History VideoGame / DeusEx

27th Nov '16 7:13:28 AM Gosicrystal
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23rd Nov '16 4:10:07 PM nombretomado
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** The Illuminati, as seen in works such as ''[[Literature/{{Illuminatus}} The Illuminatus! Trilogy]]'', ''Literature/FoucaultsPendulum'' or ''[[AngelsAndDemons Angels & Demons]]''.
** Also, [[spoiler:Majestic-12 has been around the 1940s as a subdivision of the Illuminati before taking over as full-on conspiracy by itself sometime in the 2030s. Not exactly ancient, but it's been around for over 100 years by the start of the game in 2052]].

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** The Illuminati, as seen in works such as ''[[Literature/{{Illuminatus}} The Illuminatus! Trilogy]]'', ''Literature/FoucaultsPendulum'' or ''[[AngelsAndDemons Angels & Demons]]''.
''Literature/AngelsAndDemons''.
** Also, [[spoiler:Majestic-12 [[spoiler:Majestic-12]] has been around the 1940s as a subdivision of the Illuminati before taking over as full-on conspiracy by itself sometime in the 2030s. Not exactly ancient, but it's been around for over 100 years by the start of the game in 2052]].2052.
6th Nov '16 4:27:27 PM frogpatrol
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''Deus Ex'' is an award-winning FirstPersonShooter with RPGElements (or a first-person RPG with shooter elements, as some fans would argue) developed by Ion Storm Austin (A division of, yes, ''[[{{VideoGame/Daikatana}} that]]'' Ion Storm) and published by Eidos. It was released around the summer of [[TurnOfTheMillennium 2000]] for Windows and [[AppleMacintosh Macintosh]]. A [=PS2=] port, titled ''Deus Ex: The Conspiracy'', was released in spring 2002. The [=PS2=] version was made available on the PSN Store, as a [=PS2=] Classic, on May 16, 2012 in Europe.

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''Deus Ex'' '''''Deus Ex''''' is an award-winning FirstPersonShooter with RPGElements (or a first-person RPG with shooter elements, as some fans would argue) developed by Ion Storm Austin (A division of, yes, ''[[{{VideoGame/Daikatana}} that]]'' Ion Storm) and published by Eidos. It was released around the summer of [[TurnOfTheMillennium 2000]] for Windows and [[AppleMacintosh Macintosh]]. A [=PS2=] port, titled ''Deus Ex: The Conspiracy'', was released in spring 2002. The [=PS2=] version was made available on the PSN Store, as a [=PS2=] Classic, on May 16, 2012 in Europe.



''Deus Ex'' has had several games follow in its wake. The original developers released ''VideoGame/DeusExInvisibleWar'' in 2003, seen as a ContestedSequel by the fandom due to the drastic changes in gameplay and story, though over time it has slowly become vindicated. A prequel, ''VideoGame/DeusExHumanRevolution'', was released by Eidos Montreal in late August 2011. A side-story to Human Revolution, ''VideoGame/DeusExTheFall'' was released for iOS in 2013, and [[PortingDisaster poorly-ported]] to Android and PC in 2014.

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''Deus Ex'' has had several games follow in its wake. sequels. The original developers released ''VideoGame/DeusExInvisibleWar'' in 2003, seen as a ContestedSequel by the fandom due to the drastic changes in gameplay and story, though over time it has slowly become vindicated. A prequel, been vindicated over time. ''VideoGame/DeusExHumanRevolution'', a prequel, was released by Eidos Montreal in late August 2011. A side-story to Human Revolution, ''Human Revolution'', called ''VideoGame/DeusExTheFall'' was released for iOS in 2013, and [[PortingDisaster poorly-ported]] to Android and PC in 2014.



The game is also known for its relatively active modding community. [[http://www.moddb.com/mods/gmdx GMDX]] ('''G'''ive '''M'''e '''D'''eus E'''X''') is perhaps the most notable today, which attempts to "stay true to the original design principles that define Deus Ex, and seeks to improve all aspects of design", such as more advanced AI, more detailed level design, enhanced physics engine, updated graphics and audio design, extensive bugfixing, but without touching the plot and soundtrack. It is consistently given the title "The Definitive Deus Ex Experience" by players.

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The game is also known for its relatively active modding community. [[http://www.moddb.com/mods/gmdx GMDX]] ('''G'''ive '''M'''e '''D'''eus E'''X''') is perhaps the most notable today, which attempts to "stay true to the original design principles that define Deus Ex, ''Deus Ex'', and seeks to improve all aspects of design", such as more advanced AI, more detailed level design, enhanced physics engine, updated graphics and audio design, extensive bugfixing, but without touching the plot and soundtrack. It is consistently given the title "The Definitive Deus Ex Experience" by players.
20th Oct '16 2:49:40 PM tropesEd451
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The game is also known for its relatively active modding community. [[http://www.moddb.com/mods/gmdx GMDX]] ('''G'''ive '''M'''e '''D'''eus E'''X''') is perhaps the most notable today, which attempts to "stay true to the original design principles that define Deus Ex, and seeks to improve all aspects of design", such as more advanced AI, more detailed level design, enhanced physics engine, updated graphics and audio design, extensive bugfixing, but without touching the plot and soundtrack.

to:

The game is also known for its relatively active modding community. [[http://www.moddb.com/mods/gmdx GMDX]] ('''G'''ive '''M'''e '''D'''eus E'''X''') is perhaps the most notable today, which attempts to "stay true to the original design principles that define Deus Ex, and seeks to improve all aspects of design", such as more advanced AI, more detailed level design, enhanced physics engine, updated graphics and audio design, extensive bugfixing, but without touching the plot and soundtrack. It is consistently given the title "The Definitive Deus Ex Experience" by players.
20th Oct '16 2:43:12 PM tropesEd451
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The game is also known for its relatively active modding community. 2006 saw the release of the ''VideoGame/{{Zodiac}}'' mod, a fan-made {{Interquel}} that allows you to play as Paul Denton. In 2009, the most notable of the game's total conversion mods, ''TheNamelessMod'' was released, featuring an original non-linear plot and fully voiced dialogue. A fan-made prequel, ''[[VideoGame/TwentyTwentySeven 2027]]'' featuring DirectX 9 graphics, and a non-linear plot was released in 2011. ''[[VideoGame/DeusExNihilum Deus Ex: Nihilum]]'' was released in 2013, and is set in an alternate continuity few years before the canonical start of the game.

As for gameplay mods, ''VideoGame/{{Shifter}}'' - an all-encompassing restored content/gameplay patch was released in 2007 and restores DummiedOut content and adds new gameplay options and additional weapons to the base game. In 2015, a visual upgrade mod, ''Deus Ex Revision'', was published [[http://store.steampowered.com/app/397550/ on Steam]] (including the aforementioned Shifter with some other gameplay mods). Another gameplay mod is [[http://www.moddb.com/mods/gmdx GMDX]] ('''G'''ive '''M'''e '''D'''eus E'''X'''), which attempts to stay true to the original design principles that define Deus Ex, and seeks to improve all aspects of design in somewhat subtle ways, such as more advanced AI, more detailed level design, the addition of a perk system and physics on objects, and the aforementioned cut content, but without touching the plot and soundtrack.

to:

The game is also known for its relatively active modding community. [[http://www.moddb.com/mods/gmdx GMDX]] ('''G'''ive '''M'''e '''D'''eus E'''X''') is perhaps the most notable today, which attempts to "stay true to the original design principles that define Deus Ex, and seeks to improve all aspects of design", such as more advanced AI, more detailed level design, enhanced physics engine, updated graphics and audio design, extensive bugfixing, but without touching the plot and soundtrack.
2006 saw the release of the ''VideoGame/{{Zodiac}}'' mod, a fan-made {{Interquel}} that allows you to play as Paul Denton. In 2009, the most notable of the game's total conversion mods, ''TheNamelessMod'' was released, featuring an original non-linear plot and fully voiced dialogue. A fan-made prequel, ''[[VideoGame/TwentyTwentySeven 2027]]'' featuring DirectX 9 graphics, and a non-linear plot was released in 2011. ''[[VideoGame/DeusExNihilum Deus Ex: Nihilum]]'' was released in 2013, and is set in an alternate continuity few years before the canonical start of the game.

As for gameplay mods, ''VideoGame/{{Shifter}}'' - an all-encompassing a restored content/gameplay patch was released in 2007 and restores DummiedOut content and adds new gameplay options and additional weapons to the base game. In 2015, a visual upgrade mod, ''Deus Ex Revision'', was published [[http://store.steampowered.com/app/397550/ on Steam]] (including the aforementioned Shifter with some other gameplay mods). Another gameplay mod is [[http://www.moddb.com/mods/gmdx GMDX]] ('''G'''ive '''M'''e '''D'''eus E'''X'''), which attempts to stay true to the original design principles that define Deus Ex, and seeks to improve all aspects of design in somewhat subtle ways, such as more advanced AI, more detailed level design, the addition of a perk system and physics on objects, and the aforementioned cut content, but without touching the plot and soundtrack.\n
15th Sep '16 5:44:39 AM TheAmazingBlachman
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As for gameplay mods, ''VideoGame/{{Shifter}}'' - an all-encompassing restored content/gameplay patch was released in 2007 and restores DummiedOut content and adds new gameplay options and additional weapons to the base game. In 2015, a visual upgrade mod, ''Deus Ex Revision'', was published [[http://store.steampowered.com/app/397550/ on Steam]] (including the aforementioned Shifter with some other gameplay mods).

to:

As for gameplay mods, ''VideoGame/{{Shifter}}'' - an all-encompassing restored content/gameplay patch was released in 2007 and restores DummiedOut content and adds new gameplay options and additional weapons to the base game. In 2015, a visual upgrade mod, ''Deus Ex Revision'', was published [[http://store.steampowered.com/app/397550/ on Steam]] (including the aforementioned Shifter with some other gameplay mods).
mods). Another gameplay mod is [[http://www.moddb.com/mods/gmdx GMDX]] ('''G'''ive '''M'''e '''D'''eus E'''X'''), which attempts to stay true to the original design principles that define Deus Ex, and seeks to improve all aspects of design in somewhat subtle ways, such as more advanced AI, more detailed level design, the addition of a perk system and physics on objects, and the aforementioned cut content, but without touching the plot and soundtrack.
11th Sep '16 7:43:46 AM LentilSandEater
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* BlackAndGreyMorality: Though JC, Paul, Jock, Alex and Dr. Reyes are generally pretty good people, the rest of LaResistance are [[RightWingMilitiaFanatic right-wing militia fanatics]], [[TheTriadsAndTheTongs the Chinese mafia]], [[AncientConspiracy the Illuminati]], an enclave of {{Mad Scientist}}s, and [[BigBrotherIsWatching an AI that controls all of global communication.]] All these groups agree on what is Black, on what they are fighting -- but we have to wonder what happens to the world once these folks are empowered.
** Although as the Big Bad mentions in the opening cutscene, [[spoiler: X-51 have certain ethical limits that MJ-12 don't share]].

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* BlackAndGreyMorality: BlackAndGreyMorality:
**
Though JC, Paul, Jock, Alex and Dr. Reyes are generally pretty good people, the rest of LaResistance are [[RightWingMilitiaFanatic right-wing militia fanatics]], [[TheTriadsAndTheTongs the Chinese mafia]], [[AncientConspiracy the Illuminati]], an enclave of {{Mad Scientist}}s, and [[BigBrotherIsWatching an AI that controls all of global communication.]] All these groups agree on what is Black, on what they are fighting -- but we have to wonder what happens to the world once these folks are empowered.
** Although as the Big Bad mentions in the opening cutscene, [[spoiler: X-51 have certain ethical limits that MJ-12 don't share]].
empowered.



* BloodKnight: Most of UNATCO. JC can either join in and be liked by his senior agents or be more humane and earn their contempt.
** [[DefectorFromDecadence Except for Carter.]]

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* BloodKnight: Most of UNATCO. JC can either join in and be liked by his senior agents or be more humane and earn their contempt.
**
contempt, [[DefectorFromDecadence Except except for Carter.]]



* BoringButPractical: The pistol, both the stealth and the standard one. The ammo for the pistol is quite common, not to mention you can [[SniperPistol slap on a scope,]] giving you a mini-sniper rifle. The only thing the pistol is worthless against really is the bots, which are no trouble if you stock up on EMP/Scramble grenades and/or explosives, or hack them to be turned off or on your side. Plus, you start off with training in the pistol skill, whereas the other weapon classes set to untrained by default.

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* BoringButPractical: BoringButPractical:
**
The pistol, both the stealth and the standard one. The ammo for the pistol is quite common, not to mention you can [[SniperPistol slap on a scope,]] giving you a mini-sniper rifle. The only thing the pistol is worthless against really is the bots, which are no trouble if you stock up on EMP/Scramble grenades and/or explosives, or hack them to be turned off or on your side. Plus, you start off with training in the pistol skill, whereas the other weapon classes set to untrained by default.



* ButThouMust: Several times in ''Deus Ex'', such as sending the signal, surrendering to an "overwhelming" (invincible) force, and finding out where the AncientConspiracy base is (both options result in [[InstantSedation getting knocked out]] and dragged there).

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* ButThouMust: ButThouMust:
**
Several times in ''Deus Ex'', such as sending the signal, surrendering to an "overwhelming" (invincible) force, and finding out where the AncientConspiracy base is (both options result in [[InstantSedation getting knocked out]] and dragged there).



** The game actually does a good job of setting up situations that seem like ButThouMust, but then allows the player to subvert them. One example is when [[spoiler: JC's brother Paul is dying via a very slow killswitch, and there's a huge force of powerful enemies getting ready to storm the room they're in. The logical thing for JC to do is run away, leaving Paul to be killed by the incoming forces ([[IWillOnlySlowYouDown Paul actually suggests this!]]). However, if the player stays and fights, then Paul will live, no matter what happens in the ensuing battle. Either you leave through the front door (and get captured), or you get knocked out and wake up in the next area.]]
** Which can be quite frustrating to a player that doesn't know this who [[spoiler: defeats all the attacking guards in the hotel to save Paul's life and then reverts back to their preferred stealth tactics by leaving through the back window. Only to learn several hours later that Paul was 'killed' and assuming that it was a but thou must situation]]
** [[spoiler:Or TakeAThirdOption: You can try to KILL Paul instead, which does not work, but he apparently gets fired up enough to survive the assault.]]
** Also, [[spoiler: [[NoCanonForTheWicked Paul lives]]]] in the second game. And this time around, you actually can change that near the end.

to:

** The game actually does a good job of setting up situations that seem like ButThouMust, but then allows the player to subvert them. One example is when [[spoiler: JC's brother Paul is dying via a very slow killswitch, and there's a huge force of powerful enemies getting ready to storm the room they're in. The logical thing for JC to do is run away, leaving Paul to be killed by the incoming forces ([[IWillOnlySlowYouDown Paul actually suggests this!]]). However, if the player stays and fights, then Paul will live, no matter what happens in the ensuing battle. Either you leave through the front door (and get captured), or you get knocked out and wake up in the next area.]]
**
]] Which can be quite frustrating to a player that doesn't know this who [[spoiler: defeats all the attacking guards in the hotel to save Paul's life and then reverts back to their preferred stealth tactics by leaving through the back window. Only to learn several hours later that Paul was 'killed' and assuming that it was a but thou must situation]]
**
situation]] [[spoiler:Or TakeAThirdOption: You can try to KILL Paul instead, which does not work, but he apparently gets fired up enough to survive the assault.]]
**
]] Also, [[spoiler: [[NoCanonForTheWicked Paul lives]]]] in the second game. And this time around, you actually can change that near the end.



* ConspiracyKitchenSink: One of the best sinks around. All conspiracy theories are true, and all at the same time. The game even has references to ''Literature/TheManWhoWasThursday''--one of the earliest grand conspiracy thrillers. The WordOfGod is that they wanted the game to take place in the kind of world {{Conspiracy Theorist}}s ''think'' we live in.
** However, the game's version of Majestic-12 seems to have nothing to do with its (supposed) real-world namesake apart from being a secretive group in general.

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* ConspiracyKitchenSink: One of the best sinks around. All conspiracy theories are true, and all at the same time. The game even has references to ''Literature/TheManWhoWasThursday''--one of the earliest grand conspiracy thrillers. The WordOfGod is that they wanted the game to take place in the kind of world {{Conspiracy Theorist}}s ''think'' we live in. \n** However, the game's version of Majestic-12 seems to have nothing to do with its (supposed) real-world namesake apart from being a secretive group in general.



* CrapsackWorld: Everyone is dying from a mysterious plague, martial law has been declared everywhere while rampant terrorism occurs unabated. Warren Spector has described ''Deus Ex'' as a story set "[[JustBeforeTheEnd five minutes before the fall of human civilization]]."

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* CrapsackWorld: CrapsackWorld:
**
Everyone is dying from a mysterious plague, martial law has been declared everywhere while rampant terrorism occurs unabated. Warren Spector has described ''Deus Ex'' as a story set "[[JustBeforeTheEnd five minutes before the fall of human civilization]]."



* DoNotRunWithAGun: Only the poorly trained NSF do it -- presumably they need the accuracy bonus granted from standing still. More advanced foes like [=MJ12=] commandos or UNATCO troops will run and gun, although the running often consists of running at you in a straight line or occasionally circle-strafing.

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* DoNotRunWithAGun: DoNotRunWithAGun:
**
Only the poorly trained NSF do it -- presumably they need the accuracy bonus granted from standing still. More advanced foes like [=MJ12=] commandos or UNATCO troops will run and gun, although the running often consists of running at you in a straight line or occasionally circle-strafing.



* DownerEnding / BittersweetEnding: Technically all of the endings have their downsides ([[spoiler:have the Illuminati control the world, plunge the world into a new dark age, becoming a benevolent PhysicalGod]]), but considering just how horrible the world is in this game, any of the above can be legitimately argued to be an improvement over the status quo [[spoiler: the Illuminati will prevent the world from dying out, the world belongs to no one and humanity may have the chance to move on, and merging with the A.I's will usher in a new age of peace into the world]].

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* DownerEnding / BittersweetEnding: DownerEnding: Technically all of the endings have their downsides ([[spoiler:have the Illuminati control the world, plunge the world into a new dark age, becoming a benevolent PhysicalGod]]), but considering just how horrible the world is in this game, any of the above can be legitimately argued to be an improvement over the status quo [[spoiler: the Illuminati will prevent the world from dying out, the world belongs to no one and humanity may have the chance to move on, and merging with the A.I's will usher in a new age of peace into the world]].



* DullSurprise: [[PlayerCharacter JC Denton]]. Partly due to the monotone attempt at Film/DirtyHarry, and partly due to the limitations of the Unreal engine.

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* DullSurprise: DullSurprise:
**
[[PlayerCharacter JC Denton]]. Partly due to the monotone attempt at Film/DirtyHarry, and partly due to the limitations of the Unreal engine.



* DumbMuscle: Logging into Gunther's email account reveals a distressingly high rate of grammar and orthography errors. He might be [[EloquentInMyNativeTongue Eloquent In His Native Tongue]] though.
** He has apparently repeatedly requested a 'skul-gun' inserted into his head, so he can shoot people by thinking about it. His supervisor promises to [[BlatantLies take that under consideration]], apparently having given up on explaining that the shock of firing such a gun would fry what brain he did have pretty quickly.

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* DumbMuscle: Logging into Gunther's email account reveals a distressingly high rate of grammar and orthography errors. He might be [[EloquentInMyNativeTongue Eloquent In His Native Tongue]] though.
**
though. He has apparently repeatedly requested a 'skul-gun' inserted into his head, so he can shoot people by thinking about it. His supervisor promises to [[BlatantLies take that under consideration]], apparently having given up on explaining that the shock of firing such a gun would fry what brain he did have pretty quickly.



* EverybodySmokes: Sort of. You won't actually see anyone smoke, but cigs are a common find throughout the game, and in many public areas, vending machines selling cigarettes can be found. You can smoke if you want, but it will cost you 10 points of health to the torso region, making a chain smoking session of 10 packs in a row, (assuming you are at full health in the torso) fatal.
** [[ImprovisedWeapon You can also kill people with cigarettes.]] [[http://www.youtube.com/watch?v=in8T0XTkSjw Smoke a ton in front of someone]] and it will kill them.

to:

* EverybodySmokes: Sort of. You won't actually see anyone smoke, but cigs are a common find throughout the game, and in many public areas, vending machines selling cigarettes can be found. You can smoke if you want, but it will cost you 10 points of health to the torso region, making a chain smoking session of 10 packs in a row, (assuming you are at full health in the torso) fatal.
**
fatal. [[ImprovisedWeapon You can also kill people with cigarettes.]] [[http://www.youtube.com/watch?v=in8T0XTkSjw Smoke a ton in front of someone]] and it will kill them.



* FailureIsTheOnlyOption: You can never avoid being dragged to the [[spoiler:[=MJ12=] base]] after you [[spoiler: send the distress signal]]. Even if you manage to somehow avoid the battle in [[spoiler: Battery Park when Gunther tries to pick you up]], there are [[InvisibleWall invisible walls]] preventing you from reaching Jock's helicopter. Scrambling the brown robot behind [[spoiler:Gunther]] shows [[HopelessBossFight that both are also invulnerable]].

to:

* FailureIsTheOnlyOption: FailureIsTheOnlyOption:
**
You can never avoid being dragged to the [[spoiler:[=MJ12=] base]] after you [[spoiler: send the distress signal]]. Even if you manage to somehow avoid the battle in [[spoiler: Battery Park when Gunther tries to pick you up]], there are [[InvisibleWall invisible walls]] preventing you from reaching Jock's helicopter. Scrambling the brown robot behind [[spoiler:Gunther]] shows [[HopelessBossFight that both are also invulnerable]].



* {{Foreshadowing}}: The plague victims in Battery Park and the Free Clinic. [[spoiler: The one in the clinic will claim the virus is man-made, which it is, and it's further theorized by the old soldier who claims microscopic warfare is the new thing. And the one in Battery Park will claim you have the disease in you, which is technically true, since the virus is actually a nanotechnological compound which destroys the body similar to an actual disease and uses the same foundation as your nano-modified body.]]

to:

* {{Foreshadowing}}: {{Foreshadowing}}:
**
The plague victims in Battery Park and the Free Clinic. [[spoiler: The one in the clinic will claim the virus is man-made, which it is, and it's further theorized by the old soldier who claims microscopic warfare is the new thing. And the one in Battery Park will claim you have the disease in you, which is technically true, since the virus is actually a nanotechnological compound which destroys the body similar to an actual disease and uses the same foundation as your nano-modified body.]]



* GaiasLament: 2050s Earth is not doing so hot. Coastal flooding is common (you can see what are probably seawalls around Liberty Island), grizzly bears are extinct, the East River in New York is stated to have been rendered nearly lifeless due to a chlorine spill, and a suicide clinic, built because of "dwindling resources" is mentioned in an email. An in-game ad for clinic reads like a cheery supermarket advertisement -- heavily implying that has transcended the garden variety doctor-assisted suicides to becoming an entire sub-industry unto its own. Squicky.

to:

* GaiasLament: GaiasLament:
**
2050s Earth is not doing so hot. Coastal flooding is common (you can see what are probably seawalls around Liberty Island), grizzly bears are extinct, the East River in New York is stated to have been rendered nearly lifeless due to a chlorine spill, and a suicide clinic, built because of "dwindling resources" is mentioned in an email. An in-game ad for clinic reads like a cheery supermarket advertisement -- heavily implying that has transcended the garden variety doctor-assisted suicides to becoming an entire sub-industry unto its own. Squicky.
11th Sep '16 7:37:02 AM LentilSandEater
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* ArtificialStupidity: When a hostile enemy chases you you can hide in a dark corner for a few seconds and they will go back to acting as if you didn't do anything. Even if they see you run into an air vent they will say you 'disappeared'. Leave dead bodies of a dozen allies in the hall, an enemy will get upset for few seconds... then return to his regular patrol by walking right over the corpses of his allies. Shoot someone with a tranq dart then hide? He will go back to his patrol even as the poison in the dart slowly incapacitates him. Really most stealth playthroughs are less about true stealth and more about abusing artificial stupidity by crawling into an air vent and waiting for the person chasing you to forget you exist.
** One fan theory suggests that the game [[HollywoodDarkness is a lot more shadowy than what is shown]], thanks to JC's vision, so he really is disappearing into shadows, at least to the mooks. No word on how this works in brightly-lit labs or against augmented enemies.

to:

* ArtificialStupidity: ArtificialStupidity:
**
When a hostile enemy chases you you can hide in a dark corner for a few seconds and they will go back to acting as if you didn't do anything. Even if they see you run into an air vent they will say you 'disappeared'. Leave dead bodies of a dozen allies in the hall, an enemy will get upset for few seconds... then return to his regular patrol by walking right over the corpses of his allies. Shoot someone with a tranq dart then hide? He will go back to his patrol even as the poison in the dart slowly incapacitates him. Really most stealth playthroughs are less about true stealth and more about abusing artificial stupidity by crawling into an air vent and waiting for the person chasing you to forget you exist.
** One fan theory suggests that the game [[HollywoodDarkness is a lot more shadowy than what is shown]], thanks to JC's vision, so he really is disappearing into shadows, at least to the mooks. No word on how this works in brightly-lit labs or against augmented enemies.
exist.
4th Sep '16 11:47:53 AM Morgenthaler
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Added DiffLines:

* GasStationOfDoom: An abandoned gas station near "the ruins of Los Angeles" is a place where you have to rescue a hostage. She'll die if your enemy so much as hears a footstep, so tread carefully. [[VideoGameCrueltyPotential And then kill her yourself. There actually isn't any penalty for that.]]
31st Aug '16 6:05:17 PM nombretomado
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** One of the Paris apartments features a passage from TheEyeOfArgon!

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** One of the Paris apartments features a passage from TheEyeOfArgon!''Literature/TheEyeOfArgon''!
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