History VideoGame / DonkeyKong

16th May '16 12:50:59 PM Prinzenick
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* AmericanKirbyIsHardcore: The [[http://www.platypuscomix.net/interactive/fiercekong.jpg boxart]] for the UsefulNotes/{{Intellivision}} port of the game turned the cartoonish Donkey Kong into a downright scary looking monster with glowing eyes and a military buzzcut. Mario looks like a circus strongman holding a golden [[ComicBook/TheMightyThor Mjolnir.]]

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* AmericanKirbyIsHardcore: The [[http://www.platypuscomix.net/interactive/fiercekong.jpg boxart]] for the UsefulNotes/{{Intellivision}} port of the game turned the cartoonish Donkey Kong into a downright scary looking monster with glowing eyes and a military macho buzzcut. Mario looks like a circus strongman holding a golden [[ComicBook/TheMightyThor Mjolnir.]]
16th May '16 12:50:26 PM Prinzenick
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* AmericanKirbyIsHardcore: Everyone knows Donkey Kong, right? Well, certainly not like ''[[http://www.platypuscomix.net/interactive/fiercekong.jpg this.]]''

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* AmericanKirbyIsHardcore: Everyone knows Donkey Kong, right? Well, certainly not like ''[[http://www.The [[http://www.platypuscomix.net/interactive/fiercekong.jpg this.]]''boxart]] for the UsefulNotes/{{Intellivision}} port of the game turned the cartoonish Donkey Kong into a downright scary looking monster with glowing eyes and a military buzzcut. Mario looks like a circus strongman holding a golden [[ComicBook/TheMightyThor Mjolnir.]]
16th May '16 12:48:47 PM Prinzenick
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* AmericanKirbyIsHardcore: Everyone knows Donkey Kong, right? Well, certainly not like ''[[http://lvls.files.wordpress.com/2010/09/int-dk.jpg this.]]''

to:

* AmericanKirbyIsHardcore: Everyone knows Donkey Kong, right? Well, certainly not like ''[[http://lvls.files.wordpress.com/2010/09/int-dk.''[[http://www.platypuscomix.net/interactive/fiercekong.jpg this.]]''
17th Mar '16 6:46:39 AM Prinzenick
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* DerivativeDifferentiation: The original arcade game was born out of this kind of serendipity; Nintendo, still trying to get their foot in the American game market in 1981, tried releasing a standard Space Invaders clone called Radarscope in the arcades; while it did well overseas, it completely flopped in the US and left them stuck with thousands of unsold cabinets. This prompted them to place Shigeru Miyamoto in charge of improvising another game to replace Radarscope (while converting the unsold cabinets into new games) and, instead of making another cookie cutter maze or shoot em up, created one of the earliest [[note]] but not the first; ''Space Panic'' from 1980, is generally considered the first platformer game [[/note]] and certainly one of the most important platformer games in history.

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* DerivativeDifferentiation: The original arcade game was born out of this kind of serendipity; Nintendo, still trying to get their foot in the American game market in 1981, tried releasing a standard Space Invaders VideoGame/SpaceInvaders clone called Radarscope in the arcades; while it did well overseas, it completely flopped in the US and left them stuck with thousands of unsold cabinets. This prompted them to place Shigeru Miyamoto in charge of improvising another game to replace Radarscope (while converting the unsold cabinets into new games) and, instead of making another cookie cutter maze or shoot em up, created one of the earliest [[note]] but not the first; ''Space Panic'' from 1980, is generally considered the first platformer game [[/note]] and certainly one of the most important platformer games in history.
17th Mar '16 6:46:06 AM Prinzenick
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Added DiffLines:

* DerivativeDifferentiation: The original arcade game was born out of this kind of serendipity; Nintendo, still trying to get their foot in the American game market in 1981, tried releasing a standard Space Invaders clone called Radarscope in the arcades; while it did well overseas, it completely flopped in the US and left them stuck with thousands of unsold cabinets. This prompted them to place Shigeru Miyamoto in charge of improvising another game to replace Radarscope (while converting the unsold cabinets into new games) and, instead of making another cookie cutter maze or shoot em up, created one of the earliest [[note]] but not the first; ''Space Panic'' from 1980, is generally considered the first platformer game [[/note]] and certainly one of the most important platformer games in history.
2nd Jan '16 7:13:21 PM Doug86
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* CharacterizationMarchesOn: This whole plot got started because Jumpman was ([[AllInTheManual allegedly]]) an animal abuser. Quite a far cry from the kind-hearted hero he is now known as.

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* CharacterizationMarchesOn: This whole plot got started because Jumpman was ([[AllInTheManual ([[AllThereInTheManual allegedly]]) an animal abuser. Quite a far cry from the kind-hearted hero he is now known as.
3rd Dec '15 3:12:35 PM NoUsername
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* CharacterizationMarchesOn: This whole plot got started because Jumpman was ([[AllInTheManual allegedly) an animal abuser. Quite a far cry from the kind-hearted hero he is now known as.

to:

* CharacterizationMarchesOn: This whole plot got started because Jumpman was ([[AllInTheManual allegedly) allegedly]]) an animal abuser. Quite a far cry from the kind-hearted hero he is now known as.
3rd Dec '15 3:11:39 PM NoUsername
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* UnexpectedGameplayChange: ''Donkey Kong 3'' was this to the original series, It was a shooter game rather than a platformer, and starred an exterminator named Stanley rather than Mario. For this reason, [[TheyChangedItNowItSucks it wasn't as popular as its predecessors]].

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* UnexpectedGameplayChange: ''Donkey Kong 3'' was this to the original series, series. It was a shooter game rather than a platformer, and starred an exterminator named Stanley rather than Mario. For this reason, [[TheyChangedItNowItSucks it wasn't as popular as its predecessors]].
28th Nov '15 1:00:50 PM bt8257
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After these sequels, Donkey Kong faded into the background; while the arcade games were ported to personal computers and Nintendo's own [[UsefulNotes/NintendoEntertainmentSystem NES]], he didn't appear in a major role again until 1994, with the release of two new games. One, also titled ''Donkey Kong'' but referred to by many fans as ''VideoGame/DonkeyKong94'', featured a shift to puzzle-platforming gameplay and inspired the later ''VideoGame/MarioVsDonkeyKong'' series. The other, ''VideoGame/DonkeyKongCountry'' by British game developer Creator/{{Rare}}, was far more successful and revitalized the Donkey Kong character for modern audiences.

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After these sequels, Donkey Kong faded into the background; while the arcade games were ported to personal computers and Nintendo's own [[UsefulNotes/NintendoEntertainmentSystem NES]], he didn't appear in a major role again until 1994, with the release of two new games. One, also titled ''Donkey Kong'' but referred to by many fans as ''VideoGame/DonkeyKong94'', featured a shift to puzzle-platforming gameplay and inspired the later ''VideoGame/MarioVsDonkeyKong'' series. The other, ''VideoGame/DonkeyKongCountry'' by British game developer Creator/{{Rare}}, was far more successful and revitalized the Donkey Kong character for modern audiences.
24th Nov '15 6:51:17 AM MissConception
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->''HOW HIGH CAN YOU GET?''

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->''HOW HIGH CAN YOU GET?''
GET ?''[[note]]''HOW HIGH CAN YOU TRY ?'' in initial revision.[[/note]]



The storyline involved Mario (then known as Jumpman) saving a lady named Pauline (who was originally just named "Lady") from Donkey Kong, in an obvious reference to ''Film/KingKong''. Donkey Kong's main weapon seemed to be an endless supply of barrels, which Mario/Jumpman could, well...jump over.

The game is more-or-less single-handedly successful for saving the then-fledgling Nintendo of America. After having numerous arcade games tank, the then-president of Nintendo of Japan sent over circuit boards containing ''Donkey Kong''. The [=NOA=] team set on translating the game. Pauline was named after an employee's wife, and Mario was named after their then-landlord, Mario Segale. They installed the game in an old ''Radar Scope'' arcade cabinet and set it up at a nearby bar, the Spot Tavern. The first day in, it made $30. The next day, it broke down too many quarters had caused a short circuit. Soon after that, Nintendo of America was assembling and shipping ''Donkey Kong'' machines all over the country, and the company was saved by this single game from Creator/ShigeruMiyamoto.

to:

The storyline involved Mario (then Jumpman (soon known as Jumpman) Mario) saving a lady named Pauline (who was originally just named "Lady") Lady (later known as Pauline) from Donkey Kong, in an obvious reference to ''Film/KingKong''. Donkey Kong's main weapon seemed to be an endless supply of barrels, which Mario/Jumpman Jumpman could, well...jump over.

The game is more-or-less single-handedly successful for saving the then-fledgling Nintendo of America. After having numerous arcade games tank, the then-president of Nintendo of Japan sent over circuit boards containing ''Donkey Kong''. The [=NOA=] team set on translating the game. Pauline was named after an employee's wife, and Mario was named after their then-landlord, Mario Segale. They installed the game in an old ''Radar Scope'' arcade cabinet and set it up at a nearby bar, the Spot Tavern. The first day in, it made $30. The next day, it broke down too many quarters had caused a short circuit. Soon after that, Nintendo of America was assembling and shipping ''Donkey Kong'' machines all over the country, and the company was saved by this single game from Creator/ShigeruMiyamoto.



The name itself resulted from Miyamoto's minimal knowledge of English at the time. He wanted to call the game "Stubborn Gorilla," (another name given, according to the "Mario Mania" player's guide, was "Stupid Monkey") to convey that the villain was not acting out of malice or with premeditation. With a pocket-sized Japanese/English dictionary, he latched on to "donkey" (as in the phrase "stubborn as a donkey"), and assumed from ''King Kong'' that "kong" meant gorilla. The name did [[UrbanLegendOfZelda give rise to a number of theories]] which attempted to explain its origin. One, which appeared on some of the cabinet labels, stated that Jumpman was in fact the title's Donkey.

The game's sequel, ''Donkey Kong Jr.'', inverted the villain/hero roles; Junior had to rescue his father from Mario's clutches. The lesser-known ''Donkey Kong 3'' had a gardener named Stanley trying to chase Donkey Kong away from his greenhouse with a bug sprayer.

to:

The name itself resulted from Miyamoto's minimal knowledge of English at the time. He wanted to call the game "Stubborn Gorilla," (another name given, according to the "Mario Mania" player's guide, was "Stupid Monkey") to convey that the villain was not acting out of malice or with premeditation. With a pocket-sized Japanese/English dictionary, he latched on to "donkey" (as in the phrase "stubborn as a donkey"), and assumed from ''King Kong'' that "kong" meant gorilla. The name did [[UrbanLegendOfZelda give rise to a number of theories]] which attempted to explain its origin. One, which appeared on some of the cabinet labels, stated that Jumpman was in fact the title's Donkey.

Donkey. Regarding the other two characters: the [=NoA=] team named the hero after their then-landlord, Mario Segale, and eventually named the heroine after an employee's wife, Polly James.

The game's sequel, ''Donkey Kong Junior''[[note]]later shortened to ''Donkey Kong Jr.'', '' in the worldwide arcade release and certain home ports[[/note]], inverted the villain/hero roles; Junior Donkey Kong Jr. had to rescue his father from Mario's clutches. The lesser-known ''Donkey Kong 3'' had a gardener an exterminator named Stanley trying to chase Donkey Kong away from his greenhouse with a bug sprayer.
an insect repellant.



* AmericanKirbyIsHardcore: Everyone knows DK, right? Well, certainly not like ''[[http://lvls.files.wordpress.com/2010/09/int-dk.jpg this.]]''
* AnimatedAdaptation: The ''Saturday Supercade'' show, featuring none other than Creator/PeterCullen as the voice of Mario.

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* AmericanKirbyIsHardcore: Everyone knows DK, Donkey Kong, right? Well, certainly not like ''[[http://lvls.files.wordpress.com/2010/09/int-dk.jpg this.]]''
* AnimatedAdaptation: The ''Saturday Supercade'' ''WesternAnimation/SaturdaySupercade'' show, featuring none other than Creator/PeterCullen as the voice of Mario.



* ArcadePerfectPort: Averted. Most of the ports are faithful to the arcade version, but leave out [=50m=] due to memory limitations. Some ports play it straighter, such as "Donkey Kong: Original Edition" and ''VideoGame/DonkeyKong94'', but even then there are graphical and audio differences. This is because Nintendo does not own the rights to ''Donkey Kong'''s source code, as explained above. The only truly arcade-perfect port is the one included in ''VideoGame/DonkeyKong64''.
* BigBad: The title character in ''Donkey Kong'' and ''Donkey Kong 3'', and Mario in ''Donkey Kong Jr.''

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* ArcadePerfectPort: Averted. Most of the ports are faithful to the arcade version, but leave out [=50m=] due to memory limitations. Some ports play it straighter, such as "Donkey "''Donkey Kong: Original Edition" Edition''" and ''VideoGame/DonkeyKong94'', but even then there are graphical and audio differences. This is because Nintendo does not own the rights to ''Donkey Kong'''s source code, as explained above. The only truly arcade-perfect port is the one included in ''VideoGame/DonkeyKong64''.
* BigBad: The title character in ''Donkey Kong'' and ''Donkey Kong 3'', and Mario in ''Donkey Kong Jr.''Junior''.



* CharacterizationMarchesOn: This whole plot got started because Mario was basically an animal abuser. Quite a far cry from the kind-hearted hero he is now known as.
* DamselInDistress: Mario's girlfriend Pauline fills this role.
* DistressedDude: Donkey Kong in the second game, who was captured by Mario (making this the first, and so far only game where Mario is the BigBad).

to:

* CharacterizationMarchesOn: This whole plot got started because Mario Jumpman was basically ([[AllInTheManual allegedly) an animal abuser. Quite a far cry from the kind-hearted hero he is now known as.
* DamselInDistress: Mario's girlfriend Pauline Lady (Pauline) fills this role.
* DistressedDude: Donkey Kong in the second game, who was captured by Mario (making this the first, and so far only game where Mario he is the BigBad).



* {{Expy}}: Initially conceived as a {{Popeye}} game until Nintendo was unable to secure the rights from Kings Features, the three central characters were instead made into new ones, Popeye becoming Jumpman, Bluto becoming Donkey Kong, and Olive Oyl becoming Pauline. A Popeye arcade game did get made some time later.

to:

* {{Expy}}: Initially conceived as a {{Popeye}} ''{{Popeye}}'' game until Nintendo was unable to secure the rights from Kings Features, the three central characters were instead made into new ones, Popeye becoming Jumpman, Bluto becoming Donkey Kong, and Olive Oyl becoming Pauline. Lady. A Popeye ''Popeye'' arcade game did get made some time later.



* FaceHeelTurn: Mario is the villain(!) in ''Donkey Kong Jr.''

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* FaceHeelTurn: Mario is the villain(!) in ''Donkey Kong Jr.''Junior''.



* FallingDamage: [[OlderThanTheNES A very early example.]] If Mario falls through a hole in the floor, goes over the edge of a platform, or falls too far before hitting a surface while jumping onto or off of an elevator in Screen 3, he dies upon impact.
* {{Fireballs}}: Some of the first Mario enemies!

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* FallingDamage: [[OlderThanTheNES A very early example.]] If Mario Jumpman falls through a hole in the floor, goes over the edge of a platform, or falls too far before hitting a surface while jumping onto or off of an elevator in Screen 3, he dies upon impact.
* {{Fireballs}}: Some of the first Mario enemies!enemies of the entire series!



* InconvenientlyPlacedConveyorBelt: An early example exists in the 50m "Cement Factory" level (cut from most ports). The conveyor belts carry cement piles (which resemble pies, hence the level's long time nickname of the "Pie Factory") which Mario must avoid.

to:

* InconvenientlyPlacedConveyorBelt: An early example exists in the 50m "Cement Factory" level (cut from most ports). The conveyor belts carry cement piles (which resemble pies, hence the level's long time nickname of the "Pie Factory") which Mario Jumpman must avoid.



* JumpPhysics: Mario's jumping ability is rather weak compared to later games, and you can die if you fall above your jumping height. This also applies to Donkey Kong Jr. in the sequel.
* JustFriends: Mario and Pauline become this in the 'Mario vs. Donkey Kong'' games, likely due to Mario's established relationship with Princess Peach.

to:

* JumpPhysics: Mario's Jumpman's jumping ability is rather weak compared to later games, and you can die if you fall above your jumping height. This also applies to Donkey ''Donkey Kong Jr. Junior'' in the sequel.
* JustFriends: While some [[AllThereInTheManual home port manuals]] unofficially described them as romantically involved, Mario and Pauline become are actually said to be this in the 'Mario vs. Donkey Kong'' games, arcade materials and all subsequent appearances, likely due to Mario's established relationship with [[VideoGame/SuperMarioBros1 Princess Peach.Peach]] taking her place as the primary love interest.



* KillerGorilla: The titular character is actually a subversion; Mario mistreated Donkey Kong and he's reacting out of frustration.
* {{Mascot}}: What Mario would eventually become for Nintendo, starting with this game. Donkey also enjoyed a big role in the limelight with his antagonist.
* NiceJobBreakingItHero:
** [[AllThereInTheManual According to the manual]], Donkey only went on his rampage after being mistreated by Mario.
** A RealLife case happened during the development of the game -- Nintendo contracted Ikegami Co. Ltd. to code the ''Donkey Kong'' arcade game software and assemble the boards, but did not actually own the manufacturing rights to the game. A contract dispute soured relations between the two companies, and a court case ruled in favor of Ikegami Co. This has prevented Nintendo from re-releasing the original arcade game onto its various game systems. [[http://www.gamasutra.com/view/feature/6422/the_secret_history_of_donkey_kong.php See here for more details.]]

to:

* KillerGorilla: The titular character may be a subversion if his rampage is actually a subversion; Mario reaction of frustration, if the [[UrbanLegendOfZelda rumor]] that Jumpman mistreated Donkey Kong and he's reacting out of frustration.
in the first place is correct.
* {{Mascot}}: What Mario would eventually become for Nintendo, starting with this game. Donkey Kong also enjoyed a big role in the limelight with his antagonist.
* NiceJobBreakingItHero:
** [[AllThereInTheManual According to the manual]], Donkey only went on his rampage after being mistreated by Mario.
**
NiceJobBreakingItHero: A RealLife case happened during the development of the game -- Nintendo contracted Ikegami Co. Ltd. to code the ''Donkey Kong'' arcade game software and assemble the boards, but did not actually own the manufacturing rights to the game. A contract dispute soured relations between the two companies, and a court case ruled in favor of Ikegami Co. This has prevented Nintendo from re-releasing the original arcade game onto its various game systems. [[http://www.gamasutra.com/view/feature/6422/the_secret_history_of_donkey_kong.php See here for more details.]]



* OneHitPointWonder: Mario himself.

to:

* OneHitPointWonder: Mario Jumpman himself.



* ProtagonistTitle: ''Donkey Kong Jr.''
* PublicDomainSoundtrack: A variation of Johann Sebastian Bach's ''Toccata and Fugue in D Minor'' plays in the beginning of ''Donkey Kong Jr.''.

to:

* ProtagonistTitle: ''Donkey Kong Jr.''
Junior''.
* PublicDomainSoundtrack: A variation of Johann Sebastian Bach's ''Toccata and Fugue in D Minor'' plays in the beginning of ''Donkey Kong Jr.''.Junior''.



* UpdatedRerelease: The "Original Edition" designed for the 30th anniversary is a version of the game's NES release with [=50m=] and the intermission cutscenes (originally removed due to space issues) added back in.
* VillainProtagonist: Mario, while more of a {{Jerkass}} than a villain, fits into this role according to the backstory. [[http://www.cracked.com/article_19321_5-classic-games-you-didnt-know-had-wtf-backstories.html Yes, really.]]

to:

* UpdatedRerelease: The "Original Edition" "''Original Edition''" designed for the 30th anniversary is a version of the game's NES release with [=50m=] and the intermission cutscenes (originally removed due to space issues) added back in.
* VillainProtagonist: Mario, while more of a {{Jerkass}} than a villain, fits into this role according to the backstory. [[http://www.cracked.com/article_19321_5-classic-games-you-didnt-know-had-wtf-backstories.html Yes, really.[[http://books.google.com/books?id=CbYLQfZrUPcC&pg=PA166&dq=Donkey+Kong+mistreated+pet&hl=en&ei=_Rb0TYHDL-Hx0gHPxM3vDA&sa=X&oi=book_result&ct=result&resnum=1&ved=0CC4Q6AEwAA#v=onepage&q=Donkey%20Kong%20mistreated%20pet&f=false alleged backstory.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DonkeyKong