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''Deliver Us the Moon'' is an episodic EnvironmentalNarrativeGame, developed by a Dutch team [=KeoKen=] Interactive. It was [[https://www.kickstarter.com/projects/keoken/deliver-us-the-moon?ref=nav_search&result=project&term=deliver%20us%20the%20moon funded]] on Website/{{Kickstarter}} in March 2016. The development took longer than anticipated, so the first episode, ''Fortuna'', was ultimately released on September 28th, 2018 on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}.

It is set in the near future, when nearly all of the Earth's resources have run out after the Great Energy Crisis of the 2030, and thus a World Space Agency had been formed in order to extract Helium-3 from the moon, process it on the lunar colonies, and then send it back to Earth through the Microwave Power Transmission system. The work on the colonies began in 2032 and the system was finished in 2041, and it worked...until it went offline in 2054, and all connection with the lunar colonists was lost. Moreover, the Earth no longer had the resources to maintain [=WSA=] by that point, and it was shut down a year later. Thus, only a small group of former colonists was able to secretly train and launch the protagonist by 2059, who goes to the moon in what is called "a final do-or-die mission to save mankind from extinction".

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''Deliver Us the Moon'' is an episodic EnvironmentalNarrativeGame, developed by a Dutch team [=KeoKen=] Interactive. It was [[https://www.kickstarter.com/projects/keoken/deliver-us-the-moon?ref=nav_search&result=project&term=deliver%20us%20the%20moon funded]] on Website/{{Kickstarter}} UsefulNotes/{{Kickstarter}} in March 2016. The development took longer than anticipated, so the first episode, ''Fortuna'', was ultimately released on September 28th, 2018 on [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}.

Platform/{{Steam}}.

It is set in the near future, when nearly all of the Earth's resources have run out after the Great Energy Crisis of the 2030, and thus a World Space Agency had been formed in order to extract Helium-3 from the moon, process it on the lunar colonies, and then send it back to Earth through the Microwave Power Transmission system. The work on the colonies began in 2032 and the system was finished in 2041, and it worked... until it went offline in 2054, and all connection with the lunar colonists was lost. Moreover, the Earth no longer had the resources to maintain [=WSA=] by that point, and it was shut down a year later. Thus, only a small group of former colonists was able to secretly train and launch the protagonist by 2059, who goes to the moon in what is called "a final do-or-die mission to save mankind from extinction".



* CoolCar: You get to drive a six-wheeler moon rover in a couple of levels. While it's about as boxy and utilitarian as can be expected in a hard scifi setting, it's surprisingly fast, handles well and has a decently spiffy design on top.

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* CoolCar: You get to drive a six-wheeler moon rover in a couple of levels. While it's about as boxy and utilitarian as can be expected in a [[MediaNotes/MohsScaleOfScienceFictionHardness hard scifi sci-fi]] setting, it's surprisingly fast, handles well and has a decently spiffy design on top.



* SlidingScale/MohsScaleOfScienceFictionHardness: A solid 5 out of 6. It could've been a 5.5 if it wasn't for the EverythingSensor in your character's arm, the only really fictional piece of technology in the game, but one that fortunately doesn't have any impact on the story, being purely a gameplay feature to enable exposition. The story itself revolves around nuclear fusion power fueled by helium-3 harvested from lunar soil, which is a near-future technology that was actively being researched by the time the game came out. All the other tech like rockets, space stations, the space elevator, vehicles and infrastructure on the Moon are grounded in reality (the moon bases are probably a bit too spacious, but that doesn't diminish their realism). There's no ArtificialGravity, no aliens, no outlandish technology except for the abovementioned sensor, and you'll spend a lot of time in the game overcoming real-world challenges faced by real astronauts and space agencies.
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* HeroicMime: The protagonist never speaks (or otherwise reveals their thoughts and emotions) either.

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* HeroicMime: The protagonist never speaks (or otherwise reveals their thoughts and emotions) either.emotions either).
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* AchievementMockery: The game awards you the "Houston, we had a problem!" achievement if you fail the rocket launch sequence in the first chapter five times in a row.
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** You can find the monolith from ''Film/2001ASpaceOdyssey'' in a small crater near the moon base where you first get to drive the rover.

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** You can find the monolith from ''Film/2001ASpaceOdyssey'' ''Film/TwoThousandOneASpaceOdyssey'' in a small crater near the moon base where you first get to drive the rover.
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* SlidingScale/MohsScaleOfScienceFictionHardness: A solid 5 out of 6. It could've been a 5.5 if it wasn't for the EverythingSensor in your character's arm, the only really fictional piece of technology in the game. The story revolves around nuclear fusion power fueled by helium-3 harvested from lunar soil, which is a near-future technology that was actively being researched by the time the game came out. All the other tech like rockets, space stations, the space elevator, vehicles and infrastructure on the Moon are grounded in reality (the moon bases are probably a bit too spacious, but that doesn't diminish their realism). There's no ArtificialGravity, no aliens, no outlandish technology except for the abovementioned sensor, and you'll spend a lot of time in the game overcoming real-world challenges faced by real astronauts and space agencies.

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* SlidingScale/MohsScaleOfScienceFictionHardness: A solid 5 out of 6. It could've been a 5.5 if it wasn't for the EverythingSensor in your character's arm, the only really fictional piece of technology in the game. game, but one that fortunately doesn't have any impact on the story, being purely a gameplay feature to enable exposition. The story itself revolves around nuclear fusion power fueled by helium-3 harvested from lunar soil, which is a near-future technology that was actively being researched by the time the game came out. All the other tech like rockets, space stations, the space elevator, vehicles and infrastructure on the Moon are grounded in reality (the moon bases are probably a bit too spacious, but that doesn't diminish their realism). There's no ArtificialGravity, no aliens, no outlandish technology except for the abovementioned sensor, and you'll spend a lot of time in the game overcoming real-world challenges faced by real astronauts and space agencies.

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