Follow TV Tropes

Following

History VideoGame / Driftinio

Go To

OR

Is there an issue? Send a MessageReason:
per TRS


[[TheWikiRule Has a short wiki]] to explain the basics [[https://driftinio.wikia.com/wiki/Driftin.io_Wikia here]].

to:

[[TheWikiRule Has a short wiki]] to explain the basics [[https://driftinio.wikia.com/wiki/Driftin.io_Wikia here]].
-----
Is there an issue? Send a MessageReason:
None





* ClassAndLevelSystem: There are ten normal classes and a "secret" one [note]you have to press F12 and enter console command classIndex = 31081995 to get it[/note]. Each one of them has three primary stats that can be upgraded up to ten times with the points earned through completing the laps.

to:

* ClassAndLevelSystem: There are ten normal classes and a "secret" one [note]you [[note]]you have to press F12 and enter console command classIndex = 31081995 to get it[/note].it[[/note]]. Each one of them has three primary stats that can be upgraded up to ten times with the points earned through completing the laps.



** The Piercer class is similar. Its speed is at 5, but it also has Handling equal to 4, while its Defence and Damage are still equal to 1. However, it also has the Force Push special ability, which allows it to both push itself off of corners, and to push away the players trying to ram it, or even

to:

** The Piercer class is similar. Its speed is at 5, but it also has Handling equal to 4, while its Defence and Damage are still equal to 1. However, it also has the Force Push special ability, which allows it to both push itself off of corners, and to push away the players trying to ram it, or even to intentionally finish off a wounded rival by pushing them into a corner.
Is there an issue? Send a MessageReason:
None


** VideoGameCrueltyPotential: Of course, other players will intentionally target Ambulamps instead - see ShootTheMedicFirst above. It's also possible to act as an Ambulamp's protector with the goal of together making it into the top two, then betray it around the last lap.

to:

** * VideoGameCrueltyPotential: Of course, other players will intentionally target Ambulamps instead - see ShootTheMedicFirst above. It's also possible to act as an Ambulamp's protector with the goal of together making it into the top two, then betray it around the last lap.

Added: 273

Changed: 473

Is there an issue? Send a MessageReason:
None


''[[http://driftin.io/ Driftin.io]]'' is a multiplayer [[RacingGame racing]] WebGame, created by Creator/SidneydeVries in 2016. In it, up to ten players per match choose one out of eleven '''highly''' abstract-looking racing vehicles and start racing, earning upgrade points every time they either successfully complete a lap, or wreck another player.

to:

''[[http://driftin.io/ Driftin.io]]'' is a multiplayer [[RacingGame racing]] WebGame, created by Creator/SidneydeVries in on 18th of August, 2016. In it, up to ten players per match choose one out of eleven '''highly''' abstract-looking racing vehicles and start racing, earning upgrade points every time they either successfully complete a lap, or wreck another player.




to:

* VideoGameCaringPotential: The Ambulamps get to engage in a lot of this with their healing power. Other players can reciprocate by acting to protect them. Ironically, this is best done with the Bully class, as it has a lot of health and is bouncy, thus able to block rammers and get them to bounce off. At the same time, it doesn't do much damage ramming itself, and so there's little risk of accidentally ramming the same Ambulamp you wanted to protect.
** VideoGameCrueltyPotential: Of course, other players will intentionally target Ambulamps instead - see ShootTheMedicFirst above. It's also possible to act as an Ambulamp's protector with the goal of together making it into the top two, then betray it around the last lap.
Is there an issue? Send a MessageReason:
None


'''[[http://driftin.io/ Driftin.io]]''' is a multiplayer [[RacingGame racing]] WebGame, created by Creator/SidneydeVries in 2016. In it, up to ten players per match choose one out of eleven '''highly''' abstract-looking racing vehicles and start racing, earning upgrade points every time they either successfully complete a lap, or wreck another player.

to:

'''[[http://driftin.''[[http://driftin.io/ Driftin.io]]''' io]]'' is a multiplayer [[RacingGame racing]] WebGame, created by Creator/SidneydeVries in 2016. In it, up to ten players per match choose one out of eleven '''highly''' abstract-looking racing vehicles and start racing, earning upgrade points every time they either successfully complete a lap, or wreck another player.



* LevelUpFillUp: Like in ''VideoGame/Doblonsio'', a naval combat IoGame by the same creator, using a stat point to raise your vehicle's max health will immediately heal it a little. Moreover, completing a lap immediately heals off all the damage you may have sustained by that point.

to:

* LevelUpFillUp: Like in ''VideoGame/Doblonsio'', ''VideoGame/{{Doblonsio}}'', a naval combat IoGame by the same creator, using a stat point to raise your vehicle's max health will immediately heal it a little. Moreover, completing a lap immediately heals off all the damage you may have sustained by that point.



* ShootTheMedicFirst: Some players intentionally target the Ambulamps, so that they wouldn't be able to heal their rivals. This behavior is generally frowned upon though, and may result in the remaining players prioritising them above all else.

to:

* ShootTheMedicFirst: Some players intentionally target the Ambulamps, so that they wouldn't be able to heal their rivals. This behavior is generally frowned upon though, and may result in the remaining players prioritising them above all everyone else.

Added: 343

Changed: 233

Is there an issue? Send a MessageReason:
None


'''[[http://driftin.io/ Driftin.io]]''' is a multiplayer [[RacingGame racing]] WebGame, created by ''Creator/SidneydeVries'' in 2016. In it, up to ten players per match choose one out of eleven '''highly''' abstract-looking racing vehicles and start racing, earning upgrade points every time they either successfully complete a lap, or wreck another player. The round ends whenever one player manages to complete 20 laps; however, if they get wrecked, either through crashing into the walls or through getting rammed by other players, they have to start accumulating laps all over again.

to:

'''[[http://driftin.io/ Driftin.io]]''' is a multiplayer [[RacingGame racing]] WebGame, created by ''Creator/SidneydeVries'' Creator/SidneydeVries in 2016. In it, up to ten players per match choose one out of eleven '''highly''' abstract-looking racing vehicles and start racing, earning upgrade points every time they either successfully complete a lap, or wreck another player.

The round ends whenever one player manages to complete 20 laps; however, if they get wrecked, either through crashing into the walls or through getting rammed by other players, they have to start accumulating laps all over again.
again.

[[TheWikiRule Has a short wiki]] to explain the basics [[https://driftinio.wikia.com/wiki/Driftin.io_Wikia here]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/driftinio_screenshot.png]]
[[caption-width-right:350:Three Hazards teaming up to take down a racer.]]
'''[[http://driftin.io/ Driftin.io]]''' is a multiplayer [[RacingGame racing]] WebGame, created by ''Creator/SidneydeVries'' in 2016. In it, up to ten players per match choose one out of eleven '''highly''' abstract-looking racing vehicles and start racing, earning upgrade points every time they either successfully complete a lap, or wreck another player. The round ends whenever one player manages to complete 20 laps; however, if they get wrecked, either through crashing into the walls or through getting rammed by other players, they have to start accumulating laps all over again.

!! Driftin.io features examples of the following tropes:

* AttackReflector: The Bully class is large blue ball. Buster's cannonballs and other vehicles ramming into it will bounce off (potentially into a wall) and only deal partial damage. This Bounce Power can be upgraded further.
* CarFu: Unless you are the cannon-equipped Buster class, ramming is the main method for taking out the other players. Each class has a stat devoted to how much damage it can inflict through ramming others - and how much damage will be received by the players ramming you. There's also the Defence stat for your vehicle's resistance to being rammed, or crashing into walls.
** The Hazard class, which even looks like a spiky ball, is both the best at ramming others, and the worst possible target the others could ram, so it's usually avoided, as its slow speed makes it impossible for it to win a race if it fails to consistently wreck the leaders. Moreover, its slow speed and large profile makes it an ideal target for Buster's cannon.
** Classes with 1 Defence like Flash, Piercer or Deprived generally try to bait the attackers into ramming, before speeding away at the last second and letting them crash into a wall.
* ClassAndLevelSystem: There are ten normal classes and a "secret" one [note]you have to press F12 and enter console command classIndex = 31081995 to get it[/note]. Each one of them has three primary stats that can be upgraded up to ten times with the points earned through completing the laps.
* DeadlyWalls: Downplayed. Hitting walls does cause damage, but it's relatively minor, in comparison to the damage inflicted by the others' vehicles, especially if they are damage-oriented.
* FragileSpeedster: The Flash class has its Speed stat equal 6 (for comparison, the default Racer's Speed is 3), and can upgrade it further. Every other stat it has is equal to 1. Including Handling.
** The Piercer class is similar. Its speed is at 5, but it also has Handling equal to 4, while its Defence and Damage are still equal to 1. However, it also has the Force Push special ability, which allows it to both push itself off of corners, and to push away the players trying to ram it, or even
* HealingShiv: The Ambulamp class fires healing orbs. It can either heal other players and hope they wouldn't try to attack it out of gratitude, or try to heal itself through firing the orb at a wall and trying to ensure it bounces back to them, which is quite difficult.
* HealThyself: Many classes can choose not to upgrade themselves at the start of a lap, and instead keep a point in reserve so that it may be spent on a repair kit for the sake of emergency repairs.
* IntangibleMan: The Secret Class can briefly phase through the walls, which is referred to as a "wall hack". It has horrible stats to compensate for that.
* JackOfAllTrades: The default Racer class, which has all of its primary stats equal to 3, whereas the other classes generally have some stats raised to 4, 5 or even 6, at the expense of others being down to 2 or 1. (Besides the Deprived class, which has all stats equal to 1.)
* JokeCharacter: The Deprived class, which has all of its starting stats equal to 1. Still, some players use them precisely because other players do not consider them much of a threat, and so will ignore them and try to wreck each other until they've built up a substantial lead.
* LevelUpFillUp: Like in ''VideoGame/Doblonsio'', a naval combat IoGame by the same creator, using a stat point to raise your vehicle's max health will immediately heal it a little. Moreover, completing a lap immediately heals off all the damage you may have sustained by that point.
* NitroBoost: Every class has it, and it is also recharged upon completing a lap, along with health. However, only the race-oriented classes can upgrade its capacity, or have it regenerate on its own. The Hazard class also burns through boost far faster than the others, due to its highly un-aerodynamic shape.
* PainfullySlowProjectile: The cannon of the Buster class fires a large, yet very slow projectile, since otherwise it would be too easy for them to wreck everyone else.
* RegeneratingHealth: Some of the classes have this as a stat, which will begin to work once they've invested at least one point into it.
* RPGElements: Every class has 4 primary stats that are often fixed: Speed, Defence, Damage and Handling, whose power differs from 1 to 5. Every time you complete a lap, or wreck another vehicle, you get a point that can be spent to raise one of your class' three or four secondary stats. The exact combinations of upgradable stats differ for each class - i.e. Ambulamp and Buster can upgrade their projectiles, but are unable to upgrade their movement speed, like the majority of the classes. Some of the more racing-oriented classes can raise max boost amount and/or have it regenerate.
* ShootTheMedicFirst: Some players intentionally target the Ambulamps, so that they wouldn't be able to heal their rivals. This behavior is generally frowned upon though, and may result in the remaining players prioritising them above all else.
* ShoutOut: The class that can turn itself invincible for a short while is a [[Franchise/SuperMarioBros yellow star]].
* TallPoppySyndrome: The leaders who are well on their way to 20 laps are bound to get targeted more than anybody else. It's even possible that many (or all) of the remaining players will team up in order to wreck their vehicle and force them to start again.

----

Top