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* CombatPragmatist: You can utilize hair grabs, stomps and grounded pummeling against your foes in most games. Notable in Advance in that you're not awarded score for utilizing these attacks.

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* CombatPragmatist: You can utilize hair grabs, stomps and grounded pummeling against your foes in most games. Notable in Advance ''Advance'' in that you're not awarded score for utilizing these attacks.
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** Later released as ''Return of Double Dragon'', a slightly more complete form.[[note]]Formerly Japan only, officially re-released by Retroism in 2018.[[/note]]

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** Later released as ''Return of Double Dragon'', a slightly more complete form.[[note]]Formerly [[note]]Originally Japan only, officially re-released by Retroism in 2018.[[/note]]
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* ''Double Dragon Trilogy'' (2013, Android / iOS): A CompilationRerelease of the three arcade games.
** Ported to UsefulNotes/{{OUYA}} and Windows.
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** Averted in ''Double Dragon Advance'', where Willy demands the Book of Sou-Setsu-Ken as a ransom for Marian's safety in order to gain greater power. At the end of the game, the book is revealed to be a MagicFeather, as Billy and Jimmy proclaim that they get their strength from their own skills and training.

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** Averted in ''Double Dragon Advance'', where Willy demands the Book secret book of Sou-Setsu-Ken as a ransom for Marian's safety in order to gain greater power. At the end of the game, the book is revealed to be a MagicFeather, as Billy and Jimmy proclaim that they get their strength from their own skills and training.
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* ''[[VideoGame/DoubleDragonIV Double Dragon IV]]'' (2017, [=PlayStation=] 4 / Windows): A new ''Double Dragon'' game by Creator/ArcSystemWorks that features a retro art style reminiscent of the NES versions. Set after ''Double Dragon II''.

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* ''[[VideoGame/DoubleDragonIV Double Dragon IV]]'' (2017, [=PlayStation=] 4 / Windows): A new ''Double Dragon'' game by Creator/ArcSystemWorks that features a retro art style reminiscent of the NES versions. Set after ''Double Dragon II''.
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* FingerlessGloves: The "Right" Arm thugs who appear in the second NES game and ''IV'' sport them.

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* FingerlessGloves: The "Right" Arm "Right Arm" thugs who appear in the second NES game and ''IV'' sport them.
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* ''[[VideoGame/DoubleDragonNeon Double Dragon Neon]]'' (2012, UsefulNotes/PlayStation3 / Xbox 360): A satire of the series developed by Creator/WayForward.

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* ''[[VideoGame/DoubleDragonNeon Double Dragon Neon]]'' (2012, UsefulNotes/PlayStation3 / Xbox 360): A satire of the series developed by Creator/WayForward.[[Creator/WayForwardTechnologies WayForward]].
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* BoomerangComeback: Possible in ''Super''.

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* BoomerangComeback: Possible in ''Super''.''Super'' and ''Neon''.
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* BoomerangComeback: Possible in ''Return''.

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* BoomerangComeback: Possible in ''Return''.''Super''.
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** Ported to NES[[note]][[ReformulatedGame concurrently developed]] with the arcade version, titled "''Double Dragon III: The Sacred Stones''" in North America and Europe and "''Double Dragon III: The Rosetta Stone''" in Japan[[/note]], Commodore 64, Amiga, Amstrad CPC, ZX Spectrum, Atari ST, Windows, Game Boy, and Sega Genesis.[[note]]The latter two are alternatively titled "''Double Dragon 3: The Arcade Game''"[[/note]]

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** Ported to NES[[note]][[ReformulatedGame concurrently developed]] with the arcade version, version; titled "''Double Dragon III: The Sacred Stones''" in North America and Europe and "''Double Dragon III: The Rosetta Stone''" in Japan[[/note]], Commodore 64, Amiga, Amstrad CPC, ZX Spectrum, Atari ST, Windows, Game Boy, and Sega Genesis.[[note]]The latter two are alternatively titled "''Double Dragon 3: The Arcade Game''"[[/note]]
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* ''[[VideoGame/{{Double Dragon I}} Double Dragon]]'' (1987, arcade)

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* ''[[VideoGame/{{Double Dragon I}} Double Dragon]]'' ''VideoGame/{{Double Dragon|I}}'' (1987, arcade)
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** The Mysterious Warrior, an [[ExactlyWhatItSaysOnTheTin enigmatic]] figure introduced in the second NES game as the BigBad, has [[{{expy}} expies]] in ''Double Dragon Advance'' as right-hand men to Willy. Still badass, though.

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** The Mysterious Warrior, an [[ExactlyWhatItSaysOnTheTin enigmatic]] figure introduced in the second NES game as the BigBad, has [[{{expy}} expies]] in ''Double Dragon Advance'' as right-hand men to Willy. Still badass, though.[[note]]While not explicitly stated, it's implied through his defeated dialog that Raymond, the leader, later becomes the Mysterious Warrior.[[/note]]
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* AsskickingEqualsAuthority: The Mysterious Warrior in the NES / PC Engine ''II'', Duke in ''Super'', and the Five Emperors in ''Advance''.

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* AsskickingEqualsAuthority: The Mysterious Warrior in the NES / PC Engine ''II'', Duke in ''Super'', and the Five Emperors Raymond in ''Advance''.[[note]]The latter is implied to be the same as the former.[[/note]]



* NoNameGiven: The final boss in the second NES game who is known simply as the "Mysterious Warrior", which is more of an identifier than an actual title.

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* NoNameGiven: The final boss in the second NES game who is known simply as the "Mysterious Warrior", which is more of an identifier than an actual title.[[note]]Raymond, of the Five Emperors of Gen-Setsu-Ken, is implied to be the same character.[[/note]]
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* AsskickingEqualsAuthority: Duke and The Mysterious Warrior (Raymond in ''Advance'').

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* AsskickingEqualsAuthority: Duke and The Mysterious Warrior (Raymond in ''Advance'').the NES / PC Engine ''II'', Duke in ''Super'', and the Five Emperors in ''Advance''.
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** The cutscenes in ''Return of Double Dragon'' were never fully implemented, but some of the assets that were meant to be used (such as closeups of the Lee brothers and bosses) are still present in the game's data (most of it is compressed and only viewable through save state hacking though).

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** The cutscenes in ''Return of ''Super Double Dragon'' were never fully implemented, but some of the assets that were meant to be used (such as closeups of the Lee brothers and bosses) are still present in the game's data (most of it is compressed and only viewable through save state hacking though).
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* NoEnding: The American version of ''Super Double Dragon'' gets at least an [[AWinnerIsYou text only epilogue]], but the Japanese release goes straight from the final boss to the credits.[[note]]The extra levels are a good tradeoff, though.[[/note]]

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* NoEnding: The American version of ''Super Double Dragon'' gets at least gets an [[AWinnerIsYou text only epilogue]], but the Japanese release ''Return of Double Dragon'' goes straight from the final boss to the credits.[[note]]The extra levels areas are a good tradeoff, though.[[/note]]
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** ''Double Dragon'' (2011, [[IOSGames iOS]]): By the makers of the Zeebo version, ported to [[AndroidGames Android]] in 2012.

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** ''Double Dragon'' (2011, [[IOSGames iOS]]): By the makers of the Zeebo version, ported to [[AndroidGames Android]] in 2012.the following year.



** Ported to Windows in 2014.

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** Ported to Windows in 2014.Windows.
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* UrbanHellscape: ''Videogame/DoubleDragon'' takes the same premise as ''Videogame/FinalFight'' but also adds in TheApunkalypse. Civilization has collapsed, making martial arts dojos the only law left in the world. Thus the twin brothers Billy and Jimmy Lee fight to clean up the streets of New York (Los Angeles in ''Super'').

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* UrbanHellscape: ''Videogame/DoubleDragon'' takes the same premise as ''Videogame/FinalFight'' but also adds in TheApunkalypse. Civilization has collapsed, making martial arts dojos the only law left in the world. Thus the twin brothers Billy and Jimmy Lee fight to clean up the streets of New York (Los Angeles in ''Super'').''Super Double Dragon'').
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** Ported to [[UsefulNotes/NintendoEntertainmentSystem NES]], UsefulNotes/SegaMasterSystem, [[UsefulNotes/MicrosoftWindows Windows]], UsefulNotes/AmstradCPC, UsefulNotes/ZXSpectrum, UsefulNotes/Commodore64, UsefulNotes/{{Amiga}}, UsefulNotes/AtariST, UsefulNotes/{{Atari 2600}}, UsefulNotes/{{Atari 7800}}, UsefulNotes/{{MSX}}, UsefulNotes/GameBoy, UsefulNotes/SegaGenesis, UsefulNotes/AtariLynx, [[MobilePhoneGame Mobile Phones]][[note]]both original and "EX" versions[[/note]], and UsefulNotes/Xbox360.

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** Ported to [[UsefulNotes/NintendoEntertainmentSystem NES]], UsefulNotes/SegaMasterSystem, [[UsefulNotes/MicrosoftWindows Windows]], UsefulNotes/AmstradCPC, UsefulNotes/ZXSpectrum, UsefulNotes/Commodore64, UsefulNotes/{{Amiga}}, UsefulNotes/AtariST, UsefulNotes/{{Atari 2600}}, UsefulNotes/{{Atari 7800}}, UsefulNotes/{{MSX}}, UsefulNotes/GameBoy, UsefulNotes/SegaGenesis, UsefulNotes/AtariLynx, [[MobilePhoneGame Mobile Phones]][[note]]both original and "EX" versions[[/note]], UsefulNotes/Xbox360, UsefulNotes/PlayStation4, and UsefulNotes/Xbox360.UsefulNotes/NintendoSwitch.



** Ported to Amiga, Windows, Commodore 64, Amstrad CPC, ZX Spectrum, Atari ST, NES[[note]][[ReformulatedGame reformulated port]][[/note]], Japanese Mega Drive, [[UsefulNotes/TurboGrafx16 PC Engine]] Super CD-ROM[[superscript:2]][[note]][[VideoGameRemake remake]] of the NES conversion[[/note]], and UsefulNotes/PlayStation4.

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** Ported to Amiga, Windows, Commodore 64, Amstrad CPC, ZX Spectrum, Atari ST, NES[[note]][[ReformulatedGame reformulated port]][[/note]], Japanese Mega Drive, [[UsefulNotes/TurboGrafx16 PC Engine]] Super CD-ROM[[superscript:2]][[note]][[VideoGameRemake remake]] of the NES conversion[[/note]], and UsefulNotes/PlayStation4.[=PlayStation=] 4.



** Ported to UsefulNotes/NintendoSwitch and iOS.

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** Ported to UsefulNotes/NintendoSwitch Nintendo Switch and iOS.



* UrbanHellscape: ''Videogame/DoubleDragon'' takes the same premise as ''Videogame/FinalFight'' but also adds in TheApunkalypse. Civilization has collapsed, making martial arts dojos the only law left in the world. Thus the twin brothers Billy and Jimmy Lee fight to clean up the streets of New York. In some version, however, Jimmy is also secretly the Shadow Boss that controls the most powerful gang in the world.

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* UrbanHellscape: ''Videogame/DoubleDragon'' takes the same premise as ''Videogame/FinalFight'' but also adds in TheApunkalypse. Civilization has collapsed, making martial arts dojos the only law left in the world. Thus the twin brothers Billy and Jimmy Lee fight to clean up the streets of New York. In some version, however, Jimmy is also secretly the Shadow Boss that controls the most powerful gang York (Los Angeles in the world.''Super'').
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* OhNoNotAgain: Exclaimed by Billy Lee at the start of ''Double Dragon Neon''.


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* TheStinger: In ''Neon'', [[spoiler:if both Billy and Jimmy are active, they will fight for Marian's affection just like the original game.]]

Added: 176

Changed: 1391

Removed: 110

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* ''[[VideoGame/DoubleDragonIV Double Dragon IV]]'' (2017, [=PlayStation=] 4 / Windows): A new ''Double Dragon'' game by Creator/ArcSystemWorks that features a retro art style reminiscent of the original NES and arcade games. Set after ''Double Dragon II''.

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* ''[[VideoGame/DoubleDragonIV Double Dragon IV]]'' (2017, [=PlayStation=] 4 / Windows): A new ''Double Dragon'' game by Creator/ArcSystemWorks that features a retro art style reminiscent of the original NES and arcade games.versions. Set after ''Double Dragon II''.



* {{Acrofatic}}: Chin Seimei (and his PaletteSwap brothers who appear only in the third arcade game), as well as [=McGuire=] from the SNES game.

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* {{Acrofatic}}: Chin Seimei (and his PaletteSwap brothers who appear only in the third arcade game), as well as [=McGuire=] from the SNES game.''Super''.



* AdaptationExpansion: The GBA game is a remake of the original arcade game that not only features almost all the stages, moves, and enemy characters from the arcade version, but also feature quite a few stages, enemies, and moves clearly inspired by later ports and installments.

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* AdaptationExpansion: The GBA game ''Double Dragon Advance'' is a remake of the original arcade game that not only features almost all the stages, moves, and enemy characters from the arcade version, but also feature quite a few stages, enemies, and moves clearly inspired by later ports and installments.



* AttackReflector: In the SNES game hitting a knife will launch it back towards the enemy.
* AnAxeToGrind: Added to the arsenal of the weapons in the GBA version.

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* AttackReflector: In the SNES game ''Super'', hitting a knife will launch it back towards the enemy.
* AnAxeToGrind: Added to the arsenal of the weapons in the GBA version.''Advance''.



* BarrierBustingBlow: Abobos and Burnovs punch through walls. The Lee Brothers themselves do this in the intro of PC Engine version of ''II''.

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* BarrierBustingBlow: Abobos and Burnovs punch through walls. The Lee Brothers brothers themselves do this in the intro of PC Engine version of ''II''.



* BattleBoomerang: In the SNES game; makes a return in ''Neon''.

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* BattleBoomerang: In the SNES game; ''Super''; makes a return in ''Neon''.



* ChargedAttack: In the SNES game the Lee Brothers can charge up a special meter that alters their attacks, starting with the stunning backhand and knock out jumping kick, then with the moving Cyclone Kick, and finishing with the SuperMode when fully charged.
* CleanDubName: In the second NES game, the enemy gang was changed from the Black Warriors to the Shadow Warriors in the English version. The "Shadow Warriors" name would be used in the later SNES and GBA games, but the [=iPhone=] version went back to using the "Black Warriors".

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* ChargedAttack: In the SNES game ''Super'', the Lee Brothers brothers can charge up a special meter that alters their attacks, starting with the stunning backhand and knock out jumping kick, then with the moving Cyclone Kick, and finishing with the SuperMode when fully charged.
* CleanDubName: In the second NES game, the enemy gang was changed from the Black Warriors to the Shadow Warriors in the English version. The "Shadow Warriors" name would later be used in the later SNES ''Super'' and GBA games, ''Advance'', but the [=iPhone=] version went back to using the "Black Warriors".



** Averted entirely by Double Dragon Neon. Everything that appears on the box art appears in-game.

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** Averted entirely by Double ''Double Dragon Neon.Neon''. Everything that appears on the box art appears in-game.



* CounterAttack: The SNES game features an armlock move that allows the player to grab an enemy's arm by blocking his punches and then use the opportunity for multiple punches and kicks or a throw (which only works on some enemies). The Chen brothers can do the same to the player's kicks, while Duke can counter the armlock. In ''Advance'' this returns in form of nerfed catch and throw combo.
* CriticalExistenceFailure: {{Downplayed}} a little, weakened enemies will be more vulnerable to certain attacks (head grab, stomp etc, etc.)and will take more time to recover but otherwise will continue fighting like nothing happened until they're knocked to the ground.
* CrossOver: ''VideoGame/{{Battletoads}} & Double Dragon''

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* CounterAttack: The SNES game ''Super'' features an armlock move that allows the player to grab an enemy's arm by blocking his punches and then use the opportunity for multiple punches and kicks or a throw (which only works on some enemies). The Chen brothers can do the same to the player's kicks, while Duke can counter the armlock. In ''Advance'' this returns in form of nerfed catch and throw combo.
* CriticalExistenceFailure: {{Downplayed}} a little, weakened enemies will be more vulnerable to certain attacks (head grab, stomp etc, etc.)and ) and will take more time to recover but otherwise will continue fighting like nothing happened until they're knocked to the ground.
* CrossOver: ''VideoGame/{{Battletoads}} & Double Dragon''Dragon''.



* DamselInDistress: Marian in the first game, where [[SaveThePrincess the objective was to rescue her]]. She's worse-off in the second game, where she's [[DisposableWoman killed-off instead]], [[spoiler:although [[BackFromTheDead she does return to life]] in the [[SparedByTheAdaptation NES version]]]]. The English localization of the third NES game even changed the script in order to make it seem as if Marian was kidnapped once again and ends up being possessed by an evil spirit (even though she never appears in the cut-scenes and the final boss who is supposed to be her was actually a different character in the Famicom version). Averted in the Neo Geo game based on the movie, where Marian underwent {{Xenafication}}.

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* DamselInDistress: Marian in the first game, where [[SaveThePrincess the objective was to rescue her]]. She's worse-off in the second game, where she's [[DisposableWoman killed-off killed off instead]], [[spoiler:although [[BackFromTheDead she does return to life]] in the [[SparedByTheAdaptation NES version]]]]. The English localization of the third NES game even changed the script in order to make it seem as if Marian was kidnapped once again and ends up being possessed by an evil spirit (even though she never appears in the cut-scenes cutscenes and the final boss who is supposed to be her was actually a different character in the arcade and Famicom version).versions). Averted in the Neo Geo game based on the movie, where Marian underwent {{Xenafication}}.



** ''The Mysterious Warrior'', an [[ExactlyWhatItSaysOnTheTin enigmatic]] figure introduced in the second NES game as the BigBad, appears in Double Dragon Advance as right-hand man to Willy. He is still badass, though.
* DeusExMachina: [[spoiler:Hiruko's death while trying to enter Cleopatra's tomb with only three Sacred Stones]] in the third NES game.

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** ''The The Mysterious Warrior'', Warrior, an [[ExactlyWhatItSaysOnTheTin enigmatic]] figure introduced in the second NES game as the BigBad, appears has [[{{expy}} expies]] in Double ''Double Dragon Advance Advance'' as right-hand man men to Willy. He is still Still badass, though.
* DeusExMachina: [[spoiler:Hiruko's death while trying to enter Cleopatra's tomb with only three Sacred Rosetta Stones]] in the third NES game.



** ''Super Double Dragon'' has no adjustable difficulty settings, in contrast to its Super Famicom counterpart ''Return of Double Dragon'', which had three settings (Easy, Normal, and Hard). However the SNES version is harder than the SFC version set on Hard. The SNES version is missing some of the extra moves in the SFC version, like the ability to switch weapons or catch your boomerangs, while the Hurricane Kick only strikes an enemy once instead of the multiple hits it does in the SFC version. Moreover, dynamites and knives are more lethal in the SNES version, and the enemy placement is different, with more recycled boss characters than in the Super Famicom version. However, the SFC version adds two extra areas to the final stage, making it a bit longer.

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** ''Super Double Dragon'' has no adjustable difficulty settings, in contrast to its Super Famicom counterpart re-release ''Return of Double Dragon'', which had has three settings (Easy, Normal, and Hard). However the SNES version ''Super'' is harder than the SFC version ''Return'' set on Hard. The SNES version ''Super'' is missing some of the extra moves in the SFC version, ''Return'', like the ability to switch weapons or catch your boomerangs, while the Hurricane Kick only strikes an enemy once instead of the multiple hits it does in the SFC version. ''Return''. Moreover, dynamites and knives are more lethal in the SNES version, ''Super'', and the enemy placement is different, with more recycled boss characters than in the Super Famicom version. ''Return''. However, the SFC version ''Return'' adds two extra areas to the final stage, making it a bit longer.



* DivergentCharacterEvolution: Billy and Jimmy in the SNES game, where not only their sprites are different (rather than just being palette swaps of each other like in previous games, they started sporting different hair styles), but their basic punches and kicks were different as well.
* DoNotDropYourWeapon: Willy and his machine gun, the stick wielding version of Chin Taimei, the ninjas in the second and third NES games with their throwing stars and blades, the Japanese swordsmen and Roman gladiators in the third arcade game, the dual-sword wielding Baker from the SNES game, and Kikuchiyo and his cronies in the GBA version.

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* DivergentCharacterEvolution: Billy and Jimmy in the SNES game, ''Super'', where not only their sprites are different (rather than just being palette swaps of each other like in previous games, they started sporting different hair styles), but their basic punches and kicks were different as well.
* DoNotDropYourWeapon: Willy and his machine gun, the stick wielding version of Chin Taimei, the ninjas in the second and third NES games with their throwing stars and blades, the Japanese swordsmen and Roman gladiators in the third arcade game, the dual-sword wielding Baker from the SNES game, ''Super'', and Kikuchiyo and his cronies in the GBA version.''Advance''.



* DrunkenBoxing: Cheng-Fu from the Neo Geo fighting game.

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* DrunkenBoxing: Cheng-Fu Cheng Fu from the Neo Geo fighting game.



** The twin Lee Brother clones in both versions of ''Double Dragon II'' (but only when two players are present).
** The SNES game has the Chen Brothers (Ron-Fu and Ron-Pyo), while the GBA version has Hong and Wong (the Two Tigers).

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** The twin Lee Brother brother clones in both versions of ''Double Dragon II'' (but only when two players are present).
** The SNES game ''Super'' has the Chen Brothers (Ron-Fu brothers (Ron Foo and Ron-Pyo), Ron Pyo), while the GBA version ''Advance'' has Hong and Wong (the Two Tigers).



* DualWielding: Chin Taimei with the sticks in ''II'', Baker with the swords in ''Return''.
* DumbMuscle: Abobo, especially in the ''Battletoads & Double Dragon'' crossover. 'Bimmy and Jammy', the super-muscular clones of the Lee brothers in ''Neon'', also qualify, complete with stereotypical 'dumb' voice.

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* DualWielding: Chin Taimei with the sticks in ''II'', Baker with the swords in ''Return''.
''Super''.
* DumbMuscle: Abobo, especially in the ''Battletoads & Double Dragon'' crossover.Dragon''. 'Bimmy and Jammy', the super-muscular clones of the Lee brothers in ''Neon'', also qualify, complete with stereotypical 'dumb' voice.



* ElevatorActionSequence: ''Return of Double Dragon'' has one, as does the PC Engine version of ''II''.

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* ElevatorActionSequence: ''Return of ''Super Double Dragon'' has one, as does the PC Engine version of ''II''.



* EvilCounterpart: Chen Ron-Fu and Chen Ron-Pyo, the Double Dragons from Chinatown in ''Super Double Dragon'', as well as their [[{{expy}} expies]], Hong and Wong, the Two Tigers from ''Double Dragon Advance''

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* EvilCounterpart: Chen Ron-Fu Ron Foo and Chen Ron-Pyo, Ron Pyo, the Double Dragons from Chinatown in ''Super Double Dragon'', as well as their [[{{expy}} expies]], Hong and Wong, the Two Tigers from ''Double Dragon Advance''



* FauxActionGirl: Marian, if we are to believe the back-story given in the original game's official soundtrack and some of the console versions, was formerly an assistant instructor in Billy and Jimmy's old dojo. Seeing how she goes down with only one punch to the gut in the opening of the original game without putting much a fight, her qualifications for such a job are debatable. Her Neo Geo incarnation, on the other hand, does have actual fighting skills.
** [[SubvertedTrope In Neon, it's subverted,]] if you turn on damage displays in options, you'll see the punch does 999 damage. In the final level, [[spoiler:Marian uses the PowerOfLove to open a magic gate to pursue Skullmageddon, and after the ending credits roll, she finishes off Skullmageddon with an [[GroinAttack epic blow to the nards.]]]]
* FingerlessGloves: The "right arm" thugs who appear only in the second NES game sported them.
* GameplayAndStorySegregation: In the second NES game, all the cut-scenes between stages (as well as the opening and ending) only shows Billy, regardless of whether the game is being played alone (with either, Billy or Jimmy) or with both Lee brothers. The only exception is made with the cut-scene when the final boss appears: if both Lee brothers are being used, both of them will appear; but if Billy dies before the final stage and Jimmy survives, then Jimmy will appear in his brother's place.

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* FauxActionGirl: Marian, if we are to believe as revealed in the back-story backstory given in the original game's official soundtrack and some of the console versions, game manuals, was formerly an a part-time assistant instructor in Billy and Jimmy's old dojo.martial arts training school. Seeing how she goes down with only one punch to the gut in the opening of the original game without putting much a fight, her qualifications for such a job are debatable. Her Neo Geo incarnation, on the other hand, does have actual fighting skills.
** In ''Neon'', it's [[SubvertedTrope In Neon, it's subverted,]] subverted]] - if you turn on damage displays in options, you'll see the punch does 999 damage. In the final level, [[spoiler:Marian uses the PowerOfLove to open a magic gate to pursue Skullmageddon, and after the ending credits roll, she finishes off Skullmageddon with an [[GroinAttack epic blow to the nards.]]]]
* FingerlessGloves: The "right arm" "Right" Arm thugs who appear only in the second NES game sported and ''IV'' sport them.
* GameplayAndStorySegregation: In the second NES game, all the cut-scenes cutscenes between stages (as well as the opening and ending) only shows Billy, regardless of whether the game is being played alone (with either, Billy or Jimmy) or with both Lee brothers. The only exception is made with the cut-scene cutscene when the final boss appears: if both Lee brothers are being used, both of them will appear; but if Billy dies before the final stage and Jimmy survives, then Jimmy will appear in his brother's place.



* GoodBadTranslation: The third NES game, while technically not a translation (since it uses an entirely different script from its Famicom counterpart than changes the plot), somehow manages to screw up the spelling of Billy's name as "Bimmy" in the opening of the 2-Players Mode, which has become something of a meme. Strangely, his name is spelled correctly in the single-player version of the opening.

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* GoodBadTranslation: The third NES game, while technically not a translation (since it uses an entirely different script from its Famicom counterpart than changes the plot), somehow manages to screw up the spelling of Billy's name as "Bimmy" in the opening of the 2-Players Mode, 2P Play mode, which has become something of a meme. Strangely, his name is spelled correctly in the single-player version of the opening.



* TheGreatPoliticsMessUp: The back-story for the earlier games establishes that the reason why gangs have taken over New York is because of a nuclear war that occurred in [[ExtyYearsFromNow 199X]], just like ''Manga/FistOfTheNorthStar''.

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* TheGreatPoliticsMessUp: The back-story backstory for the earlier games establishes that the reason why gangs have taken over New York is because of a nuclear war that occurred in [[ExtyYearsFromNow 199X]], just like ''Manga/FistOfTheNorthStar''.



** Starting from the SNES version, Billy and Jimmy began sporting their different hairstyles in their in-game sprites rather than being limited to just promotional artwork and cutscenes like they did in the NES games, with Billy having spiky brown hair and Jimmy having a blond flattop. Only the Neo Geo fighting game and ''Neon'' reverted back to making the Lee brothers into palette swaps.

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** Starting from the SNES version, ''Super Double Dragon'', Billy and Jimmy began sporting their different hairstyles in their in-game sprites rather than being limited to just promotional artwork and cutscenes like they did in the NES games, with Billy having spiky brown hair and Jimmy having a blond flattop. Only the Neo Geo fighting game and ''Neon'' reverted back to making the Lee brothers into palette swaps.



** Jimmy was Billy's main adversary in the NES version of the first game, but becomes his ally in the sequels.



* HisNameIs: In the third NES game, Brett tries to tell the Lee brothers that [[spoiler:Hiruko]] is leader of the villains, but dies before he can do so.

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** In ''IV'', [[spoiler:Casey and Shannon.]]
* HisNameIs: In the English version of the third NES game, Brett tries to tell the Lee brothers that [[spoiler:Hiruko]] is leader of the villains, but dies before he can do so.



* KamehameHadoken: The evil clones from ''II'' throw these at sufficient distance. The Lee Brothers can do this in the Neo Geo fighting game. ''Neon'' has a mixtape to allow the Lee brothers to do this as well.

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* KamehameHadoken: The evil clones from ''II'' throw these at sufficient distance. The Lee Brothers brothers can do this in the Neo Geo fighting game. ''Neon'' has a mixtape to allow the Lee brothers to do this as well.



** Both of the above moves were added to the GBA version.

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** Both of the above moves were added to the GBA version.''Advance''.



* MacGuffin: A different one for each adaptation. The Statue in the comic book, the Sword in the cartoon series, and the Medallion in the movie.

to:

* MacGuffin: A different one for each adaptation. The adaptation: the Statue in the comic book, the Sword in the cartoon series, and the Medallion in the movie.



* MartialArtsHeadband: Roper in the SNES version. Billy and Jimmy sported some as well in the American cover arts of the earlier games (including the cabinet art for the arcade game), but they never wore any in the actual games (save for a rare Game Gear game).
* MartialArtsUniform: The Oyama Brothers in the arcade version of ''Double Dragon 3'' and many mooks in the rest of the series.

to:

* MartialArtsHeadband: Roper in the SNES version.''Super''. Billy and Jimmy sported some as well in the American cover arts of the earlier games (including the cabinet art for the arcade game), but they never wore any in the actual games (save for a rare Game Gear game).
* MartialArtsUniform: The Oyama Brothers brothers in the arcade version of ''Double Dragon 3'' and many mooks in the rest of the series.



* NamedByTheAdaptation: The characters in the arcade versions of the first two games didn't have names when the games were originally released, except for the two protagonists (who were initially named Hammer and Spike in Taito's promotional materials outside Japan, rather the names Billy and Jimmy that were later given). The NES version of the original game in particular was the first version to established the names of the Lee Brothers, Marian and the members of the Black Warriors gang (at least those who were in that version), which subsequent versions used.
* {{Ninja}}: The nameless ninjas from the NES ''Double Dragon II'', Yagyu Ranzou and his minions from ''Double Dragon 3'' and Amon from the Neo Geo fighting game.

to:

* NamedByTheAdaptation: The characters in the arcade versions of the first two games didn't have names when the games were originally released, except for the two protagonists (who were initially named Hammer and Spike in Taito's promotional materials outside Japan, rather the names Billy and Jimmy that were later given). The NES version of the original game in particular was the first version to established the names of the Lee Brothers, brothers, Marian and the members of the Black Warriors gang (at least those who were in that version), which subsequent versions used.
* {{Ninja}}: The nameless ninjas from the NES ''Double Dragon II'', Yagyu Ranzou and his minions from ''Double Dragon 3'' 3'', and Amon from the Neo Geo fighting game.



* NoCelebritiesWereHarmed: The Abobo head-swap in the first arcade game bear a more than mild resemblance to Creator/MrT, while Abore in the arcade version of ''II'' wears a pair of sunglasses with glowing red eyes underneath them that makes him look like a Franchise/{{Terminator}}-clone.

to:

* NoCelebritiesWereHarmed: The Abobo head-swap in the first arcade game bear a more than mild resemblance to Creator/MrT, while Abore in the arcade version of ''II'' wears a pair of sunglasses with glowing red eyes underneath them that makes him look like a Franchise/{{Terminator}}-clone.Franchise/{{Terminator}} clone.



* NoNameGiven: The final boss in the second NES game who is known simply as the "mysterious warrior", which is more of an identifier than an actual title.
* ObviousBeta: ''Super Double Dragon''. Even the [[BadExportForYou more complete Japanese version]] (''Return of Double Dragon'') was clearly rushed for release. The second half of Mission 7, absent from the US version, is very unfinished (e.g. BottomlessPits you can't fall into, stairs you have to jump up). Other things DummiedOut of both versions include the proposed true FinalBoss battle with Duke's shadow, the ConveyorBeltODoom in the airport baggage claim that would lead to a BottomlessPit, the warehouse section of Mission 5, and the collapsing bridge at the end of Mission 6. Many music tracks were left unused (a few which can still be heard in the Japanese version's sound test) and Marian, who is mentioned in the manual and shown in two pieces of artwork, never actually appears in the game (she would've been a policewoman like her comic and cartoon counterparts).

to:

* NoNameGiven: The final boss in the second NES game who is known simply as the "mysterious warrior", "Mysterious Warrior", which is more of an identifier than an actual title.
* ObviousBeta: ''Super Double Dragon''. Even the [[BadExportForYou more complete Japanese version]] (''Return ''Return of Double Dragon'') Dragon'' was clearly rushed for release. The second half of Mission 7, absent from the US version, ''Super'', is very unfinished (e.g. BottomlessPits you can't fall into, stairs you have to jump up). Other things DummiedOut of both versions include the proposed true FinalBoss battle with Duke's shadow, the ConveyorBeltODoom in the airport baggage claim that would lead to a BottomlessPit, the warehouse section of Mission 5, and the collapsing bridge at the end of Mission 6. Many music tracks were left unused (a few which can still be heard in the Japanese version's ''Return'''s sound test) and Marian, who is mentioned in the manual and shown in two pieces of artwork, never actually appears in the game (she would've been a policewoman like her comic and cartoon counterparts).



** Both, the arcade and NES version of the third game, introduces Willy's brother Jim, not to be confused with the (usually) heroic Jimmy Lee. The arcade version also has a "Li" as the second boss (no relation to the Lee Brothers), as well as two unrelated characters named S'''o'''nny (the third Lee brother) and S'''u'''nny (the second Urquidez brother).

to:

** Both, the arcade and NES version of the third game, introduces Willy's brother Jim, not to be confused with the (usually) heroic Jimmy Lee. The arcade version also has a "Li" as the second boss (no relation to the Lee Brothers), brothers), as well as two unrelated characters named S'''o'''nny (the third Lee brother) and S'''u'''nny (the second Urquidez brother).



* OriginalGeneration: The Neo Geo game gave many original characters that's never been in any of the previous games, namely [[{{Ninja}} Amon]], [[{{Eagleland}} Dulton]], [[ActionGirl Rebecca]], [[DrunkenMaster Cheng-Fu]] and [[ScaryBlackMan Eddie]]. They're not even characters from the movie like Shuko was.

to:

* OriginalGeneration: The Neo Geo game gave many original characters that's never been in any of the previous games, namely [[{{Ninja}} Amon]], [[{{Eagleland}} Dulton]], [[ActionGirl Rebecca]], [[DrunkenMaster Cheng-Fu]] Cheng Fu]] and [[ScaryBlackMan Eddie]]. They're not even characters from the movie like Shuko was.



* PunchedAcrossTheRoom: The Lee Brother's Hyper Knee and the Mysterious Warrior's backflip kick can send anyone flying quite far.

to:

* PunchedAcrossTheRoom: The Lee Brother's brother's Hyper Knee and the Mysterious Warrior's backflip kick can send anyone flying quite far.



* SdrawkcabAlias: The final boss in the NES version of ''Double Dragon III'' is called Princess Noiram ([[spoiler:who is actually a brainwashed Marion]]). Averted in the other versions (including the Famicom one), when she is actually a revived Cleopatra.

to:

* SdrawkcabAlias: The final boss in the NES version of ''Double Dragon III'' is called Princess Noiram ([[spoiler:who is actually a brainwashed Marion]]). Averted in the all other versions (including the Famicom one), release), when she is actually a revived Cleopatra.



* {{Shoryuken}}: The Lee Brothers are {{Shotoclone}}s in the fighting game, so they have this practically by law.
* {{Shotoclone}}: The Lee Brothers in the Neo Geo fighting game.

to:

* {{Shoryuken}}: The Lee Brothers brothers are {{Shotoclone}}s in the fighting game, so they have this practically by law.
* {{Shotoclone}}: The Lee Brothers brothers in the Neo Geo fighting game.



** The GBA version includes a freeway battle atop moving semis with suit-clad enemies who straighten their ties between attacks. If it's not a ShoutOut to ''Film/TheMatrix Reloaded,'' then it should be.
* ShoutOutThemeNaming: The Lee Brothers, along with recurring mooks Williams and Rowper, all take their names from the three main heroes of ''Film/EnterTheDragon''. The name "Billy" is also a reference to Billy Lo (Bruce Lee's character from ''Film/GameOfDeath'') and the female mook Linda shares her name with Bruce Lee's widow Linda Lee Cadwell.

to:

** The GBA version ''Advance'' includes a freeway battle atop moving semis with suit-clad enemies who straighten their ties between attacks. If it's not a ShoutOut to ''Film/TheMatrix Reloaded,'' then it should be.
* ShoutOutThemeNaming: The Lee Brothers, brothers, along with recurring mooks Williams and Rowper, all take their names from the three main heroes of ''Film/EnterTheDragon''. The name "Billy" is also a reference to Billy Lo (Bruce Lee's character from ''Film/GameOfDeath'') and the female mook Linda shares her name with Bruce Lee's widow Linda Lee Cadwell.



** ''Sō-setsu-ken'', the fictional martial art style of the Lee brothers, is named after Bruce Lee's self-developed style called ''Jeet Kune Do'' (''Sekkedō'' in Japanese). Whereas ''Jeet Kune Do'' is the "Way of the Intercepting Fist", ''Sō-setsu-ken'' means "Fist of Twin Interception".

to:

** ''Sō-setsu-ken'', Sousetsuken, the fictional martial art style of the Lee brothers, is named after Bruce Lee's self-developed style called ''Jeet Kune Do'' (''Sekkedō'' in Japanese). Whereas ''Jeet Kune Do'' is the "Way of the Intercepting Fist", ''Sō-setsu-ken'' Sousetsuken means "Fist of Twin Interception".



* SideView: Some of the stages and areas in the NES games are set from a side-view perspective and don't feature depth movement. They usually involved platform-jumping in some capacity like the cavern areas in Mission 3 of the first NES game or Mansion of Terror in the second. The Game Boy version also switches to a side-view in some areas.
* SimpleStaff: The staff in the SNES game.
* SinisterShades: Abore in the arcade and PC Engine version of ''II'', Carlem in the SNES game and the Agent Smith-rendition of Steve in ''Advance''.

to:

* SideView: Some of the stages Stages and areas in added to the NES games are tend to be set from a side-view perspective and don't feature depth movement. They usually involved platform-jumping in some capacity like the cavern areas in Mission 3 of the first NES game or Mansion of Terror in the second. The Game Boy version also switches to a side-view in some areas.
* SimpleStaff: The staff in the SNES game.
''Super''.
* SinisterShades: Abore in the arcade and PC Engine version of ''II'', Carlem in the SNES game ''Super'' and the Agent Smith-rendition of Steve in ''Advance''.



* StalkedByTheBell: In the arcade games, first NES game and ''Advance''.

to:

* StalkedByTheBell: In the arcade games, first NES game game, and ''Advance''.



* SuperMode: In the SNES game completely filling the ChargeMeter activates this, which makes your attacks more damaging and instantly knock downs enemies.
* SuplexFinisher: The Lee Brothers got a German Suplex in their moveset in the third arcade game.

to:

* SuperMode: In the SNES game ''Super'', completely filling the ChargeMeter activates this, which makes your attacks more damaging and instantly knock downs enemies.
* SuplexFinisher: The Lee Brothers brothers got a German Suplex in their moveset in the third arcade game.



* ThemeMusicPowerUp: The final battle in the original arcade game (and in some of its ports and remakes) uses the title theme as background music, as does ''Return of Double Dragon'' (the Japanese version of ''Super Double Dragon''). Once the final boss of the second NES game is low on health, the creepy theme is replaced by a more epic theme.

to:

* ThemeMusicPowerUp: The final battle in the original arcade game (and in some of its ports and remakes) uses the title theme as background music, as does ''Return of Double Dragon'' (the Japanese version of (but not ''Super Double Dragon''). Once the final boss of the second NES game is low on health, the creepy theme is replaced by a more epic theme.



* ThirdOptionAdaptation: In the first arcade game, if two players defeat the final boss together, the game will force them to fight each other to determine which of the Lee brothers wins over Marian. The last player standing naturally gets a kiss from Marian. However, in the GBA version she chooses neither, stopping the fight just as one of them is about to finish the other.

to:

* ThirdOptionAdaptation: In the first arcade game, if two players defeat the final boss together, the game will force them to fight each other to determine which of the Lee brothers wins over Marian. The last player standing naturally gets a kiss from Marian. However, in the GBA version she chooses neither, neither in ''Advance'', stopping the fight just as one of them is about to finish the other.



* TurnsRed: In the SNES game, if the player performs a throw on Williams or Rowper, they will get angry and will move faster and hit harder.

to:

* TurnsRed: In the SNES game, ''Super'', if the player performs a throw on Williams or Rowper, they will get angry and will move faster and hit harder.



* WallJump: Added in the SNES game. The arcade and NES versions of the third game also added a wall-jumping attack for each character.

to:

* WallJump: Added in the SNES game.''Super''. The arcade and NES versions of the third game also added a wall-jumping attack for each character.
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* BroadStrokes: The NES version of the trilogy took certain liberties with the original plot. Namely: [[spoiler:the first game made Jimmy Lee into the true leader of the Black Warriors, ''II'' has an additional final boss countering the Lee brothers' Sousetsuken technique and clearly depicts the full recovery of Marian in the ending, and ''III''' expands the plot and changes Cleopatra into "[[BrainwashedAndCrazy Princess]] [[SdrawkcabName Noriam]]" (outside Japan).]] Subsequent games are standalone for the most part and completely drop all these plot points [[RetCanon except]] the middle one, as confirmed in ''IV'' ([[spoiler:which is specifically post-''II'' and mentions the Gensatsuken and shows Marian alive and well]]).

to:

* BroadStrokes: The NES version of the trilogy took certain liberties with the original plot. Namely: [[spoiler:the first game made Jimmy Lee into the true leader of the Black Warriors, ''II'' has an additional final boss countering the Lee brothers' Sousetsuken technique and clearly depicts the full recovery of Marian in the ending, and ''III''' ''III'' expands the plot and changes Cleopatra into "[[BrainwashedAndCrazy Princess]] [[SdrawkcabName Noriam]]" (outside Japan).]] Subsequent games are standalone for the most part and completely drop all these plot points [[RetCanon except]] the middle one, as confirmed in ''IV'' ([[spoiler:which is specifically post-''II'' and mentions the Gensatsuken and shows Marian alive and well]]).

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The original 1987 arcade game, developed by the now-defunct Technos Japan Corp. and distributed by Creator/{{Taito}}, featured a rather simple and standard premise: twin martial artists Billy and Jimmy Lee must save their lady-friend Marian from the clutches of the Black Warriors, a ruthless gang that controls the city.

to:

The original 1987 arcade game, developed by the now-defunct Technos Japan Corp. and distributed by Creator/{{Taito}}, featured a rather simple and standard premise: twin martial artists Billy and Jimmy Lee must save their lady-friend lady friend Marian from the clutches of the Black Warriors, a ruthless gang that controls the city.



** Ported to [[UsefulNotes/NintendoEntertainmentSystem NES]], UsefulNotes/SegaMasterSystem, [[UsefulNotes/MicrosoftWindows Windows]], UsefulNotes/AmstradCPC, UsefulNotes/ZXSpectrum, UsefulNotes/Commodore64 UsefulNotes/{{Amiga}}, UsefulNotes/AtariST, UsefulNotes/{{Atari 2600}}, UsefulNotes/{{Atari 7800}}, UsefulNotes/{{MSX}}, UsefulNotes/GameBoy, UsefulNotes/SegaGenesis, UsefulNotes/AtariLynx, [[MobilePhoneGame Mobile Phones]][[note]]both original and "EX" versions[[/note]], and UsefulNotes/Xbox360.

to:

** Ported to [[UsefulNotes/NintendoEntertainmentSystem NES]], UsefulNotes/SegaMasterSystem, [[UsefulNotes/MicrosoftWindows Windows]], UsefulNotes/AmstradCPC, UsefulNotes/ZXSpectrum, UsefulNotes/Commodore64 UsefulNotes/Commodore64, UsefulNotes/{{Amiga}}, UsefulNotes/AtariST, UsefulNotes/{{Atari 2600}}, UsefulNotes/{{Atari 7800}}, UsefulNotes/{{MSX}}, UsefulNotes/GameBoy, UsefulNotes/SegaGenesis, UsefulNotes/AtariLynx, [[MobilePhoneGame Mobile Phones]][[note]]both original and "EX" versions[[/note]], and UsefulNotes/Xbox360.



** ''Double Dragon II: Wander of the Dragons'' (2011, Xbox 360): A 3D remake of the arcade original.

to:

** ''Double Dragon II: Wander of the Dragons'' (2011, (2013, Xbox 360): A 3D remake reimagining of the arcade original.



* ''[[VideoGame/DoubleDragonNeon Double Dragon Neon]]'' (2012, UsefulNotes/PlayStation3): A satire of the series developed by Creator/WayForward.
** Ported to Xbox 360 in 2012 and Windows in 2014
* ''[[VideoGame/DoubleDragonIV Double Dragon IV]]'' (2017, [=PlayStation=] 4): A new ''Double Dragon'' game by Creator/ArcSystemWorks that features a retro art style reminiscent of the original NES and arcade games. Set after ''Double Dragon II''.
** Ported to Windows, UsefulNotes/NintendoSwitch, and iOS.

to:

* ''[[VideoGame/DoubleDragonNeon Double Dragon Neon]]'' (2012, UsefulNotes/PlayStation3): UsefulNotes/PlayStation3 / Xbox 360): A satire of the series developed by Creator/WayForward.
** Ported to Xbox 360 in 2012 and Windows in 2014
2014.
* ''[[VideoGame/DoubleDragonIV Double Dragon IV]]'' (2017, [=PlayStation=] 4): 4 / Windows): A new ''Double Dragon'' game by Creator/ArcSystemWorks that features a retro art style reminiscent of the original NES and arcade games. Set after ''Double Dragon II''.
** Ported to Windows, UsefulNotes/NintendoSwitch, UsefulNotes/NintendoSwitch and iOS.



* AlternateContinuity: The NES version of the trilogy have many plot differences from their original arcade counterparts ([[spoiler:specifically when it comes to the identity of the Black Warriors' leader in the first game and Marian's survival in the second]]). All the later games are standalone for the most part.



* BarrierBustingBlow: Abobos and Burnovs punch through walls. The Lee Brothers themselves do this in the intro of PC-Engine version of ''II''.

to:

* BarrierBustingBlow: Abobos and Burnovs punch through walls. The Lee Brothers themselves do this in the intro of PC-Engine PC Engine version of ''II''.



* BroadStrokes: Even when games are in the same continuity, continuity is not a strong suit of the series. ''II'' had [[spoiler:Billy and Jimmy both alive and working together]] despite the events of the original, while ''IV'' (a direct sequel to ''II'') has [[spoiler:Marian alive to be kidnapped]].

to:

* BroadStrokes: Even when games are in the same continuity, continuity is not a strong suit The NES version of the series. trilogy took certain liberties with the original plot. Namely: [[spoiler:the first game made Jimmy Lee into the true leader of the Black Warriors, ''II'' had [[spoiler:Billy has an additional final boss countering the Lee brothers' Sousetsuken technique and Jimmy both alive clearly depicts the full recovery of Marian in the ending, and working together]] despite ''III''' expands the events of plot and changes Cleopatra into "[[BrainwashedAndCrazy Princess]] [[SdrawkcabName Noriam]]" (outside Japan).]] Subsequent games are standalone for the original, while most part and completely drop all these plot points [[RetCanon except]] the middle one, as confirmed in ''IV'' (a direct sequel to ''II'') has [[spoiler:Marian ([[spoiler:which is specifically post-''II'' and mentions the Gensatsuken and shows Marian alive to be kidnapped]].and well]]).



* ConservationOfNinjutsu: The twin ninjas from ''II'' and Ranzou from ''III'' are bosses (the latter becomes a playable character). Ranzou's minions are fodder.

to:

* ConservationOfNinjutsu: The twin ninjas from ''II'' and Ranzou from ''III'' ''3'' are bosses (the latter becomes a playable character). Ranzou's minions are fodder.



* EasyModeMockery: The NES version of ''II'', which only allows the full set of stages to be play on the hardest difficulty. The PC-Engine version gives different endings instead.

to:

* EasyModeMockery: The NES version of ''II'', which only allows the full set of stages to be play on the hardest difficulty. The PC-Engine PC Engine version gives different endings instead.



* GlowingEyesOfDoom: Abore in the second Arcade game.

to:

* GlowingEyesOfDoom: Abore in the second Arcade arcade game.



** The PC-Engine version of ''II'', released in 1993, establishes that despite the end of the Cold War someone still launched a nuke, starting a war.

to:

** The PC-Engine PC Engine version of ''II'', released in 1993, establishes that despite the end of the Cold War someone still launched a nuke, starting a war.



* {{Microtransactions}}: The Arcade version of III is the UrExample.
* MightyGlacier: The {{giant mook}}s, with Arcade and PC-Engine Abore being the biggest and slowest.

to:

* {{Microtransactions}}: The Arcade arcade version of III ''3'' is the UrExample.
* MightyGlacier: The {{giant mook}}s, with Arcade arcade and PC-Engine PC Engine Abore being the biggest and slowest.



* {{Ninja}}: The nameless ninjas from the NES ''Double Dragon II'', Yagyu Ranzou and his minions from ''Double Dragon III'' and Amon from the Neo Geo fighting game.

to:

* {{Ninja}}: The nameless ninjas from the NES ''Double Dragon II'', Yagyu Ranzou and his minions from ''Double Dragon III'' 3'' and Amon from the Neo Geo fighting game.



* SdrawkcabAlias: The final boss in the NES version of ''Double Dragon III'' is called Queen Noiram ([[spoiler:who is actually a brainwashed Marion]]). Averted in the other versions (including the Famicom one), when she is actually a revived Cleopatra.

to:

* SdrawkcabAlias: The final boss in the NES version of ''Double Dragon III'' is called Queen Princess Noiram ([[spoiler:who is actually a brainwashed Marion]]). Averted in the other versions (including the Famicom one), when she is actually a revived Cleopatra.



* SinisterShades: Abore in the Arcade and PC-Engine version of ''II'', Carlem in the SNES game and the Agent Smith-rendition of Steve in ''Advance''.

to:

* SinisterShades: Abore in the Arcade arcade and PC-Engine PC Engine version of ''II'', Carlem in the SNES game and the Agent Smith-rendition of Steve in ''Advance''.



* SparedByTheAdaptation: [[spoiler:Marian, who was KilledOffForReal in the second arcade game, [[BackFromTheDead gets better]] in its NES (and later PC-Engine) adaptation.]]

to:

* SparedByTheAdaptation: [[spoiler:Marian, who was KilledOffForReal in the second arcade game, [[BackFromTheDead gets better]] in its NES (and later PC-Engine) PC Engine) adaptation.]]



* StalkedByTheBell: In the Arcade games, first NES game and ''Advance''.

to:

* StalkedByTheBell: In the Arcade arcade games, first NES game and ''Advance''.



* TreacherousAdvisor: [[spoiler:Hiruko]] in ''Double Dragon III''.

to:

* TreacherousAdvisor: [[spoiler:Hiruko]] in ''Double Dragon III''.3''.

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** Ported to Amiga, Windows, Commodore 64, Amstrad CPC, ZX Spectrum, Atari ST, NES[[note]]ReformulatedGame[[/note]], Japanese Mega Drive, [[UsefulNotes/TurboGrafx16 PC Engine]] Super CD-ROM[[superscript:2]][[note]][[VideoGameRemake remake]] of the NES conversion[[/note]], and UsefulNotes/PlayStation4.

to:

** Ported to Amiga, Windows, Commodore 64, Amstrad CPC, ZX Spectrum, Atari ST, NES[[note]]ReformulatedGame[[/note]], NES[[note]][[ReformulatedGame reformulated port]][[/note]], Japanese Mega Drive, [[UsefulNotes/TurboGrafx16 PC Engine]] Super CD-ROM[[superscript:2]][[note]][[VideoGameRemake remake]] of the NES conversion[[/note]], and UsefulNotes/PlayStation4.



** Ported to Commodore 64, Amiga, Amstrad CPC, ZX Spectrum, Atari ST, Windows, Game Boy, and Sega Genesis.[[note]]The latter two are alternatively titled "''Double Dragon 3: The Arcade Game''"[[/note]]
** ''Double Dragon III: The Sacred Stones'' (1991, NES): Developed simultaneously with the arcade version and released for Famicom as ''Double Dragon III: The Rosetta Stone''.

to:

** Ported to NES[[note]][[ReformulatedGame concurrently developed]] with the arcade version, titled "''Double Dragon III: The Sacred Stones''" in North America and Europe and "''Double Dragon III: The Rosetta Stone''" in Japan[[/note]], Commodore 64, Amiga, Amstrad CPC, ZX Spectrum, Atari ST, Windows, Game Boy, and Sega Genesis.[[note]]The latter two are alternatively titled "''Double Dragon 3: The Arcade Game''"[[/note]]
** ''Double Dragon III: The Sacred Stones'' (1991, NES): Developed simultaneously with the arcade version and released for Famicom as ''Double Dragon III: The Rosetta Stone''.
Game''"[[/note]]
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** Ports released for the UsefulNotes/{{NES}}, UsefulNotes/SegaMasterSystem, UsefulNotes/GameBoy, UsefulNotes/{{Atari 2600}}, UsefulNotes/{{Atari 7800}}, UsefulNotes/AtariLynx, UsefulNotes/SegaGenesis, Mobile Phones[[note]]both original and "EX" versions[[/note]], and UsefulNotes/{{Xbox 360}}.

to:

** Ports released for the UsefulNotes/{{NES}}, Ported to [[UsefulNotes/NintendoEntertainmentSystem NES]], UsefulNotes/SegaMasterSystem, UsefulNotes/GameBoy, [[UsefulNotes/MicrosoftWindows Windows]], UsefulNotes/AmstradCPC, UsefulNotes/ZXSpectrum, UsefulNotes/Commodore64 UsefulNotes/{{Amiga}}, UsefulNotes/AtariST, UsefulNotes/{{Atari 2600}}, UsefulNotes/{{Atari 7800}}, UsefulNotes/AtariLynx, UsefulNotes/{{MSX}}, UsefulNotes/GameBoy, UsefulNotes/SegaGenesis, UsefulNotes/AtariLynx, [[MobilePhoneGame Mobile Phones[[note]]both Phones]][[note]]both original and "EX" versions[[/note]], and UsefulNotes/{{Xbox 360}}.UsefulNotes/Xbox360.



** ''Double Dragon'' (2011, [=iPhone=]): By the makers of the Zeebo version.

to:

** ''Double Dragon'' (2011, [=iPhone=]): [[IOSGames iOS]]): By the makers of the Zeebo version.version, ported to [[AndroidGames Android]] in 2012.



** Ports released for the NES, the Japanese UsefulNotes/MegaDrive, and the [[UsefulNotes/TurboGrafx16 PC Engine]]. The former and latter are almost completely different from the arcade version.

to:

** Ports released for the NES, the Ported to Amiga, Windows, Commodore 64, Amstrad CPC, ZX Spectrum, Atari ST, NES[[note]]ReformulatedGame[[/note]], Japanese UsefulNotes/MegaDrive, and the Mega Drive, [[UsefulNotes/TurboGrafx16 PC Engine]]. The former Engine]] Super CD-ROM[[superscript:2]][[note]][[VideoGameRemake remake]] of the NES conversion[[/note]], and latter are almost completely different from the arcade version.UsefulNotes/PlayStation4.



** ''Double Dragon III: The Sacred Stones'' (1991, NES): Released for the Japanese Famicom as ''Double Dragon III: The Rosetta Stone''.
** Ported to the Game Boy and Sega Genesis as ''Double Dragon 3: The Arcade Game''.

to:

** Ported to Commodore 64, Amiga, Amstrad CPC, ZX Spectrum, Atari ST, Windows, Game Boy, and Sega Genesis.[[note]]The latter two are alternatively titled "''Double Dragon 3: The Arcade Game''"[[/note]]
** ''Double Dragon III: The Sacred Stones'' (1991, NES): Released Developed simultaneously with the arcade version and released for the Japanese Famicom as ''Double Dragon III: The Rosetta Stone''.
** Ported to the Game Boy and Sega Genesis as ''Double Dragon 3: The Arcade Game''.
Stone''.



** Ported to the Game Boy, Sega Genesis, and SNES.

to:

** Ported to the Game Boy, Sega Genesis, and SNES.



** Ported to the Sega Genesis and UsefulNotes/AtariJaguar.

to:

** Ported to the Sega Genesis and UsefulNotes/AtariJaguar.



** Ported to the UsefulNotes/PlayStation.

to:

** Ported to the UsefulNotes/PlayStation.



** Ported to UsefulNotes/Xbox360 in 2012 and [[UsefulNotes/MicrosoftWindows Windows]] in 2014
* ''[[VideoGame/DoubleDragonIV Double Dragon IV]]'' (2017, UsefulNotes/PlayStation4): A new ''Double Dragon'' game by Creator/ArcSystemWorks that features a retro art style reminiscent of the original NES and arcade games. Set after ''Double Dragon II''.
** Ported to Windows and UsefulNotes/NintendoSwitch.

to:

** Ported to UsefulNotes/Xbox360 Xbox 360 in 2012 and [[UsefulNotes/MicrosoftWindows Windows]] Windows in 2014
* ''[[VideoGame/DoubleDragonIV Double Dragon IV]]'' (2017, UsefulNotes/PlayStation4): [=PlayStation=] 4): A new ''Double Dragon'' game by Creator/ArcSystemWorks that features a retro art style reminiscent of the original NES and arcade games. Set after ''Double Dragon II''.
** Ported to Windows Windows, UsefulNotes/NintendoSwitch, and UsefulNotes/NintendoSwitch.iOS.
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* ''[[VideoGame/DoubleDragonNeon Double Dragon Neon]]'' (2012/2014, UsefulNotes/PlayStation3): A satire of the series developed by Creator/WayForward.

to:

* ''[[VideoGame/DoubleDragonNeon Double Dragon Neon]]'' (2012/2014, (2012, UsefulNotes/PlayStation3): A satire of the series developed by Creator/WayForward.

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* ''[[VideoGame/DoubleDragonNeon Double Dragon Neon]]'' (2012/2014, UsefulNotes/PlayStation3 / UsefulNotes/Xbox360 / [[UsefulNotes/MicrosoftWindows Windows]]): A satire of the series developed by Creator/WayForward.
* ''[[VideoGame/DoubleDragonIV Double Dragon IV]]'' (2017, UsefulNotes/PlayStation4 / Windows / UsefulNotes/NintendoSwitch): A new ''Double Dragon'' game by Creator/ArcSystemWorks that features a retro art style reminiscent of the original NES and arcade games. Set after ''Double Dragon II''.

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* ''[[VideoGame/DoubleDragonNeon Double Dragon Neon]]'' (2012/2014, UsefulNotes/PlayStation3 / UsefulNotes/Xbox360 / [[UsefulNotes/MicrosoftWindows Windows]]): UsefulNotes/PlayStation3): A satire of the series developed by Creator/WayForward.
** Ported to UsefulNotes/Xbox360 in 2012 and [[UsefulNotes/MicrosoftWindows Windows]] in 2014
* ''[[VideoGame/DoubleDragonIV Double Dragon IV]]'' (2017, UsefulNotes/PlayStation4 / Windows / UsefulNotes/NintendoSwitch): UsefulNotes/PlayStation4): A new ''Double Dragon'' game by Creator/ArcSystemWorks that features a retro art style reminiscent of the original NES and arcade games. Set after ''Double Dragon II''.II''.
** Ported to Windows and UsefulNotes/NintendoSwitch.



See also ''VideoGame/RageOfTheDragons'', a 2002 Fighting Game that, while not a part of the series, was originally meant to be.

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See also ''VideoGame/RageOfTheDragons'', a 2002 Fighting Game FightingGame that, while not a part of the series, was originally meant to be.



* AsianRuneChant: When Amon from the Neo Geo FightingGame is performing his super move.

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* AsianRuneChant: When Amon from the Neo Geo FightingGame fighting game is performing his super move.



* KamehameHadoken: The evil clones from ''II'' throw these at sufficient distance. The Lee Brothers can do this in the Neo Geo FightingGame. ''Neon'' has a mixtape to allow the Lee brothers to do this as well.

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* KamehameHadoken: The evil clones from ''II'' throw these at sufficient distance. The Lee Brothers can do this in the Neo Geo FightingGame.fighting game. ''Neon'' has a mixtape to allow the Lee brothers to do this as well.



* {{Ninja}}: The nameless ninjas from the NES ''Double Dragon II'', Yagyu Ranzou and his minions from ''Double Dragon III'' and Amon from the UsefulNotes/NeoGeo FightingGame.

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* {{Ninja}}: The nameless ninjas from the NES ''Double Dragon II'', Yagyu Ranzou and his minions from ''Double Dragon III'' and Amon from the UsefulNotes/NeoGeo FightingGame.Neo Geo fighting game.
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** Also released as ''Return of Double Dragon'', a slightly more complete form.

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** Also Later released as ''Return of Double Dragon'', a slightly more complete form.[[note]]Formerly Japan only, officially re-released by Retroism in 2018.[[/note]]
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* ''Double Dragon'' (1995, Neo Geo): A one-on-one fighting game based on the movie. Unlike ''Shadow Falls'', Technos actually made this one and it was the last one they made before going out of business.

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* ''Double Dragon'' (1995, Neo Geo): UsefulNotes/NeoGeo): A one-on-one fighting game based on the movie. Unlike ''Shadow Falls'', Technos actually made this one and it was the last one they made before going out of business.



* ''[[VideoGame/DoubleDragonNeon Double Dragon Neon]]'' (2012/2014, [=PS3=]/Xbox 360/PC): A satire of the series developed by Creator/WayForward.
* ''[[VideoGame/DoubleDragonIV Double Dragon IV]]'' (2017, [=PS4=]/PC): A new Double Dragon game by Creator/ArcSystemWorks that features a retro art style reminiscent of the original NES and arcade games. Set after Double Dragon [=II=].

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* ''[[VideoGame/DoubleDragonNeon Double Dragon Neon]]'' (2012/2014, [=PS3=]/Xbox 360/PC): UsefulNotes/PlayStation3 / UsefulNotes/Xbox360 / [[UsefulNotes/MicrosoftWindows Windows]]): A satire of the series developed by Creator/WayForward.
* ''[[VideoGame/DoubleDragonIV Double Dragon IV]]'' (2017, [=PS4=]/PC): UsefulNotes/PlayStation4 / Windows / UsefulNotes/NintendoSwitch): A new Double Dragon ''Double Dragon'' game by Creator/ArcSystemWorks that features a retro art style reminiscent of the original NES and arcade games. Set after Double ''Double Dragon [=II=].II''.
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** Ports released for the UsefulNotes/{{NES}}, UsefulNotes/SegaMasterSystem, UsefulNotes/GameBoy, UsefulNotes/{{Atari 2600}}, UsefulNotes/{{Atari 7800}}, UsefulNotes/AtariLynx, UsefulNotes/SegaGenesis, Mobile Phones, and UsefulNotes/{{Xbox 360}}.

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** Ports released for the UsefulNotes/{{NES}}, UsefulNotes/SegaMasterSystem, UsefulNotes/GameBoy, UsefulNotes/{{Atari 2600}}, UsefulNotes/{{Atari 7800}}, UsefulNotes/AtariLynx, UsefulNotes/SegaGenesis, Mobile Phones, Phones[[note]]both original and "EX" versions[[/note]], and UsefulNotes/{{Xbox 360}}.



* ''Double Dragon'' (1992, UsefulNotes/SegaGameGear): An original game developed and produced by Virgin Interactive, also known as ''Double Dragon: The Revenge of Billy Lee'' in Europe.

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* ''Double Dragon'' (1992, UsefulNotes/SegaGameGear): UsefulNotes/GameGear): An original game developed and produced by Virgin Interactive, also known as ''Double Dragon: The Revenge of Billy Lee'' in Europe.

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