History VideoGame / DeusEx

16th Aug '17 1:58:24 AM Kalaong
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* ShownTheirWork: With ConspiracyTheories in general. For Example: EnemyChatter in one level has an "Informed Guard" telling a "New Guard" the various Executive Orders that give FEMA the power to do what it's doing, assuring him that it's all legal. Said Executive Orders are cited by conspiracy nuts to mean these things.

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* ShownTheirWork: With ConspiracyTheories in general. For Example: EnemyChatter in one level has an "Informed Guard" telling a "New Guard" the various [[http://echelonii.tumblr.com/post/47257268654/fema-orders Executive Orders Orders]] that give FEMA the power to do what it's doing, assuring him that it's all legal. Said Executive Orders are cited by conspiracy nuts to mean these things.
11th Jul '17 10:57:56 PM Koveras
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''Deus Ex'' is an award-winning FirstPersonShooter with RPGElements (or a first-person RPG with shooter elements, as some fans would argue) developed by Ion Storm Austin (A division of, yes, ''[[{{VideoGame/Daikatana}} that]]'' Ion Storm) and published by Eidos. It was released around the summer of [[TurnOfTheMillennium 2000]] for Windows and [[AppleMacintosh Macintosh]]. A [=PS2=] port, titled ''Deus Ex: The Conspiracy'', was released in spring 2002. The [=PS2=] version was made available on the PSN Store, as a [=PS2=] Classic, on May 16, 2012 in Europe.

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''Deus Ex'' is an award-winning FirstPersonShooter FirstPersonShooter[=/=]ImmersiveSim with RPGElements (or a first-person RPG with shooter elements, as some fans would argue) developed by Ion Storm Austin (A division of, yes, ''[[{{VideoGame/Daikatana}} that]]'' Ion Storm) and published by Eidos. It was released around the summer of [[TurnOfTheMillennium 2000]] for Windows and [[AppleMacintosh Macintosh]]. A [=PS2=] port, titled ''Deus Ex: The Conspiracy'', was released in spring 2002. The [=PS2=] version was made available on the PSN Store, as a [=PS2=] Classic, on May 16, 2012 in Europe.
20th Jun '17 9:28:01 AM Gosicrystal
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* TwentyMinutesIntoTheFuture: The game is set in the year 2052. Most of the cities don't appear to look too futuristic, in part because the story takes place in a CrapsackWorld {{Dystopia}} with Hong Kong probably looking the most appropriate for the time period. However, technology itself has progressed quite well with nano-technological BioAugmentation, advanced weaponry and drones, and complex computer systems and hacking tools.



* TwentyMinutesIntoTheFuture: The game is set in the year 2052. Most of the cities don't appear to look too futuristic, in part because the story takes place in a CrapsackWorld {{Dystopia}} with Hong Kong probably looking the most appropriate for the time period. However, technology itself has progressed quite well with nano-technological BioAugmentation, advanced weaponry and drones, and complex computer systems and hacking tools.
13th Jun '17 1:43:07 PM CynicalBastardo
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Added DiffLines:

** At one point, if you've been quite liberal with killing NSF members, Carter will refuse to give you extra ammunition.
4th Jun '17 8:25:02 AM TheAmazingBlachman
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The game is also known for its relatively active modding community. [[http://www.moddb.com/mods/gmdx GMDX]] ('''G'''ive '''M'''e '''D'''eus E'''X''') is perhaps the most notable today, having a stated goal of attempt to "stay true to the original design principles that define ''Deus Ex'', and seeks to improve all aspects of design", such as more advanced AI, more detailed level design, enhanced physics engine, updated graphics and audio design, and extensive bugfixing, but without touching the plot and soundtrack. It is consistently given the title "The Definitive Deus Ex Experience" by players.

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The game is also known for its relatively active modding community. [[http://www.moddb.com/mods/gmdx GMDX]] ('''G'''ive '''M'''e '''D'''eus E'''X''') is perhaps the most notable today, having a stated goal of attempt attempting to "stay true to the original design principles that define ''Deus Ex'', and seeks to improve all aspects of design", such as more advanced AI, more detailed level design, enhanced physics engine, updated graphics and audio design, and extensive bugfixing, but without touching the plot and soundtrack. It is consistently given the title "The Definitive Deus Ex Experience" by players.
20th May '17 12:02:56 AM Nikumubeki
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The game is also known for its relatively active modding community. [[http://www.moddb.com/mods/gmdx GMDX]] ('''G'''ive '''M'''e '''D'''eus E'''X''') is perhaps the most notable today, having a stated goal of attempt to "stay true to the original design principles that define ''Deus Ex'', and seeks to improve all aspects of design", such as more advanced AI, more detailed level design, enhanced physics engine, updated graphics and audio design, and extensive bugfixing, but without touching the plot and soundtrack. It is consistently given the title "The Definitive Deus Ex Experience" by players. 2006 saw the release of the ''VideoGame/{{Zodiac}}'' mod, a fan-made {{Interquel}} that allows you to play as Paul Denton. In 2009, the most notable of the game's total conversion mods, ''VideoGame/TheNamelessMod'' was released, featuring an original non-linear plot and fully voiced dialogue. A fan-made prequel, ''[[VideoGame/TwentyTwentySeven 2027]]'' featuring DirectX 9 graphics, and a non-linear plot was released in 2011. ''[[VideoGame/DeusExNihilum Deus Ex: Nihilum]]'' was released in 2013, and is set in an alternate continuity few years before the canonical start of the game.

to:

The game is also known for its relatively active modding community. [[http://www.moddb.com/mods/gmdx GMDX]] ('''G'''ive '''M'''e '''D'''eus E'''X''') is perhaps the most notable today, having a stated goal of attempt to "stay true to the original design principles that define ''Deus Ex'', and seeks to improve all aspects of design", such as more advanced AI, more detailed level design, enhanced physics engine, updated graphics and audio design, and extensive bugfixing, but without touching the plot and soundtrack. It is consistently given the title "The Definitive Deus Ex Experience" by players.

For major storyline mods,
2006 saw the release of the ''VideoGame/{{Zodiac}}'' mod, a fan-made {{Interquel}} that allows you to play as Paul Denton. In 2009, the most notable of the game's total conversion mods, ''VideoGame/TheNamelessMod'' was released, featuring an original non-linear plot and fully voiced dialogue. A fan-made prequel, ''[[VideoGame/TwentyTwentySeven 2027]]'' featuring DirectX 9 graphics, and a non-linear plot was released in 2011. ''[[VideoGame/DeusExNihilum Deus Ex: Nihilum]]'' was released in 2013, and is set in an alternate continuity few years before the canonical start of the game.
3rd May '17 6:41:52 PM PaulA
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** At Versalife, you can find an email from [[CreatorCameo Austin Grossman]] to WilliamGibson bragging he finally beat ''VideoGame/NetHack''.

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** At Versalife, you can find an email from [[CreatorCameo Austin Grossman]] to WilliamGibson Creator/WilliamGibson bragging he finally beat ''VideoGame/NetHack''.
24th Apr '17 7:14:06 PM DastardlyDemolition
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Added DiffLines:

** The guest book in the 'Ton Hotel has quite a few names in it:
*** "Gully Foyle" (from Literature/TheStarsMyDestination by Alfred Bester)
*** "Gabriel Syme" (from Literature/TheManWhoWasThursday by G.K Chesterton)
*** "Oberst Enzian" (from Literature/GravitysRainbow by Thomas Pynchon)
*** "Smilla Jasperson" (from Literature/MissSmillasFeelingForSnow by Peter Høeg)
*** "Hippolyta Hall" (a.k.a "Fury" of Creator/DCComics)
8th Apr '17 11:38:46 AM Bulzeeb
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** [[spoiler: Justified in-universe some statements made by Alex Jacobson after JC uploads Versalife's files to Tracer Tong. Alex states that the Gray Death isn't actually a virus at all, and is in fact a "hybrid of viral proteins and nanomechanical machine parts", with sockets capable of receiving modules to add customization. Ambrosia is one of said modules that temporarily deactivates the Gray Death, but doesn't actually clear it from a person's system. Presumably, the module is programmed to decouple from the socket after the 2 days of immunity are over, and the patient becomes susceptible to Gray Death once again.]]
31st Mar '17 12:34:54 PM eroock
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'''''Deus Ex''''' is an award-winning FirstPersonShooter with RPGElements (or a first-person RPG with shooter elements, as some fans would argue) developed by Ion Storm Austin (A division of, yes, ''[[{{VideoGame/Daikatana}} that]]'' Ion Storm) and published by Eidos. It was released around the summer of [[TurnOfTheMillennium 2000]] for Windows and [[AppleMacintosh Macintosh]]. A [=PS2=] port, titled ''Deus Ex: The Conspiracy'', was released in spring 2002. The [=PS2=] version was made available on the PSN Store, as a [=PS2=] Classic, on May 16, 2012 in Europe.

to:

'''''Deus Ex''''' ''Deus Ex'' is an award-winning FirstPersonShooter with RPGElements (or a first-person RPG with shooter elements, as some fans would argue) developed by Ion Storm Austin (A division of, yes, ''[[{{VideoGame/Daikatana}} that]]'' Ion Storm) and published by Eidos. It was released around the summer of [[TurnOfTheMillennium 2000]] for Windows and [[AppleMacintosh Macintosh]]. A [=PS2=] port, titled ''Deus Ex: The Conspiracy'', was released in spring 2002. The [=PS2=] version was made available on the PSN Store, as a [=PS2=] Classic, on May 16, 2012 in Europe.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DeusEx