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** According to Japanese magazine articles when the arcade version came out, the Abobo variants originally had different names. The bald variant that serves as the elite mook is named Zack, the black mohawked head-swap who serves as the Mission 1 boss is named Jack, and his green-skinned palette-swap at the end of Mission 3 is supposed to be the real Abobo. However, the mohawked variants were cut from all the console ports, leaving only the standard bald variant, who ended up being called Abobo.

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** According to Japanese magazine articles when the arcade version came out, the Abobo variants originally had different names. The bald variant that serves as the elite mook is named Zack, the black mohawked head-swap who serves as the Mission 1 boss is named Jack, and his green-skinned palette-swap at the end of Mission 3 is supposed to be the real Abobo. However, On the mohawked variants were cut from all NES version, Abobo has the console ports, leaving only design of Zack, the standard bald variant, who ended up being called Abobo. skin and outfit color of Jack and the name of the green-skinned giant
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Badass Mustache and Badass Beard are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. To qualify for Manly Facial Hair, the facial hair must be associated with masculinity in some way. Please read the trope description before readding to make sure the example qualifies.


* BadassMustache: Abobo's in-game sprite sports a horseshoe mustache in most versions. The concept art for the NES version gives Abobo a clean-shaved look though, making him look similar to [[VideoGame/GodOfWar Kratos]] or [[StreetFighter Sagat]].
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* ThereWasADoor: In the first level of the arcade version, Abobo enters the screen by punching through a brick wall, despite the building having a door that other enemies use.
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* UseTheirOwnWeaponAgainstThem: Certain enemies carry melee weapons, which can be knocked out of their hands and picked up to be used against them.

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* AfterBossRecovery: Defeat an end-of-mission boss to fully restore your life energy.



* EveryTenThousandPoints: The arcade version, like most other games at the time, rewards you with extra lives based on the amount of points acquired depending on the machine's DIP switch settings. On the other hand, the NES version forces you to clear the game with only the three lives you start with.

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* EveryTenThousandPoints: EveryTenThousandPoints:
*
The arcade version, like most other games at the time, rewards you with extra lives based on the amount of points acquired depending on the machine's DIP switch settings. On the other hand, the NES version forces you to clear the game with only the three no score-based extra lives whatsoever.
* The Game Boy version gives
you start with.an extra life for every 20,000 points.



* VideoGameLives: They'll be unlimited in the arcade version if the machine's DIP switch settings are set to "Free Play".

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* VideoGameLives: They'll be unlimited infinite in the arcade version if the machine's DIP switch settings are set to "Free Play".

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* EveryTenThousandPoints: The arcade version, like most other games at the time, rewards you with extra lives based on the amount of points acquired depending on the machine's DIP switch settings. On the other hand, the NES version forces the player to clear the game with only the three lives Billy starts with.

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* EveryTenThousandPoints: The arcade version, like most other games at the time, rewards you with extra lives based on the amount of points acquired depending on the machine's DIP switch settings. On the other hand, the NES version forces the player you to clear the game with only the three lives Billy starts you start with.


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* VideoGameLives: They'll be unlimited in the arcade version if the machine's DIP switch settings are set to "Free Play".
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The NES port was developed in-house by Technos and published outside Japan by Tradewest in 1988. Because Technos was inexperienced in developing NES games at the time (having only ported ''Renegade'' to the NES prior to it), the arcade game's popular [[CoOpMultiplayer co-op two-player mode]] was omitted, replaced with a turn-based one and a "Mode B" one-on-one fighting mode where the player controls the Lee brothers or five enemy characters (with match ups being limited to {{mirror match}}es due to memory limitations). The game's plot was altered to fit this change: Billy ventures out on his own to save Marian, and fight his own brother Jimmy , who is now the "Shadow Boss" of the Black Warriors. The level designs were changed to make the adventure longer than the arcade game, and it added a CharacterLevel feature (the player earns experience points by beating up enemies, which allows Billy to gain new techniques as he levels up).

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The NES port was developed in-house by Technos and published outside Japan by Tradewest in 1988. Because Technos was inexperienced in developing NES games at the time (having only ported ''Renegade'' to the NES prior to it), the arcade game's popular [[CoOpMultiplayer co-op two-player mode]] was omitted, replaced with a turn-based one and a "Mode B" one-on-one fighting mode where the player controls the Lee brothers or five enemy characters (with match ups being limited to {{mirror match}}es due to memory limitations). The game's plot was altered to fit this change: Billy ventures out on his own to save Marian, and fight his own brother Jimmy , Jimmy, who is now the "Shadow Boss" of the Black Warriors. The level designs were changed to make the adventure longer than the arcade game, and it added a CharacterLevel feature (the player earns experience points by beating up enemies, which allows Billy to gain new techniques as he levels up).



* EveryTenThousandPoints: The arcade version, like most other games at the time, awards the player with extra lives based on the amount of points acquired depending on the DIP settings. The NES version forces the player to clear the game with only the three lives Billy starts with.

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* EveryTenThousandPoints: The arcade version, like most other games at the time, awards the player rewards you with extra lives based on the amount of points acquired depending on the machine's DIP switch settings. The On the other hand, the NES version forces the player to clear the game with only the three lives Billy starts with.
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* CanonImmigrant: Chintai/Chin Taimei does not appear in the arcade game and was created for the NES port to replace Jeff's role. Chin was later added (and radically redesigned) for the [[VideoGame/DoubleDragon2 arcade sequel]].

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* CanonImmigrant: Chintai/Chin Taimei Chin does not appear in the arcade game and was created for the NES port to replace Jeff's role. Chin was later added (and radically redesigned) for the [[VideoGame/DoubleDragon2 arcade sequel]].
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The NES port was developed in-house by Technos and published outside Japan by Tradewest in 1988. Because Technos was inexperienced in developing NES games at the time (having only ported ''Renegade'' to the NES prior to it), the arcade game's popular [[CoOpMultiplayer co-op two-player mode]] was omitted, replaced with a turn-based one and a "Mode B" one-on-one fighting mode where the player controls the Lee brothers or five enemy characters (with match ups being limited to {{mirror match}}es due to memory limitations). The game's plot was altered to fit this change: Billy ventures out on his own to save Marian, and Jimmy is revealed to be the "Shadow Boss" of the Black Warriors. The level designs were changed to make the adventure longer than the arcade game, and it added a CharacterLevel feature (the player earns experience points by beating up enemies, which allows Billy to gain new techniques as he levels up).

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The NES port was developed in-house by Technos and published outside Japan by Tradewest in 1988. Because Technos was inexperienced in developing NES games at the time (having only ported ''Renegade'' to the NES prior to it), the arcade game's popular [[CoOpMultiplayer co-op two-player mode]] was omitted, replaced with a turn-based one and a "Mode B" one-on-one fighting mode where the player controls the Lee brothers or five enemy characters (with match ups being limited to {{mirror match}}es due to memory limitations). The game's plot was altered to fit this change: Billy ventures out on his own to save Marian, and fight his own brother Jimmy , who is revealed to be now the "Shadow Boss" of the Black Warriors. The level designs were changed to make the adventure longer than the arcade game, and it added a CharacterLevel feature (the player earns experience points by beating up enemies, which allows Billy to gain new techniques as he levels up).

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* AdaptedOut: Jick and Jeff (the mohawked Abobo and the evil Lee brother wannabe respectively) were cut from the NES and Game Boy versions of the game. Jeff does show up in the SMS version though.

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* AdaptedOut: Jick Jack and Jeff (the mohawked Abobo and the evil Lee brother wannabe respectively) were cut from the NES and Game Boy versions of the game. Jeff does show up in the SMS version though.



* BossRush: In the arcade version, the player fights twin versions of Jick (the Mission 1 boss) before reaching the final hall where Willy awaits. Willy fights alongside three clones of Jeff (the Mission 2 boss) after the initial batch of lackeys are defeated. In the NES version, the player fights a group of Williams and twin versions of all the other enemies (Abobo, Chin, Linda, and Rowper) before the final fight against Willy ([[spoiler:and Jimmy]]), one after the other.

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* BossRush: In the arcade version, the player fights twin versions of Jick Jack (the Mission 1 boss) before reaching the final hall where Willy awaits. Willy fights alongside three clones of Jeff (the Mission 2 boss) after the initial batch of lackeys are defeated. In the NES version, the player fights a group of Williams and twin versions of all the other enemies (Abobo, Chin, Linda, and Rowper) before the final fight against Willy ([[spoiler:and Jimmy]]), one after the other.



* CompositeCharacter: In the NES version, Jimmy Lee not only serves as the new final boss, but effectively replaces Jeff (the head-swapped Lee brother boss from the arcade version) as the player's evil counterpart.

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* CompositeCharacter: CompositeCharacter:
**
In the NES version, Jimmy Lee not only serves as the new final boss, but effectively replaces Jeff (the head-swapped Lee brother boss from the arcade version) as the player's evil counterpart.counterpart.
** According to Japanese magazine articles when the arcade version came out, the Abobo variants originally had different names. The bald variant that serves as the elite mook is named Zack, the black mohawked head-swap who serves as the Mission 1 boss is named Jack, and his green-skinned palette-swap at the end of Mission 3 is supposed to be the real Abobo. However, the mohawked variants were cut from all the console ports, leaving only the standard bald variant, who ended up being called Abobo.



* DualBoss: Both the arcade and NES versions reuse Abobo as a dual boss--specifically in the middle of Mission 3, where the player fights two of them either before crossing the bridge to the enemy's hideout (arcade) or before entering the cave through the holes both of them make (NES). The arcade version also includes a fight against two Jicks before the final battle against Willy and his bodyguards, while the NES version includes another twin set of Abobos during the final rush to the end.

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* DualBoss: Both the arcade and NES versions reuse Abobo as a dual boss--specifically in the middle of Mission 3, where the player fights two of them either before crossing the bridge to the enemy's hideout (arcade) or before entering the cave through the holes both of them make (NES). The arcade version also includes a fight against two Jicks Jacks before the final battle against Willy and his bodyguards, while the NES version includes another twin set of Abobos during the final rush to the end.



* HeadSwap: While Willy is completely unique, the rest of the bosses in the arcade version are recycled from other characters. Jick (the Mission 1 boss) is pretty much Abobo with a mohawk, and he reappears in Mission 3 with green skin, while Jeff (the Mission 2 boss) is an evil Lee brother.

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* HeadSwap: While Willy is completely unique, the rest of the bosses in the arcade version are recycled from other characters. Jick Jack (the Mission 1 boss) is pretty much Abobo with a mohawk, and he reappears in Mission 3 with green skin, while Jeff (the Mission 2 boss) is an evil Lee brother.



* NamedByTheAdaptation: Subverted. Some of the characters were actually named when the arcade version was released, but this was only printed by certain publications (such as Famitsu) when the game was released in Japan. Since the Japanese flyer and instruction cards didn't have any character profiles on them, they were mostly unknown for a while until the game was converted to the Famicom/NES and had them listed in the manual. This also led to the two protagonists being inadvertently renamed "Hammer" and "Spike" for the game's U.S. promotional materials.
** Jick and Jeff (the two head-swapped bosses) were [[AdaptedOut cut out from the NES version]] and didn't have their names printed in that version, although Jeff would appear in the later Master System version while Jick's name was mentioned in Famitsu's review of the arcade game shortly after its release.

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* NamedByTheAdaptation: Subverted. Some of the characters were actually named when the arcade version was released, but this was only printed by certain publications (such as Famitsu) Famitsu and Beep) when the game was released in Japan. Since the Japanese flyer and instruction cards didn't have any character profiles on them, they were mostly unknown for a while until the game was converted to the Famicom/NES and had them listed in the manual. This also led to the two protagonists being inadvertently renamed "Hammer" and "Spike" for the game's U.S. promotional materials.
** Abobo was originally named Zack in Japanese magazine articles and his black mohawked counterpart was called Jack (misspelled Jick in Famitsu), Abobo being originally the name of the green-skinned variant of Jack at the end of Mission 3. However, the console versions cut all the mohawked variants of the character and Jeff (the two head-swapped bosses) were [[AdaptedOut cut out from kept only the NES version]] and didn't have their names printed in that version, although Jeff would appear bald design, naming him Abobo in the later Master System version while Jick's name was mentioned in Famitsu's review of the arcade game shortly after its release.process.



* PaletteSwap: In addition to the Lee brothers themselves, the arcade version reuses the same small pool of enemies, changing only the color of their clothes and occasionally mixing in darker-skinned variants for each stage (the Green Jick at the end of Mission 3 is of special note). The only recurring enemy who keeps the same palette for every appearance is Linda.

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* PaletteSwap: In addition to the Lee brothers themselves, the arcade version reuses the same small pool of enemies, changing only the color of their clothes and occasionally mixing in darker-skinned variants for each stage (the Green Jick Abobo at the end of Mission 3 is of special note). The only recurring enemy who keeps the same palette for every appearance is Linda.



* WantedPoster: In the arcade version, there are wanted posters of the first two bosses (Jick and Jeff) in the very start of the game; each one has a bounty for $10,000. Willy's wanted poster is next to Jeff's in Mission 3; the bounty for Willy is $100,000--ten times greater than either of the other two.

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* WantedPoster: In the arcade version, there are wanted posters of the first two bosses (Jick (Jack and Jeff) in the very start of the game; each one has a bounty for $10,000. Willy's wanted poster is next to Jeff's in Mission 3; the bounty for Willy is $100,000--ten times greater than either of the other two.
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* ProductionThrowback

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* ProductionThrowbackProductionThrowback:



** The red Interceptor from the cult laserdisc game ''Road Blaster'' (a.k.a. ''Road Avenger'') can be seen inside Billy and Jimmy's garage at the start of the first stage. ''Road Blaster'' was directed by ''Double Dragon'' creator Yoshihisa Kishimoto, who was employed by Data East prior to joining Technos Japan.

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** The red Interceptor from the cult laserdisc game ''Road Blaster'' (a.k.a. ''Road Avenger'') can be seen ''VideoGame/RoadBlaster'' is parked inside Billy and Jimmy's garage at the start of the first stage. ''Road Blaster'' was directed by ''Double Dragon'' creator Yoshihisa Kishimoto, who was employed by Data East prior to joining Technos Japan.
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** The final boss of the NES version is Billy's brother, Jimmy. He has all the same moves, but he's much quicker and [[DamageSpongeBoss takes one hell of a beating before he does down.]]
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* ArtifactTitle: The developers of the NES version managed to subvert this despite the lack of a two-player co-op. The title ''Double Dragon'' wouldn't had made much sense without both Lee brothers, so they turned one of them into a bad guy for the other to confront.

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* ArtifactTitle: The developers of the NES version managed to subvert this despite the lack of a two-player co-op. The title ''Double Dragon'' wouldn't had have made much sense without both Lee brothers, so they turned one of them into a bad guy for the other to confront.



* OverTheShoulderCarry: In the opening scene, Marian is knocked out and carried away by Willie's thugs. This would end up being a somewhat iconic scene for the franchise, as it would be shown again in many of the remakes and sequels throughout the years, such as "Double Dragon Advance" and "Double Dragon Neon".

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* OverTheShoulderCarry: In the opening scene, Marian is knocked out and carried away by Willie's thugs. This would end up being a somewhat iconic scene for the franchise, as it would be shown again in many of the remakes and sequels throughout the years, such as "Double ''Double Dragon Advance" Advance'' and "Double ''Double Dragon Neon".Neon''.
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Other versions of ''Double Dragon'' were released for the UsefulNotes/SegaMasterSystem, UsefulNotes/{{Atari 2600}}, [[UsefulNotes/{{Atari 7800}} 7800]], UsefulNotes/GameBoy, [[UsefulNotes/SegaGenesis Genesis]], [[UsefulNotes/AtariLynx Lynx]] and various home computer formats with varying degrees of quality. Creator/{{Atlus}} released a remake, titled ''Double Dragon Advance'', for the UsefulNotes/GameBoyAdvance in 2003; this remake integrated elements from the various sequels and console ports and also updated the combat system to more modern standards. In 2011, another remake (simply titled ''Double Dragon'') was released for [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]] devices; Brizo Interactive, who also handled the rarely-seen Zeebo version released only in Brazil and Mexico, developed this remake.

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Other versions of ''Double Dragon'' were released for the UsefulNotes/SegaMasterSystem, UsefulNotes/{{Atari 2600}}, [[UsefulNotes/{{Atari 7800}} 7800]], UsefulNotes/GameBoy, [[UsefulNotes/SegaGenesis Genesis]], [[UsefulNotes/AtariLynx Lynx]] and various home computer formats with varying degrees of quality. Creator/{{Atlus}} released a remake, titled ''Double Dragon Advance'', for the UsefulNotes/GameBoyAdvance in 2003; this remake integrated elements from the various sequels and console ports and also updated the combat system to more modern standards. In 2011, another remake (simply titled ''Double Dragon'') was released for [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]] UsefulNotes/{{Android|Games}} devices; Brizo Interactive, who also handled the rarely-seen Zeebo version released only in Brazil and Mexico, developed this remake.
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* SkippableBoss: The NES version has the first two bosses: Abobo and Chin. During the Abobo fight, you can knock him onto the edge of the conveyor belt, which he'll usually be too slow to get up from before being carried off into the bottomless pit. With Chin, you can just climb down the ladder used to reach him before he takes a single swing at you. He'll disappear without respawning, and the game will think you've defeated him.
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Other versions of ''Double Dragon'' were released for the UsefulNotes/SegaMasterSystem, UsefulNotes/{{Atari 2600}}, [[UsefulNotes/{{Atari 7800}} 7800]], UsefulNotes/GameBoy, [[UsefulNotes/SegaGenesis Genesis]], [[UsefulNotes/AtariLynx Lynx]] and various home computer formats with varying degrees of quality. Creator/{{Atlus}} released a remake, titled ''Double Dragon Advance'', for the UsefulNotes/GameBoyAdvance in 2003; this remake integrated elements from the various sequels and console ports and also updated the combat system to more modern standards. In 2011, another remake (simply titled ''Double Dragon'') was released for [[IOSGames iOS]] and [[AndroidGames Android]] devices; Brizo Interactive, who also handled the rarely-seen Zeebo version released only in Brazil and Mexico, developed this remake.

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Other versions of ''Double Dragon'' were released for the UsefulNotes/SegaMasterSystem, UsefulNotes/{{Atari 2600}}, [[UsefulNotes/{{Atari 7800}} 7800]], UsefulNotes/GameBoy, [[UsefulNotes/SegaGenesis Genesis]], [[UsefulNotes/AtariLynx Lynx]] and various home computer formats with varying degrees of quality. Creator/{{Atlus}} released a remake, titled ''Double Dragon Advance'', for the UsefulNotes/GameBoyAdvance in 2003; this remake integrated elements from the various sequels and console ports and also updated the combat system to more modern standards. In 2011, another remake (simply titled ''Double Dragon'') was released for [[IOSGames [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]] devices; Brizo Interactive, who also handled the rarely-seen Zeebo version released only in Brazil and Mexico, developed this remake.
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* CanonImmigrant: Chintai/Chin Taimei does not appear in the arcade game and was created for the NES port to replace Jeff's role. Chin was later added (and radically redesigned) for the [[VideoGame/DoubleDragon2 arcade sequel]].
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Martial artists Billy and Jimmy Lee (or Hammer and Spike, as they were inadvertently renamed briefly in the U.S.) must rescue [[DamselInDistress their lady-friend Marian]] from the clutches of the Black Warriors, the dominant street gang of New York City. The Lee brothers must punch, kick, and jump their way through enemy forces across four stages to rescue her from the clutches of Willy, the leader of the Black Warriors. The original arcade game also had an infamous TwistEnding: if two players clear the game, they must fight to the death for Marian's love.

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Martial artists Billy and Jimmy Lee (or Hammer and Spike, as they were inadvertently renamed briefly in the U.S.) must rescue [[DamselInDistress their lady-friend lady friend Marian]] from the clutches of the Black Warriors, the dominant street gang of New York City. The Lee brothers must punch, kick, and jump their way through enemy forces across four stages to rescue her from the clutches of Willy, the leader of the Black Warriors. The original arcade game also had an infamous TwistEnding: if two players clear the game, they must fight to the death for Marian's love.
Is there an issue? Send a MessageReason:
None


Other versions of ''Double Dragon'' were released for the UsefulNotes/SegaMasterSystem, UsefulNotes/{{Atari 2600}}, [[UsefulNotes/{{Atari 7800}} 7800]], UsefulNotes/GameBoy, [[UsefulNotes/SegaGenesis Genesis]], [[UsefulNotes/AtariLynx Lynx]] and various home computer formats with varying degrees of quality. Creator/{{Atlus}} released a remake, titled ''Double Dragon Advance'', for the UsefulNotes/GameBoyAdvance in 2003; this remake integrated elements from the various sequels and console ports and also updated the combat system to more modern standards. In 2011, another remake (simply titled ''Double Dragon'') was released for [[iOSGames iOS]] and [[AndroidGames Android]] devices; Brizo Interactive, who also handled the rarely-seen Zeebo version released only in Brazil and Mexico, developed this remake.

to:

Other versions of ''Double Dragon'' were released for the UsefulNotes/SegaMasterSystem, UsefulNotes/{{Atari 2600}}, [[UsefulNotes/{{Atari 7800}} 7800]], UsefulNotes/GameBoy, [[UsefulNotes/SegaGenesis Genesis]], [[UsefulNotes/AtariLynx Lynx]] and various home computer formats with varying degrees of quality. Creator/{{Atlus}} released a remake, titled ''Double Dragon Advance'', for the UsefulNotes/GameBoyAdvance in 2003; this remake integrated elements from the various sequels and console ports and also updated the combat system to more modern standards. In 2011, another remake (simply titled ''Double Dragon'') was released for [[iOSGames [[IOSGames iOS]] and [[AndroidGames Android]] devices; Brizo Interactive, who also handled the rarely-seen Zeebo version released only in Brazil and Mexico, developed this remake.
Is there an issue? Send a MessageReason:
None


Other versions of ''Double Dragon'' were released for the UsefulNotes/SegaMasterSystem, UsefulNotes/{{Atari 2600}}, [[UsefulNotes/{{Atari 7800}} 7800]], UsefulNotes/GameBoy, [[UsefulNotes/SegaGenesis Genesis]], [[UsefulNotes/AtariLynx Lynx]] and various home computer formats with varying degrees of quality. Creator/{{Atlus}} released a remake, titled ''Double Dragon Advance'', for the UsefulNotes/GameBoyAdvance in 2003; this remake integrated elements from the various sequels and console ports and also updated the combat system to more modern standards. In 2011, another remake (simply titled ''Double Dragon'') was released for UsefulNotes/{{iOS}} and {{Android}} devices; Brizo Interactive, who also handled the rarely-seen Zeebo version released only in Brazil and Mexico, developed this remake.

to:

Other versions of ''Double Dragon'' were released for the UsefulNotes/SegaMasterSystem, UsefulNotes/{{Atari 2600}}, [[UsefulNotes/{{Atari 7800}} 7800]], UsefulNotes/GameBoy, [[UsefulNotes/SegaGenesis Genesis]], [[UsefulNotes/AtariLynx Lynx]] and various home computer formats with varying degrees of quality. Creator/{{Atlus}} released a remake, titled ''Double Dragon Advance'', for the UsefulNotes/GameBoyAdvance in 2003; this remake integrated elements from the various sequels and console ports and also updated the combat system to more modern standards. In 2011, another remake (simply titled ''Double Dragon'') was released for UsefulNotes/{{iOS}} [[iOSGames iOS]] and {{Android}} [[AndroidGames Android]] devices; Brizo Interactive, who also handled the rarely-seen Zeebo version released only in Brazil and Mexico, developed this remake.



* OverTheShoulderCarry: In the opening scene, Marian is knocked out and carried away by Willie's thugs. This would end up being a somewhat iconic scene for the franchise, as it would be shown again in many of the sequels and remakes throughout the years, such as "Double Dragon Advanced" and "Double Dragon Neon".

to:

* OverTheShoulderCarry: In the opening scene, Marian is knocked out and carried away by Willie's thugs. This would end up being a somewhat iconic scene for the franchise, as it would be shown again in many of the remakes and sequels and remakes throughout the years, such as "Double Dragon Advanced" Advance" and "Double Dragon Neon".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OverTheShoulderCarry: In the opening scene, Marian is knocked out and carried away by Willie's thugs. This would end up being a somewhat iconic scene for the franchise, as it would be shown again in many of the sequels and remakes throughout the years, such as "Double Dragon Advanced" and "Double Dragon Neon".
Is there an issue? Send a MessageReason:
None


** Jick and Jeff (the two head-swapped bosses) were [[AdaptedOut cut out from the NES version]] and didn't have their names printed in that version, although Jeff would appear in the later MasterSystem version while Jick's name was mentioned in Famitsu's review of the arcade game shortly after its release.

to:

** Jick and Jeff (the two head-swapped bosses) were [[AdaptedOut cut out from the NES version]] and didn't have their names printed in that version, although Jeff would appear in the later MasterSystem Master System version while Jick's name was mentioned in Famitsu's review of the arcade game shortly after its release.
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None


* KickThemWhileTheyAreDown: The NES version took a cue from ''[[KunioKun Renegade]]'' and added a Sit-on Punch to Billy's attack repertoire, allowing him to pin down fallen enemy grunts and punch them while they're down.

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* KickThemWhileTheyAreDown: The NES version took a cue from ''[[KunioKun ''[[VideoGame/KunioKun Renegade]]'' and added a Sit-on Punch to Billy's attack repertoire, allowing him to pin down fallen enemy grunts and punch them while they're down.



** The end of Mission 1 in the arcade version has a billboard for ''[[KunioKun Nekketsu Koha Kunio-kun]]'', the Japanese version of ''Renegade'', on the building just before the first boss battle.

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** The end of Mission 1 in the arcade version has a billboard for ''[[KunioKun ''[[VideoGame/KunioKun Nekketsu Koha Kunio-kun]]'', the Japanese version of ''Renegade'', on the building just before the first boss battle.
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** Because of the differences between the arcade and NES versions due to their slightly different character roster and Jimmy's role as an antagonist in the latter, some of the manuals for other conversions ended up adopting these discrepancies in their manuals by mistake. For example, the manual for the home computer ports all listed Chin Taimei (or Chintai, as his name was localized) as an enemy, despite those versions being based on the arcade game (where Chin never existed), while the Game Boy version makes reference of Jimmy's role as the Shadow Boss in the manual despite the actual game ending its single-player mode with Willy as the final boss without Jimmy showing up at all. The manual for the Genesis version is possibly the biggest offender in this instance, in which the author mistakenly assume Willy was supposed to be Jimmy himself.

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** Because of the differences between the arcade and NES versions due to their slightly different character roster and Jimmy's role as an antagonist in the latter, some of the manuals for other conversions ended up adopting these discrepancies in their manuals by mistake. For example, the manual for the home computer ports all listed Chin Taimei (or Chintai, as his name was localized) as an enemy, despite those versions being based on the arcade game (where Chin never existed), while the Game Boy version makes reference of Jimmy's role as the Shadow Boss in the manual despite the actual game ending its single-player mode with Willy as the final boss without Jimmy showing up at all. The manual for the Genesis version is possibly the biggest offender in this instance, in which the author mistakenly assume assumed that Willy was supposed to be Jimmy himself.
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His name is Willy the Machine Gun part is completely unnecessary


Martial artists Billy and Jimmy Lee (or Hammer and Spike, as they were inadvertently renamed briefly in the U.S.) must rescue [[DamselInDistress their lady-friend Marian]] from the clutches of the Black Warriors, the dominant street gang of New York City. The Lee brothers must punch, kick, and jump their way through enemy forces across four stages to rescue her from the clutches of Machine Gun Willy, the leader of the Black Warriors. The original arcade game also had an infamous TwistEnding: if two players clear the game, they must fight to the death for Marian's love.

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Martial artists Billy and Jimmy Lee (or Hammer and Spike, as they were inadvertently renamed briefly in the U.S.) must rescue [[DamselInDistress their lady-friend Marian]] from the clutches of the Black Warriors, the dominant street gang of New York City. The Lee brothers must punch, kick, and jump their way through enemy forces across four stages to rescue her from the clutches of Machine Gun Willy, the leader of the Black Warriors. The original arcade game also had an infamous TwistEnding: if two players clear the game, they must fight to the death for Marian's love.



** The Game Boy version plays this straight though. It's strictly a solo adventure for Billy Lee, which ends after Machine Gun Willy is defeated without any sibling showdown afterward. There is a 2-player versus mode with both brothers, but it's nothing but a glorified minigame.

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** The Game Boy version plays this straight though. It's strictly a solo adventure for Billy Lee, which ends after Machine Gun Willy is defeated without any sibling showdown afterward. There is a 2-player versus mode with both brothers, but it's nothing but a glorified minigame.



* BossRush: In the arcade version, the player fights twin versions of Jick (the Mission 1 boss) before reaching the final hall where Machine Gun Willy awaits. Willy fights alongside three clones of Jeff (the Mission 2 boss) after the initial batch of lackeys are defeated. In the NES version, the player fights a group of Williams and twin versions of all the other enemies (Abobo, Chin, Linda, and Rowper) before the final fight against Willy ([[spoiler:and Jimmy]]), one after the other.

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* BossRush: In the arcade version, the player fights twin versions of Jick (the Mission 1 boss) before reaching the final hall where Machine Gun Willy awaits. Willy fights alongside three clones of Jeff (the Mission 2 boss) after the initial batch of lackeys are defeated. In the NES version, the player fights a group of Williams and twin versions of all the other enemies (Abobo, Chin, Linda, and Rowper) before the final fight against Willy ([[spoiler:and Jimmy]]), one after the other.



* DemotedToDragon: In the NES version, Machine Gun Willy goes from being the final boss to being the penultimate fight before the final battle with Jimmy.

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* DemotedToDragon: In the NES version, Machine Gun Willy goes from being the final boss to being the penultimate fight before the final battle with Jimmy.



* HeadSwap: While Machine Gun Willy is completely unique, the rest of the bosses in the arcade version are recycled from other characters. Jick (the Mission 1 boss) is pretty much Abobo with a mohawk, and he reappears in Mission 3 with green skin, while Jeff (the Mission 2 boss) is an evil Lee brother.

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* HeadSwap: While Machine Gun Willy is completely unique, the rest of the bosses in the arcade version are recycled from other characters. Jick (the Mission 1 boss) is pretty much Abobo with a mohawk, and he reappears in Mission 3 with green skin, while Jeff (the Mission 2 boss) is an evil Lee brother.



** Because of the differences between the arcade and NES versions due to their slightly different character roster and Jimmy's role as an antagonist in the latter, some of the manuals for other conversions ended up adopting these discrepancies in their manuals by mistake. For example, the manual for the home computer ports all listed Chin Taimei (or Chintai, as his name was localized) as an enemy, despite those versions being based on the arcade game (where Chin never existed), while the Game Boy version makes reference of Jimmy's role as the Shadow Boss in the manual despite the actual game ending its single-player mode with Machine Gun Willy as the final boss without Jimmy showing up at all. The manual for the Genesis version is possibly the biggest offender in this instance, in which the author mistakenly assumed that Machine Gun Willy was supposed to be Jimmy himself.

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** Because of the differences between the arcade and NES versions due to their slightly different character roster and Jimmy's role as an antagonist in the latter, some of the manuals for other conversions ended up adopting these discrepancies in their manuals by mistake. For example, the manual for the home computer ports all listed Chin Taimei (or Chintai, as his name was localized) as an enemy, despite those versions being based on the arcade game (where Chin never existed), while the Game Boy version makes reference of Jimmy's role as the Shadow Boss in the manual despite the actual game ending its single-player mode with Machine Gun Willy as the final boss without Jimmy showing up at all. The manual for the Genesis version is possibly the biggest offender in this instance, in which the author mistakenly assumed that Machine Gun assume Willy was supposed to be Jimmy himself.



* ThemeMusicPowerUp: The title theme is played during the final battle againgst Machine Gun Willy.

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* ThemeMusicPowerUp: The title theme is played during the final battle againgst Machine Gun Willy.
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* HeadSwap: While Machine Gun Willy is completely unique, the rest of the bosses in the arcade version are recycled from other characters. The Jick (the Mission 1 boss) is pretty much Abobo with a mohawk, and he reappears in Mission 3 with green skin, while Jeff (the Mission 2 boss) is an evil Lee brother.

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* HeadSwap: While Machine Gun Willy is completely unique, the rest of the bosses in the arcade version are recycled from other characters. The Jick (the Mission 1 boss) is pretty much Abobo with a mohawk, and he reappears in Mission 3 with green skin, while Jeff (the Mission 2 boss) is an evil Lee brother.
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* CoOpMultiplayer: The NES version famously subverts this.

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* CoOpMultiplayer: The Both the Arcade and NES version famously subverts this.versions subvert this in different ways.
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* PantyShot: After Marion is knocked out in the opening, her sprite shows a pixel of 8-bit lingerie while the thugs are carrying her off.

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* PantyShot: After Marion Marian is knocked out in the opening, her sprite shows a pixel of 8-bit lingerie while one of the thugs are is carrying her off.off. You'll get another glimpse of them after she is rescued at the end and gives her savior a kiss.



* SequenceBreaking: In the final area of the arcade version, Willy watches from a balcony and will come down once the Lee brothers have beaten enough mooks. You can bring Willy down earlier by intentionally letting Abobo throw you onto the balcony (which knocks Willy down).

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* SequenceBreaking: In the final area of the arcade version, Willy watches from a balcony and will come down once the Lee brothers have beaten enough mooks.of his thugs. You can bring Willy down earlier by intentionally letting Abobo throw you onto the balcony (which knocks Willy down).



* SpellMyNameWithAnS: Williams' name is shortened to "Will" on the Mode B select screen in the NES, and Rowper's name is mistranslated as "Lopar" in almost all the localized manuals (which also shortened Chin Taimei's name to "Chintai").

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* SpellMyNameWithAnS: Williams' name is shortened to "Will" on the Mode B select screen in the NES, and while Rowper's name is mistranslated as "Lopar" in almost all the localized manuals (which manuals, which also shortened has Chin Taimei's name shortened to "Chintai")."Chintai".
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* PantyShot: After Marion is knocked out in the opening, her sprite shows a pixel of 8-bit lingerie while the thugs are carrying her off.
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* AdaptedOut: Jick and Jeff (the mohawked Abobo and the evil Lee brother wannabe respectively) were

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* AdaptedOut: Jick and Jeff (the mohawked Abobo and the evil Lee brother wannabe respectively) werewere cut from the NES and Game Boy versions of the game. Jeff does show up in the SMS version though.

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