History VideoGame / DungeonCrawl

17th Apr '17 12:09:21 PM Ramidel
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* BadBoss: [[MadGod Xom]] considers its followers to be toys and acts accordingly, randomly blessing and cursing them essentially at random. And if it gets bored with you, you can pretty much expect death to follow soon. Even if it likes you for the moment, [[EvilHasABadSenseOfHumor it has a bad sense of humor]] and will often intentionally give you excellent gifts that you can't use (you're a physically-weak and sneaky spellcaster? Here, have this awesome artifact [[ArmorAndMagicDontMix plate armor]]!).
13th Apr '17 5:19:16 AM hawthorn
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* ShapeshifterWeapon: This is the Transmuter's specialty. They start with the Beastly Appendage spell, which allows them to sprout talons and horns to make them more dangerous in melee. Later on, they can learn a spell to turn their hands into scythe-like blades.
13th Apr '17 5:07:02 AM hawthorn
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* MushroomMan: Wandering mushrooms are... [[ExactlyWhatItSaysOnTheTin well, just that]]. They wander around the dungeon, staying out of sight if possible, and freezing when spotted. Followers of Fedhas can evolve regular mushrooms into these.
10th Apr '17 6:11:15 AM hawthorn
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* DishingOutDirt: Earth elementalists get some highly effective attack spells that range from blasting grit at your enemies to literally blowing up parts of the dungeon.


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* ExpospeakGag: The spell "Lee's Rapid Deconstruction" causes dungeon walls to ''explode''.
10th Apr '17 5:30:22 AM hawthorn
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* BackStab: Stabbing is a tactic available to all players, even those not using blades - you can 'stab' with a mace for example, which just means you're making an attack on a sleeping or distracted enemy. Stabbing attacks do more damage, in some cases getting up to insane levels - we're talking one-hit kills on a sleeping ''hydra'' - but it depends on your Stealth skill and the weapon used; daggers are the best for this, followed by the rest of the short blades.

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* BackStab: Stabbing is a tactic available to all players, even those not using blades - you The player can 'stab' with a mace for example, make stealth attacks (attacks against sleeping, distracted, or unaware enemies), which just means can do vastly more damage than a regular attack, particularly if you're making an attack on using a dagger or short blade. Some characters are built around stealth, and Dithmenos, God of Shadows, is the ideal choice for any sneaky character, as he wreaths you in darkness and allows you to silently jump into the shadows of sleeping or distracted enemy. Stabbing attacks do more damage, in some cases getting up to insane levels - we're talking one-hit kills on a sleeping ''hydra'' - but it depends on your Stealth skill and the weapon used; daggers are the best for this, followed by the rest of the short blades.enemies.
9th Apr '17 8:56:05 AM nombretomado
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** Also present with Natasha, a unique felid. Unlike Boris, she only respawns on the same floor you found her on, and she only has three lives. Interestingly, Natasha is implied to be Boris's long-lost familiar, which makes for one of ''Crawl'''s [[RockyAndBullwinkle sneakier references]].

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** Also present with Natasha, a unique felid. Unlike Boris, she only respawns on the same floor you found her on, and she only has three lives. Interestingly, Natasha is implied to be Boris's long-lost familiar, which makes for one of ''Crawl'''s [[RockyAndBullwinkle [[WesternAnimation/RockyAndBullwinkle sneakier references]].
23rd Mar '17 3:22:43 PM gammafunk
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** Nemelex Xobeh, the trickster god, is a fairly obvious reference to Franchise/YuGiOh. Their followers are given magical decks of cards that allow them to summon monsters, cast powerful spells, and lay traps. They are encouraged to fight with these cards as much as possible and as they advance in the faith they get powers that let them peek at their cards, top-deck the cards they want, etc. (Remember in the original Japanese version of Yu-Gi-Oh! it was a plot point that Yugi[=/=]Atem was in fact actually cheating.) Even their in-game description gets in on the fun, stopping just short of actually including the phrase "heart of the cards." (For reference, the phrase it uses is "trust in the cards.")
18th Mar '17 12:30:54 AM spudwalt
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* HyperactiveMetabolism: Largely averted. The one race that plays it straight are ghouls, which can heal small amounts of HP and restore their rotting bodies by eating raw meat. With the newer changes to the food system that allow chunks of meat to be eaten in one turn, ghouls can scarf down a few spare chunks if there's ever a lull in a pitched battle, and eating things they kill means they don't have to spend time waiting around to heal.



** The unique enemy Bai Suizhen is a special draconian who transforms into a storm dragon surrounded by lightning clouds when she is around half health.



** Also sometimes happens to enemies and items between updates. For example, the giant mosquitoes of [[BubblegloopSwamp the Swamp]] got an undead upgrade and LifeDrain capabilities as [[OutVampiresAreDifferent vampire mosquitoes]] in 0.8.

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** Also sometimes happens to enemies and items between updates. For example, the giant mosquitoes of [[BubblegloopSwamp the Swamp]] got an undead upgrade and LifeDrain capabilities as [[OutVampiresAreDifferent [[OurVampiresAreDifferent vampire mosquitoes]] in 0.8.



** CoolSword: Long Blades, which range from the relatively small falchions to [[{{BFS}} great swords]] to the improbably effective [[ImpossiblyCoolWeapon triple swords]].

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** CoolSword: Long Blades, which range from the relatively small falchions to [[{{BFS}} great swords]] to the improbably effective [[ImpossiblyCoolWeapon triple swords]]. As of version 0.19, all Long Blades can perform a counter attack called a riposte.



* WhenTreesAttack: Shambling mangroves are big threats in the Swamp. Their heavy blows are tempered by slower-than-average movement, though they have quite a few aides to compensate: unimpeded movement through the bog water that can slow down default player movement, entangling roots that slow movement down even further, and the occasional paralytic hornet nest aggravated by outside assaults...

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* WhenTreesAttack: WhenTreesAttack:
**
Shambling mangroves are big threats in the Swamp. Their heavy blows are tempered by slower-than-average movement, though they have quite a few aides abilities to compensate: unimpeded movement through the bog water that can slow down default player movement, entangling roots that slow movement down even further, and the occasional paralytic hornet nest aggravated by outside assaults...assaults...
** Spriggan druids (also largely found in the Swamp) and dryads (summonable with a spell) can awaken the trees around them. While the awakened trees can't actually move, they'll still attack for considerable damage as long as enemies are standing next to them.
** Players may drink potions of lignification to turn into animate trees. You can't move and can barely dodge, but squishier characters can get a much-needed defense boost along with resistance to poison and complete immunity to [[LifeDrain negative energy attacks]].
18th Mar '17 12:12:10 AM spudwalt
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* AttackReflector: Shields of reflection, which are pretty much ExactlyWhatItSaysOnTheTin. Any ranged attack that you block gets bounced back in the opposite direction, whether it's an arrow, a magical blast of energy, or a [[IndyEscape rolling boulder beetle]]. However, they won't block piercing attacks like bolt spells.

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* AttackReflector: Shields of reflection, which are pretty much ExactlyWhatItSaysOnTheTin. Any ranged attack that you block gets bounced back in the opposite direction, whether it's an arrow, a magical blast of energy, or a [[IndyEscape rolling boulder beetle]]. However, they won't block piercing attacks like bolt spells. A rare artifact called the Warlock's Mirror will even reflect bolt spells and enchantments. Additionally, amulets of reflection will provide a small amount of protection and a permanent reflection bonus, both of which can stack with other shields.



* BareFistedMonk: Monk is a playable class, and as you'd expect, monks have no weapon but are skilled in unarmed combat.

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* BareFistedMonk: Monk is a playable class, and as you'd expect, monks have no weapon but are skilled in unarmed combat. They also start with additional piety when choosing a god due to their ascetic lifestyle. As of more recent versions, monks may start with their choice of light weapon, but unarmed remains a viable option.



** Some species (trolls in particular) have high metabolisms and need lots of food. Ghouls also have seemingly bottomless stomachs, able to gorge themselves even (especially) on rotten meat without ever becoming full.

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** Some species (trolls in particular) have high metabolisms and need lots of food. Ghouls also have seemingly bottomless stomachs, an unending hunger for flesh, able to gorge themselves even (especially) on eat vast amounts of meat (particularly rotten meat meat) without ever becoming full.



* CastFromCalories: It makes you hungry when you cast spell. The amount of hunger goes up with the spell's level and goes down with a certain trainable skill.

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* CastFromCalories: It Casting spells makes you hungry when you cast spell. The amount of hungry. Training the basic Spellcasting skill reduces the hunger goes up with cost, easily negating the spell's level and goes down with a certain trainable skill.cost of first- or second-level spells, but higher-level spells cost exponentially more to cast. A rare magical staff will negate spell hunger entirely while held.



* DanceBattler: Followers of Uskayaw, the god of revelry, play like this, with the ability to [[ShockwaveStomp stomp to damage creatures around them]], pass through lines of enemies, and even merge with and explode a single enemy.



* DraconicHumanoid: One of the playable species is Draconians, who start out in an immature brown form, but after reaching a certain level change into a random color and gain a corresponding BreathWeapon. They have wings, but they aren't big enough for them to fly (unless they gain a special mutation, which only black draconians develop naturally).
* Druid: The spriggan druids of the Swamp practice the expected animal empathy by summoning in other beasts on the level and plant control by [[WhenTreesAttack animating the nearby mangroves to constantly smack the player with roots and branches]].

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* DraconicHumanoid: One of the playable species is Draconians, who start out in an immature brown form, but after reaching a certain level change into a random color and gain a corresponding BreathWeapon. They have wings, but they aren't big enough for them to fly (unless they gain a special mutation, which only black draconians develop naturally).
naturally). Enemy draconians roam the halls of the Realm of Zot at the very bottom of the dungeon and exhibit abilities much like the player versions.
* Druid: The spriggan druids of the Swamp practice the expected animal empathy by summoning in other beasts on the level and level. They practice plant control by [[WhenTreesAttack animating the nearby mangroves to constantly smack the player with roots and branches]].



** Waaaay back when the game was still ''Linley's Dungeon Crawl'', before the introduction of gods, there was a Holy spell school which included such spell effects as healing, smiting, curing status effects, and restoring drained stats. When gods were introduced the spells were dummied out and their effects given to other things. Smiting, healing, and status curing became abilities given by the good gods and stat restoration was relegated to a potion effect only. The only Holy spell which remains is Cure Poison, though it's now a part of the Poison spell school.

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** Waaaay back when the game was still ''Linley's Dungeon Crawl'', before the introduction of gods, there was a Holy spell school which included such spell effects as healing, smiting, curing status effects, and restoring drained stats. When gods were introduced the spells were dummied out and their effects given to other things. Smiting, healing, and status curing became abilities given by the good gods and stat restoration was relegated to a potion effect only. The only Holy spell which remains is As of 0.19, Cure Poison, though it's now a part the last remnant of the Poison spell school.Holy spells, was dummied out.



** [[StrongAnts Formicids]] can dig a hole in the floor, which they can use to escape from dangerous enemies. Of course, you might dig your way down into the middle of a group of even more dangerous enemies...

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** [[StrongAnts Formicids]] can burrow through walls to get around obstacles or create choke points. They can also dig a hole in the floor, which they can use to escape from dangerous enemies. Of course, you might dig your way down into the middle of a group of even more dangerous enemies...enemies, and the whole process creates a lot of noise...
3rd Mar '17 10:40:38 AM spudwalt
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* AppealToForce: One of the best options a would-be Messiah of Beogh has for recruiting orcs is to kick their asses or kill other orcs who don't follow him. Beogh especially approves if you kill enemy priests, even if they're also priests of Beogh; that's how orcs deal with heresy.



* AppealToForce: One of the best options a would-be Messiah of Beogh has for recruiting orcs is to kick their asses or kill other orcs who don't follow him. Beogh especially approves if you kill enemy priests, even if they're also priests of Beogh; that's how orcs deal with heresy.

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* AppealToForce: One of ArmorAndMagicDontMix: Wearing armor decreases your spell success rate proportional to how heavy the best options a would-be Messiah of Beogh has for recruiting orcs is to kick their asses or kill other orcs who don't follow him. Beogh especially approves if armor is. Wearing leather armor won't hinder your spellcasting by much, but wearing full plate renders you kill enemy priests, even if they're also priests virtually incapable of Beogh; that's how orcs deal with heresy.casting all but the most basic of spells.
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