History VideoGame / DungeonCrawl

21st May '16 9:16:14 PM MrGuy
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* EarlyGameHell: A player who's just started a run likely has no identified potions or scrolls, and can easily be taken out in only a few hits by even cannon-fodder enemies. Poison is a particularly big concern. This is especially prominent for casters, who can easily suffer from CripplingOverspecialization until they train up their non-magical skills ''and'' who won't have the MP or magical skill to handle large groups of enemies for a couple of levels.
21st May '16 7:46:44 PM erforce
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** The sprite for [[http://crawl.chaosforge.org/index.php?title=Hungry_ghost Hungry Ghosts]] looks rather like Slimer from ''Film/{{Ghostbusters}}''.

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** The sprite for [[http://crawl.chaosforge.org/index.php?title=Hungry_ghost Hungry Ghosts]] looks rather like Slimer from ''Film/{{Ghostbusters}}''.''Franchise/{{Ghostbusters}}''.
15th May '16 7:55:42 AM Moopsball
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* CrutchCharacter: Demigod characters get a number of early-game advantages, having higher than normal HP, MP, base stats, and stat growth. However, they also have the worst experience rating of any species, meaning they need a lot more XP to level up. All of their skill aptitudes are below average and so also take more XP to gain skill levels. Demigods also cannot worship a god, meaning they lose access to secondary powers and guaranteed sources of equipment.
10th May '16 5:52:54 AM hawthorn
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* BladeOnAStick: ''Crawl'' doesn't have as many as ''[=NetHack=]'', but it does have a few, all classed under the Polearms school. The spear is the simplest and most common one, but there are also halberds, tridents (some of demonic origin), [[SinisterScythe scythes]], glaives, and bardiches. The heavier polearms tend to be big on damage and short on accuracy, but all of them can reach an extra tile when attacking.

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* BladeOnAStick: ''Crawl'' doesn't have as many as ''[=NetHack=]'', has a variety of polearms, which are usually slower/less accurate than other weapons, but it does have a few, all classed under make up for this by having the Polearms school.ability to reach an extra tile when attacking. The spear is the simplest and most common one, but there are also halberds, tridents (some of demonic origin), [[SinisterScythe scythes]], glaives, and bardiches. The heavier polearms tend to be big on damage and short on accuracy, but all of them can reach an extra tile when attacking.
10th May '16 5:46:14 AM hawthorn
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** SimpleStaff: Comes in three flavors: plain quarterstaves, lajatangs (staves with blades on the ends), and magical staves, which generally are [[MagicWand used to enhance your spellcasting]], but can have additional effects in combat (for example, a staff of fire will burn things you hit it with, a staff of poison will poison things, etc.). A quarterstaff is an easy and effective weapon for low-level characters, but the scarcity of staves means that your weapon upgrade opportunities will be limited if you choose to specialize in them (compared to, say, swords, which are abundantly available).

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** SimpleStaff: Comes in three flavors: plain quarterstaves, lajatangs (staves with blades on the ends), and magical staves, which generally are [[MagicWand used to enhance your spellcasting]], but can have additional effects in combat (for example, a staff of fire will burn things you hit it with, a staff of poison will poison things, etc.). A quarterstaff is an easy and effective weapon for low-level characters, but the scarcity of staves means that your weapon upgrade opportunities will be limited if you choose to specialize in them (compared to, say, swords, which are abundantly available). Additionally, quarterstaffs are two-handed weapons, so you won't be able to use a shield with them.
10th May '16 5:41:55 AM hawthorn
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** SimpleStaff: Comes in three flavors: plain quarterstaves, lajatangs (staves with blades on the ends), and magical staves, which generally are [[MagicWand used to enhance your spellcasting]], but can have additional effects in combat (for example, a staff of fire will burn things you hit it with, a staff of poison will poison things, etc.)

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** SimpleStaff: Comes in three flavors: plain quarterstaves, lajatangs (staves with blades on the ends), and magical staves, which generally are [[MagicWand used to enhance your spellcasting]], but can have additional effects in combat (for example, a staff of fire will burn things you hit it with, a staff of poison will poison things, etc.)). A quarterstaff is an easy and effective weapon for low-level characters, but the scarcity of staves means that your weapon upgrade opportunities will be limited if you choose to specialize in them (compared to, say, swords, which are abundantly available).
10th May '16 5:30:37 AM hawthorn
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* '''anti-frustration''': ''Crawl'' tries to make cheap-shots as rare as possible. Being killed without warning is almost unheard of - the game will always warn you if you're about to do something potentially stupid. A basic threat-level system will warn you when you're facing a dangerous enemy, so you can generally always see the danger coming, and there are many different ways to escape a dangerous encounter. Weapons and armor are indestructible and cannot be taken from you (although they can be temporarily degraded).

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* '''anti-frustration''': ''Crawl'' tries to make cheap-shots as rare as possible. Being killed without warning is almost unheard of - the game will always warn you if you're about to do something potentially stupid.that may have adverse consequences. A basic threat-level system will warn you when you're facing a dangerous enemy, so you can generally always see the danger coming, and there are many different ways to escape a dangerous encounter. Weapons and armor are indestructible and cannot be taken from you (although they can be temporarily degraded).



* AntiFrustrationFeatures: The game will stop you from doing certain things that would otherwise outright kill you (walking into deep water, auto-moving while starving), and will ask for confirmation on potentially risky actions (moving adjacent to deep water while confused, stepping into dangerous traps while badly injured). You're still likely to die for a thousand other reasons, but at least the game is rooting for you.

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* AntiFrustrationFeatures: The game will stop you from doing certain things that would otherwise outright kill you (walking into deep water, auto-moving while starving), and will always ask for confirmation on potentially risky dangerous or irreversible actions (moving adjacent to deep water while confused, (eg. using an area-of-effect spell at point-blank range, stepping into dangerous traps while badly injured).injured, abandoning your religion), and will outright prevent you from doing harmful or lethal things to yourself (eg. walking into deep water, drinking poison). You're still likely to die for a thousand other reasons, but at least the game is rooting for you.
9th May '16 8:35:30 AM hawthorn
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* PoisonMushroom: This being a Roguelike, newly discovered potions are "unidentified" and could be anything, including poison. Or blood. Or one that starts rotting your flesh off. At least the blood potions are always red, others are a crapshoot.

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* PoisonMushroom: This being a Roguelike, newly discovered roguelike, newly-discovered potions are "unidentified" and could be anything, including poison. Or blood. Or one that starts rotting your flesh off. At least the blood potions are always red, others are a crapshoot.poison.
5th May '16 10:01:56 AM spudwalt
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* MirrorBoss: What makes the unique rakshasa Mara so dangerous. He has the ability to create an exact copy of anything within his line of sight, and most of the time, that'll be you. Fortunately, he can only create one such copy of a given creature at a time; you can make your copy somewhat more managable by [[WithThisHerring wielding something completely unsuitable as a weapon and/or wearing inferior equipment]], but it won't do anything to your copy's spellcasting ability. Once your copy is out, you can switch back to your normal gear and commence battling as usual.

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* MirrorBoss: What makes MirrorBoss:
** Mara,
the unique rakshasa Mara so dangerous. He rakshasa, has the ability to create an exact copy of anything within his line of sight, and sight; most of the time, that'll be you. Fortunately, he can only create one such copy of a given creature at a time; you can make time.
** Some players advise making
your copy somewhat more managable by [[WithThisHerring wielding something completely unsuitable as a weapon and/or wearing inferior equipment]], but it won't do anything to this is generally considered poor advice. Changing your equipment doesn't affect your copy's spellcasting ability. Once ability, and fiddling around with your inventory just gives Mara that much more time to kill you, as he's no pushover even without summoning a copy of you. The best defense with Mara is out, you can switch back to your normal gear and commence battling as usual.often a good offense, or better yet, running away.
5th May '16 9:56:25 AM spudwalt
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** The spell Conjure Ball Lightning creates some friendly ball lightning, which immediately make for the nearest monster and explodes in a giant electrical discharge.

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** The spell Conjure Ball Lightning creates some friendly ball lightning, which immediately make makes for the nearest monster and explodes in a giant electrical discharge.



** There are also animated statues and a special type of [[ChestMonster mimic]] called the feature mimic, which pretends to be a door, staircase, or some other major dungeon feature before attacking.
* {{Animorphism}}: Transmuters have a few spells for self-transformation into animals, Spider Form being the most easily attainable. Vampires can also transform into bats at will if their blood level isn't too high.

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** There are also a few kinds of animated statues and a special type of in certain rare vaults.
**
[[ChestMonster mimic]] Mimics]] used to be this. There were two types: one that would pretend to be an item and another, called the feature mimic, which pretends that pretended to be a door, staircase, or some other major dungeon feature before attacking.
feature. Both would attack you when approached, but in later versions they just vanish when you reveal their true nature.
* {{Animorphism}}: Transmuters have a few spells for self-transformation into animals, Spider Form being the most easily attainable. Vampires can also transform into bats at will if their blood level isn't they aren't too high.full of blood.



* ArtificialBrilliance: Enemies in Crawl are aware of the classic roguelike trick of "lead them into a narrow corridor and whittle them down one-by-one", and some will take measures to foil it. Enemies will attempt to surround you if they can, sometimes even voluntarily taking a hit in order to get better position. Enemies who rely on ranged attacks, such as centaurs, also won't easily fall for the trick of being lured round a corner; they'll usually keep their distance so that they can shoot at you from afar.

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* ArtificialBrilliance: Enemies in Crawl are aware of the classic roguelike trick of "lead them into a narrow corridor and whittle them down one-by-one", and some will take measures to foil it. Enemies will attempt to surround you if they can, sometimes even voluntarily taking a hit in order to get a better position. Enemies who rely on ranged attacks, such as centaurs, also won't easily fall for the trick of being lured round a corner; they'll usually keep their distance so that they can shoot at you from afar.



** Subverted with the Storm spells, as they appear to be impractical due to their high level and hunger cost. Smart players can lower/bypass the costs for casting them and it's [[GameBreaker well worth the effort to acquire one.]]

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** Subverted with the Storm spells, as they appear to be impractical due to their high level and hunger cost. Smart players can lower/bypass the costs for casting them and it's it can be [[GameBreaker well worth the effort to acquire one.]]master one]] in the [[BonusLevelOfHell late-game areas]].



** [[BonusDungeon Ziggurats]], which, as stated above, contain 27 floors of increasing difficulty.
** As of version 0.16, clearing a ziggurat makes any others you enter [[UpToEleven even harder]]!

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** A literal example in the four Hells, four areas chock-full of demons and other monsters based around their theme, each with an incredibly powerful demon lord at the bottom. While you explore the Hells, you are periodically assaulted by "a mystical force", which does various bad stuff to you.
** Other optional end-game areas include the [[BlobMonster Slime Pits]], the mummy-filled Tomb of the Ancients, the reality-bending [[HyperspaceIsAScaryPlace Abyss]], and the infinite demonic realms of Pandemonium.
** [[BonusDungeon Ziggurats]], which, as stated above, contain 27 floors of increasing difficulty.
**
difficulty. As of version 0.16, clearing a ziggurat makes any others you enter [[UpToEleven even harder]]!



** Ru the Awakened is another god example, on the same lines as Ashenzari. Despite calling for some potentially gruesome sacrifices like [[AnArmAndALeg your arm(s)]], [[EyeScream an eye]], or love for cosmic power Ru is apathetic and doesn't even care at all if abandoned.

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** Ru the Awakened is another god example, on the same lines as Ashenzari. Despite calling for some potentially gruesome sacrifices like [[AnArmAndALeg your arm(s)]], hand]], [[EyeScream an eye]], or love for cosmic power power, Ru is apathetic and doesn't even care at all if abandoned.you abandon it. Of course, you're not getting that hand back if you do...



** Also worth mentioning is the enemy counterpart to the Hill Orc Priest, Saint Roka - a unique enemy cave orc. He has the same powers as a player priest of Beogh, including the ability to walk on water and a herd of adoring orcish followers who will lay down their lives for them. If the player character is a Hill Orc Priest of Beogh and has high enough piety, there's a chance that they can even convert Saint Roka himself into one of their followers.

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** Also worth mentioning is the enemy counterpart to the Hill Orc Priest, Saint Roka - a unique enemy cave orc. He has the same powers as a player priest of Beogh, including the ability to walk on water and a herd of adoring orcish followers who will lay down their lives for them. him. If the player character is a Hill Orc Priest of Beogh and has high enough piety, there's a chance that they can even convert Saint Roka himself into one of to their followers.cause.



** The god Yredelemnul in particular seems to enjoy being casted as an inverse to the Gods of Good. Like the three good gods, Yredelemnul has a long list of deprecated acts; in fact, Yredelemnul is the only non-good god who has a condition for instant excommunication. Yredelemnul also creates [[FallenAngel Fallen Angels]] and will even grant you some of them as servants.

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** The god Yredelemnul in particular seems to enjoy being casted cast as an inverse to the Gods of Good. Like the three good gods, Yredelemnul has a long list of deprecated acts; in fact, Yredelemnul is the only non-good god who has a condition for instant excommunication. Yredelemnul also creates [[FallenAngel Fallen Angels]] and will even grant you some of them as servants.



** The Sickness status condition also knocks out your natural regeneration for a while. It's generally a good idea to wait for it to wear off before you start exploring again.

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** Various items and spells, like an amulet of regeneration, troll leather armor, or the [[ExactlyWhatItSaysOnTheTin Regeneration]] spell, will increase how quickly you regenerate health.
** The Sickness status condition also knocks out your natural regeneration for a while. It's generally a good idea to wait for it to wear off before you start exploring again.



** An odd example: Ilsuiw the mermaid water witch is described as using her beauty to lure enemies to a watery grave. Normal mermaids ''do'' have this as an ability, they can entrance the player making it impossible to move away and having a chance of making the player walk toward them, possibly into deep water. Ilsuiw, however, does ''not'' have this ability, making this a case of InformedAbility.

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** An odd example: Ilsuiw the mermaid water witch is described as using her beauty to lure enemies to a watery grave. Normal mermaids ''do'' have this as an ability, ability: they can entrance the player player, making it impossible to move away and also having a chance of making the player walk toward them, possibly into deep the water. Ilsuiw, however, does ''not'' have this ability, making this a case of InformedAbility.



** Certain player characters may gain the ability to breathe fire via mutations, spells or racial abilities ([[BreathWeapon Red Draconians]], for example). Demonspawns may obtain a racial mutation that allows them to hurl {{hellfire}}.

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** Certain player characters may gain the ability to breathe fire via mutations, spells or racial abilities ([[BreathWeapon Red Draconians]], for example). Demonspawns Demonspawn may obtain a racial mutation that allows them to hurl {{hellfire}}.



* KungFuWizard: Transmuters get levels in unarmed combat, making them surprisingly good brawlers. This is to encourage them to use shape-shifting spells; in most non-human forms, unarmed combat is the only type of combat possible.

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* KungFuWizard: Transmuters get Any magic-using character can take levels in unarmed combat, making but Transmuters are particularly good at it. They start with levels in unarmed combat, letting them surprisingly good brawlers. This is to encourage them to use their [[ShapeshifterWeapon shape-shifting spells; in combat forms]] more effectively. In most non-human non-humanoid forms, unarmed combat is the only type of combat possible.



** But played straight in the case of the many varieties of dragon armour, which magically fit on every race. This is justified, however, as dragon armour is created through the use of magic.
** And robes, though one can amuse themself with mental images of a spriggan whose robe trails three feet behind them or an ogre whose robe doesn't even reach their knees.

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** But played Played straight in the case of by the many varieties of dragon armour, which magically fit on every race. This is justified, however, [[JustifiedTrope justified]] as dragon armour is created through the use of magic.
** And robes, Robes and hats will also fit all races, though one can amuse themself with mental images of a spriggan whose robe trails three feet behind them or an ogre whose robe doesn't even reach their knees.



* PowerAtAPrice: This is the entire modus operandi of Ru, god of sacrifices. If you worship him, he will watch you as you fight through the dungeon, and periodically, will give you a choice of sacrifices to make. These are always fundamental aspects of your being without which you are weaker; for example, you can sacrifice your natural resistance to the elements, making you vulnerable to fire and cold. The bigger the personal sacrifice, the more Ru will reward you with divine powers.

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* PowerAtAPrice: This is the entire modus operandi of Ru, god of sacrifices. If you worship him, he Ru, it will watch you as you fight through the dungeon, and periodically, will periodically give you a choice of sacrifices to make. These are always fundamental aspects of your being without which you are weaker; for example, you can sacrifice your natural resistance to the elements, making you vulnerable to fire and cold. The bigger the personal sacrifice, the more Ru will reward you with divine powers.



* SchizophrenicDifficulty: The AI director vascillates between being a MontyHaul and (much more frequently) KillerGameMaster, with the consistency of a manic ten year old on pixi stix. Sometimes you get a dragon hide on the first floor, sometimes you get a ''dragon'' on the first floor. (This is thankfully ''extremely'' rare, but an out-of-depth dragon is still possible. More likely and almost as bad, you might run into a slightly out-of-depth giant ant on floor 2, which can run you down with its high speed and poison you with its bite.) Some days its all rings and randarts, sometimes the AI just decides to spawn [[BlobMonster fifty jellies]]. Players learn to laugh about it, or cry.

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* SchizophrenicDifficulty: The AI director vascillates between being a MontyHaul and (much more frequently) KillerGameMaster, with the consistency of a manic ten year old on pixi stix. Sometimes you get a dragon hide on the first floor, sometimes you get a ''dragon'' on the first floor. (This is thankfully ''extremely'' rare, but an out-of-depth dragon is still possible. More likely and almost as bad, you might run into a slightly out-of-depth [[BigCreepyCrawlies giant ant on floor 2, ant]], which can run you down with its high speed and poison you with its bite.) Some days its all rings and randarts, sometimes the AI just decides to spawn [[BlobMonster fifty jellies]]. Players learn to laugh about it, or cry.



** Necro challenge, where only pure Necromancy spells that do not create allies can be used. No Regen or Bolt of Draining or similar,no Animate Dead or Simulacrum no melee or ranged weapons, no throwing, no evocables,no spells from other schools.

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** The Necro challenge, where only pure Necromancy spells that do not create allies can be used. No Regen Regeneration or Bolt of Draining or similar,no Draining, no Animate Dead or Simulacrum Simulacrum, no melee or ranged weapons, no throwing, throwing weapons, no evocables,no evocables, no spells from other schools.schools... The only spells left to you are [[AgonyBeam Pain]], [[PercentDamageAttack Agony]], VampiricDraining, [[TurnUndead Dispel Undead]], Corpse Rot, [[CastFromHitPoints Sublimation of Blood]], Cigotuvi's Embrace, and [[MaximumHPReduction Borgnjor's Revivification]]



** Unless you're a Merfolk, Octopode, or Gray Draconian (the first two can swim while the third doesn't need to breathe). Crawl's interface stops the player walking into deep water (and warns the player about trying to move near deep water while confused). Flying players can drown if their flight wears off over open water.

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** Unless you're a Merfolk, Octopode, or Gray Draconian (the first two can swim while one of the third doesn't need three races specifically adapted to breathe).life in water (merfolk, octopode, or grey draconian), you'll drown if you somehow enter deep water, even if you're undead. Crawl's interface stops the player walking into deep water (and warns the player about trying to move near deep water while confused). Flying players can drown if their flight wears off over open water.



* TacticalDoorUse: A surprisingly viable tactic. While anything with hands can open doors, animals and many monsters cannot, including dragons and elephants. It doesn't work againt jellies, though, as they can simply [[ExtremeOmnivore eat the door]].
* TakenForGranite: There's a Petrify spell which turns enemies to stone for a short time, and also a spell to turn the player into an animate statue (which makes them resistant to lots of kinds of damage). Statues are also pretty formidable enemies in the game, despite being unable to move. One unique enemy called Roxanne is the sapphire statue of a mage whose experiments with earth magic [[GoneHorriblyWrong Went Horribly Wrong]]. She can't move, but that doesn't stop her from casting spells...

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* TacticalDoorUse: A surprisingly viable tactic. While anything with hands can open doors, animals and many monsters cannot, including dragons and elephants. It doesn't work againt against jellies, though, as they can simply [[ExtremeOmnivore eat the door]].
* TakenForGranite: TakenForGranite:
**
There's a Petrify spell which turns enemies to stone for a short time, and also a spell to turn the player into an animate statue (which makes them resistant to lots of kinds of damage). Certain enemies, like basilisks or catoblepi, have special abilities that will petrify creatures.
**
Statues are also pretty formidable enemies in the game, despite being unable to move. One unique enemy called Roxanne is the sapphire statue of a mage whose experiments with earth magic [[GoneHorriblyWrong Went Horribly Wrong]]. She can't move, might be stuck as a statue, but that doesn't stop her from casting spells...



* TeleportInterdiction:
** The stasis effect (gained by wearing a magic amulet or being a Formicid) will prevent players from teleporting. This is a NecessaryDrawback, as stasis also prevents you from being paralyzed or slowed down, both of which can be very dangerous.
** Draconian Shifters in the Realm of Zot can also lock down your ability to teleport.
** Players used to be able to control their teleports and pick roughly where on the level they wanted to end up. Certain areas (usually at the ends of branches or in the [[BonusLevelOfHell Bonus Levels of Hell]]) would have a floor-wide effect that prevented the use of controlled teleports. Controlled teleportation, is a thing of the past, however, as of version 0.17.



** There's also the very rare artifact, Undeadhunter, which is a [[CarryABigStick great mace]] with a special "disrupt undead" brand. Said brand is, however, inferior to the holy wrath brand because it will not do extra damage to demonic creatures (and the good gods hate it, as it is fueled by necromancy instead of holy power).

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** There's also the very rare artifact, Undeadhunter, which is a [[CarryABigStick great mace]] with a special "disrupt undead" brand. Said brand is, however, inferior to less versatile than the holy wrath brand because it will not do extra damage to demonic creatures (and the good gods hate it, as creatures, but it is fueled by necromancy instead of does even more damage to undead than holy power).wrath.



* UnidentifiedItems: The game has identifier scrolls which are rather costly to buy from a shop (80 gp if it's identified), but luckily they are one of the most common scrolls in the game. If the save isn't "jinxed" to lack in the [=SoI=] department, it's a rather safe bet that if you have 4 or more of the same scroll in the early stages of the game, it's either Scroll of Identify, Scroll of Remove Curse, Scroll of Noise, or Scroll of Random Uselessness.

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* UnidentifiedItems: UnidentifiedItems:
** Pretty much every item you come across. The only ways to know what an item is before you even pick it up are if you bought it at a shop, it's an exceptionally rare and unique artifact, or if you saw a monster using it.
**
The game has identifier scrolls which are you can use to identify items. They're rather costly to buy from a shop (80 gp if it's identified), but luckily they are one of the most common scrolls in the game. If the save isn't "jinxed" to lack in the [=SoI=] Scroll of Identify department, it's a rather safe bet that if you have 4 or more of the same scroll in the early stages of the game, it's either Scroll of Identify, Scroll of Remove Curse, Scroll of Noise, or Scroll of Random Uselessness.Uselessness.
** Ashenzari, the god of Divination, will identify items for you if you're in good enough standing with it.



* WarElephants: Elephants are an enemy that appears in the Lair. Worse still are ''[[{{Hellhound}} Hell]]''ephants, and in Dungeon Sprint, Nellie the unique Hellephant.

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* WarElephants: Elephants are an enemy that appears Herds of wild elephants will appear in the Lair.Lair of Beasts. There are also dire elephants that occasionally show up later in the game. Worse still are ''[[{{Hellhound}} Hell]]''ephants, and in Dungeon Sprint, Nellie the unique Hellephant.



*** All of the ranged weaponry may be somewhat less useful against foes in close quarters, so players will often [[BowAndSwordInAccord carry a spare melee weapon]] in case they need it.

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*** All of the ranged weaponry may can be somewhat less useful against foes in close quarters, so players will often [[BowAndSwordInAccord carry a spare melee weapon]] in case they need it.



** Necromancy is a more straightforward version, allowing you (or your enemies) to raise a great quantity of undead creatures to sweep the floor.

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** Necromancy is a more straightforward version, allowing you (or your enemies) to raise a great quantity of undead creatures to sweep the floor. Your undead servants can't use stairs, though, so you'll have to make a new shambling horde for each floor.



** The orc's tactic can be used by players who worship Beogh (only possible if you're an orc yourself), giving you the ability to recruit and summon a battalion of orcs. The kicker is that two of the kinds of orcs you can recruit are respectively a summoner and a necromancer, squaring the whole zerg rushing potential.
** The last depth of the Vaults is essentially one giant Zerg Rush level. Every single staircase down from the previous level leads to the very center of the floor, where you are immediately ambushed by a giant circle of ''24'' Vault Guards, accompanied by various other generated monsters. Furthermore, there is open space in every direction, meaning that reinforcements will come running immediately. Thinking about escaping up the stairs and luring enemies up a few at a time? Vault Wardens may come along and block access to the stairs, leaving you completely surrounded by a mob of enemy monsters with no escape. A common strategy is to make a break for the chokepoints around the edges of the room - far from the stairs back up - and to fight against the endless waves of monsters until you die, or emerge victorious.

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** The orc's orcs' tactic can be used by players who worship Beogh (only possible if you're an orc yourself), giving you the ability to recruit and summon a battalion of orcs. The kicker is that two of the kinds of orcs you can recruit are respectively a summoner and a necromancer, squaring the whole zerg rushing potential.
** The last depth floor of the Vaults is essentially one giant Zerg Rush level. Every single staircase down from the previous level leads to the very center of the floor, where you are immediately ambushed by a giant circle of ''24'' Vault Guards, accompanied by various other generated monsters. Furthermore, there is open space in every direction, meaning that reinforcements will come running immediately. Thinking about escaping up the stairs and luring enemies up a few at a time? Vault Wardens may come along and block access to the stairs, leaving you completely surrounded by a mob of enemy monsters with no escape. A common strategy is to make a break for the chokepoints around the edges of the room - far from the stairs back up - and to fight against the endless waves of monsters until you die, or emerge victorious.
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