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* SequelSeries: Techically one to ''VideoGame/ColinMcRaeRally'', with the first ''[=DiRT=]'' being a sequel to ''Rally 2005'' (also due to ''[=Colin McRae=]'' branding in Europe). The branding was dropped after ''[=DiRT 2=]'', out of respect for the namesake driver who passed away in a tragic crash.

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* SequelSeries: SequelSeries:
**
Techically one to ''VideoGame/ColinMcRaeRally'', with the first ''[=DiRT=]'' being a sequel to ''Rally 2005'' (also due to ''[=Colin McRae=]'' branding in Europe). The branding was dropped after ''[=DiRT 2=]'', out of respect for the namesake driver who passed away in a tragic crash.crash.
** With Creator/ElectronicArts' takeover of Codemasters, the series in turn will receive a new Sequel Series in name of ''EA Sports WRC'', sporting official UsefulNotes/WorldRallyChampionship license.
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** ''[=DiRT=] Showdown'' lives off of this.

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** ''[=DiRT=] Showdown'' lives off of this. The sides of the race tracks are absolutely plastered with sponsor logos, but the game's garage is full of unlicensed cars.

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* AnachronismStew: The Colin [=McRae=] career scenarios and the "Historical Champinship" from ''Rally'' 2 have authentic period cars, but the stages themselves are unchanged with modern advertisements, vehicles and spectators holding smartphones. [[JustifiedTrope Justified]] in the historical's case as there are some championships with retro cars.

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* AnachronismStew: The Colin [=McRae=] career scenarios and the "Historical Champinship" Championship" from ''Rally'' 2 have authentic period cars, but the stages themselves are unchanged with modern advertisements, vehicles and spectators holding smartphones. [[JustifiedTrope Justified]] in the historical's case as there are some championships with retro cars.



* CulturalTranslation - Many of the old-school ''VideoGame/ColinMcRaeRally'' fans complained about the "Americanness" of the ''[=DiRT=]'' installments, especially the second one.

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* CulturalTranslation - CulturalTranslation: Many of the old-school ''VideoGame/ColinMcRaeRally'' fans complained about the "Americanness" of the ''[=DiRT=]'' installments, especially the second one.



* InterfaceScrew: A damaged radio in ''[=DiRT Rally=]'' and on will occasionally introduce static into your co-driver's radio communication, potentially blocking out whatever pace notes they are reading at the time. If the option to display visual pace notes in the HUD is turned on, the block-out pace note's onscreen counterpart will likewise be obscured with visual static.

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* InterfaceScrew: A damaged radio in ''[=DiRT Rally=]'' and on will occasionally introduce static into your co-driver's radio communication, potentially blocking out whatever pace notes they are reading at the time. If the option to display visual pace notes in the HUD is turned on, the block-out blocked-out pace note's onscreen counterpart will likewise be obscured with visual static.



* WhatTheHellHero: In ''[=DiRT 2=]'', at least, colliding with other drivers will sometimes earn you a stern talking-to from said drivers.
-->'''Dave Mirra''': Hey [player], that should ''not'' have happened.

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* WhatTheHellHero: In Zigzagged in ''[=DiRT 2=]'', at least, colliding 2=]''. If you hit a fictional driver, they will often criticize you for it, but if you hit one of the real drivers, their reactions vary from a more gentle rebuke, to asking if you're okay, to occasionally ''admitting fault'' (quoth Travis Pastrana: "I thought I could get away with other drivers will sometimes earn that"). Sometimes, though, they'll play the trope straight and chew you a stern talking-to from said out like the fictional drivers.
-->'''Dave Mirra''': Hey [player], that should ''not'' have happened.\\
'''Katie Justice''': Concentrate, man!

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** DiRT Rally 2 allows up to five stage resets on a rally in championship mode

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** DiRT Rally 2 allows up to five stage resets on a rally in championship mode mode.



** Rally Finland with it's massive jumps and very high speeds is very hard to master without some huge wipeouts, but is a big thrill to nail a quick run through a stage.

to:

** Rally Finland with it's its massive jumps and very high speeds is very hard to master without some huge wipeouts, but is a big thrill to nail a quick run through a stage.



* NonLethalBottomlessPits: In ''[=DiRT=] Rally'', falling off a steep side of the track returns you to the track with a 15 second penalty. However, this doesn't apply to all stages, as some of them are implied to be such a steep drop that the car is unrecoverable, instantly taking 90% damage before the car impacts.

to:

* NonLethalBottomlessPits: In ''[=DiRT=] Rally'', falling off a steep side of the track returns you to the track with a 15 second 15-second penalty. However, this doesn't apply to all stages, as some of them are implied to be such a steep drop that the car is unrecoverable, instantly taking 90% damage before the car impacts.



* SequelSeries: Techically one to ''VideoGame/ColinMcRaeRally'', with the first ''[=DiRT=]'' being a sequel to ''Rally 2005'' (also due to ''[=Colin McRae=]'' branding in Europe). The branding was dropped after ''[=DiRT 2=]'', due in respects of the namesake driver passed away after a tragic crash that took his life.

to:

* SequelSeries: Techically one to ''VideoGame/ColinMcRaeRally'', with the first ''[=DiRT=]'' being a sequel to ''Rally 2005'' (also due to ''[=Colin McRae=]'' branding in Europe). The branding was dropped after ''[=DiRT 2=]'', due in respects out of respect for the namesake driver who passed away after in a tragic crash that took his life.crash.



* TruthInTelevision: Said [[FragileSpeedster Peugeot 307 rally car]] is also very fragile in RealLife.

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* TruthInTelevision: Said The [[FragileSpeedster Peugeot 307 rally car]] is also very fragile in RealLife.


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* WhatTheHellHero: In ''[=DiRT 2=]'', at least, colliding with other drivers will sometimes earn you a stern talking-to from said drivers.
-->'''Dave Mirra''': Hey [player], that should ''not'' have happened.
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''Colin [=McRae=]: [=DiRT 2=]'' (or just ''[=DiRT=] 2'') employed an 'extreme sports' style, with fluid, first person menus set in vibrant settings, as well as a heavy emphasis on pleasing the fans and becoming a star. In addition, the trophy trucks and buggies were the highlight of the game, with traditional rally races taking a backseat. With the success of Creator/KenBlock and several other rally stars were included in the game, whilst acting as consultants on how the cars handle.

to:

''Colin [=McRae=]: [=DiRT 2=]'' (or just ''[=DiRT=] 2'') employed an 'extreme sports' style, with fluid, first person menus set in vibrant settings, as well as a heavy emphasis on pleasing the fans and becoming a star. In addition, the trophy trucks and buggies were the highlight of the game, with traditional rally races taking a backseat. With the success of Creator/KenBlock and several other rally stars were included in the game, whilst acting as consultants on how the cars handle.
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''Colin [=McRae=]: [=DiRT 2=]'' (or just ''[=DiRT=] 2'') employed an 'extreme sports' style, with fluid, first person menus set in vibrant settings, as well as a heavy emphasis on pleasing the fans and becoming a star. In addition, the trophy trucks and buggies were the highlight of the game, with traditional rally races taking a backseat. With the success of Creator/KenBlock's Gymkhana videos supposedly generating buzz in rally interest, he and several other rally stars were [[NonActorVehicle roped in]] to add a human element, whilst acting as consultants on how the cars handle.

to:

''Colin [=McRae=]: [=DiRT 2=]'' (or just ''[=DiRT=] 2'') employed an 'extreme sports' style, with fluid, first person menus set in vibrant settings, as well as a heavy emphasis on pleasing the fans and becoming a star. In addition, the trophy trucks and buggies were the highlight of the game, with traditional rally races taking a backseat. With the success of Creator/KenBlock's Gymkhana videos supposedly generating buzz in rally interest, he Creator/KenBlock and several other rally stars were [[NonActorVehicle roped in]] to add a human element, included in the game, whilst acting as consultants on how the cars handle.
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* ModelMuseum: ''[=DiRT 5=]'' allows you to hide the UI when selecting a vehicle, enabling you to freely rotate the camera around your car. For some models, you can press a button to open your car's doors and hood and admire their interiors and engines - things you don't usually see while driving.
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** [[Franchise/StarTrek Assistance is Futile]]

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** *** [[Franchise/StarTrek Assistance is Futile]]

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* ShoutOut: Some of ''[=DiRT 3=]'''s achievements, including:

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* ShoutOut: ShoutOut:
**
Some of ''[=DiRT 3=]'''s achievements, including:



** [[Music/MCHammer Can't Touch This!]]
** [[Film/TheFrenchConnection French Connection]]
** [[Series/RobotWars No-bot Wars]]
** [[Film/TheItalianJob1969 Self Preservation Society]]
** [[Film/TalladegaNightsTheBalladOfRickyBobby Shake and Bake]]
** [[Film/TheDeerHunter Steer Hunter]]

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** *** [[Music/MCHammer Can't Touch This!]]
** *** [[Film/TheFrenchConnection French Connection]]
** *** [[Series/RobotWars No-bot Wars]]
** *** [[Film/TheItalianJob1969 Self Preservation Society]]
** *** [[Film/TalladegaNightsTheBalladOfRickyBobby Shake and Bake]]
** *** [[Film/TheDeerHunter Steer Hunter]]


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** One of the nicknames you can use in ''[=DiRT 5=]'' is ''VideoGame/{{Dizzy}}''. Yes, Codemasters was a publisher of the ''Dizzy'' franchise.

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* RevisitingTheRoots: ''[=DiRT=] Rally'' was deliberately developed as a technically up-to-date [[ShooOutTheClowns no-nonsense]] NintendoHard rally simulation game, in the vein of the ''VideoGame/ColinMcRaeRally'' series and once-rival titles such as ''VideoGame/RichardBurnsRally''. Codemasters kept the game's existence under wraps until the last minute, in order to give fans of their older rally titles a real surprise. Given the positive reception of the game, it seems to have paid off.

to:

* RevisitingTheRoots: ''[=DiRT=] Rally'' was deliberately developed as a technically up-to-date [[ShooOutTheClowns no-nonsense]] NintendoHard rally simulation game, in the vein of the preceding ''VideoGame/ColinMcRaeRally'' series and once-rival titles such as ''VideoGame/RichardBurnsRally''. Codemasters kept the game's existence under wraps until the last minute, in order to give fans of their older rally titles a real surprise. Given the positive reception of the game, it seems to have paid off.


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* SequelSeries: Techically one to ''VideoGame/ColinMcRaeRally'', with the first ''[=DiRT=]'' being a sequel to ''Rally 2005'' (also due to ''[=Colin McRae=]'' branding in Europe). The branding was dropped after ''[=DiRT 2=]'', due in respects of the namesake driver passed away after a tragic crash that took his life.
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''[=DiRT=]'' is a {{Spinoff}} of Creator/{{Codemasters}}' popular ''VideoGame/ColinMcRaeRally'' series of games based around off-road racing, as the title implies, as well UsefulNotes/{{Rallying}}.

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''[=DiRT=]'' is a {{Spinoff}} SoftReboot SequelSeries of Creator/{{Codemasters}}' popular ''VideoGame/ColinMcRaeRally'' series of games based around off-road racing, as the title implies, as well UsefulNotes/{{Rallying}}.
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Crosswicking.

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* VagueHitPoints: ''Rally'' has vehicle damage only presented by physical damage to the car, or by some events such as the radiator beginning to heat up. Once outside the race, damage is presented in exact percentages.
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* AnachronismStew: The Colin McRae career scenarios from ''Rally'' 2 have authentic period cars, but the stages themselves are unchanged with modern advertisements, vehicles and spectators holding smartphones.

to:

* AnachronismStew: The Colin McRae [=McRae=] career scenarios and the "Historical Champinship" from ''Rally'' 2 have authentic period cars, but the stages themselves are unchanged with modern advertisements, vehicles and spectators holding smartphones.smartphones. [[JustifiedTrope Justified]] in the historical's case as there are some championships with retro cars.

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''[=DiRT=] Rally 2.0'' was announced on September 26, 2018. The game is going to feature rally courses from Poland, Spain, Australia, New Zeland and United States as well as 8 official tracks from FIA World Rallycross Championship. The game was released on February 26, 2019, and featured former co-driver Phil Mills as he lent his voice for the game.

to:

''[=DiRT=] Rally 2.0'' was announced on September 26, 2018. The game is going to feature features rally courses from Poland, Spain, Australia, New Zeland Zealand and United States as well as 8 official tracks from FIA World Rallycross Championship. The game was released on February 26, 2019, and featured former co-driver Phil Mills as he lent his voice for the game.
game. Most of the stages from the first edition were eventually ported across with graphical improvements, with the exception of the Pikes Peak hillclimb as the licence was no longer available.



* AnachronismStew: The Colin McRae career scenarios from ''Rally'' 2 have authentic period cars, but the stages themselves are unchanged with modern advertisements, vehicles and spectators holding smartphones.



* RevisitingTheRoots: ''[=DiRT=] Rally'' was deliberately developed as a technically up-to-date, [[ShooOutTheClowns no-nonsense]] NintendoHard rally simulation game, in the vein of the ''VideoGame/ColinMcRaeRally'' series and once-rival titles such as ''VideoGame/RichardBurnsRally''. Codemasters kept the game's existence under wraps until the last minute, in order to give fans of their older rally titles a real surprise. Given the positive reception of the game, it seems to have paid off.

to:

* RevisitingTheRoots: ''[=DiRT=] Rally'' was deliberately developed as a technically up-to-date, up-to-date [[ShooOutTheClowns no-nonsense]] NintendoHard rally simulation game, in the vein of the ''VideoGame/ColinMcRaeRally'' series and once-rival titles such as ''VideoGame/RichardBurnsRally''. Codemasters kept the game's existence under wraps until the last minute, in order to give fans of their older rally titles a real surprise. Given the positive reception of the game, it seems to have paid off.


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** An achievement in ''Rally'' 2 is named 'Around the Gloeb' - after 9-time World Champion Sebastien Loeb.

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* DifficultButAwesome: Group B cars are hard to tame especially with ''[=DiRT=] Rally's'' physics like in real life, with enough experience they are a blast to rally around with and are hands down the fastest cars in the game.

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* DifficultButAwesome: Group B cars are hard to tame especially with ''[=DiRT=] Rally's'' physics like in real life, with enough experience they are a blast to rally around with and are hands down the fastest accelarating cars in the game.game. On asphalt especially, where the imprecise handling, and the often very sizeable torque steer and body roll, can be compensated for with setup tweeks, they are competetive with the modern cars.
** Rally Finland with it's massive jumps and very high speeds is very hard to master without some huge wipeouts, but is a big thrill to nail a quick run through a stage.
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* AdvancedMovementTechnique: Just as in real life, the 'Scandinavian Flick' - turning the opposite direction on approach to a corner to scrub off speed, before swinging abruptly round the apex in smooth slide with minimal braking - works very effectively to improve times.


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** DiRT Rally 2 allows up to five stage resets on a rally in championship mode


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* NoSmoking: Older cars from decades when tobacco sponsorships were still commonplace (the '555' on the Subaru Impreza, the 'HB International' on the Audi Quattro) have the logos removed. Related, the Martini Lancias are also absent.
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''[=DiRT=]'' is a {{Spinoff}} of Creator/{{Codemasters}}' popular ''VideoGame/ColinMcRaeRally'' series of games based around off-road racing, as the title implies.

to:

''[=DiRT=]'' is a {{Spinoff}} of Creator/{{Codemasters}}' popular ''VideoGame/ColinMcRaeRally'' series of games based around off-road racing, as the title implies.
implies, as well UsefulNotes/{{Rallying}}.
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Some edits.


''[=DiRT 2=]'' employed an 'extreme sports' style, with fluid, first person menus set in vibrant settings, as well as a heavy emphasis on pleasing the fans and becoming a star. In addition, the trophy trucks and buggies were the highlight of the game, with traditional rally races taking a backseat. With the success of Creator/KenBlock's Gymkhana videos supposedly generating buzz in rally interest, he and several other rally stars were [[NonActorVehicle roped in]] to add a human element, whilst acting as consultants on how the cars handle.

to:

''[=DiRT ''Colin [=McRae=]: [=DiRT 2=]'' (or just ''[=DiRT=] 2'') employed an 'extreme sports' style, with fluid, first person menus set in vibrant settings, as well as a heavy emphasis on pleasing the fans and becoming a star. In addition, the trophy trucks and buggies were the highlight of the game, with traditional rally races taking a backseat. With the success of Creator/KenBlock's Gymkhana videos supposedly generating buzz in rally interest, he and several other rally stars were [[NonActorVehicle roped in]] to add a human element, whilst acting as consultants on how the cars handle.



''[=DiRT Rally=]'' [[RevisitingTheRoots went back to the series' roots]], with a far more realistic handling model and a heavy focus on traditional rally. The game entered UsefulNotes/{{Steam}}'s Early Access in April 2015. The full release came out on 7th of December in the same year through Steam and it was released for both PC and eighth-gen consoles on April 5, 2016.

''[=DiRT 4=]'' was announced on January 26th, 2017. Released in June, it's much closer to the ''Rally'' titles than its more lackdaisical predecessors. It features a random stage generator called Your Stage, as well as more officially licenced rallycross circuits and a new playground/driving school area called Dirtfish Rally School, based on the [[http://www.dirtfish.com/ real-world rally school of the same name]]. The game marks the comeback of Landrush, and there are two handling models, one more arcade-y and akin to ''[=DiRT 3=]'', and the other more simulation-oriented and closer to ''[=DiRT Rally=]''. Creator/NickyGrist also returned to provide his co-driving voice, after his absence since the original [=DiRT=].

''[=Dirt Rally 2.0=]'' was announced on September 26th, 2018. The game is going to feature rally courses from Poland, Spain, Australia, New Zeland and United States as well as 8 official tracks from FIA World Rallycross Championship. The game was released on Febuary 26th, 2019, and featured former co-driver Phil Mills as he lent his voice for the game.

to:

''[=DiRT Rally=]'' [[RevisitingTheRoots went back to the series' roots]], with a far more realistic handling model and a heavy focus on traditional rally. The game entered UsefulNotes/{{Steam}}'s Early Access in April 2015. The full release came out on 7th of 7 December in the same year through Steam and it was released for both PC and eighth-gen consoles on April 5, 2016.

''[=DiRT 4=]'' was announced on January 26th, 26, 2017. Released in June, it's much closer to the ''Rally'' titles than its more lackdaisical predecessors. It features a random stage generator called Your Stage, as well as more officially licenced rallycross circuits and a new playground/driving school area called Dirtfish Rally School, based on the [[http://www.dirtfish.com/ real-world rally school of the same name]]. The game marks the comeback of Landrush, and there are two handling models, one more arcade-y and akin to ''[=DiRT 3=]'', and the other more simulation-oriented and closer to ''[=DiRT Rally=]''. Creator/NickyGrist also returned to provide his co-driving voice, after his absence since the original [=DiRT=].

''[=Dirt ''[=DiRT=] Rally 2.0=]'' 0'' was announced on September 26th, 26, 2018. The game is going to feature rally courses from Poland, Spain, Australia, New Zeland and United States as well as 8 official tracks from FIA World Rallycross Championship. The game was released on Febuary 26th, February 26, 2019, and featured former co-driver Phil Mills as he lent his voice for the game.
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* NonLethalBottomlessPits: In ''[=DiRT=] Rally'', falling off a steep side of the track returns you to the track with a 15 second penalty. However, this doesn't apply to all stages, as some of them are implied to be such a steep drop that the car is unrecoverable, instantly taking 90% daamge before the car impacts.

to:

* NonLethalBottomlessPits: In ''[=DiRT=] Rally'', falling off a steep side of the track returns you to the track with a 15 second penalty. However, this doesn't apply to all stages, as some of them are implied to be such a steep drop that the car is unrecoverable, instantly taking 90% daamge damage before the car impacts.
Is there an issue? Send a MessageReason:
Some edits.


''[=DIRT 5=]'' was announced during the Xbox Live Presentation on May 7, 2020, and is set for release for current-gen consoles and PC October 16 of the same year, and a release for UsefulNotes/Playstation5 and UsefulNotes/XboxSeriesX in 2021. The game goes back to the aesthetics of ''2'' and ''3'' and includes many of the disciplines from the previous titles - including buggies, super trucks, ice racing, rallycross and gymkhana. The game also introduces a full weather and seasons system where certain events are only available on determined seasons. Finally, a full-fledged livery editor a la ''VideoGame/{{Forza}}'' is also included for the first time ever in a Codemasters game and a narrative-focused career mode featuring the voice talents of Creator/TroyBaker and Creator/NolanNorth.

to:

''[=DIRT 5=]'' was announced during the Xbox Live Presentation on May 7, 2020, and is set for release for current-gen consoles and PC UsefulNotes/MicrosoftWindows October 16 of the same year, and a release for UsefulNotes/Playstation5 UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesX [[UsefulNotes/XboxSeriesXAndS Xbox Series X and Series S]] in 2021. The game goes back to the aesthetics of ''2'' and ''3'' and includes many of the disciplines from the previous titles - including buggies, super trucks, ice racing, rallycross and gymkhana. The game also introduces a full weather and seasons system where certain events are only available on determined seasons. Finally, a full-fledged livery editor a la ''VideoGame/{{Forza}}'' is also included for the first time ever in a Codemasters game and a narrative-focused career mode featuring the voice talents of Creator/TroyBaker and Creator/NolanNorth.
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''[=DIRT 5=]'' was announced during the Xbox Live Presentation on May 7, 2020, and is set for release for current-gen consoles and PC October 16 of the same year, and a release for UsefulNotes/Playstation5 and UsefulNotes/XboxSeriesX in 2021. The game goes back to the aesthetics of ''2'' and ''3'' and includes many of the disciplines from the previous titles - including buggies, super trucks, ice racing, rallycross and gymkhana. The game also introduces a full weather and seasons system where certain events are only available on determined seasons. Finally, a full-fledged livery editor a la ''VideoGame/{{Forza}}'' is also included for the first time ever in a Codemasters game.

to:

''[=DIRT 5=]'' was announced during the Xbox Live Presentation on May 7, 2020, and is set for release for current-gen consoles and PC October 16 of the same year, and a release for UsefulNotes/Playstation5 and UsefulNotes/XboxSeriesX in 2021. The game goes back to the aesthetics of ''2'' and ''3'' and includes many of the disciplines from the previous titles - including buggies, super trucks, ice racing, rallycross and gymkhana. The game also introduces a full weather and seasons system where certain events are only available on determined seasons. Finally, a full-fledged livery editor a la ''VideoGame/{{Forza}}'' is also included for the first time ever in a Codemasters game.
game and a narrative-focused career mode featuring the voice talents of Creator/TroyBaker and Creator/NolanNorth.
Is there an issue? Send a MessageReason:
None


''[=DIRT 5=]'' was announced during the Xbox Live Presentation on May 7, 2020, and is set for release for current-gen consoles and PC October 16 of the same year, and a release for UsefulNotes/Playstation5 and UsefulNotes/XboxSeriesX in 2021. The game goes back to the aesthetics of ''2'' and ''3'' and includes many of the disciplines from the previous titles - including buggies, super trucks, ice racing and rallycross. The game also introduces a full weather and seasons system where certain events are only available on determined seasons. Finally, a full-fledged livery editor a la ''VideoGame/{{Forza}}'' is also included for the first time ever in a Codemasters game.

to:

''[=DIRT 5=]'' was announced during the Xbox Live Presentation on May 7, 2020, and is set for release for current-gen consoles and PC October 16 of the same year, and a release for UsefulNotes/Playstation5 and UsefulNotes/XboxSeriesX in 2021. The game goes back to the aesthetics of ''2'' and ''3'' and includes many of the disciplines from the previous titles - including buggies, super trucks, ice racing racing, rallycross and rallycross.gymkhana. The game also introduces a full weather and seasons system where certain events are only available on determined seasons. Finally, a full-fledged livery editor a la ''VideoGame/{{Forza}}'' is also included for the first time ever in a Codemasters game.

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''[=DiRT 4=]'' was announced on January 26th, 2017. Released in June, it features a random stage generator called Your Stage, as well as more officially licenced rallycross circuits and a new playground/driving school area called Dirtfish Rally School, based on the [[http://www.dirtfish.com/ real-world rally school of the same name]]. The game marks the comeback of Landrush, and there are two handling models, one more arcade-y and akin to ''[=DiRT 3=]'', and the other more simulation-oriented and closer to ''[=DiRT Rally=]''. Creator/NickyGrist also returned to provide his co-driving voice, after his absence since the original [=DiRT=].

to:

''[=DiRT 4=]'' was announced on January 26th, 2017. Released in June, it it's much closer to the ''Rally'' titles than its more lackdaisical predecessors. It features a random stage generator called Your Stage, as well as more officially licenced rallycross circuits and a new playground/driving school area called Dirtfish Rally School, based on the [[http://www.dirtfish.com/ real-world rally school of the same name]]. The game marks the comeback of Landrush, and there are two handling models, one more arcade-y and akin to ''[=DiRT 3=]'', and the other more simulation-oriented and closer to ''[=DiRT Rally=]''. Creator/NickyGrist also returned to provide his co-driving voice, after his absence since the original [=DiRT=].


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''[=DIRT 5=]'' was announced during the Xbox Live Presentation on May 7, 2020, and is set for release for current-gen consoles and PC October 16 of the same year, and a release for UsefulNotes/Playstation5 and UsefulNotes/XboxSeriesX in 2021. The game goes back to the aesthetics of ''2'' and ''3'' and includes many of the disciplines from the previous titles - including buggies, super trucks, ice racing and rallycross. The game also introduces a full weather and seasons system where certain events are only available on determined seasons. Finally, a full-fledged livery editor a la ''VideoGame/{{Forza}}'' is also included for the first time ever in a Codemasters game.

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* AntiFrustrationFeatures:
** ''[=DiRT 2=]'' and ''3'' borrow the Flashback mechanic from another Codemasters' racing series, ''VideoGame/{{GRiD}}''.

to:

* AntiFrustrationFeatures:
**
AntiFrustrationFeatures: ''[=DiRT 2=]'' and ''3'' borrow the Flashback mechanic from another Codemasters' racing series, ''VideoGame/{{GRiD}}''.



** Rallycross races in all [=DiRT=] games. TruthInTelevision however, as rallycross usually has the drivers swapping paint.

to:

** Rallycross races in all [=DiRT=] ''[=DiRT=]'' games. TruthInTelevision however, as rallycross usually has the drivers swapping paint.



* EliteTweak: So many settings to change in the first ''[=DiRT=]''...
** So does ''[=DiRT=] Rally''.

to:

* EliteTweak: So many settings to change in the first ''[=DiRT=]''...
**
''[=DiRT=]''... So does ''[=DiRT=] Rally''.



* GoldenSnitch: [=DiRT=] Showdown's [[CarFu "Knock-Out" and "Rampage" modes]] both dish out double points during the final 30 seconds of a round, making it possible to come from behind to win.

to:

* GoldenSnitch: [=DiRT=] ''[=DiRT=]'' Showdown's [[CarFu "Knock-Out" and "Rampage" modes]] both dish out double points during the final 30 seconds of a round, making it possible to come from behind to win.



* InterfaceScrew: A damaged radio in [=DiRT Rally=] and on will occasionally introduce static into your co-driver's radio communication, potentially blocking out whatever pace notes they are reading at the time. If the option to display visual pace notes in the HUD is turned on, the block-out pace note's onscreen counterpart will likewise be obscured with visual static.

to:

* InterfaceScrew: A damaged radio in [=DiRT Rally=] ''[=DiRT Rally=]'' and on will occasionally introduce static into your co-driver's radio communication, potentially blocking out whatever pace notes they are reading at the time. If the option to display visual pace notes in the HUD is turned on, the block-out pace note's onscreen counterpart will likewise be obscured with visual static.



** Having a [=DiRT=] 1 save game gives you the No Fear Gold paintjob for the Subaru Impreza Group N in [=DiRT=] 2, the same paint scheme [=McRae=] used in the 2006 X Games.

to:

** Having a [=DiRT=] 1 ''[=DiRT=] 1'' save game gives you the No Fear Gold paintjob for the Subaru Impreza Group N in [=DiRT=] 2, ''[=DiRT=] 2'', the same paint scheme [=McRae=] used in the 2006 X Games.



** [=DiRT=] 3 was more subtle about it, however the game wants you to post them on Website/YouTube after every races.

to:

** [=DiRT=] 3 ''[=DiRT=] 3'' was more subtle about it, however the game wants you to post them on Website/YouTube after every races.



* SceneryPorn: The ''[=DiRT=]'' series features some of the best PC and console graphics ever put to screen. From huge rallycross circuits (sometimes) based on stadiums (such as the real life Los Angeles Coliseum!), to the epic rally stages of Finland, Kenya, and even Monaco, Codemasters really knows what they do in graphics.
** Even better are the main menus. [=DiRT=] 1 has a minimalistic menu, [=DiRT=] 2 had the menu options scattered around a huge arena scenario, [=DiRT=] 3 went back to the roots, while Showdown had a crossover between 2 and 3's menus. [=DiRT=] Rally has also went the same route as 1 and 3.

to:

* SceneryPorn: SceneryPorn:
**
The ''[=DiRT=]'' series features some of the best PC and console graphics ever put to screen. From huge rallycross circuits (sometimes) based on stadiums (such as the real life Los Angeles Coliseum!), to the epic rally stages of Finland, Kenya, and even Monaco, Codemasters really knows what they do in graphics.
** Even better are the main menus. [=DiRT=] 1 ''[=DiRT=] 1'' has a minimalistic menu, [=DiRT=] 2 ''[=DiRT=] 2'' had the menu options scattered around a huge arena scenario, [=DiRT=] 3 ''[=DiRT=] 3'' went back to the roots, while Showdown ''Showdown'' had a crossover between 2 ''2'' and 3's ''3''[='=]s menus. [=DiRT=] Rally ''[=DiRT=] Rally'' has also went the same route as 1 ''1'' and 3.''3''.

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In Memoriam is a Trivia trope


* ShoutOut / InMemoriam: To real-life driver Creator/ColinMcRae, who did a lot of the consulting on car handling for earlier games.
** Some of ''[=DiRT 3=]'''s achievements, including:
*** [[Franchise/StarTrek Assistance is Futile]]
*** [[Music/MCHammer Can't Touch This!]]
*** [[Film/TheFrenchConnection French Connection]]
*** [[Series/RobotWars No-bot Wars]]
*** [[Film/TheItalianJob1969 Self Preservation Society]]
*** [[Film/TalladegaNightsTheBalladOfRickyBobby Shake and Bake]]
*** [[Film/TheDeerHunter Steer Hunter]]

to:

* ShoutOut / InMemoriam: To real-life driver Creator/ColinMcRae, who did a lot of the consulting on car handling for earlier games.
**
ShoutOut: Some of ''[=DiRT 3=]'''s achievements, including:
*** ** [[Franchise/StarTrek Assistance is Futile]]
*** ** [[Music/MCHammer Can't Touch This!]]
*** ** [[Film/TheFrenchConnection French Connection]]
*** ** [[Series/RobotWars No-bot Wars]]
*** ** [[Film/TheItalianJob1969 Self Preservation Society]]
*** ** [[Film/TalladegaNightsTheBalladOfRickyBobby Shake and Bake]]
*** ** [[Film/TheDeerHunter Steer Hunter]]
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None

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* CallBack: If you're driving the Subaru Impreza Rally S4 from ''[=DiRT Rally 2.0=]'''s "Flat Out" DLC Pack, you'll be greeted by the digital speedometer from ''[[VideoGame/ColinMcRaeRally Colin McRae Rally 2.0]]'' on the dashboard.

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None


** Play ''[=DiRT=] 2'' for a few minutes, and then start wondering why you suddenly want a pair of DC Shoes, some Superdry gear, a pair of Oakleys and a 6-pack of Monster Energy. This is actually one of the few things the game got flak for in many of the reviews. [=DiRT=] 3 was more subtle about it.

to:

** Play ''[=DiRT=] 2'' for a few minutes, and then start wondering why you suddenly want a pair of DC Shoes, some Superdry gear, a pair of Oakleys and a 6-pack of Monster Energy. This is actually one of the few things the game got flak for in many of the reviews. reviews.
**
[=DiRT=] 3 was more subtle about it.it, however the game wants you to post them on Website/YouTube after every races.
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Added DiffLines:

* NonLethalBottomlessPits: In ''[=DiRT=] Rally'', falling off a steep side of the track returns you to the track with a 15 second penalty. However, this doesn't apply to all stages, as some of them are implied to be such a steep drop that the car is unrecoverable, instantly taking 90% daamge before the car impacts.

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None


** The series borrows the Flashback mechanic from another Codemasters' racing series, ''VideoGame/{{GRiD}}'' since [=DiRT=] 2.
** The feature is currently not present in ''DIRT Rally'' and ''[=DiRT 4=]'', though.

to:

** The series borrows ''[=DiRT 2=]'' and ''3'' borrow the Flashback mechanic from another Codemasters' racing series, ''VideoGame/{{GRiD}}'' since [=DiRT=] 2.
** The feature is currently not present in ''DIRT Rally'' and ''[=DiRT 4=]'', though.
''VideoGame/{{GRiD}}''.


Added DiffLines:

* InterfaceScrew: A damaged radio in [=DiRT Rally=] and on will occasionally introduce static into your co-driver's radio communication, potentially blocking out whatever pace notes they are reading at the time. If the option to display visual pace notes in the HUD is turned on, the block-out pace note's onscreen counterpart will likewise be obscured with visual static.
Is there an issue? Send a MessageReason:
None


''[=Dirt Rally 2.0=]'' was announced on September 26th, 2018. The game is going to feature rally courses from Poland, Spain, Australia, New Zeland and United States as well as 8 official tracks from FIA World Rallycross Championship. The game is set to released on Febuary 26th, 2019.

to:

''[=Dirt Rally 2.0=]'' was announced on September 26th, 2018. The game is going to feature rally courses from Poland, Spain, Australia, New Zeland and United States as well as 8 official tracks from FIA World Rallycross Championship. The game is set to was released on Febuary 26th, 2019.
2019, and featured former co-driver Phil Mills as he lent his voice for the game.

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