from their home as punishment for arriving late to the siege of Snowbrook Haven due to their leader's faulty map causing them to take ''two weeks'' to reach their destination. The PlayerCharacter even [[LampshadeHanging comments]] on how uncharacteristically civilized they're acting for their race. They ask for retrieving supplies from lockers spread throughout the districts so they can travel without issue, eventually settling on taking a vacation on the [[ContinuityNod continent of Ehb.Ehb, the setting from the first game]].



* PurposefullyOverpowered: The items obtained in the DevelopersRoom, at least on Mercenary Difficulty (since they don't scale up with better items on higher difficulties), when they don't fall into LethalJokeItem territory, particularly the Spirit of Bolivar and [[MoreDakka Gremal Gun]]; the former not only is a fast attacking sword with +15 max damage, but also gives the wielder +18% resistance to all elements, while the latter, despite not giving any stat increases, is a ranged weapon with a 0.5 second attack speed and 1 extra meter of range, both highest of any weapon in the entire game. Get Shade's Agility and a crapton of Dexterity increasing equipment, and you got yourself a weapon that can melt through enemies solo. To obtain them, you need to know [[UsefulNotes/Columbia Columbian trivia]] in a quiz and play a TextAdventureGame, respectively.



* TheWarSequence: The siege of Snowbrook Haven, which is a fight between the Morden and the Humans of the Northern Reaches. The Morden are succeeding in the siege, [[SpannerInTheWorks until you come in and thwart their plans]]. [[spoiler:[[DiabolusExMachina And then out of nowhere]], a singular Crystal Shard is jolted into the middle of the remainder of Snowbrook Haven's forces atop the castle, [[ShaggyDoggyStory leaving your efforts to saving them from the Morden null]].]]

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* TheWarSequence: The siege of Snowbrook Haven, which is a fight between the Morden and the Humans of the Northern Reaches. The Morden are succeeding in the siege, [[SpannerInTheWorks until you come in and thwart their plans]]. [[spoiler:[[DiabolusExMachina And then out of nowhere]], a singular Crystal Shard is jolted into the middle of the remainder of Snowbrook Haven's forces atop the castle, [[ShaggyDoggyStory [[ForegoneConclusion leaving your efforts to saving them from null, much like the Morden null]].people of Windstone Fortress beforehand]].]]



* TreetopTown: The Dryads live in one, called Eirulan.

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* TreetopTown: The Dryads live in one, called Eirulan.Eirulan, home city of the Dryads.


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* VendorTrash: The Gold Chalice found in one of an underground shelter in Act III, despite having its own unique model and inventory icon, serves zero purpose besides being sold for a paltry sum of 1000 gold.
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* ShellShockedVeteran: Throughout the course of both campaigns, Vix becomes this. Not only did he [[WarIsHell suffer the horrors of war]], he had his personal squad infected and killed with the Plague before his very eyes, and witnessed both the fortress he was a warrior for ''and'' LaResistance befall the same fate as his comrades, turning him into one ''extremely'' paranoid if HotBlooded warrior. ''Broken World'' has him witness the effects the [[WorldSundering Cataclysm]] had on the world and the [[BodyHorror Bound creatures]] spawned from it, [[SanitySlippage snuffing whatever sanity the man had left]]. Most of his dialogue in the latter involves him being a NervousWreck who says they're all gonna die a horrific death, and right before entering the [[TheVeryDefinitelyFinalDungeon City of the Cinbri]] in Part 3, he has a vivid war flashback. His portion of the WhereAreTheyNow ending even has the narrator explain that he never recovered from his mental scars, being last seen charging into a pack of Klasks while shouting Xeria's name before disappearing.

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* ShellShockedVeteran: Throughout the course of both campaigns, Vix becomes this. Not only did he [[WarIsHell suffer the horrors of war]], he had his personal squad infected and killed with by the Plague before his very eyes, and witnessed both the fortress he was a warrior for ''and'' LaResistance befall the same fate as his comrades, turning him into one ''extremely'' paranoid if HotBlooded warrior. ''Broken World'' has him witness the effects the [[WorldSundering Second Cataclysm]] had on the world and the [[BodyHorror Bound creatures]] spawned from it, [[SanitySlippage snuffing whatever sanity the man had left]]. Most of his dialogue in the latter involves him being a NervousWreck who says they're the party are all gonna die a horrific death, and right before entering the [[TheVeryDefinitelyFinalDungeon City of the Cinbri]] in Part 3, he has a vivid war flashback. His portion of the WhereAreTheyNow ending even has the narrator explain that he never recovered from his mental scars, being last seen charging into a pack of Klasks while shouting Xeria's name before disappearing.
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* DeadpanSnarker: Lothar's seriousness is only matched by his dislike for Deru]]. He employs the most SarcasmMode in his dialogue out of all recruitable party members, one notable example being in Act I after meeting Sartan for the first time. After the main character asks him if he's met Sartan before, due to them both being Half-Giants; he sarcastically mentions that all Half-Giants know each other, and that they know a secret handshake too, causing the main character to feel bad for asking such a stupid question.

to:

* DeadpanSnarker: Lothar's seriousness is only matched by his dislike for [[TheFriendNobodyLikes Deru]]. He employs the most SarcasmMode in his dialogue out of all recruitable party members, one notable example being in Act I after meeting Sartan for the first time. After the main character asks him if he's met Sartan before, due to them both being Half-Giants; he sarcastically mentions that all Half-Giants know each other, and that they know a secret handshake too, causing the main character to feel bad for asking such a stupid question.
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* WhatMeasureIsANonHuman: In Broken World, even though a lot of peoples' friends and loved ones have been turned into murderous Bound creatures and insane [[WithGreatPowerComesGreatInsanity Rogue Magi]], said people still get mad at you for killing the Bound creatures. As a matter of fact, only the first questgiver in the game sees the wisdom of [[IDidWhatIHadToDo what you needed to do]].

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* WhatMeasureIsANonHuman: In Broken World, even though a lot of peoples' friends and loved ones have been turned into murderous Bound creatures and insane [[WithGreatPowerComesGreatInsanity Rogue Magi]], said people still get mad at you for killing the Bound creatures. As a matter of fact, only the first questgiver in the game and the elf in Aman'lu who's responsible for rebuilding the city sees the wisdom of [[IDidWhatIHadToDo what you needed to do]].

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* MySpeciesDothProtestTooMuch: An early sidequest revolves around a Haku tribe that ''doesn't'' want to murder and devour everyone else.

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* MySpeciesDothProtestTooMuch: MySpeciesDothProtestTooMuch:
**
An early sidequest revolves around a Haku tribe that ''doesn't'' want to murder and devour everyone else.else.
** In Act III, during your trek through the DungeonTown of Darthrul, a secondary quest will have you come across two Morden Riders and a Klask who are tired of the barbaric ways of the rest of the Morden after being exhiled from their home as punishment for arriving late to the siege of Snowbrook Haven due to their leader's faulty map causing them to take ''two weeks'' to reach their destination. The PlayerCharacter even [[LampshadeHanging comments]] on how uncharacteristically civilized they're acting for their race. They ask for retrieving supplies from lockers spread throughout the districts so they can travel without issue, eventually settling on taking a vacation on the continent of Ehb.
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* DemotedToExtra: [[MyNameIsQuestionMarks ???]], the level 100 thief who'd occasionally spawn when a rare item drops from a chest or enemy, and was involved in the main campaign's secret secondary quest "Mysterious Mystery" by way of dropping a key item required to reach the BrutalBonusDungeon, is still present in ''Broken World''. Unfortunately it no longer serves a purpose beyond being a nuisance, as there's no equivalent to said quest in the expansion; even though it can still drop the same item after being killed, it's no longer considered a key item, so it just gets put into your inventory.

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* DemotedToExtra: [[MyNameIsQuestionMarks ???]], the level 100 thief who'd occasionally spawn when a rare item drops from a chest or enemy, and was involved in the main campaign's secret secondary quest "Mysterious Mystery" by way of dropping a key item required to reach the BrutalBonusDungeon, BrutalBonusLevel, is still present in ''Broken World''. Unfortunately it no longer serves a purpose beyond being a nuisance, as there's no equivalent to said quest in the expansion; even though it can still drop the same item after being killed, it's no longer considered a key item, so it just gets put into your inventory.

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* ShellShockedVeteran: Throughout the course of both campaigns, Vix becomes this. Not only did he [[WarIsHell suffer the horrors of war]], he had his personal squad infected and killed with the Plague before his very eyes, and witnessed both the fortress he was a warrior for ''and'' LaResistance befall the same fate as his comrades, turning him into one ''extremely'' paranoid if HotBlooded warrior. ''Broken World'' has him witness the effects the [[WorldSundering Cataclysm]] had on the world and the [[BodyHorror Bound creatures]] spawned from it, [[SanitySlippage snuffing whatever sanity the man had left]]. Most of his dialogue in the latter involves him being a NervousWreck who says they're all gonna die a horrific death, and right before entering the [[TheVeryDefinitelyFinalDungeon City of the Cinbri]] in Part 3, he has a vivid war flashback. His portion of the WhereAreTheyNow ending even has the narrator explain that he never recovered from his mental scars, being last seen charging into a pack of Klasks while shouting Xeria's name before disappearing.



* TheFriendNobodyLikes: Deru has the most vitriolic conversations with other party members, particularly with Lothar and Finala, who both have zero tolerance for stupid questions.

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* TheFriendNobodyLikes: Deru has the most vitriolic conversations with other party members, particularly with Lothar and Finala, who both have zero tolerance for stupid questions.questions and her "treasure hunting and adventure before everything else" attitude. Sartan becomes this in ''Broken World'', as Deru has mellowed out a ''lot'' since the events of the main campaign.

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* CrystalLandscape: Present in all thee campaigns.

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* CrystalLandscape: Present in all thee three campaigns.



* BloodierAndGorier: The first game had BloodlessCarnage[[note]]Unless you used the proper cheat code[[/note]]. In the second dealing sufficient overkill to an enemy causes LudicrousGibs and leaves a puddle of blood where they once stood. The expansion to the second game is set in a post-apocalyptic world with EldritchAbomination monsters.
* BloodyMurder: the Blood Assassin's abilities.

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* BloodierAndGorier: The first game had BloodlessCarnage[[note]]Unless you used the proper cheat code[[/note]]. In the second dealing sufficient overkill to an enemy causes LudicrousGibs and leaves a puddle of blood where they once stood. The expansion to the second game is set in a post-apocalyptic world with EldritchAbomination monsters.
monsters and features two dungeons with very explicit blood and guts piled and spilled all over their floors.
* BloodyMurder: the The Blood Assassin's abilities.abilities. Of particular note is the Ravaging Strike power, whose description says that disregarding their own life, the attacker pours their health and blood into a single devastating AreaOfEffect shot. Its animation is a stream of blood, and causes the user to lose 40% of their health.



* ChivalrousPervert: Sartan becomes one in ''Broken World'', whereas he was the DumbMuscle in the base game's campaign. Even his rejoining quote exemplifies this:
--> '''Sartan''': Great; let's get moving. Hopefully we can rescue a few lovely damsels in distress while we work on saving the world!



* DeathActivatedSuperpower: The Familiars in ''Broken World'' have this. When they're killed, they come back to life three seconds later in a fiery blast. They resurrect with only a quarter of their hit points but twice their attack power. Fortunately, it only works once.

to:

* DeadpanSnarker: Lothar's seriousness is only matched by his dislike for Deru]]. He employs the most SarcasmMode in his dialogue out of all recruitable party members, one notable example being in Act I after meeting Sartan for the first time. After the main character asks him if he's met Sartan before, due to them both being Half-Giants; he sarcastically mentions that all Half-Giants know each other, and that they know a secret handshake too, causing the main character to feel bad for asking such a stupid question.
* DeathActivatedSuperpower: The Familiars in ''Broken World'' have this. When they're killed, they come back to life three seconds later in a fiery blast.blast, albeit only if the finishing blow leaves a corpse behind. They resurrect with only a quarter of their hit points but twice their attack power. Fortunately, it only works once.once.
* DeathMountain: Combined with StormingTheCastle for Zaramoth's Horns, which serves as TheVeryDefinitelyFinalDungeon. It's a mountain-sized fortress with a RedAndBlackAndEvilAllOver sky, colossal SpikesOfDoom adorning its peak (if the map's illustration is anything to go by), and swarming with twisted fauna and legions of Valdis' strongest servants.



* TheDragon: The Cinbri Archmage.

to:

* TheDragon: The DemotedToExtra: [[MyNameIsQuestionMarks ???]], the level 100 thief who'd occasionally spawn when a rare item drops from a chest or enemy, and was involved in the main campaign's secret secondary quest "Mysterious Mystery" by way of dropping a key item required to reach the BrutalBonusDungeon, is still present in ''Broken World''. Unfortunately it no longer serves a purpose beyond being a nuisance, as there's no equivalent to said quest in the expansion; even though it can still drop the same item after being killed, it's no longer considered a key item, so it just gets put into your inventory.
* TheDragon:
** In the main campaign, the
Cinbri Archmage.Archmage is this to Valdis.
** In Broken World, the Familiar Surgeons Despular and Baelusar, who are responsible for creating all the Bound creatures that fill the Overmage's legions. [[spoiler:There's also Warden Celia, who inadvertently becomes this as she's the one rallying the Dryads into following orders from the Overmage, collecting magic with her Dryad Purifiers for the Great Plan]].



* EvilChancellor: In Act III. While the PlayerCharacter is occupied with retrieving the final PlotCoupon, he even kills the ruler. Thankfully, the PlayerCharacter is GenreSavvy enough to recognize said chancellor as a villain and kills him.

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* EvilChancellor: In Act III. While the PlayerCharacter is occupied with retrieving the final PlotCoupon, [[WouldHurtAChild he even kills Lord Kalrathia, the ruler.ruler]]. Thankfully, the PlayerCharacter is GenreSavvy enough to recognize said chancellor as a villain and kills him.



* HerbivoresAreFriendly: Until they get infected with the plague.

to:

* HerbivoresAreFriendly: Until they get infected with the plague.plague, [[spoiler:or corrupted by the Vai'kesh]].



* InsistentTerminology: From ''Broken World'': It's ''[[SpellMyNameWithAThe "The Overmage of the Cinbri"]]'', ''not'' "Dark Wizard".



* StormingTheCastle: Happens at the end of each act:
** In Act I, you storm the Plague infested Windstone Fortress, which is home to the Temple of Xeria at the heart of the fortress.
** In Act II, you infiltrate the Morden-occupied Snowbrook Haven in the middle of TheWarSequence.
** In Act III, the very last dungeon is Zaramoth's Horns, which is a mountain-sized fortress which is home to Valdis' base of operations, with his own personal temple located at the very top.
* TheFriendNobodyLikes: Deru has the most vitriolic conversations with other party members, particularly with Lothar and Finala, who both have zero tolerance for stupid questions.
* ThePollyanna: Sartan is this in ''Broken World'', which is even noted in the WhereAreTheyNow credits sequence, where the narrator explains that he's helping the Dryads in the Outpost cope with their losses. He provides the more humorous dialogue this time around as well, although party members note how his joking is a bit ill-timed and in poor taste.
* TheWarSequence: The siege of Snowbrook Haven, which is a fight between the Morden and the Humans of the Northern Reaches. The Morden are succeeding in the siege, [[SpannerInTheWorks until you come in and thwart their plans]]. [[spoiler:[[DiabolusExMachina And then out of nowhere]], a singular Crystal Shard is jolted into the middle of the remainder of Snowbrook Haven's forces atop the castle, [[ShaggyDoggyStory leaving your efforts to saving them from the Morden null]].]]
* ThirdPersonPerson:
** The Hak'u talk like this, combined with BuffySpeak, such as referring to Dryads as "tree ladies".
** Inexplicably, out of all Half-Giants, Sartan is the only one who talks like this.



* TreetopTown: The Dryads live in one.

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* TreetopTown: The Dryads live in one.one, called Eirulan.

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* CrystalDragonJesus: Azunai/[[spoiler:The Radiant Youth.]]

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* %%* CrystalDragonJesus: Azunai/[[spoiler:The Azunai/[[spoiler:the Radiant Youth.]]



* BrokenBridge: To an almost ridiculous extent. In the Kingdom of Ehb campaign, the first obstacle you encounter to impede your journey, sans the various beasties, is a bridge, [[IncendiaryExponent which was caught on fire]], and then had a wagon driven across it, [[TooDumbToLive with the monsters who did the catching riding it]]. The bridge collapsed, and you end up going through an army of the dead in order to reach the other side. The loot was nice, though. It doesn't end there, of course. Both games have many, many, [[RuleOfThree many]] broken bridges, in both the literal and figurative sense.
** The next major dungeon after the above is a fight through a DemonicSpider infested underground lair. The reason? A door was blocked by a rockslide. It gets cleared away later. Not that you'll ever go backwards in this game.

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* BrokenBridge: To an almost ridiculous extent. In the Kingdom of Ehb campaign, the first obstacle you encounter to impede your journey, sans the various beasties, is a bridge, [[IncendiaryExponent which was caught on fire]], and then had a wagon driven across it, [[TooDumbToLive with the monsters who did the catching riding it]]. The bridge collapsed, and you end up going through an army of the dead in order to reach the other side. The loot was nice, though. It doesn't end there, of course. Both games have many, many, [[RuleOfThree many]] broken bridges, in both the literal and figurative sense.
**
sense. The next major dungeon after the above afterwards is a fight through a DemonicSpider infested underground lair. The reason? A door was blocked by a rockslide. It gets cleared away later. Not that you'll ever go backwards in this game.game.
* BubblegloopSwamp: All three campaigns feature haunted swamps as their mid-story region, replete with mud, boardwalks, giant fungi, vicious wildlife, and loads of undead.



* CrystalLandscape: Present in all 3 campaigns.

to:

* CrystalLandscape: Present in all 3 thee campaigns.



** The Utraean Peninsula features two crystal caves, also following its snow lands. The aptly named Crystal Caverns are more or less a more boring version of Ehb's, with a Displacer platform instead of a temple. The Sulfur Tunnels are another, with far fewer crystalline opponents and more organic enemies. Every glowing crystal formation is a red or yellow not found in the other cave.

to:

** The Utraean Peninsula features two crystal caves, also following its snow lands. The aptly named Crystal Caverns are more or less a more boring version of similar to Ehb's, with a Displacer platform instead of a temple. The Sulfur Tunnels are another, with far fewer crystalline opponents and more organic enemies. Every glowing crystal formation is a red or yellow not found in the other cave.



* BubblegloopSwamp: All 3 campaigns feature haunted swamps as their mid-story region, replete with mud, boardwalks, giant fungi, vicious wildlife, and loads of undead.

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* MontyHaul: Even by videogame standards. In the first a
* OneGenderRace: All Dryads are female and all Half-Giants are male. Players can only play as male Dwarves, but female Dwarves are mentioned in the dialogue. All Archons are also female.nd second games, you had to bring along pack mules if you wanted any hope of carrying all the loot you'd find.

to:

* MontyHaul: Even by videogame standards. In the first a
and second games, you had to bring along pack mules if you wanted any hope of carrying all the loot you'd find.
* OneGenderRace: All Dryads are female and all Half-Giants are male. Players can only play as male Dwarves, but female Dwarves are mentioned in the dialogue. All Archons are also female.nd second games, you had to bring along pack mules if you wanted any hope of carrying all the loot you'd find.


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* RegeneratingHealth: Health regeneration is slightly slow, but present, and is also supplemented by health potions that instantly restore all health. The final boss also regenerates health slowly.

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