Follow TV Tropes

Following

History VideoGame / DeusExMachina1984

Go To

OR

Is there an issue? Send a MessageReason:
Cleanup


* AllTheWorldsAreAStage: As the plot is based on the TropeNamer, it's only fitting that one of these show up. The Senile stage in the second game involves running through the other stages in reverse as the Defect's memories are erased.

to:

* AllTheWorldsAreAStage: As the plot is based on the TropeNamer, it's only fitting that one of these show up. The Senile stage in the second game involves running through the other stages in reverse as the Defect's memories are erased.
Is there an issue? Send a MessageReason:
None


Not to be confused, of course, with ''Manga/DeusExMachina'', which is totally unrelated. Also not related to DeusExMachina.VideoGames (note the extra "s" after "Game" and the reversed order). Nor of course with the later ''VideoGame/DeusEx'' series of video games. All come from the theatrical term ''deus ex machina'', Latin for "god from a machine", a special effect used when a production's plot involved a deity.

to:

Not to be confused, of course, with ''Manga/DeusExMachina'', ''Manga/DeusExMachina2008'', which is totally unrelated. Also not related to DeusExMachina.VideoGames (note the extra "s" after "Game" and the reversed order). Nor of course with the later ''VideoGame/DeusEx'' series of video games. All come from the theatrical term ''deus ex machina'', Latin for "god from a machine", a special effect used when a production's plot involved a deity.
Is there an issue? Send a MessageReason:
disambig page

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/deusexmachina_5.png]]
[[caption-width-right:350:"I am Machine... I have always been"]]''Deus Ex Machina'' is a classic (1984) UsefulNotes/ZXSpectrum video game from Automata. The soundtrack featured British celebrities of the time, Creator/DonnaBailey, Creator/IanDury, Creator/JonPertwee and Creator/FrankieHowerd.

The plot (such as it was) is of a creature born of the last mouse on Earth, and of the life-cycle of that creature.

Not to be confused, of course, with ''Manga/DeusExMachina'', which is totally unrelated. Also not related to DeusExMachina.VideoGames (note the extra "s" after "Game" and the reversed order). Nor of course with the later ''VideoGame/DeusEx'' series of video games. All come from the theatrical term ''deus ex machina'', Latin for "god from a machine", a special effect used when a production's plot involved a deity.

In 2015, a sequel, ''Deus Ex Machina 2'', was released. It followed the plot of the first game, but with additions and alterations.

----
!!This game contains examples of:

* TwentyMinutesIntoTheFuture:
** According to the manual, the original game begins in the distant future of [[UsefulNotes/TheNineties 1994]], and the roots for the backstory start much sooner, in 1987 -- a mere three years after the game's release.
** The second game gives explicit dates, and spans to 2048.
* {{Acrofatic}}: Justice Defect in both games is morbidly obese, but can run a marathon.
* AdiposeRex: Justice Defect becomes one, [[{{Acrofatic}} and a nimble one at that]].
* AIIsACrapshoot: A rare heroic example with [[MasterComputer The Machine]], who kicks the story off when it decides it's had enough of being the tool of an oppressive regime.
* AllInTheManual: The specific details of the game's backstory that couldn't fit in the music.
* AllTheWorldsAreAStage: As the plot is based on the TropeNamer, it's only fitting that one of these show up. The Senile stage in the second game involves running through the other stages in reverse as the Defect's memories are erased.
* AlternateHistory: The sequel shifts the timeline to starting in 1948, and the swastikas that appear in the Infant stage imply that UsefulNotes/NaziGermany won UsefulNotes/WorldWarII in this timeline.
* AnachronismStew: The second game takes place decades in the past rather than TwentyMinutesIntoTheFuture like the first, but the inciting incident is the same: a machine able to produce a living person malfunctions due to a stray mouse dropping.
* AscendToAHigherPlaneOfExistence: The final stage in the second game, "Transfiguration". Defect's wheelchair sprouts angel wings as he flies to the afterlife.
* AutoScrollingLevel: The Infant, Soldier, and Justice stages in the first game, and all stages in the second.
* BarbieDollAnatomy: None of the 3D models in the second game wear any clothes, and none of them have any detail.
* TheBardOnBoard: The story is based on the "seven ages of man" soliloquy from ''Theatre/AsYouLikeIt''.
* {{Biomanipulation}}: One of the Defect’s psychic abilities, which he can use to either heal wounds, as stated in the Lover stage, or destroy brain cells, as stated in the Soldier stage.
* BlasphemousBoast: Paired with an IronicEcho in the original.
--> '''The Defect:''' God knows what happens next... I don't.\\
''[Tape turns to Side 2]''\\
'''Kaptain Korg:''' God knows what happens next. Don't I?
* BrainyBaby: In the first game, The Machine grants The Defect "the sum of all human knowledge" from birth, and he's able to communicate using {{Telepathy}}.
* BrokenRecord: Given as an order throughout the "Soldier" stage in the original: "War crimes are easy."
* CantKillYouStillNeedYou: {{Invoked|Trope}} by Schoolchild Defect in the first game. Kaptain Korg made it no secret that he planned to dispose of him, but the Defect kept himself alive by using his powers just enough to arouse Korg's curiosity, convincing him that he could someday be advantageous.
* ChuckCunninghamSyndrome: Several characters from the first game, such as the Voice of Reason and Defect's machine friends, are removed entirely in the second.
* DarkReprise: The Betrayal stage in the second game. Originally just the second verse of the Lover stage in the first, it's been turned into an entirely new track here.
* DemotedToExtra: Most of the characters from the first game have a considerably reduced role in the second. The Defect Police in particular. Even though they were the BigBad in the first game, two of their stages from the first are combined into one, and the third is split into three with them only appearing in the last part. In addition, they're made largely irrelevant to the plot.
* DownerEnding: As the game's entire premise is following a complete life from start to finish, it ending with The Defect's death is a ForegoneConclusion.
* FakeInteractivity:
** As the first game is synced to a cassette tape, no actions in the game have any effect besides ScoringPoints.
** The second game, despite being a modern PC game, keeps this trait.
* FeelingTheirAge: No matter how strong he used to be, The Defect isn't immune to aging, and he isn't taking it well.
-->''"Don't you ever get weary..."''
* HoistByHisOwnPetard:
** In the first game, Kaptain Korg wanted to see how the Defect could use his powers to destroy. He got exactly what he wanted.
** According to the first game's manual, this is what the barbed wire in the Justice stage symbolizes; as much as The Defect wants to fix his mistakes, his own restrictions are making it very difficult.
* LeaningOnTheFourthWall: "Imagine if this were all just an electronic game."
* LyricalDissonance: The Schoolchild stage in the second game, where The Teacher, voiced by Creator/MaryCarewe, is singing a bright and cheery-sounding song [[AcademyOfEvil about strict conformity]].
-->''"Here's a little game for you\\
Match up all the pairs\\
Of deviants and foreign scum\\
And [[ArsonMurderAndJaywalking little teddy bears]]"''
* MasterComputer: The Machine, who is portrayed as a godlike figure.
* MyGodWhatHaveIDone:
** The Machine in the first game, after [[TyrantTakesTheHelm The Defect's regime]] turns out badly in the Justice stage.
--> ''"You’re more machine than I am. You’re an asshole. I wish I'd never made you."''
** The Defect himself in the same stage, which is about his desperately trying to make things right again.
* TheNarrator: The Storyteller, voiced by Creator/JonPertwee in the first game and Creator/ChristopherLee in the second.
* NoDeadBodyPoops: {{Averted|Trope}} as a major plot point. The Machine is able to rebel in the first place because the last mouse on Earth chose to spend its final moments hiding in a spot where [[DisasterDominoes its last dropping would cause a hiccup in the machinery]].
* NoNameGiven: The Storyteller, The Defect, The Fertiliser, and The Machine are only known as those. The only character who ''is'' named is Kaptain Korg.
* PsychicBlockDefense: Most of the first game involves controlling this power of the Defect's.
* TheReasonYouSuckSpeech: The entirety of the lyrics in the first game's "Justice" stage is one towards the Defect. The equivalent "Guilt" stage in the second serves the same purpose.
* RetiredBadass: The Defect during the final stages. Once a powerful, all-knowing revolutionary, he's only focusing on keeping himself alive in his old age.
* RockOpera: The audio cassette that the game syncs to has a distinct song for each stage, one flowing into the next.
* SdrawkcabSpeech: Kaptain Korg, after being damaged in the first game.
* SingleTear: At the end of the "Lover" stage, though it’s not entirely clear whose tear it is, and The Defect sheds one in the afterlife, not knowing what it is.
* StylisticSuck: All of the stages in the AllTheWorldsAreAStage segment of ''2'' have their environments done in a very low-quality pre-render, as The Defect is [[PlayedForDrama suffering from dementia and forgetting everything]].
* SuperSoldier: The Defect during the Soldier stage, trained as the Defect Police’s ace-in-the-hole.
* {{Telepathy}}: The Defect's defining ability in the first game. He doesn't seem to have it in the second.
* UpdatedRerelease: The thirtieth anniversary edition, which has the advantage of already being synced to the audio due to being on a modern PC.
* XtremeKoolLetterz: Defect policeman Kaptain Korg, spelled as such in the manual.
----

Top