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** The Stormy Ascent DLC also adds a warp panel on the world map which links N. Sanity Beach to Stormy Ascent, and thus cuts down on some of the backtracking needed when traversing the map (many of the Island 1 Gems can't be acquired without a coloured Gem from Island 3). While this is less useful for [=PS4=] players who never bought the DLC, Switch and Xbox One players will always have Stormy Descent included with the game.

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** The Stormy Ascent DLC also adds a warp panel on the world map which links N. Sanity Beach to Stormy Ascent, and thus cuts down on some of the backtracking needed when traversing the map (many of the Island 1 Gems can't be acquired without a coloured Gem from Island 3). While this is less useful for [=PS4=] players who never bought the DLC, DLC[[note]]for its first 30 days, the odd promotion and since the game's release for the other ports, it has been a free download[[/note]], Switch and Xbox One players will always have Stormy Descent included with the game.
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* CallingARabbitASmeerp: Oh, those fruits you are collecting that look like apples or mangos? They're wumpa fruits.

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* AchievementMockery: There are achievements for spinning away an extra life ("I Meant To Do That!"), missing enough boxes to render Crash or Coco unconscious ("The Box That Broke the Bandicoot's Back"), and getting eaten by one of the land-based man eating plants ("Feeeed Meeeee!").


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* AchievementMockery: There are achievements for spinning away an extra life ("I Meant To Do That!"), missing enough boxes to render Crash or Coco unconscious ("The Box That Broke the Bandicoot's Back"), and getting eaten by one of the land-based man eating plants ("Feeeed Meeeee!").

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* AchievementMockery: There are achievements for spinning away an extra life ("I Meant To Do That!"), missing enough boxes to render Crash or Coco unconscious ("The Box That Broke the Bandicoot's Back"), and getting eaten by one of the land-based man eating plants ("Feeeed Meeeee!").



* MedalOfDishonor: There are achievements for spinning away an extra life ("I Meant To Do That!"), missing enough boxes to render Crash or Coco unconscious ("The Box That Broke the Bandicoot's Back"), and getting eaten by one of the land-based man eating plants ("Feeeed Meeeee!").
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* VocalEvolution: Back when Creator/JohnDiMaggio voiced Tiny the tiger for ''Nitro Kart'', he sounded pretty much like [[WesternAnimation/{{Futurama}} Bender]], but with a deeper growling voice. Now, for the trilogy, his tone has been refined to the point that John's almost unrecognizable, and it's incredibly close to Brendan O'Brien's original performance for the character.

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* AntiFrustrationFeatures: The original ''Crash Bandicoot'' has a few, to help curb some of the EarlyInstallmentWeirdness it had:

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* AntiFrustrationFeatures: The original ''Crash Bandicoot'' has a few, ''lot'' of these, to help curb some of the NintendoHard EarlyInstallmentWeirdness it had:



** For side-scrolling sections like the Bonus Rounds and Heavy Machinery, Crash can only move left and right. In the [=PS1=] original, Crash still had full 3D movement, meaning the player could accidentally run off the stage, or get forced off by an exploding TNT crate.



** The Stormy Ascent DLC also adds a warp panel on the world map which links N. Sanity Beach to Stormy Ascent, and thus cuts down on some of the backtracking needed when traversing the map (many of the Island 1 Gems can't be acquired without a coloured Gem from Island 3). While this is less useful for PS4 players who never bought the DLC, Switch and Xbox One players will always have Stormy Descent included with the game.

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** The Stormy Ascent DLC also adds a warp panel on the world map which links N. Sanity Beach to Stormy Ascent, and thus cuts down on some of the backtracking needed when traversing the map (many of the Island 1 Gems can't be acquired without a coloured Gem from Island 3). While this is less useful for PS4 [=PS4=] players who never bought the DLC, Switch and Xbox One players will always have Stormy Descent included with the game.



** Averted with Tawna's bonus rounds. While their original purpose - being able to save the game - is gone, they were simply updated to serve the same purpose as bonus rounds in later games.

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** Averted with Tawna's bonus rounds. While their original purpose - being able to save the game - is gone, they were simply updated to serve the same purpose as bonus rounds in later games.games, to be a break in the action.

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** Bonus levels don't give you only one chance anymore; they now open portals near the final token leading to the bonus levels, and you can try again until you succeed or run out of patience. This is balanced by the fact that the boxes in the bonus stages are now required to obtain the gem, making several gems more difficult than expected[[note]]Crates in ''Crash 1'''s bonus stages are more numerous than in the games after it, not to mention their placement; many of them feature long sections of crate bridges[[/note]]. Luckily, dying in Bonus Rounds doesn't remove a life, which would otherwise void [[NoDamageRun No-Death Runs]] for the coloured gems.

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** Bonus levels don't give you only one chance anymore; they now open portals near the final token leading to the bonus levels, and you can try again until you succeed or run out of patience. This is balanced by the fact that the boxes in the bonus stages are now required to obtain the gem, Gem, making several gems Gems more difficult than expected[[note]]Crates in ''Crash 1'''s bonus stages are more numerous than in the games after it, not to mention their placement; many of them feature long sections of crate bridges[[/note]]. Luckily, dying in Bonus Rounds doesn't remove a life, which would otherwise void [[NoDamageRun No-Death Runs]] for the coloured gems.



** The Pause screen now has the status menu present in ''Crash 2'' onwards, including the colored gem slots. The original game simply displayed "PAUSED" at the bottom of the screen.
** Bounce crates have had the number of bounces required to break them reduced from ten to five, much like in ''Warped'', making it significantly easier to deal with them when they're in crate bridges. This is also applied to ''Crash 2''.
** The boulders chasing the player character now also destroy crates (like in the second and third games), making getting gems in them a bit easier.
** A very minor one: at the end of Road to Nowhere is a Red Gem that leads to a secret path with last remaining crates in the level. In the original game, you would have to jump back across the formerly-invisible yellow planks of the bridge to exit the level via the vortex and bank the crates, while in the remake, there's a second vortex near the crates for you to use instead. This isn't entirely unprecedented, as the Upstream level did this with its post-level Gem path, even in the [=PS1=] original.
** In "Toxic Waste", the paths leading up to the mobsters throwing bouncing barrels now have indented/damaged floor in sections. This tells the player exactly where the bouncing barrels that were much-maligned in the original game will land.
** The Stormy Ascent DLC also adds a warp panel on the world map which links N. Sanity Beach to Stormy Ascent, and thus cuts down on some of the backtracking needed to traverse the map.

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** The Pause screen now has the status menu present in ''Crash 2'' onwards, including the colored gem Gem slots. The original game simply displayed "PAUSED" at the bottom of the screen.
** Bounce crates have had the number of bounces required to break them reduced from ten to five, much like in ''Warped'', making it and their "picky" behaviour has been removed so that you don't get nine bounces instead of ten for seemingly no reason. This makes them significantly easier to deal with them when they're in crate bridges. This is also applied to ''Crash 2''.
bridges like in the Bonus Rounds.
** The boulders chasing the player character now also destroy crates (like in the second and third games), games) rather than bouncing over them, making getting gems Gems in them a bit those levels much easier.
** The geometry of Island 2 has been mirrored, so that now holding right ''always'' selects the next level no matter which island you're on. In the original game, Island 2's level progression was the only one that ran right to left, meaning that if you held right expecting to go from Island 1 and straight on to Island 3, you'd get stuck bouncing back and forth between Islands 1 and 2 until you realized the error.
** A very minor one: at the end of Road to Nowhere is a Red Gem that leads to a secret invisible path with last remaining crates in the level. In the original game, you would have to jump back across the formerly-invisible yellow planks of the bridge to exit the level via the vortex and bank the crates, while in the remake, there's a second vortex near the crates for you to use instead. This isn't entirely unprecedented, as the Upstream level did this with its post-level Gem path, even in the [=PS1=] original.
** In "Toxic Waste", the paths leading up to the mobsters throwing bouncing barrels now have an indented/damaged floor in sections. This tells the player exactly where the bouncing barrels that were much-maligned in the original game will land.
** The Stormy Ascent DLC also adds a warp panel on the world map which links N. Sanity Beach to Stormy Ascent, and thus cuts down on some of the backtracking needed to traverse when traversing the map.map (many of the Island 1 Gems can't be acquired without a coloured Gem from Island 3). While this is less useful for PS4 players who never bought the DLC, Switch and Xbox One players will always have Stormy Descent included with the game.
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trophy changes and names.


* AchievementSystem: The Trophies system available for all three games where you can earn trophies based on doing certain things in the game, such as beating specific bosses or getting a certain amount of gems.

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* AchievementSystem: The Trophies There is an Achievement system available for all three games where you can earn trophies unlock achievements based on doing certain things in the game, such as beating specific bosses or getting a certain amount of gems.



* HurricaneOfPuns: Many of the trophies run with the series tradition of words that sound like they start with "N", and the ones for defeating bosses are puns on their names ("Ripper Ruined" for Ripper Roo, "Koala Konked" for Koala Kong, etc.).

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* HurricaneOfPuns: Many of the trophies achievements run with the series tradition of words that sound like they start with "N", and the ones for defeating bosses are puns on their names ("Ripper Ruined" for Ripper Roo, "Koala Konked" for Koala Kong, etc.).



* ViolationOfCommonSense: Various trophies in the games are earned either by Crash getting himself killed in specific ways or doing something that doesn't help him. For example, using his spin attack on an extra life, or missing enough boxes so that Crash gets knocked out at the results screen.

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* ViolationOfCommonSense: Various trophies achievements in the games are earned either by Crash getting himself killed in specific ways or doing something that doesn't help him. For example, using his spin attack on an extra life, or missing enough boxes so that Crash gets knocked out at the results screen.



* IMeantToDoThat: The literal name of one of the trophies, awarded for spinning away an extra life, which most often occurs by accident otherwise.

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* IMeantToDoThat: The literal name of one of the trophies, achievements, awarded for spinning away an extra life, which most often occurs by accident otherwise.



* MedalOfDishonor: There are trophies for spinning away an extra life, missing enough boxes to render Crash or Coco unconscious, and getting eaten by one of the land-based man eating plants.

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* MedalOfDishonor: There are trophies achievements for spinning away an extra life, life ("I Meant To Do That!"), missing enough boxes to render Crash or Coco unconscious, unconscious ("The Box That Broke the Bandicoot's Back"), and getting eaten by one of the land-based man eating plants.plants ("Feeeed Meeeee!").



** Two of the trophies for earning gold/platinum relics are "Kick the Tires!" and "Light the Fires!", which together reference a [[https://www.youtube.com/watch?v=2F1bMG9wzXY quote]] from ''Film/TopGun''.

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** Two of the trophies achievementts for earning gold/platinum relics are "Kick the Tires!" and "Light the Fires!", which together reference a [[https://www.youtube.com/watch?v=2F1bMG9wzXY quote]] from ''Film/TopGun''.



** The trophies for earning the relics ("Buckle Up, Boys, Buckle Up!", "Is There a Problem, Granny?!" and "Boo-yah, Grandma! Boo-yah!") are all quotes from a pair of old ''Crash Team Racing'' commercials. See them [[https://www.youtube.com/watch?v=2aLmcjdYsaU here]] and [[https://www.youtube.com/watch?v=iHKJEXLLsgY here]].

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** The trophies Achievements for earning the relics ("Buckle Up, Boys, Buckle Up!", "Is There a Problem, Granny?!" and "Boo-yah, Grandma! Boo-yah!") are all quotes from a pair of old ''Crash Team Racing'' commercials. See them [[https://www.youtube.com/watch?v=2aLmcjdYsaU here]] and [[https://www.youtube.com/watch?v=iHKJEXLLsgY here]].
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Not an AFF and already listed


** In addition to the tips from other two titles, in Road Crash a bird will be scared off a barricade and then fly into a signpost with a ''very'' audible smack. This tips the player off that hitting it themselves will take them to the Hot Coco level.
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* EvilGloating: In all three games, Uka Uka appears to deliver the player their game over screen if they run out of lives. He did this in the original ''Warped'' too, but thanks to his [[ExpressiveMask far more detailed and expressive facial animations]], Uka Uka's mockery and laughter are much more pronounced.
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** A very slight and easy-to-miss case with Pinstripe and his goons. At first glance, their guns seem to be completely untouched. However, looking closely at the bullets they fire shows that they have fins on the back of them, making them look like very tiny missiles rather than conventional bullets.

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** A very slight and easy-to-miss case with Pinstripe and his goons. At first glance, their guns seem to be completely untouched. However, looking closely at the bullets they fire shows that they have fins on the back of them, making them look like very tiny missiles rather than conventional bullets. Considering such a thing does exist, and are even ''more'' destructive than conventional bullets, however, it could be considered a parody of the censorship all its own.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nsanetrilogy.png]]
[[caption-width-right:350:[[HesBack N-hanced, N-tranced and ready to dance, Crash Bandicoot is back!]]]]

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[[quoteright:350:https://static.[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/nsanetrilogy.png]]
[[caption-width-right:350:[[HesBack [[caption-width-right:250:[[HesBack N-hanced, N-tranced and ready to dance, Crash Bandicoot is back!]]]]
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Quality upgrade.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crashbandicoot_nsanecover.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crashbandicoot_nsanecover.jpg]]org/pmwiki/pub/images/nsanetrilogy.png]]
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It has been followed up in 2019 with Beenox's ''VideoGame/CrashTeamRacingNitroFueled'', a remake of ''VideoGame/CrashTeamRacing'', completing the series of remakes of ''Crash'' games by Naughty Dog.

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It has been followed up in 2019 with Beenox's ''VideoGame/CrashTeamRacingNitroFueled'', a remake of ''VideoGame/CrashTeamRacing'', completing the series of remakes of Naughty Dog's ''Crash'' games by Naughty Dog.games.
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It has been followed up in 2019 with Beenox's ''VideoGame/CrashTeamRacingNitroFueled'', a remake of ''VideoGame/CrashTeamRacing'', completing the series of ''Crash'' games by Naughty Dog.

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It has been followed up in 2019 with Beenox's ''VideoGame/CrashTeamRacingNitroFueled'', a remake of ''VideoGame/CrashTeamRacing'', completing the series of remakes of ''Crash'' games by Naughty Dog.
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It has been followed up in 2019 with Beenox's ''VideoGame/CrashTeamRacingNitroFueled'', a remake of ''VideoGame/CrashTeamRacing'', completing the series of ''Crash'' games by Naughty Dog.
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* InsistentTerminology: Before the gameplay reveal, there was a lot of confusion over whether the trilogy was being remastered or remade. Vicarious Visions insisted on it being a remaster, even though by their own admission the original source code of the [=PlayStation=] trilogy is too old to work with, and they had to rebuild the games from the ground up, making them more akin to remakes. Eventually, they settled on calling the ''N. Sane Trilogy'' a "remaster plus".

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* InsistentTerminology: Before the gameplay reveal, there was a lot of confusion over whether the trilogy was being remastered or remade. Vicarious Visions insisted on it being a remaster, even though by their own admission the original source code of the [=PlayStation=] trilogy is too old to work with, and they had to rebuild the games from the ground up, making them more akin to technically remakes. Eventually, they settled on calling the ''N. Sane Trilogy'' a "remaster plus".



* VideoGameRemake: What these essentially are, despite claims that they're remasters.

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* VideoGameRemake: What these essentially games technically are, despite claims that they're remasters.
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some pc/ switch corrections.


** The level Stormy Ascent was DummiedOut of the original due to being too difficult and not completely finished (The bonus level was missing and some bugs needed fixing). It was eventually released as initially-free DLC for the ''N. Sane Trilogy'' (it's completely free on the PC port.), 21 years after the original game's release.

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** The level Stormy Ascent was DummiedOut of the original due to being too difficult and not completely finished (The bonus level was missing and some bugs needed fixing). It was eventually released as initially-free DLC for the ''N. Sane Trilogy'' (it's was put in the base game completely free on the PC PC/ Switch port.), 21 years after the original game's release.



* DownloadableContent: Stormy Ascent, the infamously difficult DummiedOut level from the original game, was released as a downloadable BrutalBonusLevel, free to download until August 19th, when a $3.99 price tag was added.

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* DownloadableContent: Stormy Ascent, the infamously difficult DummiedOut level from the original game, was released as a downloadable BrutalBonusLevel, free to download until August 19th, 19th 2017, when a $3.99 price tag was added. The PC Port and the Switch port got this DLC for free as part of the base game itself.



** The notorious "Stormy Ascent", cut from the original game because the level had a bug that made the bonus round inaccessible and because it was too difficult [[note]] and only accessible through Game Shark[[/note]], is now available as DLC.

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** The notorious "Stormy Ascent", cut from the original game because the level had a bug that made the bonus round inaccessible and because it was too difficult [[note]] and only accessible through Game Shark[[/note]], is now available as DLC.paid DLC (or included for free in the base game if you own the PC/ Switch port of the game)
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** The level Stormy Ascent was DummiedOut of the original due to being too difficult and not completely finished (The bonus level was missing and some bugs needed fixing). It was eventually released as initially-free DLC for ''N. Sane Trilogy'', 21 years after the original game's release.

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** The level Stormy Ascent was DummiedOut of the original due to being too difficult and not completely finished (The bonus level was missing and some bugs needed fixing). It was eventually released as initially-free DLC for the ''N. Sane Trilogy'', Trilogy'' (it's completely free on the PC port.), 21 years after the original game's release.
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Moving to trivia make more sense.


* RoleReprisal:
** Nearly every character is voiced by someone who voiced them in the past, although none of the actors are the ones from the original three games. Most of the characters with returning voice actors have their actors from the Creator/RadicalEntertainment titles, with the exception of N. Gin, who is no longer voiced by Creator/NolanNorth but instead by Creator/CoreyBurton, who previously voiced him in ''The Wrath of Cortex''. Tiny, who was turned into a completely different character in the Radical games, is voiced by Creator/JohnDiMaggio, who previously voiced him in ''Nitro Kart'' and is the current VA of Uka Uka. Most of the characters to gain entirely new voice actors are the ones that never appeared in speaking roles since ''Crash Team Racing'', namely Ripper Roo, Pinstripe, the Komodo Brothers, and Koala Kong. Also, despite having Creator/DwightSchultz as one of the voice actors, who previously voiced Dingodile in ''Twinsanity'', Dingodile is instead voiced by Creator/FredTatasciore.
** The Japanese version of the game, however, managed to bring back the original [=PS1=] voice actors for Cortex (Creator/ShozoIizuka), N. Brio (Mitsuru Ogata), Aku Aku (Creator/KenichiOgata), and Uka Uka (Creator/RyuzaburoOtomo).
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Expanding

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!! The ''N. Sane Trilogy'' provides examples of:
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** Downplayed, just like in the original. Since Coco is now playable in almost any level, she's subject to the same dangers and AmusingInjuries that Crash is, but some of her death animations aren't ''quite'' as brutal as some of what Crash has to go through. For instance, while getting SquashedFlat by a pillar results in Crash being compressed to just a head with shoes, Coco's death animation for being killed the same way instead results in her vanishing completely, leaving behind only her laptop, which emits sparks. Some other deaths, like being crushed by a boulder or clubbed into the screen, are indiscriminately merciless. For most animations that don't translate to Coco, she'll simply default to her standard animation of turning into an angel and flying off.

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** Downplayed, just like in the original. Since Coco is now playable in almost any level, she's subject to the same dangers and AmusingInjuries that Crash is, but some of her death animations aren't ''quite'' as brutal as some of what Crash has to go through. For instance, while getting SquashedFlat by a pillar results in Crash being compressed to just a head with shoes, Coco's death animation for being killed the same way instead results in her vanishing completely, leaving behind only her laptop, which emits sparks. Some other deaths, arguably more graphic deaths however, like being crushed by a boulder boulder, electrocuted, or clubbed into the screen, are indiscriminately merciless.merciless for either of them. For most animations that don't translate to Coco, she'll simply default to her standard animation of turning into an angel and flying off.
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** Nearly every cutscene in the game features this in some way. It's most obvious in the original game: while the PS1 cutscenes were so basic that kindergarten puppet shows looked impressive by comparison, in the remake it's a fully animated cutscene that includes moments such as Crash's view inside the Cortex Vortex and Tawna knocking out a lab assistant. The ending of 1 and 2 also include quick shots that dovetail right into the opening cutscene of their sequels. Even just the fact that the characters have much more complex rigs means that the animation can be much more expressive than it used to be.

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** Nearly every cutscene in the game features this in some way. It's most obvious in the original game: while the PS1 [=PS1=] cutscenes were so basic that kindergarten puppet shows looked impressive by comparison, in the remake it's a fully animated cutscene that includes moments such as Crash's view inside the Cortex Vortex and Tawna knocking out a lab assistant. The ending of 1 and 2 also include quick shots that dovetail right into the opening cutscene of their sequels. Even just the fact that the characters have much more complex rigs means that the animation can be much more expressive than it used to be.



** A very minor one: at the end of Road to Nowhere is a Red Gem that leads to a secret path with last remaining crates in the level. In the original game, you would have to jump back across the formerly-invisible yellow planks of the bridge to exit the level via the vortex and bank the crates, while in the remake, there's a second vortex near the crates for you to use instead. This isn't entirely unprecedented, as the Upstream level did this with its post-level Gem path, even in the PS1 original.

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** A very minor one: at the end of Road to Nowhere is a Red Gem that leads to a secret path with last remaining crates in the level. In the original game, you would have to jump back across the formerly-invisible yellow planks of the bridge to exit the level via the vortex and bank the crates, while in the remake, there's a second vortex near the crates for you to use instead. This isn't entirely unprecedented, as the Upstream level did this with its post-level Gem path, even in the PS1 [=PS1=] original.
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** A very minor one: at the end of Road to Nowhere is a Red Gem that leads to a secret path with last remaining crates in the level. In the original game, you would have to jump back across the formerly-invisible yellow planks of the bridge to exit the level via the vortex and bank the crates, while in the remake, there's a second vortex near the crates for you to use instead. This isn't entirely unprecedented, as the Upstream level did this with its post-level Gem path, even in the PS1 original.

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** Nearly every cutscene in the game features this in some way. It's most obvious in the original game: while the PS1 cutscenes were so basic that kindergarten puppet shows looked impressive by comparison, in the remake it's a fully animated cutscene that includes moments such as Crash's view inside the Cortex Vortex and Tawna knocking out a lab assistant. The ending of 1 and 2 also include quick shots that dovetail right into the opening cutscene of their sequels. Even just the fact that the characters have much more complex rigs means that the animation can be much more expressive than it used to be.



* RecursiveReality: In the UsefulNotes/PlayStation4 version, Nathan Drake and Elena Fisher appear on Coco's computer in the intro of ''Crash 2'', and Nathan also appears in a photo for the intro of ''Warped''. Nathan's own series had a cameo of the original ''Crash Bandicoot'' game in ''VideoGame/{{Uncharted}} 4'' with an arcade-style version of the first game.

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* RecursiveReality: In the UsefulNotes/PlayStation4 version, Nathan Drake and Elena Fisher appear on Coco's computer laptop in the intro of ''Crash 2'', and Nathan also appears in a photo for the intro of ''Warped''. Nathan's own series had a cameo of the original ''Crash Bandicoot'' game in ''VideoGame/{{Uncharted}} 4'' with an arcade-style version of the first game.game, as well as a findable Wumpa Fruit Treasure. What makes the laptop cameo this trope is that the scene Coco watches on her laptop is Nathan and Elena getting ready to play Crash Bandicoot.

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** The Naughty Dog logos only appear in the UsefulNotes/PlayStation4 version, however. The other versions still qualify for retaining the Vicarious Visions logos, however.
* DamnYouMuscleMemory: In the Save/Load screen, ''Square'' is Save, and X is Load. However, 98% of games have menu selecting (including saving) mapped to X, so you might accidentally load when trying to save. Luckily, there's an autosave.
** To a lesser extent, the dialogue. While the script is exactly the same as the originals, the delivery of the lines can be very different, wreaking havoc on fans who have listened to them over and over for the past 20 years.
** Some players who go back to playing ''1'' after playing ''2'' or ''3'' for a while may end up forgetting that Crash's body-slam and slide-kick attacks are absent, and so fruitlessly try to perform these moves a few times before remembering they aren't available.

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** The In other versions, however, the Naughty Dog logos only appear in the UsefulNotes/PlayStation4 version, however. The other versions still qualify for retaining are gone, while the Vicarious Visions logos, however.
ones remain.
* DamnYouMuscleMemory: DamnYouMuscleMemory:
**
In the Save/Load screen, ''Square'' is Save, and X is Load. However, 98% of games have menu selecting (including saving) mapped to X, so you might accidentally load when trying to save. Luckily, there's an autosave.
** To a lesser extent, the dialogue. While the script is exactly the same as the originals, the delivery of the lines can be very different, wreaking havoc on fans who have listened to them over and over for the past 20 years.
** Some players who go back to playing ''1'' after playing ''2'' or ''3'' for a while may end up forgetting that Crash's body-slam and slide-kick attacks are absent, and so fruitlessly try to perform these moves a few times before remembering they aren't available. While this is true to the original trilogy as well, here the effect can be felt more easily.



* DownloadableContent: Two NintendoHard levels were released as DLC

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* DownloadableContent: Two NintendoHard levels were released as DLCDLC.



** The loading screens contain hints, and Aku Aku floating in the background. This hearkens back to the original game's Japanese release, in which he would give you hints upon finding his mask.

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** The loading screens contain hints, [[HintSystem hints]], and Aku Aku floating in the background. This hearkens back to the original game's Japanese release, in which he would give you hints upon finding his mask.



** The level Stormy Ascent was DummiedOut of the original due to being too difficult and not completely finished (The bonus level was missing and some bugs needed fixing). It was eventally released as initially-free DLC for ''N. Sane Trilogy'', 21 years after the original game's release.
** All of the bosses except Cortex now have updated defeat sequences:

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** The level Stormy Ascent was DummiedOut of the original due to being too difficult and not completely finished (The bonus level was missing and some bugs needed fixing). It was eventally eventually released as initially-free DLC for ''N. Sane Trilogy'', 21 years after the original game's release.
** All of the bosses except Cortex Cortex[[note]]Cortex instead has a scene reminiscent to [[ImmediateSequel the opening scene of the second game]] after his defeat[[/note]] now have updated defeat sequences:



** Bonus levels don't give you only one chance anymore; they now open portals near the final token leading to the bonus levels, and you can try again until you succeed or run out of patience. This is balanced by the fact that the boxes in the bonus stages are now required to obtain the gem, making several gems more difficult than expected. Luckily, dying in Bonus Rounds doesn't remove a life, which would otherwise void [[NoDamageRun No-Death Runs]] for the coloured gems.

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** Bonus levels don't give you only one chance anymore; they now open portals near the final token leading to the bonus levels, and you can try again until you succeed or run out of patience. This is balanced by the fact that the boxes in the bonus stages are now required to obtain the gem, making several gems more difficult than expected.expected[[note]]Crates in ''Crash 1'''s bonus stages are more numerous than in the games after it, not to mention their placement; many of them feature long sections of crate bridges[[/note]]. Luckily, dying in Bonus Rounds doesn't remove a life, which would otherwise void [[NoDamageRun No-Death Runs]] for the coloured gems.



** The boulders chasing the player character now also destroy crates, making getting gems in them a bit easier.

to:

** The boulders chasing the player character now also destroy crates, crates (like in the second and third games), making getting gems in them a bit easier.



** Sunset Vista, with the longest time trial in the game coming in at over three and a half minutes.

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** Sunset Vista, with the longest time trial in the game coming in at over three and a half minutes.



* NoDamageRun: Subverted. See AntiFrustrationFeatures. However, this is played straight with the colored gems - if you die even once, the box counter at the end shows as an iron crate rather than a ? box. You even get a screen saying "Nearly perfect... but you died" if you get all the boxes but die in the process.

to:

* NoDamageRun: Subverted. See AntiFrustrationFeatures. However, NoDamageRun:
** You have to do
this is played straight with the to earn colored gems - if you die even once, the box counter at the end shows as an iron crate rather than a ? box. You even get a screen saying "Nearly perfect... but you died" if you get all the boxes but die in the process.



* TheArtifact: Averted here. The game now allows the player to hit the L2 button at any time while in the Warp Room to save their game, so what was once the Save/Load screen, a blank wall that activated once the player stood in front of it, becomes the portal to the area's boss.

to:

* TheArtifact: Averted here. The game now allows the player to hit the L2 button at any time while in the Warp Room to save their game, so what was once the Save/Load screen, a blank wall that activated activates once the player stood in front of it, becomes the portal to the area's boss.



** It was possible to get the box gem in Road to Ruin without entering the secret area by either spinning the first opossum of the level at the ! Crate on the other side of the gap, or simply using the Slide Spin Jump exploit to make it to the other side. In here, the platform has been moved back ever so slightly and, combined with the faster speed at which Crash falls at, it's impossible to get to the other side now.
** Averted with "Ruination"; the Slide-Spin-Jump exploit still works to some extent, so it's possible to get to Ruination's Green Gem path without collecting the Green Gem from "The Eel Deal" first.

to:

** It was possible to get the box gem in Road to Ruin without entering the secret area by either spinning the first opossum of the level at the ! Crate on the other side of the gap, or simply using the Slide Spin Jump exploit to make it to the other side. In here, the platform has been moved back ever so slightly and, combined with the faster speed at which Crash falls at, falls, it's impossible to get to the other side now.
outside of the intended way.
** Averted with "Ruination"; Ruination; the Slide-Spin-Jump exploit still works to some extent, so it's possible to get to Ruination's Green Gem path without collecting the Green Gem from "The Eel Deal" first.



* BadassAdorable: Take a note during the N. Gin boss. Coco is the pilot and attacking N. Gin in the first stage. The second stage? Pura the tiger comes in with a ''massive'' cannon attachment for Coco's ship. Coco's still flying, but ''Pura's the gunner.''

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* BadassAdorable: Take a note during the N. Gin boss. Coco is the pilot and attacking N. Gin in the first stage. The second stage? Pura the tiger comes in with a ''massive'' cannon attachment for Coco's ship. Coco's still flying, but ''Pura's the gunner.'' ship, now giving her extra firepower.



* FunnyBackgroundEvent: In the level Road Crash, you can spot a bird smacking right into a signpost. Doubles as a MeaningfulBackgroundEvent in that said signpost is the one which leads to the secret level Hot Coco.

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''Crash Bandicoot N. Sane Trilogy'' is a [[VideoGameRemake remake]] of [[VideoGame/CrashBandicoot1996 the]] [[VideoGame/CrashBandicoot2CortexStrikesBack first]] [[VideoGame/CrashBandicoot3Warped three]] ''VideoGame/CrashBandicoot'' games developed by Creator/NaughtyDog for the UsefulNotes/PlayStation. It was released on June 30, 2017 for the UsefulNotes/PlayStation4, and on June 29, 2018 for UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, and UsefulNotes/{{Steam}}. The ''N. Sane Trilogy'' features updated graphics and optimization by Vicarious Visions, the studio behind ''VideoGame/{{Skylanders}}'' and several previous ''Crash Bandicoot'' games for the UsefulNotes/GameBoyAdvance and UsefulNotes/PlayStation2. The Nintendo Switch port was handled by Toys For Bob, the original ''Skylanders'' developers and the ones who developed the ''VideoGame/SpyroReignitedTrilogy'', while Creator/IronGalaxyStudios handled the PC port.

to:

''Crash Bandicoot N. Sane Trilogy'' is a [[VideoGameRemake remake]] of [[VideoGame/CrashBandicoot1996 the]] [[VideoGame/CrashBandicoot2CortexStrikesBack first]] [[VideoGame/CrashBandicoot3Warped three]] ''VideoGame/CrashBandicoot'' games developed by Creator/NaughtyDog for the UsefulNotes/PlayStation. It was released on June 30, 2017 for the UsefulNotes/PlayStation4, and on June 29, 2018 for UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, and UsefulNotes/{{Steam}}.

The ''N. Sane Trilogy'' features updated graphics and optimization by Vicarious Visions, the studio behind ''VideoGame/{{Skylanders}}'' and several previous ''Crash Bandicoot'' games for the UsefulNotes/GameBoyAdvance and UsefulNotes/PlayStation2. The Nintendo Switch port was handled by Toys For Bob, the original ''Skylanders'' developers and the ones who developed the ''VideoGame/SpyroReignitedTrilogy'', while Creator/IronGalaxyStudios handled the PC port.



** The characters are also far more animated this time around. This is especially noticeable in ''Warped'', which adds details like N. Tropy rolling his eyes when mentioning Cortex in his introduction speech and Cortex's body moving around while he's wearing Uka Uka to better show that Uka Uka is "controlling" him.

to:

** The characters are also far more animated this time around. This is around, especially noticeable in ''Warped'', which adds details like N. Tropy rolling his eyes when mentioning Cortex in his introduction speech ''Warped'''s Time Twister cutscenes, the scenes before and Cortex's body moving around while he's wearing Uka Uka to better show that Uka Uka is "controlling" him.after the boss fight, and even some background elements.
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''Crash Bandicoot N. Sane Trilogy'' is a [[VideoGameRemake remake]] of [[VideoGame/CrashBandicoot1996 the]] [[VideoGame/CrashBandicoot2CortexStrikesBack first]] [[VideoGame/CrashBandicoot3Warped three]] ''Franchise/CrashBandicoot'' games developed by Creator/NaughtyDog for the UsefulNotes/PlayStation. It was released on June 30, 2017 for the UsefulNotes/PlayStation4, and on June 29, 2018 for UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, and UsefulNotes/{{Steam}}. The ''N. Sane Trilogy'' features updated graphics and optimization by Vicarious Visions, the studio behind ''VideoGame/{{Skylanders}}'' and several previous ''Crash Bandicoot'' games for the UsefulNotes/GameBoyAdvance and UsefulNotes/PlayStation2. The Nintendo Switch port was handled by Toys For Bob, the original ''Skylanders'' developers and the ones who developed the ''VideoGame/SpyroReignitedTrilogy'', while Creator/IronGalaxyStudios handled the PC port.

to:

''Crash Bandicoot N. Sane Trilogy'' is a [[VideoGameRemake remake]] of [[VideoGame/CrashBandicoot1996 the]] [[VideoGame/CrashBandicoot2CortexStrikesBack first]] [[VideoGame/CrashBandicoot3Warped three]] ''Franchise/CrashBandicoot'' ''VideoGame/CrashBandicoot'' games developed by Creator/NaughtyDog for the UsefulNotes/PlayStation. It was released on June 30, 2017 for the UsefulNotes/PlayStation4, and on June 29, 2018 for UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, and UsefulNotes/{{Steam}}. The ''N. Sane Trilogy'' features updated graphics and optimization by Vicarious Visions, the studio behind ''VideoGame/{{Skylanders}}'' and several previous ''Crash Bandicoot'' games for the UsefulNotes/GameBoyAdvance and UsefulNotes/PlayStation2. The Nintendo Switch port was handled by Toys For Bob, the original ''Skylanders'' developers and the ones who developed the ''VideoGame/SpyroReignitedTrilogy'', while Creator/IronGalaxyStudios handled the PC port.



--> 1 Legendary Hero... 2 [[BigOlEyebrows Epic Eyebrows]]... [[RuleOfThree 3]] [[UpdatedRerelease Remastered]] [[Franchise/CrashBandicoot Adventures]].

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--> 1 Legendary Hero... 2 [[BigOlEyebrows Epic Eyebrows]]... [[RuleOfThree 3]] [[UpdatedRerelease Remastered]] [[Franchise/CrashBandicoot [[VideoGame/CrashBandicoot Adventures]].



* {{Revival}}: Most definitely. It would be nine years since the last ''Franchise/CrashBandicoot'' game (eight if you count Crash's appearance in ''[[VideoGame/{{Skylanders}} Skylanders Imaginators]]''). The developers have noted if the ''N. Sane Trilogy'' does well enough, they're ready to create a new Crash game.

to:

* {{Revival}}: Most definitely. It would be nine years since the last ''Franchise/CrashBandicoot'' ''VideoGame/CrashBandicoot'' game (eight if you count Crash's appearance in ''[[VideoGame/{{Skylanders}} Skylanders Imaginators]]''). The developers have noted if the ''N. Sane Trilogy'' does well enough, they're ready to create a new Crash game.
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* TakeThat: One IdleAnimation for Coco is her answering her smartphone, only for it to short circuit, start smoking, and ultimately explode. This is likely in reference to the Samsung Galaxy Note 7, a smartphone that's been recalled due to cases of it [[https://www.wired.com/2017/01/why-the-samsung-galaxy-note-7-kept-exploding/ exploding.]]
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[[folder:Crash Bandicoot]]

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[[folder:Crash Bandicoot]][[folder:''Crash Bandicoot'']]



[[folder:Cortex Strikes Back]]

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[[folder:Cortex [[folder:''Cortex Strikes Back]]Back'']]



[[folder:Warped]]

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[[folder:Warped]][[folder:''Warped'']]

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