History VideoGame / Deadlight

17th Sep '16 12:20:53 PM JuliJ90809
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The game consists of puzzles which the player must solve as he attempts to avoid the many "Shadows" (zombies) he encounters. Players are advised to avoid Shadows as much as possible, and try not to engage them in combat. There are only a small number of occasions when combat is completely necessary however, and throughout the game, the emphasis of the gameplay remains strongly on avoiding Shadows, not confronting them.

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The game consists of puzzles which the player must solve as he attempts to avoid the many "Shadows" (zombies) Shadows he encounters. Players are advised to avoid Shadows as much as possible, and try not to engage them in combat. There are only a small number of occasions when combat is completely necessary however, and throughout the game, the emphasis of the gameplay remains strongly on avoiding Shadows, not confronting them.
17th Sep '16 12:20:11 PM JuliJ90809
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''Deadlight'' is a 2D CinematicPlatformer utilizing the ''VideoGame/{{Unreal}}'' engine released in August, 2012 on XboxLiveArcade. With a focus on navigating the ruined city of UsefulNotes/{{Seattle}} and avoiding the shambling undead (rather than out-and-out fighting them), the player leads Randall through the streets, city, suburbs and sewers, all the while fleeing from the hordes of "Shadows" and the men of the sinister [[HumansAreTheRealMonsters "New Law"]] organisation...

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''Deadlight'' is a 2D CinematicPlatformer utilizing the ''VideoGame/{{Unreal}}'' engine released in August, 2012 on XboxLiveArcade. With a focus on navigating the ruined city of UsefulNotes/{{Seattle}} and avoiding the shambling undead (rather than out-and-out fighting them), the player leads Randall through the streets, city, suburbs and sewers, all the while fleeing from the hordes of "Shadows" [[NotUsingTheZWord "Shadows"]] and the men of the sinister [[HumansAreTheRealMonsters "New Law"]] organisation...



* ArtisticLicenseGeography: Some of the neighborhoods depicted do not connect to each other in real life the way they do in the game. The Seattle Underground is a real place, but not nearly as [[AbsurdlySpaciousSewer deep or spacious]] as in the game. Seattle has never had a subway system (though it does have a bus tunnel, but construction on that began the year after the game takes place). Some of these things can be {{Handwave}}d as being part of the game's AlternateHistory.

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* ArtisticLicenseGeography: Some of the neighborhoods depicted do not connect to each other in real life the way they do in the game. The Seattle Underground is a real place, but not nearly as [[AbsurdlySpaciousSewer deep or spacious]] as in the game. Seattle has never had a subway system tunnels I found (though it does have a bus tunnel, but construction on that began the year after the game takes place). Some of these things can be {{Handwave}}d as being part of the game's AlternateHistory.
20th Dec '15 9:38:26 AM Luigifan
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* ArtisticLicenseGeography: Some of the neighborhoods depicted do not connect to each other in real life the way they do in the game. The Seattle Underground is a real place, but not nearly as [[AbsurdlySpaciousSewer deep or spacious]] as in the game. Seattle has never had a subway system (though it does have a bus tunnel but construction on that began the year after the game takes place.) Some of these things can be {{Handwave}}d as being part of the game's AlternateHistory.

to:

* ArtisticLicenseGeography: Some of the neighborhoods depicted do not connect to each other in real life the way they do in the game. The Seattle Underground is a real place, but not nearly as [[AbsurdlySpaciousSewer deep or spacious]] as in the game. Seattle has never had a subway system (though it does have a bus tunnel tunnel, but construction on that began the year after the game takes place.) place). Some of these things can be {{Handwave}}d as being part of the game's AlternateHistory.



* EasterEgg: Throughout the game you can collect identification cards from some of the bodies that litter the levels, ALL of them are from well known serial killers...

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* EasterEgg: Throughout the game game, you can collect identification cards from some of the bodies that litter the levels, ALL levels; ''ALL'' of them are from well known well-known serial killers...



* FinishingMove: Randall can preform a wide over-handed swing of his axe to plant a skull-splitting blow on downed Shadows. This is the only way to be certain that they stay down, but it takes a lot of stamina to execute and leaves him vulnerable if they are still upright.

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* FinishingMove: Randall can preform perform a wide over-handed swing of his axe to plant a skull-splitting blow on downed Shadows. This is the only way to be certain that they stay down, but it takes a lot of stamina to execute and leaves him vulnerable if they are still upright.



* MeaningfulBackgroundEvent: Shadows feeding on other people, helicopters flying in the background, a car flipping over, buildings in the background with shadows trapped in them (you can see them in the windows), writhing body bags etc.

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* MeaningfulBackgroundEvent: Shadows feeding on other people, helicopters flying in the background, a car flipping over, buildings in the background with shadows trapped in them (you can see them in the windows), writhing body bags bags, etc.



* SceneryGorn: Buildings on fire, wrecked cars etc.

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* SceneryGorn: Buildings on fire, wrecked cars cars, etc.



* TacticalSuicideBoss: Or rather tactical suicide mooks. While zombies are difficult to put down in groups, they are still rock-stupid animated corpses. Stand on the other side of a pit and whistle--the Shadows will trip over themselves and to their doom just to get to you.
* TauntButton: It has a [[PracticalTaunt practical use]] for getting Shadows' attention if they have not already noticed Randal. The Shadows are not very smart, and it can be used to lure them into traps or bunch them up so they can be evaded all at once.

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* TacticalSuicideBoss: Or rather tactical suicide mooks. While zombies are difficult to put down in groups, they are still rock-stupid animated corpses. Stand on the other side of a pit and whistle--the whistle -- the Shadows will trip over themselves and to their doom just to get to you.
* TauntButton: It has a [[PracticalTaunt practical use]] for getting Shadows' attention if they have not already noticed Randal.Randall. The Shadows are not very smart, and it can be used to lure them into traps or bunch them up so they can be evaded all at once.



** The alternate ending (an exlusive of the PC version: you need the finish the Nightmare Mode unlocked by finishing the game the first time) is even darker: [[spoiler:Randall is revealed to have been a serial killer with dissociative identity disorder (some pages of his diary hint at it), it was he who killed the companions, and gets a KarmicDeath - Stella notices he's got her twin sister's necklace, rebels, and pushes him to bump his head on a wooden post. May double as a EarnYourBadEnding]]

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** The alternate ending (an exlusive of the PC version: you need the finish the Nightmare Mode unlocked by finishing the game the first time) is even darker: [[spoiler:Randall is revealed to have been a serial killer with dissociative identity disorder (some pages of his diary hint at it), it was he who killed the companions, and he gets a KarmicDeath - -- Stella notices he's got her twin sister's necklace, rebels, and pushes him to bump his head on a wooden post. May double as a EarnYourBadEnding]]EarnYourBadEnding.]]
4th Dec '15 6:32:25 AM YoKab
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** The alternate ending (an exlusive of the PC version: you need the finish the Nightmare Mode unlocked by finishing the game the first time) is even darker: [[spoiler:Randall is revealed to have been a serial killer with dissociative identity disorder (some pages of his diary hint at it), it was he who killed the companions, and gets a KarmicDeath - Stella notices he's got her twin sister's necklace, rebels, and pushes him to bump his head on a wooden post).]]

to:

** The alternate ending (an exlusive of the PC version: you need the finish the Nightmare Mode unlocked by finishing the game the first time) is even darker: [[spoiler:Randall is revealed to have been a serial killer with dissociative identity disorder (some pages of his diary hint at it), it was he who killed the companions, and gets a KarmicDeath - Stella notices he's got her twin sister's necklace, rebels, and pushes him to bump his head on a wooden post).]]post. May double as a EarnYourBadEnding]]
4th Dec '15 6:29:36 AM YoKab
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[[ActionSurvivor Randall Wayne]] is a 30-something ex-park ranger, living a simple but comfortable life in 1980s Canada with his wife and daughter.

[[ZombieApocalypse And then the]] [[OurZombiesAreDifferent Shadows]] [[ZombieApocalypse came]].

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[[quoteright:216:http://static.tvtropes.org/pmwiki/pub/images/deadlightbox.jpg]]

[[ActionSurvivor Randall Wayne]] is a 30-something ex-park ranger, living a simple but comfortable life in 1980s Canada with his wife and daughter. \n\n [[ZombieApocalypse And then the]] [[OurZombiesAreDifferent Shadows]] [[ZombieApocalypse came]].


Added DiffLines:


The game consists of puzzles which the player must solve as he attempts to avoid the many "Shadows" (zombies) he encounters. Players are advised to avoid Shadows as much as possible, and try not to engage them in combat. There are only a small number of occasions when combat is completely necessary however, and throughout the game, the emphasis of the gameplay remains strongly on avoiding Shadows, not confronting them.
29th Oct '15 5:44:24 PM nombretomado
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** The LCD games are layered shout-outs: they resemble GameAndWatch games physically, have graphics reminiscent of Tiger Electronics LCD games, and reference GuitarHero, various rhythm games, and the CthulhuMythos in their themes.

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** The LCD games are layered shout-outs: they resemble GameAndWatch games physically, have graphics reminiscent of Tiger Electronics LCD games, and reference GuitarHero, ''VideoGame/GuitarHero'', various rhythm games, and the CthulhuMythos in their themes.
22nd Sep '15 11:47:56 AM GendoIkari
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** The part where Randall escapes from the helicopter while following "Ratboy", jumping between buildings and cranes, is too reminiscent of ''{{VideoGame/Canabalt}}'' to be a coincidence.

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** The part where Randall escapes from the helicopter while following "Ratboy", jumping between buildings and cranes, is too reminiscent of ''{{VideoGame/Canabalt}}'' an explicit homage to be a coincidence.''{{VideoGame/Canabalt}}''; the audio track associated to that scene is even titled "Canabalt".
22nd Sep '15 10:13:14 AM GendoIkari
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* SafeZoneHopeSpot: "Safe Point"

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* SafeZoneHopeSpot: "Safe Point"Point".



** The part where Randall escapes from the helicopter while following "Ratboy", jumping between buildings and cranes, is too reminiscent of ''{{VideoGame/Canabalt}}'' to be a coincidence.



* StockShoutOut: The Ratman's dungeons are, according to the narration, based on Dante Aleghiri's Divine Comedy. It's lip service, though, since none of the puzzle areas resemble Dante's Hell beyond an abundance of spikes and the dead.

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* StockShoutOut: The Ratman's dungeons are, according to the narration, based on Dante Aleghiri's Divine Comedy.Alighieri's ''Divine Comedy''. It's lip service, though, since none of the puzzle areas resemble Dante's Hell beyond an abundance of spikes and the dead.


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* TwistEnding
** The normal ending [[spoiler:has Randall finally realize that his wife and daughter were DeadAllAlong]].
** The alternate ending (an exlusive of the PC version: you need the finish the Nightmare Mode unlocked by finishing the game the first time) is even darker: [[spoiler:Randall is revealed to have been a serial killer with dissociative identity disorder (some pages of his diary hint at it), it was he who killed the companions, and gets a KarmicDeath - Stella notices he's got her twin sister's necklace, rebels, and pushes him to bump his head on a wooden post).]]
9th Mar '15 7:10:56 AM REV6Pilot
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* [[BratsWithSlingshots Survivors With Slingshots]]: Randall gets a shanghai that is invaluable for hitting targets during the Ratman's puzzle gauntlets, and after you get out of it, you can use it to distract Shadows with the pebbles.



* UselessUsefulSpell: Well, tool--while the slingshot is invaluable during the Ratman's puzzle gauntlets, you'll be carrying that thing to the end of the game even though it's ''only'' useful during and immediately after the Ratman's dungeon.
** Not completely useless, you can distract zombies with it.
15th Jul '14 6:39:06 AM Luigifan
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* ArmiesAreEvil: The surviving US Armed Forces in Seattle have set themselves up as "The New Law," basically a military junta out to loot the ruined city, rape any women they find, and kill anyone who resists. The "safe point" they're hosting is trap to lure in exploitable survivors.

to:

* ArmiesAreEvil: The surviving US Armed Forces in Seattle have set themselves up as "The New Law," basically a military junta out to loot the ruined city, rape any women they find, and kill anyone who resists. The "safe point" they're hosting is a trap to lure in exploitable survivors.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Deadlight