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''Crime Fighters'' is a 1989 BeatEmUp made by Creator/{{Konami}}, released around the same time as their ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame Teenage Mutant Ninja Turtles]]'' arcade game. Up to two players (four in the American version) try to rescue a huge group of girls kidnapped by a crime lord. This game was known for its very risque sense of humor (one of the main reasons why this game never got ported to home systems) and an absolutely brutal level of difficulty.
to:
''Crime Fighters'' is a 1989 BeatEmUp made by Creator/{{Konami}}, released around the same time as their ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame Teenage Mutant Ninja Turtles]]'' arcade game. Up to two players (four in the American version) try to rescue a huge group of girls kidnapped by a Chicago crime lord. This game was known for its very risque sense of humor (one of the main reasons why this game never got ported to home systems) and an absolutely brutal level of difficulty.
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* BossRush: After beating the game for the first time, you fight all of the bosses again in a BonusLevelOfHell along with a few enemies. The bad news is that you fight SEVEN ENEMIES AT A TIME and all of those regular enemies are the high-level ones. ''There is no good news''.
to:
* BossRush: After beating the game for the first time, you fight all of the bosses again in a BonusLevelOfHell along with a few enemies. The bad news is that you fight SEVEN ''SEVEN ENEMIES AT A TIME TIME'' and all of those regular the non-boss enemies are the high-level ones. ''There is no good news''.
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* CaptainErsatz: Some of the bosses. In particular, The second stage boss is a [[Franchise/FridayThe13th Jason Voorhees]] cosplayer named J.J., the fourth stage boss is a [[Film/TheTexasChainsawMassacre Leatherface]]-like biker named Max and the fifth stage boss is a [[Franchise/ANightmareOnElmStreet Freddy Krueger]]-lookalike named [[Creator/RobertEnglund Robert]] [[NoCelebritiesWereHarmed England]].
to:
* CaptainErsatz: Some of the bosses. In particular, The second stage boss is a [[Franchise/FridayThe13th Jason Voorhees]] cosplayer with an executioner's axe named J.J., the fourth stage boss is a [[Film/TheTexasChainsawMassacre Leatherface]]-like biker named Max and the fifth stage boss is a [[Franchise/ANightmareOnElmStreet Freddy Krueger]]-lookalike named [[Creator/RobertEnglund Robert]] [[NoCelebritiesWereHarmed England]].
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Added DiffLines:
* DoorSlamsYou: A glass door against one background wall will open up and [[SquashedFlat squash you flat]] against the wall if you get in front of it.
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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.
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* [[TheComputerIsACheatingBastard The Bosses Are Cheating Bastards]]: Unlike the regular enemies, not one of the bosses can be knocked down by anything short of their deaths, and if they feel like hitting you out of your combo - which they typically do - they can do so with complete impunity. Pocket Full Of Quarters help you if you decide to do anything but run screaming from the machine as soon as you realize there's a BossRush bonus stage after the ending.
* DifficultyByRegion: An odd example. The Japanese and European versions of the game were two-players and they have lives and a life bar. The American four-player version removed the lives and gave you HitPoints (100 per coin) for every token you inserted in, and worse, it drained your life by 1 point about every 10 seconds. The Japanese version also has a back kick button that was removed in the American version.
** The guns you pick up also work differently by region: the 2-player versions have infinite ammo but hurt about as much as a punch, but while the 4-player version's guns do FAR more damage and won't disappear if you're hit, they have a limited supply of ammo.
* DifficultyByRegion: An odd example. The Japanese and European versions of the game were two-players and they have lives and a life bar. The American four-player version removed the lives and gave you HitPoints (100 per coin) for every token you inserted in, and worse, it drained your life by 1 point about every 10 seconds. The Japanese version also has a back kick button that was removed in the American version.
** The guns you pick up also work differently by region: the 2-player versions have infinite ammo but hurt about as much as a punch, but while the 4-player version's guns do FAR more damage and won't disappear if you're hit, they have a limited supply of ammo.
to:
* [[TheComputerIsACheatingBastard The Bosses Are Cheating Bastards]]: TheComputerIsACheatingBastard: Unlike the regular enemies, not one of the bosses can be knocked down by anything short of their deaths, and if they feel like hitting you out of your combo - which they typically do - they can do so with complete impunity. Pocket Full Of Quarters help you if you decide to do anything but run screaming from the machine as soon as you realize there's a BossRush bonus stage after the ending.
*DifficultyByRegion: DifficultyByRegion:
** An odd example. The Japanese and European versions of the game were two-players and they have lives and a life bar. The American four-player version removed the lives and gave you HitPoints (100 per coin) for every token you inserted in, and worse, it drained your life by 1 point about every 10 seconds. The Japanese version also has a back kick button that was removed in the American version.
** The guns you pick upalso work differently by region: the 2-player versions have infinite ammo but hurt about as much as a punch, but while the 4-player version's guns do FAR more damage and won't disappear if you're hit, they have a limited supply of ammo.ammo.
* {{Dominatrix}}: The female enemies have a dominatrix theme, being all DressedLikeADominatrix in their [[HellbentForLeather black leather gear]], fishnet leggings, high heels, and a red DominoMask and wield a WhipOfDominance.
*
** An odd example. The Japanese and European versions of the game were two-players and they have lives and a life bar. The American four-player version removed the lives and gave you HitPoints (100 per coin) for every token you inserted in, and worse, it drained your life by 1 point about every 10 seconds. The Japanese version also has a back kick button that was removed in the American version.
** The guns you pick up
* {{Dominatrix}}: The female enemies have a dominatrix theme, being all DressedLikeADominatrix in their [[HellbentForLeather black leather gear]], fishnet leggings, high heels, and a red DominoMask and wield a WhipOfDominance.
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* RatchetScrolling
* WhipItGood: The female enemies.
* WhipItGood: The female enemies.
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*
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* MachoCamp: These enemies are only found in the Japanese versions of the game. There's also dog enemies that try to hump you. They would return in the Japanese version of ''VideoGame/{{Vendetta}}''.
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* MachoCamp: These enemies are only found in the Japanese versions of the game. There's also dog enemies that try to hump you. They would return in the Japanese version of ''VideoGame/{{Vendetta}}''.''VideoGame/Vendetta1991''.
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It has a sequel named ''Crime Fighters 2'', released as ''VideoGame/{{Vendetta}}'' in non Japanese territories. ''VideoGame/ViolentStorm'' is sometimes considered a third game among fans due to its similar themes and gameplay, although it was never officially part of the series.
to:
It has a sequel named ''Crime Fighters 2'', released as ''VideoGame/{{Vendetta}}'' ''VideoGame/Vendetta1991'' in non Japanese territories. ''VideoGame/ViolentStorm'' is sometimes considered a third game among fans due to its similar themes and gameplay, although it was never officially part of the series.
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** The guns you pick up also work differently by region: the Japan/Europe versions have infinite ammo but hurt about as much as a punch, but while the American version's guns do FAR more damage and won't disappear if you're hit, they have a limited supply of ammo.
to:
** The guns you pick up also work differently by region: the Japan/Europe 2-player versions have infinite ammo but hurt about as much as a punch, but while the American 4-player version's guns do FAR more damage and won't disappear if you're hit, they have a limited supply of ammo.
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''Crime Fighters'' is a 1989 BeatEmUp made by Creator/{{Konami}}, released around the same time as their ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame Teenage Mutant Ninja Turtles]]'' arcade game. Up to two players (four in the American version) try to rescue a huge group of girls kidnapped by a crime lord. This game was known for its very risque sense of humor, one of the main reasons why this game never got ported to home systems.
to:
''Crime Fighters'' is a 1989 BeatEmUp made by Creator/{{Konami}}, released around the same time as their ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame Teenage Mutant Ninja Turtles]]'' arcade game. Up to two players (four in the American version) try to rescue a huge group of girls kidnapped by a crime lord. This game was known for its very risque sense of humor, one humor (one of the main reasons why this game never got ported to home systems.
systems) and an absolutely brutal level of difficulty.
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* BossRush: After beating the game for the first time, you fight all of the bosses at once again in a BonusLevelOfHell along with a few enemies.
to:
* BossRush: After beating the game for the first time, you fight all of the bosses at once again in a BonusLevelOfHell along with a few enemies.enemies. The bad news is that you fight SEVEN ENEMIES AT A TIME and all of those regular enemies are the high-level ones. ''There is no good news''.
* [[TheComputerIsACheatingBastard The Bosses Are Cheating Bastards]]: Unlike the regular enemies, not one of the bosses can be knocked down by anything short of their deaths, and if they feel like hitting you out of your combo - which they typically do - they can do so with complete impunity. Pocket Full Of Quarters help you if you decide to do anything but run screaming from the machine as soon as you realize there's a BossRush bonus stage after the ending.
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* DoNotDropYourWeapon: Played straight with the enemies, but you lose any weapons you pick up as soon as you're hit.
to:
** The guns you pick up also work differently by region: the Japan/Europe versions have infinite ammo but hurt about as much as a punch, but while the American version's guns do FAR more damage and won't disappear if you're hit, they have a limited supply of ammo.
* DoNotDropYourWeapon: Played straight with most of theenemies, but you enemies (the gun-toting mooks leave their guns behind upon death). You, however, lose any weapons you pick up as soon as you're hit. hit once (aside from the guns in the American version).
* DoNotDropYourWeapon: Played straight with most of the
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* HitboxDissonance: You'll have a hard time trying to hit enemies in this game. The bosses are even worse, as they'll most likely hit you before you hit them.
to:
* HitboxDissonance: You'll have a hard time trying to hit enemies in this game. game, and your slow attack speed isn't going to help with this. The bosses are even worse, as they'll most likely hit you before you hit them.can even get your first punch out, and this doesn't get any better as the stages progress.
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* YouGetKnockedDownYouGetBackUpAgain: Averted as enemies can be kicked while on the ground. The bosses subvert this as they can't be knocked down and kicked.
to:
* YouGetKnockedDownYouGetBackUpAgain: Averted as enemies can be kicked while on the ground. The bosses subvert this as they can't be knocked down and at all, let alone kicked.
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* CaptainErsatz: Some of the bosses. In particular, The second stage boss is a [[Franchise/FridayThe13th Jason Voorhees]] cosplayer named J.J., the fourth stage boss is a [[Franchise/TheTexasChainsawMassacre Leatherface]]-like biker named Max and the fifth stage boss is a [[Franchise/ANightmareOnElmStreet Freddy Krueger]]-lookalike named [[Creator/RobertEnglund Robert]] [[NoCelebritiesWereHarmed England]].
to:
* CaptainErsatz: Some of the bosses. In particular, The second stage boss is a [[Franchise/FridayThe13th Jason Voorhees]] cosplayer named J.J., the fourth stage boss is a [[Franchise/TheTexasChainsawMassacre [[Film/TheTexasChainsawMassacre Leatherface]]-like biker named Max and the fifth stage boss is a [[Franchise/ANightmareOnElmStreet Freddy Krueger]]-lookalike named [[Creator/RobertEnglund Robert]] [[NoCelebritiesWereHarmed England]].
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Added image.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crime_fighters.png]]
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* YouGetKnockedDownYouGetBackUpAgain: Averted as enemies can be kicked while on the ground. The bosses subvert this as they can't be knocked down and kicked.
to:
* YouGetKnockedDownYouGetBackUpAgain: Averted as enemies can be kicked while on the ground. The bosses subvert this as they can't be knocked down and kicked.kicked.
----
----
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Fixing and Adding
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'''This game contains examples of:'''
to:
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* CaptainErsatz: Some of the bosses. In particular, The second stage boss is a [[Franchise/FridayThe13th Jason Voorhees]] cosplayer named J.J., the fourth stage boss is a[[Franchise/TheTexasChainsawMassacre Leatherface]]-like biker named Max and the fifth stage boss is a [[Franchise/ANightmareOnElmStreet Freddy Krueger]]-lookalike named [[NoCelebritiesWereHarmed Robert England]].
to:
* CaptainErsatz: Some of the bosses. In particular, The second stage boss is a [[Franchise/FridayThe13th Jason Voorhees]] cosplayer named J.J., the fourth stage boss is a[[Franchise/TheTexasChainsawMassacre a [[Franchise/TheTexasChainsawMassacre Leatherface]]-like biker named Max and the fifth stage boss is a [[Franchise/ANightmareOnElmStreet Freddy Krueger]]-lookalike named [[NoCelebritiesWereHarmed Robert [[Creator/RobertEnglund Robert]] [[NoCelebritiesWereHarmed England]].
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* ExcusePlot
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* ExcusePlotExcusePlot: Beautiful women are being kidnapped by a dangerous criminal organization. It's up to you and your buddies to defeat the bad guys and save the women.
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It has a sequel named ''Crime Fighters 2'', released as ''VideoGame/{{Vendetta}}'' in non Japanese territories. ''VideoGame/ViolentStorm'' is sometimes considered a third game in the series due to its similar themes and gameplay, though it was never advertised as such.
to:
It has a sequel named ''Crime Fighters 2'', released as ''VideoGame/{{Vendetta}}'' in non Japanese territories. ''VideoGame/ViolentStorm'' is sometimes considered a third game in the series among fans due to its similar themes and gameplay, though although it was never advertised as such.
officially part of the series.
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* CaptainErsatz: Some of the bosses. In particular, The second stage boss is reminiscent of [[Franchise/FridayThe13th Jason Voorhees]], the fourth stage boss is based on [[Franchise/TheTexasChainsawMassacre Leatherface]] and the 5th stage boss is based on [[Franchise/ANightmareOnElmStreet Freddy Krueger]].
to:
* CaptainErsatz: Some of the bosses. In particular, The second stage boss is reminiscent of a [[Franchise/FridayThe13th Jason Voorhees]], Voorhees]] cosplayer named J.J., the fourth stage boss is based on [[Franchise/TheTexasChainsawMassacre Leatherface]] a[[Franchise/TheTexasChainsawMassacre Leatherface]]-like biker named Max and the 5th fifth stage boss is based on a [[Franchise/ANightmareOnElmStreet Freddy Krueger]].Krueger]]-lookalike named [[NoCelebritiesWereHarmed Robert England]].
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Namespaces
Changed line(s) 1,4 (click to see context) from:
''Crime Fighters'' is a 1989 BeatEmUp made by {{Konami}}, released around the same time as their ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame Teenage Mutant Ninja Turtles]]'' arcade game. Up to two players (four in the American version) try to rescue a huge group of girls kidnapped by a crime lord. This game was known for its very risque sense of humor, one of the main reasons why this game never got ported to home systems.
It has a sequel named ''Crime Fighters 2'', released as ''{{Vendetta}}'' in non Japanese territories. ''ViolentStorm'' is sometimes considered a third game in the series due to its similar themes and gameplay, though it was never advertised as such.
It has a sequel named ''Crime Fighters 2'', released as ''{{Vendetta}}'' in non Japanese territories. ''ViolentStorm'' is sometimes considered a third game in the series due to its similar themes and gameplay, though it was never advertised as such.
to:
''Crime Fighters'' is a 1989 BeatEmUp made by {{Konami}}, Creator/{{Konami}}, released around the same time as their ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame Teenage Mutant Ninja Turtles]]'' arcade game. Up to two players (four in the American version) try to rescue a huge group of girls kidnapped by a crime lord. This game was known for its very risque sense of humor, one of the main reasons why this game never got ported to home systems.
It has a sequel named ''Crime Fighters 2'', released as''{{Vendetta}}'' ''VideoGame/{{Vendetta}}'' in non Japanese territories. ''ViolentStorm'' ''VideoGame/ViolentStorm'' is sometimes considered a third game in the series due to its similar themes and gameplay, though it was never advertised as such.
It has a sequel named ''Crime Fighters 2'', released as
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* MachoCamp: These enemies are only found in the Japanese versions of the game. There's also dog enemies that try to hump you. They would return in the Japanese version of ''{{Vendetta}}''.
to:
* MachoCamp: These enemies are only found in the Japanese versions of the game. There's also dog enemies that try to hump you. They would return in the Japanese version of ''{{Vendetta}}''.''VideoGame/{{Vendetta}}''.
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** [[color:blue:'''Player 1''']]
** [[color:yellow:'''Player 2''']]
** [[color:green:'''Player 3''']]
** [[color:red:'''Player 4''']]
** [[color:yellow:'''Player 2''']]
** [[color:green:'''Player 3''']]
** [[color:red:'''Player 4''']]
to:
** [[color:blue:'''Player 1''']]
1''']]: Blue
** [[color:yellow:'''Player2''']]
2''']]: Yellow
** [[color:green:'''Player3''']]
3''']]: Green
** [[color:red:'''Player4''']]4''']]: Red
** [[color:yellow:'''Player
** [[color:green:'''Player
** [[color:red:'''Player
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** [[color:blue:'''Player 1''']]
** [[color:red:'''Player 2''']]
** [[color:red:'''Player 2''']]
to:
** [[color:blue:'''Player 1''']]
1''']]: Blue
** [[color:red:'''Player2''']]2''']]: Red
** [[color:red:'''Player
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''Crime Fighters'' is a 1989 BeatEmUp made by {{Konami}}, released around the same time as their ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame Teenage Mutant Ninja Turtles]]'' arcade game. Up to four or two players (depending on the machine) try to rescue a huge group of girls kidnapped by a crime lord. This game was known for its very risque sense of humor, one of the main reasons why this game never got ported to home systems.
to:
''Crime Fighters'' is a 1989 BeatEmUp made by {{Konami}}, released around the same time as their ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame Teenage Mutant Ninja Turtles]]'' arcade game. Up to four or two players (depending on (four in the machine) American version) try to rescue a huge group of girls kidnapped by a crime lord. This game was known for its very risque sense of humor, one of the main reasons why this game never got ported to home systems.
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YMMV
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* AnticlimaxBoss: The mob leader who gets out and throws a key to the cell. [[spoiler:Subverted in that if you pick up the key, he takes out a machine gun and shoots you. However, you can walk up to him and still kick him and then he'll surrender for real.]]
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* CaptainErsatz: Some of the bosses. In particular, The second stage boss is reminiscent of [[Franchise/FridayThe13th Jason Vorhees]], the fourth stage boss is based on [[Franchise/TheTexasChainsawMassacre Leatherface]] and the 5th stage boss is based on [[Franchise/ANightmareOnElmStreet Freddy Kruger]].
to:
* CaptainErsatz: Some of the bosses. In particular, The second stage boss is reminiscent of [[Franchise/FridayThe13th Jason Vorhees]], Voorhees]], the fourth stage boss is based on [[Franchise/TheTexasChainsawMassacre Leatherface]] and the 5th stage boss is based on [[Franchise/ANightmareOnElmStreet Freddy Kruger]].Krueger]].
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Crime Fighters is a 1989 BeatEmUp made by {{Konami}}, released around the same year as their ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame Teenage Mutant Ninja Turtles]]'' arcade game. Up to four players (or two, depending on machine settings) try to rescue a huge group of girls kidnapped by a crime lord. This game was known for its very risque sense of humor, one of the main reasons why this game never got ported to home systems.
It has a sequel named Crime Fighters, known as ''{{Vendetta}}'' in non Japanese territories. ''ViolentStorm'' is mistakenly labeled as the third game in the series, despite being completely different from the two.
It has a sequel named Crime Fighters, known as ''{{Vendetta}}'' in non Japanese territories. ''ViolentStorm'' is mistakenly labeled as the third game in the series, despite being completely different from the two.
to:
It has a sequel named
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* {{Bowdlerwise}}: The Japanese versions had the MachoCamp enemies and dogs who tried to lick and hump you, as well as a poster that would lick you in stage 6 when you walked by it. The overseas versions removed these.
to:
* {{Bowdlerwise}}: {{Bowdlerise}}: The Japanese versions had the MachoCamp enemies and dogs who tried to lick and hump you, as well as a poster that would lick you in stage 6 when you walked by it. The overseas versions removed these.
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* WhipItGood: The female enemies.
to:
* WhipItGood: The female enemies.enemies.
* YouGetKnockedDownYouGetBackUpAgain: Averted as enemies can be kicked while on the ground. The bosses subvert this as they can't be knocked down and kicked.
* YouGetKnockedDownYouGetBackUpAgain: Averted as enemies can be kicked while on the ground. The bosses subvert this as they can't be knocked down and kicked.
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* {{Bowdlerwise}}: The Japanese versions had the MachoCamp enemies and dogs who tried to lick and hump you, as well as a poster that would lick you in stage 6 when you walked by it. The overseas versions removed these.
* ExcusePlot
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* RatchetScrolling
to:
* RatchetScrollingRatchetScrolling
* WhipItGood: The female enemies.
* WhipItGood: The female enemies.
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Changed line(s) 1,2 (click to see context) from:
Crime Fighters is a 1989 BeatEmUp made by {{Konami}}, released around the same year as their ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame TeenageMutantNinjaTurtles]]'' arcade game. Up to four players (or two, depending on machine settings) try to rescue a huge group of girls kidnapped by a crime lord. This game was known for its very risque sense of humor, one of the main reasons why this game never got ported to home systems.
to:
Crime Fighters is a 1989 BeatEmUp made by {{Konami}}, released around the same year as their ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame TeenageMutantNinjaTurtles]]'' Teenage Mutant Ninja Turtles]]'' arcade game. Up to four players (or two, depending on machine settings) try to rescue a huge group of girls kidnapped by a crime lord. This game was known for its very risque sense of humor, one of the main reasons why this game never got ported to home systems.
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None
Changed line(s) 1,2 (click to see context) from:
Crime Fighters is a 1989 BeatEmUp made by {{Konami}}, released around the same year as their ''TeenageMutantNinjaTurtles'' arcade game. Up to four players (or two, depending on machine settings) try to rescue a huge group of girls kidnapped by a crime lord. This game was known for its very risque sense of humor, one of the main reasons why this game never got ported to home systems.
to:
Crime Fighters is a 1989 BeatEmUp made by {{Konami}}, released around the same year as their ''TeenageMutantNinjaTurtles'' ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame TeenageMutantNinjaTurtles]]'' arcade game. Up to four players (or two, depending on machine settings) try to rescue a huge group of girls kidnapped by a crime lord. This game was known for its very risque sense of humor, one of the main reasons why this game never got ported to home systems.
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None
Changed line(s) 10 (click to see context) from:
* CaptainErsatz: Some of the bosses. In particular, The second stage boss is reminiscent of [[Franchise/FridayThe13th Jason Vorhees]], the fourth stage boss is based on [[Film/TheTexasChainsawMassacre Leatherface]] and the 5th stage boss is based on [[Film/ANightmareOnElmStreet Freddy Kruger]].
to:
* CaptainErsatz: Some of the bosses. In particular, The second stage boss is reminiscent of [[Franchise/FridayThe13th Jason Vorhees]], the fourth stage boss is based on [[Film/TheTexasChainsawMassacre [[Franchise/TheTexasChainsawMassacre Leatherface]] and the 5th stage boss is based on [[Film/ANightmareOnElmStreet [[Franchise/ANightmareOnElmStreet Freddy Kruger]].
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None
Changed line(s) 10 (click to see context) from:
* CaptainErsatz: Some of the bosses. In particular, The second stage boss is reminiscent of [[Film/FridayThe13th Jason Vorhees]], the fourth stage boss is based on [[Film/TheTexasChainsawMassacre Leatherface]] and the 5th stage boss is based on [[Film/ANightmareOnElmStreet Freddy Kruger]].
to:
* CaptainErsatz: Some of the bosses. In particular, The second stage boss is reminiscent of [[Film/FridayThe13th [[Franchise/FridayThe13th Jason Vorhees]], the fourth stage boss is based on [[Film/TheTexasChainsawMassacre Leatherface]] and the 5th stage boss is based on [[Film/ANightmareOnElmStreet Freddy Kruger]].
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Added DiffLines:
* BottomlessMagazines: The enemies with guns. This also applies to your pistols you pick up in the Japanese and European versions, while they become ThrowAwayGuns in the American version.
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* CaptainErsatz: Some of the bosses. In particular, The second stage boss is reminiscent of [[Film/FridayThe13th Jason Vorhees]], the fourth stage boss is based on [[TexasChainsawMassacre Leatherface]] and the 5th stage boss is based on [[NightmareOnElmStreet Freddy Kruger]].
to:
* CaptainErsatz: Some of the bosses. In particular, The second stage boss is reminiscent of [[Film/FridayThe13th Jason Vorhees]], the fourth stage boss is based on [[TexasChainsawMassacre [[Film/TheTexasChainsawMassacre Leatherface]] and the 5th stage boss is based on [[NightmareOnElmStreet [[Film/ANightmareOnElmStreet Freddy Kruger]].
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* PaletteSwap: Aside from skin tones and hair colors, your character sprites look alike.
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* PaletteSwap: Aside from skin tones and hair colors, your character sprites look alike.All four player characters.
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*** In the two Player version:
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*** In the two Player 2-Player version:
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Crime Fighters is a 1989 BeatEmUp made by {{Konami}}, released around the same year as their ''TeenageMutantNinjaTurtles'' arcade game. Up to four players (or two, depending on machine settings) try to rescue a huge group of girls kidnapped by a crime lord. This game was known for its very risque sense of humor, one of the main reasons why this game never got ported to home systems.
It has a sequel named Crime Fighters, known as ''{{Vendetta}}'' in non Japanese territories. ''ViolentStorm'' is mistakenly labeled as the third game in the series, despite being completely different from the two.
'''This game contains examples of:'''
* AngryGuardDog: Appears in the late levels.
* AnticlimaxBoss: The mob leader who gets out and throws a key to the cell. [[spoiler:Subverted in that if you pick up the key, he takes out a machine gun and shoots you. However, you can walk up to him and still kick him and then he'll surrender for real.]]
* BossRush: After beating the game for the first time, you fight all of the bosses at once again in a BonusLevelOfHell along with a few enemies.
* CaptainErsatz: Some of the bosses. In particular, The second stage boss is reminiscent of [[Film/FridayThe13th Jason Vorhees]], the fourth stage boss is based on [[TexasChainsawMassacre Leatherface]] and the 5th stage boss is based on [[NightmareOnElmStreet Freddy Kruger]].
* ColorCodedMultiplayer
** [[color:blue:'''Player 1''']]
** [[color:yellow:'''Player 2''']]
** [[color:green:'''Player 3''']]
** [[color:red:'''Player 4''']]
*** In the two Player version:
** [[color:blue:'''Player 1''']]
** [[color:red:'''Player 2''']]
* DifficultyByRegion: An odd example. The Japanese and European versions of the game were two-players and they have lives and a life bar. The American four-player version removed the lives and gave you HitPoints (100 per coin) for every token you inserted in, and worse, it drained your life by 1 point about every 10 seconds. The Japanese version also has a back kick button that was removed in the American version.
* DoNotDropYourWeapon: Played straight with the enemies, but you lose any weapons you pick up as soon as you're hit.
* GroinAttack: Can be done to you or the enemies.
* HitboxDissonance: You'll have a hard time trying to hit enemies in this game. The bosses are even worse, as they'll most likely hit you before you hit them.
* MachoCamp: These enemies are only found in the Japanese versions of the game. There's also dog enemies that try to hump you. They would return in the Japanese version of ''{{Vendetta}}''.
* PaletteSwap: Aside from skin tones and hair colors, your character sprites look alike.
* RatchetScrolling
It has a sequel named Crime Fighters, known as ''{{Vendetta}}'' in non Japanese territories. ''ViolentStorm'' is mistakenly labeled as the third game in the series, despite being completely different from the two.
'''This game contains examples of:'''
* AngryGuardDog: Appears in the late levels.
* AnticlimaxBoss: The mob leader who gets out and throws a key to the cell. [[spoiler:Subverted in that if you pick up the key, he takes out a machine gun and shoots you. However, you can walk up to him and still kick him and then he'll surrender for real.]]
* BossRush: After beating the game for the first time, you fight all of the bosses at once again in a BonusLevelOfHell along with a few enemies.
* CaptainErsatz: Some of the bosses. In particular, The second stage boss is reminiscent of [[Film/FridayThe13th Jason Vorhees]], the fourth stage boss is based on [[TexasChainsawMassacre Leatherface]] and the 5th stage boss is based on [[NightmareOnElmStreet Freddy Kruger]].
* ColorCodedMultiplayer
** [[color:blue:'''Player 1''']]
** [[color:yellow:'''Player 2''']]
** [[color:green:'''Player 3''']]
** [[color:red:'''Player 4''']]
*** In the two Player version:
** [[color:blue:'''Player 1''']]
** [[color:red:'''Player 2''']]
* DifficultyByRegion: An odd example. The Japanese and European versions of the game were two-players and they have lives and a life bar. The American four-player version removed the lives and gave you HitPoints (100 per coin) for every token you inserted in, and worse, it drained your life by 1 point about every 10 seconds. The Japanese version also has a back kick button that was removed in the American version.
* DoNotDropYourWeapon: Played straight with the enemies, but you lose any weapons you pick up as soon as you're hit.
* GroinAttack: Can be done to you or the enemies.
* HitboxDissonance: You'll have a hard time trying to hit enemies in this game. The bosses are even worse, as they'll most likely hit you before you hit them.
* MachoCamp: These enemies are only found in the Japanese versions of the game. There's also dog enemies that try to hump you. They would return in the Japanese version of ''{{Vendetta}}''.
* PaletteSwap: Aside from skin tones and hair colors, your character sprites look alike.
* RatchetScrolling