History VideoGame / Drakan

20th Oct '16 3:54:12 PM Harem-author
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* HairTriggerTemper: For the first game, a cheat mod does exist that allows you to alter enemy agression to 100%. If you do this, enemies will turn and attack each other in the case of friendly fire. The most amusing of this is when it applies to the primitive giants, they will pick up and throw their enemies, and a BigNo always ensues.

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* GodzillaThreshold: Your introduction to the giant tribes in the first game always involve this. The first primitive giant you face is locked away behind a giant boulder, and the enemy mooks unleash it, knowing full well that it will see them as ammunition because you've torn through so many of them that they feel they have to stop you, no matter the cost. The unleashing of the Thunder-head and Starving giants aren't under much better circumstances.
* HairTriggerTemper: For the first game, a cheat mod does exist that allows you to alter enemy agression to 100%. If you do this, enemies will turn and attack each other in the case of friendly fire. The most amusing of this is when it applies to the primitive giants, they will pick up and throw their enemies, and a BigNo always ensues. Even without doing that, there is always a chance that the enemy troops will turn on their fellows in the case of a friendly fire incident.



* TeethClenchedTeamwork: At least in the first game, the enemy may be one army, but they don't get along. Primitive giants view their supposed comrades like ammunition. The armored knights look down on the orcs and goblins. Even without tampering, a friendly fire incident between any two enenmy units could easily lead them to attacking each other with wild abandon until one or both are dead.



* TheOtherDarrin: Rynn and Arokh get a change of voice actors for the second game.
20th Oct '16 11:18:23 AM Harem-author
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* LudicrousGibs: The fate of almost any creature thrown by a primitive giant, including Rynn. The only known creatures that defy this are the armored knights for some reason, although they are vulnerable by the LitteralyShatterdLives entry above. To balance that, the armored knights take less damage per blow from freezing weapons. So it's very easy to see a landscape littered with armored knight corpses, in unusual positions.

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* LudicrousGibs: The fate of almost any creature thrown by a primitive giant, including Rynn. The only known creatures that defy this are the armored knights for some reason, although they are vulnerable by the LitteralyShatterdLives LiterallyShatteredLives entry above. To balance that, the armored knights take less damage per blow from freezing weapons. So it's very easy to see a landscape littered with armored knight corpses, in unusual positions.
20th Oct '16 11:14:17 AM Harem-author
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* LudicrousGibs: The fate of almost any creature thrown by a primitive giant, including Rynn. The only known creatures that defy this are the armored knights for some reason, although they are vulnerable by the LitteralyShatterdLives entry above. To balance that, the armored knights take less damage per blow from freezing weapons. So it's very easy to see a landscape littered with armored knight corpses, in unusual positions.
20th Oct '16 10:56:58 AM Harem-author
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Added DiffLines:

* HairTriggerTemper: For the first game, a cheat mod does exist that allows you to alter enemy agression to 100%. If you do this, enemies will turn and attack each other in the case of friendly fire. The most amusing of this is when it applies to the primitive giants, they will pick up and throw their enemies, and a BigNo always ensues.


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* LiterallyShatteredLives: Ironically combined with HarmlessFreezing, at least in the first game. Any foe reduced to zero hitpoints or less by a weapon with a freezing effect becomes a solid statue of ice. If hit with a non-freezing weapon while in that state, the creature shatters, which is often the only way to be rid of giant enemies, since some giant corpses can't be hacked into LudicrousGibs, and this trick only works while the creature is alive. On the other hand, if the player waits too long, the ice statue thaws, and the enemy goes right back to atacking you like nothing's wrong despite being at zero hit points.
1st Jun '15 7:28:09 AM Prfnoff
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''{{Drakan}}'' is a series of ActionAdventure games developed by Surreal Software before they brought us ''TheSuffering''. It consists of two titles to date, ''Drakan: Order of the Flame'' and ''Drakan: The Ancients' Gates'', but appears to be an OrphanedSeries by now. The first game was released for PC in 1999, and the second, for PS2 in 2002.

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''{{Drakan}}'' ''Drakan'' is a series of ActionAdventure games developed by Surreal Software before they brought us ''TheSuffering''.''VideoGame/TheSuffering''. It consists of two titles to date, ''Drakan: Order of the Flame'' and ''Drakan: The Ancients' Gates'', but appears to be an OrphanedSeries by now. The first game was released for PC in 1999, and the second, for PS2 UsefulNotes/PlayStation2 in 2002.
30th Mar '15 10:42:20 AM nombretomado
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* ShoutOut: There's a pure black sword called Mournbringer in the first game, which howls with distant screams of many, and it gives you health back every time you hurt something with it. [[TheElricSaga Stormbringer + Mournblade = Mournbringer?]] Man, I love that weapon. It also exists in ''The Ancients' Gates'' [[spoiler:though if you miss picking up even one of the Swords of the Order of the Flame, Brekk will not have it in stock]]. There's also [[AnneRice Lestat's Blade]] if you know where to look.

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* ShoutOut: There's a pure black sword called Mournbringer in the first game, which howls with distant screams of many, and it gives you health back every time you hurt something with it. [[TheElricSaga [[Literature/TheElricSaga Stormbringer + Mournblade = Mournbringer?]] Man, I love that weapon. It also exists in ''The Ancients' Gates'' [[spoiler:though if you miss picking up even one of the Swords of the Order of the Flame, Brekk will not have it in stock]]. There's also [[AnneRice Lestat's Blade]] if you know where to look.
30th Nov '14 7:29:07 PM DanielBenner8891
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* Bareyourmidriff: Rynn's outfit does that, really well as a matter of fact.

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* Bareyourmidriff: BareYourMidriff: Rynn's outfit does that, really well as a matter of fact.
30th Nov '14 7:25:44 PM DanielBenner8891
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*Bareyourmidriff: Rynn's outfit does that, really well as a matter of fact.
14th Dec '13 11:55:27 PM Koveras
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* SharedLifeMeter: The PlayerCharacter Rynn and her Bound dragon Arokh share a single life meter, though this seems to only work one way (if Arokh dies, so does Rynn, but if Rynn dies, Arokh seems to survive). This is justified in-story by the nature of their Bond, which magically links the lives of the dragon and his rider, and [[spoiler:Arokh has already survived the death of his previous rider in the backstory]].

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* SharedLifeMeter: The PlayerCharacter Rynn and her Bound dragon Arokh share a single life meter, though this seems to only work one way (if Arokh dies, so does Rynn, but if Rynn dies, Arokh seems to survive). This is justified in-story by the nature of their Bond, which magically links the lives of the dragon and his rider, and [[spoiler:Arokh has already survived the death of his previous rider in the backstory]].
14th Dec '13 10:48:10 AM morenohijazo
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Added DiffLines:



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* SharedLifeMeter: The PlayerCharacter Rynn and her Bound dragon Arokh share a single life meter, though this seems to only work one way (if Arokh dies, so does Rynn, but if Rynn dies, Arokh seems to survive). This is justified in-story by the nature of their Bond, which magically links the lives of the dragon and his rider, and [[spoiler:Arokh has already survived the death of his previous rider in the backstory]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Drakan