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* HomingProjectile: One of the power-ups you can use is a bazooka that fires small, homing missiles that chases the nearest enemy.

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* HomingProjectile: One of the power-ups you can use is a bazooka that fires small, homing missiles that chases chase the nearest enemy.
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* ExpressiveHealthBar: Four teammates each have a kind of health bar. A health bar in the blue indicates that they are fine, but as soon as you take damage, they each show a damage animation; if you get burned by a FireBreathingWeapon, they each have a kind of a fire dance animation (complete with "I'm burning!"). If you eat food items that restore your health, they each get an ecstatic display. If your health gets in the yellow, each teammate has a "hurting" animation; if it gets in the red, they each have a "dying" animation (with a voice clip of "Are you alright?"), and you have to be careful. The next time your health bar gets empty, each teammate has a "death" animation, with the words "Sorry, guys."

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* ExpressiveHealthBar: Four teammates each have a kind of health bar. A health bar in the blue indicates that they are fine, but as soon as you take damage, they each show a damage animation; if you get burned by a FireBreathingWeapon, they each have a kind of a fire dance animation (complete with "I'm burning!"). If you eat food items that restore your health, they each get an ecstatic display.display (with a "Right on!"). If your health gets in the yellow, each teammate has a "hurting" animation; if it gets in the red, they each have a "dying" animation (with a voice clip of "Are you alright?"), and you have to be careful. The next time your health bar gets empty, each teammate has a "death" animation, with the words "Sorry, guys."
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* AdaptationNameChange: The hostage you're required to rescue in the embassy raid, depending on the version, is either named Stein (American) or Brown (Japanese).

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* AdaptationNameChange: The hostage you're required to rescue in the embassy raid, depending on the version, is either named Stein (American) (American/PAL) or Brown (Japanese).
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* AutobotsRockOut: Most of the boss fights (and some stages) have rock-and-roll music with a guitar solo, courtesy of Hiroaki "Maro" Yoshida and Akira "Raika" Takemoto.
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* ExpressiveHealthBar: Four teammates each have a kind of health bar. A health bar in the blue indicates that they are fine, but as soon as you take damage, they each show a damage animation; if you get burned by a FireBreathingWeapon, they each have a kind of a fire dance animation (complete with "I'm burning!"). If you eat food items that restore your health, they each get an ecstatic display. If your health gets in the yellow, each teammate has a "hurting" animation; if it gets in the red, they each have a "dying" animation (with a voice clip of "Are you alright?"), and you have to be careful. The next time your health bar gets empty, each teammate has a "death" animation, with the words "Sorry, guys."
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* CarFu: You can send hijacked vehicles crashing into enemies and running them over. Especially for the hovercraft transport, given its size and that it's obtainable in a relatively small area where mooks barely have places to run from it's rampage.

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* CarFu: You can send hijacked vehicles crashing into enemies and running them over. Especially for the hovercraft transport, given its size and that it's obtainable in a relatively small area where mooks barely have places to run from it's its rampage.
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* CarFu: You can send hijacked vehicles crashing into enemies and running them over. Especially for the hovercraft transport, given it's size and that it's obtainable in a relatively small area where mooks barely have places to run from it's rampage.

to:

* CarFu: You can send hijacked vehicles crashing into enemies and running them over. Especially for the hovercraft transport, given it's its size and that it's obtainable in a relatively small area where mooks barely have places to run from it's rampage.



* CrewOfOne: Whenever you hijack an enemy vehicle, regardless of it's size, you can pilot it, man the turrets, fire missiles all from the driver's seat.

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* CrewOfOne: Whenever you hijack an enemy vehicle, regardless of it's its size, you can pilot it, man the turrets, fire missiles all from the driver's seat.



** The missile turret tank attacks by firing it's batteries into the air, and it's shadow indicates where it's going to land. Run!

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** The missile turret tank attacks by firing it's its batteries into the air, and it's its shadow indicates where it's going to land. Run!
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''Desert Assault'', also known as ''[[TheForeignSubtitle Thunder Zone]]'' is a 1991 RunAndGun arcade game made by Creator/DataEast. It's an arcade-only SpiritualSuccessor to their previous game, VideoGame/BloodyWolf.

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''Desert Assault'', also known as ''[[TheForeignSubtitle Thunder Zone]]'' Zone]]'', is a 1991 RunAndGun arcade game made by Creator/DataEast. It's an arcade-only SpiritualSuccessor to their previous game, VideoGame/BloodyWolf.

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''Desert Assault'', also known as ''[[TheForeignSubtitle Thunder Zone]]'' is a 1991 RunAndGun arcade game made by Creator/DataEast.

to:

''Desert Assault'', also known as ''[[TheForeignSubtitle Thunder Zone]]'' is a 1991 RunAndGun arcade game made by Creator/DataEast.
Creator/DataEast. It's an arcade-only SpiritualSuccessor to their previous game, VideoGame/BloodyWolf.



** The battle in the city where you risk getting hit by offscreen enemy snipers if detected will have the enemy's scope chasing you onscreen. You'll need to avoid it or get instantly damaged.
* DavidVersusGoliath: You spend most of the game fighting enemies on foot. The bosses on the other hand are war machines, submarines and battleship that couldn't even fit in the same screen.
* DeadlyGas: An obstacle in one area, which you'll need to outrun to avoid getting damaged.

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** The battle in the city where you risk getting hit by offscreen enemy snipers if detected will have the enemy's scope chasing you onscreen. onscreen, spraying bullets the whole way. You'll need to avoid it until it leaves, or get instantly damaged.
damaged if you run into it.
* DavidVersusGoliath: You spend most of the game fighting enemies on foot. The bosses on the other hand are war machines, submarines and battleship battleships that couldn't even fit generally don't come close to fitting in the same one screen.
* DeadlyGas: An obstacle in one area, which you'll need to outrun to avoid getting damaged.damaged, along with blowing up a few doors that try to trap you.



** The fates of enemies either when incinerated by [[FireBreathingWeapon flamethrowers]] or caught point-blank by explosions. They even run a bit as their entire bodies are set light.

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** The fates of enemies either when incinerated by [[FireBreathingWeapon flamethrowers]] or caught point-blank by explosions. They Some even run a bit as their entire bodies are set light.alight, and some will explicitly try to [[TakingYouWithMe run right into you if this happens]].



** This makes a little more sense in the Japanese version, where Stage 2 actually takes place in an Arctic area (it's actually not that obvious that the whole stage was a PaletteSwap overseas) where it's more easily implied (especially with the giant splash the helicopter makes as it falls due to the boss's entrance) that it is in fact in the water.



* VillainExitStageLeft: The (unnamed) enemy warlord you encounter in the final stage will sic a legion of mooks on you as you made it to the center of his base. You defeat everyone, and then realize he's in a flying battleship about to take off, leading to the last stage.

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* VillainExitStageLeft: The (unnamed) enemy warlord you encounter in the final stage will sic a legion of mooks on you as you made it to the center of his base. You defeat everyone, everyone and blow up the computers threatening to fire missiles across the world, and then realize he's in a flying battleship about to take off, leading to the last stage.
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Added DiffLines:

* AdaptationNameChange: The hostage you're required to rescue in the embassy raid, depending on the version, is either named Stein (American) or Brown (Japanese).


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* CosmeticAward: Complete the game using ''one'' credit and the congratulatory screen you get also includes... a random anime girl saluting you. For some reason. Despite the entire game being ''nothing'' resembling an anime. Just because.


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* DeadlyGas: An obstacle in one area, which you'll need to outrun to avoid getting damaged.
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/thunderzone.jpg]]
[[caption-width-right:350:The original poster that says ''Thunder Zone'']]

--> Many men were trained...\\
Only four were chosen.\\
A top-secret squadron operating undercover in the Persian Gulf.\\
And now...
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''Desert Assault'', also known as ''[[TheForeignSubtitle Thunder Zone]]'' is a 1991 RunAndGun arcade game made by Creator/DataEast.

Players take control of as member(s) of a four-man covert operation team based in the Persian Gulf, where a terrorist army is stockpiling war machines and assorted weaponry. And like every arcade shooter of the early 90s, they get things done, mano-on-mano, by charging into the enemy base guns ablaze shooting up everything in sight.

The game allows up to four players at once.
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!! Desert Assault contains examples of:

* AbsurdlySpaciousSewer: A stage is set in one which houses plenty of mooks. You need to cross the sewage waters in order to infiltrate enemy headquarters.
* CarFu: You can send hijacked vehicles crashing into enemies and running them over. Especially for the hovercraft transport, given it's size and that it's obtainable in a relatively small area where mooks barely have places to run from it's rampage.
* CrewOfOne: Whenever you hijack an enemy vehicle, regardless of it's size, you can pilot it, man the turrets, fire missiles all from the driver's seat.
* CrosshairAware:
** The missile turret tank attacks by firing it's batteries into the air, and it's shadow indicates where it's going to land. Run!
** The battle in the city where you risk getting hit by offscreen enemy snipers if detected will have the enemy's scope chasing you onscreen. You'll need to avoid it or get instantly damaged.
* DavidVersusGoliath: You spend most of the game fighting enemies on foot. The bosses on the other hand are war machines, submarines and battleship that couldn't even fit in the same screen.
* ExitPursuedByABear: One that happens to the ''heroes'' rather than villains, but the game ends with the main characters being pursued and chased offscreen by a hungry shark after receiving intel that their superiors couldn't send their transport in time.
* ExplodingBarrels: You'll frequently come across steel drums which can be blown up for points and for clearing an area of mooks.
* HomingProjectile: One of the power-ups you can use is a bazooka that fires small, homing missiles that chases the nearest enemy.
* JetPack: Enemy soldiers on rocket packs serves as AirborneMook variety in a few outdoor stages.
* ManOnFire:
** The fates of enemies either when incinerated by [[FireBreathingWeapon flamethrowers]] or caught point-blank by explosions. They even run a bit as their entire bodies are set light.
** Your player characters can get partially set alight if they're too close to a fire source or can't avoid flamethrower attacks in time. Where you'll need to spin the joystick in circles (ButtonMashing if you're not playing in an arcade) to shake the fire off or get damaged.
* MilitaryMashupMachine: The boss you fight in the desert is a naval ship that can somehow move through the ''sand''. In the ''desert''.
* NoticeThis: You won't need to worry on where you need to head next. The game will helpfully throw in a large "SHOOT!" pointer onscreen, usually on walls or doors, telling you to shoot at said object to open up another area.
* ObstructiveForeground: One of the obstacles in the game is that foreground objects, like crates, construction cranes, torn-down buildings, and even some of the bosses could easily block you from seeing your characters. More often than not you'll blindly run into bullets because of that.
* OutsideRide: The final stage have you infiltrating the enemy's airborne base while on the back of an airborne jet. It's flying so high that sometimes passing clouds will obscure your character onscreen.
* ShoutOut: The shark that unexpectedly pops out in the game's final scene looks ''exactly'' like the same shark on the poster for ''Film/{{Jaws}}''.
* SpreadShot: Collecting the shotgun turns your default firearms into a gun that fires an arc of six bullets per shot.
* StuffBlowingUp: From buildings to tanks to enemy ships, you'll be dispensing explosions in large amounts throughout the game. And then some more.
* ThreateningShark: The game ends with your hero(es), having destroyed the enemy's aerial base, crashing into the ocean. They then receive intel that they'll need to ''swim'' to the nearest coastline, just as a shark appears, with the end credits being plastered over them swimming like crazy with the shark's fin on the water surface in pursuit.
* VillainExitStageLeft: The (unnamed) enemy warlord you encounter in the final stage will sic a legion of mooks on you as you made it to the center of his base. You defeat everyone, and then realize he's in a flying battleship about to take off, leading to the last stage.
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