History VideoGame / DeusEx

16th Mar '17 10:37:11 AM nombretomado
Is there an issue? Send a Message


The game is also known for its relatively active modding community. [[http://www.moddb.com/mods/gmdx GMDX]] ('''G'''ive '''M'''e '''D'''eus E'''X''') is perhaps the most notable today, having a stated goal of attempt to "stay true to the original design principles that define ''Deus Ex'', and seeks to improve all aspects of design", such as more advanced AI, more detailed level design, enhanced physics engine, updated graphics and audio design, and extensive bugfixing, but without touching the plot and soundtrack. It is consistently given the title "The Definitive Deus Ex Experience" by players. 2006 saw the release of the ''VideoGame/{{Zodiac}}'' mod, a fan-made {{Interquel}} that allows you to play as Paul Denton. In 2009, the most notable of the game's total conversion mods, ''TheNamelessMod'' was released, featuring an original non-linear plot and fully voiced dialogue. A fan-made prequel, ''[[VideoGame/TwentyTwentySeven 2027]]'' featuring DirectX 9 graphics, and a non-linear plot was released in 2011. ''[[VideoGame/DeusExNihilum Deus Ex: Nihilum]]'' was released in 2013, and is set in an alternate continuity few years before the canonical start of the game.

to:

The game is also known for its relatively active modding community. [[http://www.moddb.com/mods/gmdx GMDX]] ('''G'''ive '''M'''e '''D'''eus E'''X''') is perhaps the most notable today, having a stated goal of attempt to "stay true to the original design principles that define ''Deus Ex'', and seeks to improve all aspects of design", such as more advanced AI, more detailed level design, enhanced physics engine, updated graphics and audio design, and extensive bugfixing, but without touching the plot and soundtrack. It is consistently given the title "The Definitive Deus Ex Experience" by players. 2006 saw the release of the ''VideoGame/{{Zodiac}}'' mod, a fan-made {{Interquel}} that allows you to play as Paul Denton. In 2009, the most notable of the game's total conversion mods, ''TheNamelessMod'' ''VideoGame/TheNamelessMod'' was released, featuring an original non-linear plot and fully voiced dialogue. A fan-made prequel, ''[[VideoGame/TwentyTwentySeven 2027]]'' featuring DirectX 9 graphics, and a non-linear plot was released in 2011. ''[[VideoGame/DeusExNihilum Deus Ex: Nihilum]]'' was released in 2013, and is set in an alternate continuity few years before the canonical start of the game.



** Picking the [=GEP=] gun when offered to you by Paul is probably the best choice, not only because the other two options, the sniper rifle and crossbow, can be found on the level, but since rockets can be easily found throughout the game, it can be used to breach doors and take out camera and turrets, saving you lockpicks and multitools. ''TheNamelessMod'' apparently realized this, and most doors in the game have infinite strength, which keeps you from blowing them open, and rockets aren't as easy to come by.

to:

** Picking the [=GEP=] gun when offered to you by Paul is probably the best choice, not only because the other two options, the sniper rifle and crossbow, can be found on the level, but since rockets can be easily found throughout the game, it can be used to breach doors and take out camera and turrets, saving you lockpicks and multitools. ''TheNamelessMod'' ''VideoGame/TheNamelessMod'' apparently realized this, and most doors in the game have infinite strength, which keeps you from blowing them open, and rockets aren't as easy to come by.



* GameMod: A few, such as ''VideoGame/{{Zodiac}}'', ''Shifter'', ''Redsun2020'', ''TheNamelessMod'', ''[[VideoGame/TwentyTwentySeven 2027]]'', and the ''[[http://www.youtube.com/watch?v=-faAQIjbJZE Malkavian Mod]]''.

to:

* GameMod: A few, such as ''VideoGame/{{Zodiac}}'', ''Shifter'', ''Redsun2020'', ''TheNamelessMod'', ''VideoGame/TheNamelessMod'', ''[[VideoGame/TwentyTwentySeven 2027]]'', and the ''[[http://www.youtube.com/watch?v=-faAQIjbJZE Malkavian Mod]]''.
13th Mar '17 12:35:45 PM Mr.Bubbles
Is there an issue? Send a Message

Added DiffLines:

* RegionalRedecoration: [[AllInTheManual Background information]] reveals that, in 2030, there was a massive earthquake on the American west coast. San Francisco was destroyed and everything south of Lompoc, including Los Angeles, sank into the ocean. The ruins of Pasadena, once thirty kilometers inland, now sit on the new coastline. Rumors abound as whether this was a natural event or the work of some secret cabal like the Illuminati.
9th Mar '17 5:45:07 AM AnotherGuy
Is there an issue? Send a Message


* TalkingIsAFreeAction: Dialogue happens in realtime, but can be fast-forwarded and is not interrupted by combat, with hostiles politely waiting to attack.

to:

* TakeYourTime:
** JC's killswitch is activated. The player is told at several points that J.C. has X hours left to live, but these points are specifically scripted, and the player can take as long as they want to get to Tracer Tong and deactivate the switch.
** Just as you get to Tong and deactivate it, JC comments that it's been some time but he still feels fine. Paul seemed to show adverse symptoms relatively rapidly (not that this stops him from running about shooting lots of [=MJ12=] troops). Meanwhile JC's flown from New York to Hong Kong in a ''helicopter'' in 11 hours (24 hour timer has 23 hours just before the start, and 12 hours have passed after activating a bit after landing) and is still in tip-top condition.
** If you managed to [[spoiler: help Paul fight his way out alive he somehow manages to get to Tracer and have his killswitch deactivated, but he always shows up after you've had yours deactivated even though he had less time left.]]
** When you destroy the welding points on the superfreighter, you can chill on the boat until the sun burns out, but it will never sink with you on it.
* TalkingIsAFreeAction: Dialogue happens in realtime, but can be fast-forwarded and is not interrupted by combat, with hostiles politely waiting to attack. It can lead to a FunnyBackgroundEvent when two enemies are fighting in the background, or someone who was tranq'ed will be wandering around gasping in pain before collapsing.
17th Feb '17 8:11:05 PM Yalsaris63
Is there an issue? Send a Message


* EvilPhone: When JC arrives in Paris, answering one of the phones in an empty office will prompt a covnersation with Icarus, the evil AI of the game.

to:

* EvilPhone: When JC arrives in Paris, answering one of the phones in an empty office will prompt a covnersation conversation with Icarus, the evil AI of the game.
9th Feb '17 1:52:21 PM AnotherGuy
Is there an issue? Send a Message


* FalseFlagOperation: UNATCO says that the bombing of the Statue of Liberty was blamed on Silhouette. Silhouette denies this.

to:

* FalseFlagOperation: UNATCO says that the bombing of the Statue of Liberty was blamed on caused by Silhouette. Silhouette denies this.
9th Feb '17 1:51:29 PM AnotherGuy
Is there an issue? Send a Message

Added DiffLines:

* FalseFlagOperation: UNATCO says that the bombing of the Statue of Liberty was blamed on Silhouette. Silhouette denies this.
25th Jan '17 1:41:42 PM valos
Is there an issue? Send a Message

Added DiffLines:

** There are a few instances where playing a PacifistRun makes things easier. One in particular is in mole people tunnels. Getting to the exit without a fight might be difficult, but making a beeline for a hidden room on the other side and confronting the commander of the group there causes him to surrender, causing the other NSF soldiers in the area to stand down as well. At that point it's trivial to loot the place, talk to {{NPC}}s, and continue on at your leisure.
9th Jan '17 5:12:42 AM TheAmazingBlachman
Is there an issue? Send a Message


The gameplay combines FirstPersonShooter, StealthBasedGame and RPGElements as you progress through the game you receive {{skillpoint}}s to upgrade your various skills. You also collect "[[BioAugmentation augmentation canisters]]," which work as cybernetic implants, giving JC extraordinary abilities at the cost of energy. Even though the gameplay has its flaws, its non-linearity and interactivity have received much praise from the press and players - it is actually possible to go through the game [[PacifistRun killing almost nobody]].

to:

The gameplay combines FirstPersonShooter, StealthBasedGame and RPGElements as you progress through the game you receive {{skillpoint}}s to upgrade your various skills. You also collect "[[BioAugmentation augmentation canisters]]," which work as cybernetic implants, giving JC extraordinary abilities at the cost of energy. Even though the gameplay has its flaws, its non-linearity and interactivity have received much praise from the press and players - -- it is actually possible to go through the game [[PacifistRun killing almost nobody]].
8th Jan '17 2:04:57 PM DastardlyDemolition
Is there an issue? Send a Message

Added DiffLines:

* JumpPhysics: JC can strafe-jump and bunny-hop but neither really moves JC faster than his somewhat slow run.
8th Jan '17 8:44:04 AM TheAmazingBlachman
Is there an issue? Send a Message


The game is also known for its relatively active modding community. [[http://www.moddb.com/mods/gmdx GMDX]] ('''G'''ive '''M'''e '''D'''eus E'''X''') is perhaps the most notable today, which attempts to "stay true to the original design principles that define ''Deus Ex'', and seeks to improve all aspects of design", such as more advanced AI, more detailed level design, enhanced physics engine, updated graphics and audio design, extensive bugfixing, but without touching the plot and soundtrack. It is consistently given the title "The Definitive Deus Ex Experience" by players.
2006 saw the release of the ''VideoGame/{{Zodiac}}'' mod, a fan-made {{Interquel}} that allows you to play as Paul Denton. In 2009, the most notable of the game's total conversion mods, ''TheNamelessMod'' was released, featuring an original non-linear plot and fully voiced dialogue. A fan-made prequel, ''[[VideoGame/TwentyTwentySeven 2027]]'' featuring DirectX 9 graphics, and a non-linear plot was released in 2011. ''[[VideoGame/DeusExNihilum Deus Ex: Nihilum]]'' was released in 2013, and is set in an alternate continuity few years before the canonical start of the game.

to:

The game is also known for its relatively active modding community. [[http://www.moddb.com/mods/gmdx GMDX]] ('''G'''ive '''M'''e '''D'''eus E'''X''') is perhaps the most notable today, which attempts having a stated goal of attempt to "stay true to the original design principles that define ''Deus Ex'', and seeks to improve all aspects of design", such as more advanced AI, more detailed level design, enhanced physics engine, updated graphics and audio design, and extensive bugfixing, but without touching the plot and soundtrack. It is consistently given the title "The Definitive Deus Ex Experience" by players.
players. 2006 saw the release of the ''VideoGame/{{Zodiac}}'' mod, a fan-made {{Interquel}} that allows you to play as Paul Denton. In 2009, the most notable of the game's total conversion mods, ''TheNamelessMod'' was released, featuring an original non-linear plot and fully voiced dialogue. A fan-made prequel, ''[[VideoGame/TwentyTwentySeven 2027]]'' featuring DirectX 9 graphics, and a non-linear plot was released in 2011. ''[[VideoGame/DeusExNihilum Deus Ex: Nihilum]]'' was released in 2013, and is set in an alternate continuity few years before the canonical start of the game.
This list shows the last 10 events of 410. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DeusEx