History VideoGame / DrBrain

13th Aug '16 9:46:03 PM Mikeyfan93
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Sometime after the fourth game was released, the rights to the Dr. Brain series were acquired by Knowledge Adventure, creators of the ''VideoGame/JumpStart'' series, and released four games (''Dr. Brain Thinking Games: Puzzle Madness'' and ''IQ Adventure'', ''Dr. Brain: Action Reaction'', and ''The Adventures of Dr. Brain.'') The Knowledge Adventure games recast Dr. Brain as a twenty-something genius instead of mad scientist in his sixties. The ''Thinking Games'' sub-series had less of an emphasis on educational content and focused more on solving puzzles, while ''Action Reaction'' is a straight up first-person 3D platformer with a few puzzles thrown in.

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Sometime after the fourth game was released, the rights to the Dr. Brain series were acquired by Knowledge Adventure, creators of the ''VideoGame/JumpStart'' series, and they released four more games (''Dr. Brain Thinking Games: Puzzle Madness'' and ''IQ Adventure'', ''Dr. Brain: Action Reaction'', and ''The Adventures of Dr. Brain.'') The Knowledge Adventure games recast Dr. Brain as a twenty-something genius instead of mad scientist in his sixties. The ''Thinking Games'' sub-series had less of an emphasis on educational content and focused more on solving puzzles, while ''Action Reaction'' is a straight up first-person 3D platformer with a few puzzles thrown in.
24th Dec '15 9:40:09 PM Mikeyfan93
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The ''Dr. Brain'' series of games from are puzzle-based games from {{Creator/Sierra}}. Created by ''VideoGame/QuestForGlory'' co-designer Corey Cole, the series is one of the few examples of {{Edutainment Game}}s which are actually good games in their own right.

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The ''Dr. Brain'' series of games from are puzzle-based games from {{Creator/Sierra}}. Created by ''VideoGame/QuestForGlory'' co-designer Corey Cole, the series is one of the few examples of {{Edutainment Game}}s which are actually good games in their own right.
24th Dec '15 9:39:43 PM Mikeyfan93
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The ''Dr. Brain'' series of games from {{Creator/Sierra}} are puzzle-based games and one of the few examples of {{Edutainment Game}}s which are actually good games in their own right.

to:

The ''Dr. Brain'' series of games from {{Creator/Sierra}} from are puzzle-based games and from {{Creator/Sierra}}. Created by ''VideoGame/QuestForGlory'' co-designer Corey Cole, the series is one of the few examples of {{Edutainment Game}}s which are actually good games in their own right.



The third and fourth games (''The Lost Mind of Dr. Brain'' and ''The Time-Warp of Dr. Brain'', respectively) went in a slightly different direction. Instead of offering a linear path through various kinds of puzzles, gameplay was made more "casual", with all puzzles available for play at any time. You had to complete each puzzle repeatedly a certain number of times to "finish" one area of the game, and the end-game puzzle was unlocked only once all areas were finished. However, you could keep playing the puzzles over and over again, at varying difficulties, at any time. While certainly more repetitive than the earlier games, these sequels offered both a more open-ended experience as well as more content for players who enjoyed one or more puzzles and wanted to play them repeatedly. Unfortunately for the more cerebral crowd, a good portion of the puzzles in both games were practically arcade games more than they were any sort of puzzle or at all educational in nature.

to:

The third and fourth games (''The Lost Mind of Dr. Brain'' and ''The Time-Warp of Dr. Brain'', respectively) went in a slightly different direction. Instead of offering a linear path through various kinds of puzzles, gameplay was made more "casual", with all puzzles available for play at any time. You had to complete each puzzle repeatedly a certain number of times to "finish" one area of the game, and the end-game puzzle was unlocked only once all areas were finished. However, you could keep playing the puzzles over and over again, at varying difficulties, at any time. While certainly more repetitive than the earlier games, these sequels offered both a more open-ended experience as well as more content for players who enjoyed one or more puzzles and wanted to play them repeatedly. Unfortunately for the more cerebral crowd, a good portion of the puzzles in both games were practically arcade games more than they were any sort of puzzle or at all educational in nature.
nature. Needless to say, Corey Cole had nothing to do with either of these games.
17th Dec '15 10:53:30 PM Mikeyfan93
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Sometime after the fourth game was released, the rights to the Dr. Brain series were acquired by Knowledge Adventure, creators of the ''VideoGame/JumpStart'' series, and released four games (''Dr. Brain Thinking Games: Puzzle Madness'' and ''IQ Adventure'', ''Dr. Brain: Action Reaction'', and ''The Adventures of Dr. Brain.'') The Knowledge Adventure games recast Dr. Brain as a twenty-something genius instead of mad scientist in his sixties. The ''Thinking Games'' sub-series had less of an emphasis on education content and focused more on solving puzzles, while ''Action Reaction'' is a straight up first-person 3D platformer with a few puzzles thrown in.

to:

Sometime after the fourth game was released, the rights to the Dr. Brain series were acquired by Knowledge Adventure, creators of the ''VideoGame/JumpStart'' series, and released four games (''Dr. Brain Thinking Games: Puzzle Madness'' and ''IQ Adventure'', ''Dr. Brain: Action Reaction'', and ''The Adventures of Dr. Brain.'') The Knowledge Adventure games recast Dr. Brain as a twenty-something genius instead of mad scientist in his sixties. The ''Thinking Games'' sub-series had less of an emphasis on education educational content and focused more on solving puzzles, while ''Action Reaction'' is a straight up first-person 3D platformer with a few puzzles thrown in.
3rd Nov '15 5:16:57 PM Mikeyfan93
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The first two games, ''Castle Of Dr Brain'' and ''The Island Of Dr Brain'' were made for MS-DOS using 256-colour VGA graphics, support for common sound cards and shipped on floppy disks.

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Sometime after the fourth game was released, the rights to the Dr. Brain series were acquired by Knowledge Adventure, creators of the ''VideoGame/JumpStart'' series, and released four games (''Dr. Brain Thinking Games: Puzzle Madness'' and ''IQ Adventure'', ''Dr. Brain: Action Reaction'', and ''The Adventures of Dr. Brain.'') The Knowledge Adventure games recast Dr. Brain as a twenty-something genius instead of mad scientist in his sixties. The ''Thinking Games'' sub-series had less of an emphasis on education content and focused more on solving puzzles, while ''Action Reaction'' is a straight up first-person 3D platformer with a few puzzles thrown in.

The first two games, ''Castle Of Dr Dr. Brain'' and ''The Island Of Dr Dr. Brain'' were made for MS-DOS using 256-colour VGA graphics, support for common sound cards and shipped on floppy disks.
16th Aug '15 3:12:28 PM nombretomado
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* AmericanAccents: In the third game, Rathbone has this kind of accent, depending on the game played. In the Synaptic Cleft game, Rathbone, dressed as a cowboy, has a Texas drawl. In the Neural Maze game, he has a Noo Yawk accent while dressed as a utility worker.

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* AmericanAccents: UsefulNotes/AmericanAccents: In the third game, Rathbone has this kind of accent, depending on the game played. In the Synaptic Cleft game, Rathbone, dressed as a cowboy, has a Texas drawl. In the Neural Maze game, he has a Noo Yawk accent while dressed as a utility worker.
7th Aug '15 12:58:26 AM Roxor
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* FeaturelessProtagonist: No hints are ever given as to the player's identity. We just know they're good at solving puzzles.



* ProgrammingGame - Each game has one:

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* ProgrammingGame - ProgrammingGame: Each game has one:
4th Aug '15 9:34:38 PM Roxor
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* ProgramingGame - Each game has one:
** ''Castle of Dr. Brain.'': A robot hand in a glass box.
** ''The Lost Mind Of Dr Brain'': Dr. Brain himself walking around in a maze and picking up brains.

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* ProgramingGame ProgrammingGame - Each game has one:
** ''Castle of Dr. Brain.'': Brain'': A robot hand in a glass box.
box to get three required items. Three heads with different behaviours are available to use (and must be used on the harder difficulties).
** ''Island of Dr. Brain'': A robot navigating a lab to collect crates for the player. Similar to ''Castle's'' heads, it has three cartridges available to use.
** ''The Lost Mind Of Dr Dr. Brain'': Dr. Brain himself walking around in a maze and picking up brains. Harder difficulties offer additional subroutines to allow you to collect the additional brains in the maze.



** ThreePlusFiveMakeFour

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** ThreePlusFiveMakeFour
ThreePlusFiveMakeFour: The hourglass puzzle in ''Castle of Dr. Brain''.
** TowersOfHanoi: Third screen in ''Island of Dr. Brain'' has one with 4, 5 or 7 discs. Takes a long time on Expert difficulty and is one of the few puzzles in the game which isn't randomised.
13th Nov '14 10:56:17 AM henke37
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Added DiffLines:

* ProgramingGame - Each game has one:
** ''Castle of Dr. Brain.'': A robot hand in a glass box.
** ''The Lost Mind Of Dr Brain'': Dr. Brain himself walking around in a maze and picking up brains.
** ''The Time-Warp of Dr. Brain'': Gridlock, set up paths for cars.
* StockPuzzle
** ThreePlusFiveMakeFour
12th Sep '14 2:14:36 PM Quietust
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The series began with ''Castle of Dr. Brain.'' Here, the {{Featureless Protagonist}} is applying for an apprenticeship in Brain's laboratory. The entry exam consists of, well, reaching the laboratory, which is hidden deep inside the titular castle. Each step of the way is blocked by a puzzle or set of puzzles. The player must proceed through this linear maze, solving the wide variety of different puzzles in sequence, until the final puzzle lands the player in the laboratory. Puzzles in this game ranged from memorizing sounds and patterns, to jigsaw and word puzzles, and even rudimentary astronomy. It was also possible to change the difficulty of the puzzles, making it easier to finish the game if one or more puzzles proved very difficult. It also made the game accessible to both children and adults, who could experience roughly the same amount of challenge from what are essentially the same puzzles.

to:

The series began with ''Castle of Dr. Brain.'' Here, the {{Featureless Protagonist}} is applying for an apprenticeship in Brain's laboratory. The entry exam consists of, well, reaching the laboratory, which is hidden deep inside the titular castle. Each step of the way is blocked by a puzzle or set of puzzles. The player must proceed through this linear maze, solving the wide variety of different puzzles in sequence, until the final puzzle lands the player in the laboratory. Puzzles in this game ranged from memorizing sounds and patterns, to jigsaw and word puzzles, and even rudimentary astronomy. It was also possible to change the difficulty of the puzzles, making it easier to finish the game if one or more puzzles proved very difficult. It also made the game accessible to both children and adults, who could experience roughly the same amount of challenge from what are essentially the same puzzles.
puzzles. Replay value was rather limited, though, due to all of the puzzle contents being the same every time and only completable once (on a particular difficulty level) before having to start over from the beginning.



* HintsAreForLosers: Using the HintSystem reduce your overral game score, and in the third game, it also reduces the value of the puzzles.

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* HintsAreForLosers: Using the HintSystem reduce your overral overall game score, and in the third game, it also reduces the value of the puzzles.
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