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The original game was released on October 27, 2009 for UsefulNotes/PlayStation2, UsefulNotes/PlayStation3, UsefulNotes/{{Xbox 360}}, and UsefulNotes/{{Wii}}. ''DJ Hero 2'' was released less than a year later, on October 19, 2010, for the same consoles minus the [=PS2=].

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The original game was released on October 27, 2009 for UsefulNotes/PlayStation2, UsefulNotes/PlayStation3, UsefulNotes/{{Xbox Platform/PlayStation2, Platform/PlayStation3, Platform/{{Xbox 360}}, and UsefulNotes/{{Wii}}.Platform/{{Wii}}. ''DJ Hero 2'' was released less than a year later, on October 19, 2010, for the same consoles minus the [=PS2=].



* ThirdIs3D: ''DJ Hero [=3D=]''. It is not the third main series game, though, but rather an installment for the UsefulNotes/Nintendo3DS. Cancelled, along with the rest of the series.

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* ThirdIs3D: ''DJ Hero [=3D=]''. It is not the third main series game, though, but rather an installment for the UsefulNotes/Nintendo3DS.Platform/Nintendo3DS. Cancelled, along with the rest of the series.
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Per wick cleanup.


%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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Mix And Match is now a disambig. This entry is also misuse and doesn't fall under any of the tropes listed.


* MixAndMatch: Most of the tracks in the series are mash-ups, mixing together two songs and cutting them together to make a unique animal.
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The soundtrack of the series consists of remixes/mashups of various songs produced both in-house by the developers, or by the several artists brought into the project, including and not limited to Grandmaster Flash, the late DJ AM, {{Music/deadmau5}}, Tiësto, and RZA of Music/WuTangClan fame.

to:

The soundtrack of the series consists of remixes/mashups of various songs produced both in-house by the developers, or by the several artists brought into the project, including and not limited to Grandmaster Flash, the late DJ AM, {{Music/deadmau5}}, Tiësto, [[{{Music/Tiesto}} Tiësto]], and RZA of Music/WuTangClan fame.



* AsHimself: Multiple [=DJs=] make appearances as bosses and playable avatars. In the first game, we have DJ Shadow, DJ AM, Z-Trip, Grandmaster Flash, DJ Jazzy Jeff and Music/DaftPunk. In the second game, there's Music/DavidGuetta, Music/Deadmau5, Tiesto, RZA and DJ Qbert.

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* AsHimself: Multiple [=DJs=] make appearances as bosses and playable avatars. In the first game, we have DJ Shadow, DJ AM, Z-Trip, Grandmaster Flash, DJ Jazzy Jeff and Music/DaftPunk. In the second game, there's Music/DavidGuetta, Music/Deadmau5, Tiesto, [[{{Music/Tiesto}} Tiësto]], RZA and DJ Qbert.
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* SequelDifficultySpike: ''DJ Hero 2'' added in not just freestyle scratches and crossfades, but also held taps and scratches.



* UnintentionalPeriodPiece: Not the first game, but the second's heavy reliance on late 2000s contemporary hits (such as Music/LadyGaga, Music/LilJon, and Music/SouljaBoy) firmly push it into this territory.
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** The crossfader does not literally have to be in the center to count as being "centered". Anything not pushed directly to the left or right is considered centered. When you're constantly having to switch crossfades on some of harder songs, this is a blessing.

to:

** The crossfader does not literally have to be in the center to count as being "centered". "centered." Anything not pushed directly to the left or right is considered centered. When you're constantly having to switch crossfades on some of harder songs, this is a blessing.



* AsHimself: Multiple DJs make appearances as bosses and playable avatars. In the first game, we have DJ Shadow, DJ AM, Z-Trip, Grandmaster Flash, DJ Jazzy Jeff and Music/DaftPunk. In the second game, there's Music/DavidGuetta, Music/Deadmau5, Tiesto, RZA and DJ Qbert.

to:

* AsHimself: Multiple DJs [=DJs=] make appearances as bosses and playable avatars. In the first game, we have DJ Shadow, DJ AM, Z-Trip, Grandmaster Flash, DJ Jazzy Jeff and Music/DaftPunk. In the second game, there's Music/DavidGuetta, Music/Deadmau5, Tiesto, RZA and DJ Qbert.
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* TitleDrop: A few times in the first game, but special mention goes to the mashup of Music/{{Foreigner}}'s "Juke Box Hero" and Z-Trip and MURS' "DJ Hero".

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* TitleDrop: A few times in the first game, but special mention goes to the mashup of Music/{{Foreigner}}'s Music/{{Foreigner|Band}}'s "Juke Box Hero" and Z-Trip and MURS' "DJ Hero".

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Removed: 310

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* GettingCrapPastTheRadar:
** {{Music/Jay Z}}'s "Izzo (H.O.V.A.)" is featured on two mixes in the first game. Despite [[{{Bowdlerise}} censoring some of the stronger language]] present in most songs, the lyric "Fo' shizzle my [[NWordPrivileges nizzle]]" is present unaltered.
** In the first game, there's a turntable called "Beatlingus".

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%% * GettingCrapPastTheRadar:
** {{Music/Jay Z}}'s "Izzo (H.O.V.A.)"
GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is featured on two mixes on-page examples only until 01 June 2021. If you are reading this in the first game. Despite [[{{Bowdlerise}} censoring some of future, please check the stronger language]] present in most songs, trope page to make sure your example fits the lyric "Fo' shizzle my [[NWordPrivileges nizzle]]" is present unaltered.
** In the first game, there's a turntable called "Beatlingus".
current definition.
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In February 2011, ''DJ Hero'', alongside its parent series ''Guitar Hero'', has been given the axe by Activision. As of 2015, [=FreeStyleGames=] has been put to work on ''VideoGame/GuitarHeroLive'', but a third ''DJ Hero'' game looks unlikely...

to:

In February 2011, ''DJ Hero'', alongside its parent series ''Guitar Hero'', has been given the axe by Activision. As of In 2015, [=FreeStyleGames=] has had been put to work on ''VideoGame/GuitarHeroLive'', but a third ''DJ Hero'' game looks unlikely...
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* AsHimself: Multiple DJs make appearances as bosses and playable avatars. In the first game, we have DJ Shadow, DJ AM, Z-Trip, Grandmaster Flash, DJ Jazzy Jeff and Music/DaftPunk. In the second game, there's DavidGuetta, Music/Deadmau5, Tiesto, RZA and DJ Qbert.

to:

* AsHimself: Multiple DJs make appearances as bosses and playable avatars. In the first game, we have DJ Shadow, DJ AM, Z-Trip, Grandmaster Flash, DJ Jazzy Jeff and Music/DaftPunk. In the second game, there's DavidGuetta, Music/DavidGuetta, Music/Deadmau5, Tiesto, RZA and DJ Qbert.
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Added DiffLines:

* RoboticReveal: deadmau5's giant mouse head ''is'' his head here. When he's shown putting it on, he just has a neck stump with some wires sticking out of it.
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* ThirdIs3D: ''DJ Hero [=3D=]''. It is not the third main series game, though, but rather an installment for the Nintendo3DS. Cancelled, along with the rest of the series.

to:

* ThirdIs3D: ''DJ Hero [=3D=]''. It is not the third main series game, though, but rather an installment for the Nintendo3DS.UsefulNotes/Nintendo3DS. Cancelled, along with the rest of the series.
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Not a trope


* MixAndMatch[=/=]XMeetsY: Most of the tracks in the series are mash-ups, mixing together two songs and cutting them together to make a unique animal.

to:

* MixAndMatch[=/=]XMeetsY: MixAndMatch: Most of the tracks in the series are mash-ups, mixing together two songs and cutting them together to make a unique animal.
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Removed due to Lost Forever being used as a synonym for Missing Episode


* LostForever: All of the DLC for both this and the ''Guitar Hero'' series was removed from the storefront in early 2014.
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Added DiffLines:

* AsHimself: Multiple DJs make appearances as bosses and playable avatars. In the first game, we have DJ Shadow, DJ AM, Z-Trip, Grandmaster Flash, DJ Jazzy Jeff and Music/DaftPunk. In the second game, there's DavidGuetta, Music/Deadmau5, Tiesto, RZA and DJ Qbert.
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None


As of 10 February 2011, ''DJ Hero'', alongside its parent series ''Guitar Hero'', has been given the axe by Activision. As of 2015, [=FreeStyleGames=] has been put to work on ''VideoGame/GuitarHeroLive'', with a DJ Hero reboot looking unlikely.

to:

As of 10 In February 2011, ''DJ Hero'', alongside its parent series ''Guitar Hero'', has been given the axe by Activision. As of 2015, [=FreeStyleGames=] has been put to work on ''VideoGame/GuitarHeroLive'', with but a DJ Hero reboot looking unlikely.
third ''DJ Hero'' game looks unlikely...
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[[caption-width-right:350:Because plastic guitars weren't silly enough.]]

to:

[[caption-width-right:350:Because plastic guitars weren't silly enough.]]
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As of 10 February 2011, ''DJ Hero'', alongside its parent series ''Guitar Hero'', have been given the axe by Activision.

to:

As of 10 February 2011, ''DJ Hero'', alongside its parent series ''Guitar Hero'', have has been given the axe by Activision.
Activision. As of 2015, [=FreeStyleGames=] has been put to work on ''VideoGame/GuitarHeroLive'', with a DJ Hero reboot looking unlikely.
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The original game was released on October 27, 2009 for PlayStation2, PlayStation3, {{Xbox 360}}, and {{Wii}}. ''DJ Hero 2'' was released less than a year later, on October 19, 2010, for the same consoles minus the [=PS2=].

to:

The original game was released on October 27, 2009 for PlayStation2, PlayStation3, {{Xbox UsefulNotes/PlayStation2, UsefulNotes/PlayStation3, UsefulNotes/{{Xbox 360}}, and {{Wii}}.UsefulNotes/{{Wii}}. ''DJ Hero 2'' was released less than a year later, on October 19, 2010, for the same consoles minus the [=PS2=].

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* FinalExamBoss: While not a final boss ''per se'', the "[[Music/{{Noisia}} Groundhog]]" beat juggle is undoubtedly the hardest mix in the first game, and manages to test all the skills you've learned by gradually escalating the number of things you need to do at once.

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* FinalExamBoss: In both games.
**
While not a final boss ''per se'', the "[[Music/{{Noisia}} Groundhog]]" beat juggle is undoubtedly the hardest mix in the first game, and manages to test all the skills you've learned by gradually escalating the number of things you need to do at once.once.
** "[[Music/DaftPunk Human After All]]" in ''DJ Hero 2'' is the last mix and, like "Groundhog", slowly but steadily adds more actions the player needs to perform at once. Not nearly the hardest mix in the game, though.
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Added DiffLines:

* UnintentionalPeriodPiece: Not the first game, but the second's heavy reliance on late 2000s contemporary hits (such as Music/LadyGaga, Music/LilJon, and Music/SouljaBoy) firmly push it into this territory.
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* LimitBreak: "Euphoria", a score multiplier functionally identical to ''Guitar Hero'''s Star Power, and Rewind, which allows you to [[ExactlyWhatItSaysOnTheTin rewind]] to an earlier point in the song. The replayed section will be given double points while you play it.

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* LimitBreak: "Euphoria", a score multiplier functionally identical to ''Guitar Hero'''s Star Power, Power (in addition to automatically handling crossfading, which can be handy during tricky sections), and Rewind, which allows you to [[ExactlyWhatItSaysOnTheTin rewind]] to an earlier point in the song. The replayed section will be given double points while you play it.



* ProductPlacement: As in ''Guitar Hero'', there's quite a bit. Beats by Dre (and other headphones), Sprite, Coca-Cola, various DJ equipment....
* {{Sampling}}: Being based around [=DJing=], this is actually one of the features of the game. You can tap the red button during certain freestyle sections to play from one of several samples chosen before you begin the song

to:

* ProductPlacement: As in ''Guitar Hero'', there's quite a bit. Beats by Dre (and other headphones), Sprite, Coca-Cola, Dre, Sprite in the first game and Coca-Cola in the second, Puma, various types of DJ equipment....
* {{Sampling}}: Being based around [=DJing=], this is actually one of the features of the game. You In the first game only, you can tap the red button during certain freestyle sections to play from one of several samples chosen before you begin the song
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/103470-dj-hero-617_7676.jpg]]
[[caption-width-right:350:Because plastic guitars weren't silly enough.]]

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* {{Bowdlerise}}: Being a T-rated game, it was inevitable some of the harsher lyrics would become censored.



* FinalExamBoss:
** While not a final boss ''per se'', the "[[Music/{{Noisia}} Groundhog]]" beat juggle is undoubtedly the hardest mix in the first game, and manages to test all the skills you've learned by gradually escalating the number of things you need to do at once.

to:

* FinalExamBoss:
**
FinalExamBoss: While not a final boss ''per se'', the "[[Music/{{Noisia}} Groundhog]]" beat juggle is undoubtedly the hardest mix in the first game, and manages to test all the skills you've learned by gradually escalating the number of things you need to do at once.once.
* GettingCrapPastTheRadar:
** {{Music/Jay Z}}'s "Izzo (H.O.V.A.)" is featured on two mixes in the first game. Despite [[{{Bowdlerise}} censoring some of the stronger language]] present in most songs, the lyric "Fo' shizzle my [[NWordPrivileges nizzle]]" is present unaltered.
** In the first game, there's a turntable called "Beatlingus".

Added: 1679

Changed: 133

Removed: 272

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* AntiFrustrationFeatures:
** The crossfader does not literally have to be in the center to count as being "centered". Anything not pushed directly to the left or right is considered centered. When you're constantly having to switch crossfades on some of harder songs, this is a blessing.
** When activating Rewind, crossfading is ignored for several seconds, allowing you to adjust the crossfader in case it was set to a different position that what is currently is after rewinding.
* CooperativeMultiplayer: Two players can team up and play with two turntables, a turntable and a guitar in the first game, and with vocals in the second.
* {{Crossover}}: A remix of "[[Music/PublicEnemy Bring the Noise]]" featuring [[Music/BlackLabelSociety Zakk Wylde]], appeared in both ''DJ Hero 1'' as a DJ/guitar mix in addition to appearing in ''Guitar Hero 5'' when it released several days later.



** In Empire Mode of ''DJ Hero 2'', you have boss "fights" with the real [=DJs=] (Tiësto, deadmau5, etc.)
*** Particularly of note from ''DJ Hero 2'' is "Super Battle Breaks" by DJ Qbert, which outright tells you which "round" of difficulty you're in as the mix progresses.



* LimitBreak: "Euphoria", a score multiplier functionally identical to ''Guitar Hero'''s Star Power, and Rewind, which allows you to [[ExactlyWhatItSaysOnTheTin rewind]] to an earlier point in the song. The replayed section will be given double points while you play it.



* ProductPlacement: As in ''Guitar Hero'', there's quite a bit. Beats by Dre (and other headphones), Sprite, Coca-Cola, various DJ equipment....



* UnexpectedGameplayChange: Being able to play with the guitar on select songs in the first game, and being able to sing a large amount of mixes from the second.

to:

* UnexpectedGameplayChange: UnexpectedGameplayChange:
**
Being able to play with the guitar on select songs in the first game, and being able to sing a large amount of mixes from the second.second.
** Not quite a ''gameplay'' change, but as the vast majority of the mixes in the game are mash-ups, the beat juggles where you play only a single (remixed) song can be a bit surprising. Functionally, they play the same as regular mixes, though.
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The original game was released on October 27, 2009 for PlayStation2, PlayStation3, {{Xbox360}}, and {{Wii}}. ''DJ Hero 2'' was released less than a year later, on October 19, 2010, for the same consoles minus the [=PS2=].

to:

The original game was released on October 27, 2009 for PlayStation2, PlayStation3, {{Xbox360}}, {{Xbox 360}}, and {{Wii}}. ''DJ Hero 2'' was released less than a year later, on October 19, 2010, for the same consoles minus the [=PS2=].

Added: 171

Changed: 4443

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A spin-off of the ''GuitarHero'' series by Activision, developed by [=FreeStyleGames=], ''DJ Hero'' is a large variation on the usual instrument-peripheral-rhythm-game-genre, in which instead of a representation of a conventionally popular instrument like a guitar, bass, or drums, you use a turntable peripheral. The difference comes from that while you do press buttons alongside on-screen prompts to interpret a song (albeit with two fewer buttons), some notes require you to hold down the button and "scratch" the turntable. In addition, you also have to adjust your "cross-fader" bar to match the note highways on screen.

The soundtrack of the series consists of remixes/mashups of various songs produced both in-house by the developers, or by the several artists brought into the project, including and not limited to Grandmaster Flash, Music/DaftPunk, the late DJ AM, Deadmau5, Tiësto, and RZA of Music/WuTangClan fame.

The original game was released on October 27, 2009, and DJ Hero 2 has been released on October 19, 2010.

Bears slight conceptual similarity to the ''{{Beatmania}}'' series.

As of 10 February 2011, ''DJ Hero'' alongside its parent series ''GuitarHero'' have been given the axe by {{Activision}}, although FSG [[http://theherofeed.com/2362/freestyle-games-working-with-activision/ is apparently in talks to save the franchise]].

to:

A spin-off of the ''GuitarHero'' ''VideoGame/GuitarHero'' series by Activision, {{Creator/Activision}}, developed by [=FreeStyleGames=], ''DJ Hero'' is a large variation on the usual instrument-peripheral-rhythm-game-genre, in which instead of a representation of a conventionally popular instrument like a guitar, bass, or drums, you use a turntable peripheral. The difference comes from that while you do press buttons alongside on-screen prompts to interpret a song (albeit with two fewer buttons), some notes require you to hold down the button and "scratch" the turntable. In addition, you also have to adjust your "cross-fader" crossfader bar to match the note highways on screen.

The soundtrack of the series consists of remixes/mashups of various songs produced both in-house by the developers, or by the several artists brought into the project, including and not limited to Grandmaster Flash, Music/DaftPunk, the late DJ AM, Deadmau5, {{Music/deadmau5}}, Tiësto, and RZA of Music/WuTangClan fame.

The original game was released on October 27, 2009, 2009 for PlayStation2, PlayStation3, {{Xbox360}}, and DJ {{Wii}}. ''DJ Hero 2 has been 2'' was released less than a year later, on October 19, 2010.

2010, for the same consoles minus the [=PS2=].

Bears slight conceptual similarity to the ''{{Beatmania}}'' ''VideoGame/{{Beatmania}}'' series.

As of 10 February 2011, ''DJ Hero'' Hero'', alongside its parent series ''GuitarHero'' ''Guitar Hero'', have been given the axe by {{Activision}}, although FSG [[http://theherofeed.com/2362/freestyle-games-working-with-activision/ is apparently in talks to save the franchise]].
Activision.



* [[AndYourRewardIsClothes And Your Reward Is]] Setlists, Clothes, Headphones, Decks, Deck Skins (first game only), [=DJs=], Venues, and Bonus Beats.
* DownloadableContent: Purchased by the bunch ([[XBox360 XBox 360]] and {{PS3}}) or separately ({{Wii}}), averaging to about three mixes per setlist throughout the course of the series, regardless of whether you include the Tiësto Mix Pack and the mashup of LadyGaga and Deadmau5 (both of which were free for a limited time) or not.
** The fact that it's {{Activision}} should indicate that this DLC is extremely expensive. Roughly $7.99 for a pack of 3 songs.
* DualBoss: Not exactly a boss, but true to life, we have Daft Punk. Notably, they have their own unique deck and even have a stage modeled after their own pyramid set.
* FinalExamBoss: While not a final boss ''per se'', the Groundhog beat juggle is undoubtedly the hardest mix in the first game, and manages to test all the skills you've learned by gradually escalating the number of things you need to do at once.
** This also appears sometimes in DJ Hero 2. In Empire Mode, you have boss "fights" with the real [=DJs=] (Tiësto, Deadmau5, etc.)
** Particularly of note from DJ Hero 2 is "Super Battle Breaks" by DJ Qbert, which outright tells you which "round" of difficulty you're in as the mix progresses.
* GlowingEyesOfDoom: DJ Shadow
* LifeMeter: [[AvertedTrope Completely Missing In Action!]] Now you can play without worrying about failing out and still have your score saved.
* MixAndMatch: The results of many of the mash-ups, picking and mixing from songs of different genres. See XMeetsY below.
* RhythmGame
* {{Sampling}}: Being based around [=DJing=], this is actually one of the features of the game.
* SequelDifficultySpike: DJ Hero 2 added in not just freestyle scratches and crossfades, but also held taps and scratches.
* SeriousBusiness: During his mix of Rockit and Lapdance, Grandmaster Flash yells this.
* StealthPun: DJ Hero 2 can be bought as part of a bundle that includes two turntable controllers and a microphone peripheral. Fans of the artist Beck may be familiar with phrase "two turntables and a microphone" (sadly Beck doesn't appear in this game in any form)...
** Though the track that made that phrase famous ''is'' in the first game.
* ThirdIs3D: DJ Hero [=3D=]. It is not the third main series game, though, but rather an installment for the Nintendo3DS.
** Unfortunately, it has died along with the Guitar Hero series.

to:

* [[AndYourRewardIsClothes And Your Reward Is]] Setlists, Clothes, Headphones, Decks, Deck Skins (first game only), AndYourRewardIsClothes: Along with other [=DJs=], Venues, turntables and Bonus Beats.
skins for the turntables (only in the first game). Less cosmetically, you also unlock new setlists and a few encore songs.
* DownloadableContent: Purchased by the bunch ([[XBox360 XBox 360]] (Xbox 360 and {{PS3}}) [=PS3=]) or separately ({{Wii}}), (Wii), averaging to about three mixes per setlist throughout the course of the series, regardless of whether you include series. It's also extremely expensive, at $7.99 for three songs. With how difficult it is to compose unique mashups compared to just getting the Tiësto Mix Pack rights for songs and the mashup of LadyGaga and Deadmau5 (both of which were free for a limited time) or not.
** The fact that
charting them as in ''Guitar Hero'', though, it's {{Activision}} should indicate that this DLC is extremely expensive. Roughly $7.99 for a pack of 3 songs.
justified.
* DualBoss: Not exactly a boss, but true to life, we have Daft Punk.Music/DaftPunk. Notably, they have their own unique deck and even have a stage modeled after their own pyramid set.
* FinalExamBoss: FinalExamBoss:
**
While not a final boss ''per se'', the Groundhog "[[Music/{{Noisia}} Groundhog]]" beat juggle is undoubtedly the hardest mix in the first game, and manages to test all the skills you've learned by gradually escalating the number of things you need to do at once.
** This also appears sometimes in DJ Hero 2. In Empire Mode, Mode of ''DJ Hero 2'', you have boss "fights" with the real [=DJs=] (Tiësto, Deadmau5, deadmau5, etc.)
** *** Particularly of note from DJ ''DJ Hero 2 2'' is "Super Battle Breaks" by DJ Qbert, which outright tells you which "round" of difficulty you're in as the mix progresses.
* GenreRoulette: The first game had primarily a mixture of hip-hop and rock music, with some electronic, dance, and pop thrown in occasionally. Meanwhile, the second has a more diverse soundtrack, consisting of more electronic and dance/pop music with less rock.
*
GlowingEyesOfDoom: DJ Shadow
Shadow's upper face is [[VisualPun shadowed]] by his hoodie, with glowing eyes prominently appearing through the darkness.
* IShallTauntYou[=/=]TrashTalk: During the "[[Music/{{Noisia}} Groundhog]]" beat juggle by Scratch Perverts, a posh British-accented man will try to goad the player into giving up, saying the mix is far too difficult for anyone to perform.
* LifeMeter: [[AvertedTrope Completely Missing In Action!]] Now you can play without worrying about failing out and still have your score saved.
* MixAndMatch: The results
saved. Instead, you'll have to score a certain number of many stars from each song to progress, focusing more on being good at the game than just surviving.
* LostForever: All
of the DLC for both this and the ''Guitar Hero'' series was removed from the storefront in early 2014.
* MixAndMatch[=/=]XMeetsY: Most of the tracks in the series are
mash-ups, picking and mixing from together two songs of different genres. See XMeetsY below.
* RhythmGame
and cutting them together to make a unique animal.
* {{Sampling}}: Being based around [=DJing=], this is actually one of the features of the game.
game. You can tap the red button during certain freestyle sections to play from one of several samples chosen before you begin the song
* SequelDifficultySpike: DJ ''DJ Hero 2 2'' added in not just freestyle scratches and crossfades, but also held taps and scratches.
* SeriousBusiness: During his mix of Rockit "Rockit" by Music/HerbieHancock and Lapdance, "Lapdance" by N.E.R.D., Grandmaster Flash yells this.
--> ''This is serious business!''
* StealthPun: DJ ''DJ Hero 2 2'' can be bought as part of a bundle that includes two turntable controllers and a microphone peripheral. Fans of the artist Beck may be familiar with phrase "two turntables and a microphone" (sadly Beck doesn't appear in this game in any form)...
** Though the track that made that phrase famous ''is'' in the first game.
form).
* ThirdIs3D: DJ ''DJ Hero [=3D=]. [=3D=]''. It is not the third main series game, though, but rather an installment for the Nintendo3DS.
** Unfortunately, it has died
Nintendo3DS. Cancelled, along with the Guitar Hero rest of the series.



* TitleDrop: A few times in the first game (Intergalactic Vs. Rapture is one of them), but special mention goes to the mashup of Foreigner's 'Juke Box Hero' and Z-Trip and MURS' 'DJ Hero'.
* UnexpectedGameplayChange: Being able to play with the Guitar on select songs in the first game.
** Similarly, being able to sing a large amount of mixes from the second game.
* WhatCouldHaveBeen: DJ Hero 3D, we hardly knew ya.
* XMeetsY: Most of the tracks in the series are Mash-ups, mixing together two songs and cutting them together to make a unique animal.

to:

* TitleDrop: A few times in the first game (Intergalactic Vs. Rapture is one of them), game, but special mention goes to the mashup of Foreigner's 'Juke Music/{{Foreigner}}'s "Juke Box Hero' Hero" and Z-Trip and MURS' 'DJ Hero'.
"DJ Hero".
* UnexpectedGameplayChange: Being able to play with the Guitar guitar on select songs in the first game.
** Similarly,
game, and being able to sing a large amount of mixes from the second game.
second.
* WhatCouldHaveBeen: DJ Hero 3D, we hardly knew ya.
* XMeetsY: Most
WolverinePublicity: The "Renegade Edition" of the tracks in first game was presented as being a Music/JayZ[=/=]Music/{{Eminem}} edition, with their names prominently on the series are Mash-ups, mixing together box and containing a CD of their music. In-game, Eminem's "My Name Is" appears in two songs and cutting them together to make a unique animal.
mixes (one with Jay-Z), while Jay-Z has an entire setlist with his music. A DLC pack was later released consisting of three mashups between the two.

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The soundtrack of the series consists of remixes/mashups of various songs produced both in-house by the developers, or by the several artists brought into the project, including and not limited to Grandmaster Flash, Music/DaftPunk, the late DJ AM, Deadmau5, Tiësto, and RZA of WuTangClan fame.

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The soundtrack of the series consists of remixes/mashups of various songs produced both in-house by the developers, or by the several artists brought into the project, including and not limited to Grandmaster Flash, Music/DaftPunk, the late DJ AM, Deadmau5, Tiësto, and RZA of WuTangClan Music/WuTangClan fame.
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* DualBoss: Not exactly a boss, but true to life, we have Daft Punk. Notably, they have their own unique deck and even have a stage modeled after their own pyramid set.
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A spin-off of the ''GuitarHero'' series by Activision, developed by [=FreeStyleGames=], ''DJ Hero'' is a large variation on the usual instrument-peripheral-rhythm-game-genre, in which instead of a representation of a conventionally popular instrument like a guitar, bass, or drums, you use a turntable peripheral. The difference comes from that while you do press buttons alongside on-screen prompts to interpret a song (albeit with two fewer buttons), some notes require you to hold down the button and "scratch" the turntable. In addition, you also have to adjust your "cross-fader" bar to match the note highways on screen.

The soundtrack of the series consists of remixes/mashups of various songs produced both in-house by the developers, or by the several artists brought into the project, including and not limited to Grandmaster Flash, Music/DaftPunk, the late DJ AM, Deadmau5, Tiësto, and RZA of WuTangClan fame.

The original game was released on October 27, 2009, and DJ Hero 2 has been released on October 19, 2010.

Bears slight conceptual similarity to the ''{{Beatmania}}'' series.

As of 10 February 2011, ''DJ Hero'' alongside its parent series ''GuitarHero'' have been given the axe by {{Activision}}, although FSG [[http://theherofeed.com/2362/freestyle-games-working-with-activision/ is apparently in talks to save the franchise]].

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!!This game provides examples of:

* [[AndYourRewardIsClothes And Your Reward Is]] Setlists, Clothes, Headphones, Decks, Deck Skins (first game only), [=DJs=], Venues, and Bonus Beats.
* DownloadableContent: Purchased by the bunch ([[XBox360 XBox 360]] and {{PS3}}) or separately ({{Wii}}), averaging to about three mixes per setlist throughout the course of the series, regardless of whether you include the Tiësto Mix Pack and the mashup of LadyGaga and Deadmau5 (both of which were free for a limited time) or not.
** The fact that it's {{Activision}} should indicate that this DLC is extremely expensive. Roughly $7.99 for a pack of 3 songs.
* FinalExamBoss: While not a final boss ''per se'', the Groundhog beat juggle is undoubtedly the hardest mix in the first game, and manages to test all the skills you've learned by gradually escalating the number of things you need to do at once.
** This also appears sometimes in DJ Hero 2. In Empire Mode, you have boss "fights" with the real [=DJs=] (Tiësto, Deadmau5, etc.)
** Particularly of note from DJ Hero 2 is "Super Battle Breaks" by DJ Qbert, which outright tells you which "round" of difficulty you're in as the mix progresses.
* GlowingEyesOfDoom: DJ Shadow
* LifeMeter: [[AvertedTrope Completely Missing In Action!]] Now you can play without worrying about failing out and still have your score saved.
* MixAndMatch: The results of many of the mash-ups, picking and mixing from songs of different genres. See XMeetsY below.
* RhythmGame
* {{Sampling}}: Being based around [=DJing=], this is actually one of the features of the game.
* SequelDifficultySpike: DJ Hero 2 added in not just freestyle scratches and crossfades, but also held taps and scratches.
* SeriousBusiness: During his mix of Rockit and Lapdance, Grandmaster Flash yells this.
* StealthPun: DJ Hero 2 can be bought as part of a bundle that includes two turntable controllers and a microphone peripheral. Fans of the artist Beck may be familiar with phrase "two turntables and a microphone" (sadly Beck doesn't appear in this game in any form)...
** Though the track that made that phrase famous ''is'' in the first game.
* ThirdIs3D: DJ Hero [=3D=]. It is not the third main series game, though, but rather an installment for the Nintendo3DS.
** Unfortunately, it has died along with the Guitar Hero series.
* TimeTravel: Both games allow for spinning the DJ disc backwards to rewind the song a number of measures. There are some mechanical differences between the games, however:
** In the first game, you can either rewind one measure (360˚) or two measures (720˚) depending on how many revolutions you spin the disc backwards. This feature was not available on any mode involving two players.
** In the second game, rewinds take you to the previous section or the beginning of the current sections, shown by "rewind markers" that pass by. There is a power deck that can take you back two sections. Rewinding is possible in two player modes at least.
* TitleDrop: A few times in the first game (Intergalactic Vs. Rapture is one of them), but special mention goes to the mashup of Foreigner's 'Juke Box Hero' and Z-Trip and MURS' 'DJ Hero'.
* UnexpectedGameplayChange: Being able to play with the Guitar on select songs in the first game.
** Similarly, being able to sing a large amount of mixes from the second game.
* WhatCouldHaveBeen: DJ Hero 3D, we hardly knew ya.
* XMeetsY: Most of the tracks in the series are Mash-ups, mixing together two songs and cutting them together to make a unique animal.

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