History VideoGame / Driver

4th Dec '17 2:52:33 PM MrLavisherMoot
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Take the 3D open-world gameplay of ''VideoGame/GrandTheftAutoIII'', put the player in the role of the police, set it in a [[TheSeventies '70s-esque]] RetroUniverse, and beat RockstarGames [[OlderThanTheyThink to the punch by two years]], and you have ''Driver: You Are the Wheelman''. In ''Driver'', you play as Tanner, an [[NewYorkCityCops NYPD detective]] who, due to [[BadassDriver his driving skills]], is sent undercover to investigate a criminal syndicate, taking him on a journey to UsefulNotes/{{Miami}}, UsefulNotes/SanFrancisco, UsefulNotes/LosAngeles and back to UsefulNotes/NewYorkCity. The game was styled after '60s and '70s car chase films like ''Film/{{Bullitt}}'', ''Film/TheFrenchConnection'' and ''Film/TheDriver'', to the point of including a "Director's Mode" that allows you to place cameras during replays to follow your action.

to:

Take the 3D open-world gameplay of ''VideoGame/GrandTheftAutoIII'', put the player in the role of the police, set it in a [[TheSeventies '70s-esque]] RetroUniverse, and beat RockstarGames [[Creator/TakeTwoInteractive Rockstar Games]] [[OlderThanTheyThink to the punch by two years]], and you have ''Driver: You Are the Wheelman''. ''Driver''. In ''Driver'', you play as Tanner, an [[NewYorkCityCops [[UsefulNotes/NewYorkCityCops NYPD detective]] who, due to [[BadassDriver his driving skills]], is sent undercover to investigate a criminal syndicate, taking him on a journey to UsefulNotes/{{Miami}}, UsefulNotes/SanFrancisco, UsefulNotes/LosAngeles and back to UsefulNotes/NewYorkCity. The game was styled after '60s and '70s car chase films like ''Film/{{Bullitt}}'', ''Film/TheFrenchConnection'' and ''Film/TheDriver'', to the point of including a "Director's Mode" that allows you to place cameras during replays to follow your action.



In 2004, ''[[Letters2Numbers DRIV3R]]'' (pronounced ''Driver 3''), the series' debut on the UsefulNotes/PlayStation2 and UsefulNotes/{{Xbox}}, attempted to play catch-up with the ''VideoGame/GrandTheftAuto'' series by introducing gunplay and recruiting such voice talent as Creator/MichaelMadsen, Creator/VingRhames and Creator/MichelleRodriguez.

to:

In 2004, ''[[Letters2Numbers DRIV3R]]'' (pronounced (read as ''Driver 3''), the series' debut on the UsefulNotes/PlayStation2 and UsefulNotes/{{Xbox}}, attempted to play catch-up with the ''VideoGame/GrandTheftAuto'' series by introducing gunplay and recruiting such voice talent as Creator/MichaelMadsen, Creator/VingRhames and Creator/MichelleRodriguez.



** Such as The [=DeLorean=] DMC-12, a 1970 Ford Mustang Mach 1 Fastback, Pontiac Trans Am, etc. Pretty much every CoolCar used in a chase scene shows up.

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** Such as The the [=DeLorean=] DMC-12, a 1970 Ford Mustang Mach 1 Fastback, Pontiac Trans Am, etc. Pretty much every CoolCar used in a chase scene shows up.



** "Chase the Gunman" in ''[[SequelDifficultySpike Driver 2]]'' is commonly regarded as the most difficult of the series, being even more luck based than "The President's Run".

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** "Chase the Gunman" Gun Man" in ''[[SequelDifficultySpike Driver 2]]'' is commonly regarded as the most difficult of the series, being even more luck based than "The President's Run".



* SequelDifficultySpike: While the original could be quite difficult at times, some of ''Driver 2'''s missions are ridiculously hard, even when compared to the original's most difficult missions.

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* SequelDifficultySpike: While the original could be quite difficult at times, some of ''Driver 2'''s 2''[='s=] missions are ridiculously hard, even when compared to the original's most difficult missions.



** Same goes for the "Movie Challenges" in '' San Francisco '', special missions that closely resemble famous movie chase scenes.
** In one mission in SF, Tanner has to catch two low lifes who stole a church collection box. His reaction? He's always wanted to say that [[Film/TheBluesBrothers he's on a mission from God]]

to:

** Same goes for the "Movie Challenges" in '' San Francisco '', Francisco'', special missions that closely resemble famous movie chase scenes.
** In one mission in SF, ''SF'', Tanner has to catch two low lifes low-lives who stole a church collection box. His reaction? He's always wanted to say that [[Film/TheBluesBrothers he's on a mission from God]]



* [[WakeUpCallBoss Wake-Up Call Mission]]: Find the Clue in ''Driver 2''.

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* [[WakeUpCallBoss Wake-Up Call Mission]]: Find "Find the Clue Clue" in ''Driver 2''.
16th Sep '17 10:26:30 AM nombretomado
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Developed by Reflections Interactive and released in 1999, ''Driver'' pushed the UsefulNotes/PlayStation to its limits technologically, and proved to be a smash hit, anticipating the boom of WideOpenSandbox games that would emerge in the next console generation. So naturally, there was pressure for sequels. ''Driver 2'' went out the door the following year. It added curved roads[[note]]In the first game, every corner was at a 90-degree angle due to the limitations of the technology. While this was acceptable at intersections, this made turns on, say, bridges rather awkward.[[/note]], foreign cities (Havana and Rio de Janeiro, in addition to UsefulNotes/{{Chicago}} and UsefulNotes/LasVegas), and clunky on-foot controls. A GameBoyAdvance version was released in 2002.

to:

Developed by Reflections Interactive and released in 1999, ''Driver'' pushed the UsefulNotes/PlayStation to its limits technologically, and proved to be a smash hit, anticipating the boom of WideOpenSandbox games that would emerge in the next console generation. So naturally, there was pressure for sequels. ''Driver 2'' went out the door the following year. It added curved roads[[note]]In the first game, every corner was at a 90-degree angle due to the limitations of the technology. While this was acceptable at intersections, this made turns on, say, bridges rather awkward.[[/note]], foreign cities (Havana and Rio de Janeiro, in addition to UsefulNotes/{{Chicago}} and UsefulNotes/LasVegas), and clunky on-foot controls. A GameBoyAdvance UsefulNotes/GameBoyAdvance version was released in 2002.
16th Aug '17 8:24:38 PM PhysicalStamina
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Added DiffLines:

* ProductPlacement: Advertisements for Nokia and [=SoBe=] are everywhere in ''[=DRIV3R=]''. Strangely, the Miami stage features big rigs belonging to [[BlandNameProduct "Haul-U"]].
13th Aug '17 1:32:26 PM MrLavisherMoot
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In 2004, ''[[Letters2Numbers Driv3r]]'' (pronounced ''Driver 3''), the series' debut on the UsefulNotes/PlayStation2 and UsefulNotes/{{Xbox}}, attempted to play catch-up with the ''VideoGame/GrandTheftAuto'' series by introducing gunplay and recruiting such voice talent as Creator/MichaelMadsen, Creator/VingRhames and Creator/MichelleRodriguez.

to:

In 2004, ''[[Letters2Numbers Driv3r]]'' DRIV3R]]'' (pronounced ''Driver 3''), the series' debut on the UsefulNotes/PlayStation2 and UsefulNotes/{{Xbox}}, attempted to play catch-up with the ''VideoGame/GrandTheftAuto'' series by introducing gunplay and recruiting such voice talent as Creator/MichaelMadsen, Creator/VingRhames and Creator/MichelleRodriguez.



The latest installation is ''Driver: Speedboat Paradise'', with only [[RecycledInSPACE boats instead of cars]] to play with and developed by former Creator/{{Gameloft}} staff. Most recently, Reflections helped out with Ivory Tower with the development of ''VideoGame/TheCrew'', a racing MMO that was released in 2014.

to:

The latest installation instalment is ''Driver: Speedboat Paradise'', with only [[RecycledInSPACE boats instead of cars]] to play with and developed by former Creator/{{Gameloft}} staff. Most recently, Reflections helped out with Ivory Tower with the development of ''VideoGame/TheCrew'', a racing MMO that was released in 2014.



* BottomlessMagazines: [=Driv3r=], ''Parallel Lines'', and ''76'' give you handguns with infinite magazines as your starting weapon.

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* BottomlessMagazines: [=Driv3r=], ''[=DRIV3R=]'', ''Parallel Lines'', and ''76'' give you handguns with infinite magazines as your starting weapon.



* {{Cliffhanger}}: ''[=Driv3r=]'' ended on one, which wasn't answered for seven years.

to:

* {{Cliffhanger}}: ''[=Driv3r=]'' ''[=DRIV3R=]'' ended on one, which wasn't answered for seven years.



* FallingDamage: Present in ''[=Driv3r=]''. Walking off of an elevated train track in Miami, for example, would damage you, if not outright kill you.

to:

* FallingDamage: Present in ''[=Driv3r=]''.''[=DRIV3R=]''. Walking off of an elevated train track in Miami, for example, would damage you, if not outright kill you.



* LastBreathBullet: Jericho [[spoiler:seems to do this at the end of [=Driv3r=].]] Subverted, as the beginning of ''San Francisco'' shows both Tanner and Jericho still alive.

to:

* LastBreathBullet: Jericho [[spoiler:seems to do this at the end of [=Driv3r=].''[=DRIV3R=]''.]] Subverted, as the beginning of ''San Francisco'' shows both Tanner and Jericho still alive.



* LesCopsSportif: Nice in ''Driv3r'' features the National Police. The mission '18-Wheeler' also features the Gendarmerie.
* LighterAndSofter: Driver 2 compared to the original.

to:

* LesCopsSportif: Nice in ''Driv3r'' ''[=DRIV3R=]'' features the National Police. The mission '18-Wheeler' also features the Gendarmerie.
* LighterAndSofter: Driver 2 ''Driver 2'' compared to the original.



* ObviousBeta: Looking at all the glitches, bugs, and sometimes poor physics in ''[=Driv3r=]'', it's not unreasonable to conclude that the game just wasn't finished.

to:

* ObviousBeta: Looking at all the glitches, bugs, and sometimes poor physics in ''[=Driv3r=]'', ''[=DRIV3R=]'', it's not unreasonable to conclude that the game just wasn't finished.



* RubberbandAI: If a cop falls far enough behind you, it goes into what fans call "doublespeed", [[ExactlyWhatItSaysOnTheTin gaining double the normal top speed in order to catch up]]. Especially noticeable in ''[=Driv3r=]''.
* SequelDifficultySpike: While the original could be quite difficult at times, some of Driver 2's missions are ridiculously hard, even when compared to the original's most difficult missions.

to:

* RubberbandAI: If a cop falls far enough behind you, it goes into what fans call "doublespeed", [[ExactlyWhatItSaysOnTheTin gaining double the normal top speed in order to catch up]]. Especially noticeable in ''[=Driv3r=]''.
''[=DRIV3R=]''.
* SequelDifficultySpike: While the original could be quite difficult at times, some of Driver 2's ''Driver 2'''s missions are ridiculously hard, even when compared to the original's most difficult missions.



** In one mission in SF, Tanner has to catch two low lifes who stole a church collection box. His Reaction? He's always wanted to say that [[Film/TheBluesBrothers he's on a mission from God]]
** The secret NintendoHard NostalgiaLevel is unlocked by driving [[Film/BackToTheFuture 88 Mph in a De Lorean.]]

to:

** In one mission in SF, Tanner has to catch two low lifes who stole a church collection box. His Reaction? reaction? He's always wanted to say that [[Film/TheBluesBrothers he's on a mission from God]]
** The secret NintendoHard NostalgiaLevel is unlocked by driving [[Film/BackToTheFuture 88 Mph mph in a De Lorean.DeLorean.]]



* [[WakeUpCallBoss Wake-Up Call Mission]]: Find the Clue in Driver 2.

to:

* [[WakeUpCallBoss Wake-Up Call Mission]]: Find the Clue in Driver 2.''Driver 2''.
16th Mar '17 7:11:45 AM morenohijazo
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Added DiffLines:

* NewYorkIsOnlyManhattan: Averted by ''Driver'' and ''Driver: Parallel Lines''. ''Driver'' takes place in New York in the last part of the game and part of the map includes Brooklyn. ''Parallel Lines'', on the other hand, includes not only Manhattan, Brooklyn, Queens, and the Bronx (but not Staten Island), but a portion of New Jersey as well.
5th Nov '16 6:07:54 PM maxwellsilver
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* ShoutOut: The tutorial in the first game is lifted directly from a similar scene in ''Film/TheDriver'', where the main character proves his skills to some gangsters in a parking garage.

to:

* ShoutOut: ShoutOut:
**
The tutorial in the first game is lifted directly from a similar scene in ''Film/TheDriver'', where the main character proves his skills to some gangsters in a parking garage.



*** The secret NintendoHard NostalgiaLevel is unlocked by driving [[Film/BackToTheFuture 88 Mph in a De Lorean.]]

to:

*** ** The secret NintendoHard NostalgiaLevel is unlocked by driving [[Film/BackToTheFuture 88 Mph in a De Lorean.]]]]
* TheSpook: In ''Driver 2'', the captain suggests Vasquez is just a name.
28th May '16 10:59:49 AM nombretomado
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Developed by Reflections Interactive and released in 1999, ''Driver'' pushed the PlayStation to its limits technologically, and proved to be a smash hit, anticipating the boom of WideOpenSandbox games that would emerge in the next console generation. So naturally, there was pressure for sequels. ''Driver 2'' went out the door the following year. It added curved roads[[note]]In the first game, every corner was at a 90-degree angle due to the limitations of the technology. While this was acceptable at intersections, this made turns on, say, bridges rather awkward.[[/note]], foreign cities (Havana and Rio de Janeiro, in addition to UsefulNotes/{{Chicago}} and UsefulNotes/LasVegas), and clunky on-foot controls. A GameBoyAdvance version was released in 2002.

to:

Developed by Reflections Interactive and released in 1999, ''Driver'' pushed the PlayStation UsefulNotes/PlayStation to its limits technologically, and proved to be a smash hit, anticipating the boom of WideOpenSandbox games that would emerge in the next console generation. So naturally, there was pressure for sequels. ''Driver 2'' went out the door the following year. It added curved roads[[note]]In the first game, every corner was at a 90-degree angle due to the limitations of the technology. While this was acceptable at intersections, this made turns on, say, bridges rather awkward.[[/note]], foreign cities (Havana and Rio de Janeiro, in addition to UsefulNotes/{{Chicago}} and UsefulNotes/LasVegas), and clunky on-foot controls. A GameBoyAdvance version was released in 2002.



In 2011, Reflections (now Creator/{{Ubisoft}} Reflections) took another shot at the series with ''VideoGame/DriverSanFrancisco'', the first game in the series for the UsefulNotes/PlayStation3 and {{Xbox 360}}. Returning to the first three games' continuity and, like ''Parallel Lines'', taking place entirely in one city ([[CaptainObvious guess which one it is]]), ''San Francisco'' goes the supernatural[=/=]MindScrew route by taking place [[AllJustADream while Tanner is in a coma]]... and giving him "shifting" powers that allow him to [[MindControl possess other drivers on the road]].

to:

In 2011, Reflections (now Creator/{{Ubisoft}} Reflections) took another shot at the series with ''VideoGame/DriverSanFrancisco'', the first game in the series for the UsefulNotes/PlayStation3 and {{Xbox UsefulNotes/{{Xbox 360}}. Returning to the first three games' continuity and, like ''Parallel Lines'', taking place entirely in one city ([[CaptainObvious guess which one it is]]), ''San Francisco'' goes the supernatural[=/=]MindScrew route by taking place [[AllJustADream while Tanner is in a coma]]... and giving him "shifting" powers that allow him to [[MindControl possess other drivers on the road]].
26th Jan '16 10:37:18 AM MrLavisherMoot
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In 2004, ''[[Letters2Numbers Driv3r]]'', the series' debut on the UsefulNotes/PlayStation2 and UsefulNotes/{{Xbox}}, attempted to play catch-up with the ''VideoGame/GrandTheftAuto'' series by introducing gunplay and recruiting such voice talent as Creator/MichaelMadsen, Creator/VingRhames and Creator/MichelleRodriguez.

to:

In 2004, ''[[Letters2Numbers Driv3r]]'', Driv3r]]'' (pronounced ''Driver 3''), the series' debut on the UsefulNotes/PlayStation2 and UsefulNotes/{{Xbox}}, attempted to play catch-up with the ''VideoGame/GrandTheftAuto'' series by introducing gunplay and recruiting such voice talent as Creator/MichaelMadsen, Creator/VingRhames and Creator/MichelleRodriguez.
13th Dec '15 9:10:55 PM Josef5678
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* TheDevTeamThinksOfEverything: Jolting and bouncing your car hard enough will cause the hubcaps to fly off, and sitting stopped while turning the steering wheel will turn on the blinkers.
16th Nov '15 5:15:49 PM RisefromYourGrave
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In 2011, Reflections (now Creator/{{Ubisoft}} Reflections) took another shot at the series with ''VideoGame/DriverSanFrancisco'', the first game in the series for the PlayStation 3 and Xbox360. Returning to the first three games' continuity and, like ''Parallel Lines'', taking place entirely in one city ([[CaptainObvious guess which one it is]]), ''San Francisco'' goes the supernatural[=/=]MindScrew route by taking place [[AllJustADream while Tanner is in a coma]]... and giving him "shifting" powers that allow him to [[MindControl possess other drivers on the road]].

to:

In 2011, Reflections (now Creator/{{Ubisoft}} Reflections) took another shot at the series with ''VideoGame/DriverSanFrancisco'', the first game in the series for the PlayStation 3 UsefulNotes/PlayStation3 and Xbox360.{{Xbox 360}}. Returning to the first three games' continuity and, like ''Parallel Lines'', taking place entirely in one city ([[CaptainObvious guess which one it is]]), ''San Francisco'' goes the supernatural[=/=]MindScrew route by taking place [[AllJustADream while Tanner is in a coma]]... and giving him "shifting" powers that allow him to [[MindControl possess other drivers on the road]].
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