History VideoGame / DungeonCrawl

16th Sep '16 2:08:19 PM Diesel
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** Quite a number to VideoGame/{{Doom}} . In fact, a few developers are actively trying [[https://github.com/crawl/crawl/commit/e473d029e917 to cram as many Doom references as possible.]]
*** Orb spiders, creepy crawlies that fire [[EnergyBall Orbs of Destruction]], similar to arachnotrons
*** Hell knights, powerful warriors armed with both demon blades and fire magic, just like Doom's
*** Flying skulls, swift,nimble undead that like to swarm the player like Doom's Lost Souls
25th Jul '16 3:27:32 AM Morgenthaler
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** RandomlyGeneratedLoot: The game has ego items and random artifacts, like ''{{Angband}}'', in the finest traditions of roguelikes everywhere.

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** RandomlyGeneratedLoot: The game has ego items and random artifacts, like ''{{Angband}}'', ''VideoGame/{{Angband}}'', in the finest traditions of roguelikes everywhere.
28th May '16 1:17:29 PM Shishkahuben
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* BackStab: Stabbing is a tactic available to all players, even those not using blades - you can 'stab' with a mace for example, which just means you're making an attack on a sleeping or distracted enemy. Stabbing attacks do more damage, in some cases getting up to ForMassiveDamage levels - we're talking one-hit kills on a sleeping ''hydra'' - but it depends on your Stealth skill and the weapon used; daggers are the best for this, followed by the rest of the short blades.

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* BackStab: Stabbing is a tactic available to all players, even those not using blades - you can 'stab' with a mace for example, which just means you're making an attack on a sleeping or distracted enemy. Stabbing attacks do more damage, in some cases getting up to ForMassiveDamage insane levels - we're talking one-hit kills on a sleeping ''hydra'' - but it depends on your Stealth skill and the weapon used; daggers are the best for this, followed by the rest of the short blades.
21st May '16 9:16:14 PM MrGuy
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* EarlyGameHell: A player who's just started a run likely has no identified potions or scrolls, and can easily be taken out in only a few hits by even cannon-fodder enemies. Poison is a particularly big concern. This is especially prominent for casters, who can easily suffer from CripplingOverspecialization until they train up their non-magical skills ''and'' who won't have the MP or magical skill to handle large groups of enemies for a couple of levels.
21st May '16 7:46:44 PM erforce
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** The sprite for [[http://crawl.chaosforge.org/index.php?title=Hungry_ghost Hungry Ghosts]] looks rather like Slimer from ''Film/{{Ghostbusters}}''.

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** The sprite for [[http://crawl.chaosforge.org/index.php?title=Hungry_ghost Hungry Ghosts]] looks rather like Slimer from ''Film/{{Ghostbusters}}''.''Franchise/{{Ghostbusters}}''.
15th May '16 7:55:42 AM Moopsball
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* CrutchCharacter: Demigod characters get a number of early-game advantages, having higher than normal HP, MP, base stats, and stat growth. However, they also have the worst experience rating of any species, meaning they need a lot more XP to level up. All of their skill aptitudes are below average and so also take more XP to gain skill levels. Demigods also cannot worship a god, meaning they lose access to secondary powers and guaranteed sources of equipment.
10th May '16 5:52:54 AM hawthorn
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* BladeOnAStick: ''Crawl'' doesn't have as many as ''[=NetHack=]'', but it does have a few, all classed under the Polearms school. The spear is the simplest and most common one, but there are also halberds, tridents (some of demonic origin), [[SinisterScythe scythes]], glaives, and bardiches. The heavier polearms tend to be big on damage and short on accuracy, but all of them can reach an extra tile when attacking.

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* BladeOnAStick: ''Crawl'' doesn't have as many as ''[=NetHack=]'', has a variety of polearms, which are usually slower/less accurate than other weapons, but it does have a few, all classed under make up for this by having the Polearms school.ability to reach an extra tile when attacking. The spear is the simplest and most common one, but there are also halberds, tridents (some of demonic origin), [[SinisterScythe scythes]], glaives, and bardiches. The heavier polearms tend to be big on damage and short on accuracy, but all of them can reach an extra tile when attacking.
10th May '16 5:46:14 AM hawthorn
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** SimpleStaff: Comes in three flavors: plain quarterstaves, lajatangs (staves with blades on the ends), and magical staves, which generally are [[MagicWand used to enhance your spellcasting]], but can have additional effects in combat (for example, a staff of fire will burn things you hit it with, a staff of poison will poison things, etc.). A quarterstaff is an easy and effective weapon for low-level characters, but the scarcity of staves means that your weapon upgrade opportunities will be limited if you choose to specialize in them (compared to, say, swords, which are abundantly available).

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** SimpleStaff: Comes in three flavors: plain quarterstaves, lajatangs (staves with blades on the ends), and magical staves, which generally are [[MagicWand used to enhance your spellcasting]], but can have additional effects in combat (for example, a staff of fire will burn things you hit it with, a staff of poison will poison things, etc.). A quarterstaff is an easy and effective weapon for low-level characters, but the scarcity of staves means that your weapon upgrade opportunities will be limited if you choose to specialize in them (compared to, say, swords, which are abundantly available). Additionally, quarterstaffs are two-handed weapons, so you won't be able to use a shield with them.
10th May '16 5:41:55 AM hawthorn
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** SimpleStaff: Comes in three flavors: plain quarterstaves, lajatangs (staves with blades on the ends), and magical staves, which generally are [[MagicWand used to enhance your spellcasting]], but can have additional effects in combat (for example, a staff of fire will burn things you hit it with, a staff of poison will poison things, etc.)

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** SimpleStaff: Comes in three flavors: plain quarterstaves, lajatangs (staves with blades on the ends), and magical staves, which generally are [[MagicWand used to enhance your spellcasting]], but can have additional effects in combat (for example, a staff of fire will burn things you hit it with, a staff of poison will poison things, etc.)). A quarterstaff is an easy and effective weapon for low-level characters, but the scarcity of staves means that your weapon upgrade opportunities will be limited if you choose to specialize in them (compared to, say, swords, which are abundantly available).
10th May '16 5:30:37 AM hawthorn
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* '''anti-frustration''': ''Crawl'' tries to make cheap-shots as rare as possible. Being killed without warning is almost unheard of - the game will always warn you if you're about to do something potentially stupid. A basic threat-level system will warn you when you're facing a dangerous enemy, so you can generally always see the danger coming, and there are many different ways to escape a dangerous encounter. Weapons and armor are indestructible and cannot be taken from you (although they can be temporarily degraded).

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* '''anti-frustration''': ''Crawl'' tries to make cheap-shots as rare as possible. Being killed without warning is almost unheard of - the game will always warn you if you're about to do something potentially stupid.that may have adverse consequences. A basic threat-level system will warn you when you're facing a dangerous enemy, so you can generally always see the danger coming, and there are many different ways to escape a dangerous encounter. Weapons and armor are indestructible and cannot be taken from you (although they can be temporarily degraded).



* AntiFrustrationFeatures: The game will stop you from doing certain things that would otherwise outright kill you (walking into deep water, auto-moving while starving), and will ask for confirmation on potentially risky actions (moving adjacent to deep water while confused, stepping into dangerous traps while badly injured). You're still likely to die for a thousand other reasons, but at least the game is rooting for you.

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* AntiFrustrationFeatures: The game will stop you from doing certain things that would otherwise outright kill you (walking into deep water, auto-moving while starving), and will always ask for confirmation on potentially risky dangerous or irreversible actions (moving adjacent to deep water while confused, (eg. using an area-of-effect spell at point-blank range, stepping into dangerous traps while badly injured).injured, abandoning your religion), and will outright prevent you from doing harmful or lethal things to yourself (eg. walking into deep water, drinking poison). You're still likely to die for a thousand other reasons, but at least the game is rooting for you.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DungeonCrawl