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There's evidence that some of the characters (at least Jimmy, Willy, Abobo and Jick) were named before the console versions.


Martial artists Billy and Jimmy Lee (originally Hammer and Spike in the arcade version) must rescue [[DamselInDistress their lady-friend Marian]] from the clutches of the Black Warriors, the dominant street gang of New York City. The Lee brothers must punch, kick, and jump their way through enemy forces across four stages to rescue her from the clutches of Machine Gun Willy, the leader of the Black Warriors. The original arcade game also had an infamous TwistEnding: if two players clear the game, they must fight to the death for Marian's love.

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Martial artists Billy and Jimmy Lee (originally (or Hammer and Spike Spike, as they were inadvertently renamed briefly in the arcade version) U.S.) must rescue [[DamselInDistress their lady-friend Marian]] from the clutches of the Black Warriors, the dominant street gang of New York City. The Lee brothers must punch, kick, and jump their way through enemy forces across four stages to rescue her from the clutches of Machine Gun Willy, the leader of the Black Warriors. The original arcade game also had an infamous TwistEnding: if two players clear the game, they must fight to the death for Marian's love.



* AdaptedOut: The NES and Game Boy versions lacked the Mohawked Abobo and Lee Brother Knockoff that served as the boss characters in the arcade original.

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* AdaptedOut: The NES Jick and Game Boy versions lacked the Mohawked Jeff (the mohawked Abobo and the evil Lee Brother Knockoff that served as the boss characters in the arcade original.brother wannabe respectively) were



* BossRush: In the arcade version, the player fights twin versions of the Mohawked Abobo (the Mission 1 boss) before reaching the final hall where Machine Gun Willy awaits. Willy fights alongside three clones of Jeff (the Mission 2 boss) after the initial batch of lackeys are defeated. In the NES version, the player fights a group of Williams and twin versions of all the other enemies (Abobo, Chin, Linda, and Rowper) before the final fight against Willy ([[spoiler:and Jimmy]]), one after the other.

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* BossRush: In the arcade version, the player fights twin versions of the Mohawked Abobo Jick (the Mission 1 boss) before reaching the final hall where Machine Gun Willy awaits. Willy fights alongside three clones of Jeff (the Mission 2 boss) after the initial batch of lackeys are defeated. In the NES version, the player fights a group of Williams and twin versions of all the other enemies (Abobo, Chin, Linda, and Rowper) before the final fight against Willy ([[spoiler:and Jimmy]]), one after the other.



* DualBoss: Both the arcade and NES versions reuse Abobo as a dual boss--specifically in the middle of Mission 3, where the player fights two of them either before crossing the bridge to the enemy's hideout (arcade) or before entering the cave through the holes both of them make (NES). The arcade version also includes a fight against two Mohawked Abobos before the final battle against Willy and his bodyguards, while the NES version includes another twin set of Abobos during the final rush to the end.

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* DualBoss: Both the arcade and NES versions reuse Abobo as a dual boss--specifically in the middle of Mission 3, where the player fights two of them either before crossing the bridge to the enemy's hideout (arcade) or before entering the cave through the holes both of them make (NES). The arcade version also includes a fight against two Mohawked Abobos Jicks before the final battle against Willy and his bodyguards, while the NES version includes another twin set of Abobos during the final rush to the end.



* HeadSwap: While Machine Gun Willy is completely unique, the rest of the bosses in the arcade version are recycled from other characters. The Mission 1 boss is pretty much Abobo with a mohawk, and he reappears in Mission 3 with green skin, while the Mission 2 boss is an evil Lee brother.

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* HeadSwap: While Machine Gun Willy is completely unique, the rest of the bosses in the arcade version are recycled from other characters. The Jick (the Mission 1 boss boss) is pretty much Abobo with a mohawk, and he reappears in Mission 3 with green skin, while the Jeff (the Mission 2 boss boss) is an evil Lee brother.



* NamedByTheAdaptation: The Lee brothers, Marian and most of the Black Warriors gang were first given their names in the Famicom/NES version. The characters in the arcade version were originally nameless, outside the Hammer and Spike moniker that the two protagonists were given in the cabinets and flyers for the overseas version by Taito. Later conversions of ''Double Dragon'' (and even the liner notes of the official soundtrack) would keep the names established for the NES version.
** Since the two head swapped bosses were not featured in the NES version, they were initially not given any names. However, the evil Lee brother knockoff that served as the Mission 2 boss in the arcade version was named Jeff in the Master System version. The Mohawked version of Abobo on the other hand never gained an official name.

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* NamedByTheAdaptation: The Lee brothers, Marian and most Subverted. Some of the Black Warriors gang were first given their names in the Famicom/NES version. The characters in the arcade version were originally nameless, outside the Hammer and Spike moniker that the two protagonists were given in the cabinets and flyers for the overseas version by Taito. Later conversions of ''Double Dragon'' (and even the liner notes of the official soundtrack) would keep the names established for the NES version.
** Since the two head swapped bosses were not featured in the NES version, they were initially not given any names. However, the evil Lee brother knockoff that served as the Mission 2 boss in
actually named when the arcade version was named Jeff released, but this was only printed by certain publications (such as Famitsu) when the game was released in Japan. Since the Japanese flyer and instruction cards didn't have any character profiles on them, they were mostly unknown for a while until the game was converted to the Famicom/NES and had them listed in the Master System version. The Mohawked manual. This also led to the two protagonists being inadvertently renamed "Hammer" and "Spike" for the game's U.S. promotional materials.
** Jick and Jeff (the two head-swapped bosses) were [[AdaptedOut cut out from the NES version]] and didn't have their names printed in that version, although Jeff would appear in the later MasterSystem
version while Jick's name was mentioned in Famitsu's review of Abobo on the other hand never gained an official name.arcade game shortly after its release.



* NoCelebritiesWereHarmed: The Mohawked Abobo in the arcade version bears a strong resemblance to Creator/MrT.



* PaletteSwap: In addition to the Lee brothers themselves, the arcade version reuses the same small pool of enemies, changing only the color of their clothes and occasionally mixing in darker-skinned variants for each stage (the Green Mohawked Abobo at the end of Mission 3 is of special note). The only recurring enemy who keeps the same palette for every appearance is Linda.

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* PaletteSwap: In addition to the Lee brothers themselves, the arcade version reuses the same small pool of enemies, changing only the color of their clothes and occasionally mixing in darker-skinned variants for each stage (the Green Mohawked Abobo Jick at the end of Mission 3 is of special note). The only recurring enemy who keeps the same palette for every appearance is Linda.



* WantedPoster: In the arcade version, there are wanted posters of the first two bosses (the Mohawked Abobo and Jeff) in the very start of the game; each one has a bounty for $10,000. Willy's wanted poster is next to Jeff's in Mission 3; the bounty for Willy is $100,000--ten times greater than either of the other two.
* YouHaveResearchedBreathing: In the NES port, Billy Lee is a trained martial artist, yet he starts the game not knowing how to do some very basic moves, such as an uppercut, a roundhouse kick, or even the simply ability to punch downward at enemies lying on the ground. All these things have to be learned from experience points collected in-game.

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* WantedPoster: In the arcade version, there are wanted posters of the first two bosses (the Mohawked Abobo (Jick and Jeff) in the very start of the game; each one has a bounty for $10,000. Willy's wanted poster is next to Jeff's in Mission 3; the bounty for Willy is $100,000--ten times greater than either of the other two.
* YouHaveResearchedBreathing: In the NES port, version, Billy Lee is a trained martial artist, yet he starts the game not knowing how to do some very basic moves, such as an uppercut, a roundhouse kick, or even the simply simple ability to punch downward at enemies lying on the ground. All these things have to be learned from experience points collected in-game.acquired throughout the game.
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to:

* YouHaveResearchedBreathing: In the NES port, Billy Lee is a trained martial artist, yet he starts the game not knowing how to do some very basic moves, such as an uppercut, a roundhouse kick, or even the simply ability to punch downward at enemies lying on the ground. All these things have to be learned from experience points collected in-game.
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* NonstandardGameOver: If the two-player duel at the end of the arcade version ends in a DoubleKO (e.g. if both brothers fall into the spike pit), the game returns back to the title screen with no fanfare whatsoever.

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* NonstandardGameOver: NonStandardGameOver: If the two-player duel at the end of the arcade version ends in a DoubleKO (e.g. if both brothers fall into the spike pit), the game returns back to the title screen with no fanfare whatsoever.



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The original '''''VideoGame/DoubleDragon''''' was originally released as an arcade game in 1987 (having begun development as a sequel for ''[[VideoGame/KunioKun Renegade]]''). Though not the first BeatEmUp, it was the genre's TropeCodifier, and its incredible popularity inspired numerous imitators in its day -- and beyond.

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The original '''''VideoGame/DoubleDragon''''' ''Double Dragon'' was originally released as an arcade game in 1987 (having begun development as a sequel for ''[[VideoGame/KunioKun Renegade]]''). Though not the first BeatEmUp, it was the genre's TropeCodifier, and its incredible popularity inspired numerous imitators in its day -- and beyond.
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Other versions of ''Double Dragon'' were released for the MasterSystem, UsefulNotes/{{Atari 2600}}, [[UsefulNotes/{{Atari 7800}} 7800]], UsefulNotes/GameBoy, [[UsefulNotes/SegaGenesis Genesis]], [[UsefulNotes/AtariLynx Lynx]] and various home computer formats with varying degrees of quality. Creator/{{Atlus}} released a remake, titled ''Double Dragon Advance'', for the UsefulNotes/GameBoyAdvance in 2003; this remake integrated elements from the various sequels and console ports and also updated the combat system to more modern standards. In 2011, another remake (simply titled ''Double Dragon'') was released for UsefulNotes/{{iOS}} and {{Android}} devices; Brizo Interactive, who also handled the rarely-seen Zeebo version released only in Brazil and Mexico, developed this remake.

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Other versions of ''Double Dragon'' were released for the MasterSystem, UsefulNotes/SegaMasterSystem, UsefulNotes/{{Atari 2600}}, [[UsefulNotes/{{Atari 7800}} 7800]], UsefulNotes/GameBoy, [[UsefulNotes/SegaGenesis Genesis]], [[UsefulNotes/AtariLynx Lynx]] and various home computer formats with varying degrees of quality. Creator/{{Atlus}} released a remake, titled ''Double Dragon Advance'', for the UsefulNotes/GameBoyAdvance in 2003; this remake integrated elements from the various sequels and console ports and also updated the combat system to more modern standards. In 2011, another remake (simply titled ''Double Dragon'') was released for UsefulNotes/{{iOS}} and {{Android}} devices; Brizo Interactive, who also handled the rarely-seen Zeebo version released only in Brazil and Mexico, developed this remake.
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* ArtifactTitle: This is subverted by the NES version. The title ''Double Dragon'' wouldn't make much sense without the two-player co-op mode, so the developers turned one of the Lee brothers into the main bad guy so both of them would still be in the game.
** The Game Boy version lacks both the co-op mode and the final fight between the Lee brothers, but it still has the one-on-one "Mode B" minigame from the NES version, meaning that Jimmy Lee is still in the game (albeit [[DemotedToExtra in a limited capacity]]).

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* ArtifactTitle: This is subverted by The developers of the NES version. version managed to subvert this despite the lack of a two-player co-op. The title ''Double Dragon'' wouldn't make had made much sense without the two-player co-op mode, both Lee brothers, so the developers they turned one of the Lee brothers them into the main a bad guy so both of them would still be in for the game.
other to confront.
** The Game Boy version lacks plays this straight though. It's strictly a solo adventure for Billy Lee, which ends after Machine Gun Willy is defeated without any sibling showdown afterward. There is a 2-player versus mode with both the co-op mode and the final fight between the Lee brothers, but it still has the one-on-one "Mode B" minigame from the NES version, meaning that Jimmy Lee is still in the game (albeit [[DemotedToExtra in it's nothing but a limited capacity]]).glorified minigame.
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* DirectContinuousLevels: The entire arcade version takes place in one really long level until the end of Mission 3, when the player reaches the entrance of the enemy's hideout. Where the player defeats a boss at the end of each Mission, his character will simply walk to the next area in an automatic transition sequence. This detail was lost in most console versions of the game, with the NES version in particular opting to have different levels instead for each mission.

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* DirectContinuousLevels: The entire arcade version takes place in one really long level until the end of Mission 3, when the player reaches the entrance of the enemy's hideout. Where When the player defeats a boss at the end of each Mission, his character will simply walk to the next area in an automatic transition sequence. This detail was lost in most console versions of the game, with the NES version and Game Boy versions in particular opting to have different levels instead for each mission.
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Added DiffLines:

* DirectContinuousLevels: The entire arcade version takes place in one really long level until the end of Mission 3, when the player reaches the entrance of the enemy's hideout. Where the player defeats a boss at the end of each Mission, his character will simply walk to the next area in an automatic transition sequence. This detail was lost in most console versions of the game, with the NES version in particular opting to have different levels instead for each mission.

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* AdaptedOut: The NES and Game Boy versions lacked the Mohawked Abobo and Lee Brother Knockoff that served as the boss characters in the arcade original.



* HeadSwap: While Machine Gun Willy is completely unique, the rest of the bosses in the arcade version are recycled from other characters. The Mission 1 boss is pretty much Abobo with a mohawk, and he reappears in Mission 3 with green skin, while the Mission 2 boss is an evil Lee brother. The NES version removed both of them.

to:

* HeadSwap: While Machine Gun Willy is completely unique, the rest of the bosses in the arcade version are recycled from other characters. The Mission 1 boss is pretty much Abobo with a mohawk, and he reappears in Mission 3 with green skin, while the Mission 2 boss is an evil Lee brother. The NES version removed both of them.
Is there an issue? Send a MessageReason:
None


** Because of the differences between the arcade and NES versions due to their slightly different character roster and Jimmy's role as an antagonist in the latter, some of the manuals for other conversions ended up adopting these discrepancies in their manuals by mistake. For example, the manual for the home computer ports all listed Chin Taimei (or Chintai, as his name was localized) as an enemy, despite those versions being based on the arcade game (where Chin never existed). The manual for the Genesis version is possibly the biggest offender in this instance, in which the author mistakenly assumed that Machine Gun Willy was supposed to be Jimmy himself.

to:

** Because of the differences between the arcade and NES versions due to their slightly different character roster and Jimmy's role as an antagonist in the latter, some of the manuals for other conversions ended up adopting these discrepancies in their manuals by mistake. For example, the manual for the home computer ports all listed Chin Taimei (or Chintai, as his name was localized) as an enemy, despite those versions being based on the arcade game (where Chin never existed).existed), while the Game Boy version makes reference of Jimmy's role as the Shadow Boss in the manual despite the actual game ending its single-player mode with Machine Gun Willy as the final boss without Jimmy showing up at all. The manual for the Genesis version is possibly the biggest offender in this instance, in which the author mistakenly assumed that Machine Gun Willy was supposed to be Jimmy himself.
Is there an issue? Send a MessageReason:
None


* NamedByTheAdaptation: The Lee brothers, Marian and most of the Black Warriors gang were given their names in the Famicom/NES version. The characters were originally nameless in the arcade version, outside the "Hammer" and "Spike" moniker that the two protagonists were given in the cabinet and flyers for the overseas versions by Taito. Later conversions of ''Double Dragon'' (and even the liner notes of the official soundtrack) would use the names established by the NES version.
** Since the two head swapped bosses were not in the NES version, they were initially not given any names. However, the Mission 2 boss (the evil Lee brother knockoff), was later named Jeff in the Master System version. The Mohawked version of Abobo never had an official name.
** Because of the differences between the arcade and NES versions due to their slightly different character roster and Jimmy's role as an antagonist in the latter, some of the manuals for other conversions ended up adopting these discrepancies by mistake. For example, the manuals for the home computer versions list Chin Taimei (or Chintai, as his name was localized) as an enemy, despite never appearing in the arcade, while making references to the "Shadow Boss" (which was Jimmy Lee's title as the secret leader of the Black Warriors). The Genesis version is possibly the biggest offender in this instance: the author makes the mistaken assumption that Machine Gun Willy is supposed to be Jimmy Lee and ended up making a new identity to the Player 2 character instead.

to:

* NamedByTheAdaptation: The Lee brothers, Marian and most of the Black Warriors gang were first given their names in the Famicom/NES version. The characters in the arcade version were originally nameless in the arcade version, nameless, outside the "Hammer" Hammer and "Spike" Spike moniker that the two protagonists were given in the cabinet cabinets and flyers for the overseas versions version by Taito. Later conversions of ''Double Dragon'' (and even the liner notes of the official soundtrack) would use keep the names established by for the NES version.
** Since the two head swapped bosses were not featured in the NES version, they were initially not given any names. However, the Mission 2 boss (the evil Lee brother knockoff), knockoff that served as the Mission 2 boss in the arcade version was later named Jeff in the Master System version. The Mohawked version of Abobo on the other hand never had gained an official name.
** Because of the differences between the arcade and NES versions due to their slightly different character roster and Jimmy's role as an antagonist in the latter, some of the manuals for other conversions ended up adopting these discrepancies in their manuals by mistake. For example, the manuals manual for the home computer versions list ports all listed Chin Taimei (or Chintai, as his name was localized) as an enemy, despite those versions being based on the arcade game (where Chin never appearing in existed). The manual for the arcade, while making references to the "Shadow Boss" (which was Jimmy Lee's title as the secret leader of the Black Warriors). The Genesis version is possibly the biggest offender in this instance: instance, in which the author makes the mistaken assumption mistakenly assumed that Machine Gun Willy is was supposed to be Jimmy Lee and ended up making a new identity to the Player 2 character instead.himself.
Is there an issue? Send a MessageReason:
None


* NamedByTheAdaptation: The Lee brothers, Marian and most of the Black Warriors gang were given their names in the Famicom/NES version. The game's characters were originally nameless in the arcade version, outside the "Hammer" and "Spike" moniker that the two protagonists were given in overseas promotional materials by Taito. Later conversions of ''Double Dragon'' (and even the liner notes of the official soundtrack) would use the names established by the NES version.

to:

* NamedByTheAdaptation: The Lee brothers, Marian and most of the Black Warriors gang were given their names in the Famicom/NES version. The game's characters were originally nameless in the arcade version, outside the "Hammer" and "Spike" moniker that the two protagonists were given in the cabinet and flyers for the overseas promotional materials versions by Taito. Later conversions of ''Double Dragon'' (and even the liner notes of the official soundtrack) would use the names established by the NES version.



** Because of the differences between the arcade and NES versions due to their slightly different character roster and Jimmy's role as an antagonist in the latter, some of the manuals for other conversions ended up adopting these discrepancies by mistake. For example, the home computer versions listed the NES original enemy Chin Taimei (or Chintai, as his name was localized) in their manuals, which also made references to the "Shadow Boss" (Jimmy's title as the secret leader of the Black Warriors). The Genesis version is possibly the biggest offender in this instance: the author makes the mistaken assumption that Machine Gun Willy is supposed to be Jimmy Lee and ended up making a new identity to the Player 2 character instead.

to:

** Because of the differences between the arcade and NES versions due to their slightly different character roster and Jimmy's role as an antagonist in the latter, some of the manuals for other conversions ended up adopting these discrepancies by mistake. For example, the manuals for the home computer versions listed the NES original enemy list Chin Taimei (or Chintai, as his name was localized) as an enemy, despite never appearing in their manuals, which also made the arcade, while making references to the "Shadow Boss" (Jimmy's (which was Jimmy Lee's title as the secret leader of the Black Warriors). The Genesis version is possibly the biggest offender in this instance: the author makes the mistaken assumption that Machine Gun Willy is supposed to be Jimmy Lee and ended up making a new identity to the Player 2 character instead.
Is there an issue? Send a MessageReason:
None


* NamedByTheAdaptation: The Lee brothers, Marian and most of the Black Warriors gang were given their names in the Famicom/NES version. The game's cast were originally nameless in the arcade version, outside the "Hammer" and "Spike" moniker that the Lee brothers were given in overseas promotional materials by Taito. Later conversions of ''Double Dragon'' (and even the liner notes of the official soundtrack) would use the names established by the NES version.

to:

* NamedByTheAdaptation: The Lee brothers, Marian and most of the Black Warriors gang were given their names in the Famicom/NES version. The game's cast characters were originally nameless in the arcade version, outside the "Hammer" and "Spike" moniker that the Lee brothers two protagonists were given in overseas promotional materials by Taito. Later conversions of ''Double Dragon'' (and even the liner notes of the official soundtrack) would use the names established by the NES version.



** Because of the differences between the arcade and NES versions due to their slightly different character roster and Jimmy's role as an antagonist in the latter, some of the manuals for other conversions ended up adopting these discrepancies by mistake. For example, the home computer versions listed the NES original enemy Chin Taimei (or Chintai, as his name was localized) in their manuals and makes references to the "Shadow Boss" (Jimmy's title as the secre leader of the Black Warriors). The Genesis version is possibly the biggest offender in this instance: the author makes the mistaken assumption that Machine Gun Willy is supposed to be Jimmy Lee and ended up making a new identity to the Player 2 character instead.

to:

** Because of the differences between the arcade and NES versions due to their slightly different character roster and Jimmy's role as an antagonist in the latter, some of the manuals for other conversions ended up adopting these discrepancies by mistake. For example, the home computer versions listed the NES original enemy Chin Taimei (or Chintai, as his name was localized) in their manuals and makes manuals, which also made references to the "Shadow Boss" (Jimmy's title as the secre secret leader of the Black Warriors). The Genesis version is possibly the biggest offender in this instance: the author makes the mistaken assumption that Machine Gun Willy is supposed to be Jimmy Lee and ended up making a new identity to the Player 2 character instead.

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* NamedByTheAdaptation: None of the characters were officially named in the arcade version, aside from the "Hammer and Spike" moniker that Taito America Corp gave to the protagonists for the [[http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=319 promotional flyer]] and [[http://images.marketworks.com/hi/60/60416/doubledragoncpo.jpg cabinet art]] ([[http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=1922 the Japanese flyer]] and [[http://gamengai.com/inst.html?type=inst&id=1659 instructions]] doesn't give out any names). Technos came up with the backstory and names of the characters for the [[http://www.gamengai.com/flyer.html?type=chirashi&id=512 Famicom version]] (as well as the liner notes for the [[http://vgmdb.net/album/5000 soundtrack album]]), but the head-swapped enemies were absent in this version and didn't get names at the time as a result. The head-swapped evil counterpart to the Lee Brothers would later be named "Jeff" in the [[http://www.smspower.org/Scans/DoubleDragon-SMS-JP-Manual?gallerypage=13 Mark III version]] though, leaving the mohawked version of Abobo as the only enemy [[NoNameGiven without an official name]] (as he was not in any of the console versions).
** Later licensed conversions of ''Double Dragon'' would use the backstory for the NES version while basing themselves on the arcade version, creating a few inconsistencies in the process. The manual for the home computer ports listed the NES-exclusive character Chin as an enemy and even includes references to the "Shadow Boss" (Jimmy Lee's title as the [[ManBehindTheMan secret leader]] of the Black Warriors) despite having him as one of the heroes. The manual for the Genesis version is possibly the biggest offender in this instance: the author makes the (wrong) assumption that Machine Gun Willy is Jimmy Lee and refers to the Player 2 character as Jake instead.

to:

* NamedByTheAdaptation: None The Lee brothers, Marian and most of the characters Black Warriors gang were officially named given their names in the Famicom/NES version. The game's cast were originally nameless in the arcade version, aside from outside the "Hammer "Hammer" and Spike" "Spike" moniker that Taito America Corp gave to the protagonists for the [[http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=319 Lee brothers were given in overseas promotional flyer]] and [[http://images.marketworks.com/hi/60/60416/doubledragoncpo.jpg cabinet art]] ([[http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=1922 the Japanese flyer]] and [[http://gamengai.com/inst.html?type=inst&id=1659 instructions]] doesn't give out any names). Technos came up with the backstory and names of the characters for the [[http://www.gamengai.com/flyer.html?type=chirashi&id=512 Famicom version]] (as well as the liner notes for the [[http://vgmdb.net/album/5000 soundtrack album]]), but the head-swapped enemies were absent in this version and didn't get names at the time as a result. The head-swapped evil counterpart to the Lee Brothers would later be named "Jeff" in the [[http://www.smspower.org/Scans/DoubleDragon-SMS-JP-Manual?gallerypage=13 Mark III version]] though, leaving the mohawked version of Abobo as the only enemy [[NoNameGiven without an official name]] (as he was not in any of the console versions).
**
materials by Taito. Later licensed conversions of ''Double Dragon'' (and even the liner notes of the official soundtrack) would use the backstory for names established by the NES version.
** Since the two head swapped bosses were not in the NES version, they were initially not given any names. However, the Mission 2 boss (the evil Lee brother knockoff), was later named Jeff in the Master System version. The Mohawked
version while basing themselves on of Abobo never had an official name.
** Because of the differences between
the arcade version, creating a few inconsistencies and NES versions due to their slightly different character roster and Jimmy's role as an antagonist in the process. The manual latter, some of the manuals for other conversions ended up adopting these discrepancies by mistake. For example, the home computer ports versions listed the NES-exclusive character Chin as an NES original enemy Chin Taimei (or Chintai, as his name was localized) in their manuals and even includes makes references to the "Shadow Boss" (Jimmy Lee's (Jimmy's title as the [[ManBehindTheMan secret leader]] secre leader of the Black Warriors) despite having him as one of the heroes. Warriors). The manual for the Genesis version is possibly the biggest offender in this instance: the author makes the (wrong) mistaken assumption that Machine Gun Willy is supposed to be Jimmy Lee and refers ended up making a new identity to the Player 2 character as Jake instead.
Is there an issue? Send a MessageReason:
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* HeadSwap: While Machine Gun Willy is completely unique, the rest of the bosses in the arcade version are recycled from other characters. The Mission [=1=] boss is pretty much Abobo with a mohawk, and he reappears in Mission 3 with green skin, while the Mission 2 boss is an evil Lee brother. The NES version removed both of them.

to:

* HeadSwap: While Machine Gun Willy is completely unique, the rest of the bosses in the arcade version are recycled from other characters. The Mission [=1=] 1 boss is pretty much Abobo with a mohawk, and he reappears in Mission 3 with green skin, while the Mission 2 boss is an evil Lee brother. The NES version removed both of them.
Is there an issue? Send a MessageReason:
None


* HeadSwap: While Machine Gun Willy is completely unique, the rest of the bosses in the arcade version are recycled from other characters. The Mission [=1/3=] boss is pretty much Abobo with a mohawk, while the Mission 2 boss is an evil Lee brother. The NES version removed both of them.

to:

* HeadSwap: While Machine Gun Willy is completely unique, the rest of the bosses in the arcade version are recycled from other characters. The Mission [=1/3=] [=1=] boss is pretty much Abobo with a mohawk, and he reappears in Mission 3 with green skin, while the Mission 2 boss is an evil Lee brother. The NES version removed both of them.
Is there an issue? Send a MessageReason:
None


* HeadSwap: While Machine Gun Willy is completely unique, the rest of the bosses in the arcade version are recycled from other characters. The Mission 1 boss is pretty much Abobo with a mohawk, while the Mission 2 boss is an evil Lee brother. The NES version removed both of them.

to:

* HeadSwap: While Machine Gun Willy is completely unique, the rest of the bosses in the arcade version are recycled from other characters. The Mission 1 [=1/3=] boss is pretty much Abobo with a mohawk, while the Mission 2 boss is an evil Lee brother. The NES version removed both of them.

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The first ''VideoGame/DoubleDragon'' game was originally released as an arcade game in 1987 (having begun development as a sequel for ''[[VideoGame/KunioKun Renegade]]''). Though it was not the first BeatEmUp, it was the TropeCodifier, and its incredible popularity inspired many imitators that helped propelled the genre to new heights.

The premise is simple - martial artists Billy and Jimmy Lee (originally named Hammer and Spike in the arcade version) must rescue their lady-friend Marian from the clutches of the Black Warriors, the dominant street gang of New York City. Throughout four stages, the Lee brothers must punch, kick, and jump their way through enemy forces to rescue her. The original arcade game was also famous for its TwistEnding: if two players clear the game, they had to fight to the death for Marian's love.

The NES port, developed in-house by Technos and published outside Japan by Tradewest in 1988, is famous for its differing points. Since Technos was inexperienced in developing NES games at the time (having only ported ''Renegade'' to the NES prior to it), the popular [[CoOpMultiplayer two-player mode]] was omitted, replaced with a turn-based one and a "Mode B" one-on-one fighting mode where the player controls the Lee brothers or five enemy characters (with match ups being limited to {{mirror match}}es). The plot was also altered to fit this change: Billy ventures out on his own, and Jimmy is revealed to be the leader of Black Warriors. The level designs were also very different, making the adventure longer than its original arcade release, and it added a CharacterLevel feature - the player earn experience points by beating up enemies, allowing Billy to gain new techniques as he levels up.

Other versions of ''Double Dragon'' were released for the MasterSystem, UsefulNotes/{{Atari 2600}}, [[UsefulNotes/{{Atari 7800}} 7800]], UsefulNotes/GameBoy, [[UsefulNotes/SegaGenesis Genesis]], [[UsefulNotes/AtariLynx Lynx]] and various home computer formats with varying degree of quality. A remake was released by Creator/{{Atlus}} for the UsefulNotes/GameBoyAdvance in 2003 titled ''Videogame/DoubleDragonAdvance'', which integrated elements from the various sequels and console versions and updated the combat system to more modern standards. In 2011, another remake was released for UsefulNotes/{{iOS}} and {{Android}} devices simply titled ''Double Dragon'', which was developed by Brizo Interactive, who also handled the rarely seen Zeebo version released only in Brazil and Mexico.

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The first ''VideoGame/DoubleDragon'' game original '''''VideoGame/DoubleDragon''''' was originally released as an arcade game in 1987 (having begun development as a sequel for ''[[VideoGame/KunioKun Renegade]]''). Though it was not the first BeatEmUp, it was the genre's TropeCodifier, and its incredible popularity inspired many numerous imitators that helped propelled the genre to new heights.

The premise is simple - martial
in its day -- and beyond.

Martial
artists Billy and Jimmy Lee (originally named Hammer and Spike in the arcade version) must rescue [[DamselInDistress their lady-friend Marian Marian]] from the clutches of the Black Warriors, the dominant street gang of New York City. Throughout four stages, the The Lee brothers must punch, kick, and jump their way through enemy forces across four stages to rescue her. her from the clutches of Machine Gun Willy, the leader of the Black Warriors. The original arcade game was also famous for its had an infamous TwistEnding: if two players clear the game, they had to must fight to the death for Marian's love.

The NES port, port was developed in-house by Technos and published outside Japan by Tradewest in 1988, is famous for its differing points. Since 1988. Because Technos was inexperienced in developing NES games at the time (having only ported ''Renegade'' to the NES prior to it), the arcade game's popular [[CoOpMultiplayer co-op two-player mode]] was omitted, replaced with a turn-based one and a "Mode B" one-on-one fighting mode where the player controls the Lee brothers or five enemy characters (with match ups being limited to {{mirror match}}es). match}}es due to memory limitations). The game's plot was also altered to fit this change: Billy ventures out on his own, own to save Marian, and Jimmy is revealed to be the leader "Shadow Boss" of the Black Warriors. The level designs were also very different, making changed to make the adventure longer than its original the arcade release, game, and it added a CharacterLevel feature - the (the player earn earns experience points by beating up enemies, allowing which allows Billy to gain new techniques as he levels up.

up).

Other versions of ''Double Dragon'' were released for the MasterSystem, UsefulNotes/{{Atari 2600}}, [[UsefulNotes/{{Atari 7800}} 7800]], UsefulNotes/GameBoy, [[UsefulNotes/SegaGenesis Genesis]], [[UsefulNotes/AtariLynx Lynx]] and various home computer formats with varying degree degrees of quality. A remake was released by Creator/{{Atlus}} released a remake, titled ''Double Dragon Advance'', for the UsefulNotes/GameBoyAdvance in 2003 titled ''Videogame/DoubleDragonAdvance'', which 2003; this remake integrated elements from the various sequels and console versions ports and also updated the combat system to more modern standards. In 2011, another remake (simply titled ''Double Dragon'') was released for UsefulNotes/{{iOS}} and {{Android}} devices simply titled ''Double Dragon'', which was developed by devices; Brizo Interactive, who also handled the rarely seen rarely-seen Zeebo version released only in Brazil and Mexico.
Mexico, developed this remake.



!!This game provides examples of:
* AdaptationalVillainy: Jimmy Lee in the NES version, who went on from being Billy's partner to becoming the "[[TheManBehindTheMan shadow boss]]" of the Black Warriors.

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!!This game provides examples of:
!! ''Double Dragon'' contains the following tropes:

* AdaptationalVillainy: Jimmy Lee in In the NES version, who Jimmy went on from being Billy's partner to becoming being the "[[TheManBehindTheMan shadow boss]]" Shadow Boss]]" of the Black Warriors.



* ArtifactTitle: Subverted by the NES version. The title ''Double Dragon'' wouldn't had made much sense without the 2P co-op mode, so what did the developers did to get around this conundrum? Just make one of the Lee brothers into the main bad guy so you could still have both of them in the game.
** The Game Boy version lacks both, the 2P co-op mode and the final fight between the Lee brothers, but it still has the one-on-one "Mode B" minigame from the NES version, meaning that Jimmy Lee is still in the game, albeit [[DemotedToExtra in a limited capacity]].

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* ArtifactTitle: Subverted This is subverted by the NES version. The title ''Double Dragon'' wouldn't had made make much sense without the 2P two-player co-op mode, so what did the developers did to get around this conundrum? Just make turned one of the Lee brothers into the main bad guy so you could still have both of them would still be in the game.
** The Game Boy version lacks both, both the 2P co-op mode and the final fight between the Lee brothers, but it still has the one-on-one "Mode B" minigame from the NES version, meaning that Jimmy Lee is still in the game, albeit game (albeit [[DemotedToExtra in a limited capacity]].capacity]]).



* BossRush: In the arcade version, the player fights twin versions of the Mohawked Abobo (the Mission 1 boss) just before reaching the final hall where Machine Gun Willy awaits, who fights alongside three clones of Jeff (the Mission 2 boss) after the initial batch of lackeys are defeated. In the NES version, the player fights a group of Williams and twin versions of all the other enemies (Abobo, Chin, Linda, and Rowper) just before the final fight against Willy ([[spoiler:and Jimmy]]), one after the other.
* CharacterLevel: The NES game added a leveling system that only allowed the player to use his basic punches and kicks (and the headbutt) at the start of the game, gradually giving him access to the rest of his moves as he levels-up.
* CompositeCharacter: Jimmy Lee in the NES version, who not only serves as the new final boss, but essentially replaces Jeff (the head-swapped Lee brother boss from the arcade version) as the player's evil counterpart.
* TheComputerIsACheatingBastard: In Mode B in the NES version, the computer has more health than you, can duck - which you can't do - and reacts faster than humanly possible when you run at it.
* CoOpMultiplayer: Famously subverted by the NES version.
* DamnYouMuscleMemory: The NES version uses A+B as the command for a jump kick--if your character has reached Level 3. Until then, A+B is just a regular jump, not an attack. Forget this bit, and you may jump right into a bad guy's punches.

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* BossRush: In the arcade version, the player fights twin versions of the Mohawked Abobo (the Mission 1 boss) just before reaching the final hall where Machine Gun Willy awaits, who awaits. Willy fights alongside three clones of Jeff (the Mission 2 boss) after the initial batch of lackeys are defeated. In the NES version, the player fights a group of Williams and twin versions of all the other enemies (Abobo, Chin, Linda, and Rowper) just before the final fight against Willy ([[spoiler:and Jimmy]]), one after the other.
* CharacterLevel: The NES game added a leveling system that only allowed forced the player to use his basic punches and kicks (and the headbutt) at the start of the game, gradually giving him access to game. As the rest of his player levels up Billy, new moves as he levels-up.
are unlocked.
* CompositeCharacter: Jimmy Lee in In the NES version, who Jimmy Lee not only serves as the new final boss, but essentially effectively replaces Jeff (the head-swapped Lee brother boss from the arcade version) as the player's evil counterpart.
* TheComputerIsACheatingBastard: In Mode B in the NES version, version's Mode B, the computer has more health than you, can duck - which (which you can't do - do), and reacts faster than humanly possible when you run at it.
* CoOpMultiplayer: Famously subverted by the The NES version.
version famously subverts this.
* DamnYouMuscleMemory: The NES version uses A+B as the command for a jump kick--if your character kick--when Billy has reached Level 3. Until then, A+B is just a regular jump, not an attack. Forget this bit, bit and you may jump right into a bad guy's punches.



* DegradedBoss: Happens to Jeff in the arcade version and Chin in the NES version. Chin in particularly appears as a mook at the beginning of Mission 3 almost immediately after the boss battle against him at the end of the previous stage.
* DemotedToDragon: In the NES version, Machine Gun Willy goes from being the final boss to simply being the last enemy Billy fights before the final battle with Jimmy.
* DualBoss: Both, the arcade and NES versions, reuse Abobo as a dual boss, specifically in the middle Mission 3, where the player fights two of them just before crossing the bridge to the enemy's hideout in the arcade version, and in the NES version just before entering the cave (through the holes both of them make). The arcade version also include a fight against two Mohawked Abobos just before the final battle against Willy and his bodyguards, while the NES version has another twin set of Abobos among the final enemy rush prior to the end.
* EveryTenThousandPoints: The arcade version, like most other games at the time, awards the player with extra lives based on the amount of points acquired depending on the DIP settings. The NES version on the other hand, forces one to clear the game with just the three lives Billy starts with.

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* DegradedBoss: Happens This happens to Jeff in the arcade version and Chin in the NES version. In the latter, Chin in particularly appears as a mook at the beginning of Mission 3 almost 3--almost immediately after the boss battle against him at the end of the previous stage.
* DemotedToDragon: In the NES version, Machine Gun Willy goes from being the final boss to simply being the last enemy Billy fights penultimate fight before the final battle with Jimmy.
* DualBoss: Both, Both the arcade and NES versions, versions reuse Abobo as a dual boss, specifically boss--specifically in the middle of Mission 3, where the player fights two of them just either before crossing the bridge to the enemy's hideout in the arcade version, and in the NES version just (arcade) or before entering the cave (through through the holes both of them make). make (NES). The arcade version also include includes a fight against two Mohawked Abobos just before the final battle against Willy and his bodyguards, while the NES version has includes another twin set of Abobos among during the final enemy rush prior to the end.
* EveryTenThousandPoints: The arcade version, like most other games at the time, awards the player with extra lives based on the amount of points acquired depending on the DIP settings. The NES version on the other hand, forces one the player to clear the game with just only the three lives Billy starts with.



* {{Expy}}: The design of Chin, the enemy character exclusive to the NES and Game Boy version, resmebles that of the Karate Fighter, an opponent from an earlier Technos game ''Exciting Hour'' (aka ''Mat Mania'').
* HeadSwap: While Machine Gun Willy (the final boss) himself is completely unique, the rest of the bosses in the arcade version are recycled from other characters. The Mission 1 boss is pretty much Abobo with a mohawk and reappears as the Mission 3 boss, while the Mission 2 boss is an evil Lee brother. The NES version removed both of them.

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* {{Expy}}: The design of Chin, the enemy character exclusive to the NES and Game Boy version, resmebles resembles that of the Karate Fighter, an opponent from an earlier Technos game ''Exciting Hour'' (aka ''Mat Mania'').
* HeadSwap: While Machine Gun Willy (the final boss) himself is completely unique, the rest of the bosses in the arcade version are recycled from other characters. The Mission 1 boss is pretty much Abobo with a mohawk and reappears as the Mission 3 boss, mohawk, while the Mission 2 boss is an evil Lee brother. The NES version removed both of them.



* LevelGrinding: The level-up system in the NES game awards players experience points based on the attacks they land on a foe. Since enemies only die when they're knocked to the ground, it's easy to leech off experience points by attacking an enemy without knocking him. If you're really patient, you can earn the entire set of techniques in this fashion by the end of Mission 1.
* LongSongShortScene: In both, the arcade and NES versions, the music that plays during stage transitions gets cut off before the full track is played. As a result, the only way to listen to the full intermission theme is through sound rips.
** The full track gets played in the Game Boy version, where it used as a background music for the first area in Mission 4 (the mountain path to the enemy's hideout).
* MirrorMatch: Mode B in the NES version is a one-on-one versus game that allows players to control the Lee Brothers or one of five enemy characters from the main game, but the battles are limited to same character matches (everyone is matched a palette swap of themselves). The Game Boy version features the same game mode as well accessible via link cable, but only allows both players to use the Lee brothers.

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* LevelGrinding: The level-up system in the NES game awards players experience points based on the attacks they land on a foe. Since enemies only die when they're knocked to the ground, it's easy to leech off experience points by attacking an enemy without knocking him. If you're really patient, you have the patience, you can use that trick to earn the entire set of techniques in this fashion by the end of Mission 1.
* LongSongShortScene: In both, both the arcade and NES versions, the music that plays during stage transitions gets cut off before the full track is played. As a result, the only way to listen to the full intermission theme is through sound rips.
** The full track gets played in the Game Boy version, where it used as a background music for which plays the track in the first area in Mission 4 (the mountain path to the enemy's Black Warriors hideout).
* MirrorMatch: Mode B in the NES version is a one-on-one versus game that allows players to control the Lee Brothers or one of five enemy characters from the main game, but the battles are limited to same character mirror matches (everyone is matched a palette swap of themselves). due to memory limitations. The Game Boy version features the same game mode as well accessible (accessible via link cable, cable), but only allows both players to use the Lee brothers.



** Later licensed conversions of ''Double Dragon'' would use the backstory for the NES version while basing themselves on the arcade version, creating a few inconsistencies in the process. The manual for the home computer ports in particular would list the NES-exclusive character Chin as an enemy and even include references to the "Shadow Boss" (Jimmy Lee's title as the [[ManBehindTheMan secret leader]] of the Black Warriors), despite having him as one of the heroes. The manual for the Genesis version is possibly the biggest offender in this instance, where the author makes the wrong assumption that Machine Gun Willy is Jimmy Lee and refers to the Player 2 character as Jake instead.
* NoCelebritiesWereHarmed: The Mohawked Abobo in the arcade version bears a more than mild resemblance to Creator/MrT.
* NonstandardGameOver: If the 2-player duel at the end of the arcade version ends in a DoubleKO (say, if both brothers fall into the spike pit below), the game returns back to the title screen with no fanfare whatsoever.
* ObscuredSpecialEffects: Willy and his gang takes off on their bikes after getting a hold of Marian in the arcade version. While we don't see the actual bikes on-screen, we do get to hear the engines roaring off-screen after the Lee brothers leave their garage and it's obviously not coming from their car.
* OffModel: In the NES version, Jimmy Lee has blue hair instead of his usual blond in the opening sequence and his skin tone is much lighter as well. This was likely due to the NES' limited color display (it could only display up to 25 colors on-screen) -- the opening sequence is the only part of the game that has more than three characters (Jimmy, Marian, Williams, Rowper and Chin) on-screen at the same time.
* PaletteSwap: In addition to the Lee brothers themselves, the arcade version reuses the same small pool of enemies, changing only the color of their clothes and occasionally mixing in a darker skinned variants for each stage. The Green Mohawked Abobo at the end of Mission 3 is of special note. The only recurring enemy who keeps the same palette for every appearance is Linda (at least in the arcade version).
* PistolWhipping: Willy with his gun.

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** Later licensed conversions of ''Double Dragon'' would use the backstory for the NES version while basing themselves on the arcade version, creating a few inconsistencies in the process. The manual for the home computer ports in particular would list listed the NES-exclusive character Chin as an enemy and even include includes references to the "Shadow Boss" (Jimmy Lee's title as the [[ManBehindTheMan secret leader]] of the Black Warriors), Warriors) despite having him as one of the heroes. The manual for the Genesis version is possibly the biggest offender in this instance, where instance: the author makes the wrong (wrong) assumption that Machine Gun Willy is Jimmy Lee and refers to the Player 2 character as Jake instead.
* NoCelebritiesWereHarmed: The Mohawked Abobo in the arcade version bears a more than mild strong resemblance to Creator/MrT.
* NonstandardGameOver: If the 2-player two-player duel at the end of the arcade version ends in a DoubleKO (say, (e.g. if both brothers fall into the spike pit below), pit), the game returns back to the title screen with no fanfare whatsoever.
* ObscuredSpecialEffects: Willy and his gang takes take off on their bikes after getting a hold of abducting Marian in the arcade version. While we players don't see the actual bikes on-screen, we they do get to hear the engines roaring off-screen after the Lee brothers leave their garage garage, and it's the sound is obviously not coming from their car.
* OffModel: In the NES version, Jimmy Lee has blue hair instead of his usual blond in the opening sequence sequence, and his skin tone is much lighter as well. This was likely due to the NES' limited color display (it The NES's technical limitations meant it could only display up to 25 colors on-screen) -- on-screen, and the opening sequence is the only part of the game that has more than three characters (Jimmy, Marian, Williams, Rowper Rowper, and Chin) on-screen at the same time.
* PaletteSwap: In addition to the Lee brothers themselves, the arcade version reuses the same small pool of enemies, changing only the color of their clothes and occasionally mixing in a darker skinned darker-skinned variants for each stage. The stage (the Green Mohawked Abobo at the end of Mission 3 is of special note. note). The only recurring enemy who keeps the same palette for every appearance is Linda (at least in the arcade version).
Linda.
* PistolWhipping: Willy does this with his gun.



* SequenceBreaking: In the final area of the arcade version, Willy watches on from the balcony and will come down once the Lee brothers have beaten enough mooks. You can bring him down earlier by intentionally letting Abobo throw you up the balcony and knock him down.
* ShoutOutThemeNaming: Lead designer Kishimoto was influenced by the films of Creator/BruceLee and named the Lee brothers after him. Billy Lee in particular was named after Billy Lo from ''Film/GameOfDeath''. The two recurring enemy characters, Williams and Rowper, take their names from the other two main heroes in ''Film/EnterTheDragon'', while Linda is named after Bruce's wife Linda Lee Cadwell.
* SpellMyNameWithAnS: Williams' name is shortened to "Will" on the Vs. Mode's select screen in the NES and Rowper's name mistranslated as "Lopar" in almost all the localized manuals, which also shortened Chin Taimei's name to "Chintai".

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* SequenceBreaking: In the final area of the arcade version, Willy watches on from the a balcony and will come down once the Lee brothers have beaten enough mooks. You can bring him Willy down earlier by intentionally letting Abobo throw you up onto the balcony and knock him down.
(which knocks Willy down).
* ShoutOutThemeNaming: Lead designer Kishimoto was influenced by the films of Creator/BruceLee and named the Lee brothers after him. Billy him (Billy Lee in particular was even named after Billy Lo from ''Film/GameOfDeath''. ''Film/GameOfDeath''). The two recurring enemy characters, Williams and Rowper, take their names from the other two main heroes in ''Film/EnterTheDragon'', while ''Film/EnterTheDragon''. Linda is named after Bruce's wife wife, Linda Lee Cadwell.
* SpellMyNameWithAnS: Williams' name is shortened to "Will" on the Vs. Mode's Mode B select screen in the NES NES, and Rowper's name is mistranslated as "Lopar" in almost all the localized manuals, which manuals (which also shortened Chin Taimei's name to "Chintai"."Chintai").



* UnwillingSuspension: Marian in the arcade version. In the NES version, she's resting on a bed.
* WantedPoster: In the arcade version there are wanted posters of the first two bosses (the Mohawked Abobo and Jeff) in the very start of the game, with a bounty for $10,000 each. Willy's wanted poster can be see next to Jeff's in Mission 3, which shows that his bounty is $100,000, ten times greater than either of the other two.

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* UnwillingSuspension: This happens to Marian in the arcade version. In (In the NES version, she's resting on a bed.
bed.)
* WantedPoster: In the arcade version version, there are wanted posters of the first two bosses (the Mohawked Abobo and Jeff) in the very start of the game, with game; each one has a bounty for $10,000 each. $10,000. Willy's wanted poster can be see is next to Jeff's in Mission 3, which shows that his 3; the bounty for Willy is $100,000, ten $100,000--ten times greater than either of the other two.two.

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* ObscuredSpecialEffect: Willy and his gang takes off on their bikes after getting a hold of Marian in the arcade version. While we don't see the actual bikes on-screen, we do get to hear the engines roaring off-screen after the Lee brothers leave their garage and it's obviously not coming from their car.

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* ObscuredSpecialEffect: ObscuredSpecialEffects: Willy and his gang takes off on their bikes after getting a hold of Marian in the arcade version. While we don't see the actual bikes on-screen, we do get to hear the engines roaring off-screen after the Lee brothers leave their garage and it's obviously not coming from their car.
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Added DiffLines:

* ObscuredSpecialEffect: Willy and his gang takes off on their bikes after getting a hold of Marian in the arcade version. While we don't see the actual bikes on-screen, we do get to hear the engines roaring off-screen after the Lee brothers leave their garage and it's obviously not coming from their car.

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* DegradedBoss: Happens during the final two stages in both the arcade and NES versions, where the bosses from the first two stages appear as regular grunts. The "degraded" versions are generally just as tough and sometimes have just as much health as the boss versions.

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* DegradedBoss: Happens during the final two stages to Jeff in both the arcade version and Chin in the NES versions, where version. Chin in particularly appears as a mook at the bosses from the first two stages appear as regular grunts. The "degraded" versions are generally just as tough and sometimes have just as much health as beginning of Mission 3 almost immediately after the boss versions.battle against him at the end of the previous stage.



* {{Foreshadowing}}: Jimmy Lee is among Marian's kidnappers in the opening of the NES version (instead of Machine Gun Willy like in the arcade version).
* HeadSwap: The boss characters in the arcade game. The Mission 1 boss is a black head-swapped version of Abobo with a mohawk, slightly larger eyes and a beard who could easily pass himself off as MrT, while the Mission 2 boss is a head-swapped Lee brother in green clothing.

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* {{Foreshadowing}}: Jimmy Lee is among Marian's kidnappers in the opening of the NES version (instead of HeadSwap: While Machine Gun Willy like (the final boss) himself is completely unique, the rest of the bosses in the arcade version).
* HeadSwap: The boss characters in the arcade game.
version are recycled from other characters. The Mission 1 boss is a black head-swapped version of pretty much Abobo with a mohawk, slightly larger eyes mohawk and a beard who could easily pass himself off reappears as MrT, the Mission 3 boss, while the Mission 2 boss is a head-swapped an evil Lee brother in green clothing.brother. The NES version removed both of them.



* LetsYouAndHimFight: After defeating the final boss in the arcade game, Billy and Jimmy must fight ''to the death'' to see who wins the heart of Marian.

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* LetsYouAndHimFight: After defeating the final boss in the arcade game, version, Billy and Jimmy must fight ''to the death'' to see who wins the heart of Marian.



* LongSongShortScene: In both, the arcade and NES versions, the intermission theme played during stage transitions gets cut off before the full track is played. As a result, the only way to listen to the full intermission theme is through sound rips.
** The full track gets played in both, the Game Boy and GBA versions (where it is used as background music for one of the stages in the former version).

to:

* LongSongShortScene: In both, the arcade and NES versions, the intermission theme played music that plays during stage transitions gets cut off before the full track is played. As a result, the only way to listen to the full intermission theme is through sound rips.
** The full track gets played in both, the Game Boy and GBA versions (where version, where it is used as a background music for one of the stages first area in Mission 4 (the mountain path to the former version).enemy's hideout).



* OffModel: In the NES version, Jimmy has blue hair (and a lighter skin tone) during the opening sequence instead of the blond hair he has during the final battle. This was likely due to the NES' limited color display (it could only display up to 25 colors on-screen) and the fact that the opening sequence is the only part of the game that has more than three characters (Jimmy, Marian, Williams, Rowper and Chin) shown at the same time.
* PaletteSwap: The arcade version changes the palette for the enemy characters in each stage, with bad guys coming in white and black variants. The Mission 3 boss deserves a special mention, who is a green-skinned version of the Mohawked Abobo from the end of Mission 1, making one wonder whether the Black Warriors were experimenting with Gamma radiation.

to:

* OffModel: In the NES version, Jimmy Lee has blue hair (and a lighter skin tone) during instead of his usual blond in the opening sequence instead of the blond hair he has during the final battle. and his skin tone is much lighter as well. This was likely due to the NES' limited color display (it could only display up to 25 colors on-screen) and the fact that -- the opening sequence is the only part of the game that has more than three characters (Jimmy, Marian, Williams, Rowper and Chin) shown on-screen at the same time.
* PaletteSwap: The In addition to the Lee brothers themselves, the arcade version changes reuses the palette same small pool of enemies, changing only the color of their clothes and occasionally mixing in a darker skinned variants for the enemy characters in each stage, with bad guys coming in white and black variants. stage. The Mission 3 boss deserves a special mention, who is a green-skinned version of the Green Mohawked Abobo from at the end of Mission 1, making one wonder whether 3 is of special note. The only recurring enemy who keeps the Black Warriors were experimenting with Gamma radiation.same palette for every appearance is Linda (at least in the arcade version).

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* NoCelebritiesWereHarmed
** The Mohawked Abobo in the arcade version bears a more than mild resemblance to Creator/MrT.
** Williams and Rowper's sprite designs in the original arcade game were deliberately modeled after their namesakes from ''Film/EnterTheDragon''.

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* NoCelebritiesWereHarmed
**
NoCelebritiesWereHarmed: The Mohawked Abobo in the arcade version bears a more than mild resemblance to Creator/MrT.
** Williams and Rowper's sprite designs in the original arcade game were deliberately modeled after their namesakes from ''Film/EnterTheDragon''.
Creator/MrT.


Added DiffLines:

* ShoutOutThemeNaming: Lead designer Kishimoto was influenced by the films of Creator/BruceLee and named the Lee brothers after him. Billy Lee in particular was named after Billy Lo from ''Film/GameOfDeath''. The two recurring enemy characters, Williams and Rowper, take their names from the other two main heroes in ''Film/EnterTheDragon'', while Linda is named after Bruce's wife Linda Lee Cadwell.
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* EveryTenThousandPoints: The arcade version, like most other games at the time, awards the player with extra lives based on the amount of points acquired depending on the DIP settings. The NES version on the other hands, forces one to clear the game with just the three lives Billy starts with.

to:

* EveryTenThousandPoints: The arcade version, like most other games at the time, awards the player with extra lives based on the amount of points acquired depending on the DIP settings. The NES version on the other hands, hand, forces one to clear the game with just the three lives Billy starts with.
Is there an issue? Send a MessageReason:
None


* BossRush: In the arcade version, the player fights twin versions of the Mohawked Abobo (the Mission 1 boss) just before reaching the final hall where Machine Gun Willy awaits, who fights alongside three clones of Jeff (the Mission 2 boss) after the initial batch of lackeys are defeated. In the NES version,, the player fights a group of Williams and twin versions of all the other enemies (Abobo, Chin, Linda, and Rowper) just before the final fight against Willy ([[spoiler:and Jimmy]]), one after the other.

to:

* BossRush: In the arcade version, the player fights twin versions of the Mohawked Abobo (the Mission 1 boss) just before reaching the final hall where Machine Gun Willy awaits, who fights alongside three clones of Jeff (the Mission 2 boss) after the initial batch of lackeys are defeated. In the NES version,, version, the player fights a group of Williams and twin versions of all the other enemies (Abobo, Chin, Linda, and Rowper) just before the final fight against Willy ([[spoiler:and Jimmy]]), one after the other.

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* BadassMustache: Abobo's in-game sprite sported a horseshoe mustache. The concept art for the NES version gives Abobo a clean-shaved look though, making him look similar to [[VideoGame/GodOfWar Kratos]] or [[StreetFighter Sagat]].

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* BadassMustache: Abobo's in-game sprite sported sports a horseshoe mustache.mustache in most versions. The concept art for the NES version gives Abobo a clean-shaved look though, making him look similar to [[VideoGame/GodOfWar Kratos]] or [[StreetFighter Sagat]].



* BossRush: In the arcade version, the player fights twin versions of the Mohawked Abobo (the Mission 1 boss) just before reaching the final hall where Machine Gun Willy awaits, who fights alongside three clones of Jeff (the Mission 2 boss) after the initial batch of lackeys are defeated. In the NES version,, the player fights a group of Williams and twin versions of all the other enemies (Abobo, Chin, Linda, and Rowper) just before the final fight against Willy ([[spoiler:and Jimmy]]), one after the other.



* CompositeCharacter: Jimmy Lee in the first NES game, who not only serves as the new final boss, but essentially replaces Jeff (the head-swapped Lee brother boss from the arcade version) as the boss who uses all of the player's moves.
* TheComputerIsACheatingBastard: In mode B in the NES version, the computer has more health than you, can duck - which you can't do - and reacts faster than humanly possible when you run at it.

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* CompositeCharacter: Jimmy Lee in the first NES game, version, who not only serves as the new final boss, but essentially replaces Jeff (the head-swapped Lee brother boss from the arcade version) as the boss who uses all of the player's moves.
evil counterpart.
* TheComputerIsACheatingBastard: In mode Mode B in the NES version, the computer has more health than you, can duck - which you can't do - and reacts faster than humanly possible when you run at it.



* DualBoss: The twin Abobos in the middle of Mission 3.
* EveryTenThousandPoints: Like most arcade games at the time, the number of extra lives awarded to the player varies based on the DIP switches. The NES version just forces you to beat the game with just three lives.

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* DualBoss: The twin Abobos Both, the arcade and NES versions, reuse Abobo as a dual boss, specifically in the middle of Mission 3.
3, where the player fights two of them just before crossing the bridge to the enemy's hideout in the arcade version, and in the NES version just before entering the cave (through the holes both of them make). The arcade version also include a fight against two Mohawked Abobos just before the final battle against Willy and his bodyguards, while the NES version has another twin set of Abobos among the final enemy rush prior to the end.
* EveryTenThousandPoints: Like most The arcade version, like most other games at the time, awards the number of player with extra lives awarded to the player varies based on the amount of points acquired depending on the DIP switches. settings. The NES version just on the other hands, forces you one to beat clear the game with just the three lives.lives Billy starts with.

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Removed: 302

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* {{Expy}}:
** [[http://www.gamengai.com/flyer.html?type=chirashi&id=512 The concept art]] for the Famicom/NES version makes Billy and Jimmy Lee look like clones of [[FistOfTheNorthStar Kenshiro and Raoh]].
** Chin Taimei from the NES game resembles the Karate Fighter from the Technos wrestling game ''Mat Mania''.

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* {{Expy}}:
** [[http://www.gamengai.com/flyer.html?type=chirashi&id=512
{{Expy}}: The concept art]] for design of Chin, the Famicom/NES version makes Billy and Jimmy Lee look like clones of [[FistOfTheNorthStar Kenshiro and Raoh]].
** Chin Taimei from
enemy character exclusive to the NES game resembles and Game Boy version, resmebles that of the Karate Fighter Fighter, an opponent from the an earlier Technos wrestling game ''Exciting Hour'' (aka ''Mat Mania''.Mania'').
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* PaletteSwap: The arcade version changes the palette for the enemy characters in each stage, with bad guys coming in white and black variants. The Mission 3 boss deserves a special mention, who is a green-skinned version of the Mohawked Abobo from the end of Mission 1. Were the Black Warriors conducting experiments with gamma radiation?

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* PaletteSwap: The arcade version changes the palette for the enemy characters in each stage, with bad guys coming in white and black variants. The Mission 3 boss deserves a special mention, who is a green-skinned version of the Mohawked Abobo from the end of Mission 1. Were 1, making one wonder whether the Black Warriors conducting experiments were experimenting with gamma radiation?Gamma radiation.
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** Later licensed conversions of ''Double Dragon'' would use the backstory for the NES version while basing themselves on the arcade version, creating a few inconsistencies in the process. The manual for home computer ports in particular would list the NES-exclusive enemy Chin and even include references to the "Shadow Boss" (Jimmy Lee's title as the [[ManBehindTheMan secret leader]] of the Black Warriors), despite having him as a hero. The manual for the Genesis version is possibly the biggest offender in this instance, where the author makes the wrong assumption that Machine Gun Willy is Jimmy Lee and refers to the Player 2 character as Jake instead.

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** Later licensed conversions of ''Double Dragon'' would use the backstory for the NES version while basing themselves on the arcade version, creating a few inconsistencies in the process. The manual for the home computer ports in particular would list the NES-exclusive character Chin as an enemy Chin and even include references to the "Shadow Boss" (Jimmy Lee's title as the [[ManBehindTheMan secret leader]] of the Black Warriors), despite having him as a hero.one of the heroes. The manual for the Genesis version is possibly the biggest offender in this instance, where the author makes the wrong assumption that Machine Gun Willy is Jimmy Lee and refers to the Player 2 character as Jake instead.
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Added DiffLines:

** Later licensed conversions of ''Double Dragon'' would use the backstory for the NES version while basing themselves on the arcade version, creating a few inconsistencies in the process. The manual for home computer ports in particular would list the NES-exclusive enemy Chin and even include references to the "Shadow Boss" (Jimmy Lee's title as the [[ManBehindTheMan secret leader]] of the Black Warriors), despite having him as a hero. The manual for the Genesis version is possibly the biggest offender in this instance, where the author makes the wrong assumption that Machine Gun Willy is Jimmy Lee and refers to the Player 2 character as Jake instead.
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* MirrorMatch: Mode B in the NES version is a one-on-one versus game that allows players to control Billy Lee or one of five enemy characters from the main game, but the battles are limited to same character matches (Billy is matched against Jimmy, while the enemies are matched against a palette-swapped counterpart). The Game Boy features the same game mode as well accessible via link cable, but only allows both players to use the Lee brothers.

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* MirrorMatch: Mode B in the NES version is a one-on-one versus game that allows players to control Billy the Lee Brothers or one of five enemy characters from the main game, but the battles are limited to same character matches (Billy (everyone is matched against Jimmy, while the enemies are matched against a palette-swapped counterpart). palette swap of themselves). The Game Boy version features the same game mode as well accessible via link cable, but only allows both players to use the Lee brothers.

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