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* BadBadActing: [[spoiler:The auditions for Pierre's game in the second castle tape]].

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* BadBadActing: [[spoiler:The auditions for Pierre's game in ''Ineffable, Incomparable, Autumn On The Garden Planet'' on the second castle tape]].

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* BadBadActing: [[spoiler:The auditions for Pierre's game in the second castle tape]].



* [[spoiler: {{Expy}}: Some of the audio tapes you can listen to are by a man named Pierre, who sounds and acts a lot like [[Film/TheRoom Tommy Wiseau]], down to the ambiguously French accent and being a little too passionate about game concepts. He's implied to be the game's creator, and is one of the reasons a lot of the staff have quit.]]



* NoCelebritiesWereHarmed: [[spoiler:Some of the audio tapes you can listen to are by a man named Pierre, who sounds and acts a lot like [[Film/TheRoom Tommy Wiseau]], down to the ambiguously French accent and being a little too passionate about game concepts. He's implied to be the game's creator, and is one of the reasons a lot of the staff have quit.]]



** [[spoiler: This is a RunningGag- throughout the game, you'll see posters on the walls for other game presumably made by the same person who created the game you're trying to play.]]
* SatireParodyPastiche: Seems to be a satire of the fact that Triple-A video games are pushing to become more "cinematic", and what would happen if they were run like actual movies. Also a parody of uber-artistic indie games, the nitty gritty of game development, and catering to the player. Like anything related to The Stanley Parable it covers a lot of topics.
* ShoutOut: The alarm system you deal with looks just like the one seen in [[VideoGame/TeamFortress2 Team Fortress 2's]] Meet The Spy video.

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** [[spoiler: This [[spoiler:This is a RunningGag- throughout the game, you'll see posters on the walls for other game presumably made by the same person who created the game you're trying to play.]]
* SatireParodyPastiche: Seems to be a satire of the fact that Triple-A video games are pushing to become more "cinematic", and what would happen if they were run like actual movies. Also a parody of uber-artistic indie games, the nitty gritty of game development, and catering to the player. Like anything related to The ''The Stanley Parable Parable'', it covers a lot of topics.
* ShoutOut: The alarm system you deal with looks just like the one seen in [[VideoGame/TeamFortress2 Team Fortress 2's]] ''VideoGame/TeamFortress2'''s Meet The the Spy video.
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An EnvironmentalNarrativeGame released in 2015 by Crows Crows Crows, an independent studio founded by William Pugh of ''VideoGame/TheStanleyParable'' fame ([[BlatantLies not that that'll be significant to this game]]), ''Dr Langeskov, The Tiger and the Terribly Cursed Emerald: A Whirlwind Heist'' is a nail-biting, pulse-pounding action game where the player takes on the role of a master thief on the hunt for a cursed emerald... all the while trying not to get eaten by the tiger. Mustn't forget the tiger.

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An EnvironmentalNarrativeGame released Released in 2015 by Crows Crows Crows, an independent studio founded by William Pugh of ''VideoGame/TheStanleyParable'' fame ([[BlatantLies not that that'll be significant to this game]]), ''Dr Langeskov, The Tiger and the Terribly Cursed Emerald: A Whirlwind Heist'' is a nail-biting, pulse-pounding action game where the player takes on the role of a master thief on the hunt for a cursed emerald... all the while trying not to get eaten by the tiger. Mustn't forget the tiger.



[[labelnote:Click once you've finished the game]]Ok, we've beaten about the bush for long enough. The game is actually a first-person narrative experience where the player takes on the role of someone who was ''meant'' to be playing the game, but wound up stuck behind the scenes of the game while someone else plays it. As a result, you end up getting guided through said scenery by one of the staff behind the game, with questionable degrees of competency on his part.[[/labelnote]]

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[[labelnote:Click once you've finished the game]]Ok, we've beaten about the bush for long enough. The game is actually a first-person narrative experience where an EnvironmentalNarrativeGame in which the player takes on the role of someone who was ''meant'' to be playing the game, but wound up stuck behind the scenes of the game while someone else plays it. As a result, you end up getting guided through said scenery by one of the staff behind the game, with questionable degrees of competency on his part.[[/labelnote]]
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Released in 2015 by Crows Crows Crows, an independent studio founded by William Pugh of ''VideoGame/TheStanleyParable'' fame ([[BlatantLies not that that'll be significant to this game]]), ''Dr Langeskov, The Tiger and the Terribly Cursed Emerald: A Whirlwind Heist'' is a nail-biting, pulse-pounding action game where the player takes on the role of a master thief on the hunt for a cursed emerald... all the while trying not to get eaten by the tiger. Mustn't forget the tiger.

to:

Released An EnvironmentalNarrativeGame released in 2015 by Crows Crows Crows, an independent studio founded by William Pugh of ''VideoGame/TheStanleyParable'' fame ([[BlatantLies not that that'll be significant to this game]]), ''Dr Langeskov, The Tiger and the Terribly Cursed Emerald: A Whirlwind Heist'' is a nail-biting, pulse-pounding action game where the player takes on the role of a master thief on the hunt for a cursed emerald... all the while trying not to get eaten by the tiger. Mustn't forget the tiger.
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* EnvironmentalNarrativeGame: Much akin to ''VideoGame/TheStanleyParable''.
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* BlamingTheRailroadedPlayerCharacter: Interacting with a ringing phone causes your character to pick it up... and then instantly put it down, hanging up. You are later chewed out by the narrator on this, even though you cannot interact with phones in any other way.
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Released in 2015 by Crows Crows Crows, an independent studio founded by William Pugh of ''VideoGame/TheStanleyParable'' fame ([[BlatantLies not that that'll be significant to this game]]), ''Dr Langeskov, The Tiger and the Terribly Cursed Emerald: A Whirlwind Heist'' is a nail-biting, pulse-pounding action game where the player takes on the role of a master thief on the hunt for a cursed emerald...all the while trying not to get eaten by the tiger. Mustn't forget the tiger.

to:

Released in 2015 by Crows Crows Crows, an independent studio founded by William Pugh of ''VideoGame/TheStanleyParable'' fame ([[BlatantLies not that that'll be significant to this game]]), ''Dr Langeskov, The Tiger and the Terribly Cursed Emerald: A Whirlwind Heist'' is a nail-biting, pulse-pounding action game where the player takes on the role of a master thief on the hunt for a cursed emerald... all the while trying not to get eaten by the tiger. Mustn't forget the tiger.
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* LoggingOntoTheFourthWall: Towards the end of the game, you find an address for a tech support website called [[mayflowernetworking.com Mayflower Networking]]. It just links to an error page, as of right now.

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* LoggingOntoTheFourthWall: Towards the end of the game, you find an address for a tech support website called [[mayflowernetworking.[[http://mayflowernetworking.com Mayflower Networking]]. It just links to an error page, as of right now.
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* CassetteCraze: There are cassette tapes scattered throughout the game. On [[NewGamePlus your second playthrough]], you can find a tape player which you can use to listen to them.

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* [[spoiler: {{Expy}}: Some of the audio tapes you can listen to are by a man named Pierre, who sounds and acts a lot like [[Film/TheRoom Tommy Wisseau]], down to the ambiguously French accent and being a little too passionate about game concepts. He's implied to be the game's creator, and is one of the reasons a lot of the staff have quit.]]

to:

* [[spoiler: {{Expy}}: Some of the audio tapes you can listen to are by a man named Pierre, who sounds and acts a lot like [[Film/TheRoom Tommy Wisseau]], Wiseau]], down to the ambiguously French accent and being a little too passionate about game concepts. He's implied to be the game's creator, and is one of the reasons a lot of the staff have quit.]]



* LoggingOntoTheFourthWall: Towards the end of the game, you find an address for a tech support website called [[mayflowernetworking.com]]. It just links to an error page, as of right now.

to:

* LoggingOntoTheFourthWall: Towards the end of the game, you find an address for a tech support website called [[mayflowernetworking.com]].com Mayflower Networking]]. It just links to an error page, as of right now.


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* SpiritualSuccessor: [[spoiler: Oddly enough, to ''VideoGame/TheStanleyParable demo''. Both start out with the player facing a wall resembling a title screen, have the player explore various departments of a building dedicated to the design and mechanics of a video game, include a climactic sequence in which everything goes horribly wrong, and never let the player actually play the game that was promised.]]
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* ArcNumber: [[spoiler: 1868 6263 2469 5948. Nobody has been able to figure out theire significance, but they seem to tie in with the above mentioned ARG.]]

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* ArcNumber: [[spoiler: 1868 6263 2469 5948. Nobody has been able to figure out theire their significance, but they seem to tie in with the above mentioned ARG.]]
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* SatireParodyPastiche: Seems to be a satire of the fact that Triple-A video games are pushing to become more "cinematic", and what would happen if they were run like actual movies. Also a parody of uber-artistic indie games.

to:

* SatireParodyPastiche: Seems to be a satire of the fact that Triple-A video games are pushing to become more "cinematic", and what would happen if they were run like actual movies. Also a parody of uber-artistic indie games.games, the nitty gritty of game development, and catering to the player. Like anything related to The Stanley Parable it covers a lot of topics.
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* WritersStrike: The reason you have to do a lot of the grunt work in the game is because of one of these, with reasons stated for leaving including an office being turned into a shrubbery department.

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* WritersStrike: The reason you have to do a lot of the grunt work in the game is because of one of these, with reasons stated for leaving including an office being turned into a shrubbery department.department.
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* ContinueYourMissonDammit: THE GAME. The Staff Member is relentlessly passive-agressive about you doing what he wants you to do and will nervously keep stammering that you need to do it.

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* ContinueYourMissonDammit: ContinueYourMissionDammit: THE GAME. The Staff Member is relentlessly passive-agressive about you doing what he wants you to do and will nervously keep stammering that you need to do it.
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* ContinueYourMissonDammit: THE GAME. The Staff Member is relentlessly passive-agressive about you doing what he wants you to do and will nervously keep stammering that you need to do it.
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* ShoutOut: The alarm system you deal with looks just like the one seen in [[VideoGame/TeamFortress2 Team Fortress 2's]] Meet The Spy video.
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* AlternateRealityGame: Going onto the CrowsCrowsCrows website reveals some form of puzzle linked to a series of police reports about thefts of various objects. Cursed objects. Such as the Terribly Cursed Emerald in the title.

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* AlternateRealityGame: Going onto the CrowsCrowsCrows Crows Crows Crows website reveals some form of puzzle linked to a series of police reports about thefts of various objects. Cursed objects. Such as the Terribly Cursed Emerald in the title.
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* ArcNumbers: [[spoiler: 1868 6263 2469 5948. Nobody has been able to figure out theire significance, but they seem to tie in with the above mentioned ARG.]]

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* ArcNumbers: ArcNumber: [[spoiler: 1868 6263 2469 5948. Nobody has been able to figure out theire significance, but they seem to tie in with the above mentioned ARG.]]
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Added DiffLines:

* AlternateRealityGame: Going onto the CrowsCrowsCrows website reveals some form of puzzle linked to a series of police reports about thefts of various objects. Cursed objects. Such as the Terribly Cursed Emerald in the title.
* ArcNumbers: [[spoiler: 1868 6263 2469 5948. Nobody has been able to figure out theire significance, but they seem to tie in with the above mentioned ARG.]]

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* LoggingOntoTheFourthWall: Towards the end of the game, you find an address for a tech support website called [[mayflowernetworking.com]]. It just links to an error page, as of right now.



* SatireParodyPastiche: Seems to be a satire of the fact that Triple-A video games are pushing to become more "cinematic", and what would happen if they were run like actual movies.

to:

** [[spoiler: This is a RunningGag- throughout the game, you'll see posters on the walls for other game presumably made by the same person who created the game you're trying to play.]]
* SatireParodyPastiche: Seems to be a satire of the fact that Triple-A video games are pushing to become more "cinematic", and what would happen if they were run like actual movies. Also a parody of uber-artistic indie games.

Added: 381

Changed: 54

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* [[spoiler: {{Expy}}: Some of the audio tapes you can listen to are by a man named Pierre, who sounds and acts a lot like [[Film/TheRoom Tommy Wisseau]], down to the ambiguously French accent. He's implied to be the game's creator, and is one of the reasons a lot of the staff have quit.]]

to:

* [[spoiler: {{Expy}}: Some of the audio tapes you can listen to are by a man named Pierre, who sounds and acts a lot like [[Film/TheRoom Tommy Wisseau]], down to the ambiguously French accent.accent and being a little too passionate about game concepts. He's implied to be the game's creator, and is one of the reasons a lot of the staff have quit.]]



* SatireParodyPastiche: Seems to be a satire of the fact that Triple-A video games are pushing to become more "cinematic", and what would happen if they were run like actual movies.



* WhatDoesThisButtonDo: The switch marked "Lasers" serves as this, [[spoiler:and ends up doing something disheartening off-camera to the actual player of the game. The staff member chews you out later if you push it, but he lets it go.]]

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* WhatDoesThisButtonDo: The switch marked "Lasers" serves as this, [[spoiler:and ends up doing something disheartening off-camera to the actual player of the game. The staff member chews you out later if you push it, but he lets it go.]]]]
* WritersStrike: The reason you have to do a lot of the grunt work in the game is because of one of these, with reasons stated for leaving including an office being turned into a shrubbery department.
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Added DiffLines:

* [[spoiler: {{Expy}}: Some of the audio tapes you can listen to are by a man named Pierre, who sounds and acts a lot like [[Film/TheRoom Tommy Wisseau]], down to the ambiguously French accent. He's implied to be the game's creator, and is one of the reasons a lot of the staff have quit.]]
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** This comes full circle when [[spoiler:you actually get let into the game, and a player stuck in the same situation you were just in starts messing with the staff member and releases the tiger.]]
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* VideoGameCrueltyPotential: Taken to a logical extreme in that it's [[spoiler:another player you're screwing with by pushing the inconspicuous button marked "lasers". The staff member chews you out for this later.]]

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* VideoGameCrueltyPotential: Taken to a logical extreme in that it's [[spoiler:another player you're screwing with by pushing the inconspicuous button marked "lasers". The staff member chews you out for this later.]]
* WhatDoesThisButtonDo: The switch marked "Lasers" serves as this, [[spoiler:and ends up doing something disheartening off-camera to the actual player of the game. The staff member chews you out later if you push it, but he lets it go.
]]

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The game was released on Steam for free, and you can try it out [[http://store.steampowered.com/app/409160/ here]]. Go on, play it now, then come back, lest you fall victim to massive spoilers! Seriously, literally ''nothing'' about this game can be discussed without spoiling the surprise!

to:

The game was released on Steam for free, and you can try it out [[http://store.steampowered.com/app/409160/ here]]. Go on, play it now, then come back, lest you fall victim to massive spoilers! spoilers!

Seriously, literally ''nothing'' about this game can be discussed without spoiling the surprise!
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* ShowWithinAShow: [[spoiler:The very game of the title.]]
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* MacGuffin: The titular emerald. It's supposedly haunted.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/drlangeskov.jpg]]
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Released in 2015 by Crows Crows Crows, an independent studio founded by William Pugh of ''VideoGame/TheStanleyParable'' fame ([[BlatantLies not that that'll be significant to this game]]), ''Dr Langeskov, The Tiger and the Terribly Cursed Emerald: A Whirlwind Heist'' is a nail-biting, pulse-pounding action game where the player takes on the role of a master thief on the hunt for a cursed emerald...all the while trying not to get eaten by the tiger. Mustn't forget the tiger.

The game was released on Steam for free, and you can try it out [[http://store.steampowered.com/app/409160/ here]]. Go on, play it now, then come back, lest you fall victim to massive spoilers! Seriously, literally ''nothing'' about this game can be discussed without spoiling the surprise!

[[labelnote:Click once you've finished the game]]Ok, we've beaten about the bush for long enough. The game is actually a first-person narrative experience where the player takes on the role of someone who was ''meant'' to be playing the game, but wound up stuck behind the scenes of the game while someone else plays it. As a result, you end up getting guided through said scenery by one of the staff behind the game, with questionable degrees of competency on his part.[[/labelnote]]
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!!This game contains examples of:
* {{Bookends}}: The game starts with [[spoiler:the player finding themselves behind the scenes as another player is already playing the game.]] The game ''ends'' with [[spoiler:the player finally being let into the game, leaving another player stuck behind the scenes, who tries to screw with the staff member, and ends up releasing the tiger.]]
* [[spoiler:DownerEnding: You finally get let into the game! But then another player gets caught in your position and ends up releasing the tiger too early. Cut to credits.]]
* InterfaceScrew: The first thing that happens in the game is a black loading screen, followed by [[spoiler:a sudden burst of glitchy colourful screens, and then the player is dumped back at the title screen, whereupon the player has control of the camera.]]
* JumpScare: [[spoiler:The InterfaceScrew that opens the game.]]
** When you're walking along a catwalk and [[spoiler:it gives way beneath your feet, bringing you back down into the weather room.]]
* LettingTheAirOutOfTheBand: The "9" key on the [[spoiler:control panel in the miscellaneous control room]] does this when it sticks and lets the tone continue.
* OverlyLongTitle: Lampshaded by one of [[spoiler:the beta feedback forms.]]
* StylisticSuck: The latter half of the game's Steam description.
* UnreliableNarrator: Or rather, an incompetent one.
* VideoGameCrueltyPotential: Taken to a logical extreme in that it's [[spoiler:another player you're screwing with by pushing the inconspicuous button marked "lasers". The staff member chews you out for this later.]]

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